project_files/hedgewars.pro
Tue, 30 Oct 2012 12:50:50 +0100 koda libav name refactor
Tue, 23 Oct 2012 12:12:28 +0100 koda tweaks to win build script, hedgewars.pro now supports win32 target
Sat, 20 Oct 2012 18:54:03 +0400 unc0rr Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 unc0rr Try using PhysicsFS. physfslayer
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Fri, 06 Jul 2012 19:15:44 +0400 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Fri, 27 Apr 2012 11:47:37 +0200 sheepluva MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Thu, 26 Apr 2012 07:22:05 +0200 sheepluva renaming HWDataManager -> DataManager
Sun, 22 Apr 2012 17:03:55 +0200 Stepan777 add a checkbox for the password field prompt (issue 316)
Thu, 23 Feb 2012 00:46:03 +0400 unc0rr Start switching to rooms list model. To be continued.
Sun, 12 Feb 2012 19:38:32 +0400 unc0rr Remove STL dependency (again), fix qmake build
Sun, 15 Jan 2012 23:50:41 +0100 koda hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sat, 03 Dec 2011 14:43:09 +0100 koda cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 29 Oct 2011 20:47:40 +0200 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 13:10:24 +0200 sheepluva introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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