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QTfrontend/SDLs.cpp
2010-12-21
Henek
removing all " " in filenames under share and replacing "_" with " " in missions
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2010-07-31
koda
remove trailing spaces from end of line
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2009-10-17
nemo
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
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2009-10-17
unc0rr
Smaxx: small fix to some misinformation
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2009-10-17
koda
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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2009-10-16
koda
THE fix for openalbridge
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2009-10-14
koda
Smaxx patch for fixing all sound related issues on any system
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2009-10-12
unc0rr
Huge Smaxx patch with some fixes by me:
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2009-10-11
koda
fix build and partially moves messages to errlib
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2009-10-02
koda
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
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2009-09-27
koda
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
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2009-09-22
koda
Smaxx's patch fixing openal sound issues with poor card drivers
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2009-08-02
nemo
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
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2009-06-30
koda
-Smaxx's porting of the library to MSVC compilers
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2009-06-29
koda
- fade in/out functions merged, but kept binary compatibility
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2009-06-29
koda
initial bugfix for volume setup
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2009-06-24
unc0rr
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
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2009-06-24
unc0rr
koda's OpenAL conversion:
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2009-05-13
nemo
only init music on use. workaround for audio bug.
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2009-05-03
nemo
oops - checked in my disabling of frontend sound/animation
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2009-05-03
nemo
Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
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2009-01-18
unc0rr
Now voicepack checking button should work (but it doesn't for me)
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2009-01-17
unc0rr
Fix warning
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2009-01-16
unc0rr
A button for checking voicepack (doesn't work yet)
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2008-12-04
unc0rr
Try to fix problem with playing music when path contains non-latin letters
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2008-10-20
unc0rr
Lower music volume in frontend
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2008-08-29
unc0rr
- Set frontend's music volume level to 50%
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2008-08-16
unc0rr
Play music in menu also, with fading effects when run game
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