QTfrontend/SDLs.cpp
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2010-07-31 koda remove trailing spaces from end of line
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2009-10-17 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
2009-10-17 unc0rr Smaxx: small fix to some misinformation
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 koda THE fix for openalbridge
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-11 koda fix build and partially moves messages to errlib
2009-10-02 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-09-27 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-08-02 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-06-30 koda -Smaxx's porting of the library to MSVC compilers
2009-06-29 koda - fade in/out functions merged, but kept binary compatibility
2009-06-29 koda initial bugfix for volume setup
2009-06-24 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24 unc0rr koda's OpenAL conversion:
2009-05-13 nemo only init music on use. workaround for audio bug.
2009-05-03 nemo oops - checked in my disabling of frontend sound/animation
2009-05-03 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-01-18 unc0rr Now voicepack checking button should work (but it doesn't for me)
2009-01-17 unc0rr Fix warning
2009-01-16 unc0rr A button for checking voicepack (doesn't work yet)
2008-12-04 unc0rr Try to fix problem with playing music when path contains non-latin letters
2008-10-20 unc0rr Lower music volume in frontend
2008-08-29 unc0rr - Set frontend's music volume level to 50%
2008-08-16 unc0rr Play music in menu also, with fading effects when run game
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