cocoaTouch/otherSrc/PascalImports.h
Sat, 01 May 2010 21:54:08 +0000 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Sun, 25 Apr 2010 02:30:42 +0000 koda wow all these files only for land preview and seed generation
Fri, 16 Apr 2010 15:25:15 +0000 koda camera panning ftw
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Thu, 18 Mar 2010 02:18:50 +0000 koda add jump and backjump controls
Sat, 13 Feb 2010 16:04:04 +0000 koda new menupage ingame for common actions
Wed, 10 Feb 2010 22:00:49 +0000 koda add a new way to fetch version info from pascal to c
Fri, 05 Feb 2010 00:43:56 +0000 koda touchinput works, invisible buttons added and initial support for chat
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Thu, 07 Jan 2010 22:49:25 +0000 koda touch input: reset zoom, attack button
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Thu, 07 Jan 2010 05:23:23 +0000 koda injection of custom code in SDL for iPhone in order to implement our frontend
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