share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua
Tue, 28 May 2019 00:48:17 +0200 Wuzzy Semi-standardize usage of icons in many mission panels
Sun, 26 May 2019 20:51:42 +0200 Wuzzy ACF6: More turn time tweaks
Sun, 26 May 2019 20:45:08 +0200 Wuzzy ACF6: (Re-)initialize turn properly after cut scenes
Sun, 26 May 2019 17:53:14 +0200 Wuzzy ACF6: Dismiss enemy teams on victory, just in case
Sun, 26 May 2019 17:40:38 +0200 Wuzzy ACF6: Protect goal crate from damage
Tue, 21 May 2019 12:58:28 +0200 Wuzzy Disable Sudden Death for all A Classic Fairytale missions
Sat, 18 May 2019 16:54:51 +0200 Wuzzy Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
Mon, 13 May 2019 23:13:53 +0200 Wuzzy Enable automatic voicepack language selection for all missions
Tue, 07 May 2019 16:08:27 +0200 Wuzzy Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
Fri, 21 Dec 2018 01:43:21 +0100 Wuzzy Use player team name in ACF campaign
Fri, 21 Dec 2018 01:04:24 +0100 Wuzzy Refactor ACF missions, store team names in variables
Sun, 02 Sep 2018 21:26:44 +0200 Wuzzy Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wed, 01 Aug 2018 15:50:39 +0200 Wuzzy Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Fri, 09 Mar 2018 19:05:59 +0100 Wuzzy A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Fri, 09 Mar 2018 15:20:28 +0100 Wuzzy ACF6: Change mines, remove mines placed at unfair positions
Fri, 09 Mar 2018 11:32:36 +0100 Wuzzy ACF: Only use standard team colors
Wed, 07 Mar 2018 23:06:19 +0100 Wuzzy ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
Fri, 09 Feb 2018 07:38:14 +0100 Wuzzy Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Tue, 06 Feb 2018 05:47:09 +0100 Wuzzy Fix some minor formatting and grammar flaws in script strings
Sun, 29 Oct 2017 19:06:02 +0100 Wuzzy ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Sun, 29 Oct 2017 00:53:11 +0200 Wuzzy Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Sun, 01 Oct 2017 01:04:38 +0200 Wuzzy ACF6: Set correct position of native after skipping
Wed, 27 Sep 2017 15:45:42 +0200 Wuzzy ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wed, 27 Sep 2017 03:54:35 +0200 Wuzzy ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
Mon, 25 Sep 2017 16:35:07 +0200 Wuzzy ACF mission 6: Fix incorrect crate types (weapon vs utility)
Mon, 25 Sep 2017 16:07:31 +0200 Wuzzy Fix mines not working in first turn in ACF, mission 6 (bug 180)
Mon, 25 Sep 2017 15:34:07 +0200 Wuzzy Remove explicit (and redundant) SD message in ACF mission 6
Mon, 25 Sep 2017 15:25:16 +0200 Wuzzy ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
Sun, 16 Apr 2017 08:49:18 +0200 Wuzzy Block left entrance in ACF, mission 6
Sun, 16 Apr 2017 08:19:33 +0200 Wuzzy Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
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