Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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Wed, 11 May 2011 01:26:38 +0200 |
koda |
settings.plist is no more, long live nsuserdefaults
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Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
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Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Mon, 20 Dec 2010 01:08:46 +0100 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
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Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
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Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
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Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
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Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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Sat, 13 Nov 2010 03:25:40 +0100 |
koda |
don't list too big maps for certain devices
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Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
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Fri, 05 Nov 2010 00:38:30 +0100 |
koda |
make the support page more portable
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Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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