QTfrontend/hwconsts.cpp.in
2019-05-15 Wuzzy Quick games are more random
2019-04-25 Wuzzy Prevent entering “/”, “\” and “:” in team and scheme names.
2019-04-01 Wuzzy Make dark clan colors visible in stats screen
2018-08-30 Wuzzy BRW now allows weapon scheme customization
2018-07-17 Wuzzy Increase hedgehog limit to 64
2018-07-15 Wuzzy Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
2017-04-15 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add missing frontend constants
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2015-08-10 sheepluva more copyright fixes
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-28 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-25 unc0rr Mutual authentication: client side
2014-01-17 sheepluva update copyright to 2014
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-24 koda get executable directory at runtime rather than configure time
2012-11-30 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-06-17 unc0rr - Move colorsModel to appropriate place
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