QTfrontend/pages.cpp
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Fri, 07 Jan 2011 21:41:12 +0300 unc0rr Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 unc0rr Don't highlight drawn maps in rooms list
Sun, 16 Jan 2011 05:21:00 +0100 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Tue, 21 Dec 2010 21:56:34 +0100 Henek added copying of weapon sets
Tue, 21 Dec 2010 14:42:47 +0100 Henek removing all " " in filenames under share and replacing "_" with " " in missions
Mon, 20 Dec 2010 21:45:10 +0300 unc0rr - Allow user to use undo, to clear, save and load drawn maps
Mon, 20 Dec 2010 02:00:22 +0100 Henek fixed and enabled removing of game scheme from options page
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Sat, 11 Dec 2010 21:27:15 +0300 unc0rr Add a stub for draw map page
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sat, 13 Nov 2010 14:04:18 +0100 Henek better description of disable wind
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips 0.9.14
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Sun, 07 Nov 2010 20:29:25 +0300 unc0rr Fix a typo
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
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