Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
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Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
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Thu, 25 Nov 2010 02:45:52 +0100 |
koda |
update some files for new graphics and new ios4.2
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Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
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Sat, 13 Nov 2010 03:25:40 +0100 |
koda |
don't list too big maps for certain devices
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Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Fri, 05 Nov 2010 00:38:30 +0100 |
koda |
make the support page more portable
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
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Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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