nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine:
* Updated engine to use voice packs' Melon.ogg
* Added new drill rocket sound
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine:
* Updated Birdy's eggs and added egg shell fragments (missing sound)
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles
* better notification mechanism
* add a confirmation message before ending game
* new structure for custom settings (splitview)
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine:
* Added visible poison effect
* Updated homing bee in hand animation
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine:
* Fixed new animations/sprites for homing bee
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine:
* Added possibility to fade the screen in/out using black or white
* Added flash effect to screenshot key
* Added fade in for round start
* Added fade out for round end
* Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake:
* Fixed last commit
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake:
* Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend
inu patch for translation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation
use a tableview instead of random buttons
fix the end game
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General:
* Fixed CMakeLists.txt files for renamed (casing) themes and maps
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine:
* Added small drop shadow to chat lines
* Fixed Birdy to really end the round
* Updated German texts
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine:
* Fix bee.ogg's file name casing
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine:
* Reverted Birdy's acceleration back to old values
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine:
* Replaced UFO with the Homing Bee (Bzzzzz!)
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine:
* Lowered Birdy's vertical acceleration while increasing his horizontal acceleration
* End turn after Birdy disappears
* Added English and German locale strings for birdy
* Reordered weapon menu
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend:
* Added text notice to main screen if build is a dev build
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake:
* Don't build Lua on systems other than Win32/Apple
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake:
* Finally auto detect Lua system libraries on ALL unix/linux systems (hope so)
* Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.