hedgewars/GSHandlers.inc
Sun, 28 Dec 2008 15:57:10 +0000 unc0rr The best final fix for rope stucking in the ground bug
Sun, 28 Dec 2008 15:42:55 +0000 unc0rr Bring back old rope behaviour when changing its length (that's more correct physical model)
Fri, 26 Dec 2008 19:34:05 +0000 unc0rr Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
Tue, 23 Dec 2008 20:44:32 +0000 unc0rr - Fix wrond hedgehog speed calculation when using rope and changing rope length
Sun, 21 Dec 2008 18:26:28 +0000 unc0rr - Fix blowtorch regression
Sun, 14 Dec 2008 13:48:29 +0000 unc0rr Filter messages to blowtorch. Fixes long tunnels
Thu, 04 Dec 2008 21:59:25 +0000 unc0rr More stable blowtorch:
Sat, 22 Nov 2008 14:39:14 +0000 unc0rr Quick and dirty napalm implementation
Fri, 21 Nov 2008 15:58:36 +0000 unc0rr - Convert small damage tag to visual gears
Thu, 20 Nov 2008 15:48:50 +0000 unc0rr Some reformatting
Mon, 17 Nov 2008 20:35:11 +0000 unc0rr Tune blowtorch a bit
Sun, 16 Nov 2008 18:16:34 +0000 unc0rr Modify melon pieces spread a bit
Fri, 14 Nov 2008 16:44:39 +0000 unc0rr More verbose gear delete debuglog message
Tue, 28 Oct 2008 22:22:26 +0000 unc0rr That const is better...
Tue, 28 Oct 2008 20:58:25 +0000 unc0rr Well, okay, better fix
Tue, 28 Oct 2008 20:56:02 +0000 unc0rr Fix using freed memory (could be the cause of queue error problem and other bugs)
Tue, 28 Oct 2008 18:42:21 +0000 unc0rr Repair flame dependancy on wind
Sun, 26 Oct 2008 14:37:50 +0000 unc0rr Fix some problems with water rising
Mon, 20 Oct 2008 21:15:28 +0000 unc0rr Fix seduction sound
Thu, 16 Oct 2008 16:57:51 +0000 unc0rr Use seduction sound
Wed, 15 Oct 2008 17:00:35 +0000 unc0rr Small rope optimization
Sun, 12 Oct 2008 16:31:23 +0000 unc0rr Fix water rising too fast
Mon, 29 Sep 2008 09:33:44 +0000 unc0rr - Fix water rise
Sun, 28 Sep 2008 22:49:38 +0000 unc0rr Try to adjust flame parameters
Sun, 28 Sep 2008 22:39:07 +0000 unc0rr Start flames rework
Tue, 23 Sep 2008 06:27:53 +0000 unc0rr Seduction animation
Mon, 22 Sep 2008 22:14:01 +0000 unc0rr - Update Italian translation
Fri, 19 Sep 2008 20:41:53 +0000 unc0rr Use new sounds
Fri, 19 Sep 2008 14:18:33 +0000 unc0rr Fix mortar
Thu, 18 Sep 2008 16:16:41 +0000 unc0rr Add Hellish bomb weapon
Thu, 18 Sep 2008 14:44:44 +0000 unc0rr Add watermelon sprite
Thu, 18 Sep 2008 13:39:05 +0000 unc0rr Add watermelon weapon (without proper sprites yet)
Wed, 17 Sep 2008 17:33:44 +0000 unc0rr - Continue seduction implementation
Wed, 13 Aug 2008 16:52:04 +0000 unc0rr Some adjusting... it still doesn't solve problem fully
Wed, 13 Aug 2008 16:26:44 +0000 unc0rr One more consts adjusting to solve rope stucking problem
Tue, 12 Aug 2008 19:41:16 +0000 unc0rr Fix pickhammer and kamikaze
Thu, 07 Aug 2008 07:21:18 +0000 unc0rr - Fix grenade sound
Wed, 30 Jul 2008 12:20:14 +0000 unc0rr Last try to get rope not to get stuck in the ground
Mon, 28 Jul 2008 13:53:50 +0000 unc0rr - Fix warnings
Sun, 27 Jul 2008 23:01:41 +0000 unc0rr - Fix problem when clouds number is 0
Sun, 27 Jul 2008 21:01:11 +0000 unc0rr - Airplane is higher
Sun, 27 Jul 2008 20:03:07 +0000 unc0rr Play Ow1.ogg and Ow4.ogg when hedgehog falls
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Sun, 27 Jul 2008 14:28:45 +0000 unc0rr Play sound before cake explodes
Sun, 27 Jul 2008 14:05:17 +0000 unc0rr Finish cake implementation
Sun, 27 Jul 2008 13:44:04 +0000 unc0rr - Cake sits down before exploding
Sun, 27 Jul 2008 13:32:44 +0000 unc0rr Animate falling and waking up cake
Sun, 27 Jul 2008 12:57:15 +0000 unc0rr - Animate cake walking
Fri, 25 Jul 2008 22:28:22 +0000 unc0rr Show cake rotated correct angle
Fri, 25 Jul 2008 14:01:28 +0000 unc0rr Cake explodes on /attack
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 21:20:17 +0000 unc0rr Update explosion graphics
Fri, 04 Jul 2008 19:25:00 +0000 unc0rr Better ?? implementation of explosion
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Mon, 23 Jun 2008 12:25:59 +0000 unc0rr Make engine compilable without debugging on
Wed, 18 Jun 2008 20:43:34 +0000 unc0rr - Fix firepunch sprite direction when use in high jump
Wed, 11 Jun 2008 22:19:14 +0000 unc0rr Use Kamikaze sound
Wed, 11 Jun 2008 15:42:53 +0000 unc0rr Use kamiakze sprite
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