hedgewars/uLand.pas
Thu, 13 Dec 2018 09:07:00 -0500 nemo might as well render preview using smallest size to speed it up
Wed, 12 Dec 2018 23:01:06 -0500 nemo Allow scaling hand drawn maps
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:20:55 -0500 nemo more uninitialised values
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 18 Sep 2018 19:21:36 -0400 nemo Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
Mon, 03 Sep 2018 20:01:50 +0200 Wuzzy Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Tue, 17 Jul 2018 21:17:33 +0200 Wuzzy Clarify/rewrite a few OutError messages
Tue, 17 Jul 2018 19:44:29 +0200 Wuzzy Clarify the wording of a few checkFails messages
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Tue, 06 Dec 2016 02:18:38 +0100 sheepluva tweak landtex filling some more. cuz it's fun
Sat, 03 Dec 2016 17:45:32 +0100 sheepluva GOTTA GO FAST! - speed up landtex filling
Sun, 27 Nov 2016 00:00:25 +0100 sheepluva simplify code of previous commit ( ba1807589eaa )
Sat, 26 Nov 2016 23:46:31 +0100 sheepluva OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Tue, 17 May 2016 21:32:10 +0200 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 15:19:36 +0200 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
Tue, 26 Apr 2016 15:15:12 +0200 sheepluva fix last fort not facing left
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Wed, 13 Apr 2016 19:48:36 -0400 nemo Use our copy for border too
Wed, 13 Apr 2016 17:59:13 -0400 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
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