hedgewars/CCHandlers.inc
Sun, 25 May 2008 18:09:21 +0000 unc0rr Add nickname to message in more appropriate place
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Mon, 12 May 2008 19:49:36 +0000 unc0rr - Continue preparation for implementing attack from rope and parachute
Sun, 11 May 2008 19:30:40 +0000 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
Sun, 11 May 2008 19:21:58 +0000 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Tue, 06 May 2008 14:47:45 +0000 unc0rr More verbose video parameters setting
Sun, 04 May 2008 19:47:47 +0000 unc0rr - Better error handling when creating the window
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 25 Apr 2008 13:51:01 +0000 unc0rr - Fix sounds when the turn is skipped
Thu, 24 Apr 2008 15:19:33 +0000 unc0rr - Some more sounds
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 30 Dec 2007 16:51:06 +0000 unc0rr Better tags switching sequence
Wed, 19 Dec 2007 20:54:00 +0000 unc0rr Some misc fixes
Sun, 02 Dec 2007 17:29:20 +0000 unc0rr 's' key to speed up demo playing
Sun, 30 Sep 2007 13:36:32 +0000 unc0rr - Add 'Mission Fail' trigger type
Thu, 27 Sep 2007 16:55:49 +0000 unc0rr Add 'Successful finish' trigger
Sat, 22 Sep 2007 10:06:27 +0000 unc0rr Add ammostores in frontend, should help further ammostores implemetation
Sat, 22 Sep 2007 09:49:55 +0000 unc0rr - Make hwengine protocol more obvious
Fri, 21 Sep 2007 21:51:48 +0000 unc0rr Let hedgehog position be taken from config, still more work is needed
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Sat, 15 Sep 2007 13:01:44 +0000 unc0rr Triggers PoC: targets are spawned right after the previous damaged
Sat, 15 Sep 2007 10:27:34 +0000 unc0rr - Fix some triggers bugs
Fri, 14 Sep 2007 20:51:40 +0000 unc0rr Triggers proof-of-concept
Sun, 09 Sep 2007 14:53:28 +0000 unc0rr Start implementing triggers in engine
Tue, 03 Jul 2007 16:09:04 +0000 unc0rr - Introduce clans (teams with same color)
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
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