hedgewars/HHHandlers.inc
Mon, 08 Feb 2010 15:56:43 +0000 nemo Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Thu, 10 Dec 2009 18:20:34 +0000 unc0rr Fix a rare bug when crosshair stucks in up position
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Sun, 25 Oct 2009 12:41:48 +0000 unc0rr Smaxx: only allow change direction when shift key is pressed
Fri, 16 Oct 2009 19:52:09 +0000 unc0rr - Fix build
Fri, 16 Oct 2009 18:37:55 +0000 unc0rr - Tweak join/leave colour
Thu, 15 Oct 2009 23:54:18 +0000 koda molotov sound FTW
Thu, 15 Oct 2009 19:31:53 +0000 nemo damn semicolons...
Thu, 15 Oct 2009 19:24:35 +0000 nemo oh, just use shotgun reload for all. prg says it sounds better
Thu, 15 Oct 2009 19:24:14 +0000 nemo oops. shotgun reload
Thu, 15 Oct 2009 19:16:50 +0000 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Mon, 12 Oct 2009 19:39:47 +0000 unc0rr Smaxx: less hacks
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Wed, 15 Jul 2009 00:35:59 +0000 koda sound for mortar
Tue, 07 Jul 2009 11:56:02 +0000 nemo Accidentally switched property in last checkin
Sun, 05 Jul 2009 13:25:02 +0000 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Sun, 28 Jun 2009 16:44:04 +0000 nemo Move count notification to all multishoot
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
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