hedgewars/uStats.pas
Wed, 16 Jan 2019 22:48:48 +0100 Wuzzy Make passive teams no longer mess with game stats
Wed, 16 Jan 2019 15:40:11 +0100 Wuzzy Add SetTeamPassive. Passive teams are treated like frozen teams
Tue, 15 Jan 2019 21:28:54 +0100 Wuzzy Make hog kill stat stuff consistent WRT SD water rise
Tue, 15 Jan 2019 21:23:56 +0100 Wuzzy Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Tue, 15 Jan 2019 20:53:01 +0100 Wuzzy Comment all important variables in uStats
Thu, 10 Jan 2019 19:47:18 +0100 Wuzzy Don't say "first blood" in games with only 1 clan
Tue, 18 Dec 2018 18:26:13 +0100 Wuzzy Add Lua callback: onGameResult
Mon, 10 Dec 2018 08:55:45 +0100 Wuzzy Fix "first blood" taunt being repeated if same hog got hurt again
Wed, 05 Dec 2018 09:38:31 -0500 nemo make pas2c function without haskell aborting if locale is C 0.9.25
Wed, 31 Oct 2018 14:33:43 +0100 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Tue, 30 Oct 2018 23:51:01 +0100 Wuzzy Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Tue, 30 Oct 2018 23:08:43 +0100 Wuzzy Play another voice as fallback if sndRevenge could not be found
Sun, 28 Oct 2018 04:21:13 +0100 Wuzzy Add taunts: Leavemealone, Cutitout (when attacked many times)
Sun, 28 Oct 2018 02:24:06 +0200 Wuzzy Add revenge taunt
Sun, 28 Oct 2018 00:47:10 +0200 Wuzzy Chance to play sndNutter if player sacrifices hog and misses
Sat, 27 Oct 2018 20:31:31 +0200 Wuzzy Don't play sndDrat or sndBugger on self-kill
Sat, 27 Oct 2018 17:17:01 +0200 Wuzzy Add 3 taunts: Amazing, Brilliant, Excellent
Sat, 27 Oct 2018 15:55:19 +0200 Wuzzy Add 7 new taunts
Sat, 27 Oct 2018 15:13:49 +0200 Wuzzy uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Tue, 09 Oct 2018 11:28:07 -0400 nemo IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
Wed, 05 Sep 2018 01:53:21 +0200 Wuzzy Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Tue, 04 Sep 2018 17:57:48 +0200 Wuzzy Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 15:03:35 +0200 Wuzzy Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Tue, 04 Sep 2018 14:20:15 +0200 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
Mon, 03 Sep 2018 22:14:46 +0200 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Wed, 07 Feb 2018 11:03:14 +0100 Wuzzy Refactor Sudden Death starting into own function
Thu, 28 Sep 2017 01:15:25 +0200 Wuzzy Don't play “missed” taunt if a target has been hit
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