hedgewars/uVariables.pas
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Thu, 03 Feb 2011 07:00:38 +0100 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Wed, 12 Jan 2011 20:31:55 +0100 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Tue, 04 Jan 2011 13:05:30 +0100 koda smaller rearrangement of (non stereo related) variables experimental3D
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 Henek added flake configuration also in sudden death and SDClouds for underwater
Fri, 31 Dec 2010 01:05:23 +0100 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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