merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
authorkoda
Tue, 04 Jan 2011 12:53:46 +0100
branchexperimental3D
changeset 4812 f924be23ffb4
parent 4347 0ddb100fea61 (current diff)
parent 4811 3edc0cdcfe03 (diff)
child 4814 e19791f08443
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
QTfrontend/CMakeLists.txt
QTfrontend/game.cpp
QTfrontend/gameuiconfig.cpp
QTfrontend/pages.cpp
QTfrontend/pages.h
QTfrontend/predefteams.h
gameServer/HandlerUtils.hs
gameServer/RoomsAndClients.hs
gameServer/ServerState.hs
gameServer/Store.hs
gameServer/hedgewars-server.cabal
gameServer/stresstest3.hs
hedgewars/CCHandlers.inc
hedgewars/GearDrawing.inc
hedgewars/PascalExports.pas
hedgewars/SinTable.inc
hedgewars/hwengine.pas
hedgewars/uConsts.pas
hedgewars/uMisc.pas
hedgewars/uStore.pas
hedgewars/uTypes.pas
hedgewars/uVariables.pas
hedgewars/uWorld.pas
project_files/HedgewarsMobile/Classes/HogButtonView.h
project_files/HedgewarsMobile/Classes/HogButtonView.m
project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
project_files/HedgewarsMobile/Resources/Frontend-iPad/backButton.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/background.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/backgroundAndTitle.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/helpButton.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/localplayButton.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/netplayButton.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/startGameButton.png
project_files/HedgewarsMobile/Resources/Frontend-iPad/title.png
project_files/HedgewarsMobile/Resources/Frontend-iPhone/backgroundCenter.png
project_files/HedgewarsMobile/Resources/Frontend-iPhone/backgroundTop.png
project_files/HedgewarsMobile/Resources/Frontend-iPhone/borderBottom.png
project_files/HedgewarsMobile/Resources/Frontend-iPhone/startButton.png
project_files/HedgewarsMobile/Resources/Frontend-iPhone/title_small.png
project_files/HedgewarsMobile/Resources/Overlay/joyButton_attack.png
project_files/HedgewarsMobile/Resources/Overlay/joyButton_backjump.png
project_files/HedgewarsMobile/Resources/Overlay/joyButton_forwardjump.png
project_files/HedgewarsMobile/Resources/Overlay/mediumBackground~ipad.png
project_files/HedgewarsMobile/Resources/Overlay/plus.png
project_files/HedgewarsMobile/Resources/Overlay/smallerBackground@2x-iphone.png
project_files/HedgewarsMobile/Resources/Overlay/smallerBackground~ipad.png
project_files/HedgewarsMobile/Resources/Overlay/smallerBackground~iphone.png
project_files/HedgewarsMobile/Resources/checkbox.png
project_files/HedgewarsMobile/Resources/savesButton.png
project_files/HedgewarsMobile/Resources/settingsButton.png
share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua
share/hedgewars/Data/Missions/Training/Bazooka.lua
share/hedgewars/Data/Missions/Training/Shotgun.lua
share/hedgewars/Data/Missions/Training/SniperRifle.lua
share/hedgewars/Data/Music/main theme.ogg
--- a/.hgtags	Mon Dec 27 23:57:44 2010 +0100
+++ b/.hgtags	Tue Jan 04 12:53:46 2011 +0100
@@ -22,3 +22,6 @@
 0000000000000000000000000000000000000000 Hedgewars-iOS-1.0.1
 3620607258cdc1213dce20cb6ad7872f6b8085e0 Hedgewars-iOS-1.0.1
 adffb668f06e265b45d1e4aedc283e6f4e5ba7e8 Hedgewars-iOS-1.1
+ede569bb76f389bd5dfbb7ebf68af3087e3e881c Hedgewars-iOS-1.2
+a5735e877aae61cd705265e2f8c0c7ad08d45f0e Hedgewars-iOS-1.2.1
+5ea3d182415e4327e7584b1aa68197931d232ac3 Hedgewars-iOS-1.2.2
--- a/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -18,13 +18,9 @@
 				     ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR}
 				     OUTPUT_VARIABLE version_suffix
 				     )
-			STRING(REGEX REPLACE "(.*) +(.*)" "\\2:\\1" version_suffix ${version_suffix})
+			STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3:\\1" version_suffix ${version_suffix})
 			MESSAGE(STATUS "Building revision ${version_suffix}")
-			set(version_suffix ".${version_suffix}")
-#			#truncate to numbers only - trying to fix a problem described in http://www.hedgewars.org/node/2019
-#			STRING(REGEX REPLACE "^\\.(\\d+)" ".\\1" version_suffix ${version_suffix})
-#			# screw whole suffix if there's no number
-#			STRING(REGEX REPLACE "^\\.([a-z]+.*)" "-dev" version_suffix ${version_suffix})
+			set(version_suffix "-${version_suffix}")
 		ENDIF()
 	ENDIF()
 ELSE()
@@ -243,13 +239,14 @@
 	"release$"
 	"Debug$"
 	"Release$"
-	"proto.inc$"
-	"hwconsts.cpp$"
-	"playlist.inc$"
+	"proto\\\\.inc$"
+	"hwconsts\\\\.cpp$"
+	"playlist\\\\.inc$"
 	"CPack"
-	"cmake_install.cmake$"
-	"config.inc$"
-	"hwengine.desktop$"
+	"cmake_install\\\\.cmake$"
+	"config\\\\.inc$"
+	"hwengine\\\\.desktop$"
+	"CMakeCache\\\\.txt$"
 #   "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
 	"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
 	"^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
--- a/ChangeLog.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/ChangeLog.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,6 +1,33 @@
 + features
 * bugfixes
 
+0.9.14 -> 0.9.15:
+ + Ability to create, save and load hand drawn maps
+ + New maps: Capture the Flag (Blizzard) Map
+ + New themes: Christmas
+ + Snowflakes on Christmas/Snow themes accumulates on the ground
+ + New game modifiers: No wind, More wind
+ + New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork
+ + New weapons: Mudball, Drill strike
+ + Many more Lua hooks
+ + Readytimer
+ + Ability to edit seed
+ + Ability to select gameplay scripts
+ + New gameplay scripts: Capture the Flag, No jumping, Random weapon
+ + New Lua unified translation framework
+ + Code refactoring
+ + Max teams upped to 8
+ + Cosmetic enhancements to Napalm strike
+ + Selecting a game scheme selects the corresponding weapon set
+ + Dust when drills dig
+ + New hats: beaver, porkey, sheep
+ + Add density property to Gears
+ + Reworked management of schemes and weapon sets
+ + Will ask before deleting teams, schemes and weapon sets
+ + Explosions detach rope from land
+ + Variable rope length in scheme
+ + Allow hog speech when not your turn
+
 0.9.13 -> 0.9.14:
  + New audio tracks
  + New forts: EvilChicken, Tank
--- a/QTfrontend/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -23,137 +23,142 @@
 include_directories(${SDL_INCLUDE_DIR})
 include_directories(${SDLMIXER_INCLUDE_DIR})
 if(UNIX)
-	# HACK: in freebsd cannot find iconv.h included via SDL.h
-	include_directories("/usr/local/include")
+    # HACK: in freebsd cannot find iconv.h included via SDL.h
+    include_directories("/usr/local/include")
 endif(UNIX)
 
 
 if(WIN32 AND NOT UNIX)
-	set(HEDGEWARS_BINDIR ".")
-	set(HEDGEWARS_DATADIR "../share/")
+    set(HEDGEWARS_BINDIR ".")
+    set(HEDGEWARS_DATADIR "../share/")
         add_definitions(-DUSE_XFIRE)
 else()
-	set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
-	if(DEFINED DATA_INSTALL_DIR)
-		set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
-	else()
-		set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
-	endif()
+    set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
+    if(DEFINED DATA_INSTALL_DIR)
+        set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
+    else()
+        set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
+    endif()
 endif()
 
 
 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
 
-set(	hwfr_src
-	game.cpp
-	main.cpp
-	hwform.cpp
-	team.cpp
-	namegen.cpp
-	teamselect.cpp
-	teamselhelper.cpp
-	frameTeam.cpp
-	vertScrollArea.cpp
-	gameuiconfig.cpp
-	ui_hwform.cpp
-	gamecfgwidget.cpp
-	pages.cpp
-	SquareLabel.cpp
-	hats.cpp
-	hedgehogerWidget.cpp
-	hwmap.cpp
-	mapContainer.cpp
-	tcpBase.cpp
-	about.cpp
-	proto.cpp
-	fpsedit.cpp
-	netserver.cpp
-	newnetclient.cpp
-	netudpserver.cpp
-	netudpwidget.cpp
-	netregister.cpp
-	netserverslist.cpp
-	chatwidget.cpp
-	binds.cpp
-	SDLs.cpp
-	playrecordpage.cpp
-	${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
-	selectWeapon.cpp
-	itemNum.cpp
-	input_ip.cpp
-	igbox.cpp
-	weaponItem.cpp
-	statsPage.cpp
-	misc.cpp
-	ammoSchemeModel.cpp
-	togglebutton.cpp
-	bgwidget.cpp
-	achievements.cpp
-	)
+set(hwfr_src
+    game.cpp
+    main.cpp
+    hwform.cpp
+    team.cpp
+    namegen.cpp
+    teamselect.cpp
+    teamselhelper.cpp
+    frameTeam.cpp
+    vertScrollArea.cpp
+    gameuiconfig.cpp
+    ui_hwform.cpp
+    gamecfgwidget.cpp
+    pages.cpp
+    SquareLabel.cpp
+    hats.cpp
+    hedgehogerWidget.cpp
+    hwmap.cpp
+    mapContainer.cpp
+    tcpBase.cpp
+    about.cpp
+    proto.cpp
+    fpsedit.cpp
+    netserver.cpp
+    newnetclient.cpp
+    netudpserver.cpp
+    netudpwidget.cpp
+    netregister.cpp
+    netserverslist.cpp
+    chatwidget.cpp
+    binds.cpp
+    SDLs.cpp
+    playrecordpage.cpp
+    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
+    selectWeapon.cpp
+    itemNum.cpp
+    input_ip.cpp
+    igbox.cpp
+    weaponItem.cpp
+    statsPage.cpp
+    misc.cpp
+    ammoSchemeModel.cpp
+    togglebutton.cpp
+    bgwidget.cpp
+    achievements.cpp
+    qaspectratiolayout.cpp
+    drawmapwidget.cpp
+    drawmapscene.cpp
+    )
 
 #xfire integration
 if(WIN32)
-	set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp)
+    set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp)
 endif(WIN32)
 
 if(MINGW)
-	# resource compilation for mingw
-	add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
-	COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
-	-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
-	-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
-	set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
+    # resource compilation for mingw
+    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
+    COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
+    -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
+    -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
+    set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
 else(MINGW)
-	set(hwfr_src ${hwfr_src} hedgewars.rc)
+    set(hwfr_src ${hwfr_src} hedgewars.rc)
 endif(MINGW)
 
-set(	hwfr_moc_hdrs
-	game.h
-	hats.h
-	hwform.h
-	teamselect.h
-	teamselhelper.h
-	frameTeam.h
-	vertScrollArea.h
-	gameuiconfig.h
-	gamecfgwidget.h
-	pages.h
-	SquareLabel.h
-	hedgehogerWidget.h
-	hwmap.h
-	mapContainer.h
-	tcpBase.h
-	about.h
-	proto.h
-	fpsedit.h
-	netserver.h
-	newnetclient.h
-	netudpserver.h
-	netudpwidget.h
-	netregister.h
-	netserverslist.h
-	chatwidget.h
-	SDLs.h
-	playrecordpage.h
-	selectWeapon.h
-	itemNum.h
-	input_ip.h
-	igbox.h
-	weaponItem.h
-	statsPage.h
-	misc.h
-	ammoSchemeModel.h
-	togglebutton.h
-	bgwidget.h
-	)
+set(hwfr_moc_hdrs
+    game.h
+    hats.h
+    hwform.h
+    teamselect.h
+    teamselhelper.h
+    frameTeam.h
+    vertScrollArea.h
+    gameuiconfig.h
+    gamecfgwidget.h
+    pages.h
+    SquareLabel.h
+    hedgehogerWidget.h
+    hwmap.h
+    mapContainer.h
+    tcpBase.h
+    about.h
+    proto.h
+    fpsedit.h
+    netserver.h
+    newnetclient.h
+    netudpserver.h
+    netudpwidget.h
+    netregister.h
+    netserverslist.h
+    chatwidget.h
+    SDLs.h
+    playrecordpage.h
+    selectWeapon.h
+    itemNum.h
+    input_ip.h
+    igbox.h
+    weaponItem.h
+    statsPage.h
+    misc.h
+    ammoSchemeModel.h
+    togglebutton.h
+    bgwidget.h
+    qaspectratiolayout.h
+    drawmapwidget.h
+    drawmapscene.h
+    )
 
-set(	hwfr_hdrs
-	binds.h
-	ui_hwform.h
-	predefteams.h
-	KB.h
-	hwconsts.h
-	)
+set(hwfr_hdrs
+    binds.h
+    ui_hwform.h
+    KB.h
+    hwconsts.h
+    )
 
 set(hwfr_rez hedgewars.qrc)
 
@@ -163,45 +168,45 @@
 
 
 if(APPLE)
-	set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m)
-	set(HW_LINK_LIBS IOKit)
+    set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m)
+    set(HW_LINK_LIBS IOKit)
 
-	find_package(Sparkle)
-	if(SPARKLE_FOUND)
+    find_package(Sparkle)
+    if(SPARKLE_FOUND)
                 add_definitions(-DSPARKLE_ENABLED)
-		set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm)
+        set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm)
                 set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS})
-	endif()
+    endif()
 endif()
 
 
 add_executable(hedgewars WIN32
-	${hwfr_src}
-	${hwfr_moc_srcs}
-	${hwfr_hdrs}
-	${hwfr_rez_src}
-	)
+    ${hwfr_src}
+    ${hwfr_moc_srcs}
+    ${hwfr_hdrs}
+    ${hwfr_rez_src}
+    )
 
 
-set(	HW_LINK_LIBS
-	${QT_LIBRARIES}
-	${SDL_LIBRARY}
-	${SDLMIXER_LIBRARY}
-	${HW_LINK_LIBS}
-	)
+set(HW_LINK_LIBS
+    ${QT_LIBRARIES}
+    ${SDL_LIBRARY}
+    ${SDLMIXER_LIBRARY}
+    ${HW_LINK_LIBS}
+    )
 
 if(WIN32 AND NOT UNIX)
-	if(NOT SDL_LIBRARY)
-		set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL)
-	endif()
+    if(NOT SDL_LIBRARY)
+        set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL)
+    endif()
 
-	set(	HW_LINK_LIBS
-		${HW_LINK_LIBS}
-		ole32
-		oleaut32
-		winspool
-		uuid
-		)
+    set(	HW_LINK_LIBS
+        ${HW_LINK_LIBS}
+        ole32
+        oleaut32
+        winspool
+        uuid
+        )
 endif()
 
 
--- a/QTfrontend/SDLs.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/SDLs.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -166,7 +166,7 @@
     SDLMusicInit();
 
     if (music == NULL) {
-        music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());
+        music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main_theme.ogg").toLocal8Bit().constData());
 
     }
     Mix_VolumeMusic(MIX_MAX_VOLUME - 28);
--- a/QTfrontend/SquareLabel.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/SquareLabel.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -29,6 +29,8 @@
 
 void SquareLabel::paintEvent(QPaintEvent * event)
 {
+    Q_UNUSED(event);
+
     QPainter painter(this);
     int pixsize;
     if (width() > height()) {
--- a/QTfrontend/about.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/about.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -119,13 +119,14 @@
             "German: Peter Hüwe &lt;<a href=\"mailto:PeterHuewe@gmx.de\">PeterHuewe@gmx.de</a>&gt;, Mario Liebisch &lt;<a href=\"mailto:mario.liebisch@gmail.com\">mario.liebisch@gmail.com</a>&gt;<br>"
             "Italian: Luca Bonora &lt;<a href=\"mailto:bonora.luca@gmail.com\">bonora.luca@gmail.com</a>&gt;<br>"
             "Japanese: ADAM Etienne &lt;<a href=\"mailto:etienne.adam@gmail.com\">etienne.adam@gmail.com</a>&gt;<br>"
+            "Korean: Anthony Bellew &lt;<a href=\"mailto:webmaster@anthonybellew.com\">webmaster@anthonybellew.com</a>&gt;<br>"
             "Polish: Maciej Mroziński &lt;<a href=\"mailto:mynick2@o2.pl\">mynick2@o2.pl</a>&gt;, Wojciech Latkowski &lt;<a href=\"mailto:magik17l@gmail.com\">magik17l@gmail.com</a>&gt;, Piotr Mitana, Maciej Górny<br>"
             "Portuguese: Fábio Canário &lt;<a href=\"mailto:inufabie@gmail.com\">inufabie@gmail.com</a>&gt;<br>"
             "Russian: Andrey Korotaev &lt;<a href=\"mailto:unC0Rr@gmail.com\">unC0Rr@gmail.com</a>&gt;<br>"
             "Slovak: Jose Riha<br>"
             "Spanish: Carlos Vives &lt;<a href=\"mailto:mail@carlosvives.es\">mail@carlosvives.es</a>&gt;<br>"
             "Swedish: Niklas Grahn &lt;<a href=\"mailto:raewolusjoon@yaoo.com\">raewolusjoon@yaoo.com</a>&gt;, Henrik Rostedt &lt;<a href=\"mailto:henrik.rostedt@gmail.com\">henrik.rostedt@gmail.com</a>&gt;<br>"
-            "Ukrainian: Eugene V. Lyubimkin &lt;<a href=\"mailto:jackyf.devel@gmail.com\">jackyf.devel@gmail.com</a>&gt;"
+            "Ukrainian: Eugene V. Lyubimkin &lt;<a href=\"mailto:jackyf.devel@gmail.com\">jackyf.devel@gmail.com</a>&gt;, Igor Paliychuk &lt;<a href=\"mailto:igor-hkr@mail.ru\">igor-hkr@mail.ru</a>&gt;, Yevhen Sakara &lt;<a href=\"mailto:eresid@gmail.com\">eresid@gmail.com</a>&gt;"
             "</p><h2>") +
 
             QLabel::tr("Special thanks:") + "</h2><p>"
--- a/QTfrontend/ammoSchemeModel.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/ammoSchemeModel.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -60,6 +60,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -120,6 +121,7 @@
         << "healthcaseamount" // 34
         << "waterrise"        // 35
         << "healthdecrease"   // 36
+        << "ropepct"          // 37
         ;
 
     QList<QVariant> proMode;
@@ -161,6 +163,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> shoppa;
@@ -202,6 +205,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> cleanslate;
@@ -243,6 +247,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> minefield;
@@ -284,6 +289,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> barrelmayhem;
@@ -325,6 +331,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> tunnelhogs;
@@ -366,6 +373,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> forts;
@@ -407,6 +415,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> timeless;
@@ -448,6 +457,7 @@
         << QVariant(30)            // health case amt 34
         << QVariant(0)             // water rise amt 35
         << QVariant(0)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> thinkingportals;
@@ -489,6 +499,7 @@
         << QVariant(25)            // health case amt 34
         << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
     QList<QVariant> kingmode;
@@ -507,8 +518,8 @@
         << QVariant(false)         // artillery      11
         << QVariant(true)          // random order   12
         << QVariant(true)          // king           13
-        << QVariant(true)          // place hog      14
-        << QVariant(true)          // shared ammo    15
+        << QVariant(false)         // place hog      14
+        << QVariant(false)         // shared ammo    15
         << QVariant(false)         // disable girders 16
         << QVariant(false)         // disable land objects 17
         << QVariant(false)         // AI survival    18
@@ -523,13 +534,14 @@
         << QVariant(15)            // sudden death   27
         << QVariant(5)             // case prob      28
         << QVariant(3)             // mines time     29
-        << QVariant(3)             // mines number   30
-        << QVariant(20)            // mine dud pct   31
-        << QVariant(3)             // explosives     32
+        << QVariant(4)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(2)             // explosives     32
         << QVariant(35)            // health case pct 33
-        << QVariant(30)            // health case amt 34
-        << QVariant(30)            // water rise amt 35
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
         << QVariant(5)             // health dec amt 36
+        << QVariant(100)           // rope modfier   37
         ;
 
 
@@ -565,6 +577,10 @@
 
 QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
 {
+    Q_UNUSED(section);
+    Q_UNUSED(orientation);
+    Q_UNUSED(role);
+
     return QVariant();
 }
 
@@ -586,6 +602,8 @@
 
 Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
 {
+    Q_UNUSED(index);
+
     return
         Qt::ItemIsEnabled
         | Qt::ItemIsSelectable
@@ -608,12 +626,22 @@
 
 bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
 {
-    beginInsertRows(parent, row, row);
+    Q_UNUSED(count);
+
+    beginInsertRows(parent, schemes.size(), schemes.size());
 
-    QList<QVariant> newScheme = defaultScheme;
-    newScheme[0] = QVariant(tr("new"));
-
-    schemes.insert(row, newScheme);
+    if (row == -1)
+    {
+        QList<QVariant> newScheme = defaultScheme;
+        newScheme[0] = QVariant(tr("new"));
+        schemes.insert(schemes.size(), newScheme);
+    }
+    else
+    {
+        QList<QVariant> newScheme = schemes[row];
+        newScheme[0] = QVariant(tr("copy of") + " " + newScheme[0].toString());
+        schemes.insert(schemes.size(), newScheme);
+    }
 
     endInsertRows();
 
@@ -672,6 +700,10 @@
 
 QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
 {
+    Q_UNUSED(section);
+    Q_UNUSED(orientation);
+    Q_UNUSED(role);
+
     return QVariant();
 }
 
--- a/QTfrontend/ammoSchemeModel.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/ammoSchemeModel.h	Tue Jan 04 12:53:46 2011 +0100
@@ -42,6 +42,7 @@
 
     int numberOfDefaultSchemes;
     QStringList predefSchemesNames;
+    QStringList spNames;
 
 public slots:
     void Save();
@@ -54,8 +55,6 @@
 
 private:
     QSettings fileConfig;
-
-    QStringList spNames;
 };
 
 class NetAmmoSchemeModel : public QAbstractTableModel
--- a/QTfrontend/bgwidget.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/bgwidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -103,6 +103,8 @@
 
 void BGWidget::paintEvent(QPaintEvent *event)
 {
+    Q_UNUSED(event);
+
     QPainter p;
     p.begin(this);
     //p.setRenderHint(QPainter::Antialiasing);
--- a/QTfrontend/chatwidget.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/chatwidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -341,6 +341,8 @@
 
 void HWChatWidget::chatNickSelected(int index)
 {
+    Q_UNUSED(index);
+
     QListWidgetItem* item = chatNicks->currentItem();
     if (!item)
         return;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/drawmapscene.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,195 @@
+#include <QGraphicsSceneMouseEvent>
+#include <QGraphicsPathItem>
+#include <QtEndian>
+
+#include "drawmapscene.h"
+
+template <class T> T sqr(const T & x)
+{
+    return x*x;
+}
+
+DrawMapScene::DrawMapScene(QObject *parent) :
+    QGraphicsScene(parent),
+    m_pen(Qt::yellow),
+    m_brush(Qt::yellow)
+{
+    setSceneRect(0, 0, 4096, 2048);
+
+    QLinearGradient gradient(0, 0, 0, 2048);
+    gradient.setColorAt(0, QColor(60, 60, 155));
+    gradient.setColorAt(1, QColor(155, 155, 60));
+    setBackgroundBrush(QBrush(gradient));
+
+    m_pen.setWidth(67);
+    m_pen.setJoinStyle(Qt::RoundJoin);
+    m_pen.setCapStyle(Qt::RoundCap);
+    m_currPath = 0;
+}
+
+void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
+{
+    if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
+    {
+        QPainterPath path = m_currPath->path();
+        path.lineTo(mouseEvent->scenePos());
+        paths.first().append(mouseEvent->scenePos().toPoint());
+        m_currPath->setPath(path);
+
+        emit pathChanged();
+    }
+}
+
+void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
+{
+    m_currPath = addPath(QPainterPath(), m_pen);
+
+    QPainterPath path = m_currPath->path();
+    QPointF p = mouseEvent->scenePos();
+    p += QPointF(0.01, 0.01);
+    path.moveTo(p);
+    path.lineTo(mouseEvent->scenePos());
+    paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
+    m_currPath->setPath(path);
+
+    emit pathChanged();
+}
+
+void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
+{
+    Q_UNUSED(mouseEvent);
+
+    simplifyLast();
+
+    m_currPath = 0;
+}
+
+void DrawMapScene::undo()
+{
+    if(items().size())
+    {
+        removeItem(items().first());
+        paths.removeFirst();
+
+        emit pathChanged();
+    }
+}
+
+void DrawMapScene::clearMap()
+{
+    clear();
+    paths.clear();
+
+    emit pathChanged();
+}
+
+QByteArray DrawMapScene::encode()
+{
+    QByteArray b;
+
+    for(int i = paths.size() - 1; i >= 0; --i)
+    {
+        int cnt = 0;
+        QList<QPoint> points = paths.at(i);
+        foreach(QPoint point, points)
+        {
+            qint16 px = qToBigEndian((qint16)point.x());
+            qint16 py = qToBigEndian((qint16)point.y());
+            quint8 flags = 2;
+            if(!cnt) flags |= 0x80;
+            b.append((const char *)&px, 2);
+            b.append((const char *)&py, 2);
+            b.append((const char *)&flags, 1);
+
+            ++cnt;
+        }
+
+    }
+
+    return b;
+}
+
+void DrawMapScene::decode(QByteArray data)
+{
+    clear();
+    paths.clear();
+
+    QList<QPoint> points;
+
+    while(data.size() >= 5)
+    {
+        qint16 px = qFromBigEndian(*(qint16 *)data.data());
+        data.remove(0, 2);
+        qint16 py = qFromBigEndian(*(qint16 *)data.data());
+        data.remove(0, 2);
+        quint8 flags = *(quint8 *)data.data();
+        data.remove(0, 1);
+
+        if((flags & 0x80) && points.size())
+        {
+            addPath(pointsToPath(points), m_pen);
+            paths.prepend(points);
+
+            points.clear();
+        }
+
+        points.append(QPoint(px, py));
+    }
+
+    if(points.size())
+    {
+        addPath(pointsToPath(points), m_pen);
+        paths.prepend(points);
+    }
+
+    emit pathChanged();
+}
+
+void DrawMapScene::simplifyLast()
+{
+    if(!paths.size()) return;
+
+    QList<QPoint> points = paths.at(0);
+
+    QPoint prevPoint = points.first();
+    int i = 1;
+    while(i < points.size())
+    {
+        if( (i != points.size() - 1)
+            && (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
+          )
+            points.removeAt(i);
+        else
+        {
+            prevPoint = points[i];
+            ++i;
+        }
+    }
+
+    paths[0] = points;
+
+
+    // redraw path
+    {
+        QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
+        pathItem->setPath(pointsToPath(paths[0]));
+    }
+
+    emit pathChanged();
+}
+
+QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
+{
+    QPainterPath path;
+
+    if(points.size())
+    {
+        QPointF p = points[0] + QPointF(0.01, 0.01);
+        path.moveTo(p);
+
+        foreach(QPoint p, points)
+            path.lineTo(p);
+    }
+
+    return path;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/drawmapscene.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,41 @@
+#ifndef DRAWMAPSCENE_H
+#define DRAWMAPSCENE_H
+
+#include <QGraphicsScene>
+#include <QPainterPath>
+
+class QGraphicsPathItem;
+
+typedef QList<QList<QPoint> > Paths;
+
+class DrawMapScene : public QGraphicsScene
+{
+Q_OBJECT
+public:
+    explicit DrawMapScene(QObject *parent = 0);
+
+    QByteArray encode();
+    void decode(QByteArray data);
+
+signals:
+    void pathChanged();
+
+public slots:
+    void undo();
+    void clearMap();
+    void simplifyLast();
+
+private:
+    QPen m_pen;
+    QBrush m_brush;
+    QGraphicsPathItem  * m_currPath;
+    Paths paths;
+
+    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
+    virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
+    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
+
+    QPainterPath pointsToPath(const QList<QPoint> points);
+};
+
+#endif // DRAWMAPSCENE_H
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/drawmapwidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,87 @@
+#include <QFile>
+#include <QMessageBox>
+
+#include "drawmapwidget.h"
+
+DrawMapWidget::DrawMapWidget(QWidget *parent) :
+    QWidget(parent),
+    ui(new Ui::DrawMapWidget)
+{
+    ui->setupUi(this);
+
+    m_scene = 0;
+}
+
+DrawMapWidget::~DrawMapWidget()
+{
+    delete ui;
+}
+
+void DrawMapWidget::changeEvent(QEvent *e)
+{
+    QWidget::changeEvent(e);
+    switch (e->type()) {
+    case QEvent::LanguageChange:
+        ui->retranslateUi(this);
+        break;
+    default:
+        break;
+    }
+}
+
+void DrawMapWidget::setScene(DrawMapScene * scene)
+{
+    ui->graphicsView->setScene(scene);
+    m_scene = scene;
+}
+
+void DrawMapWidget::resizeEvent(QResizeEvent * event)
+{
+    Q_UNUSED(event);
+
+    if(ui->graphicsView && ui->graphicsView->scene())
+        ui->graphicsView->fitInView(ui->graphicsView->scene()->sceneRect(), Qt::KeepAspectRatio);
+}
+
+void DrawMapWidget::showEvent(QShowEvent * event)
+{
+    Q_UNUSED(event);
+
+    resizeEvent(0);
+}
+
+void DrawMapWidget::undo()
+{
+    if(m_scene) m_scene->undo();
+}
+
+void DrawMapWidget::clear()
+{
+    if(m_scene) m_scene->clearMap();
+}
+
+void DrawMapWidget::save(const QString & fileName)
+{
+    if(m_scene)
+    {
+        QFile file(fileName);
+
+        if(!file.open(QIODevice::WriteOnly))
+            QMessageBox::warning(this, tr("File error"), tr("Cannot open file '%1' for writing").arg(fileName));
+        else
+            file.write(qCompress(m_scene->encode()).toBase64());
+    }
+}
+
+void DrawMapWidget::load(const QString & fileName)
+{
+    if(m_scene)
+    {
+        QFile f(fileName);
+
+        if(!f.open(QIODevice::ReadOnly))
+            QMessageBox::warning(this, tr("File error"), tr("Cannot read file '%1'").arg(fileName));
+        else
+            m_scene->decode(qUncompress(QByteArray::fromBase64(f.readAll())));
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/drawmapwidget.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,69 @@
+#ifndef DRAWMAPWIDGET_H
+#define DRAWMAPWIDGET_H
+
+#include <QWidget>
+#include <QHBoxLayout>
+#include <QPushButton>
+#include <QGraphicsView>
+#include <QApplication>
+
+#include "qaspectratiolayout.h"
+#include "drawmapscene.h"
+
+namespace Ui {
+    class Ui_DrawMapWidget
+    {
+    public:
+        QGraphicsView *graphicsView;
+
+        void setupUi(QWidget *drawMapWidget)
+        {
+            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
+            arLayout->setMargin(0);
+
+            graphicsView = new QGraphicsView(drawMapWidget);
+            arLayout->addWidget(graphicsView);
+
+            retranslateUi(drawMapWidget);
+
+            QMetaObject::connectSlotsByName(drawMapWidget);
+        } // setupUi
+
+        void retranslateUi(QWidget *drawMapWidget)
+        {
+            Q_UNUSED(drawMapWidget);
+        } // retranslateUi
+
+    };
+
+    class DrawMapWidget: public Ui_DrawMapWidget {};
+}
+
+class DrawMapWidget : public QWidget
+{
+    Q_OBJECT
+
+public:
+    explicit DrawMapWidget(QWidget *parent = 0);
+    ~DrawMapWidget();
+
+    void setScene(DrawMapScene * scene);
+
+public slots:
+    void undo();
+    void clear();
+    void save(const QString & fileName);
+    void load(const QString & fileName);
+
+protected:
+    void changeEvent(QEvent *e);
+    virtual void resizeEvent(QResizeEvent * event);
+    virtual void showEvent(QShowEvent * event);
+
+private:
+    Ui::DrawMapWidget *ui;
+
+    DrawMapScene * m_scene;
+};
+
+#endif // DRAWMAPWIDGET_H
--- a/QTfrontend/game.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/game.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -40,6 +40,7 @@
     this->config = config;
     this->gamecfg = gamecfg;
     TeamCount = 0;
+    netSuspend = false;
 }
 
 HWGame::~HWGame()
@@ -77,7 +78,7 @@
     }
     HWProto::addStringToBuffer(buf, gt);
 
-    HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());
+    buf += gamecfg->getFullConfig();
 
     if (m_pTeamSelWidget)
     {
@@ -88,7 +89,7 @@
             HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
             HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
             HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
-            HWProto::addStringToBuffer(buf, QString("eammstore"));
+            if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
             HWProto::addStringListToBuffer(buf,
                 (*it).TeamGameConfig(gamecfg->getInitHealth()));
         }
@@ -245,7 +246,7 @@
             break;
         }
         default: {
-            if (gameType == gtNet)
+            if (gameType == gtNet && !netSuspend)
             {
                 emit SendNet(msg);
             }
@@ -378,3 +379,15 @@
     gameState = state;
     emit GameStateChanged(state);
 }
+
+void HWGame::KillAllTeams()
+{
+    if (m_pTeamSelWidget)
+    {
+        QByteArray buf;
+        QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
+        for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
+            HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg((*it).TeamName));
+        RawSendIPC(buf);
+    }
+}
--- a/QTfrontend/game.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/game.h	Tue Jan 04 12:53:46 2011 +0100
@@ -53,6 +53,9 @@
     void StartNet();
     void StartTraining(const QString & file);
     void StartCampaign(const QString & file);
+    void KillAllTeams();
+    GameState gameState;
+    bool netSuspend;
 
  protected:
     virtual QStringList setArguments();
@@ -89,7 +92,6 @@
     GameCFGWidget * gamecfg;
     TeamSelWidget* m_pTeamSelWidget;
     GameType gameType;
-    GameState gameState;
 
     void commonConfig();
     void SendConfig();
--- a/QTfrontend/gamecfgwidget.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/gamecfgwidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -30,8 +30,9 @@
 #include "igbox.h"
 #include "hwconsts.h"
 #include "ammoSchemeModel.h"
+#include "proto.h"
 
-GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
+GameCFGWidget::GameCFGWidget(QWidget* parent) :
   QGroupBox(parent), mainLayout(this)
 {
     mainLayout.setMargin(0);
@@ -42,48 +43,96 @@
 
     IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
     GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
-    mainLayout.addWidget(GBoxOptions);
+    mainLayout.addWidget(GBoxOptions, 1, 0);
 
     QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
 
-    GameSchemes = new QComboBox(GBoxOptions);
-    GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
+    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Gameplay"), GBoxOptions), 0, 0);
+
+    Scripts = new QComboBox(GBoxOptions);
+    GBoxOptionsLayout->addWidget(Scripts, 0, 1);
+
+    Scripts->addItem("Normal");
+    Scripts->insertSeparator(1);
+
+    for (int i = 0; i < scriptList->size(); ++i) {
+        QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
+        QList<QVariant> scriptInfo;
+        scriptInfo.push_back(script);
+        QFile scriptCfgFile(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
+        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
+            QString scheme;
+            QString weapons;
+            QTextStream input(&scriptCfgFile);
+            input >> scheme;
+            input >> weapons;
+            if (scheme.isEmpty())
+                scheme = "locked";
+            scheme.replace("_", " ");
+            if (weapons.isEmpty())
+                weapons = "locked";
+            weapons.replace("_", " ");
+            scriptInfo.push_back(scheme);
+            scriptInfo.push_back(weapons);
+            scriptCfgFile.close();
+        }
+        else
+        {
+            scriptInfo.push_back("locked");
+            scriptInfo.push_back("locked");
+        }
+        Scripts->addItem(script.replace("_", " "), scriptInfo);
+    }
+
+    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
+
+    QWidget *SchemeWidget = new QWidget(GBoxOptions);
+    GBoxOptionsLayout->addWidget(SchemeWidget, 1, 0, 1, 2);
+
+    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
+    SchemeWidgetLayout->setMargin(0);
+
+    GameSchemes = new QComboBox(SchemeWidget);
+    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
     connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
 
-    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
+    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), SchemeWidget), 0, 0);
 
     QPixmap pmEdit(":/res/edit.png");
     
-    QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
+    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
     goToSchemePage->setToolTip(tr("Edit schemes"));
     goToSchemePage->setIconSize(pmEdit.size());
     goToSchemePage->setIcon(pmEdit);
     goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
-    GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
-    connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
+    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
+    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
 
-    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);
+    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
 
-    WeaponsName = new QComboBox(GBoxOptions);
-    GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);
+    WeaponsName = new QComboBox(SchemeWidget);
+    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
 
     connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
 
-    QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
+    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
     goToWeaponPage->setToolTip(tr("Edit weapons"));
     goToWeaponPage->setIconSize(pmEdit.size());
     goToWeaponPage->setIcon(pmEdit);
     goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
-    GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);
-
+    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
     connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
 
-    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes and weapons"), GBoxOptions), 2, 0);
+    //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0);
 
-    bindEntries = new QCheckBox(GBoxOptions);
-    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)"));
+    bindEntries = new QCheckBox(SchemeWidget);
+    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
     bindEntries->setChecked(true);
-    GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
+    bindEntries->setMaximumWidth(42);
+    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
+                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
+    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
+    //GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
 
     connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
     connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
@@ -91,11 +140,18 @@
     connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
     connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
     connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
+    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
+    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
+}
+
+void GameCFGWidget::jumpToSchemes()
+{
+    emit goToSchemes(GameSchemes->currentIndex());
 }
 
 void GameCFGWidget::jumpToWeapons()
 {
-    emit goToWeapons(WeaponsName->currentText());
+    emit goToWeapons(WeaponsName->currentIndex());
 }
 
 QVariant GameCFGWidget::schemeData(int column) const
@@ -162,37 +218,71 @@
     return schemeData(26).toInt();
 }
 
-QStringList GameCFGWidget::getFullConfig() const
+QByteArray GameCFGWidget::getFullConfig() const
 {
-    QStringList sl;
-    sl.append("eseed " + pMapContainer->getCurrentSeed());
-    sl.append(QString("e$gmflags %1").arg(getGameFlags()));
-    sl.append(QString("e$damagepct %1").arg(schemeData(24).toInt()));
-    sl.append(QString("e$turntime %1").arg(schemeData(25).toInt() * 1000));
-    sl.append(QString("e$sd_turns %1").arg(schemeData(27).toInt()));
-    sl.append(QString("e$casefreq %1").arg(schemeData(28).toInt()));
-    sl.append(QString("e$minestime %1").arg(schemeData(29).toInt()));
-    sl.append(QString("e$minesnum %1").arg(schemeData(30).toInt()));
-    sl.append(QString("e$minedudpct %1").arg(schemeData(31).toInt()));
-    sl.append(QString("e$explosives %1").arg(schemeData(32).toInt()));
-    sl.append(QString("e$healthprob %1").arg(schemeData(33).toInt()));
-    sl.append(QString("e$hcaseamount %1").arg(schemeData(34).toInt()));
-    sl.append(QString("e$waterrise %1").arg(schemeData(35).toInt()));
-    sl.append(QString("e$healthdec %1").arg(schemeData(36).toInt()));
-    sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
-    sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
-    sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));
+    QList<QByteArray> bcfg;
+    int mapgen = pMapContainer->get_mapgen();
+
+    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
+    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
+    bcfg << QString("e$damagepct %1").arg(schemeData(24).toInt()).toUtf8();
+    bcfg << QString("e$turntime %1").arg(schemeData(25).toInt() * 1000).toUtf8();
+    bcfg << QString("e$sd_turns %1").arg(schemeData(27).toInt()).toUtf8();
+    bcfg << QString("e$casefreq %1").arg(schemeData(28).toInt()).toUtf8();
+    bcfg << QString("e$minestime %1").arg(schemeData(29).toInt() * 1000).toUtf8();
+    bcfg << QString("e$minesnum %1").arg(schemeData(30).toInt()).toUtf8();
+    bcfg << QString("e$minedudpct %1").arg(schemeData(31).toInt()).toUtf8();
+    bcfg << QString("e$explosives %1").arg(schemeData(32).toInt()).toUtf8();
+    bcfg << QString("e$healthprob %1").arg(schemeData(33).toInt()).toUtf8();
+    bcfg << QString("e$hcaseamount %1").arg(schemeData(34).toInt()).toUtf8();
+    bcfg << QString("e$waterrise %1").arg(schemeData(35).toInt()).toUtf8();
+    bcfg << QString("e$healthdec %1").arg(schemeData(36).toInt()).toUtf8();
+    bcfg << QString("e$ropepct %1").arg(schemeData(37).toInt()).toUtf8();
+    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
+    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
+
+    switch (mapgen)
+    {
+        case MAPGEN_MAZE:
+            bcfg << QString("e$maze_size %1").arg(pMapContainer->get_maze_size()).toUtf8();
+            break;
+
+        case MAPGEN_DRAWN:
+        {
+            QByteArray data = pMapContainer->getDrawnMapData();
+            while(data.size() > 0)
+            {
+                QByteArray tmp = data;
+                tmp.truncate(200);
+                tmp.prepend("edraw ");
+                bcfg << tmp;
+                data.remove(0, 200);
+            }
+            break;
+        }
+        default: ;
+    }
 
     QString currentMap = pMapContainer->getCurrentMap();
     if (currentMap.size() > 0)
     {
-        sl.append("emap " + currentMap);
+        bcfg << QString("emap " + currentMap).toUtf8();
         if(pMapContainer->getCurrentIsMission())
-            sl.append(QString("escript Maps/%1/map.lua")
-                .arg(currentMap));
+            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
+    }
+    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
+
+    if (Scripts->currentIndex() > 0)
+    {
+        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
     }
-    sl.append("etheme " + pMapContainer->getCurrentTheme());
-    return sl;
+
+    QByteArray result;
+
+    foreach(QByteArray ba, bcfg)
+        HWProto::addByteArrayToBuffer(result, ba);
+
+    return result;
 }
 
 void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
@@ -220,6 +310,7 @@
     themeChanged(pMapContainer->getCurrentTheme());
 
     schemeChanged(GameSchemes->currentIndex());
+    scriptChanged(Scripts->currentIndex());
 
     mapgenChanged(pMapContainer->get_mapgen());
     maze_sizeChanged(pMapContainer->get_maze_size());
@@ -241,6 +332,9 @@
         }
         if (param == "SEED") {
             pMapContainer->setSeed(value);
+            if (!QRegExp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}").exactMatch(value)) {
+                pMapContainer->seedEdit->setVisible(true);
+                }
             return;
         }
         if (param == "THEME") {
@@ -259,6 +353,14 @@
             pMapContainer->setMaze_size(value.toUInt());
             return;
         }
+        if (param == "SCRIPT") {
+            Scripts->setCurrentIndex(Scripts->findText(value));
+            return;
+        }
+        if (param == "DRAWNMAP") {
+            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
+            return;
+        }
     }
 
     if (slValue.size() == 2)
@@ -279,32 +381,54 @@
             "AMMO",
             QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
         );
-        if (bindEntries->isChecked() == true) {
-            QString weapName = WeaponsName->itemText(index);
-            for (int i = 0; i < GameSchemes->count(); i++) {
-                 QString schemeName = GameSchemes->itemText(i);
-                 int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
-                 if (0 == res) {
-                     GameSchemes->setCurrentIndex(i);
-                     break;
-                 }
-            }
-        }
     }
 }
 
 void GameCFGWidget::mapChanged(const QString & value)
 {
-    if(pMapContainer->getCurrentIsMission())
+    if(isEnabled() && pMapContainer->getCurrentIsMission())
     {
-        GameSchemes->setEnabled(false);
-        WeaponsName->setEnabled(false);
-        bindEntries->setEnabled(false);
-        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
-        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        Scripts->setEnabled(false);
+        Scripts->setCurrentIndex(0);
+
+        if (pMapContainer->getCurrentScheme() == "locked")
+        {
+            GameSchemes->setEnabled(false);
+            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+        else
+        {
+            GameSchemes->setEnabled(true);
+            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
+            if (num != -1)
+                GameSchemes->setCurrentIndex(num);
+            else
+                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+
+        if (pMapContainer->getCurrentWeapons() == "locked")
+        {
+            WeaponsName->setEnabled(false);
+            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+        else
+        {
+            WeaponsName->setEnabled(true);
+            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
+            if (num != -1)
+                WeaponsName->setCurrentIndex(num);
+            else
+                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+
+        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
+            bindEntries->setEnabled(true);
+        else
+            bindEntries->setEnabled(false);
     }
     else
     {
+        Scripts->setEnabled(true);
         GameSchemes->setEnabled(true);
         WeaponsName->setEnabled(true);
         bindEntries->setEnabled(true);
@@ -337,19 +461,71 @@
 
     emit paramChanged("SCHEME", sl);
 
-    if (bindEntries->isChecked() == true) {
+    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) {
         QString schemeName = GameSchemes->itemText(index);
         for (int i = 0; i < WeaponsName->count(); i++) {
              QString weapName = WeaponsName->itemText(i);
              int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
              if (0 == res) {
                  WeaponsName->setCurrentIndex(i);
+                 emit ammoChanged(i);
                  break;
              }
         }
     }
 }
 
+void GameCFGWidget::scriptChanged(int index)
+{
+    if(isEnabled() && index > 0)
+    {
+        QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+        QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
+
+        if (scheme == "locked")
+        {
+            GameSchemes->setEnabled(false);
+            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+        else
+        {
+            GameSchemes->setEnabled(true);
+            int num = GameSchemes->findText(scheme);
+            if (num != -1)
+                GameSchemes->setCurrentIndex(num);
+            else
+                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+
+        if (weapons == "locked")
+        {
+            WeaponsName->setEnabled(false);
+            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+        else
+        {
+            WeaponsName->setEnabled(true);
+            int num = WeaponsName->findText(weapons);
+            if (num != -1)
+                WeaponsName->setCurrentIndex(num);
+            else
+                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+
+        if (scheme != "locked" && weapons != "locked")
+            bindEntries->setEnabled(true);
+        else
+            bindEntries->setEnabled(false);
+    }
+    else
+    {
+        GameSchemes->setEnabled(true);
+        WeaponsName->setEnabled(true);
+        bindEntries->setEnabled(true);
+    }
+    emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
+}
+
 void GameCFGWidget::mapgenChanged(MapGenerator m)
 {
     emit paramChanged("MAPGEN", QStringList(QString::number(m)));
@@ -364,3 +540,8 @@
 {
     schemeChanged(GameSchemes->currentIndex());
 }
+
+void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
+{
+    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
+}
--- a/QTfrontend/gamecfgwidget.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/gamecfgwidget.h	Tue Jan 04 12:53:46 2011 +0100
@@ -36,14 +36,16 @@
     Q_OBJECT
 
 public:
-    GameCFGWidget(QWidget* parent, bool externalControl=false);
+    GameCFGWidget(QWidget* parent);
     quint32 getGameFlags() const;
     quint32 getInitHealth() const;
-    QStringList getFullConfig() const;
+    QByteArray getFullConfig() const;
+    QComboBox * Scripts;
     QComboBox * GameSchemes;
     QComboBox * WeaponsName;
     HWMapContainer* pMapContainer;
     QTableView * tv;
+    QVariant schemeData(int column) const;
 
 public slots:
     void setParam(const QString & param, const QStringList & value);
@@ -52,8 +54,9 @@
 
 signals:
     void paramChanged(const QString & param, const QStringList & value);
-    void goToSchemes();
-    void goToWeapons(const QString & name);
+    void goToSchemes(int);
+    void goToWeapons(int);
+    void goToDrawMap();
 
 private slots:
     void ammoChanged(int index);
@@ -62,9 +65,12 @@
     void seedChanged(const QString &);
     void themeChanged(const QString &);
     void schemeChanged(int);
+    void scriptChanged(int);
+    void jumpToSchemes();
     void jumpToWeapons();
     void mapgenChanged(MapGenerator m);
     void maze_sizeChanged(int s);
+    void onDrawnMapChanged(const QByteArray & data);
 
 private:
     QGridLayout mainLayout;
@@ -74,7 +80,6 @@
 
     void setNetAmmo(const QString& name, const QString& ammo);
 
-    QVariant schemeData(int column) const;
 };
 
 #endif // GAMECONFIGWIDGET_H
--- a/QTfrontend/gameuiconfig.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/gameuiconfig.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -185,7 +185,7 @@
     quint32 rqNoBackground = 0x00000004;  // don't draw background
     quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
     quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
-    quint32 rqFancyBoom = 0x00000020;  // no fancy explosion effects
+    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
     quint32 rqKillFlakes = 0x00000040;  // no flakes
     quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
     quint32 rqPlainSplash = 0x00000100;  // no droplets
@@ -206,15 +206,15 @@
         break;
       case 2:
         result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
-                  rqFancyBoom | rqSlowMenu;
+                  rqAntiBoom | rqSlowMenu;
         break;
       case 1:
         result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
-                  rqFancyBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
+                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
         break;
       case 0:
         result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
-                  rqFancyBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
+                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
                   rqNoBackground | rqClampLess;
         break;
       default:
--- a/QTfrontend/hats.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hats.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -77,6 +77,10 @@
 QVariant HatsModel::headerData(int section,
             Qt::Orientation orientation, int role) const
 {
+    Q_UNUSED(section);
+    Q_UNUSED(orientation);
+    Q_UNUSED(role);
+
     return QVariant();
 }
 
--- a/QTfrontend/hedgehogerWidget.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hedgehogerWidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -20,8 +20,8 @@
 
 #include "frameTeam.h"
 
-CHedgehogerWidget::CHedgehogerWidget(const QImage& im, QWidget * parent) :
-    ItemNum(im, parent, 1)
+CHedgehogerWidget::CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent) :
+    ItemNum(im, img, parent, 1)
 {
   // TODO: maxHedgehogsPerGame doesn't reset properly and won't match map limits for now
   /*if(parent) {
--- a/QTfrontend/hedgehogerWidget.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hedgehogerWidget.h	Tue Jan 04 12:53:46 2011 +0100
@@ -28,7 +28,7 @@
   Q_OBJECT
 
  public:
-  CHedgehogerWidget(const QImage& im, QWidget * parent);
+  CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent);
   virtual ~CHedgehogerWidget();
   unsigned char getHedgehogsNum() const;
   void setHHNum (unsigned int num);
--- a/QTfrontend/hedgewars.qrc	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hedgewars.qrc	Tue Jan 04 12:53:46 2011 +0100
@@ -2,8 +2,15 @@
 <qresource>
     <file alias="Ammos.png">../share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png</file>
     <file>res/hh25x25.png</file>
+    <file>res/hh25x25grey.png</file>
     <file>res/ammopic.png</file>
+    <file>res/ammopicgrey.png</file>
+    <file>res/ammopicbox.png</file>
+    <file>res/ammopicboxgrey.png</file>
+    <file>res/ammopicdelay.png</file>
+    <file>res/ammopicdelaygrey.png</file>
     <file>res/infinity.png</file>
+    <file>res/infinitygrey.png</file>
     <file>res/botlevels/0.png</file>
     <file>res/botlevels/1.png</file>
     <file>res/botlevels/2.png</file>
@@ -80,6 +87,7 @@
     <file>res/iconTime.png</file>
     <file>res/iconMine.png</file>
     <file>res/iconDud.png</file>
+    <file>res/iconRope.png</file>
     <file>res/dice.png</file>
     <file>res/Star.png</file>
     <file>res/file_save.png</file>
@@ -93,8 +101,6 @@
     <file>res/chat_default_off.png</file>
     <file>res/chat_ignore_off.png</file>
     <file>res/chat_friend_off.png</file>
-    <file>res/ammopicbox.png</file>
-    <file>res/ammopicdelay.png</file>
     <file>res/addfriend.png</file>
     <file>res/remfriend.png</file>
     <file>res/ignore.png</file>
@@ -102,6 +108,8 @@
     <file>res/follow.png</file>
     <file>res/info.png</file>
     <file>res/kick.png</file>
+    <file>res/lock.png</file>
+    <file>res/unlock.png</file>
     <file>res/StatsMedal1.png</file>
     <file>res/StatsMedal2.png</file>
     <file>res/StatsMedal3.png</file>
--- a/QTfrontend/hwconsts.cpp.in	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hwconsts.cpp.in	Tue Jan 04 12:53:46 2011 +0100
@@ -29,6 +29,7 @@
 
 QStringList * Themes;
 QStringList * mapList;
+QStringList * scriptList;
 
 bool custom_config = false;
 bool custom_data = false;
@@ -36,10 +37,10 @@
 int cMaxTeams = 6;
 
 QString * cDefaultAmmoStore = new QString(
-        "93919294221991210322351110012010000002111101010111"
-        "04050405416006555465544647765766666661555101011154"
-        "00000000000002055000000400070040000000002000000006"
-        "13111103121111111231141111111111111112111111011111"
+        "939192942219912103223511100120100000021111010101112"
+        "040504054160065554655446477657666666615551010111541"
+        "000000000000020550000004000700400000000020000000060"
+        "131111031211111112311411111111111111121111110111112"
         );
 int cAmmoNumber = cDefaultAmmoStore->size() / 4;
 
@@ -48,40 +49,40 @@
         << qMakePair(QString("Default"), *cDefaultAmmoStore)
         << qMakePair(QString("Crazy"),     QString(
         // TODO: Remove Piano's unlimited uses!
-        "99999999999999999929999999999999992999999999099999"
-        "11111101111111111111111111111111111111111111011111"
-        "00000000000000000000000000000000000000000000000000"
-        "13111103121111111231141111111111111112111101011111"
+        "999999999999999999299999999999999929999999990999999"
+        "111111011111111111111111111111111111111111110111111"
+        "000000000000000000000000000000000000000000000000000"
+        "131111031211111112311411111111111111121111010111111"
         ))
         << qMakePair(QString("Pro Mode"),  QString(
-        "90900090000000000000090000000000000000000000000000"
-        "00000000000000000000000000000000000000000000000000"
-        "00000000000002055000000400070040000000002000000000"
-        "11111111111111111111111111111111111111111001011111"
+        "909000900000000000000900000000000000000000000000000"
+        "000000000000000000000000000000000000000000000000000"
+        "000000000000020550000004000700400000000020000000000"
+        "111111111111111111111111111111111111111110010111111"
         ))
         << qMakePair(QString("Shoppa"),    QString(
-        "00000099000000000000000000000000000000000000000000"
-        "44444100442444022101121212224220000000020004000100"
-        "00000000000000000000000000000000000000000000000000"
-        "11111111111111111111111111111111111111111011011111"
+        "000000990000000000000000000000000000000000000000000"
+        "444441004424440221011212122242200000000200040001001"
+        "000000000000000000000000000000000000000000000000000"
+        "111111111111111111111111111111111111111110110111111"
         ))
         << qMakePair(QString("Clean Slate"),QString(
-        "10100090000100000110000000000000000000000000000010"
-        "04050405416006555465544647765766666661555101011154"
-        "00000000000000000000000000000000000000000000000000"
-        "13111103121111111231141111111111111112111111011111"
+        "101000900001000001100000000000000000000000000000100"
+        "040504054160065554655446477657666666615551010111541"
+        "000000000000000000000000000000000000000000000000000"
+        "131111031211111112311411111111111111121111110111111"
         ))
         << qMakePair(QString("Minefield"), QString(
-        "00000099000900000003000000000000000000000000000000"
-        "00000000000000000000000000000000000000000000000000"
-        "00000000000002055000000400070040000000002000000006"
-        "11111111111111111111111111111111111111111111011111"
+        "000000990009000000030000000000000000000000000000000"
+        "000000000000000000000000000000000000000000000000000"
+        "000000000000020550000004000700400000000020000000060"
+        "111111111111111111111111111111111111111111110111111"
         ))
         << qMakePair(QString("Thinking with Portals"), QString(
-        "90000090020000000021000000000000001100000900000000"
-        "04050405416006555465544647765766666661555101011154"
-        "00000000000002055000000400070040000000002000000006"
-        "13111103121111111231141111111111111112111111011111"
+        "900000900200000000210000000000000011000009000000000"
+        "040504054160065554655446477657666666615551010111541"
+        "000000000000020550000004000700400000000020000000060"
+        "131111031211111112311411111111111111121111110111111"
         ));
 
 QColor *colors[] = {
--- a/QTfrontend/hwconsts.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hwconsts.h	Tue Jan 04 12:53:46 2011 +0100
@@ -38,6 +38,7 @@
 
 extern QStringList * Themes;
 extern QStringList * mapList;
+extern QStringList * scriptList;
 
 extern QString * cDefaultAmmoStore;
 extern int cAmmoNumber;
--- a/QTfrontend/hwform.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hwform.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -35,6 +35,7 @@
 #include <QDataWidgetMapper>
 #include <QTableView>
 #include <QCryptographicHash>
+#include <QSignalMapper>
 
 #include "hwform.h"
 #include "game.h"
@@ -56,6 +57,7 @@
 #include "ammoSchemeModel.h"
 #include "bgwidget.h"
 #include "xfire.h"
+#include "drawmapwidget.h"
 
 #ifdef __APPLE__
 #include "CocoaInitializer.h"
@@ -77,13 +79,14 @@
 #ifdef USE_XFIRE
     xfire_init();
 #endif
+    game = NULL;
     gameSettings = new QSettings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat);
     frontendEffects = gameSettings->value("frontend/effects", true).toBool();
     playerHash = QString(QCryptographicHash::hash(gameSettings->value("net/nick","").toString().toLatin1(), QCryptographicHash::Md5).toHex());
 
     ui.setupUi(this);
     setMinimumSize(760, 580);
-    setFocusPolicy(Qt::StrongFocus);
+    //setFocusPolicy(Qt::StrongFocus);
     CustomizePalettes();
 
     ui.pageOptions->CBResolution->addItems(sdli.getResolutions());
@@ -107,13 +110,23 @@
     UpdateCampaignPage(0);
     UpdateWeapons();
 
+    pageSwitchMapper = new QSignalMapper(this);
+    connect(pageSwitchMapper, SIGNAL(mapped(int)), this, SLOT(GoToPage(int)));
+
     connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool)));
     onFrontendFullscreen(config->isFrontendFullscreen());
 
-    connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
-    connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
-    connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType()));
-    connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
+    connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageMain->BtnSinglePlayer, ID_PAGE_SINGLEPLAYER);
+
+    connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP);
+    
+    connect(ui.pageMain->BtnNet, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageMain->BtnNet, ID_PAGE_NETTYPE);
+    connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageMain->BtnInfo, ID_PAGE_INFO);
+
     connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
     connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));
 
@@ -127,9 +140,12 @@
     connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
     connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
         ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
-    connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
-    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
-    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
+    connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
+    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int)));
+    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int)));
+    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToDrawMap()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageMultiplayer->gameCFG, ID_PAGE_DRAWMAP);
+    
 
     connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
     connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
@@ -146,12 +162,18 @@
 #endif
 
     connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
-    connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
+    connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
+    connect(ui.pageOptions->WeaponDelete, SIGNAL(clicked()), this, SLOT(DeleteWeaponSet()));
+    connect(ui.pageOptions->SchemeEdit, SIGNAL(clicked()), this, SLOT(GoToEditScheme()));
+    connect(ui.pageOptions->SchemeNew, SIGNAL(clicked()), this, SLOT(GoToNewScheme()));
+    connect(ui.pageOptions->SchemeDelete, SIGNAL(clicked()), this, SLOT(DeleteScheme()));
     connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));
 
     connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
     connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect()));
-    connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer()));
+    connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageNet->BtnNetSvrStart, ID_PAGE_NETSERVER);
+
     connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16)));
 
     connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -162,21 +184,30 @@
         ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
     connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
         ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
-    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
-    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
-    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
+    connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
+    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int)));
+    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int)));
+    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToDrawMap()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageNetGame->pGameCFG, ID_PAGE_DRAWMAP);
 
     connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
-    connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
+    connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageRoomsList->BtnAdmin, ID_PAGE_ADMIN);
 
     connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
 
     connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
 
     connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame()));
-    connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining()));
-    connect(ui.pageSinglePlayer->BtnCampaignPage, SIGNAL(clicked()), this, SLOT(GoToCampaign()));
-    connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
+    connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnTrainPage, ID_PAGE_TRAINING);
+
+    connect(ui.pageSinglePlayer->BtnCampaignPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnCampaignPage, ID_PAGE_CAMPAIGN);
+
+    connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
+    pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnMultiplayer, ID_PAGE_MULTIPLAYER);
+
     connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves()));
     connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
     connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -194,8 +225,8 @@
         ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
     connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
         this, SLOT(UpdateWeapons())); // executed second
-    connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
-        this, SLOT(GoBack())); // executed third
+    //connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
+    //    this, SLOT(GoBack())); // executed third
 
     connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
 
@@ -205,10 +236,13 @@
     connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet()));
     connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer()));
 
+    connect(ui.pageDrawMap->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+
 
     ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
     ui.pageScheme->setModel(ammoSchemeModel);
     ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);
+    ui.pageOptions->SchemesName->setModel(ammoSchemeModel);
 
     wBackground = NULL;
     if (config->isFrontendEffects()) {
@@ -274,11 +308,13 @@
   }
 }
 
+/*
 void HWForm::keyReleaseEvent(QKeyEvent *event)
 {
-  if (event->key() == Qt::Key_Escape /*|| event->key() == Qt::Key_Backspace*/ )
+  if (event->key() == Qt::Key_Escape) 
     this->GoBack();
 }
+*/
 
 void HWForm::CustomizePalettes()
 {
@@ -299,6 +335,7 @@
     combos.push_back(ui.pageOptions->WeaponsName);
     combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
     combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);
+    combos.push_back(ui.pageSelectWeapon->selectWeaponSet);
 
     QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames();
 
@@ -336,59 +373,24 @@
     ui.pageCampaign->CBTeam->addItems(teamslist);
 }
 
-void HWForm::GoToMain()
-{
-    GoToPage(ID_PAGE_MAIN);
-}
-
-void HWForm::GoToSinglePlayer()
-{
-    GoToPage(ID_PAGE_SINGLEPLAYER);
-}
-
-void HWForm::GoToTraining()
-{
-    GoToPage(ID_PAGE_TRAINING);
-}
-
-void HWForm::GoToCampaign()
-{
-    GoToPage(ID_PAGE_CAMPAIGN);
-}
-
-void HWForm::GoToSetup()
-{
-    GoToPage(ID_PAGE_SETUP);
-}
-
 void HWForm::GoToSelectNewWeapon()
 {
-    ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new"));
+    ui.pageSelectWeapon->pWeapons->newWeaponsName();
     GoToPage(ID_PAGE_SELECTWEAPON);
 }
 
 void HWForm::GoToSelectWeapon()
 {
-    ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
+    ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex());
     GoToPage(ID_PAGE_SELECTWEAPON);
 }
 
-void HWForm::GoToSelectWeaponSet(const QString & name)
+void HWForm::GoToSelectWeaponSet(int index)
 {
-    ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
+    ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(index);
     GoToPage(ID_PAGE_SELECTWEAPON);
 }
 
-void HWForm::GoToInfo()
-{
-    GoToPage(ID_PAGE_INFO);
-}
-
-void HWForm::GoToMultiplayer()
-{
-    GoToPage(ID_PAGE_MULTIPLAYER);
-}
-
 void HWForm::GoToSaves()
 {
     ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save);
@@ -410,24 +412,22 @@
     GoToPage(ID_PAGE_NET);
 }
 
-void HWForm::GoToNetType()
+void HWForm::GoToScheme(int index)
 {
-    GoToPage(ID_PAGE_NETTYPE);
-}
-
-void HWForm::GoToNetServer()
-{
-    GoToPage(ID_PAGE_NETSERVER);
-}
-
-void HWForm::GoToSchemes()
-{
+    ui.pageScheme->selectScheme->setCurrentIndex(index);
     GoToPage(ID_PAGE_SCHEME);
 }
 
-void HWForm::GoToAdmin()
+void HWForm::GoToNewScheme()
 {
-    GoToPage(ID_PAGE_ADMIN);
+    ui.pageScheme->newRow();
+    GoToPage(ID_PAGE_SCHEME);
+}
+
+void HWForm::GoToEditScheme()
+{
+    ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex());
+    GoToPage(ID_PAGE_SCHEME);
 }
 
 void HWForm::OnPageShown(quint8 id, quint8 lastid)
@@ -435,6 +435,24 @@
 #ifdef USE_XFIRE
     updateXfire();
 #endif
+    if(id == ID_PAGE_DRAWMAP)
+    {
+        DrawMapScene * scene;
+        if(lastid == ID_PAGE_MULTIPLAYER)
+            scene = ui.pageMultiplayer->gameCFG->pMapContainer->getDrawMapScene();
+        else
+            scene = ui.pageNetGame->pGameCFG->pMapContainer->getDrawMapScene();
+
+        ui.pageDrawMap->drawMapWidget->setScene(scene);
+    }
+    if(lastid == ID_PAGE_DRAWMAP)
+    {
+        if(id == ID_PAGE_MULTIPLAYER)
+            ui.pageMultiplayer->gameCFG->pMapContainer->mapDrawingFinished();
+        else
+            ui.pageNetGame->pGameCFG->pMapContainer->mapDrawingFinished();
+    }
+
     if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {
         QStringList tmNames = config->GetTeamsList();
         TeamSelWidget* curTeamSelWidget;
@@ -457,7 +475,7 @@
           teamsList.push_back(team);
         }
 
-        if(lastid == ID_PAGE_SETUP) { // _TEAM
+        if(lastid == ID_PAGE_SETUP || lastid == ID_PAGE_DRAWMAP) { // _TEAM
           if (editedTeam) {
             curTeamSelWidget->addTeam(*editedTeam);
           }
@@ -490,13 +508,19 @@
 
     if(id == ID_PAGE_NETGAME) // joining a room
         ui.pageNetGame->pChatWidget->loadLists(ui.pageOptions->editNetNick->text());
-    else if(id == ID_PAGE_ROOMSLIST) // joining the lobby
+// joining the lobby 
+    else if(id == ID_PAGE_ROOMSLIST) {
+        if ( hwnet && game && game->gameState == gsStarted) { // abnormal exit - kick or room destruction - send kills.
+            game->netSuspend = true;
+            game->KillAllTeams();
+        }
         ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text());
+    }
 }
 
-void HWForm::GoToPage(quint8 id)
+void HWForm::GoToPage(int id)
 {
-    quint8 lastid = ui.Pages->currentIndex();
+    int lastid = ui.Pages->currentIndex();
     PagesStack.push(ui.Pages->currentIndex());
     OnPageShown(id, lastid);
     ui.Pages->setCurrentIndex(id);
@@ -504,8 +528,8 @@
 
 void HWForm::GoBack()
 {
-    quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
-    quint8 curid = ui.Pages->currentIndex();
+    int id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
+    int curid = ui.Pages->currentIndex();
     ui.Pages->setCurrentIndex(id);
     OnPageShown(id, curid);
 
@@ -521,6 +545,9 @@
             GoBack();
 
     if (curid == ID_PAGE_ROOMSLIST) NetDisconnect();
+    if (curid == ID_PAGE_NETGAME) hwnet->partRoom();
+    // need to work on this, can cause invalid state for admin quit trying to prevent bad state message on kick
+    //if (curid == ID_PAGE_NETGAME && (!game || game->gameState != gsStarted)) hwnet->partRoom();
 
     if (curid == ID_PAGE_SCHEME)
         ammoSchemeModel->Save();
@@ -588,11 +615,15 @@
 
 void HWForm::DeleteTeam()
 {
-    editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
-    editedTeam->DeleteFile();
+    QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Teams"), QMessageBox::tr("Really delete this team?"), QMessageBox::Ok | QMessageBox::Cancel);
 
-    // Remove from lists
-    ui.pageOptions->CBTeamName->removeItem(ui.pageOptions->CBTeamName->currentIndex());
+    if (reallyDelete.exec() == QMessageBox::Ok) {
+        editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
+        editedTeam->DeleteFile();
+
+        // Remove from lists
+        ui.pageOptions->CBTeamName->removeItem(ui.pageOptions->CBTeamName->currentIndex());
+    }
 }
 
 void HWForm::RandomNames()
@@ -626,6 +657,23 @@
     GoBack();
 }
 
+void HWForm::DeleteScheme()
+{
+    ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex());
+    if (ui.pageOptions->SchemesName->currentIndex() < ammoSchemeModel->numberOfDefaultSchemes) {
+        QMessageBox::warning(0, QMessageBox::tr("Schemes"), QMessageBox::tr("Can not delete default scheme '%1'!").arg(ui.pageOptions->SchemesName->currentText()));
+    } else {
+        ui.pageScheme->deleteRow();
+        ammoSchemeModel->Save();
+    }
+}
+
+void HWForm::DeleteWeaponSet()
+{
+    ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex());
+    ui.pageSelectWeapon->pWeapons->deleteWeaponsName();
+}
+
 void HWForm::SimpleGame()
 {
     CreateGame(0, 0, *cDefaultAmmoStore);
@@ -678,7 +726,7 @@
     connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
     connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom()));
     connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
-    connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));
+    //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));
 
 // rooms list page stuff
     connect(hwnet, SIGNAL(roomsList(const QStringList&)),
@@ -830,7 +878,6 @@
 
 void HWForm::NetDisconnect()
 {
-    //qDebug("NetDisconnect");
     if(hwnet) {
         hwnet->Disconnect();
         delete hwnet;
@@ -853,8 +900,9 @@
 {
     if(pnetserver) return; // we have server - let it care of all things
     if (hwnet) {
-        hwnet->deleteLater();
+        HWNewNet * tmp = hwnet;
         hwnet = 0;
+        tmp->deleteLater();
         QMessageBox::warning(this, QMessageBox::tr("Network"),
                 QMessageBox::tr("Connection to server is lost"));
 
@@ -892,11 +940,12 @@
 
 void HWForm::GameStateChanged(GameState gameState)
 {
+    quint8 id = ui.Pages->currentIndex();
     switch(gameState) {
         case gsStarted: {
             Music(false);
             if (wBackground) wBackground->stopAnimation();
-            GoToPage(ID_PAGE_INGAME);
+            if (!hwnet || (!hwnet->isRoomChief() || !hwnet->isInRoom())) GoToPage(ID_PAGE_INGAME);
             ui.pageGameStats->clear();
             if (pRegisterServer)
             {
@@ -910,19 +959,23 @@
         case gsFinished: {
             //setVisible(true);
             setFocusPolicy(Qt::StrongFocus);
-            GoBack();
+            if (id == ID_PAGE_INGAME) GoBack();
             Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
             if (wBackground) wBackground->startAnimation();
             GoToPage(ID_PAGE_GAMESTATS);
-            if (hwnet) hwnet->gameFinished();
+            if (hwnet && (!game || !game->netSuspend)) hwnet->gameFinished();
+            if (game) game->netSuspend = false;
             break;
         }
         default: {
             //setVisible(true);
             setFocusPolicy(Qt::StrongFocus);
             quint8 id = ui.Pages->currentIndex();
-            if (id == ID_PAGE_INGAME) {
-                GoBack();
+            if (id == ID_PAGE_INGAME ||
+// was room chief and the game was aborted
+                (hwnet && hwnet->isRoomChief() && hwnet->isInRoom() && 
+                    (gameState == gsInterrupted || gameState == gsStopped || gameState == gsDestroyed))) {
+                if (id == ID_PAGE_INGAME) GoBack();
                 Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
                 if (wBackground) wBackground->startAnimation();
                 if (hwnet) hwnet->gameFinished();
@@ -1089,7 +1142,7 @@
 
 void HWForm::NetLeftRoom()
 {
-    if (ui.Pages->currentIndex() == ID_PAGE_NETGAME)
+    if (ui.Pages->currentIndex() == ID_PAGE_NETGAME || ui.Pages->currentIndex() == ID_PAGE_INGAME)
         GoBack();
     else
         qWarning("Left room while not in room");
@@ -1107,6 +1160,8 @@
 
 void HWForm::UpdateCampaignPage(int index)
 {
+    Q_UNUSED(index);
+
     HWTeam team(ui.pageCampaign->CBTeam->currentText());
     ui.pageCampaign->CBSelect->clear();
 
@@ -1117,7 +1172,7 @@
     QStringList entries = tmpdir.entryList(QStringList("*#*.lua"));
     //entries.sort();
     for(int i = 0; (i < entries.count()) && (i <= team.CampaignProgress); i++)
-        ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2"), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1"));
+        ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2").replace("_", " "), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1"));
 }
 
 void HWForm::AssociateFiles()
--- a/QTfrontend/hwform.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hwform.h	Tue Jan 04 12:53:46 2011 +0100
@@ -42,6 +42,7 @@
 class QCloseEvent;
 class AmmoSchemeModel;
 class QSettings;
+class QSignalMapper;
 
 extern bool frontendEffects;
 extern QString playerHash;
@@ -59,24 +60,16 @@
     void updateXfire();
 
 private slots:
-    void GoToMain();
-    void GoToSinglePlayer();
-    void GoToSetup();
-    void GoToMultiplayer();
     void GoToSaves();
     void GoToDemos();
     void GoToNet();
-    void GoToNetType();
-    void GoToInfo();
-    void GoToTraining();
-    void GoToCampaign();
     void GoToSelectWeapon();
-    void GoToSelectWeaponSet(const QString & name);
+    void GoToSelectWeaponSet(int index);
     void GoToSelectNewWeapon();
-    void GoToNetServer();
-    void GoToSchemes();
-    void GoToAdmin();
-    void GoToPage(quint8 id);
+    void GoToScheme(int index);
+    void GoToEditScheme();
+    void GoToNewScheme();
+    void GoToPage(int id);
     void GoBack();
     void AssociateFiles();
     void btnExitPressed();
@@ -89,6 +82,8 @@
     void RandomName(const int &i);
     void TeamSave();
     void TeamDiscard();
+    void DeleteScheme();
+    void DeleteWeaponSet();
     void SimpleGame();
     void PlayDemo();
     void StartTraining();
@@ -127,7 +122,7 @@
     void closeEvent(QCloseEvent *event);
     void CustomizePalettes();
     void resizeEvent(QResizeEvent * event);
-    void keyReleaseEvent(QKeyEvent *event);
+    //void keyReleaseEvent(QKeyEvent *event);
     
     enum PageIDs {
         ID_PAGE_SETUP_TEAM      =  0,
@@ -149,7 +144,8 @@
         ID_PAGE_SCHEME          = 16,
         ID_PAGE_ADMIN           = 17,
         ID_PAGE_NETTYPE         = 18,
-        ID_PAGE_CAMPAIGN        = 19
+        ID_PAGE_CAMPAIGN        = 19,
+        ID_PAGE_DRAWMAP         = 20
         };
     HWGame * game;
     HWNetServer* pnetserver;
@@ -158,9 +154,10 @@
     HWNewNet * hwnet;
     HWNamegen * namegen;
     AmmoSchemeModel * ammoSchemeModel;
-    QStack<quint8> PagesStack;
+    QStack<int> PagesStack;
     QTime eggTimer;
     BGWidget * wBackground;
+    QSignalMapper * pageSwitchMapper;
 
 #ifdef __APPLE__
         InstallController * panel;
--- a/QTfrontend/hwmap.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hwmap.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -27,12 +27,13 @@
 {
 }
 
-void HWMap::getImage(std::string seed, int filter, MapGenerator mapgen, int maze_size)
+void HWMap::getImage(const QString & seed, int filter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData)
 {
     m_seed = seed;
     templateFilter = filter;
     m_mapgen = mapgen;
     m_maze_size = maze_size;
+    if(mapgen == MAPGEN_DRAWN) m_drawMapData = drawMapData;
     Start();
 }
 
@@ -59,9 +60,30 @@
 
 void HWMap::SendToClientFirst()
 {
-    SendIPC(QString("eseed %1").arg(m_seed.c_str()).toLatin1());
-    SendIPC(QString("e$template_filter %1").arg(templateFilter).toLatin1());
-    SendIPC(QString("e$mapgen %1").arg(m_mapgen).toLatin1());
-    SendIPC(QString("e$maze_size %1").arg(m_maze_size).toLatin1());
+    SendIPC(QString("eseed %1").arg(m_seed).toUtf8());
+    SendIPC(QString("e$template_filter %1").arg(templateFilter).toUtf8());
+    SendIPC(QString("e$mapgen %1").arg(m_mapgen).toUtf8());
+
+    switch (m_mapgen)
+    {
+        case MAPGEN_MAZE:
+            SendIPC(QString("e$maze_size %1").arg(m_maze_size).toUtf8());
+            break;
+
+        case MAPGEN_DRAWN:
+        {
+            QByteArray data = m_drawMapData;
+            while(data.size() > 0)
+            {
+                QByteArray tmp = data;
+                tmp.truncate(200);
+                SendIPC("edraw " + tmp);
+                data.remove(0, 200);
+            }
+            break;
+        }
+        default: ;
+    }
+
     SendIPC("!");
 }
--- a/QTfrontend/hwmap.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/hwmap.h	Tue Jan 04 12:53:46 2011 +0100
@@ -25,12 +25,12 @@
 
 #include "tcpBase.h"
 
-#include <string>
-
 enum MapGenerator
 {
     MAPGEN_REGULAR,
     MAPGEN_MAZE,
+    MAPGEN_DRAWN,
+    MAPGEN_MAP
 };
 
 class HWMap : public TCPBase
@@ -40,7 +40,7 @@
  public:
   HWMap();
   virtual ~HWMap();
-  void getImage(std::string seed, int templateFilter, MapGenerator mapgen, int maze_size);
+  void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData);
 
  protected:
   virtual QStringList setArguments();
@@ -52,10 +52,11 @@
   void HHLimitReceived(int hhLimit);
 
  private:
-  std::string m_seed;
+  QString m_seed;
   int templateFilter;
   MapGenerator m_mapgen;
   int m_maze_size;
+  QByteArray m_drawMapData;
 
  private slots:
 };
--- a/QTfrontend/igbox.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/igbox.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -24,6 +24,7 @@
 #include "igbox.h"
 
 IconedGroupBox::IconedGroupBox(QWidget * parent)
+    : QGroupBox(parent)
 {
 // Has issues with border-radius on children
 //    setAttribute(Qt::WA_PaintOnScreen, true);
@@ -56,6 +57,8 @@
 
 void IconedGroupBox::paintEvent(QPaintEvent * event)
 {
+    Q_UNUSED(event);
+
     QStylePainter painter(this);
 
     QStyleOptionGroupBox option;
--- a/QTfrontend/itemNum.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/itemNum.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -22,10 +22,11 @@
 #include <QMouseEvent>
 #include <QPainter>
 
-ItemNum::ItemNum(const QImage& im, QWidget * parent, unsigned char min, unsigned char max) :
-  QFrame(parent), m_im(im), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
+ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
+  QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
   numItems(min+2 >= max ? min : min+2)
 {
+    enabled = true;
     if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
 }
 
@@ -36,7 +37,7 @@
 void ItemNum::mousePressEvent ( QMouseEvent * event )
 {
   if(nonInteractive) return;
-  if(event->button()==Qt::LeftButton) {
+  if(event->button()==Qt::LeftButton && enabled) {
     event->accept();
     if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems)) {
       incItems();
@@ -45,7 +46,7 @@
       // appears there's an emit in there
       decItems();
     }
-  } else if (event->button()==Qt::RightButton) {
+  } else if (event->button()==Qt::RightButton && enabled) {
     event->accept();
     if(numItems > minItems) {
       decItems();
@@ -67,15 +68,25 @@
 
 void ItemNum::paintEvent(QPaintEvent* event)
 {
+  Q_UNUSED(event);
+
   QPainter painter(this);
 
   if (numItems==maxItems+1) {
     QRect target(0, 0, 100, 32);
-    painter.drawImage(target, QImage(":/res/infinity.png"));
+    if (enabled) {
+        painter.drawImage(target, QImage(":/res/infinity.png"));
+    } else {
+        painter.drawImage(target, QImage(":/res/infinitygrey.png"));
+    }
   } else {
     for(int i=0; i<numItems; i++) {
       QRect target(11 * i, i % 2, 25, 35);
-      painter.drawImage(target, m_im);
+      if (enabled) {
+        painter.drawImage(target, m_im);
+      } else {
+        painter.drawImage(target, m_img);
+      }
     }
   }
 }
@@ -88,9 +99,16 @@
 void ItemNum::setItemsNum(const unsigned char num)
 {
   numItems=num;
+  repaint();
 }
 
 void ItemNum::setInfinityState(bool value)
 {
   infinityState=value;
 }
+
+void ItemNum::setEnabled(bool value)
+{
+  enabled=value;
+  repaint();
+}
--- a/QTfrontend/itemNum.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/itemNum.h	Tue Jan 04 12:53:46 2011 +0100
@@ -28,15 +28,18 @@
 
   public:
     void setInfinityState(bool value);
+    void setEnabled(bool value);
     unsigned char getItemsNum() const;
     void setItemsNum(const unsigned char num);
 
   private:
     QImage m_im;
+    QImage m_img;
     bool infinityState;
+    bool enabled;
 
   protected:
-    ItemNum(const QImage& im, QWidget * parent, unsigned char min=2, unsigned char max=8);
+    ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
     virtual QSize sizeHint () const;
     virtual ~ItemNum()=0;
 
--- a/QTfrontend/main.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/main.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -399,6 +399,11 @@
     tmpdir.setFilter(QDir::Dirs | QDir::NoDotAndDotDot);
     mapList = new QStringList(tmpdir.entryList(QStringList("*")));
 
+    tmpdir.cd(datadir->absolutePath());
+    tmpdir.cd("Scripts/Multiplayer");
+    tmpdir.setFilter(QDir::Files | QDir::NoDotAndDotDot);
+    scriptList = new QStringList(tmpdir.entryList(QStringList("*.lua")));
+
 
     QTranslator Translator;
     {
--- a/QTfrontend/mapContainer.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/mapContainer.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -29,6 +29,8 @@
 #include <QListWidget>
 #include <QVBoxLayout>
 #include <QIcon>
+#include <QLineEdit>
+#include <QMessageBox>
 
 #include "hwconsts.h"
 #include "mapContainer.h"
@@ -38,8 +40,7 @@
     QWidget(parent),
     mainLayout(this),
     pMap(0),
-    mapgen(MAPGEN_REGULAR),
-    maze_size(0)
+    mapgen(MAPGEN_REGULAR)
 {
     hhSmall.load(":/res/hh_small.png");
     hhLimit = 18;
@@ -50,17 +51,23 @@
         QApplication::style()->pixelMetric(QStyle::PM_LayoutRightMargin),
         QApplication::style()->pixelMetric(QStyle::PM_LayoutBottomMargin));
 
-    imageButt = new QPushButton(this);
+    QWidget* mapWidget = new QWidget(this);
+    mainLayout.addWidget(mapWidget, 0, 0, Qt::AlignHCenter);
+
+    QGridLayout* mapLayout = new QGridLayout(mapWidget);
+    mapLayout->setMargin(0);
+
+    imageButt = new QPushButton(mapWidget);
     imageButt->setObjectName("imageButt");
     imageButt->setFixedSize(256 + 6, 128 + 6);
     imageButt->setFlat(true);
     imageButt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);//QSizePolicy::Minimum, QSizePolicy::Minimum);
-    mainLayout.addWidget(imageButt, 0, 0, 1, 2);
+    mapLayout->addWidget(imageButt, 0, 0, 1, 2);
     //connect(imageButt, SIGNAL(clicked()), this, SLOT(setRandomSeed()));
     //connect(imageButt, SIGNAL(clicked()), this, SLOT(setRandomTheme()));
     connect(imageButt, SIGNAL(clicked()), this, SLOT(setRandomMap()));
 
-    chooseMap = new QComboBox(this);
+    chooseMap = new QComboBox(mapWidget);
     chooseMap->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
     chooseMap->addItem(
 // FIXME - need real icons. Disabling until then
@@ -70,6 +77,10 @@
 // FIXME - need real icons. Disabling until then
 //QIcon(":/res/mapMaze.png"), 
 QComboBox::tr("generated maze..."));
+
+    chooseMap->addItem(QComboBox::tr("hand drawn map..."));
+    chooseMap->insertSeparator(chooseMap->count()); // separator between generators and missions
+
     chooseMap->insertSeparator(chooseMap->count()); // separator between generators and missions
 
     int missionindex = chooseMap->count();
@@ -88,10 +99,14 @@
         if (mapCfgFile.open(QFile::ReadOnly)) {
             QString theme;
             quint32 limit = 0;
+            QString scheme;
+            QString weapons;
             QList<QVariant> mapInfo;
             QTextStream input(&mapCfgFile);
             input >> theme;
             input >> limit;
+            input >> scheme;
+            input >> weapons;
             mapInfo.push_back(map);
             mapInfo.push_back(theme);
             if (limit)
@@ -99,6 +114,14 @@
             else
                 mapInfo.push_back(18);
             mapInfo.push_back(mapLuaFile.exists());
+            if (scheme.isEmpty())
+                scheme = "locked";
+            scheme.replace("_", " ");
+            if (weapons.isEmpty())
+                weapons = "locked";
+            weapons.replace("_", " ");
+            mapInfo.push_back(scheme);
+            mapInfo.push_back(weapons);
             if(mapLuaFile.exists())
             {
                 chooseMap->insertItem(missionindex++, 
@@ -118,29 +141,29 @@
     chooseMap->insertSeparator(missionindex); // separator between missions and maps
 
     connect(chooseMap, SIGNAL(currentIndexChanged(int)), this, SLOT(mapChanged(int)));
-    mainLayout.addWidget(chooseMap, 1, 1);
+    mapLayout->addWidget(chooseMap, 1, 1);
 
-    QLabel * lblMap = new QLabel(tr("Map"), this);
-    mainLayout.addWidget(lblMap, 1, 0);
+    QLabel * lblMap = new QLabel(tr("Map"), mapWidget);
+    mapLayout->addWidget(lblMap, 1, 0);
 
-    lblFilter = new QLabel(tr("Filter"), this);
-    mainLayout.addWidget(lblFilter, 2, 0);
+    lblFilter = new QLabel(tr("Filter"), mapWidget);
+    mapLayout->addWidget(lblFilter, 2, 0);
 
-    CB_TemplateFilter = new QComboBox(this);
+    CB_TemplateFilter = new QComboBox(mapWidget);
     CB_TemplateFilter->addItem(tr("All"), 0);
     CB_TemplateFilter->addItem(tr("Small"), 1);
     CB_TemplateFilter->addItem(tr("Medium"), 2);
     CB_TemplateFilter->addItem(tr("Large"), 3);
     CB_TemplateFilter->addItem(tr("Cavern"), 4);
     CB_TemplateFilter->addItem(tr("Wacky"), 5);
-    mainLayout.addWidget(CB_TemplateFilter, 2, 1);
+    mapLayout->addWidget(CB_TemplateFilter, 2, 1);
 
     connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int)));
 
-    maze_size_label = new QLabel(tr("Type"), this);
+    maze_size_label = new QLabel(tr("Type"), mapWidget);
     mainLayout.addWidget(maze_size_label, 2, 0);
     maze_size_label->hide();
-    maze_size_selection = new QComboBox(this);
+    maze_size_selection = new QComboBox(mapWidget);
     maze_size_selection->addItem(tr("Small tunnels"), 0);
     maze_size_selection->addItem(tr("Medium tunnels"), 1);
     maze_size_selection->addItem(tr("Large tunnels"), 2);
@@ -148,23 +171,23 @@
     maze_size_selection->addItem(tr("Medium floating islands"), 4);
     maze_size_selection->addItem(tr("Large floating islands"), 5);
     maze_size_selection->setCurrentIndex(1);
-    maze_size = 1;
-    mainLayout.addWidget(maze_size_selection, 2, 1);
+
+    mapLayout->addWidget(maze_size_selection, 2, 1);
     maze_size_selection->hide();
     connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int)));
 
-    gbThemes = new IconedGroupBox(this);
-    gbThemes->setTitleTextPadding(60);
-    gbThemes->setContentTopPadding(6);
+    gbThemes = new IconedGroupBox(mapWidget);
+    gbThemes->setTitleTextPadding(80);
+    gbThemes->setContentTopPadding(15);
     gbThemes->setTitle(tr("Themes"));
 
     //gbThemes->setStyleSheet("padding: 0px"); // doesn't work - stylesheet is set with icon
-    mainLayout.addWidget(gbThemes, 0, 2, 3, 1);
+    mapLayout->addWidget(gbThemes, 0, 2, 3, 1);
 
     QVBoxLayout * gbTLayout = new QVBoxLayout(gbThemes);
     gbTLayout->setContentsMargins(0, 0, 0 ,0);
     gbTLayout->setSpacing(0);
-    lwThemes = new QListWidget(this);
+    lwThemes = new QListWidget(mapWidget);
     lwThemes->setMinimumHeight(30);
     lwThemes->setFixedWidth(140);
     for (int i = 0; i < Themes->size(); ++i) {
@@ -193,7 +216,29 @@
     gbTLayout->addWidget(lwThemes);
     lwThemes->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Minimum);
 
-    mainLayout.setSizeConstraint(QLayout::SetFixedSize);//SetMinimumSize
+    mapLayout->setSizeConstraint(QLayout::SetFixedSize);
+
+    QWidget* seedWidget = new QWidget(this);
+    mainLayout.addWidget(seedWidget, 1, 0);
+
+    QGridLayout* seedLayout = new QGridLayout(seedWidget);
+    seedLayout->setMargin(0);
+
+    seedLabel = new QLabel(tr("Seed"), seedWidget);
+    seedLayout->addWidget(seedLabel, 3, 0);
+    seedEdit = new QLineEdit(seedWidget);
+    seedEdit->setMaxLength(54);
+    connect(seedEdit, SIGNAL(returnPressed()), this, SLOT(seedEdited()));
+    seedLayout->addWidget(seedEdit, 3, 1);
+    seedLayout->setColumnStretch(1, 5);
+    seedSet = new QPushButton(seedWidget);
+    seedSet->setText(QPushButton::tr("more"));
+    connect(seedSet, SIGNAL(clicked()), this, SLOT(seedEdited()));
+    seedLayout->setColumnStretch(2, 1);
+    seedLayout->addWidget(seedSet, 3, 2);
+
+    seedLabel->setVisible(false);
+    seedEdit->setVisible(false);
 
     setRandomSeed();
     setRandomTheme();
@@ -216,7 +261,7 @@
     p.drawPixmap(QPoint(0, 0), px);
 
     addInfoToPreview(pxres);
-    chooseMap->setCurrentIndex(mapgen);
+    //chooseMap->setCurrentIndex(mapgen);
     pMap = 0;
 }
 
@@ -230,7 +275,7 @@
     switch(index) {
     case MAPGEN_REGULAR:
         mapgen = MAPGEN_REGULAR;
-        changeImage();
+        updatePreview();
         gbThemes->show();
         lblFilter->show();
         CB_TemplateFilter->show();
@@ -242,7 +287,7 @@
         break;
     case MAPGEN_MAZE:
         mapgen = MAPGEN_MAZE;
-        changeImage();
+        updatePreview();
         gbThemes->show();
         lblFilter->hide();
         CB_TemplateFilter->hide();
@@ -252,8 +297,20 @@
         emit mapgenChanged(mapgen);
         emit themeChanged(chooseMap->itemData(index).toList()[1].toString());
         break;
+    case MAPGEN_DRAWN:
+        mapgen = MAPGEN_DRAWN;
+        updatePreview();
+        gbThemes->show();
+        lblFilter->hide();
+        CB_TemplateFilter->hide();
+        maze_size_label->hide();
+        maze_size_selection->hide();
+        emit mapChanged("+drawn+");
+        emit mapgenChanged(mapgen);
+        emit themeChanged(chooseMap->itemData(index).toList()[1].toString());
+        break;
     default:
-        loadMap(index);
+        updatePreview();
         gbThemes->hide();
         lblFilter->hide();
         CB_TemplateFilter->hide();
@@ -263,19 +320,6 @@
     }
 }
 
-void HWMapContainer::loadMap(int index)
-{
-    QPixmap mapImage;
-    if(!mapImage.load(datadir->absolutePath() + "/Maps/" + chooseMap->itemData(index).toList()[0].toString() + "/preview.png")) {
-        changeImage();
-        chooseMap->setCurrentIndex(0);
-        return;
-    }
-
-    hhLimit = chooseMap->itemData(index).toList()[2].toInt();
-    addInfoToPreview(mapImage);
-}
-
 // Should this add text to identify map size?
 void HWMapContainer::addInfoToPreview(QPixmap image)
 {
@@ -296,7 +340,7 @@
     imageButt->setIconSize(image.size());
 }
 
-void HWMapContainer::changeImage()
+void HWMapContainer::askForGeneratedPreview()
 {
     if (pMap)
     {
@@ -308,25 +352,28 @@
     pMap = new HWMap();
     connect(pMap, SIGNAL(ImageReceived(const QImage)), this, SLOT(setImage(const QImage)));
     connect(pMap, SIGNAL(HHLimitReceived(int)), this, SLOT(setHHLimit(int)));
-    pMap->getImage(m_seed.toStdString(), getTemplateFilter(), mapgen, maze_size);
+    pMap->getImage(m_seed,
+                   getTemplateFilter(),
+                   get_mapgen(),
+                   get_maze_size(),
+                   getDrawnMapData()
+            );
 }
 
 void HWMapContainer::themeSelected(int currentRow)
 {
     QString theme = Themes->at(currentRow);
-    QList<QVariant> mapInfoRegular;
-    mapInfoRegular.push_back(QString("+rnd+"));
-    mapInfoRegular.push_back(theme);
-    mapInfoRegular.push_back(18);
-    mapInfoRegular.push_back(false);
-    chooseMap->setItemData(0, mapInfoRegular);
-    QList<QVariant> mapInfoMaze;
-    mapInfoMaze.push_back(QString("+maze+"));
-    mapInfoMaze.push_back(theme);
-    mapInfoMaze.push_back(18);
-    mapInfoMaze.push_back(false);
-    chooseMap->setItemData(1, mapInfoMaze);
-    gbThemes->setIcon(QIcon(QString("%1/Themes/%2/icon.png").arg(datadir->absolutePath()).arg(theme)));
+    QList<QVariant> mapInfo;
+    mapInfo.push_back(QString("+rnd+"));
+    mapInfo.push_back(theme);
+    mapInfo.push_back(18);
+    mapInfo.push_back(false);
+    chooseMap->setItemData(0, mapInfo);
+    mapInfo[0] = QString("+maze+");
+    chooseMap->setItemData(1, mapInfo);
+    mapInfo[0] = QString("+drawn+");
+    chooseMap->setItemData(2, mapInfo);
+    gbThemes->setIcon(QIcon(QString("%1/Themes/%2/icon@2x.png").arg(datadir->absolutePath()).arg(theme)));
     emit themeChanged(theme);
 }
 
@@ -337,7 +384,7 @@
 
 QString HWMapContainer::getCurrentMap() const
 {
-    if(chooseMap->currentIndex() <= 1) return QString();
+    if(chooseMap->currentIndex() < MAPGEN_MAP) return QString();
     return chooseMap->itemData(chooseMap->currentIndex()).toList()[0].toString();
 }
 
@@ -357,6 +404,16 @@
     return hhLimit;
 }
 
+QString HWMapContainer::getCurrentScheme() const
+{
+    return chooseMap->itemData(chooseMap->currentIndex()).toList()[4].toString();
+}
+
+QString HWMapContainer::getCurrentWeapons() const
+{
+    return chooseMap->itemData(chooseMap->currentIndex()).toList()[5].toString();
+}
+
 quint32 HWMapContainer::getTemplateFilter() const
 {
     return CB_TemplateFilter->itemData(CB_TemplateFilter->currentIndex()).toInt();
@@ -364,23 +421,21 @@
 
 void HWMapContainer::resizeEvent ( QResizeEvent * event )
 {
+    Q_UNUSED(event);
   //imageButt->setIconSize(imageButt->size());
 }
 
 void HWMapContainer::setSeed(const QString & seed)
 {
     m_seed = seed;
-    changeImage();
+    if (seed != seedEdit->text())
+        seedEdit->setText(seed);
+    if (chooseMap->currentIndex() < MAPGEN_MAP)
+        updatePreview();
 }
 
 void HWMapContainer::setMap(const QString & map)
 {
-    if(map == "+rnd+" || map == "+maze+")
-    {
-        changeImage();
-        return;
-    }
-
     int id = 0;
     for(int i = 0; i < chooseMap->count(); i++)
         if(!chooseMap->itemData(i).isNull() && chooseMap->itemData(i).toList()[0].toString() == map)
@@ -397,7 +452,7 @@
             pMap = 0;
         }
         chooseMap->setCurrentIndex(id);
-        loadMap(id);
+        updatePreview();
     }
 }
 
@@ -407,18 +462,21 @@
     if(items.size())
         lwThemes->setCurrentItem(items.at(0));
 }
-#include <QMessageBox>
+
 void HWMapContainer::setRandomMap()
 {
+    setRandomSeed();
     switch(chooseMap->currentIndex())
     {
     case MAPGEN_REGULAR:
     case MAPGEN_MAZE:
-        setRandomSeed();
         setRandomTheme();
         break;
+    case MAPGEN_DRAWN:
+        emit drawMapRequested();
+        break;
     default:
-        if(chooseMap->currentIndex() < numMissions + 3)
+        if(chooseMap->currentIndex() <= numMissions + MAPGEN_MAP + 1)
             setRandomMission();
         else
             setRandomStatic();
@@ -428,21 +486,26 @@
 
 void HWMapContainer::setRandomStatic()
 {
-    chooseMap->setCurrentIndex(4 + numMissions + rand() % (chooseMap->count() - 4 - numMissions));
-    m_seed = QUuid::createUuid().toString();
+    int i = MAPGEN_MAP + 3 + numMissions + rand() % (chooseMap->count() - MAPGEN_MAP - 3 - numMissions);
+    chooseMap->setCurrentIndex(i);
+    setRandomSeed();
 }
 
 void HWMapContainer::setRandomMission()
 {
-    chooseMap->setCurrentIndex(3 + rand() % numMissions);
-    m_seed = QUuid::createUuid().toString();
+    int i = MAPGEN_MAP + 2 + rand() % numMissions;
+    qDebug() << i << MAPGEN_MAP << numMissions;
+    chooseMap->setCurrentIndex(i);
+    setRandomSeed();
 }
 
 void HWMapContainer::setRandomSeed()
 {
     m_seed = QUuid::createUuid().toString();
+    seedEdit->setText(m_seed);
     emit seedChanged(m_seed);
-    changeImage();
+    if (chooseMap->currentIndex() < MAPGEN_MAP)
+        updatePreview();
 }
 
 void HWMapContainer::setRandomTheme()
@@ -460,7 +523,7 @@
 void HWMapContainer::templateFilterChanged(int filter)
 {
     emit newTemplateFilter(filter);
-    changeImage();
+    updatePreview();
 }
 
 MapGenerator HWMapContainer::get_mapgen(void) const
@@ -470,20 +533,90 @@
 
 int HWMapContainer::get_maze_size(void) const
 {
-    return maze_size;
+    return maze_size_selection->currentIndex();
 }
 
 void HWMapContainer::setMaze_size(int size)
 {
-    maze_size = size;
     maze_size_selection->setCurrentIndex(size);
     emit maze_sizeChanged(size);
-    changeImage();
+    updatePreview();
 }
 
 void HWMapContainer::setMapgen(MapGenerator m)
 {
     mapgen = m;
+    chooseMap->setCurrentIndex(m);
     emit mapgenChanged(m);
-    changeImage();
+    updatePreview();
+}
+
+void HWMapContainer::setDrawnMapData(const QByteArray & ar)
+{
+    drawMapScene.decode(ar);
+    updatePreview();
+}
+
+QByteArray HWMapContainer::getDrawnMapData()
+{
+    return drawMapScene.encode();
+}
+
+void HWMapContainer::seedEdited()
+{
+    if (seedLabel->isVisible() == false )
+    {
+        seedLabel->setVisible(true);
+        seedEdit->setVisible(true);
+        seedSet->setText(tr("Set"));
+        return;
+    }
+
+    if (seedEdit->text().isEmpty())
+        seedEdit->setText(m_seed);
+    else
+    {
+        setSeed(seedEdit->text());
+        emit seedChanged(seedEdit->text());
+    }
 }
+
+DrawMapScene * HWMapContainer::getDrawMapScene()
+{
+    return &drawMapScene;
+}
+
+void HWMapContainer::mapDrawingFinished()
+{
+    emit drawnMapChanged(getDrawnMapData());
+
+    updatePreview();
+}
+
+void HWMapContainer::updatePreview()
+{
+    int curIndex = chooseMap->currentIndex();
+
+    switch(curIndex)
+    {
+    case MAPGEN_REGULAR:
+        askForGeneratedPreview();
+        break;
+    case MAPGEN_MAZE:
+        askForGeneratedPreview();
+        break;
+    case MAPGEN_DRAWN:
+        askForGeneratedPreview();
+        break;
+    default:
+        QPixmap mapImage;
+        qDebug() << "Map data" << curIndex << chooseMap->currentText() << chooseMap->itemData(curIndex);
+        if(!mapImage.load(datadir->absolutePath() + "/Maps/" + chooseMap->itemData(curIndex).toList()[0].toString() + "/preview.png")) {
+            imageButt->setIcon(QIcon());
+            return;
+        }
+
+        hhLimit = chooseMap->itemData(curIndex).toList()[2].toInt();
+        addInfoToPreview(mapImage);
+    }
+}
--- a/QTfrontend/mapContainer.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/mapContainer.h	Tue Jan 04 12:53:46 2011 +0100
@@ -23,8 +23,11 @@
 #include <QGridLayout>
 #include <QComboBox>
 #include <QLabel>
+#include <QByteArray>
+#include <QLineEdit>
 
 #include "hwmap.h"
+#include "drawmapscene.h"
 
 class QPushButton;
 class IconedGroupBox;
@@ -44,19 +47,26 @@
   QString getCurrentMap() const;
   QString getCurrentTheme() const;
   int     getCurrentHHLimit() const;
+  QString getCurrentScheme() const;
+  QString getCurrentWeapons() const;
   quint32 getTemplateFilter() const;
   MapGenerator get_mapgen(void) const;
   int get_maze_size(void) const;
   bool getCurrentIsMission() const;
+  QByteArray getDrawnMapData();
+  DrawMapScene * getDrawMapScene();
+  void mapDrawingFinished();
+  QLineEdit* seedEdit;
 
  public slots:
-  void changeImage();
+  void askForGeneratedPreview();
   void setSeed(const QString & seed);
   void setMap(const QString & map);
   void setTheme(const QString & theme);
   void setTemplateFilter(int);
   void setMapgen(MapGenerator m);
   void setMaze_size(int size);
+  void setDrawnMapData(const QByteArray & ar);
 
  signals:
   void seedChanged(const QString & seed);
@@ -65,6 +75,8 @@
   void newTemplateFilter(int filter);
   void mapgenChanged(MapGenerator m);
   void maze_sizeChanged(int s);
+  void drawMapRequested();
+  void drawnMapChanged(const QByteArray & data);
 
  private slots:
   void setImage(const QImage newImage);
@@ -78,6 +90,7 @@
   void themeSelected(int currentRow);
   void addInfoToPreview(QPixmap image);
   void templateFilterChanged(int filter);
+  void seedEdited();
 
  protected:
   virtual void resizeEvent ( QResizeEvent * event );
@@ -90,6 +103,8 @@
   QListWidget* lwThemes;
   HWMap* pMap;
   QString m_seed;
+  QPushButton* seedSet;
+  QLabel* seedLabel;
   int hhLimit;
   int templateFilter;
   QPixmap hhSmall;
@@ -99,9 +114,9 @@
   QComboBox *maze_size_selection;
   MapGenerator mapgen;
   int numMissions;
-  int maze_size;
+  DrawMapScene drawMapScene;
 
-  void loadMap(int index);
+  void updatePreview();
 };
 
 #endif // _HWMAP_CONTAINER_INCLUDED
--- a/QTfrontend/netregister.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/netregister.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -21,7 +21,8 @@
 HWNetRegisterServer::HWNetRegisterServer(QObject *parent, const QString & descr, quint16 port) :
   QObject(parent)
 {
-
+    Q_UNUSED(descr);
+    Q_UNUSED(port);
 }
 
 void HWNetRegisterServer::unregister()
--- a/QTfrontend/pages.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/pages.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -40,6 +40,7 @@
 #include <QDataWidgetMapper>
 #include <QTime>
 #include <QSlider>
+#include <QFileDialog>
 
 #include "ammoSchemeModel.h"
 #include "pages.h"
@@ -63,6 +64,7 @@
 #include "togglebutton.h"
 #include "hwform.h"
 #include "SDLs.h"
+#include "drawmapwidget.h"
 
 PageMain::PageMain(QWidget* parent) :
   AbstractPage(parent)
@@ -440,17 +442,22 @@
 {
     QGridLayout * pageLayout = new QGridLayout(this);
 
-    BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
 
     gameCFG = new GameCFGWidget(this);
     pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
 
-    pageLayout->setRowStretch(1, 1);
+    QPushButton * btnSetup = new QPushButton(this);
+    btnSetup->setText(QPushButton::tr("Setup"));
+    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
+    pageLayout->addWidget(btnSetup, 1, 0, 1, 2);
+
+    pageLayout->setRowStretch(2, 1);
 
     teamsSelect = new TeamSelWidget(this);
-    pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
+    pageLayout->addWidget(teamsSelect, 0, 2, 3, 2);
 
-    BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
+    BtnStartMPGame = addButton(tr("Start"), pageLayout, 3, 3);
 }
 
 PageOptions::PageOptions(QWidget* parent) :
@@ -522,45 +529,74 @@
         }
 
         {
-            // TODO: This box should contain controls for all schemes: game modes and weapons
-
             IconedGroupBox* groupWeapons = new IconedGroupBox(this);
+            
             //groupWeapons->setContentTopPadding(0);
             //groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
             groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
             groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
-            groupWeapons->setTitle(QGroupBox::tr("Weapons"));
+            groupWeapons->setTitle(QGroupBox::tr("Schemes and Weapons"));
             QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
 
+            QLabel* SchemeLabel = new QLabel(groupWeapons);
+            SchemeLabel->setText(QLabel::tr("Game scheme"));
+            WeaponsLayout->addWidget(SchemeLabel, 1, 0);
+
+            SchemesName = new QComboBox(groupWeapons);
+            WeaponsLayout->addWidget(SchemesName, 1, 1);
+
+            SchemeNew = new QPushButton(groupWeapons);
+            SchemeNew->setToolTip(tr("New scheme"));
+            SchemeNew->setIconSize(pmNew.size());
+            SchemeNew->setIcon(pmNew);
+            SchemeNew->setMaximumWidth(pmNew.width() + 6);
+            WeaponsLayout->addWidget(SchemeNew, 1, 2);
+
+            SchemeEdit = new QPushButton(groupWeapons);
+            SchemeEdit->setToolTip(tr("Edit scheme"));
+            SchemeEdit->setIconSize(pmEdit.size());
+            SchemeEdit->setIcon(pmEdit);
+            SchemeEdit->setMaximumWidth(pmEdit.width() + 6);
+            WeaponsLayout->addWidget(SchemeEdit, 1, 3);
+
+            SchemeDelete = new QPushButton(groupWeapons);
+            SchemeDelete->setToolTip(tr("Delete scheme"));
+            SchemeDelete->setIconSize(pmDelete.size());
+            SchemeDelete->setIcon(pmDelete);
+            SchemeDelete->setMaximumWidth(pmDelete.width() + 6);
+            WeaponsLayout->addWidget(SchemeDelete, 1, 4);
+
+            QLabel* WeaponLabel = new QLabel(groupWeapons);
+            WeaponLabel->setText(QLabel::tr("Weapons"));
+            WeaponsLayout->addWidget(WeaponLabel, 2, 0);
+
             WeaponsName = new QComboBox(groupWeapons);
-            WeaponsLayout->addWidget(WeaponsName, 0, 0);
+            WeaponsLayout->addWidget(WeaponsName, 2, 1);
 
-            WeaponsButt = new QPushButton(groupWeapons);
-            WeaponsButt->setToolTip(tr("New weapon scheme"));
-            WeaponsButt->setIconSize(pmNew.size());
-            WeaponsButt->setIcon(pmNew);
-            WeaponsButt->setMaximumWidth(pmNew.width() + 6);
-            WeaponsLayout->addWidget(WeaponsButt, 0, 1);
+            WeaponNew = new QPushButton(groupWeapons);
+            WeaponNew->setToolTip(tr("New weapon set"));
+            WeaponNew->setIconSize(pmNew.size());
+            WeaponNew->setIcon(pmNew);
+            WeaponNew->setMaximumWidth(pmNew.width() + 6);
+            WeaponsLayout->addWidget(WeaponNew, 2, 2);
 
             WeaponEdit = new QPushButton(groupWeapons);
-            WeaponEdit->setToolTip(tr("Edit weapon scheme"));
+            WeaponEdit->setToolTip(tr("Edit weapon set"));
             WeaponEdit->setIconSize(pmEdit.size());
             WeaponEdit->setIcon(pmEdit);
             WeaponEdit->setMaximumWidth(pmEdit.width() + 6);
-            WeaponsLayout->addWidget(WeaponEdit, 0, 2);
+            WeaponsLayout->addWidget(WeaponEdit, 2, 3);
 
             WeaponDelete = new QPushButton(groupWeapons);
-            WeaponDelete->setToolTip(tr("Delete weapon scheme"));
+            WeaponDelete->setToolTip(tr("Delete weapon set"));
             WeaponDelete->setIconSize(pmDelete.size());
             WeaponDelete->setIcon(pmDelete);
             WeaponDelete->setMaximumWidth(pmDelete.width() + 6);
-            WeaponDelete->setEnabled(false);
-            WeaponDelete->setVisible(false); // hide for now
-            WeaponsLayout->addWidget(WeaponDelete, 0, 3);
+            WeaponsLayout->addWidget(WeaponDelete, 2, 4);
 
             WeaponTooltip = new QCheckBox(this);
             WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips"));
-            WeaponsLayout->addWidget(WeaponTooltip, 1, 0, 1, 3);
+            WeaponsLayout->addWidget(WeaponTooltip, 3, 0, 1, 4);
 
             gbTBLayout->addWidget(groupWeapons, 1, 0);
         }
@@ -942,19 +978,24 @@
     // chatwidget
     pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
     pChatWidget->setShowReady(true); // show status bulbs by default
-    pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
+    pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
     pageLayout->setRowStretch(1, 100);
 
     pGameCFG = new GameCFGWidget(this);
     pageLayout->addWidget(pGameCFG, 0, 0);
 
+    QPushButton * btnSetup = new QPushButton(this);
+    btnSetup->setText(QPushButton::tr("Setup"));
+    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
+    pageLayout->addWidget(btnSetup, 1, 0);
+
     pNetTeamsWidget = new TeamSelWidget(this);
     pNetTeamsWidget->setAcceptOuter(true);
-    pageLayout->addWidget(pNetTeamsWidget, 0, 1);
+    pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
 
 
     QHBoxLayout * bottomLayout = new QHBoxLayout;
-    pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
+    pageLayout->addLayout(bottomLayout, 4, 0, 1, 2);
 
     BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
 
@@ -1035,7 +1076,7 @@
 
     BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
     BtnCampaignPage->setToolTip(tr("Campaign Mode (...). IN DEVELOPMENT"));
-    BtnCampaignPage->setVisible(false);
+    //BtnCampaignPage->setVisible(false);
 
     BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
     BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
@@ -1069,7 +1110,10 @@
     tmpdir.setFilter(QDir::Files);
     CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
     for(int i = 0; i < CBSelect->count(); i++)
+    {
         CBSelect->setItemData(i, CBSelect->itemText(i));
+        CBSelect->setItemText(i, CBSelect->itemText(i).replace("_", " "));
+    }
 
     pageLayout->addWidget(CBSelect, 1, 1);
     
@@ -1110,18 +1154,26 @@
     QGridLayout * pageLayout = new QGridLayout(this);
 
     pWeapons = new SelWeaponWidget(cAmmoNumber, this);
-    pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
+    pageLayout->addWidget(pWeapons, 0, 0, 1, 5);
 
-    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
-    BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
-    BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
-    BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true);
+    BtnDefault = addButton(tr("Default"), pageLayout, 1, 3);
+    BtnNew = addButton(tr("New"), pageLayout, 1, 2);
+    BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3);
+    BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true);
     BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
     BtnBack->setFixedHeight(BtnSave->height());
     BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
 
+    selectWeaponSet = new QComboBox(this);
+    pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1);
+
     connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
     connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
+    connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
+    connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
+    connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
 }
 
 PageInGame::PageInGame(QWidget* parent) :
@@ -1502,7 +1554,7 @@
     sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
     sp.setHorizontalPolicy(QSizePolicy::Expanding);
 
-    pageLayout->addWidget(gb, 1,0,13,4);
+    pageLayout->addWidget(gb, 1,0,13,5);
 
     gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
     gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
@@ -1705,105 +1757,118 @@
     glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);
 
     l = new QLabel(gbBasicSettings);
-    l->setText(QLabel::tr("Crate Drops"));
+    l->setText(QLabel::tr("% Rope Length"));
     l->setWordWrap(true);
     glBSLayout->addWidget(l,6,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
-    l->setPixmap(QPixmap(":/res/iconBox.png"));
+    l->setPixmap(QPixmap(":/res/iconRope.png"));
     glBSLayout->addWidget(l,6,1,1,1);
-    SB_CaseProb = new FreqSpinBox(gbBasicSettings);
-    SB_CaseProb->setRange(0, 9);
-    SB_CaseProb->setValue(5);
-    glBSLayout->addWidget(SB_CaseProb,6,2,1,1);
+    SB_RopeModifier = new QSpinBox(gbBasicSettings);
+    SB_RopeModifier->setRange(25, 999);
+    SB_RopeModifier->setValue(100);
+    SB_RopeModifier->setSingleStep(25);
+    glBSLayout->addWidget(SB_RopeModifier,6,2,1,1);
 
     l = new QLabel(gbBasicSettings);
-    l->setText(QLabel::tr("% Health Crates"));
+    l->setText(QLabel::tr("Crate Drops"));
     l->setWordWrap(true);
     glBSLayout->addWidget(l,7,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
-    l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
+    l->setPixmap(QPixmap(":/res/iconBox.png"));
     glBSLayout->addWidget(l,7,1,1,1);
-    SB_HealthCrates = new QSpinBox(gbBasicSettings);
-    SB_HealthCrates->setRange(0, 100);
-    SB_HealthCrates->setValue(35);
-    SB_HealthCrates->setSingleStep(5);
-    glBSLayout->addWidget(SB_HealthCrates,7,2,1,1);
+    SB_CaseProb = new FreqSpinBox(gbBasicSettings);
+    SB_CaseProb->setRange(0, 9);
+    SB_CaseProb->setValue(5);
+    glBSLayout->addWidget(SB_CaseProb,7,2,1,1);
 
     l = new QLabel(gbBasicSettings);
-    l->setText(QLabel::tr("Health in Crates"));
+    l->setText(QLabel::tr("% Health Crates"));
     l->setWordWrap(true);
     glBSLayout->addWidget(l,8,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
     l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
     glBSLayout->addWidget(l,8,1,1,1);
+    SB_HealthCrates = new QSpinBox(gbBasicSettings);
+    SB_HealthCrates->setRange(0, 100);
+    SB_HealthCrates->setValue(35);
+    SB_HealthCrates->setSingleStep(5);
+    glBSLayout->addWidget(SB_HealthCrates,8,2,1,1);
+
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Health in Crates"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,9,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
+    glBSLayout->addWidget(l,9,1,1,1);
     SB_CrateHealth = new QSpinBox(gbBasicSettings);
     SB_CrateHealth->setRange(0, 200);
     SB_CrateHealth->setValue(25);
     SB_CrateHealth->setSingleStep(5);
-    glBSLayout->addWidget(SB_CrateHealth,8,2,1,1);
+    glBSLayout->addWidget(SB_CrateHealth,9,2,1,1);
 
     l = new QLabel(gbBasicSettings);
     l->setText(QLabel::tr("Mines Time"));
     l->setWordWrap(true);
-    glBSLayout->addWidget(l,9,0,1,1);
+    glBSLayout->addWidget(l,10,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
     l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
-    glBSLayout->addWidget(l,9,1,1,1);
+    glBSLayout->addWidget(l,10,1,1,1);
     SB_MinesTime = new QSpinBox(gbBasicSettings);
     SB_MinesTime->setRange(-1, 5);
     SB_MinesTime->setValue(3);
     SB_MinesTime->setSingleStep(1);
     SB_MinesTime->setSpecialValueText(tr("Random"));
     SB_MinesTime->setSuffix(" "+ tr("Seconds"));
-    glBSLayout->addWidget(SB_MinesTime,9,2,1,1);
+    glBSLayout->addWidget(SB_MinesTime,10,2,1,1);
 
     l = new QLabel(gbBasicSettings);
     l->setText(QLabel::tr("Mines"));
     l->setWordWrap(true);
-    glBSLayout->addWidget(l,10,0,1,1);
+    glBSLayout->addWidget(l,11,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
     l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
-    glBSLayout->addWidget(l,10,1,1,1);
+    glBSLayout->addWidget(l,11,1,1,1);
     SB_Mines = new QSpinBox(gbBasicSettings);
     SB_Mines->setRange(0, 80);
     SB_Mines->setValue(0);
     SB_Mines->setSingleStep(5);
-    glBSLayout->addWidget(SB_Mines,10,2,1,1);
+    glBSLayout->addWidget(SB_Mines,11,2,1,1);
 
     l = new QLabel(gbBasicSettings);
     l->setText(QLabel::tr("% Dud Mines"));
     l->setWordWrap(true);
-    glBSLayout->addWidget(l,11,0,1,1);
+    glBSLayout->addWidget(l,12,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
     l->setPixmap(QPixmap(":/res/iconDud.png"));
-    glBSLayout->addWidget(l,11,1,1,1);
+    glBSLayout->addWidget(l,12,1,1,1);
     SB_MineDuds = new QSpinBox(gbBasicSettings);
     SB_MineDuds->setRange(0, 100);
     SB_MineDuds->setValue(0);
     SB_MineDuds->setSingleStep(5);
-    glBSLayout->addWidget(SB_MineDuds,11,2,1,1);
+    glBSLayout->addWidget(SB_MineDuds,12,2,1,1);
 
 
     l = new QLabel(gbBasicSettings);
     l->setText(QLabel::tr("Explosives"));
     l->setWordWrap(true);
-    glBSLayout->addWidget(l,12,0,1,1);
+    glBSLayout->addWidget(l,13,0,1,1);
     l = new QLabel(gbBasicSettings);
     l->setFixedSize(32,32);
     l->setPixmap(QPixmap(":/res/iconDamage.png"));
-    glBSLayout->addWidget(l,12,1,1,1);
+    glBSLayout->addWidget(l,13,1,1,1);
     SB_Explosives = new QSpinBox(gbBasicSettings);
     SB_Explosives->setRange(0, 40);
     SB_Explosives->setValue(0);
     SB_Explosives->setSingleStep(1);
-    glBSLayout->addWidget(SB_Explosives,12,2,1,1);
-
+    glBSLayout->addWidget(SB_Explosives,13,2,1,1);
 
     l = new QLabel(gbBasicSettings);
     l->setText(QLabel::tr("Scheme Name:"));
@@ -1816,12 +1881,14 @@
     mapper = new QDataWidgetMapper(this);
 
     BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
-    BtnNew = addButton(tr("New"), pageLayout, 15, 2);
-    BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
+    BtnCopy = addButton(tr("Copy"), pageLayout, 15, 2);
+    BtnNew = addButton(tr("New"), pageLayout, 15, 3);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 15, 4);
 
     selectScheme = new QComboBox(this);
     pageLayout->addWidget(selectScheme, 15, 1);
 
+    connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
     connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
     connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
     connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
@@ -1870,6 +1937,7 @@
     mapper->addMapping(SB_CrateHealth, 34);
     mapper->addMapping(SB_WaterRise, 35);
     mapper->addMapping(SB_HealthDecrease, 36);
+    mapper->addMapping(SB_RopeModifier, 37);
 
     mapper->toFirst();
 }
@@ -1877,14 +1945,25 @@
 void PageScheme::newRow()
 {
     QAbstractItemModel * model = mapper->model();
-    model->insertRow(model->rowCount());
+    model->insertRow(-1);
+    selectScheme->setCurrentIndex(model->rowCount() - 1);
+}
+
+void PageScheme::copyRow()
+{
+    QAbstractItemModel * model = mapper->model();
+    model->insertRow(selectScheme->currentIndex());
     selectScheme->setCurrentIndex(model->rowCount() - 1);
 }
 
 void PageScheme::deleteRow()
 {
-    QAbstractItemModel * model = mapper->model();
-    model->removeRow(selectScheme->currentIndex());
+    QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Schemes"), QMessageBox::tr("Really delete this game scheme?"), QMessageBox::Ok | QMessageBox::Cancel);
+
+    if (reallyDelete.exec() == QMessageBox::Ok) {
+        QAbstractItemModel * model = mapper->model();
+        model->removeRow(selectScheme->currentIndex());
+    }
 }
 
 void PageScheme::schemeSelected(int n)
@@ -1993,3 +2072,41 @@
 
     BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
 }
+
+/////////////////////////////////////////////////
+
+PageDrawMap::PageDrawMap(QWidget* parent) : AbstractPage(parent)
+{
+    QGridLayout * pageLayout = new QGridLayout(this);
+
+    QPushButton * pbUndo = addButton(tr("Undo"), pageLayout, 0, 0);
+    QPushButton * pbClear = addButton(tr("Clear"), pageLayout, 1, 0);
+    QPushButton * pbLoad = addButton(tr("Load"), pageLayout, 2, 0);
+    QPushButton * pbSave = addButton(tr("Save"), pageLayout, 3, 0);
+
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
+
+    drawMapWidget = new DrawMapWidget(this);
+    pageLayout->addWidget(drawMapWidget, 0, 1, 5, 1);
+
+    connect(pbUndo, SIGNAL(clicked()), drawMapWidget, SLOT(undo()));
+    connect(pbClear, SIGNAL(clicked()), drawMapWidget, SLOT(clear()));
+    connect(pbLoad, SIGNAL(clicked()), this, SLOT(load()));
+    connect(pbSave, SIGNAL(clicked()), this, SLOT(save()));
+}
+
+void PageDrawMap::load()
+{
+    QString fileName = QFileDialog::getOpenFileName(this, tr("Load drawn map"), ".", tr("Drawn Maps (*.hwmap);;All files (*.*)"));
+
+    if(!fileName.isEmpty())
+        drawMapWidget->load(fileName);
+}
+
+void PageDrawMap::save()
+{
+    QString fileName = QFileDialog::getSaveFileName(this, tr("Save drawn map"), ".", tr("Drawn Maps (*.hwmap);;All files (*.*)"));
+
+    if(!fileName.isEmpty())
+        drawMapWidget->save(fileName);
+}
--- a/QTfrontend/pages.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/pages.h	Tue Jan 04 12:53:46 2011 +0100
@@ -61,6 +61,8 @@
 class IconedGroupBox;
 class FreqSpinBox;
 
+class DrawMapWidget;
+
 class AbstractPage : public QWidget
 {
     Q_OBJECT
@@ -69,8 +71,10 @@
 
  protected:
   AbstractPage(QWidget* parent = 0) {
+    Q_UNUSED(parent);
+
     font14 = new QFont("MS Shell Dlg", 14);
-    setFocusPolicy(Qt::StrongFocus);
+    //setFocusPolicy(Qt::StrongFocus);
   }
   virtual ~AbstractPage() {};
 
@@ -196,6 +200,9 @@
     GameCFGWidget *gameCFG;
     TeamSelWidget *teamsSelect;
     QPushButton *BtnStartMPGame;
+
+signals:
+    void SetupClicked();
 };
 
 class PageOptions : public AbstractPage
@@ -205,11 +212,16 @@
 public:
     PageOptions(QWidget* parent = 0);
 
-    QPushButton *WeaponsButt;
+    QCheckBox *WeaponTooltip;
+    QPushButton *WeaponNew;
     QPushButton *WeaponEdit;
     QPushButton *WeaponDelete;
     QComboBox *WeaponsName;
-    QCheckBox *WeaponTooltip;
+    QPushButton *SchemeNew;
+    QPushButton *SchemeEdit;
+    QPushButton *SchemeDelete;
+    QComboBox *SchemesName;
+
     QComboBox *CBLanguage;
 
     QPushButton *BtnBack;
@@ -324,6 +336,9 @@
 public slots:
     void setReadyStatus(bool isReady);
     void setMasterMode(bool isMaster);
+
+signals:
+    void SetupClicked();
 };
 
 class PageInfo : public AbstractPage
@@ -389,8 +404,11 @@
     QPushButton *BtnSave;
     QPushButton *BtnDefault;
     QPushButton *BtnDelete;
+    QPushButton *BtnNew;
+    QPushButton *BtnCopy;
     QPushButton *BtnBack;
     SelWeaponWidget* pWeapons;
+    QComboBox* selectWeaponSet;
 };
 
 class PageInGame : public AbstractPage
@@ -462,12 +480,19 @@
     PageScheme(QWidget* parent = 0);
 
     QPushButton * BtnBack;
+    QPushButton * BtnCopy;
     QPushButton * BtnNew;
     QPushButton * BtnDelete;
     QPushButton * BtnSave;
+    QComboBox * selectScheme;
 
     void setModel(QAbstractItemModel * model);
 
+public slots:
+    void newRow();
+    void copyRow();
+    void deleteRow();
+
 private:
     QDataWidgetMapper * mapper;
     ToggleButtonWidget * TBW_mode_Forts;
@@ -507,16 +532,15 @@
     QSpinBox * SB_Mines;
     QSpinBox * SB_MineDuds;
     QSpinBox * SB_Explosives;
+    QSpinBox * SB_RopeModifier;
     QLineEdit * LE_name;
-    QComboBox * selectScheme;
 
     QGroupBox * gbGameModes;
     QGroupBox * gbBasicSettings;
 
 private slots:
-    void newRow();
-    void deleteRow();
     void schemeSelected(int);
+
 };
 
 class PageAdmin : public AbstractPage
@@ -565,4 +589,21 @@
     QPushButton * BtnOfficialServer;
 };
 
+
+class PageDrawMap : public AbstractPage
+{
+    Q_OBJECT
+
+public:
+    PageDrawMap(QWidget* parent = 0);
+
+    QPushButton * BtnBack;
+
+    DrawMapWidget * drawMapWidget;
+
+private slots:
+    void load();
+    void save();
+};
+
 #endif // PAGES_H
--- a/QTfrontend/predefteams.h	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,114 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef PREDEFTEAMS_H
-#define PREDEFTEAMS_H
-
-#include <QtGlobal>
-
-#define PREDEFTEAMS_COUNT 3
-/*
-struct PredefinedTeam
-{
-    const char * TeamName;
-    const char * hh0name;
-    const char * hh1name;
-    const char * hh2name;
-    const char * hh3name;
-    const char * hh4name;
-    const char * hh5name;
-    const char * hh6name;
-    const char * hh7name;
-    const char * hh0hat;
-    const char * hh1hat;
-    const char * hh2hat;
-    const char * hh3hat;
-    const char * hh4hat;
-    const char * hh5hat;
-    const char * hh6hat;
-    const char * hh7hat;
-    QString Grave;
-    QString Fort;
-};
-
-
-const PredefinedTeam pteams[PREDEFTEAMS_COUNT] =
-{
-    {
-        QT_TRANSLATE_NOOP("teams", "Hedgehogs"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 1"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 2"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 3"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 4"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 5"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 6"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 7"),
-        QT_TRANSLATE_NOOP("teams", "hedgehog 8"),
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "Simple", "Island"
-    },
-    {
-        QT_TRANSLATE_NOOP("teams", "Goddess"),
-        QT_TRANSLATE_NOOP("teams", "Isis"),
-        QT_TRANSLATE_NOOP("teams", "Astarte"),
-        QT_TRANSLATE_NOOP("teams", "Diana"),
-        QT_TRANSLATE_NOOP("teams", "Aphrodite"),
-        QT_TRANSLATE_NOOP("teams", "Hecate"),
-        QT_TRANSLATE_NOOP("teams", "Demeter"),
-        QT_TRANSLATE_NOOP("teams", "Kali"),
-        QT_TRANSLATE_NOOP("teams", "Inanna"),
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "Bone", "Island"
-    },
-    {
-        QT_TRANSLATE_NOOP("teams", "Fruits"),
-        QT_TRANSLATE_NOOP("teams", "Banana"),
-        QT_TRANSLATE_NOOP("teams", "Apple"),
-        QT_TRANSLATE_NOOP("teams", "Orange"),
-        QT_TRANSLATE_NOOP("teams", "Lemon"),
-        QT_TRANSLATE_NOOP("teams", "Pineapple"),
-        QT_TRANSLATE_NOOP("teams", "Mango"),
-        QT_TRANSLATE_NOOP("teams", "Peach"),
-        QT_TRANSLATE_NOOP("teams", "Plum"),
-        "banana",
-        "apple",
-        "orange",
-        "lemon",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "NoHat",
-        "coffin", "Barrelhouse"
-    }
-};
-*/
-#endif // PREDEFTEAMS_H
--- a/QTfrontend/proto.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/proto.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -23,14 +23,19 @@
 
 }
 
+QByteArray & HWProto::addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg)
+{
+    QByteArray bmsg = msg;
+    bmsg = bmsg.left(250);
+    quint8 sz = bmsg.size();
+    buf.append(QByteArray((char *)&sz, 1));
+    buf.append(bmsg);
+    return buf;
+}
+
 QByteArray & HWProto::addStringToBuffer(QByteArray & buf, const QString & string)
 {
-    QByteArray strmsg = string.toUtf8();
-    strmsg = strmsg.left(250);
-    quint8 sz = strmsg.size();
-    buf.append(QByteArray((char *)&sz, 1));
-    buf.append(strmsg);
-    return buf;
+    return addByteArrayToBuffer(buf, string.toUtf8());
 }
 
 QByteArray & HWProto::addStringListToBuffer(QByteArray & buf, const QStringList & strList)
--- a/QTfrontend/proto.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/proto.h	Tue Jan 04 12:53:46 2011 +0100
@@ -31,6 +31,7 @@
 public:
     HWProto();
     static QByteArray & addStringToBuffer(QByteArray & buf, const QString & string);
+    static QByteArray & addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg);
     static QByteArray & addStringListToBuffer(QByteArray & buf, const QStringList & strList);
     static QString formatChatMsg(const QString & nick, const QString & msg);
 };
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/qaspectratiolayout.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,206 @@
+/*
+ * Copyright (c) 2009 Nokia Corporation.
+ */
+
+#include "qaspectratiolayout.h"
+
+QAspectRatioLayout::QAspectRatioLayout(QWidget* parent, int spacing) : QLayout(parent) {
+        init(spacing);
+}
+
+QAspectRatioLayout::QAspectRatioLayout(int spacing) {
+        init(spacing);
+}
+
+QAspectRatioLayout::~QAspectRatioLayout() {
+        delete item;
+        delete lastReceivedRect;
+        delete _geometry;
+}
+
+void QAspectRatioLayout::init(int spacing) {
+        item = 0;
+        lastReceivedRect = new QRect(0, 0, 0, 0);
+        _geometry = new QRect(0, 0, 0, 0);
+        setSpacing(spacing);
+}
+
+
+/* Adds item if place isn't already taken. */
+void QAspectRatioLayout::add(QLayoutItem* item) {
+        if(!hasItem()) {
+                replaceItem(item);
+        }
+}
+
+/* Adds item if place isn't already taken. */
+void QAspectRatioLayout::addItem(QLayoutItem* item) {
+        if(!hasItem()) {
+                replaceItem(item);
+        }
+}
+
+/* Adds widget if place isn't already taken. */
+void QAspectRatioLayout::addWidget(QWidget* widget) {
+        if(!hasItem()) {
+                replaceItem(new QWidgetItem(widget));
+        }
+}
+
+/* Returns the item pointer and dereferences it here. */
+QLayoutItem* QAspectRatioLayout::take() {
+        QLayoutItem* item = 0;
+        if(this->hasItem()) {
+                item = this->item;
+                this->item = 0;
+        }
+        return item;
+}
+
+/* Returns the item pointer and dereferences it here. */
+QLayoutItem* QAspectRatioLayout::takeAt(int index) {
+        if(index != 0) {
+                return 0;
+        }
+        return this->take();
+}
+
+/* Returns the item pointer. */
+QLayoutItem* QAspectRatioLayout::itemAt(int index) const {
+        if(index != 0) {
+                return 0;
+        }
+        if(hasItem()) {
+                return this->item;
+        }
+        return 0;
+}
+
+/* Checks if we have an item. */
+bool QAspectRatioLayout::hasItem() const {
+        return this->item != 0;
+}
+
+/* Returns the count of items which can be either 0 or 1. */
+int QAspectRatioLayout::count() const {
+        int returnValue = 0;
+        if(hasItem()) {
+                returnValue = 1;
+        }
+        return returnValue;
+}
+
+/* Replaces the item with the new and returns the old. */
+QLayoutItem* QAspectRatioLayout::replaceItem(QLayoutItem* item) {
+        QLayoutItem* old = 0;
+        if(this->hasItem()) {
+                old = this->item;
+        }
+        this->item = item;
+        setGeometry(*this->_geometry);
+        return old;
+}
+
+/* Tells which way layout expands. */
+Qt::Orientations QAspectRatioLayout::expandingDirections() const {
+        return Qt::Horizontal | Qt::Vertical;
+}
+
+/* Tells which size is preferred. */
+QSize QAspectRatioLayout::sizeHint() const {
+        return this->item->minimumSize();
+}
+
+/* Tells minimum size. */
+QSize QAspectRatioLayout::minimumSize() const {
+        return this->item->minimumSize();
+}
+
+/*
+ * Tells if heightForWidth calculations is handled.
+ * It isn't since width isn't enough to calculate
+ * proper size.
+ */
+bool QAspectRatioLayout::hasHeightForWidth() const {
+        return false;
+}
+
+/* Replaces lastReceivedRect. */
+void QAspectRatioLayout::setLastReceivedRect(const QRect& rect) {
+        QRect* oldRect = this->lastReceivedRect;
+        this->lastReceivedRect = new QRect(rect.topLeft(), rect.size());
+        delete oldRect;
+}
+
+/* Returns geometry */
+QRect QAspectRatioLayout::geometry() {
+        return QRect(*this->_geometry);
+}
+
+/* Sets geometry to given size. */
+void QAspectRatioLayout::setGeometry(const QRect& rect) {
+        /*
+         * We check if the item is set and
+         * if size is the same previously received.
+         * If either is false nothing is done.
+         */
+        if(!this->hasItem() ||
+           areRectsEqual(*this->lastReceivedRect, rect)) {
+                return;
+        }
+        /* Replace the last received rectangle. */
+        setLastReceivedRect(rect);
+        /* Calculate proper size for the item relative to the received size. */
+        QSize properSize = calculateProperSize(rect.size());
+        /* Calculate center location in the rect and with item size. */
+        QPoint properLocation = calculateCenterLocation(rect.size(), properSize);
+        /* Set items geometry */
+        this->item->setGeometry(QRect(properLocation, properSize));
+        QRect* oldRect = this->_geometry;
+        /* Cache the calculated geometry. */
+        this->_geometry = new QRect(properLocation, properSize);
+        delete oldRect;
+        /* Super classes setGeometry */
+        QLayout::setGeometry(*this->_geometry);
+}
+
+/* Takes the shortest side and creates QSize
+ * with the shortest side as width and height. */
+QSize QAspectRatioLayout::calculateProperSize(QSize from) const {
+        QSize properSize;
+        if(from.height() * 2 < from.width()) {
+                properSize.setHeight(from.height() - this->margin());
+                properSize.setWidth(from.height() * 2 - this->margin());
+        }
+        else {
+                properSize.setWidth(from.width() - this->margin());
+                properSize.setHeight(from.width() / 2 - this->margin());
+        }
+        return properSize;
+}
+
+/* Calculates center location from the given height and width for item size. */
+QPoint QAspectRatioLayout::calculateCenterLocation(QSize from,
+                                                   QSize itemSize) const {
+        QPoint centerLocation;
+        if((from.width() - itemSize.width()) > 0) {
+                centerLocation.setX((from.width() - itemSize.width())/2);
+        }
+        if((from.height() - itemSize.height()) > 0) {
+                centerLocation.setY((from.height() - itemSize.height())/2);
+        }
+        return centerLocation;
+}
+
+/* Compares if two QRects are equal. */
+bool QAspectRatioLayout::areRectsEqual(const QRect& a,
+                                       const QRect& b) const {
+        bool result = false;
+        if(a.x() == b.x() &&
+           a.y() == b.y() &&
+           a.height() == b.height() &&
+           a.width() == b.width()) {
+                result = true;
+        }
+        return result;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/qaspectratiolayout.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) 2009 Nokia Corporation.
+ */
+
+#ifndef QASPECTRATIOLAYOUT_H_
+#define QASPECTRATIOLAYOUT_H_
+
+#include <QLayout>
+#include <QPointer>
+#include <QRect>
+#include <QWidgetItem>
+#include <QLayoutItem>
+
+
+class QAspectRatioLayout : public QLayout
+{
+        Q_OBJECT
+
+public:
+        QAspectRatioLayout(QWidget* parent, int spacing =-1);
+        QAspectRatioLayout(int spacing = -1);
+        ~QAspectRatioLayout();
+
+        /* Convenience method */
+        virtual void add(QLayoutItem* item);
+
+/* http://doc.trolltech.com/qlayout.html#addItem */
+        virtual void addItem(QLayoutItem* item);
+        /* http://doc.trolltech.com/qlayout.html#addWidget */
+        virtual void addWidget(QWidget* widget);
+        /* http://doc.trolltech.com/qlayout.html#takeAt */
+        virtual QLayoutItem* takeAt(int index);
+        /* http://doc.trolltech.com/qlayout.html#itemAt */
+        virtual QLayoutItem* itemAt(int index) const;
+        /* http://doc.trolltech.com/qlayout.html#count */
+        virtual int count() const;
+
+        /*
+         * These are ours since we do have only one item.
+         */
+        virtual QLayoutItem* replaceItem(QLayoutItem* item);
+        virtual QLayoutItem* take();
+        virtual bool hasItem() const;
+
+/* http://doc.trolltech.com/qlayout.html#expandingDirections */
+        virtual Qt::Orientations expandingDirections() const;
+
+        /*
+         * This method contains most of the juice of this article.
+         * http://doc.trolltech.com/qlayoutitem.html#setGeometry
+         */
+        virtual void setGeometry(const QRect& rect);
+        /* http://doc.trolltech.com/qlayoutitem.html#geometry */
+        virtual QRect geometry();
+
+        /* http://doc.trolltech.com/qlayoutitem.html#sizeHint */
+        virtual QSize sizeHint() const;
+        /* http://doc.trolltech.com/qlayout.html#minimumSize */
+        virtual QSize minimumSize() const;
+        /* http://doc.trolltech.com/qlayoutitem.html#hasHeightForWidth */
+        virtual bool hasHeightForWidth() const;
+
+private:
+        /* Saves the last received rect. */
+        void setLastReceivedRect(const QRect& rect);
+        /* Used to initialize the object. */
+        void init(int spacing);
+        /* Calculates the maximum size for the item from the assigned size. */
+        QSize calculateProperSize(QSize from) const;
+        /* Calculates the center location from the assigned size and
+         * the items size. */
+        QPoint calculateCenterLocation(QSize from, QSize itemSize) const;
+        /* Check if two QRects are equal */
+        bool areRectsEqual(const QRect& a, const QRect& b) const;
+        /* Contains item reference */
+        QLayoutItem* item;
+        /*
+         * Used for caching so we won't do calculations every time
+         * setGeometry is called.
+         */
+        QRect* lastReceivedRect;
+        /* Contains geometry */
+        QRect* _geometry;
+
+};
+
+#endif /* QASPECTRATIOLAYOUT_H_ */
Binary file QTfrontend/res/ammopicboxgrey.png has changed
Binary file QTfrontend/res/ammopicdelaygrey.png has changed
Binary file QTfrontend/res/ammopicgrey.png has changed
Binary file QTfrontend/res/btnMoreWind.png has changed
Binary file QTfrontend/res/btnNoWind.png has changed
Binary file QTfrontend/res/hh25x25grey.png has changed
Binary file QTfrontend/res/iconRope.png has changed
Binary file QTfrontend/res/infinitygrey.png has changed
Binary file QTfrontend/res/lock.png has changed
Binary file QTfrontend/res/unlock.png has changed
--- a/QTfrontend/selectWeapon.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/selectWeapon.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -40,7 +40,7 @@
     return ammo.copy(x, y, 32, 32);
 }
 
-SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent) :
+SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
     QWidget(parent)
 {
     QHBoxLayout* hbLayout = new QHBoxLayout(this);
@@ -53,7 +53,7 @@
     lbl->setGeometry(0, 0, 30, 30);
     hbLayout->addWidget(lbl);
 
-    item = new WeaponItem(image, this);
+    item = new WeaponItem(image, imagegrey, this);
     item->setItemsNum(wNum);
     item->setInfinityState(allowInfinite);
     hbLayout->addWidget(item);
@@ -74,6 +74,11 @@
     return item->getItemsNum();
 }
 
+void SelWeaponItem::setEnabled(bool value)
+{
+    item->setEnabled(value);
+}
+
 SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
   QFrame(parent),
   m_numItems(numItems)
@@ -124,19 +129,19 @@
     for(; i < m_numItems; ++i) {
         if (i == 6) continue;
         if (k % 4 == 0) ++j;
-        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this);
+        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
         weaponItems[i].append(swi);
         p1Layout->addWidget(swi, j, k % 4);
 
-        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this);
+        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
         weaponItems[i].append(pwi);
         p2Layout->addWidget(pwi, j, k % 4);
 
-        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this);
+        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
         weaponItems[i].append(dwi);
         p3Layout->addWidget(dwi, j, k % 4);
 
-        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this);
+        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
         weaponItems[i].append(awi);
         p4Layout->addWidget(awi, j, k % 4);
 
@@ -150,6 +155,11 @@
 
 void SelWeaponWidget::setWeapons(const QString& ammo)
 {
+    bool enable = true;
+    for(int i = 0; i < cDefaultAmmos.size(); i++)
+        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+            enable = false;
+        }
     for(int i = 0; i < m_numItems; ++i) {
         twi::iterator it = weaponItems.find(i);
         if (it == weaponItems.end()) continue;
@@ -157,12 +167,20 @@
         it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
         it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
         it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
+        it.value()[0]->setEnabled(enable);
+        it.value()[1]->setEnabled(enable);
+        it.value()[2]->setEnabled(enable);
+        it.value()[3]->setEnabled(enable);
     }
-    update();
+    m_name->setEnabled(enable);
 }
 
 void SelWeaponWidget::setDefault()
 {
+    for(int i = 0; i < cDefaultAmmos.size(); i++)
+        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+            return;
+        }
     setWeapons(*cDefaultAmmoStore);
 }
 
@@ -215,11 +233,11 @@
 {
     if (curWeaponsName == "") return;
 
-    if (curWeaponsName == "Default") {
-        QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set"));
-        impossible.exec();
-        return;
-    }
+    for(int i = 0; i < cDefaultAmmos.size(); i++)
+        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
+            return;
+        }
 
     QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
 
@@ -229,18 +247,32 @@
     }
 }
 
+void SelWeaponWidget::newWeaponsName()
+{
+    setWeaponsName(tr("new"));
+}
+
 void SelWeaponWidget::setWeaponsName(const QString& name)
 {
-    if(name != "" && wconf->contains(name)) {
-        setWeapons(wconf->value(name).toString());
-    }
+    m_name->setText(name);
 
     curWeaponsName = name;
 
-    m_name->setText(name);
+    if(name != "" && wconf->contains(name)) {
+        setWeapons(wconf->value(name).toString());
+    } else {
+        setWeapons(*cDefaultAmmoStore);
+    }
 }
 
 QStringList SelWeaponWidget::getWeaponNames() const
 {
     return wconf->allKeys();
 }
+
+void SelWeaponWidget::copy()
+{
+    QString ammo = getWeaponsString(curWeaponsName);
+    setWeaponsName(tr("copy of") + " " + curWeaponsName);
+    setWeapons(ammo);
+}
--- a/QTfrontend/selectWeapon.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/selectWeapon.h	Tue Jan 04 12:53:46 2011 +0100
@@ -33,10 +33,11 @@
   Q_OBJECT
 
 public:
-  SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent=0);
+  SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0);
 
   unsigned char getItemsNum() const;
   void setItemsNum(const unsigned char num);
+  void setEnabled(bool value);
 
  private:
   WeaponItem* item;
@@ -56,7 +57,9 @@
   void setWeapons(const QString& ammo);
   void setWeaponsName(const QString& name);
   void deleteWeaponsName();
+  void newWeaponsName();
   void save();
+  void copy();
 
  signals:
   void weaponsChanged();
--- a/QTfrontend/statsPage.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/statsPage.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -31,6 +31,8 @@
 
 void FitGraphicsView::resizeEvent(QResizeEvent * event)
 {
+    Q_UNUSED(event);
+
     fitInView(sceneRect());
 }
 
--- a/QTfrontend/teamselect.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/teamselect.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -233,10 +233,6 @@
     p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
     addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250);
     addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
-    QPushButton * btnSetup = new QPushButton(this);
-    btnSetup->setText(QPushButton::tr("Setup"));
-    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
-    mainLayout.addWidget(btnSetup);
 }
 
 void TeamSelWidget::setAcceptOuter(bool acceptOuter)
--- a/QTfrontend/teamselect.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/teamselect.h	Tue Jan 04 12:53:46 2011 +0100
@@ -56,7 +56,6 @@
 
  signals:
   void setEnabledGameStart(bool);
-  void SetupClicked();
   void teamWillPlay(HWTeam team);
   void teamNotPlaying(const HWTeam& team);
   void hhogsNumChanged(const HWTeam&);
--- a/QTfrontend/teamselhelper.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/teamselhelper.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -73,7 +73,7 @@
         connect(colorButt, SIGNAL(clicked()), this, SLOT(changeTeamColor()));
         mainLayout.addWidget(colorButt);
 
-        phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), this);
+        phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), QImage(":/res/hh25x25grey.png"), this);
         connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
         phhoger->setHHNum(team.numHedgehogs);
         mainLayout.addWidget(phhoger);
--- a/QTfrontend/togglebutton.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/togglebutton.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -19,6 +19,7 @@
 #include "togglebutton.h"
 
 ToggleButtonWidget::ToggleButtonWidget(QWidget * parent, QString img)
+    : QPushButton(parent)
 {
     setCheckable(true);
 
--- a/QTfrontend/ui_hwform.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/ui_hwform.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -116,4 +116,7 @@
 
     pageCampaign = new PageCampaign();
     Pages->addWidget(pageCampaign);
+
+    pageDrawMap = new PageDrawMap();
+    Pages->addWidget(pageDrawMap);
 }
--- a/QTfrontend/ui_hwform.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/ui_hwform.h	Tue Jan 04 12:53:46 2011 +0100
@@ -40,6 +40,7 @@
 class PageScheme;
 class PageAdmin;
 class PageNetType;
+class PageDrawMap;
 class QStackedLayout;
 class QFont;
 class QWidget;
@@ -72,6 +73,7 @@
     PageAdmin *pageAdmin;
     PageNetType *pageNetType;
     PageCampaign *pageCampaign;
+    PageDrawMap *pageDrawMap;
 
     QStackedLayout *Pages;
     QFont *font14;
@@ -79,8 +81,6 @@
     void setupUi(HWForm *HWForm);
     void SetupFonts();
     void SetupPages(QWidget *Parent, HWForm *HWForm);
-    void SetupPageNetChat(QWidget *Parent);
-    void SetupPageNetGame(QWidget *Parent);
 };
 
 #endif // UI_HWFORM_H
--- a/QTfrontend/weaponItem.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/weaponItem.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -18,8 +18,8 @@
 
 #include "weaponItem.h"
 
-WeaponItem::WeaponItem(const QImage& im, QWidget * parent) :
-  ItemNum(im, parent, 0)
+WeaponItem::WeaponItem(const QImage& im, const QImage& img, QWidget * parent) :
+  ItemNum(im, img, parent, 0)
 {
 }
 
--- a/QTfrontend/weaponItem.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/weaponItem.h	Tue Jan 04 12:53:46 2011 +0100
@@ -26,7 +26,7 @@
   Q_OBJECT
 
  public:
-  WeaponItem(const QImage& im, QWidget * parent);
+  WeaponItem(const QImage& im, const QImage& img, QWidget * parent);
   virtual ~WeaponItem();
 
  signals:
--- a/bin/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/bin/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,7 +1,9 @@
 if(WIN32 AND NOT UNIX)
 	file(GLOB DLLs *.dll)
+	file(GLOB ICOs *.ico)
 	
 	install(FILES
 		${DLLs}
+		${ICOs}
 		DESTINATION bin)
 endif(WIN32 AND NOT UNIX)
--- a/gameServer/Actions.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/Actions.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,134 +1,171 @@
-{-# LANGUAGE OverloadedStrings #-}
 module Actions where
 
-import Control.Concurrent
+import Control.Concurrent.STM
 import Control.Concurrent.Chan
+import Data.IntMap
 import qualified Data.IntSet as IntSet
-import qualified Data.Set as Set
 import qualified Data.Sequence as Seq
 import System.Log.Logger
 import Control.Monad
 import Data.Time
 import Data.Maybe
-import Control.Monad.Reader
-import Control.Monad.State.Strict
-import qualified Data.ByteString.Char8 as B
 -----------------------------
 import CoreTypes
 import Utils
-import ClientIO
-import ServerState
 
 data Action =
-    AnswerClients ![ClientChan] ![B.ByteString]
+    AnswerThisClient [String]
+    | AnswerAll [String]
+    | AnswerAllOthers [String]
+    | AnswerThisRoom [String]
+    | AnswerOthersInRoom [String]
+    | AnswerSameClan [String]
+    | AnswerLobby [String]
     | SendServerMessage
     | SendServerVars
-    | MoveToRoom RoomIndex
-    | MoveToLobby B.ByteString
-    | RemoveTeam B.ByteString
+    | RoomAddThisClient Int -- roomID
+    | RoomRemoveThisClient String
+    | RemoveTeam String
     | RemoveRoom
     | UnreadyRoomClients
-    | JoinLobby
-    | ProtocolError B.ByteString
-    | Warning B.ByteString
-    | ByeClient B.ByteString
-    | KickClient ClientIndex
-    | KickRoomClient ClientIndex
-    | BanClient B.ByteString -- nick
-    | RemoveClientTeams ClientIndex
+    | MoveToLobby
+    | ProtocolError String
+    | Warning String
+    | ByeClient String
+    | KickClient Int -- clID
+    | KickRoomClient Int -- clID
+    | BanClient String -- nick
+    | RemoveClientTeams Int -- clID
     | ModifyClient (ClientInfo -> ClientInfo)
-    | ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
+    | ModifyClient2 Int (ClientInfo -> ClientInfo)
     | ModifyRoom (RoomInfo -> RoomInfo)
     | ModifyServerInfo (ServerInfo -> ServerInfo)
-    | AddRoom B.ByteString B.ByteString
+    | AddRoom String String
     | CheckRegistered
     | ClearAccountsCache
     | ProcessAccountInfo AccountInfo
     | Dump
     | AddClient ClientInfo
-    | DeleteClient ClientIndex
     | PingAll
     | StatsAction
 
-type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
+type CmdHandler = Int -> Clients -> Rooms -> [String] -> [Action]
+
+replaceID a (b, c, d, e) = (a, c, d, e)
+
+processAction :: (Int, ServerInfo, Clients, Rooms) -> Action -> IO (Int, ServerInfo, Clients, Rooms)
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerThisClient msg) = do
+    writeChan (sendChan $ clients ! clID) msg
+    return (clID, serverInfo, clients, rooms)
 
 
-processAction :: Action -> StateT ServerState IO ()
+processAction (clID, serverInfo, clients, rooms) (AnswerAll msg) = do
+    mapM_ (\cl -> writeChan (sendChan cl) msg) (elems clients)
+    return (clID, serverInfo, clients, rooms)
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerAllOthers msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $
+        Prelude.filter (\id' -> (id' /= clID) && logonPassed (clients ! id')) (keys clients)
+    return (clID, serverInfo, clients, rooms)
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerThisRoom msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
 
 
-processAction (AnswerClients chans msg) = do
-    liftIO $ map (flip seq ()) chans `seq` map (flip seq ()) msg `seq` mapM_ (flip writeChan msg) chans
+processAction (clID, serverInfo, clients, rooms) (AnswerOthersInRoom msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ Prelude.filter (/= clID) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerLobby msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! 0
 
 
-processAction SendServerMessage = do
-    chan <- client's sendChan
-    protonum <- client's clientProto
-    si <- liftM serverInfo get
-    let message = if protonum < latestReleaseVersion si then
+processAction (clID, serverInfo, clients, rooms) (AnswerSameClan msg) = do
+    mapM_ (\cl -> writeChan (sendChan cl) msg) sameClanOrSpec
+    return (clID, serverInfo, clients, rooms)
+    where
+        otherRoomClients = Prelude.map ((!) clients) $ IntSet.elems $ clID `IntSet.delete` (playersIDs room)
+        sameClanOrSpec = if teamsInGame client > 0 then sameClanClients else spectators
+        spectators = Prelude.filter (\cl -> teamsInGame cl == 0) otherRoomClients
+        sameClanClients = Prelude.filter (\cl -> teamsInGame cl > 0 && clientClan cl == thisClan) otherRoomClients
+        thisClan = clientClan client
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+
+
+processAction (clID, serverInfo, clients, rooms) SendServerMessage = do
+    writeChan (sendChan $ clients ! clID) ["SERVER_MESSAGE", message serverInfo]
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
+        message si = if clientProto client < latestReleaseVersion si then
             serverMessageForOldVersions si
             else
             serverMessage si
-    processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
-{-
 
-processAction (clID, serverInfo, rnc) SendServerVars = do
+processAction (clID, serverInfo, clients, rooms) SendServerVars = do
     writeChan (sendChan $ clients ! clID) ("SERVER_VARS" : vars)
-    return (clID, serverInfo, rnc)
+    return (clID, serverInfo, clients, rooms)
     where
         client = clients ! clID
         vars = [
-            "MOTD_NEW", serverMessage serverInfo,
-            "MOTD_OLD", serverMessageForOldVersions serverInfo,
+            "MOTD_NEW", serverMessage serverInfo, 
+            "MOTD_OLD", serverMessageForOldVersions serverInfo, 
             "LATEST_PROTO", show $ latestReleaseVersion serverInfo
             ]
 
 
--}
+processAction (clID, serverInfo, clients, rooms) (ProtocolError msg) = do
+    writeChan (sendChan $ clients ! clID) ["ERROR", msg]
+    return (clID, serverInfo, clients, rooms)
 
-processAction (ProtocolError msg) = do
-    chan <- client's sendChan
-    processAction $ AnswerClients [chan] ["ERROR", msg]
+
+processAction (clID, serverInfo, clients, rooms) (Warning msg) = do
+    writeChan (sendChan $ clients ! clID) ["WARNING", msg]
+    return (clID, serverInfo, clients, rooms)
 
 
-processAction (Warning msg) = do
-    chan <- client's sendChan
-    processAction $ AnswerClients [chan] ["WARNING", msg]
-
-processAction (ByeClient msg) = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    ri <- clientRoomA
-
-    chan <- client's sendChan
-    ready <- client's isReady
+processAction (clID, serverInfo, clients, rooms) (ByeClient msg) = do
+    infoM "Clients" (show (clientUID client) ++ " quits: " ++ msg)
+    (_, _, newClients, newRooms) <-
+            if roomID client /= 0 then
+                processAction  (clID, serverInfo, clients, rooms) $ RoomRemoveThisClient "quit"
+                else
+                    return (clID, serverInfo, clients, rooms)
 
-    when (ri /= lobbyId) $ do
-        processAction $ MoveToLobby ("quit: " `B.append` msg)
-        liftIO $ modifyRoom rnc (\r -> r{
-                        --playersIDs = IntSet.delete ci (playersIDs r)
-                        playersIn = (playersIn r) - 1,
-                        readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
-                        }) ri
-        return ()
-
-    liftIO $ do
-        infoM "Clients" (show ci ++ " quits: " ++ (B.unpack msg))
-
-        --mapM_ (processAction (ci, serverInfo, rnc)) $ answerOthersQuit ++ answerInformRoom
-
-    processAction $ AnswerClients [chan] ["BYE", msg]
-
-    s <- get
-    put $! s{removedClients = ci `Set.insert` removedClients s}
-
-processAction (DeleteClient ci) = do
-    rnc <- gets roomsClients
-    liftIO $ removeClient rnc ci
-
-    s <- get
-    put $! s{removedClients = ci `Set.delete` removedClients s}
-
-{-
+    mapM_ (processAction (clID, serverInfo, newClients, newRooms)) $ answerOthersQuit ++ answerInformRoom
+    writeChan (sendChan $ clients ! clID) ["BYE", msg]
+    return (
+            0,
+            serverInfo,
+            delete clID newClients,
+            adjust (\r -> r{
+                    playersIDs = IntSet.delete clID (playersIDs r),
+                    playersIn = (playersIn r) - 1,
+                    readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r
+                    }) (roomID $ newClients ! clID) newRooms
+            )
     where
         client = clients ! clID
         clientNick = nick client
@@ -147,57 +184,46 @@
                 else
                     [AnswerAll ["LOBBY:LEFT", clientNick]]
             else
-            [] 
--}
+                []
+
+
+processAction (clID, serverInfo, clients, rooms) (ModifyClient func) =
+    return (clID, serverInfo, adjust func clID clients, rooms)
+
 
-processAction (ModifyClient f) = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ modifyClient rnc f ci
-    return ()
+processAction (clID, serverInfo, clients, rooms) (ModifyClient2 cl2ID func) =
+    return (clID, serverInfo, adjust func cl2ID clients, rooms)
+
 
-processAction (ModifyClient2 ci f) = do
-    rnc <- gets roomsClients
-    liftIO $ modifyClient rnc f ci
-    return ()
+processAction (clID, serverInfo, clients, rooms) (ModifyRoom func) =
+    return (clID, serverInfo, clients, adjust func rID rooms)
+    where
+        rID = roomID $ clients ! clID
 
 
-processAction (ModifyRoom f) = do
-    rnc <- gets roomsClients
-    ri <- clientRoomA
-    liftIO $ modifyRoom rnc f ri
-    return ()
+processAction (clID, serverInfo, clients, rooms) (ModifyServerInfo func) =
+    return (clID, func serverInfo, clients, rooms)
 
-{-
-
-processAction (clID, serverInfo, rnc) (ModifyServerInfo func) =
-    return (clID, func serverInfo, rnc)
-
--}
 
-processAction (MoveToRoom ri) = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ do
-        modifyClient rnc (\cl -> cl{teamsInGame = 0}) ci
-        modifyRoom rnc (\r -> r{playersIn = (playersIn r) + 1}) ri
-
-    liftIO $ moveClientToRoom rnc ri ci
-
-    chans <- liftM (map sendChan) $ roomClientsS ri
-    clNick <- client's nick
+processAction (clID, serverInfo, clients, rooms) (RoomAddThisClient rID) =
+    processAction (
+        clID,
+        serverInfo,
+        adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
+        adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
+            adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
+        ) joinMsg
+    where
+        client = clients ! clID
+        joinMsg = if rID == 0 then
+                AnswerAllOthers ["LOBBY:JOINED", nick client]
+            else
+                AnswerThisRoom ["JOINED", nick client]
 
-    processAction $ AnswerClients chans ["JOINED", clNick]
 
-processAction (MoveToLobby msg) = do
-    (Just ci) <- gets clientIndex
-    --ri <- clientRoomA
-    rnc <- gets roomsClients
-
-    liftIO $ moveClientToLobby rnc ci
-
-{-
+processAction (clID, serverInfo, clients, rooms) (RoomRemoveThisClient msg) = do
     (_, _, newClients, newRooms) <-
+        if roomID client /= 0 then
             if isMaster client then
                 if (gameinprogress room) && (playersIn room > 1) then
                     (changeMaster >>= (\state -> foldM processAction state
@@ -205,15 +231,16 @@
                         AnswerOthersInRoom ["WARNING", "Admin left the room"],
                         RemoveClientTeams clID]))
                 else -- not in game
-                    processAction (clID, serverInfo, rnc) RemoveRoom
+                    processAction (clID, serverInfo, clients, rooms) RemoveRoom
             else -- not master
                 foldM
                     processAction
-                        (clID, serverInfo, rnc)
+                        (clID, serverInfo, clients, rooms)
                         [AnswerOthersInRoom ["LEFT", nick client, msg],
                         RemoveClientTeams clID]
-
-
+        else -- in lobby
+            return (clID, serverInfo, clients, rooms)
+    
     return (
         clID,
         serverInfo,
@@ -232,7 +259,7 @@
                 }
         insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)}
         changeMaster = do
-            processAction (newMasterId, serverInfo, rnc) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
+            processAction (newMasterId, serverInfo, clients, rooms) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
             return (
                 clID,
                 serverInfo,
@@ -243,35 +270,34 @@
         otherPlayersSet = IntSet.delete clID (playersIDs room)
         newMasterId = IntSet.findMin otherPlayersSet
         newMasterClient = clients ! newMasterId
--}
+
 
-processAction (AddRoom roomName roomPassword) = do
-    Just clId <- gets clientIndex
-    rnc <- gets roomsClients
-    proto <- liftIO $ client'sM rnc clientProto clId
-
+processAction (clID, serverInfo, clients, rooms) (AddRoom roomName roomPassword) = do
+    let newServerInfo = serverInfo {nextRoomID = newID}
     let room = newRoom{
-            masterID = clId,
+            roomUID = newID,
+            masterID = clID,
             name = roomName,
             password = roomPassword,
-            roomProto = proto
+            roomProto = (clientProto client)
             }
 
-    rId <- liftIO $ addRoom rnc room
-
-    processAction $ MoveToRoom rId
-
-    chans <- liftM (map sendChan) $! roomClientsS lobbyId
+    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName]
 
-    mapM_ processAction [
-        AnswerClients chans ["ROOM", "ADD", roomName]
-        , ModifyClient (\cl -> cl{isMaster = True})
-        ]
+    processAction (
+        clID,
+        newServerInfo,
+        adjust (\cl -> cl{isMaster = True}) clID clients,
+        insert newID room rooms
+        ) $ RoomAddThisClient newID
+    where
+        newID = (nextRoomID serverInfo) - 1
+        client = clients ! clID
 
-{-
-processAction (clID, serverInfo, rnc) (RemoveRoom) = do
-    processAction (clID, serverInfo, rnc) $ AnswerLobby ["ROOM", "DEL", name room]
-    processAction (clID, serverInfo, rnc) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
+
+processAction (clID, serverInfo, clients, rooms) (RemoveRoom) = do
+    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room]
+    processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
     return (clID,
         serverInfo,
         Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients,
@@ -282,163 +308,139 @@
         rID = roomID client
         client = clients ! clID
 
--}
-processAction (UnreadyRoomClients) = do
-    rnc <- gets roomsClients
-    ri <- clientRoomA
-    roomPlayers <- roomClientsS ri
-    roomClIDs <- liftIO $ roomClientsIndicesM rnc ri
-    processAction $ AnswerClients (map sendChan roomPlayers) ("NOT_READY" : map nick roomPlayers)
-    liftIO $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs
-    processAction $ ModifyRoom (\r -> r{readyPlayers = 0})
+
+processAction (clID, serverInfo, clients, rooms) (UnreadyRoomClients) = do
+    processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers)
+    return (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients,
+        adjust (\r -> r{readyPlayers = 0}) rID rooms)
+    where
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+        roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs
+        roomPlayersIDs = IntSet.elems $ playersIDs room
 
 
-processAction (RemoveTeam teamName) = do
-    rnc <- gets roomsClients
-    cl <- client's id
-    ri <- clientRoomA
-    inGame <- liftIO $ room'sM rnc gameinprogress ri
-    chans <- liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
-    if inGame then
-            mapM_ processAction [
-                AnswerClients chans ["REMOVE_TEAM", teamName],
-                ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r})
-                ]
+processAction (clID, serverInfo, clients, rooms) (RemoveTeam teamName) = do
+    newRooms <- if not $ gameinprogress room then
+            do
+            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName]
+            return $
+                adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms
         else
-            mapM_ processAction [
-                AnswerClients chans ["EM", rmTeamMsg],
-                ModifyRoom (\r -> r{
-                    teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
-                    leftTeams = teamName : leftTeams r,
-                    roundMsgs = roundMsgs r Seq.|> rmTeamMsg
-                    })
-                ]
+            do
+            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg]
+            return $
+                adjust (\r -> r{
+                teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
+                leftTeams = teamName : leftTeams r,
+                roundMsgs = roundMsgs r Seq.|> rmTeamMsg
+                }) rID rooms
+    return (clID, serverInfo, clients, newRooms)
     where
-        rmTeamMsg = toEngineMsg $ (B.singleton 'F') `B.append` teamName
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+        rmTeamMsg = toEngineMsg $ 'F' : teamName
 
-processAction CheckRegistered = do
-    (Just ci) <- gets clientIndex
-    n <- client's nick
-    h <- client's host
-    db <- gets (dbQueries . serverInfo)
-    liftIO $ writeChan db $ CheckAccount ci n h
-    return ()
 
-{-
-processAction (clID, serverInfo, rnc) (ClearAccountsCache) = do
-    writeChan (dbQueries serverInfo) ClearCache
-    return (clID, serverInfo, rnc)
+processAction (clID, serverInfo, clients, rooms) (CheckRegistered) = do
+    writeChan (dbQueries serverInfo) $ CheckAccount (clientUID client) (nick client) (host client)
+    return (clID, serverInfo, clients, rooms)
     where
         client = clients ! clID
 
 
-processAction (clID, serverInfo, rnc) (Dump) = do
+processAction (clID, serverInfo, clients, rooms) (ClearAccountsCache) = do
+    writeChan (dbQueries serverInfo) ClearCache
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
+
+
+processAction (clID, serverInfo, clients, rooms) (Dump) = do
     writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms]
-    return (clID, serverInfo, rnc)
--}
+    return (clID, serverInfo, clients, rooms)
 
-processAction (ProcessAccountInfo info) =
+
+processAction (clID, serverInfo, clients, rooms) (ProcessAccountInfo info) =
     case info of
         HasAccount passwd isAdmin -> do
-            chan <- client's sendChan
-            processAction $ AnswerClients [chan] ["ASKPASSWORD"]
+            infoM "Clients" $ show clID ++ " has account"
+            writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"]
+            return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms)
         Guest -> do
-            processAction JoinLobby
+            infoM "Clients" $ show clID ++ " is guest"
+            processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby
         Admin -> do
-            mapM processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
-            chan <- client's sendChan
-            processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
+            infoM "Clients" $ show clID ++ " is admin"
+            foldM processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True, isAdministrator = True}) clID clients, rooms) [MoveToLobby, AnswerThisClient ["ADMIN_ACCESS"]]
 
 
-processAction JoinLobby = do
-    chan <- client's sendChan
-    clientNick <- client's nick
-    (lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (\c -> (nick c, sendChan c)) . Prelude.filter logonPassed) $! allClientsS
-    mapM_ processAction $
-        (AnswerClients clientsChans ["LOBBY:JOINED", clientNick])
-        : [AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)]
-        ++ [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage]
+processAction (clID, serverInfo, clients, rooms) (MoveToLobby) =
+    foldM processAction (clID, serverInfo, clients, rooms) $
+        (RoomAddThisClient 0)
+        : answerLobbyNicks
+        ++ [SendServerMessage]
 
-{-
-processAction (clID, serverInfo, rnc) (RoomAddThisClient rID) =
-    processAction (
-        clID,
-        serverInfo,
-        adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
-        adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
-            adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
-        ) joinMsg
+        -- ++ (answerServerMessage client clients)
     where
-        client = clients ! clID
-        joinMsg = if rID == 0 then
-                AnswerAllOthers ["LOBBY:JOINED", nick client]
-            else
-                AnswerThisRoom ["JOINED", nick client]
-
-processAction (clID, serverInfo, rnc) (KickClient kickID) =
-    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ ByeClient "Kicked")
+        lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients
+        answerLobbyNicks = [AnswerThisClient ("LOBBY:JOINED": lobbyNicks) | not $ Prelude.null lobbyNicks]
 
 
-processAction (clID, serverInfo, rnc) (BanClient banNick) =
-    return (clID, serverInfo, rnc)
+processAction (clID, serverInfo, clients, rooms) (KickClient kickID) =
+    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked")
+
+
+processAction (clID, serverInfo, clients, rooms) (BanClient banNick) =
+    return (clID, serverInfo, clients, rooms)
 
 
-processAction (clID, serverInfo, rnc) (KickRoomClient kickID) = do
+processAction (clID, serverInfo, clients, rooms) (KickRoomClient kickID) = do
     writeChan (sendChan $ clients ! kickID) ["KICKED"]
-    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ RoomRemoveThisClient "kicked")
+    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ RoomRemoveThisClient "kicked")
 
 
-processAction (clID, serverInfo, rnc) (RemoveClientTeams teamsClID) =
+processAction (clID, serverInfo, clients, rooms) (RemoveClientTeams teamsClID) =
     liftM2 replaceID (return clID) $
-        foldM processAction (teamsClID, serverInfo, rnc) removeTeamsActions
+        foldM processAction (teamsClID, serverInfo, clients, rooms) removeTeamsActions
     where
         client = clients ! teamsClID
         room = rooms ! (roomID client)
         teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room
         removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove
--}
+
 
-processAction (AddClient client) = do
-    rnc <- gets roomsClients
-    si <- gets serverInfo
-    liftIO $ do
-        ci <- addClient rnc client
-        forkIO $ clientRecvLoop (clientSocket client) (coreChan si) ci
-        forkIO $ clientSendLoop (clientSocket client) (sendChan client) ci
+processAction (clID, serverInfo, clients, rooms) (AddClient client) = do
+    let updatedClients = insert (clientUID client) client clients
+    infoM "Clients" (show (clientUID client) ++ ": New client. Time: " ++ show (connectTime client))
+    writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
 
-        infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime client))
-
-    processAction $ AnswerClients [sendChan client] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
-{-        let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
+    let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
 
-        if False && (isJust $ host client `Prelude.lookup` newLogins) then
-            processAction (ci, serverInfo{lastLogins = newLogins}, rnc) $ ByeClient "Reconnected too fast"
-            else
-            return (ci, serverInfo)
--}
-
+    if isJust $ host client `Prelude.lookup` newLogins then
+        processAction (clID, serverInfo{lastLogins = newLogins}, updatedClients, rooms) $ ByeClient "Reconnected too fast"
+        else
+        return (clID, serverInfo{lastLogins = (host client, connectTime client) : newLogins}, updatedClients, rooms)
 
 
-processAction PingAll = do
-    rnc <- gets roomsClients
-    liftIO (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
-    cis <- liftIO $ allClientsM rnc
-    chans <- liftIO $ mapM (client'sM rnc sendChan) cis
-    liftIO $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
-    processAction $ AnswerClients chans ["PING"]
+processAction (clID, serverInfo, clients, rooms) PingAll = do
+    (_, _, newClients, newRooms) <- foldM kickTimeouted (clID, serverInfo, clients, rooms) $ elems clients
+    processAction (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> cl{pingsQueue = pingsQueue cl + 1}) newClients,
+        newRooms) $ AnswerAll ["PING"]
     where
-        kickTimeouted rnc ci = do
-            pq <- liftIO $ client'sM rnc pingsQueue ci
-            when (pq > 0) $
-                withStateT (\as -> as{clientIndex = Just ci}) $
-                    processAction (ByeClient "Ping timeout")
+        kickTimeouted (clID, serverInfo, clients, rooms) client =
+            if pingsQueue client > 0 then
+                processAction (clientUID client, serverInfo, clients, rooms) $ ByeClient "Ping timeout"
+                else
+                return (clID, serverInfo, clients, rooms)
 
 
-processAction (StatsAction) = do
-    rnc <- gets roomsClients
-    si <- gets serverInfo
-    (roomsNum, clientsNum) <- liftIO $ withRoomsAndClients rnc stats
-    liftIO $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
-    where
-          stats irnc = (length $ allRooms irnc, length $ allClients irnc)
-
+processAction (clID, serverInfo, clients, rooms) (StatsAction) = do
+    writeChan (dbQueries serverInfo) $ SendStats (size clients) (size rooms - 1)
+    return (clID, serverInfo, clients, rooms)
--- a/gameServer/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,48 +1,43 @@
 find_program(ghc_executable ghc)
 
 if(NOT ghc_executable)
-    message(FATAL_ERROR "Cannot find GHC")
+	message(FATAL_ERROR "Cannot find GHC")
 endif(NOT ghc_executable)
 
 
 set(hwserver_sources
-    OfficialServer/DBInteraction.hs
-    Actions.hs
-    ClientIO.hs
-    CoreTypes.hs
-    HWProtoCore.hs
-    HWProtoInRoomState.hs
-    HWProtoLobbyState.hs
-    HWProtoNEState.hs
-    HandlerUtils.hs
-    NetRoutines.hs
-    Opts.hs
-    RoomsAndClients.hs
-    ServerCore.hs
-    ServerState.hs
-    Store.hs
-    Utils.hs
-    hedgewars-server.hs
-    )
+	OfficialServer/DBInteraction.hs
+	Actions.hs
+	ClientIO.hs
+	CoreTypes.hs
+	HWProtoCore.hs
+	HWProtoInRoomState.hs
+	HWProtoLobbyState.hs
+	HWProtoNEState.hs
+	NetRoutines.hs
+	Opts.hs
+	ServerCore.hs
+	Utils.hs
+	hedgewars-server.hs
+	)
 
 set(hwserv_main ${hedgewars_SOURCE_DIR}/gameServer/hedgewars-server.hs)
 
 set(ghc_flags
-    -Wall
-    --make ${hwserv_main}
-    -i${hedgewars_SOURCE_DIR}/gameServer
-    -o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
-    -odir ${CMAKE_CURRENT_BINARY_DIR}
-    -hidir ${CMAKE_CURRENT_BINARY_DIR})
+	--make ${hwserv_main}
+	-i${hedgewars_SOURCE_DIR}/gameServer
+	-o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
+	-odir ${CMAKE_CURRENT_BINARY_DIR}
+	-hidir ${CMAKE_CURRENT_BINARY_DIR})
 
 set(ghc_flags ${haskell_compiler_flags_cmn} ${ghc_flags})
 
 add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
-        COMMAND "${ghc_executable}"
-        ARGS ${ghc_flags}
-        MAIN_DEPENDENCY ${hwserv_main}
-        DEPENDS ${hwserver_sources}
-        )
+		COMMAND "${ghc_executable}"
+		ARGS ${ghc_flags}
+		MAIN_DEPENDENCY ${hwserv_main}
+		DEPENDS ${hwserver_sources}
+		)
 
 add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
 
--- a/gameServer/ClientIO.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/ClientIO.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,4 +1,4 @@
-{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE ScopedTypeVariables #-}
 module ClientIO where
 
 import qualified Control.Exception as Exception
@@ -6,71 +6,45 @@
 import Control.Concurrent
 import Control.Monad
 import System.IO
-import Network
-import Network.Socket.ByteString
-import qualified Data.ByteString.Char8 as B
+import qualified Data.ByteString.UTF8 as BUTF8
+import qualified Data.ByteString as B
 ----------------
 import CoreTypes
-import RoomsAndClients
-import Utils
 
-
-pDelim :: B.ByteString
-pDelim = B.pack "\n\n"
-
-bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
-bs2Packets buf = unfoldrE extractPackets buf
-    where
-    extractPackets :: B.ByteString -> Either B.ByteString ([B.ByteString], B.ByteString)
-    extractPackets buf = 
-        let buf' = until (not . B.isPrefixOf pDelim) (B.drop 2) buf in
-            let (bsPacket, bufTail) = B.breakSubstring pDelim buf' in
-                if B.null bufTail then
-                    Left bsPacket
-                    else
-                    if B.null bsPacket then 
-                        Left bufTail
-                        else
-                        Right (B.splitWith (== '\n') bsPacket, bufTail)
-
+listenLoop :: Handle -> Int -> [String] -> Chan CoreMessage -> Int -> IO ()
+listenLoop handle linesNumber buf chan clientID = do
+    str <- liftM BUTF8.toString $ B.hGetLine handle
+    if (linesNumber > 50) || (length str > 20000) then
+        writeChan chan $ ClientMessage (clientID, ["QUIT", "Protocol violation"])
+        else
+        if str == "" then do
+            writeChan chan $ ClientMessage (clientID, buf)
+            yield
+            listenLoop handle 0 [] chan clientID
+            else
+            listenLoop handle (linesNumber + 1) (buf ++ [str]) chan clientID
 
-listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
-listenLoop sock chan ci = recieveWithBufferLoop B.empty
-    where
-        recieveWithBufferLoop recvBuf = do
-            recvBS <- recv sock 4096
---            putStrLn $ show sock ++ " got smth: " ++ (show $ B.length recvBS)
-            unless (B.null recvBS) $ do
-                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
-                forM_ packets sendPacket
-                recieveWithBufferLoop newrecvBuf
-
-        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
-
+clientRecvLoop :: Handle -> Chan CoreMessage -> Int -> IO ()
+clientRecvLoop handle chan clientID =
+    listenLoop handle 0 [] chan clientID
+        `catch` (\e -> clientOff (show e) >> return ())
+    where clientOff msg = writeChan chan $ ClientMessage (clientID, ["QUIT", msg]) -- if the client disconnects, we perform as if it sent QUIT message
 
-clientRecvLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
-clientRecvLoop s chan ci = do
-    msg <- (listenLoop s chan ci >> return "Connection closed") `catch` (return . B.pack . show)
-    clientOff msg
-    where 
-        clientOff msg = mapM_ (writeChan chan) [ClientMessage (ci, ["QUIT", msg]), Remove ci]
-
-
+clientSendLoop :: Handle -> Chan CoreMessage -> Chan [String] -> Int -> IO()
+clientSendLoop handle coreChan chan clientID = do
+    answer <- readChan chan
+    doClose <- Exception.handle
+        (\(e :: Exception.IOException) -> if isQuit answer then return True else sendQuit e >> return False) $ do
+            B.hPutStrLn handle $ BUTF8.fromString $ unlines answer
+            hFlush handle
+            return $ isQuit answer
 
-clientSendLoop :: Socket -> Chan [B.ByteString] -> ClientIndex -> IO ()
-clientSendLoop s chan ci = do
-    answer <- readChan chan
-    Exception.handle
-        (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
-            sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
-
-    if (isQuit answer) then
-        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
+    if doClose then
+        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on hClose") $ hClose handle
         else
-        clientSendLoop s chan ci
+        clientSendLoop handle coreChan chan clientID
 
     where
-        --sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
-        sendQuit e = putStrLn $ show e
+        sendQuit e = writeChan coreChan $ ClientMessage (clientID, ["QUIT", show e])
         isQuit ("BYE":xs) = True
         isQuit _ = False
--- a/gameServer/CoreTypes.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/CoreTypes.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,4 +1,3 @@
-{-# LANGUAGE OverloadedStrings #-}
 module CoreTypes where
 
 import System.IO
@@ -6,95 +5,102 @@
 import Control.Concurrent.STM
 import Data.Word
 import qualified Data.Map as Map
+import qualified Data.IntMap as IntMap
 import qualified Data.IntSet as IntSet
 import Data.Sequence(Seq, empty)
 import Data.Time
 import Network
 import Data.Function
-import Data.ByteString.Char8 as B
 
-import RoomsAndClients
-
-type ClientChan = Chan [B.ByteString]
 
 data ClientInfo =
     ClientInfo
     {
-        sendChan :: ClientChan,
-        clientSocket :: Socket,
-        host :: B.ByteString,
+        clientUID :: !Int,
+        sendChan :: Chan [String],
+        clientHandle :: Handle,
+        host :: String,
         connectTime :: UTCTime,
-        nick :: B.ByteString,
-        webPassword :: B.ByteString,
+        nick :: String,
+        webPassword :: String,
         logonPassed :: Bool,
         clientProto :: !Word16,
-        roomID :: RoomIndex,
+        roomID :: !Int,
         pingsQueue :: !Word,
         isMaster :: Bool,
-        isReady :: !Bool,
+        isReady :: Bool,
         isAdministrator :: Bool,
-        clientClan :: B.ByteString,
+        clientClan :: String,
         teamsInGame :: Word
     }
 
 instance Show ClientInfo where
-    show ci = " nick: " ++ (unpack $ nick ci) ++ " host: " ++ (unpack $ host ci)
+    show ci = show (clientUID ci)
+            ++ " nick: " ++ (nick ci)
+            ++ " host: " ++ (host ci)
 
 instance Eq ClientInfo where
-    (==) = (==) `on` clientSocket
+    (==) = (==) `on` clientHandle
 
 data HedgehogInfo =
-    HedgehogInfo B.ByteString B.ByteString
+    HedgehogInfo String String
 
 data TeamInfo =
     TeamInfo
     {
-        teamownerId :: ClientIndex,
-        teamowner :: B.ByteString,
-        teamname :: B.ByteString,
-        teamcolor :: B.ByteString,
-        teamgrave :: B.ByteString,
-        teamfort :: B.ByteString,
-        teamvoicepack :: B.ByteString,
-        teamflag :: B.ByteString,
+        teamownerId :: !Int,
+        teamowner :: String,
+        teamname :: String,
+        teamcolor :: String,
+        teamgrave :: String,
+        teamfort :: String,
+        teamvoicepack :: String,
+        teamflag :: String,
         difficulty :: Int,
         hhnum :: Int,
         hedgehogs :: [HedgehogInfo]
     }
 
 instance Show TeamInfo where
-    show ti = "owner: " ++ (unpack $ teamowner ti)
-            ++ "name: " ++ (unpack $ teamname ti)
-            ++ "color: " ++ (unpack $ teamcolor ti)
+    show ti = "owner: " ++ (teamowner ti)
+            ++ "name: " ++ (teamname ti)
+            ++ "color: " ++ (teamcolor ti)
 
 data RoomInfo =
     RoomInfo
     {
-        masterID :: ClientIndex,
-        name :: B.ByteString,
-        password :: B.ByteString,
+        roomUID :: !Int,
+        masterID :: !Int,
+        name :: String,
+        password :: String,
         roomProto :: Word16,
         teams :: [TeamInfo],
         gameinprogress :: Bool,
         playersIn :: !Int,
         readyPlayers :: !Int,
+        playersIDs :: IntSet.IntSet,
         isRestrictedJoins :: Bool,
         isRestrictedTeams :: Bool,
-        roundMsgs :: Seq B.ByteString,
-        leftTeams :: [B.ByteString],
+        roundMsgs :: Seq String,
+        leftTeams :: [String],
         teamsAtStart :: [TeamInfo],
-        params :: Map.Map B.ByteString [B.ByteString]
+        params :: Map.Map String [String]
     }
 
 instance Show RoomInfo where
-    show ri = ", players: " ++ show (playersIn ri)
+    show ri = show (roomUID ri)
+            ++ ", players ids: " ++ show (IntSet.size $ playersIDs ri)
+            ++ ", players: " ++ show (playersIn ri)
             ++ ", ready: " ++ show (readyPlayers ri)
             ++ ", teams: " ++ show (teams ri)
 
-newRoom :: RoomInfo
+instance Eq RoomInfo where
+    (==) = (==) `on` roomUID
+
 newRoom = (
     RoomInfo
-        undefined
+        0
+        0
         ""
         ""
         0
@@ -102,6 +108,7 @@
         False
         0
         0
+        IntSet.empty
         False
         False
         Data.Sequence.empty
@@ -121,30 +128,29 @@
     ServerInfo
     {
         isDedicated :: Bool,
-        serverMessage :: B.ByteString,
-        serverMessageForOldVersions :: B.ByteString,
+        serverMessage :: String,
+        serverMessageForOldVersions :: String,
         latestReleaseVersion :: Word16,
         listenPort :: PortNumber,
         nextRoomID :: Int,
-        dbHost :: B.ByteString,
-        dbLogin :: B.ByteString,
-        dbPassword :: B.ByteString,
-        lastLogins :: [(B.ByteString, UTCTime)],
+        dbHost :: String,
+        dbLogin :: String,
+        dbPassword :: String,
+        lastLogins :: [(String, UTCTime)],
         stats :: TMVar StatisticsInfo,
         coreChan :: Chan CoreMessage,
         dbQueries :: Chan DBQuery
     }
 
 instance Show ServerInfo where
-    show _ = "Server Info"
+    show si = "Server Info"
 
-newServerInfo :: TMVar StatisticsInfo -> Chan CoreMessage -> Chan DBQuery -> ServerInfo
 newServerInfo = (
     ServerInfo
         True
         "<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
-        "<font color=yellow><h3 align=center>Hedgewars 0.9.14.1 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
-        35
+        "<font color=yellow><h3 align=center>Hedgewars 0.9.15 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
+        37
         46631
         0
         ""
@@ -154,31 +160,29 @@
     )
 
 data AccountInfo =
-    HasAccount B.ByteString Bool
+    HasAccount String Bool
     | Guest
     | Admin
     deriving (Show, Read)
 
 data DBQuery =
-    CheckAccount ClientIndex B.ByteString B.ByteString
+    CheckAccount Int String String
     | ClearCache
     | SendStats Int Int
     deriving (Show, Read)
 
 data CoreMessage =
     Accept ClientInfo
-    | ClientMessage (ClientIndex, [B.ByteString])
-    | ClientAccountInfo (ClientIndex, AccountInfo)
+    | ClientMessage (Int, [String])
+    | ClientAccountInfo (Int, AccountInfo)
     | TimerAction Int
-    | Remove ClientIndex
+
+type Clients = IntMap.IntMap ClientInfo
+type Rooms = IntMap.IntMap RoomInfo
 
-instance Show CoreMessage where
-    show (Accept _) = "Accept"
-    show (ClientMessage _) = "ClientMessage"
-    show (ClientAccountInfo _) = "ClientAccountInfo"
-    show (TimerAction _) = "TimerAction"
-    show (Remove _) = "Remove"
-    
-type MRnC = MRoomsAndClients RoomInfo ClientInfo
-type IRnC = IRoomsAndClients RoomInfo ClientInfo
+--type ClientsTransform = [ClientInfo] -> [ClientInfo]
+--type RoomsTransform = [RoomInfo] -> [RoomInfo]
+--type HandlesSelector = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [ClientInfo]
+--type Answer = ServerInfo -> (HandlesSelector, [String])
 
+type ClientsSelector = Clients -> Rooms -> [Int]
--- a/gameServer/HWProtoCore.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/HWProtoCore.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,10 +1,8 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoCore where
 
 import qualified Data.IntMap as IntMap
 import Data.Foldable
 import Data.Maybe
-import Control.Monad.Reader
 --------------------------------------
 import CoreTypes
 import Actions
@@ -12,37 +10,35 @@
 import HWProtoNEState
 import HWProtoLobbyState
 import HWProtoInRoomState
-import HandlerUtils
-import RoomsAndClients
 
 handleCmd, handleCmd_loggedin :: CmdHandler
 
-
-handleCmd ["PING"] = answerClient ["PONG"]
+handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
 
-
-handleCmd ("QUIT" : xs) = return [ByeClient msg]
+handleCmd clID clients rooms ("QUIT" : xs) =
+    [ByeClient msg]
     where
         msg = if not $ null xs then head xs else ""
 
-{-
-handleCmd ["PONG"] =
+
+handleCmd clID clients _ ["PONG"] =
     if pingsQueue client == 0 then
         [ProtocolError "Protocol violation"]
     else
         [ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
     where
         client = clients IntMap.! clID
--}
+
 
-handleCmd cmd = do
-    (ci, irnc) <- ask
-    if logonPassed (irnc `client` ci) then
-        handleCmd_loggedin cmd
-        else
-        handleCmd_NotEntered cmd
+handleCmd clID clients rooms cmd =
+    if not $ logonPassed client then
+        handleCmd_NotEntered clID clients rooms cmd
+    else
+        handleCmd_loggedin clID clients rooms cmd
+    where
+        client = clients IntMap.! clID
 
-{-
+
 handleCmd_loggedin clID clients rooms ["INFO", asknick] =
     if noSuchClient then
         []
@@ -66,12 +62,11 @@
             then if teamsInGame client > 0 then "(playing)" else "(spectating)"
             else ""
 
--}
 
-
-handleCmd_loggedin cmd = do
-    (ci, rnc) <- ask
-    if clientRoom rnc ci == lobbyId then
-        handleCmd_lobby cmd
-        else
-        handleCmd_inRoom cmd
+handleCmd_loggedin clID clients rooms cmd =
+    if roomID client == 0 then
+        handleCmd_lobby clID clients rooms cmd
+    else
+        handleCmd_inRoom clID clients rooms cmd
+    where
+        client = clients IntMap.! clID
--- a/gameServer/HWProtoInRoomState.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/HWProtoInRoomState.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,240 +1,182 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoInRoomState where
 
 import qualified Data.Foldable as Foldable
+import qualified Data.IntMap as IntMap
 import qualified Data.Map as Map
 import Data.Sequence(Seq, (|>), (><), fromList, empty)
 import Data.List
 import Data.Maybe
-import qualified Data.ByteString.Char8 as B
-import Control.Monad
-import Control.Monad.Reader
 --------------------------------------
 import CoreTypes
 import Actions
 import Utils
-import HandlerUtils
-import RoomsAndClients
+
 
 handleCmd_inRoom :: CmdHandler
 
-handleCmd_inRoom ["CHAT", msg] = do
-    n <- clientNick
-    s <- roomOthersChans
-    return [AnswerClients s ["CHAT", n, msg]]
+handleCmd_inRoom clID clients _ ["CHAT", msg] =
+    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
+    where
+        clientNick = nick $ clients IntMap.! clID
 
-handleCmd_inRoom ["PART"] = return [MoveToLobby "part"]
-handleCmd_inRoom ["PART", msg] = return [MoveToLobby $ "part: " `B.append` msg]
+handleCmd_inRoom clID clients rooms ["PART"] =
+    [RoomRemoveThisClient "part"]
+    where
+        client = clients IntMap.! clID
 
 
-handleCmd_inRoom ("CFG" : paramName : paramStrs)
-    | null paramStrs = return [ProtocolError "Empty config entry"]
-    | otherwise = do
-        chans <- roomOthersChans
-        cl <- thisClient
-        if isMaster cl then
-           return [
-                ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
-                AnswerClients chans ("CFG" : paramName : paramStrs)]
-            else
-            return [ProtocolError "Not room master"]
+handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs)
+    | null paramStrs = [ProtocolError "Empty config entry"]
+    | isMaster client =
+        [ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
+        AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
+    | otherwise = [ProtocolError "Not room master"]
+    where
+        client = clients IntMap.! clID
 
-handleCmd_inRoom ("ADD_TEAM" : name : color : grave : fort : voicepack : flag : difStr : hhsInfo)
-    | length hhsInfo /= 16 = return [ProtocolError "Corrupted hedgehogs info"]
-    | otherwise = do
-        (ci, rnc) <- ask
-        r <- thisRoom
-        clNick <- clientNick
-        clChan <- thisClientChans
-        othersChans <- roomOthersChans
-        return $
-            if not . null . drop 5 $ teams r then
-                [Warning "too many teams"]
-            else if canAddNumber r <= 0 then
-                [Warning "too many hedgehogs"]
-            else if isJust $ findTeam r then
-                [Warning "There's already a team with same name in the list"]
-            else if gameinprogress r then
-                [Warning "round in progress"]
-            else if isRestrictedTeams r then
-                [Warning "restricted"]
-            else
-                [ModifyRoom (\r -> r{teams = teams r ++ [newTeam ci clNick r]}),
-                ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
-                AnswerClients clChan ["TEAM_ACCEPTED", name],
-                AnswerClients othersChans $ teamToNet $ newTeam ci clNick r,
-                AnswerClients othersChans ["TEAM_COLOR", name, color]
-                ]
-        where
-        canAddNumber r = 48 - (sum . map hhnum $ teams r)
-        findTeam = find (\t -> name == teamname t) . teams
-        newTeam ci clNick r = (TeamInfo ci clNick name color grave fort voicepack flag difficulty (newTeamHHNum r) (hhsList hhsInfo))
-        difficulty = case B.readInt difStr of
-                           Just (i, t) | B.null t -> fromIntegral i
-                           otherwise -> 0
+handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : flag : difStr : hhsInfo)
+    | length hhsInfo == 15 && clientProto client < 30 = handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : " " : flag : difStr : hhsInfo)
+    | length hhsInfo /= 16 = [ProtocolError "Corrupted hedgehogs info"]
+    | length (teams room) == 8 = [Warning "too many teams"]
+    | canAddNumber <= 0 = [Warning "too many hedgehogs"]
+    | isJust findTeam = [Warning "There's already a team with same name in the list"]
+    | gameinprogress room = [Warning "round in progress"]
+    | isRestrictedTeams room = [Warning "restricted"]
+    | otherwise =
+        [ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
+        ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
+        AnswerThisClient ["TEAM_ACCEPTED", name],
+        AnswerOthersInRoom $ teamToNet (clientProto client) newTeam,
+        AnswerOthersInRoom ["TEAM_COLOR", name, color]
+        ]
+    where
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        canAddNumber = 48 - (sum . map hhnum $ teams room)
+        findTeam = find (\t -> name == teamname t) $ teams room
+        newTeam = (TeamInfo clID (nick client) name color grave fort voicepack flag difficulty newTeamHHNum (hhsList hhsInfo))
+        difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
         hhsList [] = []
-        hhsList [_] = error "Hedgehogs list with odd elements number"
         hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
-        newTeamHHNum r = min 4 (canAddNumber r)
-
-handleCmd_inRoom ["REMOVE_TEAM", name] = do
-        (ci, rnc) <- ask
-        r <- thisRoom
-        clNick <- clientNick
-
-        let maybeTeam = findTeam r
-        let team = fromJust maybeTeam
+        newTeamHHNum = min 4 canAddNumber
 
-        return $
-            if isNothing $ findTeam r then
-                [Warning "REMOVE_TEAM: no such team"]
-            else if clNick /= teamowner team then
-                [ProtocolError "Not team owner!"]
-            else
-                [RemoveTeam name,
-                ModifyClient
-                    (\c -> c{
-                        teamsInGame = teamsInGame c - 1,
-                        clientClan = if teamsInGame c == 1 then undefined else anotherTeamClan ci r
-                        })
-                ]
+handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName]
+    | noSuchTeam = [Warning "REMOVE_TEAM: no such team"]
+    | nick client /= teamowner team = [ProtocolError "Not team owner!"]
+    | otherwise =
+            [RemoveTeam teamName,
+            ModifyClient (\c -> c{teamsInGame = teamsInGame c - 1, clientClan = if teamsInGame client == 1 then undefined else anotherTeamClan})
+            ]
     where
-        anotherTeamClan ci = teamcolor . fromJust . find (\t -> teamownerId t == ci) . teams
-        findTeam = find (\t -> name == teamname t) . teams
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        noSuchTeam = isNothing findTeam
+        team = fromJust findTeam
+        findTeam = find (\t -> teamName == teamname t) $ teams room
+        anotherTeamClan = teamcolor $ fromJust $ find (\t -> teamownerId t == clID) $ teams room
 
 
-handleCmd_inRoom ["HH_NUM", teamName, numberStr] = do
-    cl <- thisClient
-    others <- roomOthersChans
-    r <- thisRoom
-
-    let maybeTeam = findTeam r
-    let team = fromJust maybeTeam
-
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else if hhNumber < 1 || hhNumber > 8 || isNothing maybeTeam || hhNumber > (canAddNumber r) + (hhnum team) then
-            []
-        else
-            [ModifyRoom $ modifyTeam team{hhnum = hhNumber},
-            AnswerClients others ["HH_NUM", teamName, B.pack $ show hhNumber]]
+handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr]
+    | not $ isMaster client = [ProtocolError "Not room master"]
+    | hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) = []
+    | otherwise =
+        [ModifyRoom $ modifyTeam team{hhnum = hhNumber},
+        AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
     where
-        hhNumber = case B.readInt numberStr of
-                           Just (i, t) | B.null t -> fromIntegral i
-                           otherwise -> 0
-        findTeam = find (\t -> teamName == teamname t) . teams
-        canAddNumber = (-) 48 . sum . map hhnum . teams
-
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
+        noSuchTeam = isNothing findTeam
+        team = fromJust findTeam
+        findTeam = find (\t -> teamName == teamname t) $ teams room
+        canAddNumber = 48 - (sum . map hhnum $ teams room)
 
 
-handleCmd_inRoom ["TEAM_COLOR", teamName, newColor] = do
-    cl <- thisClient
-    others <- roomOthersChans
-    r <- thisRoom
-
-    let maybeTeam = findTeam r
-    let team = fromJust maybeTeam
-
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else if isNothing maybeTeam then
-            []
-        else
-            [ModifyRoom $ modifyTeam team{teamcolor = newColor},
-            AnswerClients others ["TEAM_COLOR", teamName, newColor],
+handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor]
+    | not $ isMaster client = [ProtocolError "Not room master"]
+    | noSuchTeam = []
+    | otherwise = [ModifyRoom $ modifyTeam team{teamcolor = newColor},
+            AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor],
             ModifyClient2 (teamownerId team) (\c -> c{clientClan = newColor})]
     where
-        findTeam = find (\t -> teamName == teamname t) . teams
+        noSuchTeam = isNothing findTeam
+        team = fromJust findTeam
+        findTeam = find (\t -> teamName == teamname t) $ teams room
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
 
 
-handleCmd_inRoom ["TOGGLE_READY"] = do
-    cl <- thisClient
-    chans <- roomClientsChans
-    return [
-        ModifyClient (\c -> c{isReady = not $ isReady cl}),
-        ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady cl then -1 else 1)}),
-        AnswerClients chans [if isReady cl then "NOT_READY" else "READY", nick cl]
-        ]
+handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
+    [ModifyClient (\c -> c{isReady = not $ isReady client}),
+    ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
+    AnswerThisRoom [if isReady client then "NOT_READY" else "READY", nick client]]
+    where
+        client = clients IntMap.! clID
 
-handleCmd_inRoom ["START_GAME"] = do
-    cl <- thisClient
-    r <- thisRoom
-    chans <- roomClientsChans
 
-    if isMaster cl && (playersIn r == readyPlayers r) && (not $ gameinprogress r) then
-        if enoughClans r then
-            return [
-                ModifyRoom
+handleCmd_inRoom clID clients rooms ["START_GAME"] =
+    if isMaster client && (playersIn room == readyPlayers room) && (not . gameinprogress) room then
+        if enoughClans then
+            [ModifyRoom
                     (\r -> r{
                         gameinprogress = True,
                         roundMsgs = empty,
                         leftTeams = [],
                         teamsAtStart = teams r}
                     ),
-                AnswerClients chans ["RUN_GAME"]
-                ]
-            else
-            return [Warning "Less than two clans!"]
+            AnswerThisRoom ["RUN_GAME"]]
         else
-        return []
+            [Warning "Less than two clans!"]
+    else
+        []
     where
-        enoughClans = not . null . drop 1 . group . map teamcolor . teams
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room
 
 
-handleCmd_inRoom ["EM", msg] = do
-    cl <- thisClient
-    r <- thisRoom
-    chans <- roomOthersChans
-    
-    if (teamsInGame cl > 0) && isLegal then
-        return $ (AnswerClients chans ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
-        else
-        return []
+handleCmd_inRoom clID clients rooms ["EM", msg] =
+    if (teamsInGame client > 0) && isLegal then
+        (AnswerOthersInRoom ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
+    else
+        []
     where
+        client = clients IntMap.! clID
         (isLegal, isKeepAlive) = checkNetCmd msg
 
-
-handleCmd_inRoom ["ROUNDFINISHED"] = do
-    cl <- thisClient
-    r <- thisRoom
-    chans <- roomClientsChans
-
-    if isMaster cl && (gameinprogress r) then
-        return $ (ModifyRoom
+handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
+    if isMaster client then
+        [ModifyRoom
                 (\r -> r{
                     gameinprogress = False,
                     readyPlayers = 0,
                     roundMsgs = empty,
                     leftTeams = [],
                     teamsAtStart = []}
-                ))
-            : UnreadyRoomClients
-            : answerRemovedTeams chans r
-        else
-        return []
+                ),
+        UnreadyRoomClients
+        ] ++ answerRemovedTeams
+    else
+        []
     where
-        answerRemovedTeams chans = map (\t -> AnswerClients chans ["REMOVE_TEAM", t]) . leftTeams
-
-handleCmd_inRoom ["TOGGLE_RESTRICT_JOINS"] = do
-    cl <- thisClient
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else
-            [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room
 
 
-handleCmd_inRoom ["TOGGLE_RESTRICT_TEAMS"] = do
-    cl <- thisClient
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else
-            [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
+handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"]
+    | isMaster client = [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
+    | otherwise = [ProtocolError "Not room master"]
+    where
+        client = clients IntMap.! clID
+
 
-{-
+handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"]
+    | isMaster client = [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
+    | otherwise = [ProtocolError "Not room master"]
+    where
+        client = clients IntMap.! clID
+
 handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
     [KickRoomClient kickID | isMaster client && not noSuchClient && (kickID /= clID) && (roomID client == roomID kickClient)]
     where
@@ -250,5 +192,5 @@
     where
         client = clients IntMap.! clID
         engineMsg = toEngineMsg $ 'b' : ((nick client) ++ "(team): " ++ msg ++ "\x20\x20")
--}
-handleCmd_inRoom _ = return [ProtocolError "Incorrect command (state: in room)"]
+
+handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]
--- a/gameServer/HWProtoLobbyState.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/HWProtoLobbyState.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,102 +1,73 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoLobbyState where
 
 import qualified Data.Map as Map
+import qualified Data.IntMap as IntMap
 import qualified Data.IntSet as IntSet
 import qualified Data.Foldable as Foldable
 import Data.Maybe
 import Data.List
 import Data.Word
-import Control.Monad.Reader
-import qualified Data.ByteString.Char8 as B
 --------------------------------------
 import CoreTypes
 import Actions
 import Utils
-import HandlerUtils
-import RoomsAndClients
 
-{-answerAllTeams protocol teams = concatMap toAnswer teams
+answerAllTeams protocol teams = concatMap toAnswer teams
     where
         toAnswer team =
             [AnswerThisClient $ teamToNet protocol team,
             AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
             AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
--}
+
 handleCmd_lobby :: CmdHandler
 
-
-handleCmd_lobby ["LIST"] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
-    rooms <- allRoomInfos
-    let roomsInfoList = concatMap (roomInfo irnc) . filter (\r -> (roomProto r == clientProto cl) && not (isRestrictedJoins r))
-    return [AnswerClients [sendChan cl] ("ROOMS" : roomsInfoList rooms)]
+handleCmd_lobby clID clients rooms ["LIST"] =
+    [AnswerThisClient ("ROOMS" : roomsInfoList)]
     where
-        roomInfo irnc room = [
-                showB $ gameinprogress room,
+        roomsInfoList = concatMap roomInfo sameProtoRooms
+        sameProtoRooms = filter (\r -> (roomProto r == protocol) && not (isRestrictedJoins r)) roomsList
+        roomsList = IntMap.elems rooms
+        protocol = clientProto client
+        client = clients IntMap.! clID
+        roomInfo room
+            | clientProto client < 28 = [
                 name room,
-                showB $ playersIn room,
-                showB $ length $ teams room,
-                nick $ irnc `client` masterID room,
+                show (playersIn room) ++ "(" ++ show (length $ teams room) ++ ")",
+                show $ gameinprogress room
+                ]
+            | otherwise = [
+                show $ gameinprogress room,
+                name room,
+                show $ playersIn room,
+                show $ length $ teams room,
+                nick $ clients IntMap.! (masterID room),
                 head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
                 head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
                 head (Map.findWithDefault ["Default"] "AMMO" (params room))
                 ]
 
-
-handleCmd_lobby ["CHAT", msg] = do
-    n <- clientNick
-    s <- roomOthersChans
-    return [AnswerClients s ["CHAT", n, msg]]
-
-handleCmd_lobby ["CREATE_ROOM", newRoom, roomPassword]
-    | illegalName newRoom = return [Warning "Illegal room name"]
-    | otherwise = do
-        rs <- allRoomInfos
-        cl <- thisClient
-        return $ if isJust $ find (\room -> newRoom == name room) rs then 
-            [Warning "Room exists"]
-            else
-            [
-                AddRoom newRoom roomPassword,
-                AnswerClients [sendChan cl] ["NOT_READY", nick cl]
-            ]
-
-
-handleCmd_lobby ["CREATE_ROOM", newRoom] =
-    handleCmd_lobby ["CREATE_ROOM", newRoom, ""]
+handleCmd_lobby clID clients _ ["CHAT", msg] =
+    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
+    where
+        clientNick = nick $ clients IntMap.! clID
 
 
-handleCmd_lobby ["JOIN_ROOM", roomName, roomPassword] = do
-    (ci, irnc) <- ask
-    let ris = allRooms irnc
-    cl <- thisClient
-    let maybeRI = find (\ri -> roomName == name (irnc `room` ri)) ris
-    let jRI = fromJust maybeRI
-    let jRoom = irnc `room` jRI
-    let jRoomClients = map (client irnc) $! roomClients irnc jRI -- no lazyness here!
-    return $
-        if isNothing maybeRI then 
-            [Warning "No such rooms"]
-            else if isRestrictedJoins jRoom then
-            [Warning "Joining restricted"]
-            else if roomPassword /= password jRoom then
-            [Warning "Wrong password"]
-            else
-            [
-                MoveToRoom jRI,
-                AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl]
-            ]
-            ++ [ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients | playersIn jRoom /= 0]
-            ++ (map (readynessMessage cl) jRoomClients)
-
+handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword]
+    | haveSameRoom = [Warning "Room exists"]
+    | illegalName newRoom = [Warning "Illegal room name"]
+    | otherwise =
+        [RoomRemoveThisClient "", -- leave lobby
+        AddRoom newRoom roomPassword,
+        AnswerThisClient ["NOT_READY", clientNick]
+        ]
     where
-        readynessMessage cl c = AnswerClients [sendChan cl] [if isReady c then "READY" else "NOT_READY", nick c]
+        clientNick = nick $ clients IntMap.! clID
+        haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms
 
 
+handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
+    handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]
 
-{-
 
 handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
     | noSuchRoom = [Warning "No such room"]
@@ -112,6 +83,12 @@
         ++ answerTeams
         ++ watchRound
     where
+        noSuchRoom = isNothing mbRoom
+        mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
+        jRoom = fromJust mbRoom
+        rID = roomUID jRoom
+        client = clients IntMap.! clID
+        roomClientsIDs = IntSet.elems $ playersIDs jRoom
         answerNicks =
             [AnswerThisClient $ "JOINED" :
             map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
@@ -123,9 +100,9 @@
             roomClientsIDs
 
         toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
-
-        answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
-        (leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)
+        
+        answerFullConfig = map toAnswer ((Data.List.reverse . Data.List.sort $ leftConfigPart) ++ rightConfigPart)
+        (leftConfigPart, rightConfigPart) = partition (\(p, _) -> p == "MAP" || p == "MAPGEN" || p == "SCHEME") (Map.toList $ params jRoom)
 
         watchRound = if not $ gameinprogress jRoom then
                     []
@@ -137,12 +114,12 @@
                 answerAllTeams (clientProto client) (teamsAtStart jRoom)
             else
                 answerAllTeams (clientProto client) (teams jRoom)
--}
+
 
-handleCmd_lobby ["JOIN_ROOM", roomName] =
-    handleCmd_lobby ["JOIN_ROOM", roomName, ""]
+handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
+    handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]
+    
 
-{-
 handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
     if noSuchClient || roomID followClient == 0 then
         []
@@ -203,7 +180,6 @@
         [ClearAccountsCache | isAdministrator client]
     where
         client = clients IntMap.! clID
--}
 
 
-handleCmd_lobby _ = return [ProtocolError "Incorrect command (state: in lobby)"]
+handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]
--- a/gameServer/HWProtoNEState.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/HWProtoNEState.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,66 +1,54 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoNEState where
 
 import qualified Data.IntMap as IntMap
 import Data.Maybe
 import Data.List
 import Data.Word
-import Control.Monad.Reader
-import qualified Data.ByteString.Char8 as B
 --------------------------------------
 import CoreTypes
 import Actions
 import Utils
-import RoomsAndClients
 
 handleCmd_NotEntered :: CmdHandler
 
-handleCmd_NotEntered ["NICK", newNick] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
-    if not . B.null $ nick cl then return [ProtocolError "Nickname already chosen"]
-        else
-        if haveSameNick irnc (nick cl) then return [AnswerClients [sendChan cl] ["WARNING", "Nickname already in use"], ByeClient ""]
-            else
-            if illegalName newNick then return [ByeClient "Illegal nickname"]
-                else
-                return $
-                    ModifyClient (\c -> c{nick = newNick}) :
-                    AnswerClients [sendChan cl] ["NICK", newNick] :
-                    [CheckRegistered | clientProto cl /= 0]
+handleCmd_NotEntered clID clients _ ["NICK", newNick]
+    | not . null $ nick client = [ProtocolError "Nickname already chosen"]
+    | haveSameNick = [AnswerThisClient ["WARNING", "Nickname already in use"], ByeClient ""]
+    | illegalName newNick = [ByeClient "Illegal nickname"]
+    | otherwise =
+        ModifyClient (\c -> c{nick = newNick}) :
+        AnswerThisClient ["NICK", newNick] :
+        [CheckRegistered | clientProto client /= 0]
     where
-    haveSameNick irnc clNick = isJust $ find (\cl -> newNick == clNick) $ map (client irnc) $ allClients irnc
-
-handleCmd_NotEntered ["PROTO", protoNum] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
-    if clientProto cl > 0 then return [ProtocolError "Protocol already known"]
-        else
-        if parsedProto == 0 then return [ProtocolError "Bad number"]
-            else
-            return $
-                ModifyClient (\c -> c{clientProto = parsedProto}) :
-                AnswerClients [sendChan cl] ["PROTO", B.pack $ show parsedProto] :
-                [CheckRegistered | not . B.null $ nick cl]
-    where
-        parsedProto = case B.readInt protoNum of
-                           Just (i, t) | B.null t -> fromIntegral i
-                           otherwise -> 0
+        client = clients IntMap.! clID
+        haveSameNick = isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients
 
 
-handleCmd_NotEntered ["PASSWORD", passwd] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
+handleCmd_NotEntered clID clients _ ["PROTO", protoNum]
+    | clientProto client > 0 = [ProtocolError "Protocol already known"]
+    | parsedProto == 0 = [ProtocolError "Bad number"]
+    | otherwise =
+        ModifyClient (\c -> c{clientProto = parsedProto}) :
+        AnswerThisClient ["PROTO", show parsedProto] :
+        [CheckRegistered | (not . null) (nick client)]
+    where
+        client = clients IntMap.! clID
+        parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
 
-    if passwd == webPassword cl then
-        return $ JoinLobby : [AnswerClients [sendChan cl] ["ADMIN_ACCESS"] | isAdministrator cl]
-        else
-        return [ByeClient "Authentication failed"]
 
-{-
+handleCmd_NotEntered clID clients _ ["PASSWORD", passwd] =
+    if passwd == webPassword client then
+        [ModifyClient (\cl -> cl{logonPassed = True}),
+        MoveToLobby] ++ adminNotice
+    else
+        [ByeClient "Authentication failed"]
+    where
+        client = clients IntMap.! clID
+        adminNotice = [AnswerThisClient ["ADMIN_ACCESS"] | isAdministrator client]
+
 
 handleCmd_NotEntered clID clients _ ["DUMP"] =
     if isAdministrator (clients IntMap.! clID) then [Dump] else []
--}
+
 
-handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]
+handleCmd_NotEntered clID _ _ _ = [ProtocolError "Incorrect command (state: not entered)"]
--- a/gameServer/HandlerUtils.hs	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,45 +0,0 @@
-module HandlerUtils where
-
-import Control.Monad.Reader
-import qualified Data.ByteString.Char8 as B
-
-import RoomsAndClients
-import CoreTypes
-import Actions
-
-thisClient :: Reader (ClientIndex, IRnC) ClientInfo
-thisClient = do
-    (ci, rnc) <- ask
-    return $ rnc `client` ci
-
-thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
-thisRoom = do
-    (ci, rnc) <- ask
-    let ri = clientRoom rnc ci
-    return $ rnc `room` ri
-
-clientNick :: Reader (ClientIndex, IRnC) B.ByteString
-clientNick = liftM nick thisClient
-
-roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
-roomOthersChans = do
-    (ci, rnc) <- ask
-    let ri = clientRoom rnc ci
-    return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)
-
-roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
-roomClientsChans = do
-    (ci, rnc) <- ask
-    let ri = clientRoom rnc ci
-    return $ map (sendChan . client rnc) (roomClients rnc ri)
-
-thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
-thisClientChans = do
-    (ci, rnc) <- ask
-    return $ [sendChan (rnc `client` ci)]
-
-answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
-answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg
-
-allRoomInfos :: Reader (a, IRnC) [RoomInfo]
-allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask
--- a/gameServer/NetRoutines.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/NetRoutines.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,41 +1,46 @@
-{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE ScopedTypeVariables #-}
 module NetRoutines where
 
+import Network
 import Network.Socket
 import System.IO
+import Control.Concurrent
 import Control.Concurrent.Chan
+import Control.Concurrent.STM
 import qualified Control.Exception as Exception
 import Data.Time
-import Control.Monad
 -----------------------------
 import CoreTypes
+import ClientIO
 import Utils
-import RoomsAndClients
 
-acceptLoop :: Socket -> Chan CoreMessage -> IO ()
-acceptLoop servSock chan = forever $ do
+acceptLoop :: Socket -> Chan CoreMessage -> Int -> IO ()
+acceptLoop servSock coreChan clientCounter = do
     Exception.handle
         (\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
         do
-        (sock, sockAddr) <- Network.Socket.accept servSock
+        (socket, sockAddr) <- Network.Socket.accept servSock
 
+        cHandle <- socketToHandle socket ReadWriteMode
+        hSetBuffering cHandle LineBuffering
         clientHost <- sockAddr2String sockAddr
 
         currentTime <- getCurrentTime
-
-        sendChan' <- newChan
+        
+        sendChan <- newChan
 
         let newClient =
                 (ClientInfo
-                    sendChan'
-                    sock
+                    nextID
+                    sendChan
+                    cHandle
                     clientHost
                     currentTime
                     ""
                     ""
                     False
                     0
-                    lobbyId
+                    0
                     0
                     False
                     False
@@ -44,5 +49,12 @@
                     undefined
                     )
 
-        writeChan chan $ Accept newClient
+        writeChan coreChan $ Accept newClient
+
+        forkIO $ clientRecvLoop cHandle coreChan nextID
+        forkIO $ clientSendLoop cHandle coreChan sendChan nextID
         return ()
+
+    acceptLoop servSock coreChan nextID
+    where
+        nextID = clientCounter + 1
--- a/gameServer/OfficialServer/DBInteraction.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/OfficialServer/DBInteraction.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,4 +1,4 @@
-{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE CPP, ScopedTypeVariables #-}
 module OfficialServer.DBInteraction
 (
     startDBConnection
@@ -20,7 +20,7 @@
 
 localAddressList = ["127.0.0.1", "0:0:0:0:0:0:0:1", "0:0:0:0:0:ffff:7f00:1"]
 
-fakeDbConnection serverInfo = forever $ do
+fakeDbConnection serverInfo = do
     q <- readChan $ dbQueries serverInfo
     case q of
         CheckAccount clUid _ clHost -> do
@@ -29,6 +29,8 @@
         ClearCache -> return ()
         SendStats {} -> return ()
 
+    fakeDbConnection serverInfo
+
 
 #if defined(OFFICIAL_SERVER)
 pipeDbConnectionLoop queries coreChan hIn hOut accountsCache =
--- a/gameServer/OfficialServer/extdbinterface.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/OfficialServer/extdbinterface.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,4 +1,4 @@
-{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE ScopedTypeVariables #-}
 
 module Main where
 
@@ -26,7 +26,7 @@
     case q of
         CheckAccount clUid clNick _ -> do
                 statement <- prepare dbConn dbQueryAccount
-                execute statement [SqlByteString $ clNick]
+                execute statement [SqlString $ clNick]
                 passAndRole <- fetchRow statement
                 finish statement
                 let response = 
@@ -47,7 +47,7 @@
 
 
 dbConnectionLoop mySQLConnectionInfo =
-    Control.Exception.handle (\(e :: IOException) -> hPutStrLn stderr $ show e) $ handleSqlError $
+    Control.Exception.handle (\(_ :: IOException) -> return ()) $ handleSqlError $
         bracket
             (connectMySQL mySQLConnectionInfo)
             (disconnect)
--- a/gameServer/Opts.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/Opts.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -3,12 +3,10 @@
     getOpts,
 ) where
 
-import System.Environment
+import System.Environment ( getArgs )
 import System.Console.GetOpt
 import Network
 import Data.Maybe ( fromMaybe )
-import qualified Data.ByteString.Char8 as B
-
 import CoreTypes
 import Utils
 
@@ -32,9 +30,9 @@
     where
         readDedicated = fromMaybe True (maybeRead str :: Maybe Bool)
 
-readDbLogin str opts = opts{dbLogin = B.pack str}
-readDbPassword str opts = opts{dbPassword = B.pack str}
-readDbHost str opts = opts{dbHost = B.pack str}
+readDbLogin str opts = opts{dbLogin = str}
+readDbPassword str opts = opts{dbPassword = str}
+readDbHost str opts = opts{dbHost = str}
 
 getOpts :: ServerInfo -> IO ServerInfo
 getOpts opts = do
--- a/gameServer/RoomsAndClients.hs	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,196 +0,0 @@
-module RoomsAndClients(
-    RoomIndex(),
-    ClientIndex(),
-    MRoomsAndClients(),
-    IRoomsAndClients(),
-    newRoomsAndClients,
-    addRoom,
-    addClient,
-    removeRoom,
-    removeClient,
-    modifyRoom,
-    modifyClient,
-    lobbyId,
-    moveClientToLobby,
-    moveClientToRoom,
-    clientRoomM,
-    clientExists,
-    client,
-    room,
-    client'sM,
-    room'sM,
-    allClientsM,
-    clientsM,
-    roomClientsM,
-    roomClientsIndicesM,
-    withRoomsAndClients,
-    allRooms,
-    allClients,
-    clientRoom,
-    showRooms,
-    roomClients
-    ) where
-
-
-import Store
-import Control.Monad
-
-
-data Room r = Room {
-    roomClients' :: [ClientIndex],
-    room' :: r
-    }
-
-
-data Client c = Client {
-    clientRoom' :: RoomIndex,
-    client' :: c
-    }
-
-
-newtype RoomIndex = RoomIndex ElemIndex
-    deriving (Eq)
-newtype ClientIndex = ClientIndex ElemIndex
-    deriving (Eq, Show, Read, Ord)
-
-instance Show RoomIndex where
-    show (RoomIndex i) = 'r' : show i
-
-unRoomIndex :: RoomIndex -> ElemIndex
-unRoomIndex (RoomIndex r) = r
-
-unClientIndex :: ClientIndex -> ElemIndex
-unClientIndex (ClientIndex c) = c
-
-
-newtype MRoomsAndClients r c = MRoomsAndClients (MStore (Room r), MStore (Client c))
-newtype IRoomsAndClients r c = IRoomsAndClients (IStore (Room r), IStore (Client c))
-
-
-lobbyId :: RoomIndex
-lobbyId = RoomIndex firstIndex
-
-
-newRoomsAndClients :: r -> IO (MRoomsAndClients r c)
-newRoomsAndClients r = do
-    rooms <- newStore
-    clients <- newStore
-    let rnc = MRoomsAndClients (rooms, clients)
-    ri <- addRoom rnc r
-    when (ri /= lobbyId) $ error "Empty struct inserts not at firstIndex index"
-    return rnc
-
-
-roomAddClient :: ClientIndex -> Room r -> Room r
-roomAddClient cl room = let cls = cl : roomClients' room; nr = room{roomClients' = cls} in cls `seq` nr `seq` nr
-
-roomRemoveClient :: ClientIndex -> Room r -> Room r
-roomRemoveClient cl room = let cls = filter (/= cl) $ roomClients' room; nr = room{roomClients' = cls} in cls `seq` nr `seq` nr
-
-
-addRoom :: MRoomsAndClients r c -> r -> IO RoomIndex
-addRoom (MRoomsAndClients (rooms, _)) room = do
-    i <- addElem rooms (Room  [] room)
-    return $ RoomIndex i
-
-
-addClient :: MRoomsAndClients r c -> c -> IO ClientIndex
-addClient (MRoomsAndClients (rooms, clients)) client = do
-    i <- addElem clients (Client lobbyId client)
-    modifyElem rooms (roomAddClient (ClientIndex i)) (unRoomIndex lobbyId)
-    return $ ClientIndex i
-
-removeRoom :: MRoomsAndClients r c -> RoomIndex -> IO ()
-removeRoom rnc@(MRoomsAndClients (rooms, _)) room@(RoomIndex ri) 
-    | room == lobbyId = error "Cannot delete lobby"
-    | otherwise = do
-        clIds <- liftM roomClients' $ readElem rooms ri
-        forM_ clIds (moveClientToLobby rnc)
-        removeElem rooms ri
-
-
-removeClient :: MRoomsAndClients r c -> ClientIndex -> IO ()
-removeClient (MRoomsAndClients (rooms, clients)) cl@(ClientIndex ci) = do
-    RoomIndex ri <- liftM clientRoom' $ readElem clients ci
-    modifyElem rooms (roomRemoveClient cl) ri
-    removeElem clients ci
-
-
-modifyRoom :: MRoomsAndClients r c -> (r -> r) -> RoomIndex -> IO ()
-modifyRoom (MRoomsAndClients (rooms, _)) f (RoomIndex ri) = modifyElem rooms (\r -> r{room' = f $ room' r}) ri
-
-modifyClient :: MRoomsAndClients r c -> (c -> c) -> ClientIndex -> IO ()
-modifyClient (MRoomsAndClients (_, clients)) f (ClientIndex ci) = modifyElem clients (\c -> c{client' = f $ client' c}) ci
-
-moveClientInRooms :: MRoomsAndClients r c -> RoomIndex -> RoomIndex -> ClientIndex -> IO ()
-moveClientInRooms (MRoomsAndClients (rooms, clients)) (RoomIndex riFrom) rt@(RoomIndex riTo) cl@(ClientIndex ci) = do
-    modifyElem rooms (roomRemoveClient cl) riFrom
-    modifyElem rooms (roomAddClient cl) riTo
-    modifyElem clients (\c -> c{clientRoom' = rt}) ci
-
-
-moveClientToLobby :: MRoomsAndClients r c -> ClientIndex -> IO ()
-moveClientToLobby rnc ci = do
-    room <- clientRoomM rnc ci
-    moveClientInRooms rnc room lobbyId ci
-
-
-moveClientToRoom :: MRoomsAndClients r c -> RoomIndex -> ClientIndex -> IO ()
-moveClientToRoom rnc ri ci = moveClientInRooms rnc lobbyId ri ci
-
-
-clientExists :: MRoomsAndClients r c -> ClientIndex -> IO Bool
-clientExists (MRoomsAndClients (_, clients)) (ClientIndex ci) = elemExists clients ci
-
-clientRoomM :: MRoomsAndClients r c -> ClientIndex -> IO RoomIndex
-clientRoomM (MRoomsAndClients (_, clients)) (ClientIndex ci) = liftM clientRoom' (clients `readElem` ci)
-
-client'sM :: MRoomsAndClients r c -> (c -> a) -> ClientIndex -> IO a
-client'sM (MRoomsAndClients (_, clients)) f (ClientIndex ci) = liftM (f . client') (clients `readElem` ci)
-
-room'sM :: MRoomsAndClients r c -> (r -> a) -> RoomIndex -> IO a
-room'sM (MRoomsAndClients (rooms, _)) f (RoomIndex ri) = liftM (f . room') (rooms `readElem` ri)
-
-allClientsM :: MRoomsAndClients r c -> IO [ClientIndex]
-allClientsM (MRoomsAndClients (_, clients)) = liftM (map ClientIndex) $ indicesM clients
-
-clientsM :: MRoomsAndClients r c -> IO [c]
-clientsM (MRoomsAndClients (_, clients)) = indicesM clients >>= mapM (\ci -> liftM client' $ readElem clients ci)
-
-roomClientsIndicesM :: MRoomsAndClients r c -> RoomIndex -> IO [ClientIndex]
-roomClientsIndicesM (MRoomsAndClients (rooms, clients)) (RoomIndex ri) = liftM roomClients' (rooms `readElem` ri)
-
-roomClientsM :: MRoomsAndClients r c -> RoomIndex -> IO [c]
-roomClientsM (MRoomsAndClients (rooms, clients)) (RoomIndex ri) = liftM roomClients' (rooms `readElem` ri) >>= mapM (\(ClientIndex ci) -> liftM client' $ readElem clients ci)
-
-withRoomsAndClients :: MRoomsAndClients r c -> (IRoomsAndClients r c -> a) -> IO a
-withRoomsAndClients (MRoomsAndClients (rooms, clients)) f =
-    withIStore2 rooms clients (\r c -> f $ IRoomsAndClients (r, c))
-
-----------------------------------------
------------ IRoomsAndClients -----------
-
-showRooms :: (Show r, Show c) => IRoomsAndClients r c -> String
-showRooms rnc@(IRoomsAndClients (rooms, clients)) = concatMap showRoom (allRooms rnc)
-    where
-    showRoom r = unlines $ ((show r) ++ ": " ++ (show $ room' $ rooms ! (unRoomIndex r))) : (map showClient (roomClients' $ rooms ! (unRoomIndex r)))
-    showClient c = "    " ++ (show c) ++ ": " ++ (show $ client' $ clients ! (unClientIndex c))
-
-
-allRooms :: IRoomsAndClients r c -> [RoomIndex]
-allRooms (IRoomsAndClients (rooms, _)) = map RoomIndex $ indices rooms
-
-allClients :: IRoomsAndClients r c -> [ClientIndex]
-allClients (IRoomsAndClients (_, clients)) = map ClientIndex $ indices clients
-
-clientRoom :: IRoomsAndClients r c -> ClientIndex -> RoomIndex
-clientRoom (IRoomsAndClients (_, clients)) (ClientIndex ci) = clientRoom' (clients ! ci)
-
-client :: IRoomsAndClients r c -> ClientIndex -> c
-client (IRoomsAndClients (_, clients)) (ClientIndex ci) = client' (clients ! ci)
-
-room :: IRoomsAndClients r c -> RoomIndex -> r
-room (IRoomsAndClients (rooms, _)) (RoomIndex ri) = room' (rooms ! ri)
-
-roomClients :: IRoomsAndClients r c -> RoomIndex -> [ClientIndex]
-roomClients (IRoomsAndClients (rooms, _)) (RoomIndex ri) = roomClients' $ (rooms ! ri)
--- a/gameServer/ServerCore.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/ServerCore.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -2,75 +2,69 @@
 
 import Network
 import Control.Concurrent
+import Control.Concurrent.STM
 import Control.Concurrent.Chan
 import Control.Monad
 import qualified Data.IntMap as IntMap
 import System.Log.Logger
-import Control.Monad.Reader
-import Control.Monad.State.Strict
-import Data.Set as Set
-import qualified Data.ByteString.Char8 as B
 --------------------------------------
 import CoreTypes
 import NetRoutines
+import Utils
 import HWProtoCore
 import Actions
 import OfficialServer.DBInteraction
-import ServerState
-
-
-timerLoop :: Int -> Chan CoreMessage -> IO ()
-timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
 
 
-reactCmd :: [B.ByteString] -> StateT ServerState IO ()
-reactCmd cmd = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
-    forM_ actions processAction
+timerLoop :: Int -> Chan CoreMessage -> IO()
+timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
+
+firstAway (_, a, b, c) = (a, b, c)
+
+reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
+reactCmd serverInfo clID cmd clients rooms =
+    liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
 
-mainLoop :: StateT ServerState IO ()
-mainLoop = forever $ do
-    get >>= \s -> put $! s
-
-    si <- gets serverInfo
-    r <- liftIO $ readChan $ coreChan si
-
-    case r of
-        Accept ci -> processAction (AddClient ci)
-
-        ClientMessage (ci, cmd) -> do
-            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)
+mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
+mainLoop serverInfo clients rooms = do
+    r <- readChan $ coreChan serverInfo
+    
+    (newServerInfo, mClients, mRooms) <-
+        case r of
+            Accept ci ->
+                liftM firstAway $ processAction
+                    (clientUID ci, serverInfo, clients, rooms) (AddClient ci)
 
-            removed <- gets removedClients
-            when (not $ ci `Set.member` removed) $ do
-                as <- get
-                put $! as{clientIndex = Just ci}
-                reactCmd cmd
-
-        Remove ci -> do
-            liftIO $ debugM "Clients"  $ "DeleteClient: " ++ show ci
-            processAction (DeleteClient ci)
+            ClientMessage (clID, cmd) -> do
+                debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
+                if clID `IntMap.member` clients then
+                    reactCmd serverInfo clID cmd clients rooms
+                    else
+                    do
+                    debugM "Clients" "Message from dead client"
+                    return (serverInfo, clients, rooms)
 
-                --else
-                --do
-                --debugM "Clients" "Message from dead client"
-                --return (serverInfo, rnc)
+            ClientAccountInfo (clID, info) ->
+                if clID `IntMap.member` clients then
+                    liftM firstAway $ processAction
+                        (clID, serverInfo, clients, rooms)
+                        (ProcessAccountInfo info)
+                    else
+                    do
+                    debugM "Clients" "Got info for dead client"
+                    return (serverInfo, clients, rooms)
 
-        ClientAccountInfo (ci, info) -> do
-            rnc <- gets roomsClients
-            exists <- liftIO $ clientExists rnc ci
-            when (exists) $ do
-                as <- get
-                put $! as{clientIndex = Just ci}
-                processAction (ProcessAccountInfo info)
-                return ()
+            TimerAction tick ->
+                liftM firstAway $
+                    foldM processAction (0, serverInfo, clients, rooms) $
+                        PingAll : [StatsAction | even tick]
+
 
-        TimerAction tick ->
-                mapM_ processAction $
-                    PingAll : [StatsAction | even tick]
+    {-          let hadRooms = (not $ null rooms) && (null mrooms)
+                    in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
+                        mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
 
+    mainLoop newServerInfo mClients mRooms
 
 startServer :: ServerInfo -> Socket -> IO ()
 startServer serverInfo serverSocket = do
@@ -80,15 +74,14 @@
         acceptLoop
             serverSocket
             (coreChan serverInfo)
+            0
 
     return ()
-
-    --forkIO $ timerLoop 0 $ coreChan serverInfo
+    
+    forkIO $ timerLoop 0 $ coreChan serverInfo
 
     startDBConnection serverInfo
 
-    rnc <- newRoomsAndClients newRoom
+    forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)
 
-    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)
-
-    forever $ threadDelay (60 * 60 * 10^6)
+    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"
\ No newline at end of file
--- a/gameServer/ServerState.hs	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,43 +0,0 @@
-module ServerState
-    (
-    module RoomsAndClients,
-    clientRoomA,
-    ServerState(..),
-    client's,
-    allClientsS,
-    roomClientsS
-    ) where
-
-import Control.Monad.State.Strict
-import Data.Set as Set
-----------------------
-import RoomsAndClients
-import CoreTypes
-
-data ServerState = ServerState {
-        clientIndex :: !(Maybe ClientIndex),
-        serverInfo :: !ServerInfo,
-        removedClients :: !(Set.Set ClientIndex),
-        roomsClients :: !MRnC
-    }
-
-
-clientRoomA :: StateT ServerState IO RoomIndex
-clientRoomA = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ clientRoomM rnc ci
-
-client's :: (ClientInfo -> a) -> StateT ServerState IO a
-client's f = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ client'sM rnc f ci
-
-allClientsS :: StateT ServerState IO [ClientInfo]
-allClientsS = gets roomsClients >>= liftIO . clientsM
-
-roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
-roomClientsS ri = do
-    rnc <- gets roomsClients
-    liftIO $ roomClientsM rnc ri
--- a/gameServer/Store.hs	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,145 +0,0 @@
-module Store(
-    ElemIndex(),
-    MStore(),
-    IStore(),
-    newStore,
-    addElem,
-    removeElem,
-    readElem,
-    writeElem,
-    modifyElem,
-    elemExists,
-    firstIndex,
-    indicesM,
-    withIStore,
-    withIStore2,
-    (!),
-    indices
-    ) where
-
-import qualified Data.Array.IArray as IA
-import qualified Data.Array.IO as IOA
-import qualified Data.IntSet as IntSet
-import Data.IORef
-import Control.Monad
-
-
-newtype ElemIndex = ElemIndex Int
-    deriving (Eq, Show, Read, Ord)
-newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
-newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)
-
-
-firstIndex :: ElemIndex
-firstIndex = ElemIndex 0
-
--- MStore code
-initialSize :: Int
-initialSize = 10
-
-
-growFunc :: Int -> Int
-growFunc a = a * 3 `div` 2
-
-
-newStore :: IO (MStore e)
-newStore = do
-    newar <- IOA.newArray_ (0, initialSize - 1)
-    new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
-    return (MStore new)
-
-
-growStore :: MStore e -> IO ()
-growStore (MStore ref) = do
-    (busyElems, freeElems, arr) <- readIORef ref
-    (_, m') <- IOA.getBounds arr
-    let newM' = growFunc (m' + 1) - 1
-    newArr <- IOA.newArray_ (0, newM')
-    sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
-    writeIORef ref (busyElems, freeElems `IntSet.union` (IntSet.fromAscList [m'+1..newM']), newArr)
-
-
-growIfNeeded :: MStore e -> IO ()
-growIfNeeded m@(MStore ref) = do
-    (_, freeElems, _) <- readIORef ref
-    when (IntSet.null freeElems) $ growStore m
-
-
-addElem :: MStore e -> e -> IO ElemIndex
-addElem m@(MStore ref) element = do
-    growIfNeeded m
-    (busyElems, freeElems, arr) <- readIORef ref
-    let (n, freeElems') = IntSet.deleteFindMin freeElems
-    IOA.writeArray arr n element
-    writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
-    return $ ElemIndex n
-
-
-removeElem :: MStore e -> ElemIndex -> IO ()
-removeElem (MStore ref) (ElemIndex n) = do
-    (busyElems, freeElems, arr) <- readIORef ref
-    IOA.writeArray arr n (error $ "Store: no element " ++ show n)
-    writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
-
-
-readElem :: MStore e -> ElemIndex -> IO e
-readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n
-
-
-writeElem :: MStore e -> ElemIndex -> e -> IO ()
-writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el
-
-
-modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
-modifyElem (MStore ref) f (ElemIndex n) = do
-    (_, _, arr) <- readIORef ref
-    IOA.readArray arr n >>= IOA.writeArray arr n . f
-
-elemExists :: MStore e -> ElemIndex -> IO Bool
-elemExists (MStore ref) (ElemIndex n) = do
-    (_, free, _) <- readIORef ref
-    return $ n `IntSet.notMember` free
-
-indicesM :: MStore e -> IO [ElemIndex]
-indicesM (MStore ref) = do
-    (busy, _, _) <- readIORef ref
-    return $ map ElemIndex $ IntSet.toList busy
-
-
--- A way to see MStore elements in pure code via IStore
-m2i :: MStore e -> IO (IStore e)
-m2i (MStore ref) = do
-    (a, _, c') <- readIORef ref
-    c <- IOA.unsafeFreeze c'
-    return $ IStore (a, c)
-
-i2m :: (MStore e) -> IStore e -> IO ()
-i2m (MStore ref) (IStore (_, arr)) = do
-    (b, e, _) <- readIORef ref
-    a <- IOA.unsafeThaw arr
-    writeIORef ref (b, e, a)
-
-withIStore :: MStore e -> (IStore e -> a) -> IO a
-withIStore m f = do
-    i <- m2i m
-    let res = f i
-    res `seq` i2m m i
-    return res
-
-
-withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
-withIStore2 m1 m2 f = do
-    i1 <- m2i m1
-    i2 <- m2i m2
-    let res = f i1 i2
-    res `seq` i2m m1 i1
-    i2m m2 i2
-    return res
-
-
--- IStore code
-(!) :: IStore e -> ElemIndex -> e
-(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i
-
-indices :: IStore e -> [ElemIndex]
-indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy
--- a/gameServer/Utils.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/Utils.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -1,4 +1,3 @@
-{-# LANGUAGE OverloadedStrings #-}
 module Utils where
 
 import Control.Concurrent
@@ -17,34 +16,37 @@
 import Data.Maybe
 -------------------------------------------------
 import qualified Codec.Binary.Base64 as Base64
-import qualified Data.ByteString.Char8 as B
-import qualified Data.ByteString as BW
+import qualified Data.ByteString.UTF8 as BUTF8
+import qualified Data.ByteString as B
 import CoreTypes
 
 
-sockAddr2String :: SockAddr -> IO B.ByteString
-sockAddr2String (SockAddrInet _ hostAddr) = liftM B.pack $ inet_ntoa hostAddr
+sockAddr2String :: SockAddr -> IO String
+sockAddr2String (SockAddrInet _ hostAddr) = inet_ntoa hostAddr
 sockAddr2String (SockAddrInet6 _ _ (a, b, c, d) _) =
-    return $ B.pack $ (foldr1 (.)
+    return $ (foldr1 (.)
         $ List.intersperse (\a -> ':':a)
         $ concatMap (\n -> (\(a, b) -> [showHex a, showHex b]) $ divMod n 65536) [a, b, c, d]) []
 
-toEngineMsg :: B.ByteString -> B.ByteString
-toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : (BW.unpack msg))
+toEngineMsg :: String -> String
+toEngineMsg msg = Base64.encode (fromIntegral (B.length encodedMsg) : (B.unpack encodedMsg))
+    where
+    encodedMsg = BUTF8.fromString msg
 
-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
-fromEngineMsg msg = Base64.decode (B.unpack msg) >>= removeLength >>= return . BW.pack
+fromEngineMsg :: String -> Maybe String
+fromEngineMsg msg = liftM (map w2c) (Base64.decode msg >>= removeLength)
     where
         removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
         removeLength _ = Nothing
 
-checkNetCmd :: B.ByteString -> (Bool, Bool)
-checkNetCmd = check . liftM B.unpack . fromEngineMsg
+checkNetCmd :: String -> (Bool, Bool)
+checkNetCmd msg = check decoded
     where
+        decoded = fromEngineMsg msg
         check Nothing = (False, False)
         check (Just (m:ms)) = (m `Set.member` legalMessages, m == '+')
         check _ = (False, False)
-        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sFNpPwtghb12345" ++ slotMessages
+        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sFNpPwtghbc12345" ++ slotMessages
         slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
 
 maybeRead :: Read a => String -> Maybe a
@@ -52,17 +54,29 @@
     [(x, rest)] | all isSpace rest -> Just x
     _         -> Nothing
 
-teamToNet :: TeamInfo -> [B.ByteString]
-teamToNet team =
-        "ADD_TEAM"
-        : teamname team
-        : teamgrave team
-        : teamfort team
-        : teamvoicepack team
-        : teamflag team
-        : teamowner team
-        : (B.pack $ show $ difficulty team)
-        : hhsInfo
+teamToNet :: Word16 -> TeamInfo -> [String]
+teamToNet protocol team 
+    | protocol < 30 = [
+        "ADD_TEAM",
+        teamname team,
+        teamgrave team,
+        teamfort team,
+        teamvoicepack team,
+        teamowner team,
+        show $ difficulty team
+        ]
+        ++ hhsInfo
+    | otherwise = [
+        "ADD_TEAM",
+        teamname team,
+        teamgrave team,
+        teamfort team,
+        teamvoicepack team,
+        teamflag team,
+        teamowner team,
+        show $ difficulty team
+        ]
+        ++ hhsInfo
     where
         hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
 
@@ -76,10 +90,10 @@
         else
             t : replaceTeam team teams
 
-illegalName :: B.ByteString -> Bool
-illegalName = all isSpace . B.unpack
+illegalName :: String -> Bool
+illegalName = all isSpace
 
-protoNumber2ver :: Word16 -> B.ByteString
+protoNumber2ver :: Word16 -> String
 protoNumber2ver 17 = "0.9.7-dev"
 protoNumber2ver 19 = "0.9.7"
 protoNumber2ver 20 = "0.9.8-dev"
@@ -98,20 +112,12 @@
 protoNumber2ver 33 = "0.9.14"
 protoNumber2ver 34 = "0.9.15-dev"
 protoNumber2ver 35 = "0.9.14.1"
-protoNumber2ver _ = "Unknown"
+protoNumber2ver 37 = "0.9.15"
+protoNumber2ver 38 = "0.9.16-dev"
+protoNumber2ver w = show w
 
 askFromConsole :: String -> IO String
 askFromConsole msg = do
     putStr msg
     hFlush stdout
     getLine
-
-
-unfoldrE :: (b -> Either b (a, b)) -> b -> ([a], b)
-unfoldrE f b  =
-    case f b of
-        Right (a, new_b) -> let (a', b') = unfoldrE f new_b in (a : a', b')
-        Left new_b       -> ([], new_b)
-
-showB :: Show a => a -> B.ByteString
-showB = B.pack .show
--- a/gameServer/hedgewars-server.cabal	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-Name:                hedgewars-server
-Version:             0.1
-Synopsis:            hedgewars server
-Description:         hedgewars server
-Homepage:            http://www.hedgewars.org/
-License:             GPL-2
-Author:              unC0Rr
-Maintainer:          unC0Rr@hedgewars.org
-Category:            Game
-Build-type:          Simple
-Cabal-version:       >=1.2
-
-
-Executable hedgewars-server
-  main-is: hedgewars-server.hs
-
-  Build-depends:
-    base >= 4,
-    unix,
-    containers,
-    array,
-    bytestring,
-    network-bytestring,
-    network,
-    time,
-    stm,
-    mtl,
-    dataenc,
-    hslogger,
-    process
-  
-  ghc-options: -O2
\ No newline at end of file
--- a/gameServer/hedgewars-server.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/hedgewars-server.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -2,15 +2,23 @@
 
 module Main where
 
-import Network
+import Network.Socket
+import qualified Network
+import Network.BSD
 import Control.Concurrent.STM
 import Control.Concurrent.Chan
+#if defined(NEW_EXCEPTIONS)
+import qualified Control.OldException as Exception
+#else
 import qualified Control.Exception as Exception
+#endif
 import System.Log.Logger
 -----------------------------------
 import Opts
 import CoreTypes
+import OfficialServer.DBInteraction
 import ServerCore
+import Utils
 
 
 #if !defined(mingw32_HOST_OS)
@@ -18,12 +26,10 @@
 #endif
 
 
-setupLoggers :: IO ()
 setupLoggers =
     updateGlobalLogger "Clients"
         (setLevel INFO)
 
-main :: IO ()
 main = withSocketsDo $ do
 #if !defined(mingw32_HOST_OS)
     installHandler sigPIPE Ignore Nothing;
@@ -32,11 +38,11 @@
 
     setupLoggers
 
-    stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
+    stats <- atomically $ newTMVar (StatisticsInfo 0 0)
     dbQueriesChan <- newChan
-    coreChan' <- newChan
-    serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan
-
+    coreChan <- newChan
+    serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
+    
 #if defined(OFFICIAL_SERVER)
     dbHost' <- askFromConsole "DB host: "
     dbLogin' <- askFromConsole "login: "
@@ -46,7 +52,14 @@
     let serverInfo = serverInfo'
 #endif
 
+
+    proto <- getProtocolNumber "tcp"
     Exception.bracket
-        (Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
+        (socket AF_INET Stream proto)
         sClose
-        (startServer serverInfo)
+        (\sock -> do
+            setSocketOption sock ReuseAddr 1
+            bindSocket sock (SockAddrInet (listenPort serverInfo) iNADDR_ANY)
+            listen sock maxListenQueue
+            startServer serverInfo sock
+        )
--- a/gameServer/stresstest.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/stresstest.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -6,7 +6,7 @@
 import System.IO
 import Control.Concurrent
 import Network
-import Control.OldException
+import Control.Exception
 import Control.Monad
 import System.Random
 
@@ -14,24 +14,24 @@
 import System.Posix
 #endif
 
-session1 nick room = ["NICK", nick, "", "PROTO", "32", "", "PING", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
-session2 nick room = ["NICK", nick, "", "PROTO", "32", "", "LIST", "", "JOIN_ROOM", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
-session3 nick room = ["NICK", nick, "", "PROTO", "32", "", "LIST", "", "JOIN_ROON", room, "", "CHAT", "room 2", "", "QUIT", "quit", ""]
+session1 nick room = ["NICK", nick, "", "PROTO", "24", "", "CHAT", "lobby 1", "", "CREATE", room, "", "CHAT", "room 1", "", "QUIT", "bye-bye", ""]
+session2 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "bye-bye", ""]
+session3 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "QUIT", "bye-bye", ""]
 
 emulateSession sock s = do
-    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (30000::Int, 59000) >>= threadDelay) s
+    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (50000::Int, 90000) >>= threadDelay) s
     hFlush sock
     threadDelay 225000
 
-testing = Control.OldException.handle print $ do
+testing = Control.Exception.handle print $ do
     putStrLn "Start"
     sock <- connectTo "127.0.0.1" (PortNumber 46631)
 
     num1 <- randomRIO (70000::Int, 70100)
     num2 <- randomRIO (0::Int, 2)
     num3 <- randomRIO (0::Int, 5)
-    let nick1 = 'n' : show num1
-    let room1 = 'r' : show num2
+    let nick1 = show num1
+    let room1 = show num2
     case num2 of 
         0 -> emulateSession sock $ session1 nick1 room1
         1 -> emulateSession sock $ session2 nick1 room1
@@ -40,7 +40,7 @@
     putStrLn "Finish"
 
 forks = forever $ do
-    delay <- randomRIO (30000::Int, 59000)
+    delay <- randomRIO (10000::Int, 19000)
     threadDelay delay
     forkIO testing
 
--- a/gameServer/stresstest2.hs	Mon Dec 27 23:57:44 2010 +0100
+++ b/gameServer/stresstest2.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -6,7 +6,7 @@
 import System.IO
 import Control.Concurrent
 import Network
-import Control.OldException
+import Control.Exception
 import Control.Monad
 import System.Random
 
@@ -14,28 +14,22 @@
 import System.Posix
 #endif
 
-session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]
-
-
-
-testing = Control.OldException.handle print $ do
-    putStrLn "Start"
+testing = Control.Exception.handle print $ do
+    delay <- randomRIO (100::Int, 300)
+    threadDelay delay
     sock <- connectTo "127.0.0.1" (PortNumber 46631)
+    hClose sock
 
-    num1 <- randomRIO (70000::Int, 70100)
-    num2 <- randomRIO (0::Int, 2)
-    num3 <- randomRIO (0::Int, 5)
-    let nick1 = 'n' : show num1
-    let room1 = 'r' : show num2
-    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
-    mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
-    hClose sock
-    putStrLn "Finish"
-
-forks = testing
+forks i = do
+    delay <- randomRIO (50::Int, 190)
+    if i `mod` 10 == 0 then putStr (show i) else putStr "."
+    hFlush stdout
+    threadDelay delay
+    forkIO testing
+    forks (i + 1)
 
 main = withSocketsDo $ do
 #if !defined(mingw32_HOST_OS)
     installHandler sigPIPE Ignore Nothing;
 #endif
-    forks
+    forks 1
--- a/gameServer/stresstest3.hs	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-{-# LANGUAGE CPP #-}
-
-module Main where
-
-import IO
-import System.IO
-import Control.Concurrent
-import Network
-import Control.OldException
-import Control.Monad
-import System.Random
-import Control.Monad.State
-import Data.List
-
-#if !defined(mingw32_HOST_OS)
-import System.Posix
-#endif
-
-type SState = Handle
-io = liftIO
-
-readPacket :: StateT SState IO [String]
-readPacket = do
-    h <- get
-    p <- io $ hGetPacket h []
-    return p
-    where
-    hGetPacket h buf = do
-        l <- hGetLine h
-        if (not $ null l) then hGetPacket h (buf ++ [l]) else return buf
-
-waitPacket :: String -> StateT SState IO Bool
-waitPacket s = do
-    p <- readPacket
-    return $ head p == s
-
-sendPacket :: [String] -> StateT SState IO ()
-sendPacket s = do
-    h <- get
-    io $ do
-        mapM_ (hPutStrLn h) s
-        hPutStrLn h ""
-        hFlush h
-
-emulateSession :: StateT SState IO ()
-emulateSession = do
-    n <- io $ randomRIO (100000::Int, 100100)
-    waitPacket "CONNECTED"
-    sendPacket ["NICK", "test" ++ (show n)]
-    waitPacket "NICK"
-    sendPacket ["PROTO", "31"]
-    waitPacket "PROTO"
-    b <- waitPacket "LOBBY:JOINED"
-    --io $ print b
-    sendPacket ["QUIT", "BYE"]
-    return ()
-
-testing = Control.OldException.handle print $ do
-    putStr "+"
-    sock <- connectTo "127.0.0.1" (PortNumber 46631)
-    evalStateT emulateSession sock
-    --hClose sock
-    putStr "-"
-    hFlush stdout
-
-forks = forM_ [1..100] $ const $ do
-    delay <- randomRIO (10000::Int, 30000)
-    threadDelay delay
-    forkIO testing
-
-main = withSocketsDo $ do
-#if !defined(mingw32_HOST_OS)
-    installHandler sigPIPE Ignore Nothing;
-#endif
-    forks
--- a/hedgewars/CCHandlers.inc	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,849 +0,0 @@
-(*
-* Hedgewars, a free turn based strategy game
-* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
-*
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU General Public License as published by
-* the Free Software Foundation; version 2 of the License
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
-*)
-
-function CheckNoTeamOrHH: boolean;
-var bRes: boolean;
-begin
-bRes:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil);
-{$IFDEF DEBUGFILE}
-if bRes then
-if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil')
-                        else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil');
-{$ENDIF}
-CheckNoTeamOrHH:= bRes;
-end;
-////////////////////////////////////////////////////////////////////////////////
-procedure chQuit(var s: shortstring);
-const prevGState: TGameState = gsConfirm;
-begin
-s:= s; // avoid compiler hint
-if GameState <> gsConfirm then
-        begin
-        prevGState:= GameState;
-        GameState:= gsConfirm
-        end else
-        GameState:= prevGState
-end;
-
-procedure chConfirm(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if GameState = gsConfirm then
-    begin
-    SendIPC('Q');
-    GameState:= gsExit
-    end
-else
-    begin
-    GameState:= gsChat;
-    KeyPressChat(27);
-    KeyPressChat(47);
-    KeyPressChat(116);
-    KeyPressChat(101);
-    KeyPressChat(97);
-    KeyPressChat(109);
-    KeyPressChat(32)
-    end
-end;
-
-procedure chCheckProto(var s: shortstring);
-var i, c: LongInt;
-begin
-if isDeveloperMode then
-begin
-val(s, i, c);
-if (c <> 0) or (i = 0) then exit;
-TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
-TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
-end
-end;
-
-procedure chAddTeam(var s: shortstring);
-var Color: Longword;
-    ts, cs: shortstring;
-begin
-cs:= '';
-ts:= '';
-if isDeveloperMode then
-begin
-SplitBySpace(s, cs);
-SplitBySpace(cs, ts);
-val(cs, Color);
-TryDo(Color <> 0, 'Error: black team color', true);
-
-// color is always little endian so the mask must be constant also in big endian archs
-Color:= Color or $FF000000;
-    
-AddTeam(Color);
-CurrentTeam^.TeamName:= ts;
-CurrentTeam^.PlayerHash:= s;
-if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true;
-
-CurrentTeam^.voicepack:= AskForVoicepack('Default')
-end
-end;
-
-procedure chTeamLocal(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if not isDeveloperMode then exit;
-if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
-CurrentTeam^.ExtDriven:= true
-end;
-
-procedure chGrave(var s: shortstring);
-begin
-if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
-if s[1]='"' then Delete(s, 1, 1);
-if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
-CurrentTeam^.GraveName:= s
-end;
-
-procedure chFort(var s: shortstring);
-begin
-if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true);
-if s[1]='"' then Delete(s, 1, 1);
-if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
-CurrentTeam^.FortName:= s
-end;
-
-procedure chVoicepack(var s: shortstring);
-begin
-if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/voicepack"', true);
-if s[1]='"' then Delete(s, 1, 1);
-if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
-CurrentTeam^.voicepack:= AskForVoicepack(s)
-end;
-
-procedure chFlag(var s: shortstring);
-begin
-if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true);
-if s[1]='"' then Delete(s, 1, 1);
-if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
-CurrentTeam^.flag:= s
-end;
-
-procedure chScript(var s: shortstring);
-begin
-if s[1]='"' then Delete(s, 1, 1);
-if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
-ScriptLoad(s)
-end;
-
-procedure chAddHH(var id: shortstring);
-var s: shortstring;
-    Gear: PGear;
-begin
-s:= '';
-if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
-with CurrentTeam^ do
-    begin
-    SplitBySpace(id, s);
-    CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
-    val(id, CurrentHedgehog^.BotLevel);
-    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
-    SplitBySpace(s, id);
-    val(s, Gear^.Health);
-    TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
-    PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam;
-    if (GameFlags and gfSharedAmmo) <> 0 then CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
-    else if (GameFlags and gfPerHogAmmo) <> 0 then
-        begin
-        AddAmmoStore;
-        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
-        end
-    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
-    CurrentHedgehog^.Gear:= Gear;
-    CurrentHedgehog^.Name:= id;
-    CurrentHedgehog^.InitialHealth:= Gear^.Health;
-    CurrHedgehog:= HedgehogsNumber;
-    inc(HedgehogsNumber)
-    end
-end;
-
-procedure chSetHat(var s: shortstring);
-begin
-if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
-with CurrentTeam^ do
-    begin
-    if not CurrentHedgehog^.King then
-    if (s = '') or 
-        (((GameFlags and gfKing) <> 0) and (s = 'crown')) or
-        ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
-        CurrentHedgehog^.Hat:= 'NoHat'
-    else
-        CurrentHedgehog^.Hat:= s
-    end;
-end;
-
-procedure chSetHHCoords(var x: shortstring);
-var y: shortstring;
-    t: Longint;
-begin
-y:= '';
-if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;
-SplitBySpace(x, y);
-val(x, t);
-CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
-val(y, t);
-CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
-end;
-
-procedure chSetAmmoLoadout(var descr: shortstring);
-begin
-SetAmmoLoadout(descr)
-end;
-
-procedure chSetAmmoDelay(var descr: shortstring);
-begin
-SetAmmoDelay(descr)
-end;
-
-procedure chSetAmmoProbability(var descr: shortstring);
-begin
-SetAmmoProbability(descr)
-end;
-
-procedure chSetAmmoReinforcement(var descr: shortstring);
-begin
-SetAmmoReinforcement(descr)
-end;
-
-procedure chAddAmmoStore(var descr: shortstring);
-begin
-descr:= ''; // avoid compiler hint
-AddAmmoStore
-end;
-
-procedure chBind(var id: shortstring);
-var s: shortstring;
-    b: LongInt;
-begin
-s:= '';
-if CurrentTeam = nil then exit;
-SplitBySpace(id, s);
-if s[1]='"' then Delete(s, 1, 1);
-if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
-b:= KeyNameToCode(id);
-if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
-        else CurrentTeam^.Binds[b]:= s
-end;
-
-procedure chCurU_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementY:= -1;
-end;
-
-procedure chCurU_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementY:= 0;
-end;
-
-procedure chCurD_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementY:= 1;
-end;
-
-procedure chCurD_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementY:= 0;
-end;
-
-procedure chCurL_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementX:= -1;
-end;
-
-procedure chCurL_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementX:= 0;
-end;
-
-procedure chCurR_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementX:= 1;
-end;
-
-procedure chCurR_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-CursorMovementX:= 0;
-end;
-
-procedure chLeft_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('L');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmLeft
-end;
-
-procedure chLeft_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('l');
-with CurrentHedgehog^.Gear^ do
-    Message:= Message and not gmLeft
-end;
-
-procedure chRight_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('R');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmRight
-end;
-
-procedure chRight_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('r');
-with CurrentHedgehog^.Gear^ do
-    Message:= Message and not gmRight
-end;
-
-procedure chUp_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('U');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmUp
-end;
-
-procedure chUp_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('u');
-with CurrentHedgehog^.Gear^ do
-    Message:= Message and not gmUp
-end;
-
-procedure chDown_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('D');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmDown
-end;
-
-procedure chDown_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('d');
-with CurrentHedgehog^.Gear^ do
-    Message:= Message and not gmDown
-end;
-
-procedure chPrecise_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('Z');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmPrecise
-end;
-
-procedure chPrecise_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('z');
-with CurrentHedgehog^.Gear^ do
-    Message:= Message and not gmPrecise
-end;
-
-procedure chLJump(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('j');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmLJump
-end;
-
-procedure chHJump(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('J');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmHJump
-end;
-
-procedure chAttack_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    begin
-    {$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF}
-    if ((State and gstHHDriven) <> 0) then
-        begin
-        FollowGear:= CurrentHedgehog^.Gear;
-        if not CurrentTeam^.ExtDriven then SendIPC('A');
-        Message:= Message or gmAttack
-        end
-    end
-end;
-
-procedure chAttack_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then exit;
-with CurrentHedgehog^.Gear^ do
-    begin
-    if not CurrentTeam^.ExtDriven and
-        ((Message and gmAttack) <> 0) then SendIPC('a');
-    Message:= Message and not gmAttack
-    end
-end;
-
-procedure chSwitch(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-if not CurrentTeam^.ExtDriven then SendIPC('S');
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    Message:= Message or gmSwitch
-end;
-
-procedure chNextTurn(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    TryDo(AllInactive, '/nextturn called when not all gears are inactive', true);
-
-    if not CurrentTeam^.ExtDriven then SendIPC('N');
-{$IFDEF DEBUGFILE}
-    AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));
-{$ENDIF}
-    perfExt_NewTurnBeginning();
-end;
-
-procedure chSay(var s: shortstring);
-begin
-SendIPC('s' + s);
-
-if copy(s, 1, 4) = '/me ' then
-    s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4)
-else
-    s:= #1 + UserNick + ': ' + s;
-
-AddChatString(s)
-end;
-
-procedure chTeamSay(var s: shortstring);
-begin
-SendIPC('b' + s);
-
-s:= #4 + '[Team] ' + UserNick + ': ' + s;
-
-AddChatString(s)
-end;
-
-procedure chTimer(var s: shortstring);
-begin
-if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit;
-
-if not CurrentTeam^.ExtDriven then SendIPC(s);
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    begin
-    Message:= Message or gmTimer;
-    MsgParam:= byte(s[1]) - ord('0')
-    end
-end;
-
-procedure chSlot(var s: shortstring);
-var slot: LongWord;
-begin
-if (s[0] <> #1) or CheckNoTeamOrHH then exit;
-slot:= byte(s[1]) - 49;
-if slot > cMaxSlotIndex then exit;
-if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-with CurrentHedgehog^.Gear^ do
-    begin
-    Message:= Message or gmSlot;
-    MsgParam:= slot
-    end
-end;
-
-procedure chSetWeapon(var s: shortstring);
-begin
-    if (s[0] <> #1) or CheckNoTeamOrHH then exit;
-
-    if TAmmoType(s[1]) > High(TAmmoType) then exit;
-
-    if not CurrentTeam^.ExtDriven then SendIPC('w' + s);
-
-    with CurrentHedgehog^.Gear^ do
-    begin
-        Message:= Message or gmWeapon;
-        MsgParam:= byte(s[1]);
-    end;
-end;
-
-procedure chTaunt(var s: shortstring);
-begin
-if (s[0] <> #1) or CheckNoTeamOrHH then exit;
-
-if TWave(s[1]) > High(TWave) then exit;
-
-if not CurrentTeam^.ExtDriven then SendIPC('t' + s);
-
-with CurrentHedgehog^.Gear^ do
-    begin
-    Message:= Message or gmAnimate;
-    MsgParam:= byte(s[1])
-    end
-end;
-
-procedure chHogSay(var s: shortstring);
-var Gear: PVisualGear;
-    text: shortstring;
-begin
-text:= copy(s, 2, Length(s)-1);
-if CheckNoTeamOrHH
-or ((CurrentHedgehog^.Gear^.State and gstHHDriven) = 0) then
-    begin
-    chSay(text);
-    exit
-    end;
-
-if not CurrentTeam^.ExtDriven then SendIPC('h' + s);
-
-if byte(s[1]) < 4 then
-    begin
-    Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
-    if Gear <> nil then
-    begin
-    Gear^.Hedgehog:= CurrentHedgehog;
-    Gear^.Text:= text;
-    Gear^.FrameTicks:= byte(s[1])
-    end
-    end
-else
-    begin
-    SpeechType:= byte(s[1])-3;
-    SpeechText:= text
-    end;
-
-end;
-
-procedure doPut(putX, putY: LongInt; fromAI: boolean);
-begin
-if CheckNoTeamOrHH or isPaused then exit;
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-bShowFinger:= false;
-if not CurrentTeam^.ExtDriven and bShowAmmoMenu then
-    begin
-    bSelected:= true;
-    exit
-    end;
-
-with CurrentHedgehog^.Gear^,
-    CurrentHedgehog^ do
-    if (State and gstHHChooseTarget) <> 0 then
-        begin
-        isCursorVisible:= false;
-        if not CurrentTeam^.ExtDriven then
-            begin
-            if fromAI then
-                begin
-                TargetPoint.X:= putX;
-                TargetPoint.Y:= putY
-                end else
-                begin
-                TargetPoint.X:= CursorPoint.X - WorldDx;
-                TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy;
-                end;
-            SendIPCXY('p', TargetPoint.X, TargetPoint.Y);
-            end
-        else
-            begin
-            TargetPoint.X:= putX;
-            TargetPoint.Y:= putY
-            end;
-        {$IFDEF DEBUGFILE}AddFilelog('put: ' + inttostr(TargetPoint.X) + ', ' + inttostr(TargetPoint.Y));{$ENDIF}
-        State:= State and not gstHHChooseTarget;
-        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then
-            Message:= Message or gmAttack;
-        end
-    else
-        if CurrentTeam^.ExtDriven then
-            OutError('got /put while not being in choose target mode', false)
-end;
-
-procedure chPut(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    doPut(0, 0, false);
-end;
-
-procedure chCapture(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-flagMakeCapture:= true
-end;
-
-procedure chSkip(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if not CurrentTeam^.ExtDriven then SendIPC(',');
-uStats.Skipped;
-skipFlag:= true
-end;
-
-procedure chSetMap(var s: shortstring);
-begin
-if isDeveloperMode then
-begin
-Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
-InitStepsFlags:= InitStepsFlags or cifMap
-end
-end;
-
-procedure chSetTheme(var s: shortstring);
-begin
-if isDeveloperMode then
-begin
-Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
-InitStepsFlags:= InitStepsFlags or cifTheme
-end
-end;
-
-procedure chSetSeed(var s: shortstring);
-begin
-if isDeveloperMode then
-begin
-SetRandomSeed(s);
-cSeed:= s;
-InitStepsFlags:= InitStepsFlags or cifRandomize
-end
-end;
-
-procedure chAmmoMenu(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH then
-    bShowAmmoMenu:= true
-else
-    begin
-    with CurrentTeam^ do
-        with Hedgehogs[CurrHedgehog] do
-            begin
-            bSelected:= false;
-
-            if bShowAmmoMenu then bShowAmmoMenu:= false
-            else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or 
-                    ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or
-                    ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
-            end;
-    if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1
-    end
-end;
-
-procedure chFullScr(var s: shortstring);
-var flags: Longword = 0;
-    ico: PSDL_Surface;
-{$IFDEF DEBUGFILE}
-    buf: array[byte] of char;
-{$ENDIF}
-begin
-    s:= s; // avoid compiler hint
-    if Length(s) = 0 then cFullScreen:= not cFullScreen
-    else cFullScreen:= s = '1';
-
-{$IFDEF DEBUGFILE}
-    buf[0]:= char(0); // avoid compiler hint
-    AddFileLog('Prepare to change video parameters...');
-{$ENDIF}
-
-    flags:= SDL_OPENGL;// or SDL_RESIZABLE;
-
-    if cFullScreen then
-        flags:= flags or SDL_FULLSCREEN;
-
-{$IFDEF SDL_IMAGE_NEWER}
-    WriteToConsole('Init SDL_image... ');
-    SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
-    WriteLnToConsole(msgOK);
-{$ENDIF}
-    // load engine icon
-{$IFDEF DARWIN}
-    ico:= LoadImage(Pathz[ptGraphics] + '/hwengine_mac', ifIgnoreCaps);
-{$ELSE}
-    ico:= LoadImage(Pathz[ptGraphics] + '/hwengine', ifIgnoreCaps);
-{$ENDIF}
-    if ico <> nil then
-    begin
-        SDL_WM_SetIcon(ico, 0);
-        SDL_FreeSurface(ico)
-    end;
-    
-    // set window caption
-    SDL_WM_SetCaption('Hedgewars', nil);
-    
-    if SDLPrimSurface <> nil then
-    begin
-{$IFDEF DEBUGFILE}
-        AddFileLog('Freeing old primary surface...');
-{$ENDIF}
-        SDL_FreeSurface(SDLPrimSurface);
-        SDLPrimSurface:= nil;
-    end;
-    
-{$IFDEF SDL13}
-    if SDLwindow = nil then
-    begin
-        SDLwindow:= SDL_CreateWindow('Hedgewars', 0, 0, cScreenWidth, cScreenHeight,
-                        SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN    
-                        {$IFDEF IPHONEOS} or SDL_WINDOW_BORDERLESS{$ENDIF});     
-        SDL_CreateRenderer(SDLwindow, -1, 0);
-    end;
-    
-    SDL_SetRenderDrawColor(0, 0, 0, 255);    
-    SDL_RenderFill(nil);     
-    SDL_RenderPresent();
-{$ELSE}
-    SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
-    SDLTry(SDLPrimSurface <> nil, true);
-    PixelFormat:= SDLPrimSurface^.format;
-{$ENDIF}
-
-{$IFDEF DEBUGFILE}
-    AddFileLog('Setting up OpenGL...');
-    AddFileLog('SDL video driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))));
-{$ENDIF}
-    SetupOpenGL();
-end;
-
-procedure chVol_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-inc(cVolumeDelta, 3)
-end;
-
-procedure chVol_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-dec(cVolumeDelta, 3)
-end;
-
-procedure chFindhh(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if CheckNoTeamOrHH or isPaused then exit;
-bShowFinger:= true;
-FollowGear:= CurrentHedgehog^.Gear
-end;
-
-procedure chPause(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
-if gameType <> gmtNet then
-    isPaused:= not isPaused;
-SDL_ShowCursor(ord(isPaused))
-end;
-
-procedure chRotateMask(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask];
-end;
-
-procedure chSpeedup_p(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-isSpeed:= true
-end;
-
-procedure chSpeedup_m(var s: shortstring);
-begin
-s:= s; // avoid compiler hint
-isSpeed:= false
-end;
-
-procedure chZoomIn(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    if ZoomValue < cMinZoomLevel then
-        ZoomValue:= ZoomValue + cZoomDelta;
-end;
-
-procedure chZoomOut(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    if ZoomValue > cMaxZoomLevel then
-        ZoomValue:= ZoomValue - cZoomDelta;
-end;
-
-procedure chZoomReset(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    ZoomValue:= cDefaultZoomLevel;
-end;
-
-procedure chChat(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    GameState:= gsChat;
-    KeyPressChat(27)
-end;
-
-procedure chHistory(var s: shortstring);
-begin
-    s:= s; // avoid compiler hint
-    uChat.showAll:= not uChat.showAll
-end;
--- a/hedgewars/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -11,24 +11,24 @@
 #if the headers are not installed, the newer apis won't be activated
 find_file(sdlmixer_h SDL_mixer.h ${SDLMIXER_INCLUDE_DIR})
 if(sdlmixer_h)
-	file(STRINGS ${sdlmixer_h} sdlmixer_version_tmp REGEX "SDL_MIXER_PATCHLEVEL[\t' ']+[0-9]+")
-	string(REGEX MATCH ".([0-9]+)" sdlmixer_version "${sdlmixer_version_tmp}")
+    file(STRINGS ${sdlmixer_h} sdlmixer_version_tmp REGEX "SDL_MIXER_PATCHLEVEL[\t' ']+[0-9]+")
+    string(REGEX MATCH ".([0-9]+)" sdlmixer_version "${sdlmixer_version_tmp}")
 
-	if(sdlmixer_version GREATER 9)
-		message(STATUS "Enabling enhanced SDL_Mixer calls")
-		set(pascal_compiler_flags_cmn "-dSDL_MIXER_NEWER" ${pascal_compiler_flags_cmn})
-	endif()
+    if(sdlmixer_version GREATER 9)
+        message(STATUS "Enabling enhanced SDL_Mixer calls")
+        set(pascal_compiler_flags_cmn "-dSDL_MIXER_NEWER" ${pascal_compiler_flags_cmn})
+    endif()
 endif()
 
 find_file(sdlimage_h SDL_image.h ${SDLIMAGE_INCLUDE_DIR})
 if(sdlimage_h)
-	file(STRINGS ${sdlimage_h} sdlimage_version_tmp REGEX "SDL_IMAGE_PATCHLEVEL[\t' ']+[0-9]+")
-	string(REGEX MATCH ".([0-9]+)" sdlimage_version "${sdlimage_version_tmp}")
+    file(STRINGS ${sdlimage_h} sdlimage_version_tmp REGEX "SDL_IMAGE_PATCHLEVEL[\t' ']+[0-9]+")
+    string(REGEX MATCH ".([0-9]+)" sdlimage_version "${sdlimage_version_tmp}")
 
-	if(sdlimage_version GREATER 7)
-		message(STATUS "Enabling enhanced SDL_Image calls")
-		set(pascal_compiler_flags_cmn "-dSDL_IMAGE_NEWER" ${pascal_compiler_flags_cmn})
-	endif()
+    if(sdlimage_version GREATER 7)
+        message(STATUS "Enabling enhanced SDL_Image calls")
+        set(pascal_compiler_flags_cmn "-dSDL_IMAGE_NEWER" ${pascal_compiler_flags_cmn})
+    endif()
 endif()
 
 #SOURCE AND PROGRAMS SECTION
@@ -36,86 +36,95 @@
 set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwengine.pas)
 
 set(engine_sources
-	${hwengine_project}
-	SDLh.pas
-	uAI.pas
-	uAIActions.pas
-	uAIAmmoTests.pas
-	uAIMisc.pas
-	uAmmos.pas
-	uChat.pas
-	uCollisions.pas
-	uConsole.pas
-	uConsts.pas
-	uFloat.pas
-	uGame.pas
-	uGears.pas
-	uIO.pas
-	uKeys.pas
-	uLand.pas
-	uLandGraphics.pas
-	uLandObjects.pas
-	uLandTemplates.pas
-	uLandTexture.pas
-	uLocale.pas
-	uMisc.pas
-	uMobile.pas
-	uRandom.pas
-	uScript.pas
-	adler32.pas
-	uSound.pas
-	uStats.pas
-	uStore.pas
-	uTeams.pas
-	uVisualGears.pas
-	uWorld.pas
-	CCHandlers.inc
-	GSHandlers.inc
-	VGSHandlers.inc
-	GearDrawing.inc
-	HHHandlers.inc
-	SinTable.inc
-	ArgParsers.inc
-	options.inc
-	${CMAKE_CURRENT_BINARY_DIR}/config.inc
-	)
+    ${hwengine_project}
+    SDLh.pas
+    uAI.pas
+    uAIActions.pas
+    uAIAmmoTests.pas
+    uAIMisc.pas
+    uAmmos.pas
+    uCaptions.pas
+    uChat.pas
+    uCollisions.pas
+    uCommands.pas
+    uCommandHandlers.pas
+    uConsole.pas
+    uConsts.pas
+    uDebug.pas
+    uFloat.pas
+    uGame.pas
+    uGears.pas
+    uGearsRender.pas
+    uIO.pas
+    uKeys.pas
+    uLand.pas
+    uLandGraphics.pas
+    uLandObjects.pas
+    uLandPainted.pas
+    uLandTemplates.pas
+    uLandTexture.pas
+    uLocale.pas
+    uMisc.pas
+    uMobile.pas
+    uRandom.pas
+    uRender.pas
+    uRenderUtils.pas
+    uScript.pas
+    uSinTable.pas
+    uSound.pas
+    uStats.pas
+    uStore.pas
+    uTeams.pas
+    uTextures.pas
+    uTypes.pas
+    uUtils.pas
+    uVisualGears.pas
+    uWorld.pas
+    GSHandlers.inc
+    VGSHandlers.inc
+    HHHandlers.inc
+    ArgParsers.inc
+    options.inc
+    adler32.pas
+    ${CMAKE_CURRENT_BINARY_DIR}/config.inc
+    )
 
 if(BUILD_ENGINE_LIBRARY)
-	message(STATUS "Engine will be built as library (experimental)")
-	set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwLibrary.pas)
-	set(engine_sources ${hwengine_project} PascalExports.pas ${engine_sources})
-	set(pascal_compiler_flags_cmn "-dHWLIBRARY" "-k-no_order_inits" "-fPIC" ${pascal_compiler_flags_cmn})
+    message(STATUS "Engine will be built as library (experimental)")
+    set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwLibrary.pas)
+    set(engine_sources ${hwengine_project} PascalExports.pas ${engine_sources})
+    set(pascal_compiler_flags_cmn "-dHWLIBRARY" "-k-no_order_inits" "-fPIC" ${pascal_compiler_flags_cmn})
 endif(BUILD_ENGINE_LIBRARY)
 
 
 find_program(fpc_executable ${fpc_tryexe})
 
 if(fpc_executable)
-	 exec_program(${fpc_executable} ARGS "-iV" OUTPUT_VARIABLE fpc_output)
+    exec_program(${fpc_executable} ARGS "-iV" OUTPUT_VARIABLE fpc_output)
 endif(fpc_executable)
 
 set(noexecstack_flags "-k-z" "-knoexecstack")
 file(WRITE ${EXECUTABLE_OUTPUT_PATH}/checkstack.pas "begin end.")
 
 exec_program(${fpc_executable} ${EXECUTABLE_OUTPUT_PATH}
-	ARGS ${noexecstack_flags} checkstack.pas
-	OUTPUT_VARIABLE noout
-	RETURN_VALUE testnoexecstack
-	)
+    ARGS ${noexecstack_flags} checkstack.pas
+    OUTPUT_VARIABLE noout
+    RETURN_VALUE testnoexecstack
+    )
 
 if(${testnoexecstack})
-	set (noexecstack_flags "")
+    set (noexecstack_flags "")
 endif(${testnoexecstack})
 
 
 if(APPLE)
-	string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}")
-	string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}")
-	string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}")
+    string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}")
+    string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}")
+    string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}")
 
-	if(powerpc_build)
-		set(powerpc_build "powerpc")
-	endif()
+    if(powerpc_build)
+        set(powerpc_build "powerpc")
+    endif()
 endif(APPLE)
 
 
@@ -123,19 +132,19 @@
 string(REGEX MATCH "[0-9]+\\.[0-9]+\\.[0-9]+" fpc_version "${fpc_output}")
 
 if(fpc_version)
-	string(REGEX REPLACE "([0-9]+)\\.[0-9]+\\.[0-9]+" "\\1" fpc_vers_major "${fpc_version}")
-	string(REGEX REPLACE "[0-9]+\\.([0-9]+)\\.[0-9]+" "\\1" fpc_vers_minor "${fpc_version}")
-	string(REGEX REPLACE "[0-9]+\\.[0-9]+\\.([0-9]+)" "\\1" fpc_vers_patch "${fpc_version}")
-	message(STATUS "Freepascal version detected: ${fpc_vers_major}.${fpc_vers_minor}")
-	math(EXPR fpc_ver "${fpc_vers_major}*10000 + ${fpc_vers_minor}*100 + ${fpc_vers_patch}")
+    string(REGEX REPLACE "([0-9]+)\\.[0-9]+\\.[0-9]+" "\\1" fpc_vers_major "${fpc_version}")
+    string(REGEX REPLACE "[0-9]+\\.([0-9]+)\\.[0-9]+" "\\1" fpc_vers_minor "${fpc_version}")
+    string(REGEX REPLACE "[0-9]+\\.[0-9]+\\.([0-9]+)" "\\1" fpc_vers_patch "${fpc_version}")
+    message(STATUS "Freepascal version detected: ${fpc_vers_major}.${fpc_vers_minor}")
+    math(EXPR fpc_ver "${fpc_vers_major}*10000 + ${fpc_vers_minor}*100 + ${fpc_vers_patch}")
 
-	if(fpc_ver LESS "020200")
-		message(FATAL_ERROR "Minimum required version of FreePascal is 2.2.0")
-	elseif(APPLE AND x86_64_build AND fpc_ver LESS "020400")
-		message(FATAL_ERROR "Minimum required version of FreePascal is 2.4.0 for building 64 bit applications!")
-	endif()
+    if(fpc_ver LESS "020200")
+        message(FATAL_ERROR "Minimum required version of FreePascal is 2.2.0")
+    elseif(APPLE AND x86_64_build AND fpc_ver LESS "020400")
+        message(FATAL_ERROR "Minimum required version of FreePascal is 2.4.0 for building 64 bit applications!")
+    endif()
 else()
-	message(FATAL_ERROR "No Pascal compiler found!")
+    message(FATAL_ERROR "No Pascal compiler found!")
 endif()
 
 set(pascal_compiler ${fpc_executable})
@@ -144,40 +153,40 @@
 
 #DEPENDECIES AND EXECUTABLES SECTION
 IF(NOT APPLE OR BUILD_ENGINE_LIBRARY)
-	#here is the command for standard executables or for shared library
-	add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}"
-		COMMAND "${pascal_compiler}"
-		ARGS ${pascal_compiler_flags}
-		MAIN_DEPENDENCY ${hwengine_project}
-		DEPENDS ${engine_sources}
-		)
+    #here is the command for standard executables or for shared library
+    add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}"
+        COMMAND "${pascal_compiler}"
+        ARGS ${pascal_compiler_flags}
+        MAIN_DEPENDENCY ${hwengine_project}
+        DEPENDS ${engine_sources}
+        )
 ELSE()
-	#let's build sdlmain, which is absent from the framework
-	find_package(SDL REQUIRED)
+    #let's build sdlmain, which is absent from the framework
+    find_package(SDL REQUIRED)
 
-	set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
-	include_directories(${SDL_INCLUDE_DIR})
+    set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
+    include_directories(${SDL_INCLUDE_DIR})
 
-	add_library (SDLmain STATIC SDLMain.m)
+    add_library (SDLmain STATIC SDLMain.m)
 
 
-	#these are the dependencies for building a universal binary on Mac OS X
-	foreach (build_arch ${powerpc_build} ${i386_build} ${x86_64_build})
-		set(lipo_args_list "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}" ${lipo_args_list})
-		add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}"
-			COMMAND "${pascal_compiler}"
-			ARGS ${pascal_compiler_flags} -ohwengine.${build_arch} -P${build_arch}
-			MAIN_DEPENDENCY ${hwengine_project}
-			DEPENDS ${engine_sources} SDLmain lua
-			)
-		add_custom_target(hwengine.${build_arch} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}")
-	endforeach()
+    #these are the dependencies for building a universal binary on Mac OS X
+    foreach (build_arch ${powerpc_build} ${i386_build} ${x86_64_build})
+        set(lipo_args_list "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}" ${lipo_args_list})
+        add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}"
+            COMMAND "${pascal_compiler}"
+            ARGS ${pascal_compiler_flags} -ohwengine.${build_arch} -P${build_arch}
+            MAIN_DEPENDENCY ${hwengine_project}
+            DEPENDS ${engine_sources} SDLmain lua
+            )
+        add_custom_target(hwengine.${build_arch} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}")
+    endforeach()
 
-	add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine"
-		COMMAND "lipo"
-		ARGS ${lipo_args_list} -create -output ${EXECUTABLE_OUTPUT_PATH}/hwengine
-		DEPENDS ${lipo_args_list}
-		)
+    add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine"
+        COMMAND "lipo"
+        ARGS ${lipo_args_list} -create -output ${EXECUTABLE_OUTPUT_PATH}/hwengine
+        DEPENDS ${lipo_args_list}
+        )
 ENDIF()
 
 
--- a/hedgewars/GSHandlers.inc	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/GSHandlers.inc	Tue Jan 04 12:53:46 2011 +0100
@@ -28,32 +28,32 @@
 
     // Gear is still on the same Pixel it was before
     if steps < 1 then
-    begin
+        begin
         if onlyCheckIfChanged then
-        begin
+            begin
             Gear^.X := Gear^.X + dX;
             Gear^.Y := Gear^.Y + dY;
             EXIT;
-        end
+            end
         else
             steps := 1;
-    end;
+        end;
 
     if steps > 1 then
-    begin
+        begin
         sX:= dX / steps;
         sY:= dY / steps;
-    end
+        end
     else
-    begin
+        begin
         sX:= dX;
         sY:= dY;
-    end;
+        end;
 
     caller:= Gear^.doStep;
 
     for i:= 1 to steps do
-    begin
+        begin
         Gear^.X := Gear^.X + sX;
         Gear^.Y := Gear^.Y + sY;
         step(Gear);
@@ -61,7 +61,7 @@
         or ((Gear^.State and gstCollision) <> 0)
         or ((Gear^.State and gstMoving) = 0) then
             break;
-    end;
+        end;
 end;
 
 procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
@@ -71,27 +71,27 @@
 begin
     gi := GearsList;
     while gi <> nil do
-    begin
+        begin
         if (gi^.Kind = gtHedgehog) then
-        begin
+            begin
             d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
             if (d > 1) and not gi^.Invulnerable and (GetRandom(2) = 0) then
-            begin
+                begin
                 if (CurrentHedgehog^.Gear = gi) then
-                    PlaySound(sndOops, PHedgehog(gi^.Hedgehog)^.Team^.voicepack)
+                    PlaySound(sndOops, gi^.Hedgehog^.Team^.voicepack)
                 else
-                begin
+                    begin
                     if (gi^.State and gstMoving) = 0 then
                         gi^.State := gi^.State or gstLoser;
                     if d > r div 2 then
-                        PlaySound(sndNooo, PHedgehog(gi^.Hedgehog)^.Team^.voicepack)
+                        PlaySound(sndNooo, gi^.Hedgehog^.Team^.voicepack)
                     else
-                        PlaySound(sndUhOh, PHedgehog(gi^.Hedgehog)^.Team^.voicepack);
+                        PlaySound(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
+                    end;
                 end;
             end;
+        gi := gi^.NextGear
         end;
-        gi := gi^.NextGear
-    end;
 end;
 ////////////////////////////////////////////////////////////////////////////////
 procedure doStepDrowningGear(Gear: PGear);
@@ -107,37 +107,38 @@
     isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
     // probably needs tweaking. might need to be in a case statement based upon gear type
     if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then
-    begin
+        begin
         skipSpeed := _0_25;
         skipAngle := _1_9;
         skipDecay := _0_87;
         // this could perhaps be a tiny bit higher.
         if  (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and
            (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
-        begin
+            begin
             Gear^.dY.isNegative := true;
             Gear^.dY := Gear^.dY * skipDecay;
             Gear^.dX := Gear^.dX * skipDecay;
             CheckGearDrowning := false;
             PlaySound(sndSkip)
-        end
+            end
         else
-        begin
+            begin
             if not isSubmersible then
-            begin
+                begin
                 CheckGearDrowning := true;
                 Gear^.State := gstDrowning;
                 Gear^.RenderTimer := false;
-                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
+                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and 
+                   (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
                     if Gear^.Kind = gtHedgehog then 
                         begin
-                        if PHedgehog(Gear^.Hedgehog)^.Effects[heResurrectable] then
+                        if Gear^.Hedgehog^.Effects[heResurrectable] then
                             ResurrectHedgehog(Gear)
                         else
                             begin
                             Gear^.doStep := @doStepDrowningGear;
                             Gear^.State := Gear^.State and (not gstHHDriven);
-                            AddCaption(Format(GetEventString(eidDrowned), PHedgehog(Gear^.Hedgehog)^.Name), cWhiteColor, capgrpMessage);
+                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
                             end
                         end
                     else
@@ -152,30 +153,38 @@
         if ((cReducedQuality and rqPlainSplash) = 0) and 
            (((not isSubmersible) and (hwRound(Gear^.Y) < cWaterLine + 64 + Gear^.Radius)) or
              (isSubmersible and (hwRound(Gear^.Y) < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
-        begin
+            begin
             AddVisualGear(hwRound(Gear^.X), cWaterLine, vgtSplash);
 
             maxDrops := (Gear^.Radius div 2) + hwRound(Gear^.dX * Gear^.Radius * 2) + hwRound(Gear^.
                         dY * Gear^.Radius * 2);
             for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
-            begin
+                begin
                 particle := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), cWaterLine, vgtDroplet);
                 if particle <> nil then
-                begin
+                    begin
                     particle^.dX := particle^.dX - (Gear^.dX.QWordValue / 42949672960);
                     particle^.dY := particle^.dY - (Gear^.dY.QWordValue / 21474836480)
+                    end
                 end
-            end
-        end;
+            end;
         if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000
     end
     else
         CheckGearDrowning := false;
 end;
 
-procedure CheckCollision(Gear: PGear);
+procedure CheckCollision(Gear: PGear); inline;
 begin
-    if TestCollisionXwithGear(Gear, hwSign(Gear^.X)) or TestCollisionYwithGear(Gear, hwSign(Gear^.Y)
+    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) or TestCollisionYwithGear(Gear, hwSign(Gear^.dY)
+       )
+        then Gear^.State := Gear^.State or      gstCollision
+    else Gear^.State := Gear^.State and not gstCollision
+end;
+
+procedure CheckCollisionWithLand(Gear: PGear); inline;
+begin
+    if TestCollisionX(Gear, hwSign(Gear^.dX)) or TestCollisionY(Gear, hwSign(Gear^.dY)
        )
         then Gear^.State := Gear^.State or      gstCollision
     else Gear^.State := Gear^.State and not gstCollision
@@ -188,24 +197,23 @@
     particle: PVisualGear;
 begin
     if _0_4 < Gear^.dY then
-    begin
+        begin
         dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
         PlaySound(sndBump);
         if dmg < 1 then exit;
 
         for i:= min(12, (3 + dmg div 10)) downto 0 do
-        begin
-            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,
-                        vgtDust);
+            begin
+            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
             if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
-        end;
+            end;
 
         if (Gear^.Invulnerable) then exit;
 
         //if _0_6 < Gear^.dY then
-        //    PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
+        //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
         //else
-        //    PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+        //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
 
         ApplyDamage(Gear, dmg, dsFall);
     end
@@ -233,10 +241,10 @@
     AllInactive := false;
     Gear^.Y := Gear^.Y + cDrownSpeed;
     Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
-    if (cWaterOpacity > $FE) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
+    if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
         DeleteGear(Gear);
     // Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
-    if (cWaterOpacity < $FF) and ((GameTicks and $1F) = 0) then
+    if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
         if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
             AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius,
             vgtBubble)
@@ -267,60 +275,60 @@
     if (hwRound(Gear^.X) < LAND_WIDTH div -2) or (hwRound(Gear^.X) > LAND_WIDTH * 3 div 2) then Gear^.State := Gear^.State or gstCollision;
 
     if Gear^.dY.isNegative then
-    begin
+        begin
         isFalling := true;
         if TestCollisionYwithGear(Gear, -1) then
-        begin
+            begin
             collV := -1;
             Gear^.dX :=   Gear^.dX * Gear^.Friction;
             Gear^.dY := - Gear^.dY * Gear^.Elasticity;
             Gear^.State := Gear^.State or gstCollision
-        end
+            end
         else if (Gear^.AdvBounce=1) and TestCollisionYwithGear(Gear, 1) then collV := 1;
-    end
+        end
     else if TestCollisionYwithGear(Gear, 1) then
         begin
-            collV := 1;
-            isFalling := false;
-            Gear^.dX :=   Gear^.dX * Gear^.Friction;
-            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
-            Gear^.State := Gear^.State or gstCollision
+        collV := 1;
+        isFalling := false;
+        Gear^.dX :=   Gear^.dX * Gear^.Friction;
+        Gear^.dY := - Gear^.dY * Gear^.Elasticity;
+        Gear^.State := Gear^.State or gstCollision
         end
     else
-    begin
+        begin
         isFalling := true;
         if (Gear^.AdvBounce=1) and not Gear^.dY.isNegative and TestCollisionYwithGear(Gear, -1) then
             collV := -1;
-    end;
+        end;
 
 
     if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
-    begin
+        begin
         collH := hwSign(Gear^.dX);
         Gear^.dX := - Gear^.dX * Gear^.Elasticity;
         Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
         Gear^.State := Gear^.State or gstCollision
-    end
+        end
     else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then 
         collH := -hwSign(Gear^.dX); 
     //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
     if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1) or ((tdX.QWordValue +
        tdY.QWordValue) > _0_2.QWordValue)) then
-    begin
+        begin
         Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
         Gear^.dY := tdX*Gear^.Elasticity;
         //*Gear^.Friction;
         Gear^.dY.isNegative := not tdY.isNegative;
         isFalling := false;
         Gear^.AdvBounce := 10;
-    end;
+        end;
 
     if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce);
 
     if isFalling then 
         begin
         Gear^.dY := Gear^.dY + cGravity;
-        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _16 / max(12,sqr(Gear^.Radius))
+        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
         end;
 
     Gear^.X := Gear^.X + Gear^.dX;
@@ -519,16 +527,169 @@
     if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed;
     doStepFallingGear(Gear);
     if (Gear^.State and gstCollision) <> 0 then
-    begin
+        begin
         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
         DeleteGear(Gear);
         exit
-    end;
+        end;
     if (GameTicks and $3F) = 0 then
         AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
 end;
 
 ////////////////////////////////////////////////////////////////////////////////
+procedure doStepSnowball(Gear: PGear);
+var kick, i: LongInt;
+    particle: PVisualGear;
+begin
+    AllInactive := false;
+    if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed;
+    doStepFallingGear(Gear);
+    CalcRotationDirAngle(Gear);
+    if (Gear^.State and gstCollision) <> 0 then
+        begin
+        kick:= hwRound((hwAbs(Gear^.dX)+hwAbs(Gear^.dY)) * _20);
+        Gear^.dY.isNegative:= not Gear^.dY.isNegative;
+        Gear^.dX.isNegative:= not Gear^.dX.isNegative;
+        AmmoShove(Gear, 1, kick);
+        for i:= 15 + kick div 10 downto 0 do
+            begin
+            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
+            if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
+            end;
+        DeleteGear(Gear);
+        exit
+        end;
+    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
+        begin
+        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
+        if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
+        end
+end;
+
+procedure doStepSnowflake(Gear: PGear);
+var xx, yy, px, py, i: LongInt;
+    move, allpx: Boolean;
+    s: PSDL_Surface;
+    p: PLongwordArray;
+    oAlpha, nAlpha: byte;
+begin
+if GameTicks and $7 = 0 then
+    begin
+    with Gear^ do
+        begin
+        X:= X + cWindSpeed * 1600 + dX;
+        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
+        xx:= hwRound(X);
+        yy:= hwRound(Y);
+        if vobVelocity <> 0 then
+            begin
+            DirAngle := DirAngle + (Angle / 1250000000);
+            if DirAngle < 0 then DirAngle := DirAngle + 360
+            else if 360 < DirAngle then DirAngle := DirAngle - 360;
+            end;
+
+        inc(Health, 8);
+        if Health > vobFrameTicks then
+            begin
+            dec(Health, vobFrameTicks);
+            inc(Timer);
+            if Timer = vobFramesCount then Timer:= 0
+            end;
+
+        move:= false;
+    // move back to cloud layer
+        if yy > cWaterLine then move:= true
+        else if ((yy and LAND_HEIGHT_MASK) <> 0) or ((xx and LAND_WIDTH_MASK) <> 0) then move:=true
+        // Solid pixel encountered
+        else if (Land[yy, xx] <> 0) then
+            begin
+            // If there's room below keep falling
+            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
+                begin
+                X:= X - cWindSpeed * 1600 - dX;
+                end
+            // If there's room below, on the sides, fill the gaps
+            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
+                begin
+                X:= X - _0_8 * hwSign(cWindSpeed);
+                Y:= Y - dY - cGravity * vobFallSpeed * 8;
+                end
+            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
+                begin
+                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
+                Y:= Y - dY - cGravity * vobFallSpeed * 8;
+                end
+            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
+                begin
+                X:= X + _0_8 * hwSign(cWindSpeed);
+                Y:= Y - dY - cGravity * vobFallSpeed * 8;
+                end
+            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
+                begin
+                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
+                Y:= Y - dY - cGravity * vobFallSpeed * 8;
+                end
+            // if there's an hog/object below do nothing
+            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
+                then move:=true
+            else
+                begin
+                // we've collided with land. draw some stuff and get back into the clouds
+                move:= true;
+                if (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtRope) then
+                    begin
+    ////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
+                    dec(yy,3);
+                    dec(xx,1);
+                    s:= SpritesData[sprSnow].Surface;
+                    p:= s^.pixels;
+                    allpx:= true;
+                    for py:= 0 to Pred(s^.h) do
+                        begin
+                        for px:= 0 to Pred(s^.w) do
+                            if ((((yy + py) and LAND_HEIGHT_MASK) = 0) and (((xx + px) and LAND_WIDTH_MASK) = 0)) and ((Land[yy + py, xx + px] and $FF) = 0) then
+                                begin
+                                Land[yy + py, xx + px]:= Land[yy + py, xx + px] or lfObject;
+                                if (cReducedQuality and rqBlurryLand) = 0 then
+                                    begin
+                                    LandPixels[yy + py, xx + px]:= addBgColor(LandPixels[yy + py, xx + px], p^[px]);
+                                    end
+                                else
+                                    begin
+                                    LandPixels[(yy + py) div 2, (xx + px) div 2]:= addBgColor(LandPixels[(yy + py) div 2, (xx + px) div 2], p^[px]);
+                                    end;
+                                end
+                            else allpx:= false;
+                        p:= @(p^[s^.pitch shr 2])
+                        end;
+                    
+                    
+                    Land[py, px+1]:= lfBasic;
+                    
+                    if allpx then UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w))
+                    else
+                        begin
+                        UpdateLandTexture(
+                            max(0, min(LAND_WIDTH, xx)),
+                            min(LAND_WIDTH - xx, Pred(s^.w)),
+                            max(0, min(LAND_WIDTH, yy)),
+                            min(LAND_HEIGHT - yy, Pred(s^.h))
+                        );
+                        end;
+    ////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
+                    end
+                end;
+            end;
+        if move then
+            begin
+            X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512);
+            Y:= int2hwFloat(750+(GetRandom(50)-25))
+            end
+        end
+    end
+end;
+
+////////////////////////////////////////////////////////////////////////////////
 procedure doStepGrave(Gear: PGear);
 begin
     AllInactive := false;
@@ -626,8 +787,8 @@
     dec(Gear^.Timer);
     if Gear^.Timer = 0 then
     begin
-        PHedgehog(Gear^.Hedgehog)^.Gear^.Message:= PHedgehog(Gear^.Hedgehog)^.Gear^.Message and not gmAttack;
-        PHedgehog(Gear^.Hedgehog)^.Gear^.State:= PHedgehog(Gear^.Hedgehog)^.Gear^.State and not gstAttacking;
+        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and not gmAttack;
+        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and not gstAttacking;
         AttackBar:= 0;
         
         Gear^.SoundChannel := LoopSound(sndBee);
@@ -736,7 +897,7 @@
         dec(Gear^.Health, Gear^.Damage);
         Gear^.Damage := 0
     end;
-    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and (cWaterOpacity < $FF) then
+    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) then
     begin
         for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
         begin
@@ -797,6 +958,9 @@
 procedure doStepDEagleShot(Gear: PGear);
 begin
     PlaySound(sndGun);
+    // add an initial step to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths
+    Gear^.X := Gear^.X + Gear^.dX;  
+    Gear^.Y := Gear^.Y + Gear^.dY;
     Gear^.doStep := @doStepBulletWork
 end;
 
@@ -806,7 +970,7 @@
     shell: PVisualGear;
 begin
     cArtillery := true;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.State := HHGear^.State or gstNotKickable;
     HedgehogChAngle(HHGear);
     if not cLaserSighting then
@@ -830,6 +994,9 @@
         Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
         Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
         PlaySound(sndGun);
+        // add an initial step to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths
+        Gear^.X := Gear^.X + Gear^.dX;  
+        Gear^.Y := Gear^.Y + Gear^.dY;
         Gear^.doStep := @doStepBulletWork;
     end
     else
@@ -895,61 +1062,66 @@
 ////////////////////////////////////////////////////////////////////////////////
 procedure doStepPickHammerWork(Gear: PGear);
 var 
-    i, ei: LongInt;
+    i, ei, x, y: LongInt;
     HHGear: PGear;
 begin
     AllInactive := false;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     dec(Gear^.Timer);
     if (Gear^.Timer = 0)or((Gear^.Message and gmDestroy) <> 0)or((HHGear^.State and gstHHDriven) =
        0) then
-    begin
+        begin
         StopSound(Gear^.SoundChannel);
         DeleteGear(Gear);
         AfterAttack;
         doStepHedgehogMoving(HHGear);  // for gfInfAttack
         exit
-    end;
-
+        end;
+
+    x:= hwRound(Gear^.X);
+    y:= hwRound(Gear^.Y);
     if (Gear^.Timer mod 33) = 0 then
-    begin
+        begin
         HHGear^.State := HHGear^.State or gstNoDamage;
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y) + 7, 6, EXPLDontDraw);
+        doMakeExplosion(x, y + 7, 6, EXPLDontDraw);
         HHGear^.State := HHGear^.State and not gstNoDamage
-    end;
+        end;
 
     if (Gear^.Timer mod 47) = 0 then
-    begin
-        for i:= 0 to 1 do
-            AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
-        i := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
-        ei := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
+        begin
+        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
+        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then 
+            for i:= 0 to 1 do
+                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
+
+        i := x - Gear^.Radius - LongInt(GetRandom(2));
+        ei := x + Gear^.Radius + LongInt(GetRandom(2));
         while i <= ei do
-        begin
-            DrawExplosion(i, hwRound(Gear^.Y) + 3, 3);
+            begin
+            DrawExplosion(i, y + 3, 3);
             inc(i, 1)
-        end;
+            end;
 
         if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
            , lfIndestructible) then
-        begin
+            begin
             Gear^.X := Gear^.X + Gear^.dX;
             Gear^.Y := Gear^.Y + _1_9;
-        end;
+            end;
         SetAllHHToActive;
-    end;
+        end;
     if TestCollisionYwithGear(Gear, 1) then
-    begin
+        begin
         Gear^.dY := _0;
         SetLittle(HHGear^.dX);
         HHGear^.dY := _0;
-    end
+        end
     else
-    begin
+        begin
         Gear^.dY := Gear^.dY + cGravity;
         Gear^.Y := Gear^.Y + Gear^.dY;
         if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1
-    end;
+        end;
 
     Gear^.X := Gear^.X + HHGear^.dX;
     HHGear^.X := Gear^.X;
@@ -973,7 +1145,7 @@
     HHGear: PGear;
 begin
     i := 0;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     y := hwRound(Gear^.Y) - cHHRadius * 2;
     while y < hwRound(Gear^.Y) do
@@ -1005,7 +1177,7 @@
 begin
     AllInactive := false;
     dec(Gear^.Timer);
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     HedgehogChAngle(HHGear);
 
@@ -1087,7 +1259,7 @@
 begin
     BTPrevAngle := High(LongInt);
     BTSteps := 0;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.Message := 0;
     HHGear^.State := HHGear^.State or gstNotKickable;
     Gear^.doStep := @doStepBlowTorchWork
@@ -1102,14 +1274,14 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     if ((HHGear^.State and gstHHDriven) = 0)
        or (CheckGearDrowning(HHGear))
        or TestCollisionYwithGear(HHGear, 1) then
     begin
         DeleteGear(Gear);
         isCursorVisible := false;
-        ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^);
+        ApplyAmmoChanges(HHGear^.Hedgehog^);
         exit
     end;
 
@@ -1121,18 +1293,18 @@
     HHGear^.X := HHGear^.X + HHGear^.dX;
     HHGear^.Y := HHGear^.Y + HHGear^.dY;
     HHGear^.dY := HHGear^.dY + cGravity;
-    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2;
+    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
 
     if (Gear^.Message and gmAttack) <> 0 then
     begin
         Gear^.X := HHGear^.X;
         Gear^.Y := HHGear^.Y;
 
-        ApplyAngleBounds(PHedgehog(Gear^.Hedgehog)^, amRope);
+        ApplyAngleBounds(Gear^.Hedgehog^, amRope);
 
         Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX);
         Gear^.dY := -AngleCos(HHGear^.Angle);
-        Gear^.Friction := _450;
+        Gear^.Friction := _450 * _0_01 * cRopePercent;
         Gear^.Elasticity := _0;
         Gear^.State := Gear^.State and not gsttmpflag;
         Gear^.doStep := @doStepRope;
@@ -1170,7 +1342,7 @@
 end;
 
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     if ((HHGear^.State and gstHHDriven) = 0)
        or (CheckGearDrowning(HHGear)) then
@@ -1187,22 +1359,22 @@
     if not TestCollisionYwithGear(HHGear, 1) then
         begin
         HHGear^.dY := HHGear^.dY + cGravity;
-        if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2
+        if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
         end;
 
+    // vector between hedgehog and rope attaching point
     ropeDx := HHGear^.X - Gear^.X;
-    // vector between hedgehog and rope attaching point
     ropeDy := HHGear^.Y - Gear^.Y;
 
     mdX := ropeDx + HHGear^.dX;
     mdY := ropeDy + HHGear^.dY;
     len := _1 / Distance(mdX, mdY);
+    // rope vector plus hedgehog direction vector normalized
     mdX := mdX * len;
-    // rope vector plus hedgehog direction vector normalized
     mdY := mdY * len;
 
+    // for visual purposes only
     Gear^.dX := mdX;
-    // for visual purposes only
     Gear^.dY := mdY;
 
     /////
@@ -1240,7 +1412,7 @@
         begin
         lx := hwRound(nx);
         ly := hwRound(ny);
-        if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and (Land[ly, lx] <> 0) then
+        if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and ((Land[ly, lx] and $FF00) <> 0) then
             begin
             ny := _1 / Distance(ropeDx, ropeDy);
             // old rope pos
@@ -1330,10 +1502,47 @@
         HHGear^.dY := HHGear^.dY * len;
         end;
 
-
+    haveCollision:= ((hwRound(Gear^.Y) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and $FF00) <> 0);
+
+    if not haveCollision then
+        begin
+        // backup gear location
+        tx:= Gear^.X;
+        ty:= Gear^.Y;
+
+        if RopePoints.Count > 0 then
+            begin
+            // set gear location to the remote end of the rope, the attachment point
+            Gear^.X:= RopePoints.ar[0].X;
+            Gear^.Y:= RopePoints.ar[0].Y;
+            end;
+
+        CheckCollisionWithLand(Gear);
+        // if we haven't found any collision yet then check the otheer side too
+        if (Gear^.State and gstCollision) = 0 then
+            begin
+            Gear^.dX.isNegative:= not Gear^.dX.isNegative;
+            Gear^.dY.isNegative:= not Gear^.dY.isNegative;
+            CheckCollisionWithLand(Gear);
+            Gear^.dX.isNegative:= not Gear^.dX.isNegative;
+            Gear^.dY.isNegative:= not Gear^.dY.isNegative;
+            end;
+
+        haveCollision:= (Gear^.State and gstCollision) <> 0;
+
+        // restore gear location
+        Gear^.X:= tx;
+        Gear^.Y:= ty;
+        end;
+
+    // if the attack key is pressed, lose rope contact as well
     if (Gear^.Message and gmAttack) <> 0 then
+        haveCollision:= false;
+
+    if not haveCollision then
+        begin
         if (Gear^.State and gsttmpFlag) <> 0 then
-            with PHedgehog(Gear^.Hedgehog)^ do
+            with Gear^.Hedgehog^ do
                 begin
                 PlaySound(sndRopeRelease);
                 if CurAmmoType <> amParachute then
@@ -1341,10 +1550,11 @@
                 else
                     DeleteMe
                 end
-    else
+        end
     else
         if (Gear^.State and gsttmpFlag) = 0 then
             Gear^.State := Gear^.State or gsttmpFlag;
+
 end;
 
 procedure doStepRopeAttach(Gear: PGear);
@@ -1356,10 +1566,10 @@
 begin
     if (Gear^.State and gstAttacked) = 0 then
     begin
-        OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^);
+        OnUsedAmmo(HHGear^.Hedgehog^);
         Gear^.State := Gear^.State or gstAttacked
     end;
-    ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^)
+    ApplyAmmoChanges(HHGear^.Hedgehog^)
 end;
 
 begin
@@ -1367,7 +1577,7 @@
     Gear^.Y := Gear^.Y - Gear^.dY;
     Gear^.Elasticity := Gear^.Elasticity + _1;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     DeleteCI(HHGear);
 
     if (HHGear^.State and gstMoving) <> 0 then
@@ -1389,7 +1599,7 @@
             HHGear^.Y := HHGear^.Y + HHGear^.dY;
             Gear^.Y := Gear^.Y + HHGear^.dY;
             HHGear^.dY := HHGear^.dY + cGravity;
-            if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2
+            if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density
             end;
 
         tt := Gear^.Elasticity;
@@ -1397,8 +1607,7 @@
         ty := _0;
         while tt > _20 do
             begin
-            if  TestCollisionXwithXYShift(Gear, tx, hwRound(ty), -hwSign(Gear^.dX))
-               or TestCollisionYwithXYShift(Gear, hwRound(tx), hwRound(ty), -hwSign(Gear^.dY)) then
+            if ((hwRound(Gear^.Y+ty) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X+tx) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y+ty), hwRound(Gear^.X+tx)] and $FF00) <> 0) then
                 begin
                 Gear^.X := Gear^.X + tx;
                 Gear^.Y := Gear^.Y + ty;
@@ -1422,7 +1631,7 @@
             end;
         end;
 
-    CheckCollision(Gear);
+    CheckCollisionWithLand(Gear);
 
     if (Gear^.State and gstCollision) <> 0 then
         if Gear^.Elasticity < _10 then
@@ -1447,7 +1656,7 @@
        or ((HHGear^.State and gstHHDriven) = 0)
        or (HHGear^.Damage > 0) then
         begin
-        with PHedgehog(Gear^.Hedgehog)^.Gear^ do
+        with Gear^.Hedgehog^.Gear^ do
             begin
             State := State and not gstAttacking;
             Message := Message and not gmAttack
@@ -1763,28 +1972,12 @@
     if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
         inc(Gear^.Timer)
     else if Gear^.Tag = 1 then
-        begin
-            Gear^.Tag := 2;
-            if (TrainingFlags and tfTimeTrial) <> 0 then
-            begin
-                inc(TurnTimeLeft, TrainingTimeInc);
-
-                if TrainingTimeInc > TrainingTimeInM then
-                    dec(TrainingTimeInc, TrainingTimeInD);
-                if TurnTimeLeft > TrainingTimeMax then
-                    TurnTimeLeft := TrainingTimeMax;
-            end;
-        end
+        Gear^.Tag := 2
     else if Gear^.Tag = 2 then
              if Gear^.Timer > 0 then
                  dec(Gear^.Timer)
     else
     begin
-        if (TrainingFlags and tfTargetRespawn) <> 0 then
-        begin
-            TrainingTargetGear := AddGear(0, 0, gtTarget, 0, _0, _0, 0);
-            FindPlace(TrainingTargetGear, false, 0, LAND_WIDTH);
-        end;
         DeleteGear(Gear);
         exit;
     end;
@@ -1808,7 +2001,7 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.State := HHGear^.State or gstNoDamage;
     DeleteCI(HHGear);
 
@@ -1825,15 +2018,15 @@
     HHGear: PGear;
     i: LongInt;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.State := HHGear^.State or gstNoDamage;
     DeleteCI(HHGear);
 
     for i:= 0 to 3 do
-    begin
+        begin
         AmmoShove(Gear, 30, 25);
         Gear^.X := Gear^.X + Gear^.dX * 5
-    end;
+        end;
 
     HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
 
@@ -1857,13 +2050,12 @@
 
         if ((GameTicks mod 100) = 0) then
             begin
-            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire);
+            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
             if vgt <> nil then
                 begin
                 vgt^.dx:= 0;
                 vgt^.dy:= 0;
                 vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
-                vgt^.State:= gstTmpFlag;
                 end;
             end;
 
@@ -1978,7 +2170,7 @@
         exit
     end;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
     begin
         Gear^.Tag := hwRound(HHGear^.Y);
@@ -2008,7 +2200,7 @@
     HHGear: PGear;
 begin
     AllInactive := false;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     DeleteCI(HHGear);
     HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5;
     HHGear^.dX := SignAs(cLittle, Gear^.dX);
@@ -2021,7 +2213,7 @@
     Gear^.doStep := @doStepFirePunchWork;
     DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
 
-    PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), PHedgehog(HHGear^.Hedgehog)^.Team^.
+    PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.
     voicepack)
 end;
 
@@ -2031,7 +2223,7 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     inc(Gear^.Timer);
 
@@ -2049,18 +2241,20 @@
         end;
         DeleteGear(Gear);
         isCursorVisible := false;
-        ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^);
+        ApplyAmmoChanges(HHGear^.Hedgehog^);
         exit
     end;
 
-    if not TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
-        HHGear^.X := HHGear^.X + cWindSpeed * 200;
+    HHGear^.X := HHGear^.X + cWindSpeed * 200;
 
     if (Gear^.Message and gmLeft) <> 0 then HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
     else if (Gear^.Message and gmRight) <> 0 then HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
     if (Gear^.Message and gmUp) <> 0 then HHGear^.Y := HHGear^.Y - cGravity * 40
     else if (Gear^.Message and gmDown) <> 0 then HHGear^.Y := HHGear^.Y + cGravity * 40;
 
+    // don't drift into obstacles
+    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
+        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
     HHGear^.Y := HHGear^.Y + cGravity * 100;
     Gear^.X := HHGear^.X;
     Gear^.Y := HHGear^.Y
@@ -2070,7 +2264,7 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     DeleteCI(HHGear);
 
@@ -2133,9 +2327,13 @@
     Gear^.Y := int2hwFloat(topY-300);
     Gear^.dX := int2hwFloat(TargetPoint.X - 5 * Gear^.Tag * 15);
 
-    if (int2hwFloat(TargetPoint.Y) - Gear^.Y > _0) then
-        Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y) - Gear^.Y) * 2 /
-                    cGravity) * Gear^.Tag;
+    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
+    if (Gear^.State = 2) then
+        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 1000 // ^.Timer of gtNapalmBomb, make it a constant var if you prefer that :P
+    // calcs for regular falling gears
+    else if (int2hwFloat(TargetPoint.Y) - Gear^.Y > _0) then
+            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y) - Gear^.Y) * 2 /
+                cGravity) * Gear^.Tag;
 
     Gear^.Health := 6;
     Gear^.doStep := @doStepAirAttackWork;
@@ -2167,7 +2365,7 @@
 begin
     AllInactive := false;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     tx := int2hwFloat(TargetPoint.X);
     ty := int2hwFloat(TargetPoint.Y);
     x := HHGear^.X;
@@ -2202,8 +2400,8 @@
 var 
     HHGear: PGear;
 begin
-    PHedgehog(Gear^.Hedgehog)^.Unplaced := false;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    Gear^.Hedgehog^.Unplaced := false;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.Y := HHGear^.Y + HHGear^.dY;
     // hedgehog falling to collect cases
     HHGear^.dY := HHGear^.dY + cGravity;
@@ -2233,7 +2431,7 @@
 begin
     AllInactive := false;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     if not TryPlaceOnLand(TargetPoint.X - SpritesData[sprHHTelepMask].Width div 2,
        TargetPoint.Y - SpritesData[sprHHTelepMask].Height div 2,
        sprHHTelepMask, 0, false) then
@@ -2275,14 +2473,14 @@
 
     if ((Gear^.Message and not gmSwitch) <> 0) or (TurnTimeLeft = 0) then
     begin
-        HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+        HHGear := Gear^.Hedgehog^.Gear;
         Msg := Gear^.Message and not gmSwitch;
         DeleteGear(Gear);
-        OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^);
-        ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^);
+        OnUsedAmmo(HHGear^.Hedgehog^);
+        ApplyAmmoChanges(HHGear^.Hedgehog^);
 
         HHGear := CurrentHedgehog^.Gear;
-        ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^);
+        ApplyAmmoChanges(HHGear^.Hedgehog^);
         HHGear^.Message := Msg;
         exit
     end;
@@ -2326,7 +2524,7 @@
 begin
     Gear^.doStep := @doStepSwitcherWork;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     with HHGear^ do
     begin
         State := State and not gstAttacking;
@@ -2377,7 +2575,7 @@
 begin
     AllInactive := false;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.State := HHGear^.State or gstNoDamage;
     DeleteCI(HHGear);
 
@@ -2437,7 +2635,7 @@
     if Gear^.Timer = 0 then
     begin
         Gear^.Pos := 1;
-        PlaySound(sndKamikaze, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+        PlaySound(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
         Gear^.doStep := @doStepKamikazeWork
     end
 end;
@@ -2448,7 +2646,7 @@
 begin
     AllInactive := false;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     HHGear^.dX := Gear^.dX;
     HHGear^.dY := Gear^.dY;
@@ -2637,7 +2835,7 @@
 begin
     AllInactive := false;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.Message := HHGear^.Message and (not gmAttack);
     DeleteCI(HHGear);
     Gear^.IntersectGear:= nil;
@@ -2661,7 +2859,7 @@
 
     if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
         if (Land[y, x] <> 0) then
-        begin
+            begin
             Gear^.dX.isNegative := not Gear^.dX.isNegative;
             Gear^.dY.isNegative := not Gear^.dY.isNegative;
             Gear^.dX := Gear^.dX * _1_5;
@@ -2669,13 +2867,13 @@
             AmmoShove(Gear, 0, 40);
             AfterAttack;
             DeleteGear(Gear)
-        end
+            end
+        else
     else
-    else
-    begin
+        begin
         AfterAttack;
         DeleteGear(Gear)
-    end
+        end
 end;
 
 procedure doStepSeductionWear(Gear: PGear);
@@ -2687,7 +2885,7 @@
         Gear^.Timer := 0;
         inc(Gear^.Pos);
         if Gear^.Pos = 5 then
-            PlaySound(sndYoohoo, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
+            PlaySound(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
     end;
 
     if Gear^.Pos = 14 then
@@ -2697,7 +2895,7 @@
 procedure doStepSeduction(Gear: PGear);
 begin
     AllInactive := false;
-    DeleteCI(PHedgehog(Gear^.Hedgehog)^.Gear);
+    DeleteCI(Gear^.Hedgehog^.Gear);
     Gear^.doStep := @doStepSeductionWear
 end;
 
@@ -2732,6 +2930,9 @@
 end;
 
 ////////////////////////////////////////////////////////////////////////////////
+procedure doStepDrill(Gear: PGear);
+forward;
+
 procedure doStepDrillDrilling(Gear: PGear);
 var 
     t: PGearArray;
@@ -2760,10 +2961,11 @@
     if (Gear^.Timer = 0)
        or (t^.Count <> 0)
        or (not TestCollisionYWithGear(Gear, hwSign(Gear^.dY))
-       and not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)))
+       and not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))
+       and ((Gear^.State and gsttmpFlag) = 0)) 
 // CheckLandValue returns true if the type isn't matched
        or not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible) then
-    begin
+        begin
         //out of time or exited ground
         StopSound(Gear^.SoundChannel);
         if (Gear^.State and gsttmpFlag) <> 0 then
@@ -2772,7 +2974,12 @@
             doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
         DeleteGear(Gear);
         exit
-    end;
+        end
+    else if not TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) and not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) then
+        begin
+        StopSound(Gear^.SoundChannel);
+        Gear^.doStep := @doStepDrill
+        end;
 
     dec(Gear^.Timer);
 end;
@@ -2836,7 +3043,7 @@
 begin
     AllInactive := false;
     dec(Gear^.Timer);
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HedgehogChAngle(HHGear);
     gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
     gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
@@ -2864,7 +3071,7 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.Message := HHGear^.Message and not (gmUp or gmDown);
     HHGear^.State := HHGear^.State or gstNotKickable;
     Gear^.doStep := @doStepBallgunWork
@@ -2884,12 +3091,7 @@
 begin
     AllInactive := false;
 
-    if ((TrainingFlags and tfRCPlane) = 0) and (Gear^.Timer > 0) then dec(Gear^.Timer);
-
-    if ((TrainingFlags and tfRCPlane) <> 0) and ((TrainingFlags and tfTimeTrial) <> 0 ) and (
-       TimeTrialStartTime = 0) then TimeTrialStartTime := RealTicks;
-
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     FollowGear := Gear;
 
     fChanged := false;
@@ -2931,71 +3133,42 @@
     Gear^.X := Gear^.X + Gear^.dX;
     Gear^.Y := Gear^.Y + Gear^.dY;
 
-    if (TrainingFlags and tfRCPlane) = 0 then
+    if (GameTicks and $FF) = 0 then
+        if Gear^.Timer < 3500 then
+            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
+    else
+        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
+
+    if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
     begin
-        if (GameTicks and $FF) = 0 then
-            if Gear^.Timer < 3500 then
-                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
-        else
-            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
-
-        if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
-        begin
-            HHGear^.Message := HHGear^.Message and not gmAttack;
-            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
-            _0_5, 0);
-            dec(Gear^.Health)
-        end;
-
-        if ((HHGear^.Message and gmLJump) <> 0)
-           and ((Gear^.State and gsttmpFlag) = 0) then
-        begin
-            Gear^.State := Gear^.State or gsttmpFlag;
-            PauseMusic;
-            playSound(sndRideOfTheValkyries);
-        end;
-
-        // pickup bonuses
-        t := CheckGearNear(Gear, gtCase, 36, 36);
-        if t <> nil then
-            PickUp(HHGear, t);
-    end
-    else
+        HHGear^.Message := HHGear^.Message and not gmAttack;
+        AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
+        _0_5, 0);
+        dec(Gear^.Health)
+    end;
+
+    if ((HHGear^.Message and gmLJump) <> 0)
+       and ((Gear^.State and gsttmpFlag) = 0) then
     begin
-        if (GameTicks and $FF) = 0 then
-            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
-
-        // pickup targets
-        t := CheckGearNear(Gear, gtTarget, 36, 36);
-        if t <> nil then
-        begin
-            if t^.Tag <> 0 then // collect it only once
-                exit;
-            PlaySound(sndShotgunReload);
-            t^.Tag := 1;
-            TrainingTargetGear := nil;
-            // remove target cursor
-            exit;
-        end;
-
-        if (TurnTimeLeft > 0) then
-            dec(TurnTimeLeft)
+        Gear^.State := Gear^.State or gsttmpFlag;
+        PauseMusic;
+        playSound(sndRideOfTheValkyries);
     end;
 
+    // pickup bonuses
+    t := CheckGearNear(Gear, gtCase, 36, 36);
+    if t <> nil then
+        PickUp(HHGear, t);
+
     CheckCollision(Gear);
 
-    if ((Gear^.State and gstCollision) <> 0) or (((TrainingFlags and tfRCPlane) <> 0) and (
-       TurnTimeLeft = 0))
-       or CheckGearDrowning(Gear) then
+    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
     begin
-        if ((TrainingFlags and tfRCPlane) <> 0) and ((TrainingFlags and tfTimeTrial) <> 0 ) and (
-           TimeTrialStopTime = 0) then TimeTrialStopTime := RealTicks;
         StopSound(Gear^.SoundChannel);
         StopSound(sndRideOfTheValkyries);
         ResumeMusic;
 
-        if ((Gear^.State and gstCollision) <> 0) or (((TrainingFlags and tfRCPlane) <> 0) and (
-           TurnTimeLeft = 0)) then
+        if ((Gear^.State and gstCollision) <> 0) then
         begin
             doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, EXPLAutoSound);
             for i:= 0 to 32 do
@@ -3012,10 +3185,6 @@
         CurAmmoGear := nil;
         if (GameFlags and gfInfAttack) = 0 then TurnTimeLeft := 14 * 125;
 
-        if (TrainingFlags and tfRCPlane) <> 0 then
-            TurnTimeLeft := 0;
-        // HACK: RCPlane training allows unlimited plane starts in last 2 seconds
-
         HHGear^.Message := 0;
         ParseCommand('/taunt '#1, true)
     end
@@ -3025,7 +3194,7 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.Message := 0;
     HHGear^.State := HHGear^.State or gstNotKickable;
     Gear^.Angle := HHGear^.Angle;
@@ -3045,7 +3214,7 @@
     isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
     if Gear^.Pos > 0 then dec(Gear^.Pos);
     AllInactive := false;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     //dec(Gear^.Timer);
     move := _0_2;
     fuel := 50;
@@ -3152,7 +3321,7 @@
             end;
         DeleteGear(Gear);
         isCursorVisible := false;
-        ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^);
+        ApplyAmmoChanges(HHGear^.Hedgehog^);
         //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
 
 //    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
@@ -3169,7 +3338,7 @@
     Gear^.Pos:= 0;
     Gear^.doStep := @doStepJetpackWork;
 
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     FollowGear := HHGear;
     AfterAttack;
     with HHGear^ do
@@ -3376,7 +3545,7 @@
 
     if (Gear^.State and gstCollision) <> 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 11, EXPLPoisoned, $C0E0FFE0);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, EXPLPoisoned, $C0E0FFE0);
         PlaySound(sndEggBreak);
         AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
         vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
@@ -3396,8 +3565,7 @@
 
 ////////////////////////////////////////////////////////////////////////////////
 procedure doPortalColorSwitch();
-var flags: LongWord;
-    CurWeapon: PAmmo;
+var CurWeapon: PAmmo;
 begin
     if (CurrentHedgehog <> nil)
        and (CurrentHedgehog^.Gear <> nil)
@@ -3408,11 +3576,10 @@
                 CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and not gmSwitch;
                 
                 CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
-                flags := CurWeapon^.Timer and not 2;
-                if (flags and 1) = 0 then
-                    CurWeapon^.Timer := flags or 1
+                if CurWeapon^.Pos <> 0 then
+                    CurWeapon^.Pos := 0
                 else
-                    CurWeapon^.Timer := flags and not 1;
+                    CurWeapon^.Pos := 1;
             end;
 end;
 
@@ -3427,7 +3594,7 @@
     // destroy portal if ground it was attached too is gone
     if ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and $FF00) = 0)
        or (Gear^.Timer < 1)
-       or (PHedgehog(Gear^.Hedgehog) <> CurrentHedgehog)
+       or (Gear^.Hedgehog <> CurrentHedgehog)
        or (hwRound(Gear^.Y) > cWaterLine) then
     begin
         deleteGear(Gear);
@@ -3636,7 +3803,7 @@
             iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
         end;
 
-        if not isbullet then
+        if not isbullet and (iterator^.Kind <> gtFlake) then
             FollowGear := iterator;
 //AddFileLog('portal''d');
 
@@ -3681,8 +3848,7 @@
     s: hwFloat;
 
 procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
-var 
-    flags: LongWord;
+var
     CurWeapon: PAmmo;
 begin
     if CurrentHedgehog <> nil then
@@ -3691,18 +3857,19 @@
             CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
             if (CurAmmoType = amPortalGun) then
                 begin
-                flags := CurWeapon^.Timer;
-
-                if destroyGear xor ((oldPortal^.Tag and 2) = 0) then
-                    flags := flags or 1
-                else
-                    flags := flags and not 1;
-
-                CurWeapon^.Timer := flags and not 2;
+                if not destroyGear then
+                    begin
+                    // switch color of ball to opposite of oldPortal
+                    if (oldPortal^.Tag and 2) = 0 then
+                        CurWeapon^.Pos:= 1
+                    else
+                        CurWeapon^.Pos:= 0;
+                    end;
+
                 // make the ball visible
+                CurWeapon^.Timer := 0;
                 end
             end;
-
     if destroyGear then oldPortal^.Timer:= 0;
 end;
 
@@ -3754,7 +3921,7 @@
     doPortalColorSwitch();
     doStepPerPixel(Gear, @doStepMovingPortal_real, true);
     if (Gear^.Timer < 1)
-       or (PHedgehog(Gear^.Hedgehog) <> CurrentHedgehog) then
+       or (Gear^.Hedgehog <> CurrentHedgehog) then
             deleteGear(Gear);
 end;
 
@@ -3787,11 +3954,8 @@
                 newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
 
             // make portal gun look unloaded
-            CurWeapon^.Timer := CurWeapon^.Timer or 2;
-
-            // set portal to the currently chosen color
-            if ((CurWeapon^.Timer and 1) <> 0) then
-                newPortal^.Tag := newPortal^.Tag or 2;
+            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
+                CurWeapon^.Timer := CurWeapon^.Timer or 2;
 
             iterator := GearsList;
             while iterator <> nil do
@@ -4047,7 +4211,7 @@
     Fire: PGear;
 begin
     AllInactive := false;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HedgehogChAngle(HHGear);
     gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
     gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
@@ -4111,7 +4275,7 @@
 var 
     HHGear: PGear;
 begin
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     HHGear^.Message := HHGear^.Message and not (gmUp or gmDown or gmLeft or gmRight);
     HHGear^.State := HHGear^.State or gstNotKickable;
     Gear^.doStep := @doStepFlamethrowerWork
@@ -4140,7 +4304,7 @@
          t: PGearArray;
          i: LongInt;
 begin
-HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear;
+HHGear:= Gear^.Hedgehog^.Gear;
 HHGear^.State:= HHGear^.State or gstNoDamage;
 DeleteCI(HHGear);
 
@@ -4181,7 +4345,7 @@
     HHGear: PGear;
 begin
     AllInactive := false;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
     dec(Gear^.Timer);
     if (HHGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
     begin
@@ -4234,7 +4398,7 @@
     HHGear: PGear;
 begin
     i := 0;
-    HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
+    HHGear := Gear^.Hedgehog^.Gear;
 
     y := hwRound(Gear^.Y) - cHHRadius * 2;
     while y < hwRound(Gear^.Y) do
@@ -4265,9 +4429,12 @@
         dec(TurnTimeLeft);
 
     AllInactive := false;
-    hh := PHedgehog(Gear^.Hedgehog);
-    DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
+    hh := Gear^.Hedgehog;
+
+    // no, you can't do that here
+    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
             cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
+    }
     (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
             $FF);*)
 
@@ -4321,13 +4488,13 @@
                 resgear^.Health := graves[i]^.Health;
                 PHedgehog(graves[i]^.Hedgehog)^.Gear := resgear;
                 DeleteGear(graves[i]);
-                RenderHealth(PHedgehog(resgear^.Hedgehog)^);
-                RecountTeamHealth(Phedgehog(resgear^.Hedgehog)^.Team);
-                PHedgehog(resgear^.Hedgehog)^.Effects[heResurrected]:= true;
-                if PHedgehog(resgear^.Hedgehog)^.Hat = 'NoHat' then
+                RenderHealth(resgear^.Hedgehog^);
+                RecountTeamHealth(resgear^.Hedgehog^.Team);
+                resgear^.Hedgehog^.Effects[heResurrected]:= true;
+                if resgear^.Hedgehog^.Hat = 'NoHat' then
                     begin
-                    FreeTexture(PHedgehog(resgear^.Hedgehog)^.HatTex);
-                    PHedgehog(resgear^.Hedgehog)^.HatTex := Surface2Tex(
+                    FreeTexture(resgear^.Hedgehog^.HatTex);
+                    resgear^.Hedgehog^.HatTex := Surface2Tex(
                         LoadImage(Pathz[ptHats] + '/Reserved/Zombie', ifNone),
                         True)
                     end
--- a/hedgewars/GearDrawing.inc	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,854 +0,0 @@
-procedure DrawHH(Gear: PGear; ox, oy: LongInt);
-var i, t: LongInt;
-    amt: TAmmoType;
-    sign, hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
-    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
-    defaultPos, HatVisible: boolean;
-    HH: PHedgehog;
-    CurWeapon: PAmmo;
-begin
-HH:= PHedgehog(Gear^.Hedgehog);
-if HH^.Unplaced then exit;
-m:= 1;
-if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1;
-sx:= ox + 1; // this offset is very common
-sy:= oy - 3;
-sign:= hwSign(Gear^.dX);
-
-if (Gear^.State and gstHHDeath) <> 0 then
-    begin
-    DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
-    Tint(HH^.Team^.Clan^.Color);
-    DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
-    Tint($FF, $FF, $FF, $FF);
-    exit
-    end
-else if (Gear^.State and gstHHGone) <> 0 then
-    begin
-    DrawRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
-    exit
-    end;
-
-defaultPos:= true;
-HatVisible:= false;
-
-
-if HH^.Effects[hePoisoned] then
-    begin
-    Tint($00, $FF, $40, $40);
-    DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360);
-    Tint($FF, $FF, $FF, $FF)
-    end;
-
-if ((Gear^.State and gstWinner) <> 0) and
-   ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
-    begin
-    DrawHedgehog(sx, sy,
-            sign,
-            2,
-            0,
-            0);
-    defaultPos:= false
-    end;
-if (Gear^.State and gstDrowning) <> 0 then
-    begin
-    DrawHedgehog(sx, sy,
-            sign,
-            1,
-            7,
-            0);
-    defaultPos:= false
-    end else
-if (Gear^.State and gstLoser) <> 0 then
-    begin
-    DrawHedgehog(sx, sy,
-            sign,
-            2,
-            3,
-            0);
-    defaultPos:= false
-    end else
-
-if (Gear^.State and gstHHDriven) <> 0 then
-    begin
-    if ((Gear^.State and gstHHThinking) = 0) and
-       (ShowCrosshair  or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and
-       ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then
-        begin
-(* These calculations are a little complex for a few reasons:
-   1: I need to draw the laser from weapon origin to nearest land
-   2: I need to start the beam outside the hedgie for attractiveness.
-   3: I need to extend the beam beyond land.
-   This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
-*)
-        dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
-        dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
-        if cLaserSighting then
-            begin
-            lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
-            ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
-
-            // ensure we start outside the hedgehog (he's solid after all)
-            while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
-                begin
-                lx:= lx + dx;
-                ly:= ly + dy
-                end;
-
-            // add hog's position
-            lx:= lx + ox - WorldDx;
-            ly:= ly + oy - WorldDy;
-
-            // decrease number of iterations required
-            ax:= dx * 4;
-            ay:= dy * 4;
-
-            tx:= round(lx);
-            ty:= round(ly);
-            hx:= tx;
-            hy:= ty;
-            while ((ty and LAND_HEIGHT_MASK) = 0) and
-                ((tx and LAND_WIDTH_MASK) = 0) and
-                (Land[ty, tx] = 0) do // TODO: check for constant variable instead
-                begin
-                lx:= lx + ax;
-                ly:= ly + ay;
-                tx:= round(lx);
-                ty:= round(ly)
-                end;
-            // reached edge of land. assume infinite beam. Extend it way out past camera
-            if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
-                begin
-                tx:= round(lx + ax * (LAND_WIDTH div 4));
-                ty:= round(ly + ay * (LAND_WIDTH div 4));
-                end;
-
-            //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
-                begin
-                DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
-                end;
-            end;
-        // draw crosshair
-        cx:= Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
-        cy:= Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
-        DrawRotatedTex(HH^.Team^.CrosshairTex,
-                12, 12, cx + WorldDx, cy + WorldDy, 0,
-                sign * (Gear^.Angle * 180.0) / cMaxAngle);
-        end;
-    hx:= ox + 8 * sign;
-    hy:= oy - 2;
-    aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
-    if CurAmmoGear <> nil then
-    begin
-        case CurAmmoGear^.Kind of
-            gtShotgunShot: begin
-                    if (CurAmmoGear^.State and gstAnimation <> 0) then
-                        DrawRotated(sprShotgun, hx, hy, sign, aangle)
-                    else
-                        DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
-                end;
-            gtDEagleShot: DrawRotated(sprDEagle, hx, hy, sign, aangle);
-            gtSniperRifleShot: begin
-                    if (CurAmmoGear^.State and gstAnimation <> 0) then
-                        DrawRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
-                    else
-                        DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
-                end;
-            gtBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
-            gtRCPlane: begin
-                DrawRotated(sprHandPlane, hx, hy, sign, 0);
-                defaultPos:= false
-                end;
-            gtRope: begin
-                if Gear^.X < CurAmmoGear^.X then
-                    begin
-                    dAngle:= 0;
-                    hAngle:= 180;
-                    i:= 1
-                    end else
-                    begin
-                    dAngle:= 180;
-                    hAngle:= 0;
-                    i:= -1
-                    end;
-               if ((Gear^.State and gstWinner) = 0) then
-                   begin
-                   DrawHedgehog(ox, oy,
-                           i,
-                           1,
-                           0,
-                           DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
-                   with HH^ do
-                       if (HatTex <> nil) then
-                           begin
-                           DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
-                               i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
-                           if HatTex^.w > 64 then
-                               begin
-                               Tint(HH^.Team^.Clan^.Color);
-                               DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
-                                   i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
-                               Tint($FF, $FF, $FF, $FF)
-                               end
-                           end
-                   end;
-                DrawAltWeapon(Gear, ox, oy);
-                defaultPos:= false
-                end;
-            gtBlowTorch: begin
-                DrawRotated(sprBlowTorch, hx, hy, sign, aangle);
-                DrawHedgehog(sx, sy,
-                        sign,
-                        3,
-                        HH^.visStepPos div 2,
-                        0);
-                with HH^ do
-                    if (HatTex <> nil) then
-                        begin
-                        DrawTextureF(HatTex,
-                            1,
-                            sx,
-                            sy - 5,
-                            0,
-                            sign,
-                            32,
-                            32);
-                        if HatTex^.w > 64 then
-                            begin
-                            Tint(HH^.Team^.Clan^.Color);
-                            DrawTextureF(HatTex,
-                                1,
-                                sx,
-                                sy - 5,
-                                32,
-                                sign,
-                                32,
-                                32);
-                            Tint($FF, $FF, $FF, $FF)
-                            end
-                        end;
-                defaultPos:= false
-                end;
-            gtShover: DrawRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
-            gtFirePunch: begin
-                DrawHedgehog(sx, sy,
-                        sign,
-                        1,
-                        4,
-                        0);
-                defaultPos:= false
-                end;
-            gtPickHammer: begin
-                defaultPos:= false;
-                dec(sy,20);
-                end;
-            gtTeleport: defaultPos:= false;
-            gtWhip: begin
-                DrawRotatedF(sprWhip,
-                        sx,
-                        sy,
-                        1,
-                        sign,
-                        0);
-                defaultPos:= false
-                end;
-            gtHammer: begin
-                DrawRotatedF(sprHammer,
-                        sx,
-                        sy,
-                        1,
-                        sign,
-                        0);
-                defaultPos:= false
-                end;
-            gtResurrector: begin
-                DrawRotated(sprHandResurrector, sx, sy, 0, 0); 
-                defaultPos:= false
-                end;
-            gtKamikaze: begin
-                if CurAmmoGear^.Pos = 0 then
-                    DrawHedgehog(sx, sy,
-                            sign,
-                            1,
-                            6,
-                            0)
-                else
-                    DrawRotatedF(sprKamikaze,
-                            ox, oy,
-                            CurAmmoGear^.Pos - 1,
-                            sign,
-                            aangle);
-                defaultPos:= false
-                end;
-            gtSeduction: begin
-                if CurAmmoGear^.Pos >= 6 then
-                    DrawHedgehog(sx, sy,
-                            sign,
-                            2,
-                            2,
-                            0)
-                else
-                    begin
-                    DrawRotatedF(sprDress,
-                            ox, oy,
-                            CurAmmoGear^.Pos,
-                            sign,
-                            0);
-                    DrawSprite(sprCensored, ox - 32, oy - 20, 0)
-                    end;
-                defaultPos:= false
-                end;
-            gtFlamethrower: begin
-                DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
-                if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex)
-                end;
-        end;
-
-        case CurAmmoGear^.Kind of
-            gtShotgunShot,
-            gtDEagleShot,
-            gtSniperRifleShot,
-            gtShover: begin
-                DrawHedgehog(sx, sy,
-                        sign,
-                        0,
-                        4,
-                        0);
-                defaultPos:= false;
-                HatVisible:= true
-            end
-        end
-    end else
-
-    if ((Gear^.State and gstHHJumping) <> 0) then
-    begin
-    DrawHedgehog(sx, sy,
-        sign*m,
-        1,
-        1,
-        0);
-    HatVisible:= true;
-    defaultPos:= false
-    end else
-
-    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
-        begin
-        DrawHedgehog(sx, sy,
-            sign,
-            0,
-            HH^.visStepPos div 2,
-            0);
-        defaultPos:= false;
-        HatVisible:= true
-        end
-    else
-
-    if ((Gear^.State and gstAnimation) <> 0) then
-        begin
-        if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
-            begin
-            Gear^.State:= Gear^.State and not gstAnimation;
-            end
-        else
-            begin
-            DrawRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
-                    sx,
-                    sy,
-                    Gear^.Pos,
-                    sign,
-                    0.0);
-            defaultPos:= false
-            end
-        end
-    else
-    if ((Gear^.State and gstAttacked) = 0) then
-        begin
-        if HH^.Timer > 0 then
-            begin
-            // There must be a tidier way to do this. Anyone?
-            if aangle <= 90 then aangle:= aangle+360;
-            if Gear^.dX > _0 then aangle:= aangle-((aangle-240)*HH^.Timer/10)
-            else aangle:= aangle+((240-aangle)*HH^.Timer/10);
-            dec(HH^.Timer)
-            end;
-        amt:= CurrentHedgehog^.CurAmmoType;
-        CurWeapon:= GetAmmoEntry(HH^);
-        case amt of
-            amBazooka: DrawRotated(sprHandBazooka, hx, hy, sign, aangle);
-            amMortar: DrawRotated(sprHandMortar, hx, hy, sign, aangle);
-            amMolotov: DrawRotated(sprHandMolotov, hx, hy, sign, aangle);
-            amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
-            amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle);
-            amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle);
-            amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
-            amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle);
-            amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
-            amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
-                            DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
-                      else
-                            DrawRotatedF(sprPortalGun, hx, hy, 1+(CurWeapon^.Timer and 1), sign, aangle);
-            amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
-            amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, sign, aangle);
-            amCake: DrawRotated(sprHandCake, hx, hy, sign, aangle);
-            amGrenade: DrawRotated(sprHandGrenade, hx, hy, sign, aangle);
-            amWatermelon: DrawRotated(sprHandMelon, hx, hy, sign, aangle);
-            amSkip: DrawRotated(sprHandSkip, hx, hy, sign, aangle);
-            amClusterBomb: DrawRotated(sprHandCluster, hx, hy, sign, aangle);
-            amDynamite: DrawRotated(sprHandDynamite, hx, hy, sign, aangle);
-            amHellishBomb: DrawRotated(sprHandHellish, hx, hy, sign, aangle);
-            amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle);
-            amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle);
-            amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle);
-            amSeduction: DrawRotated(sprHandSeduction, hx, hy, sign, aangle);
-            amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
-            amRCPlane: begin
-                DrawRotated(sprHandPlane, hx, hy, sign, 0);
-                defaultPos:= false
-                end;
-            amGirder: begin
-                DrawRotated(sprHandConstruction, hx, hy, sign, aangle);
-                DrawSpriteClipped(sprGirder,
-                                  ox-256,
-                                  oy-256,
-                                  LongInt(topY)+WorldDy,
-                                  LongInt(rightX)+WorldDx,
-                                  cWaterLine+WorldDy,
-                                  LongInt(leftX)+WorldDx)
-                end;
-            amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
-            amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
-            amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
-        end;
-
-        case amt of
-            amAirAttack,
-            amMineStrike,
-            amDrillStrike: DrawRotated(sprHandAirAttack, sx, oy, sign, 0);
-            amPickHammer: DrawHedgehog(sx, sy,
-                        sign,
-                        1,
-                        2,
-                        0);
-            amTeleport: DrawRotatedF(sprTeleport, sx, sy, 0, sign, 0);
-            amKamikaze: DrawHedgehog(sx, sy,
-                        sign,
-                        1,
-                        5,
-                        0);
-            amWhip: DrawRotatedF(sprWhip,
-                        sx,
-                        sy,
-                        0,
-                        sign,
-                        0);
-            amHammer: DrawRotatedF(sprHammer,
-                        sx,
-                        sy,
-                        0,
-                        sign,
-                        0);
-        else
-            DrawHedgehog(sx, sy,
-                sign,
-                0,
-                4,
-                0);
-
-            HatVisible:= true;
-            (* with HH^ do
-                if (HatTex <> nil)
-                and (HatVisibility > 0) then
-                    DrawTextureF(HatTex,
-                        HatVisibility,
-                        sx,
-                        sy - 5,
-                        0,
-                        sign,
-                        32,
-                        32); *)
-        end;
-
-        case amt of
-            amBaseballBat: DrawRotated(sprHandBaseball,
-                    sx - 4 * sign,
-                    sy + 9, sign, aangle);
-        end;
-
-        defaultPos:= false
-    end;
-
-end else // not gstHHDriven
-    begin
-    if (Gear^.Damage > 0)
-    and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
-        begin
-        DrawHedgehog(sx, sy,
-            sign,
-            2,
-            1,
-            Gear^.DirAngle);
-        defaultPos:= false
-        end else
-
-    if ((Gear^.State and gstHHJumping) <> 0) then
-        begin
-        DrawHedgehog(sx, sy,
-            sign*m,
-            1,
-            1,
-            0);
-        defaultPos:= false
-        end;
-    end;
-
-with HH^ do
-    begin
-    if defaultPos then
-        begin
-        DrawRotatedF(sprHHIdle,
-            sx,
-            sy,
-            (RealTicks div 128 + Gear^.Pos) mod 19,
-            sign,
-            0);
-        HatVisible:= true;
-        end;
-
-    if HatVisible then
-        if HatVisibility < 1.0 then
-            HatVisibility:= HatVisibility + 0.2
-        else
-    else
-        if HatVisibility > 0.0 then
-            HatVisibility:= HatVisibility - 0.2;
-
-    if (HatTex <> nil)
-    and (HatVisibility > 0) then
-        if DefaultPos then
-            begin
-            DrawTextureF(HatTex,
-                HatVisibility,
-                sx,
-                sy - 5,
-                (RealTicks div 128 + Gear^.Pos) mod 19,
-                sign,
-                32,
-                32);
-            if HatTex^.w > 64 then
-                begin
-                Tint(HH^.Team^.Clan^.Color);
-                DrawTextureF(HatTex,
-                    HatVisibility,
-                    sx,
-                    sy - 5,
-                    (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
-                    sign,
-                    32,
-                    32);
-                Tint($FF, $FF, $FF, $FF)
-                end
-            end
-        else
-            begin
-            DrawTextureF(HatTex,
-                HatVisibility,
-                sx,
-                sy - 5,
-                0,
-                sign*m,
-                32,
-                32);
-            if HatTex^.w > 64 then
-                begin
-                Tint(HH^.Team^.Clan^.Color);
-                DrawTextureF(HatTex,
-                    HatVisibility,
-                    sx,
-                    sy - 5,
-                    32,
-                    sign*m,
-                    32,
-                    32);
-                Tint($FF, $FF, $FF, $FF)
-                end
-            end
-    end;
-if (Gear^.State and gstHHDriven) <> 0 then
-    begin
-(*    if (CurAmmoGear = nil) then
-        begin
-        amt:= CurrentHedgehog^.CurAmmoType;
-        case amt of
-            amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
-            end
-        end; *)
-    if CurAmmoGear <> nil then
-        begin
-        case CurAmmoGear^.Kind of
-            gtJetpack: begin
-                       DrawSprite(sprJetpack, sx-32, sy-32, 0);
-                       if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
-                           begin
-                           if (CurAmmoGear^.MsgParam and gmUp) <> 0 then DrawSprite(sprJetpack, sx-32, sy-28, 1);
-                           if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then DrawSprite(sprJetpack, sx-28, sy-28, 2);
-                           if (CurAmmoGear^.MsgParam and gmRight) <> 0 then DrawSprite(sprJetpack, sx-36, sy-28, 3)
-                           end;
-                       if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex);
-                       DrawAltWeapon(Gear, sx, sy)
-                       end;
-            end;
-        end
-    end;
-
-with HH^ do
-    begin
-    if ((Gear^.State and not gstWinner) = 0)
-        or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
-        or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
-        begin
-        t:= sy - cHHRadius - 9;
-        if (cTagsMask and htTransparent) <> 0 then
-            Tint($FF, $FF, $FF, $80);
-        if ((cTagsMask and htHealth) <> 0) then
-            begin
-            dec(t, HealthTagTex^.h + 2);
-            DrawCentered(ox, t, HealthTagTex)
-            end;
-        if (cTagsMask and htName) <> 0 then
-            begin
-            dec(t, NameTagTex^.h + 2);
-            DrawCentered(ox, t, NameTagTex)
-            end;
-        if (cTagsMask and htTeamName) <> 0 then
-            begin
-            dec(t, Team^.NameTagTex^.h + 2);
-            DrawCentered(ox, t, Team^.NameTagTex)
-            end;
-        if (cTagsMask and htTransparent) <> 0 then
-            Tint($FF, $FF, $FF, $FF)
-        end;
-    if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
-        begin
-        if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
-            DrawSprite(sprFinger, ox - 16, oy - 64,
-                        GameTicks div 32 mod 16);
-
-        if (Gear^.State and gstDrowning) = 0 then
-            if (Gear^.State and gstHHThinking) <> 0 then
-                DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
-        end
-    end;
-
-if HH^.Effects[hePoisoned] then
-    begin
-    Tint($00, $FF, $40, $80);
-    DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360);
-    end;
-if HH^.Effects[heResurrected] then
-    begin
-    Tint($f5, $db, $35, $20);
-    DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
-    end;
-
-if Gear^.Invulnerable then
-    begin
-    Tint($FF, $FF, $FF, max($40, floor($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
-    DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
-    end;
-if cVampiric and
-   (CurrentHedgehog^.Gear <> nil) and
-   (CurrentHedgehog^.Gear = Gear) then
-    begin
-    Tint($FF, 0, 0, max($40, floor($FF * abs(1 - (RealTicks mod 1500) / 750))));
-    DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
-    end;
-    Tint($FF, $FF, $FF, $FF)
-end;
-
-procedure DrawGears;
-var Gear, HHGear: PGear;
-    i: Longword;
-    x, y, startX, endX, startY, endY: LongInt;
-begin
-Gear:= GearsList;
-while Gear<>nil do
-    begin
-    x:= hwRound(Gear^.X) + WorldDx;
-    y:= hwRound(Gear^.Y) + WorldDy;
-    case Gear^.Kind of
-          gtBomb: DrawRotated(sprBomb, x, y, 0, Gear^.DirAngle);
-       gtGasBomb: DrawRotated(sprCheese, x, y, 0, Gear^.DirAngle);
-       gtMolotov: DrawRotated(sprMolotov, x, y, 0, Gear^.DirAngle);
-
-       gtRCPlane: begin
-                  if (Gear^.Tag = -1) then
-                     DrawRotated(sprPlane, x, y, -1,  DxDy2Angle(Gear^.dX, Gear^.dY) + 90)
-                  else
-                     DrawRotated(sprPlane, x, y,0,DxDy2Angle(Gear^.dY, Gear^.dX));
-                  if ((TrainingFlags and tfRCPlane) <> 0) and (TrainingTargetGear <> nil) and ((Gear^.State and gstDrowning) = 0) then
-                     DrawRotatedf(sprFinger, x, y, GameTicks div 32 mod 16, 0, DxDy2Angle(Gear^.X - TrainingTargetGear^.X, TrainingTargetGear^.Y - Gear^.Y));
-                  end;
-       gtBall: DrawRotatedf(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
-
-       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
-                 or (Gear^.IntersectGear = nil) or (Gear^.IntersectGear^.IntersectGear <> Gear) // not linked&backlinked?
-                 or ((Gear^.IntersectGear^.Tag and 1) = 0) then // linked portal still moving?
-                      DrawRotatedf(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
-                 else DrawRotatedf(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
-
-           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
-                        DrawRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
-                    else
-                        DrawRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-
-        gtHedgehog: DrawHH(Gear, x, y);
-
-           gtShell: DrawRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-
-           gtGrave: begin 
-                    DrawTextureF(PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
-                    if Gear^.Health > 0 then
-                        begin
-                        //Tint($33, $33, $FF, max($40, floor($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
-                        Tint($f5, $db, $35, max($40, floor($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
-                        //Tint($FF, $FF, $FF, max($40, floor($FF * abs(1 - (RealTicks mod 1500) / 750))));
-                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
-                        Tint($FF, $FF, $FF, $FF)
-                        end
-                    end;
-             gtBee: DrawRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
-            gtRope: DrawRope(Gear);
-            gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
-                           DrawRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
-                       else if Gear^.Health <> 0 then DrawRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
-                       else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
-           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
-                           DrawRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
-                       else if Gear^.Health <> 0 then DrawRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
-                       else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
-            gtCase: case Gear^.Pos of
-                         posCaseAmmo  : begin
-                                        i:= (GameTicks shr 6) mod 64;
-                                        if i > 18 then i:= 0;
-                                        DrawSprite(sprCase, x - 24, y - 24, i);
-                                        end;
-                         posCaseHealth: begin
-                                        i:= ((GameTicks shr 6) + 38) mod 64;
-                                        if i > 13 then i:= 0;
-                                        DrawSprite(sprFAid, x - 24, y - 24, i);
-                                        end;
-                         posCaseUtility: begin
-                                        i:= (GameTicks shr 6) mod 70;
-                                        if i > 23 then i:= 0;
-                                        i:= i mod 12;
-                                        DrawSprite(sprUtility, x - 24, y - 24, i);
-                                        end;
-                         end;
-      gtExplosives: begin
-                    if ((Gear^.State and gstDrowning) <> 0) then
-                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
-                    else if Gear^.State and gstAnimation = 0 then
-                        begin
-                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
-                        if i > 18 then i:= 0;
-                        DrawSprite(sprExplosives, x - 24, y - 24, i)
-                        end
-                    else if Gear^.State and gsttmpFlag = 0 then
-                        DrawRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
-                    else
-                        DrawRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle);
-                    end;
-        gtDynamite: DrawSprite2(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
-     gtClusterBomb: DrawRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
-         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
-           gtFlame: DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16);
-       gtParachute: begin
-                    DrawSprite(sprParachute, x - 24, y - 48, 0);
-                    DrawAltWeapon(Gear, x + 1, y - 3)
-                    end;
-       gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 0)
-                                     else DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 1);
-         gtAirBomb: DrawRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-        gtTeleport: begin
-                    HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear;
-                    if not PHedgehog(Gear^.Hedgehog)^.Unplaced then DrawRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
-                    DrawRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0);
-                    end;
-        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
-          gtTarget: begin
-                    Tint($FF, $FF, $FF, floor($FF * Gear^.Timer / 1000));
-                    DrawSprite(sprTarget, x - 16, y - 16, 0);
-                    Tint($FF, $FF, $FF, $FF);
-                    end;
-          gtMortar: DrawRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-          gtCake: if Gear^.Pos = 6 then
-                     DrawRotatedf(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
-                  else
-                     DrawRotatedf(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
-       gtSeduction: if Gear^.Pos >= 14 then DrawSprite(sprSeduction, x - 16, y - 16, 0);
-      gtWatermelon: DrawRotatedf(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
-      gtMelonPiece: DrawRotatedf(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
-     gtHellishBomb: DrawRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
-           gtBirdy: begin
-                    if Gear^.State and gstAnimation = gstAnimation then
-                        begin
-                        if Gear^.State and gstTmpFlag = 0 then // Appearing
-                            begin
-                            endX:= x - WorldDx;
-                            endY:= y - WorldDy;
-                            if Gear^.Tag < 0 then
-                                startX:= max(LAND_WIDTH + 1024, endX + 2048)
-                            else
-                                startX:= max(-LAND_WIDTH - 1024, endX - 2048);
-                            startY:= endY - 256;
-                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + floor((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1)), startY + WorldDy + floor((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
-                            end
-                        else // Disappearing
-                            begin
-                            startX:= x - WorldDx;
-                            startY:= y - WorldDy;
-                            if Gear^.Tag > 0 then
-                                endX:= max(LAND_WIDTH + 1024, startX + 2048)
-                            else
-                                endX:= max(-LAND_WIDTH - 1024, startX - 2048);
-                            endY:= startY + 256;
-                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + floor((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + floor((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY)) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
-                            end;
-                        end
-                    else
-                        DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
-                    end;
-             gtEgg: DrawRotatedTextureF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
-           gtPiano: begin
-                    if (Gear^.State and gstDrowning) = 0 then
-                        begin
-                        Tint($FF, $FF, $FF, $10);
-                        for i:= 8 downto 1 do
-                            DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128, 0);
-                        Tint($FF, $FF, $FF, $FF)
-                        end;
-                    DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y, 0, 1, 128, 128, 0);
-                    end;
-     gtPoisonCloud: begin
-                    if Gear^.Timer < 1020 then
-                        Tint($C0, $C0, $00, Gear^.Timer div 8)
-                    else if Gear^.Timer > 3980 then
-                        Tint($C0, $C0, $00, (5000 - Gear^.Timer) div 8)
-                    else
-                        Tint($C0, $C0, $00, $C0);
-                    DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
-                    Tint($FF, $FF, $FF, $FF)
-                    end;
-     gtResurrector: begin
-                    DrawRotated(sprCross, x, y, 0, 0);
-                    Tint($f5, $db, $35, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
-                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
-                    Tint($FF, $FF, $FF, $FF);
-                    end;
-      gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-         end;
-      if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
-      Gear:= Gear^.NextGear
-      end;
-end;
--- a/hedgewars/HHHandlers.inc	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/HHHandlers.inc	Tue Jan 04 12:53:46 2011 +0100
@@ -48,7 +48,7 @@
 ChangeAmmo:= false;
 slot:= Gear^.MsgParam;
 
-with PHedgehog(Gear^.Hedgehog)^ do
+with Gear^.Hedgehog^ do
     begin
     Gear^.Message:= Gear^.Message and not gmSlot;
     ammoidx:= 0;
@@ -60,7 +60,7 @@
 
     while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do inc(ammoidx);
 
-    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (MultiShootAttacks > 0) then OnUsedAmmo(PHedgehog(Gear^.Hedgehog)^);
+    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (MultiShootAttacks > 0) then OnUsedAmmo(Gear^.Hedgehog^);
 
     MultiShootAttacks:= 0;
     Gear^.Message:= Gear^.Message and not (gmLJump or gmHJump);
@@ -101,7 +101,7 @@
     s: boolean;
 begin
 weap:= TAmmoType(Gear^.MsgParam);
-Hedgehog:= PHedgehog(Gear^.Hedgehog);
+Hedgehog:= Gear^.Hedgehog;
 
 if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet
 
@@ -118,15 +118,15 @@
         dec(t)
         end;
 
-if s then ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
+if s then ApplyAmmoChanges(Gear^.Hedgehog^)
 end;
 
 procedure HHSetTimer(Gear: PGear);
 var CurWeapon: PAmmo;
 begin
 Gear^.Message:= Gear^.Message and not gmTimer;
-CurWeapon:= GetAmmoEntry(PHedgehog(Gear^.Hedgehog)^);
-with PHedgehog(Gear^.Hedgehog)^ do
+CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
+with Gear^.Hedgehog^ do
     if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
         begin
         CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
@@ -143,9 +143,9 @@
     altUse: boolean;
 begin
 bShowFinger:= false;
-CurWeapon:= GetAmmoEntry(PHedgehog(Gear^.Hedgehog)^);
+CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
 with Gear^,
-     PHedgehog(Gear^.Hedgehog)^ do
+     Gear^.Hedgehog^ do
      begin
      if ((State and gstHHDriven) <> 0)and
         ((State and (gstAttacked or gstHHChooseTarget)) = 0) and
@@ -207,6 +207,7 @@
                   amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
                       amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
                       amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
+                     amSnowball: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
                           amBee: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
                       amShotgun: begin
                                  PlaySound(sndShotgunReload);
@@ -222,7 +223,11 @@
                         amSMine: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
                        amDEagle: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
                       amSineGun: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
-                    amPortalGun: AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, 0);
+                    amPortalGun: begin
+                                 AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, 
+                                 // set selected color
+                                 CurWeapon^.Pos);
+                                 end;
                   amSniperRifle: begin
                                  PlaySound(sndSniperReload);
                                  CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
@@ -275,7 +280,8 @@
                              end;
                       amLowGravity: begin
                                     PlaySound(sndLowGravity);
-                                    cGravity:= cMaxWindSpeed
+                                    cGravity:= cMaxWindSpeed;
+                                    cGravityf:= 0.00025
                                     end;
                       amExtraDamage:begin 
                                     PlaySound(sndHellishImpact4);
@@ -386,7 +392,7 @@
 const frametime = 200;
       timertime = frametime * 6;
 begin
-if PHedgehog(Gear^.Hedgehog)^.Unplaced then exit;
+if Gear^.Hedgehog^.Unplaced then exit;
 if Gear^.Timer > 1 then
     begin
     AllInactive:= false;
@@ -406,7 +412,7 @@
     Gear^.Z:= cCurrHHZ;
     RemoveGearFromList(Gear);
     InsertGearToList(Gear);
-    PlaySound(sndByeBye, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+    PlaySound(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
     Gear^.Pos:= 0;
     Gear^.Timer:= timertime
     end
@@ -417,7 +423,7 @@
 const frametime = 65;
       timertime = frametime * 11;
 begin
-if PHedgehog(Gear^.Hedgehog)^.Unplaced then exit;
+if Gear^.Hedgehog^.Unplaced then exit;
 if Gear^.Timer > 1 then
     begin
     AllInactive:= false;
@@ -434,7 +440,7 @@
     Gear^.Z:= cCurrHHZ;
     RemoveGearFromList(Gear);
     InsertGearToList(Gear);
-    PlaySound(sndByeBye, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+    PlaySound(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
     PlaySound(sndWarp);
     Gear^.Pos:= 0;
     Gear^.Timer:= timertime
@@ -454,16 +460,16 @@
        posCaseUtility,
        posCaseAmmo: begin
                     a:= Gear^.AmmoType;
-                    AddAmmo(PHedgehog(HH^.Hedgehog)^, a);
+                    AddAmmo(HH^.Hedgehog^, a);
 // Possibly needs to check shared clan ammo game flag once added.
 // On the other hand, no obvious reason that clan members shouldn't know what ammo another clan member picked up
-                    if (not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven 
-                      or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)))
-                      or (PHedgehog(HH^.Hedgehog)^.Team^.Clan^.ClanIndex = LocalClan)
+                    if (not (HH^.Hedgehog^.Team^.ExtDriven 
+                      or (HH^.Hedgehog^.BotLevel > 0)))
+                      or (HH^.Hedgehog^.Team^.Clan^.ClanIndex = LocalClan)
                       or (GameType = gmtDemo)  then
                         begin
                         s:= trammo[Ammoz[a].NameId] + ' (+' + IntToStr(Ammoz[a].NumberInCase) + ')';
-                        AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
+                        AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
 
                         // show ammo icon
                         vga:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtAmmo);
@@ -474,12 +480,12 @@
                     end;
      posCaseHealth: begin
                     inc(HH^.Health, Gear^.Health);
-                    PHedgehog(HH^.Hedgehog)^.Effects[hePoisoned] := false;
+                    HH^.Hedgehog^.Effects[hePoisoned] := false;
                     str(Gear^.Health, s);
                     s:= '+' + s;
-                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
-                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
-                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team);
+                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
+                    RenderHealth(HH^.Hedgehog^);
+                    RecountTeamHealth(HH^.Hedgehog^.Team);
 
                     i:= 0;
                     while i < Gear^.Health do
@@ -497,11 +503,11 @@
 var PrevdX: LongInt;
     CurWeapon: PAmmo;
 begin
-CurWeapon:= GetAmmoEntry(PHedgehog(Gear^.Hedgehog)^);
+CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
 if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
    begin
    if isCursorVisible then
-      with PHedgehog(Gear^.Hedgehog)^ do
+      with Gear^.Hedgehog^ do
         with CurWeapon^ do
           begin
           if (Gear^.Message and gmLeft  ) <> 0 then
@@ -536,7 +542,7 @@
          Gear^.dY:= -_0_15;
          if not cArtillery then Gear^.dX:= SignAs(_0_15, Gear^.dX);
          Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
-         PlaySound(sndJump1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+         PlaySound(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
          exit
          end;
       end;
@@ -549,7 +555,7 @@
       Gear^.dY:= -_0_2;
       SetLittle(Gear^.dX);
       Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
-      PlaySound(sndJump3, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+      PlaySound(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
       exit
       end;
 
@@ -570,7 +576,7 @@
       end;
    DeleteCI(Gear); // must be after exit!! (see previous line)
 
-   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
+   Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
       begin
       if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
@@ -630,7 +636,7 @@
 procedure HedgehogChAngle(Gear: PGear);
 var da: LongWord;
 begin
-with PHedgehog(Gear^.Hedgehog)^ do
+with Gear^.Hedgehog^ do
     if (CurAmmoType = amRope)
     and ((Gear^.State and (gstMoving or gstHHJumping)) = gstMoving) then da:= 2 else da:= 1;
 
@@ -649,7 +655,7 @@
 if Gear^.dX.QWordValue > 8160437862 then Gear^.dX.QWordValue:= 8160437862;
 if Gear^.dY.QWordValue > 8160437862 then Gear^.dY.QWordValue:= 8160437862;
 
-if PHedgehog(Gear^.Hedgehog)^.Unplaced then
+if Gear^.Hedgehog^.Unplaced then
    begin
    Gear^.dY:= _0;
    Gear^.dX:= _0;
@@ -667,12 +673,12 @@
        Gear^.dY:= Gear^.dY + cGravity;
 // this set of circumstances could be less complex if jumping was more clearly identified
        if ((GameFlags and gfMoreWind) <> 0) and 
-          (Gear^.Damage <> 0) or
+          (((Gear^.Damage <> 0) or
           ((CurAmmoGear <> nil) and
             ((CurAmmoGear^.AmmoType = amJetpack) or
             (CurAmmoGear^.AmmoType = amBirdy))) or
-          ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue)
-          then Gear^.dX := Gear^.dX + cWindSpeed * _0_2
+          ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue)))
+          then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
        end
    end 
 else
@@ -773,7 +779,7 @@
     wasJumping: boolean;
     Hedgehog: PHedgehog;
 begin
-Hedgehog:= PHedgehog(Gear^.Hedgehog);
+Hedgehog:= Gear^.Hedgehog;
 if not isInMultiShoot then
    AllInactive:= false
 else
@@ -919,16 +925,16 @@
         PrvInactive:= false;
         AllInactive:= false;
 
-        if not PHedgehog(Gear^.Hedgehog)^.Team^.hasGone then
+        if not Gear^.Hedgehog^.Team^.hasGone then
             begin
-            PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] := false;
-            if PHedgehog(Gear^.Hedgehog)^.Effects[heResurrectable] then begin
+            Gear^.Hedgehog^.Effects[hePoisoned] := false;
+            if Gear^.Hedgehog^.Effects[heResurrectable] then begin
                 ResurrectHedgehog(Gear);
             end else begin
                 Gear^.State:= Gear^.State or gstHHDeath;
                 Gear^.doStep:= @doStepHedgehogDead;
                 // Death message
-                AddCaption(Format(GetEventString(eidDied), PHedgehog(Gear^.Hedgehog)^.Name), cWhiteColor, capgrpMessage);
+                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
             end;
             end
         else
@@ -936,7 +942,7 @@
             Gear^.State:= Gear^.State or gstHHGone;
             Gear^.doStep:= @doStepHedgehogGone;
             // Gone message
-            AddCaption(Format(GetEventString(eidGone), PHedgehog(Gear^.Hedgehog)^.Name), cWhiteColor, capgrpMessage);
+            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
             end
         end;
     exit
@@ -974,7 +980,7 @@
     doStepHedgehogFree(Gear)
 else
     begin
-    with PHedgehog(Gear^.Hedgehog)^ do
+    with Gear^.Hedgehog^ do
         if Team^.hasGone then TeamGoneEffect(Team^);
     doStepHedgehogDriven(Gear)
     end;
--- a/hedgewars/PascalExports.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/PascalExports.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -21,23 +21,21 @@
 unit PascalExports;
 
 interface
-uses uKeys, GLunit, uWorld, uMisc, uConsole, uTeams, uConsts, uChat, 
-     uGears, uSound, hwengine, uAmmos, uLocale; // don't change the order!
+uses uTypes, uConsts, uVariables, GLunit, uKeys, uChat, uSound, uAmmos, uUtils,
+     uCommands;
 
 {$INCLUDE "config.inc"}
 
-var dummy: boolean;  // avoid compiler hint
-
 implementation
 {$IFDEF HWLIBRARY}
 var cZoomVal: GLfloat;
+    previousGameState: TGameState;
 
 // retrieve protocol information
-procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export;
+procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
 begin
-// http://bugs.freepascal.org/view.php?id=16156
-    if netProto <> nil then netProto^:= cNetProtoVersion;
-    if versionStr <> nil then versionStr^:= cVersionString;
+    netProto^:= cNetProtoVersion;
+    versionStr^:= cVersionString;
 end;
 
 procedure HW_click; cdecl; export;
@@ -167,9 +165,31 @@
 
 procedure HW_pause; cdecl; export;
 begin
+    if isPaused = false then
+        pauseAction:= true;
+end;
+
+procedure HW_pauseToggle; cdecl; export;
+begin
     pauseAction:= true;
 end;
 
+function HW_isPaused: boolean; cdecl; export;
+begin
+    exit( isPaused );
+end;
+
+procedure HW_suspend; cdecl; export;
+begin
+    previousGameState:= GameState;
+    GameState:= gsSuspend;
+end;
+
+procedure HW_resume; cdecl; export;
+begin
+    GameState:= previousGameState;
+end;
+
 procedure HW_terminate(closeFrontend: boolean); cdecl; export;
 begin
     isTerminated:= true;
@@ -199,11 +219,6 @@
            ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
 end;
 
-function HW_isPaused: boolean; cdecl; export;
-begin
-    exit( isPaused );
-end;
-
 function HW_isWaiting: boolean; cdecl; export;
 begin
     exit( ReadyTimeLeft > 0 );
--- a/hedgewars/SDLMain.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/SDLMain.m	Tue Jan 04 12:53:46 2011 +0100
@@ -216,9 +216,11 @@
 #endif /* SDL_USE_CPS */
 
     /* Set up the menubar */
-    [NSApp setMainMenu:[[NSMenu alloc] init]];
+    NSMenu *menu = [[NSMenu alloc] init];
+    [NSApp setMainMenu:menu];
     setApplicationMenu();
     setupWindowMenu();
+    [menu release];
 
     /* Create SDLMain and make it the app delegate */
     sdlMain = [[SDLMain alloc] init];
--- a/hedgewars/SDLh.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/SDLh.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -511,6 +511,17 @@
 {$ENDIF}
         end;
 
+    TSDL_UserEvent = record
+{$IFDEF SDL13}
+        type_: LongInt;
+        windowID: LongInt;
+{$ELSE}
+        type_: Byte;
+{$ENDIF}
+        code: LongInt;
+        data1, data2: Pointer;
+        end;
+
     PSDL_Event = ^TSDL_Event;
     TSDL_Event = record
 {$IFDEF SDL13}
@@ -531,6 +542,7 @@
             SDL_JOYBALLMOTION: (jball: TSDL_JoyBallEvent);
             SDL_JOYBUTTONDOWN,
             SDL_JOYBUTTONUP: (jbutton: TSDL_JoyButtonEvent);
+            SDL_USEREVENT: (user: TSDL_UserEvent);
 {$ELSE}
         case Byte of
             SDL_NOEVENT: (type_: byte);
@@ -774,7 +786,7 @@
 function  TTF_Init: LongInt; cdecl; external SDL_TTFLibName;
 procedure TTF_Quit; cdecl; external SDL_TTFLibName;
 
-function  TTF_SizeUTF8(font: PTTF_Font; const text: PChar; var w, h: LongInt): LongInt; cdecl; external SDL_TTFLibName;
+function  TTF_SizeUTF8(font: PTTF_Font; const text: PChar; out w, h: LongInt): LongInt; cdecl; external SDL_TTFLibName;
 
 function  TTF_RenderUTF8_Solid(font: PTTF_Font; const text: PChar; fg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
 function  TTF_RenderUTF8_Blended(font: PTTF_Font; const text: PChar; fg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
--- a/hedgewars/SinTable.inc	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1045 +0,0 @@
-(*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- *)
-
-const SinTable: array[0..1024] of QWord = (
-     $00000000,
-     $006487EB,
-     $00C90FC6,
-     $012D9782,
-     $01921F10,
-     $01F6A660,
-     $025B2D62,
-     $02BFB407,
-     $03243A40,
-     $0388BFFC,
-     $03ED452D,
-     $0451C9C3,
-     $04B64DAF,
-     $051AD0E0,
-     $057F5348,
-     $05E3D4D7,
-     $0648557E,
-     $06ACD52C,
-     $071153D3,
-     $0775D163,
-     $07DA4DCC,
-     $083EC900,
-     $08A342EE,
-     $0907BB86,
-     $096C32BB,
-     $09D0A87B,
-     $0A351CB8,
-     $0A998F62,
-     $0AFE0069,
-     $0B626FBF,
-     $0BC6DD53,
-     $0C2B4916,
-     $0C8FB2F9,
-     $0CF41AEB,
-     $0D5880DF,
-     $0DBCE4C3,
-     $0E214689,
-     $0E85A622,
-     $0EEA037D,
-     $0F4E5E8B,
-     $0FB2B73D,
-     $10170D83,
-     $107B614E,
-     $10DFB28F,
-     $11440135,
-     $11A84D31,
-     $120C9675,
-     $1270DCF0,
-     $12D52093,
-     $1339614E,
-     $139D9F13,
-     $1401D9D1,
-     $14661179,
-     $14CA45FC,
-     $152E774A,
-     $1592A554,
-     $15F6D00B,
-     $165AF75E,
-     $16BF1B3E,
-     $17233B9D,
-     $1787586A,
-     $17EB7197,
-     $184F8713,
-     $18B398CF,
-     $1917A6BC,
-     $197BB0CB,
-     $19DFB6EB,
-     $1A43B90E,
-     $1AA7B724,
-     $1B0BB11E,
-     $1B6FA6EC,
-     $1BD3987F,
-     $1C3785C8,
-     $1C9B6EB6,
-     $1CFF533B,
-     $1D633348,
-     $1DC70ECC,
-     $1E2AE5B8,
-     $1E8EB7FE,
-     $1EF2858D,
-     $1F564E57,
-     $1FBA124B,
-     $201DD15B,
-     $20818B77,
-     $20E5408F,
-     $2148F095,
-     $21AC9B79,
-     $2210412C,
-     $2273E19E,
-     $22D77CBF,
-     $233B1281,
-     $239EA2D5,
-     $24022DAA,
-     $2465B2F1,
-     $24C9329C,
-     $252CAC9A,
-     $259020DD,
-     $25F38F55,
-     $2656F7F3,
-     $26BA5AA7,
-     $271DB762,
-     $27810E14,
-     $27E45EB0,
-     $2847A924,
-     $28AAED62,
-     $290E2B5B,
-     $297162FF,
-     $29D4943F,
-     $2A37BF0B,
-     $2A9AE355,
-     $2AFE010D,
-     $2B611823,
-     $2BC42889,
-     $2C27322F,
-     $2C8A3506,
-     $2CED30FF,
-     $2D50260A,
-     $2DB31418,
-     $2E15FB1A,
-     $2E78DB01,
-     $2EDBB3BD,
-     $2F3E853F,
-     $2FA14F78,
-     $30041258,
-     $3066CDD1,
-     $30C981D3,
-     $312C2E50,
-     $318ED336,
-     $31F17079,
-     $32540608,
-     $32B693D3,
-     $331919CD,
-     $337B97E6,
-     $33DE0E0E,
-     $34407C36,
-     $34A2E250,
-     $3505404B,
-     $3567961A,
-     $35C9E3AC,
-     $362C28F3,
-     $368E65DE,
-     $36F09A61,
-     $3752C66A,
-     $37B4E9EB,
-     $381704D5,
-     $38791719,
-     $38DB20A7,
-     $393D2170,
-     $399F1966,
-     $3A010879,
-     $3A62EE9A,
-     $3AC4CBBA,
-     $3B269FCB,
-     $3B886ABB,
-     $3BEA2C7E,
-     $3C4BE503,
-     $3CAD943C,
-     $3D0F3A1A,
-     $3D70D68C,
-     $3DD26986,
-     $3E33F2F6,
-     $3E9572CF,
-     $3EF6E901,
-     $3F58557E,
-     $3FB9B836,
-     $401B111A,
-     $407C601B,
-     $40DDA52A,
-     $413EE039,
-     $41A01138,
-     $42013818,
-     $426254CA,
-     $42C3673F,
-     $43246F69,
-     $43856D38,
-     $43E6609E,
-     $4447498B,
-     $44A827F0,
-     $4508FBBF,
-     $4569C4E9,
-     $45CA835E,
-     $462B3710,
-     $468BDFF0,
-     $46EC7DEE,
-     $474D10FD,
-     $47AD990D,
-     $480E160F,
-     $486E87F5,
-     $48CEEEAF,
-     $492F4A2F,
-     $498F9A65,
-     $49EFDF44,
-     $4A5018BB,
-     $4AB046BD,
-     $4B10693A,
-     $4B708024,
-     $4BD08B6C,
-     $4C308B02,
-     $4C907ED9,
-     $4CF066E1,
-     $4D50430C,
-     $4DB0134A,
-     $4E0FD78D,
-     $4E6F8FC7,
-     $4ECF3BE8,
-     $4F2EDBE2,
-     $4F8E6FA6,
-     $4FEDF725,
-     $504D7250,
-     $50ACE11A,
-     $510C4372,
-     $516B994B,
-     $51CAE295,
-     $522A1F43,
-     $52894F44,
-     $52E8728C,
-     $5347890A,
-     $53A692B0,
-     $54058F70,
-     $54647F3B,
-     $54C36203,
-     $552237B8,
-     $5581004C,
-     $55DFBBB0,
-     $563E69D7,
-     $569D0AB0,
-     $56FB9E2E,
-     $575A2443,
-     $57B89CDE,
-     $581707F3,
-     $58756572,
-     $58D3B54D,
-     $5931F775,
-     $59902BDC,
-     $59EE5273,
-     $5A4C6B2B,
-     $5AAA75F7,
-     $5B0872C8,
-     $5B66618E,
-     $5BC4423C,
-     $5C2214C4,
-     $5C7FD916,
-     $5CDD8F25,
-     $5D3B36E1,
-     $5D98D03D,
-     $5DF65B29,
-     $5E53D798,
-     $5EB1457C,
-     $5F0EA4C4,
-     $5F6BF565,
-     $5FC9374E,
-     $60266A71,
-     $60838EC1,
-     $60E0A42F,
-     $613DAAAC,
-     $619AA22A,
-     $61F78A9B,
-     $625463F0,
-     $62B12E1B,
-     $630DE90E,
-     $636A94BB,
-     $63C73113,
-     $6423BE08,
-     $64803B8B,
-     $64DCA98F,
-     $65390805,
-     $659556DF,
-     $65F1960E,
-     $664DC585,
-     $66A9E535,
-     $6705F510,
-     $6761F508,
-     $67BDE50F,
-     $6819C516,
-     $6875950F,
-     $68D154EC,
-     $692D049F,
-     $6988A41B,
-     $69E4334F,
-     $6A3FB230,
-     $6A9B20AE,
-     $6AF67EBB,
-     $6B51CC49,
-     $6BAD094B,
-     $6C0835B2,
-     $6C635170,
-     $6CBE5C77,
-     $6D1956B9,
-     $6D744028,
-     $6DCF18B5,
-     $6E29E054,
-     $6E8496F6,
-     $6EDF3C8C,
-     $6F39D10A,
-     $6F945460,
-     $6FEEC681,
-     $70492760,
-     $70A376EE,
-     $70FDB51D,
-     $7157E1DF,
-     $71B1FD26,
-     $720C06E5,
-     $7265FF0E,
-     $72BFE593,
-     $7319BA65,
-     $73737D77,
-     $73CD2EBC,
-     $7426CE24,
-     $74805BA4,
-     $74D9D72C,
-     $753340AF,
-     $758C981F,
-     $75E5DD6E,
-     $763F108F,
-     $76983174,
-     $76F1400F,
-     $774A3C52,
-     $77A32630,
-     $77FBFD9B,
-     $7854C285,
-     $78AD74E0,
-     $7906149F,
-     $795EA1B5,
-     $79B71C13,
-     $7A0F83AC,
-     $7A67D872,
-     $7AC01A58,
-     $7B184950,
-     $7B70654C,
-     $7BC86E3F,
-     $7C20641B,
-     $7C7846D3,
-     $7CD01659,
-     $7D27D2A0,
-     $7D7F7B99,
-     $7DD71139,
-     $7E2E9370,
-     $7E860232,
-     $7EDD5D71,
-     $7F34A51F,
-     $7F8BD930,
-     $7FE2F995,
-     $803A0641,
-     $8090FF28,
-     $80E7E43A,
-     $813EB56C,
-     $819572AF,
-     $81EC1BF7,
-     $8242B135,
-     $8299325D,
-     $82EF9F62,
-     $8345F835,
-     $839C3CC9,
-     $83F26D12,
-     $84488902,
-     $849E908B,
-     $84F483A1,
-     $854A6236,
-     $85A02C3C,
-     $85F5E1A8,
-     $864B826B,
-     $86A10E78,
-     $86F685C2,
-     $874BE83C,
-     $87A135D9,
-     $87F66E8C,
-     $884B9247,
-     $88A0A0FD,
-     $88F59AA1,
-     $894A7F26,
-     $899F4E7F,
-     $89F408A0,
-     $8A48AD7A,
-     $8A9D3D00,
-     $8AF1B727,
-     $8B461BE0,
-     $8B9A6B1F,
-     $8BEEA4D7,
-     $8C42C8FA,
-     $8C96D77C,
-     $8CEAD050,
-     $8D3EB368,
-     $8D9280B9,
-     $8DE63834,
-     $8E39D9CD,
-     $8E8D6578,
-     $8EE0DB27,
-     $8F343ACD,
-     $8F87845E,
-     $8FDAB7CC,
-     $902DD50C,
-     $9080DC0F,
-     $90D3CCCA,
-     $9126A72F,
-     $91796B31,
-     $91CC18C5,
-     $921EAFDD,
-     $9271306C,
-     $92C39A66,
-     $9315EDBE,
-     $93682A67,
-     $93BA5055,
-     $940C5F7A,
-     $945E57CB,
-     $94B0393B,
-     $950203BD,
-     $9553B744,
-     $95A553C4,
-     $95F6D930,
-     $9648477C,
-     $96999E9A,
-     $96EADE80,
-     $973C071F,
-     $978D186C,
-     $97DE125A,
-     $982EF4DD,
-     $987FBFE7,
-     $98D0736D,
-     $99210F62,
-     $997193BA,
-     $99C20068,
-     $9A125560,
-     $9A629296,
-     $9AB2B7FD,
-     $9B02C588,
-     $9B52BB2C,
-     $9BA298DC,
-     $9BF25E8C,
-     $9C420C2F,
-     $9C91A1B9,
-     $9CE11F1F,
-     $9D308453,
-     $9D7FD149,
-     $9DCF05F6,
-     $9E1E224C,
-     $9E6D2640,
-     $9EBC11C6,
-     $9F0AE4D1,
-     $9F599F56,
-     $9FA84148,
-     $9FF6CA9A,
-     $A0453B42,
-     $A0939332,
-     $A0E1D25F,
-     $A12FF8BC,
-     $A17E063F,
-     $A1CBFAD9,
-     $A219D681,
-     $A2679928,
-     $A2B542C5,
-     $A302D349,
-     $A3504AAB,
-     $A39DA8DD,
-     $A3EAEDD3,
-     $A4381983,
-     $A4852BDF,
-     $A4D224DD,
-     $A51F046F,
-     $A56BCA8B,
-     $A5B87724,
-     $A6050A2F,
-     $A65183A0,
-     $A69DE36B,
-     $A6EA2984,
-     $A73655DF,
-     $A7826871,
-     $A7CE612E,
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-     $FFDDFFC3,
-     $FFE128F0,
-     $FFE42AA6,
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-     $FFE9B7B1,
-     $FFEC4304,
-     $FFEEA6E0,
-     $FFF0E344,
-     $FFF2F82F,
-     $FFF4E5A2,
-     $FFF6AB9D,
-     $FFF84A1E,
-     $FFF9C126,
-     $FFFB10B5,
-     $FFFC38CA,
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-     $FFFF4E59,
-     $FFFFB10B,
-     $FFFFEC43,
-    $100000000
-     );
--- a/hedgewars/VGSHandlers.inc	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/VGSHandlers.inc	Tue Jan 04 12:53:46 2011 +0100
@@ -16,7 +16,7 @@
  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  *)
 procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
-var sign: float;
+var sign: real;
 begin
 if vobCount = 0 then exit;
 
@@ -24,14 +24,23 @@
 with Gear^ do
     begin
     inc(FrameTicks, Steps);
-    if FrameTicks > vobFrameTicks then
+    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
         begin
         dec(FrameTicks, vobFrameTicks);
         inc(Frame);
         if Frame = vobFramesCount then Frame:= 0
+        end
+    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
+        begin
+        dec(FrameTicks, vobSDFrameTicks);
+        inc(Frame);
+        if Frame = vobSDFramesCount then Frame:= 0
         end;
     X:= X + (cWindSpeedf * 200 + dX + tdX) * Steps;
-    Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps;
+    if SuddenDeathDmg then
+        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps
+    else
+        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps;
     Angle:= Angle + dAngle * Steps;
     if Angle > 360 then
         Angle:= Angle - 360
@@ -59,8 +68,8 @@
         begin
         if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
         if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
-        // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + float(25); // For if flag is set for flakes rising upwards?
-        if round(Y) - 75 > LAND_HEIGHT then Y:= Y - float(1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
+        // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
+        if round(Y) - 75 > LAND_HEIGHT then Y:= Y - (1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
         Timer:= 0;
         tdX:= 0;
         tdY:= 0
@@ -81,7 +90,7 @@
 ////////////////////////////////////////////////////////////////////////////////
 procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
 var s: Longword;
-    t: float;
+    t: real;
 begin
 Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX) * Steps;
 
@@ -444,16 +453,16 @@
 begin
 if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
 
-if (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then
+if (Gear^.Hedgehog^.Gear <> nil) then
     begin
-    Gear^.X:= PHedgehog(Gear^.Hedgehog)^.Gear^.X.QWordValue/4294967296 + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
-    Gear^.Y:= PHedgehog(Gear^.Hedgehog)^.Gear^.Y.QWordValue/4294967296 - (16 + Gear^.Tex^.h);
+    Gear^.X:= Gear^.Hedgehog^.Gear^.X.QWordValue/4294967296 + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
+    Gear^.Y:= Gear^.Hedgehog^.Gear^.Y.QWordValue/4294967296 - (16 + Gear^.Tex^.h);
     end;
 
 if Gear^.Timer = 0 then
     begin
-    if PHedgehog(Gear^.Hedgehog)^.SpeechGear = Gear then
-        PHedgehog(Gear^.Hedgehog)^.SpeechGear:= nil;
+    if Gear^.Hedgehog^.SpeechGear = Gear then
+        Gear^.Hedgehog^.SpeechGear:= nil;
     DeleteVisualGear(Gear)
     end;
 end;
@@ -462,10 +471,10 @@
 begin
 Steps:= Steps; // avoid compiler hint
 
-with PHedgehog(Gear^.Hedgehog)^ do
+with Gear^.Hedgehog^ do
     if SpeechGear <> nil then SpeechGear^.Timer:= 0;
 
-PHedgehog(Gear^.Hedgehog)^.SpeechGear:= Gear;
+Gear^.Hedgehog^.SpeechGear:= Gear;
 
 Gear^.Timer:= max(Length(Gear^.Text) * 150, 3000);
 
@@ -479,7 +488,7 @@
 
 Gear^.doStep:= @doStepSpeechBubbleWork;
 
-Gear^.Y:= Gear^.Y - float(Gear^.Tex^.h)
+Gear^.Y:= Gear^.Y - Gear^.Tex^.h
 end;
 
 ////////////////////////////////////////////////////////////////////////////////
@@ -512,7 +521,7 @@
 
 str(Gear^.State, s);
 if Gear^.Hedgehog <> nil then
-    Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16)
+    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
 else
     Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
 
@@ -521,7 +530,7 @@
 else
     Gear^.doStep:= @doStepHealthTagWorkUnderWater;
 
-Gear^.Y:= Gear^.Y - float(Gear^.Tex^.h);
+Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
 
 if Steps > 1 then Gear^.doStep(Gear, Steps-1);
 end;
@@ -558,11 +567,20 @@
 
 procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
 var i: LongWord;
-gX,gY: LongInt;
+    gX,gY: LongInt;
+    vg: PVisualGear;
 begin
 gX:= round(Gear^.X);
 gY:= round(Gear^.Y);
-for i:= 0 to 31 do AddVisualGear(gX, gY, vgtFire);
+for i:= 0 to 31 do 
+    begin
+    vg:= AddVisualGear(gX, gY, vgtFire);
+    if vg <> nil then 
+        begin
+        vg^.State:= gstTmpFlag;
+        inc(vg^.FrameTicks, vg^.FrameTicks)
+        end
+    end;
 for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
 for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
 Gear^.doStep:= @doStepExplosionWork;
@@ -590,12 +608,21 @@
 
 procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
 var i: LongWord;
-gX,gY: LongInt;
+    gX,gY: LongInt;
+    vg: PVisualGear;
 begin
 gX:= round(Gear^.X);
 gY:= round(Gear^.Y);
 AddVisualGear(gX, gY, vgtSmokeRing);
-for i:= 0 to 46 do AddVisualGear(gX, gY, vgtFire);
+for i:= 0 to 46 do 
+    begin
+    vg:= AddVisualGear(gX, gY, vgtFire);
+    if vg <> nil then 
+        begin
+        vg^.State:= gstTmpFlag;
+        inc(vg^.FrameTicks, vg^.FrameTicks)
+        end
+    end;
 for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart);
 for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2);
 Gear^.doStep:= @doStepBigExplosionWork;
@@ -627,3 +654,27 @@
   else
       dec(Gear^.FrameTicks, Steps);
 end;
+
+////////////////////////////////////////////////////////////////////////////////
+procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
+var tmp: LongInt;
+    i: LongWord;
+begin
+with Gear^ do
+    if Frame <> 0 then
+        for i:= 1 to Steps do
+            begin
+            inc(FrameTicks);
+            if (FrameTicks mod Frame) = 0 then
+                begin
+                tmp:= Gear^.Tint and $FF;
+                if tdY >= 0 then inc(tmp)
+                else dec(tmp);
+                if tmp < round(dX) then tdY:= 1;
+                if tmp > round(dY) then tdY:= -1;
+		if tmp > 255 then tmp := 255;
+		if tmp < 0 then tmp := 0;
+                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or tmp
+                end
+            end
+end;
--- a/hedgewars/hwLibrary.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/hwLibrary.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -12,10 +12,9 @@
 // these procedures/functions to the PascalImports.h file (also in the "Pascal Sources" group)
 // to make these functions available in the C/C++/Objective-C source files
 // (add "#include PascalImports.h" near the top of these files if it's not there yet)
-uses cmem, hwengine, PascalExports;
+uses cmem, uVariables, PascalExports, hwengine;
 begin
     // avoid compiler warnings about units not being used
     isTerminated:= isTerminated;
-    dummy:= dummy;
 end.
 
--- a/hedgewars/hwengine.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/hwengine.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -30,10 +30,8 @@
 {$ENDIF}
 
 uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
-     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, uMobile, sysutils;
-
-var isTerminated: boolean = false;
-    alsoShutdownFrontend: boolean = false;
+     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, uMobile,
+     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
 
 {$IFDEF HWLIBRARY}
 procedure initEverything(complete:boolean);
@@ -50,16 +48,19 @@
 procedure DoTimer(Lag: LongInt);
 var s: shortstring;
 begin
-    if not isPaused then inc(RealTicks, Lag);
+    if isPaused = false then
+        inc(RealTicks, Lag);
 
     case GameState of
         gsLandGen: begin
                 GenMap;
+                ParseCommand('sendlanddigest', true);
                 GameState:= gsStart;
                 end;
         gsStart: begin
                 if HasBorder then DisableSomeWeapons;
                 AddClouds;
+                AddFlakes;
                 AssignHHCoords;
                 AddMiscGears;
                 StoreLoad;
@@ -98,6 +99,7 @@
         gsExit: begin
                 isTerminated:= true;
                 end;
+        gsSuspend: exit;
         end;
 
 {$IFDEF SDL13}
@@ -105,12 +107,13 @@
 {$ELSE}
     SDL_GL_SwapBuffers();
 {$ENDIF}
-    // not going to make captures on the iPhone
+
     if flagMakeCapture then
     begin
         flagMakeCapture:= false;
         s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
         WriteLnToConsole('Saving ' + s + '...');
+        playSound(sndShutter);
         MakeScreenshot(s);
         //SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
     end;
@@ -123,7 +126,6 @@
     FreeActionsList();
     StoreRelease();
     ControllerClose();
-    SendKB();
     CloseIPC();
     TTF_Quit();
 {$IFDEF SDL13}
@@ -147,19 +149,16 @@
         begin
             case event.type_ of
                 SDL_KEYDOWN: if GameState = gsChat then
-{$IFDEF IPHONEOS}
+{$IFDEF SDL13}
                     // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
                     KeyPressChat(event.key.keysym.sym);
+                SDL_WINDOWEVENT:
+                    if event.wevent.event = SDL_WINDOWEVENT_SHOWN then
+                        cHasFocus:= true;
 {$ELSE}
                     KeyPressChat(event.key.keysym.unicode);
                 SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true;
                 SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true;
-{$ENDIF}
-{$IFDEF SDL13}
-                SDL_WINDOWEVENT:
-                    if event.wevent.event = SDL_WINDOWEVENT_SHOWN then
-                        cHasFocus:= true;
-{$ELSE}
                 SDL_ACTIVEEVENT:
                     if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
                         cHasFocus:= event.active.gain = 1;
@@ -169,8 +168,8 @@
                 SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
                 SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
                 SDL_QUITEV: isTerminated:= true
-            end; // end case event.type_
-        end; // end while SDL_PollEvent(@event) <> 0
+            end; //end case event.type_ of
+        end; //end while SDL_PollEvent(@event) <> 0 do
 
         if isTerminated = false then
         begin
@@ -319,10 +318,16 @@
     Randomize();
 
     // uConsts does not need initialization as they are all consts
+    uUtils.initModule;
     uMisc.initModule;
+    uVariables.initModule;
     uConsole.initModule;    // MUST happen after uMisc
+    uCommands.initModule;
+    uCommandHandlers.initModule;
 
     uLand.initModule;
+    uLandPainted.initModule;
+
     uIO.initModule;
 
     if complete then
@@ -351,6 +356,7 @@
         uTeams.initModule;
         uVisualGears.initModule;
         uWorld.initModule;
+        uCaptions.initModule;
     end;
 end;
 
@@ -358,6 +364,7 @@
 begin
     if complete then
     begin
+        uCaptions.freeModule;
         uWorld.freeModule;
         uVisualGears.freeModule;
         uTeams.freeModule;
@@ -387,7 +394,11 @@
     uIO.freeModule;             //stub
     uLand.freeModule;
 
+    uCommandHandlers.freeModule;
+    uCommands.freeModule;
     uConsole.freeModule;
+    uVariables.freeModule;
+    uUtils.freeModule;
     uMisc.freeModule;           // uMisc closes the debug log.
 end;
 
--- a/hedgewars/uAI.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uAI.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -29,8 +29,9 @@
 procedure FreeActionsList;
 
 implementation
-uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc,
-     uAmmos, uConsole, SysUtils{$IFDEF UNIX}, cthreads{$ENDIF};
+uses uConsts, SDLh, uAIMisc, uAIAmmoTests, uAIActions,
+     uAmmos, SysUtils{$IFDEF UNIX}, cthreads{$ENDIF}, uTypes,
+     uVariables, uCommands, uUtils, uDebug;
 
 var BestActions: TActions;
     CanUseAmmo: array [TAmmoType] of boolean;
@@ -65,7 +66,7 @@
     Score, i: LongInt;
     a, aa: TAmmoType;
 begin
-BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
+BotLevel:= Me^.Hedgehog^.BotLevel;
 
 for i:= 0 to Pred(Targets.Count) do
     if (Targets.ar[i].Score >= 0) and (not StopThinking) then
@@ -194,18 +195,18 @@
 Actions.Pos:= 0;
 Actions.Score:= 0;
 Stack.Count:= 0;
-BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
+BotLevel:= Me^.Hedgehog^.BotLevel;
 
 tmp:= random(2) + 1;
 Push(0, Actions, Me^, tmp);
 Push(0, Actions, Me^, tmp xor 3);
 
-if (Me^.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - LongWord(4000 * BotLevel))
+if (Me^.State and gstAttacked) = 0 then maxticks:= Max(0, TurnTimeLeft - 5000 - LongWord(4000 * BotLevel))
                                    else maxticks:= TurnTimeLeft;
 
 if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me, false);
 BestRate:= RatePlace(Me);
-BaseRate:= max(BestRate, 0);
+BaseRate:= Max(BestRate, 0);
 
 while (Stack.Count > 0) and (not StopThinking) and (GameFlags and gfArtillery = 0) do
     begin
@@ -321,7 +322,7 @@
 
 FillBonuses((Me^.State and gstAttacked) <> 0);
 for a:= Low(TAmmoType) to High(TAmmoType) do
-    CanUseAmmo[a]:= Assigned(AmmoTests[a].proc) and HHHasAmmo(PHedgehog(Me^.Hedgehog)^, a);
+    CanUseAmmo[a]:= Assigned(AmmoTests[a].proc) and HHHasAmmo(Me^.Hedgehog^, a);
 {$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF}
 BeginThread(@Think, Me, ThinkThread)
 end;
--- a/hedgewars/uAIActions.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uAIActions.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,7 +20,7 @@
 
 unit uAIActions;
 interface
-uses uGears, uFloat;
+uses uFloat, uTypes;
 
 const MAXACTIONS     = 96;
       aia_none       = 0;
@@ -62,7 +62,7 @@
 procedure ProcessAction(var Actions: TActions; Me: PGear);
 
 implementation
-uses uMisc, uConsts, uConsole, uAIMisc, uAI, uAmmos;
+uses uAIMisc, uAI, uAmmos, uVariables, uCommands, uUtils, uDebug, uIO;
 
 const ActionIdToStr: array[0..6] of string[16] = (
 {aia_none}           '',
@@ -95,8 +95,8 @@
 else begin
    WriteLnToConsole('AI action: '+SpecActionIdToStr[Action.Action]);
    if (Action.Action = aia_WaitXL) or (Action.Action = aia_WaitXR) then
-      WriteLnToConsole('AI action Wait X = '+inttostr(Action.Param)+', current X = '+inttostr(hwRound(Me^.X)))
-   else if (Action.Action = aia_AwareExpl) then WriteLnToConsole('Aware X = ' + inttostr(Action.X) + ', Y = ' + inttostr(Action.Y));
+      WriteLnToConsole('AI action Wait X = '+IntToStr(Action.Param)+', current X = '+IntToStr(hwRound(Me^.X)))
+   else if (Action.Action = aia_AwareExpl) then WriteLnToConsole('Aware X = ' + IntToStr(Action.X) + ', Y = ' + IntToStr(Action.Y));
    end
 end;
 {$ENDIF}
@@ -199,7 +199,7 @@
              aim_push: s:= '+' + s;
           aim_release: s:= '-' + s;
              end
-          else if Param <> 0 then s:= s + ' ' + inttostr(Param);
+          else if Param <> 0 then s:= s + ' ' + IntToStr(Param);
         ParseCommand(s, true)
         end
      end;
--- a/hedgewars/uAIAmmoTests.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uAIAmmoTests.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,7 +20,7 @@
 
 unit uAIAmmoTests;
 interface
-uses SDLh, uGears, uConsts, uFloat;
+uses SDLh, uConsts, uFloat, uTypes;
 const amtest_OnTurn = $00000001;
 
 type TAttackParams = record
@@ -31,6 +31,7 @@
             end;
 
 function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
+function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
 function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
 function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
 function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
@@ -102,13 +103,14 @@
             (proc: @TestGrenade;     flags: 0), // amSMine
             (proc: @TestFirePunch;   flags: 0), // amHammer
             (proc: nil;              flags: 0), // amResurrector
-            (proc: nil;              flags: 0) // amDrillStrike
+            (proc: nil;              flags: 0),// amDrillStrike
+            (proc: @TestSnowball;    flags: 0) // amSnowball
             );
 
 const BadTurn = Low(LongInt) div 4;
 
 implementation
-uses uMisc, uAIMisc, uLand;
+uses uAIMisc, uVariables, uUtils;
 
 function Metric(x1, y1, x2, y2: LongInt): LongInt;
 begin
@@ -172,6 +174,63 @@
 TestBazooka:= valueResult
 end;
 
+function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
+var Vx, Vy, r: hwFloat;
+    rTime: LongInt;
+    Score, EX, EY: LongInt;
+    valueResult: LongInt;
+
+    function CheckTrace: LongInt;
+    var x, y, dX, dY: hwFloat;
+        t: LongInt;
+        value: LongInt;
+    begin
+    x:= Me^.X;
+    y:= Me^.Y;
+    dX:= Vx;
+    dY:= -Vy;
+    t:= rTime;
+    repeat
+      x:= x + dX;
+      y:= y + dY;
+      dX:= dX + cWindSpeed;
+      dY:= dY + cGravity;
+      dec(t)
+    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0);
+    EX:= hwRound(x);
+    EY:= hwRound(y);
+    value:= RateExplosion(Me, EX, EY, 5);
+    if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
+    CheckTrace:= value;
+    end;
+
+begin
+ap.Time:= 0;
+rTime:= 350;
+ap.ExplR:= 0;
+valueResult:= BadTurn;
+repeat
+  rTime:= rTime + 300 + Level * 50 + random(300);
+  Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime);
+  Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime);
+  r:= Distance(Vx, Vy);
+  if not (r > _1) then
+     begin
+     Score:= CheckTrace;
+     if valueResult <= Score then
+        begin
+        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
+        ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1);
+        ap.ExplR:= 100;
+        ap.ExplX:= EX;
+        ap.ExplY:= EY;
+        valueResult:= Score
+        end;
+     end
+until (rTime > 4250);
+TestSnowball:= valueResult
+end;
+
 function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
 var Vx, Vy, r: hwFloat;
     Score, EX, EY, valueResult: LongInt;
@@ -539,7 +598,7 @@
     or (y.Round > LongWord(LAND_HEIGHT))
     or (d > 200);
 
-if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024)
+if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= Max(0, (4 - d div 50) * 7 * 1024)
                                                            else valueResult:= BadTurn;
 TestDesertEagle:= valueResult
 end;
--- a/hedgewars/uAIMisc.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uAIMisc.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,7 +20,7 @@
 
 unit uAIMisc;
 interface
-uses SDLh, uConsts, uGears, uFloat;
+uses SDLh, uConsts, uFloat, uTypes;
 
 const MAXBONUS = 1024;
 
@@ -68,8 +68,7 @@
              end;
 
 implementation
-uses uTeams, uMisc, uLand, uCollisions;
-
+uses uCollisions, uVariables, uUtils, uDebug;
 
 const KillScore = 200;
 
@@ -131,7 +130,7 @@
 
 begin
 bonuses.Count:= 0;
-MyClan:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Clan;
+MyClan:= ThinkingHH^.Hedgehog^.Team^.Clan;
 Gear:= GearsList;
 while Gear <> nil do
     begin
@@ -150,7 +149,7 @@
                           AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25)
                       else
                           if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
-                              if (MyClan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan) then
+                              if (MyClan = Gear^.Hedgehog^.Team^.Clan) then
                                   AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
                               else
                                   AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
--- a/hedgewars/uAmmos.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uAmmos.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,7 +20,7 @@
 
 unit uAmmos;
 interface
-uses uConsts, uTeams, uStats;
+uses uConsts, uTypes;
 
 procedure initModule;
 procedure freeModule;
@@ -47,7 +47,7 @@
 var StoreCnt: Longword;
 
 implementation
-uses uMisc, uGears, uWorld, uLocale, uConsole, uMobile;
+uses uLocale, uMobile, uVariables, uCommands, uUtils, uCaptions, uDebug;
 
 type TAmmoCounts = array[TAmmoType] of Longword;
 var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
@@ -68,20 +68,7 @@
        begin
        TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
        Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
-       with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do
-           begin
-           Count:= cnts[a];
-           if (TotalRounds < 0) and ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then Count:= AMMO_INFINITE;
-           end;
-       inc(mi[Ammoz[a].Slot])
-       end
-    else if (TotalRounds < 0) and ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
-       begin
-       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
-       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
-
-       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= AMMO_INFINITE;
-
+       with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do Count:= cnts[a];
        inc(mi[Ammoz[a].Slot])
        end
     end
@@ -107,7 +94,6 @@
         Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
         Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
         Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
-        if (TrainingFlags and tfIgnoreDelays) <> 0 then Ammoz[a].SkipTurns:= 0;
         cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
         // avoid things we already have infinite number
         if cnt = 9 then
@@ -134,10 +120,14 @@
 
         if ((GameFlags and gfPlaceHog) <> 0) and
             (a <> amTeleport) and (a <> amSkip) and
-            (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000)
+            (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000);
+	if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then ammos[a]:= AMMO_INFINITE
         end 
     else ammos[a]:= AMMO_INFINITE;
-    InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
+    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
+    	InitialCounts[Pred(StoreCnt)][a]:= cnt
+    else
+    	InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
     end;
 FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
 end;
@@ -329,15 +319,12 @@
 
     with CurWeapon^ do
         begin
-        if AmmoType <> amNothing then
-            begin
-            s:= trammo[Ammoz[AmmoType].NameId];
-            if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
-                s:= s + ' (' + IntToStr(Count) + ')';
-            if (Propz and ammoprop_Timerable) <> 0 then
-                s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds];
-            AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
-            end;
+        s:= trammo[Ammoz[AmmoType].NameId];
+        if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
+            s:= s + ' (' + IntToStr(Count) + ')';
+        if (Propz and ammoprop_Timerable) <> 0 then
+            s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
+        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
         if (Propz and ammoprop_NeedTarget) <> 0
             then begin
             Gear^.State:= Gear^.State or      gstHHChooseTarget;
@@ -427,8 +414,22 @@
     if Ammoz[a].SkipTurns >= 10000 then dec(Ammoz[a].SkipTurns,10000)
 end;
 
+
+
+procedure chAddAmmoStore(var descr: shortstring);
+begin
+descr:= ''; // avoid compiler hint
+AddAmmoStore
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('ammloadt', vtCommand, @SetAmmoLoadout, false);
+    RegisterVariable('ammdelay', vtCommand, @SetAmmoDelay, false);
+    RegisterVariable('ammprob',  vtCommand, @SetAmmoProbability, false);
+    RegisterVariable('ammreinf', vtCommand, @SetAmmoReinforcement, false);
+    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
+
     StoreCnt:= 0;
     ammoLoadout:= '';
     ammoProbability:= '';
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uCaptions.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,72 @@
+unit uCaptions;
+
+interface
+uses uTypes;
+
+procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
+procedure DrawCaptions;
+
+procedure initModule;
+procedure freeModule;
+
+implementation
+uses uTextures, uRenderUtils, uVariables, uRender, uConsts;
+
+type TCaptionStr = record
+                   Tex: PTexture;
+                   EndTime: LongWord;
+                   end;
+var
+    Captions: array[TCapGroup] of TCaptionStr;
+
+procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
+begin
+    if Captions[Group].Tex <> nil then
+        FreeTexture(Captions[Group].Tex);
+    Captions[Group].Tex:= nil;
+
+    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
+
+    case Group of
+        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
+    else
+        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
+    end;
+end;
+
+procedure DrawCaptions;
+var
+    grp: TCapGroup;
+    offset: LongInt;
+begin
+{$IFDEF IPHONEOS}
+    offset:= 40;
+{$ELSE}
+    offset:= 8;
+{$ENDIF}
+
+    for grp:= Low(TCapGroup) to High(TCapGroup) do
+        with Captions[grp] do
+            if Tex <> nil then
+            begin
+                DrawCentered(0, offset, Tex);
+                inc(offset, Tex^.h + 2);
+                if EndTime <= RealTicks then
+                begin
+                    FreeTexture(Tex);
+                    Tex:= nil;
+                    EndTime:= 0
+                end;
+            end;
+end;
+
+procedure initModule;
+begin
+    FillChar(Captions, sizeof(Captions), 0)
+end;
+
+procedure freeModule;
+begin
+end;
+
+end.
--- a/hedgewars/uChat.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uChat.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -34,7 +34,7 @@
     showAll: boolean;
 
 implementation
-uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys, uTeams;
+uses SDLh, uKeys, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO;
 
 const MaxStrIndex = 27;
 
@@ -181,44 +181,42 @@
 visibleCount:= cnt;
 end;
 
+procedure SendHogSpeech(s: shortstring);
+begin
+SendIPC('h' + s);
+ParseCommand('/hogsay '+s, true)
+end;
+
 procedure AcceptChatString(s: shortstring);
 var i: TWave;
-
+    c, t: LongInt;
+    x: byte;
 begin
-// "Make hedgehog say something"
-if (s[1] = '"') and (s[Length(s)] = '"') then
+t:= LocalTeam;
+x:= 0;
+if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1
+else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2
+else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3;
+if not CurrentTeam^.ExtDriven and (x <> 0) then
+    for c:= 0 to Pred(TeamsCount) do
+        if (TeamsArray[c] = CurrentTeam) then t:= c;
+
+if x <> 0 then
     begin
-    if CurrentTeam^.ExtDriven then
+    if t = -1 then
         ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
     else
-        ParseCommand('/hogsay '#1 + copy(s, 2, Length(s)-2), true);
+        SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2));
     exit
     end;
-// 'Make hedgehog think something'
-if (s[1] = '''') and (s[Length(s)] = '''') then
-    begin
-    if CurrentTeam^.ExtDriven then
-        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
-    else
-        ParseCommand('/hogsay '#2 + copy(s, 2, Length(s)-2), true);
-    exit
-    end;
-// -Make hedgehog yell something-
-if (s[1] = '-') and (s[Length(s)] = '-') then
-    begin
-    if CurrentTeam^.ExtDriven then
-        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
-    else
-        ParseCommand('/hogsay '#3 + copy(s, 2, Length(s)-2), true);
-    exit
-    end;
+
 // These 3 are same as above, only are to make the hedgehog say it on next attack
 if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then
     begin
     if CurrentTeam^.ExtDriven then
         ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
     else
-        ParseCommand('/hogsay '#4 + copy(s, 6, Length(s)-5), true);
+        SendHogSpeech(#4 + copy(s, 6, Length(s)-5));
     exit
     end;
 if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then
@@ -226,7 +224,7 @@
     if CurrentTeam^.ExtDriven then
         ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
     else
-        ParseCommand('/hogsay '#5 + copy(s, 6, Length(s)-5), true);
+        SendHogSpeech(#5 + copy(s, 6, Length(s)-5));
     exit
     end;
 if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then
@@ -234,7 +232,7 @@
     if CurrentTeam^.ExtDriven then
         ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
     else
-        ParseCommand('/hogsay '#6 + copy(s, 6, Length(s)-5), true);
+        SendHogSpeech(#6 + copy(s, 6, Length(s)-5));
     exit
     end;
 
@@ -308,8 +306,64 @@
     end
 end;
 
+procedure chChatMessage(var s: shortstring);
+begin
+    AddChatString(s)
+end;
+
+procedure chSay(var s: shortstring);
+begin
+    SendIPC('s' + s);
+
+    if copy(s, 1, 4) = '/me ' then
+        s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4)
+    else
+        s:= #1 + UserNick + ': ' + s;
+
+    AddChatString(s)
+end;
+
+procedure chTeamSay(var s: shortstring);
+begin
+    SendIPC('b' + s);
+
+    s:= #4 + '[Team] ' + UserNick + ': ' + s;
+
+    AddChatString(s)
+end;
+
+procedure chHistory(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    uChat.showAll:= not uChat.showAll
+end;
+
+procedure chChat(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    GameState:= gsChat;
+    if length(s) = 0 then
+        KeyPressChat(27)
+    else
+        begin
+        KeyPressChat(27);
+        KeyPressChat(47);
+        KeyPressChat(116);
+        KeyPressChat(101);
+        KeyPressChat(97);
+        KeyPressChat(109);
+        KeyPressChat(32)
+        end
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('chatmsg', vtCommand, @chChatMessage, true);
+    RegisterVariable('say', vtCommand, @chSay, true);
+    RegisterVariable('team', vtCommand, @chTeamSay, true);
+    RegisterVariable('history', vtCommand, @chHistory, true );
+    RegisterVariable('chat', vtCommand, @chChat, true );
+
     lastStr:= 0;
     visibleCount:= 0;
     showAll:= false;
--- a/hedgewars/uCollisions.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uCollisions.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,7 +20,7 @@
 
 unit uCollisions;
 interface
-uses uGears, uFloat;
+uses uFloat, uTypes;
 
 const cMaxGearArrayInd = 255;
 
@@ -44,6 +44,7 @@
 function  TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
 function  TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
 
+function  TestCollisionX(Gear: PGear; Dir: LongInt): boolean;
 function  TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
 
 function  TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean;
@@ -52,7 +53,7 @@
 function  calcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): Boolean;
 
 implementation
-uses uMisc, uConsts, uLand, uLandGraphics;
+uses uConsts, uLandGraphics, uVariables, uDebug;
 
 type TCollisionEntry = record
             X, Y, Radius: LongInt;
@@ -289,6 +290,24 @@
 Gear^.X:= Gear^.X - ShiftX;
 Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
 end;
+function TestCollisionX(Gear: PGear; Dir: LongInt): boolean;
+var x, y, i: LongInt;
+begin
+x:= hwRound(Gear^.X);
+if Dir < 0 then x:= x - Gear^.Radius
+           else x:= x + Gear^.Radius;
+if (x and LAND_WIDTH_MASK) = 0 then
+   begin
+   y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
+   i:= y + Gear^.Radius * 2 - 2;
+   repeat
+     if (y and LAND_HEIGHT_MASK) = 0 then
+        if Land[y, x] > 255 then exit(true);
+     inc(y)
+   until (y > i);
+   end;
+TestCollisionX:= false
+end;
 
 function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
 var x, y, i: LongInt;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uCommandHandlers.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,617 @@
+{$INCLUDE "options.inc"}
+unit uCommandHandlers;
+
+interface
+
+procedure initModule;
+procedure freeModule;
+
+implementation
+uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uRandom;
+
+procedure chGenCmd(var s: shortstring);
+begin
+case s[1] of
+     'R': if ReadyTimeLeft > 1 then 
+          begin
+          ReadyTimeLeft:= 1;
+          if not CurrentTeam^.ExtDriven then SendIPC('c'+s);
+          end
+    end
+end;
+
+procedure chQuit(var s: shortstring);
+const prevGState: TGameState = gsConfirm;
+begin
+s:= s; // avoid compiler hint
+if GameState <> gsConfirm then
+        begin
+        prevGState:= GameState;
+        GameState:= gsConfirm
+        end else
+        GameState:= prevGState
+end;
+
+procedure chConfirm(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if GameState = gsConfirm then
+    begin
+    SendIPC('Q');
+    GameState:= gsExit
+    end
+else
+    ParseCommand('chat team', true);
+end;
+
+procedure chCheckProto(var s: shortstring);
+var i, c: LongInt;
+begin
+if isDeveloperMode then
+begin
+val(s, i, c);
+if (c <> 0) or (i = 0) then exit;
+TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
+TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
+end
+end;
+
+procedure chTeamLocal(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if not isDeveloperMode then exit;
+if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
+CurrentTeam^.ExtDriven:= true
+end;
+
+procedure chGrave(var s: shortstring);
+begin
+if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
+if s[1]='"' then Delete(s, 1, 1);
+if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
+CurrentTeam^.GraveName:= s
+end;
+
+procedure chFort(var s: shortstring);
+begin
+if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true);
+if s[1]='"' then Delete(s, 1, 1);
+if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
+CurrentTeam^.FortName:= s
+end;
+
+procedure chFlag(var s: shortstring);
+begin
+if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true);
+if s[1]='"' then Delete(s, 1, 1);
+if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
+CurrentTeam^.flag:= s
+end;
+
+procedure chScript(var s: shortstring);
+begin
+if s[1]='"' then Delete(s, 1, 1);
+if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
+ScriptLoad(s)
+end;
+
+procedure chSetHat(var s: shortstring);
+begin
+if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
+with CurrentTeam^ do
+    begin
+    if not CurrentHedgehog^.King then
+    if (s = '') or
+        (((GameFlags and gfKing) <> 0) and (s = 'crown')) or
+        ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
+        CurrentHedgehog^.Hat:= 'NoHat'
+    else
+        CurrentHedgehog^.Hat:= s
+    end;
+end;
+
+procedure chCurU_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementY:= -1;
+end;
+
+procedure chCurU_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementY:= 0;
+end;
+
+procedure chCurD_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementY:= 1;
+end;
+
+procedure chCurD_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementY:= 0;
+end;
+
+procedure chCurL_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementX:= -1;
+end;
+
+procedure chCurL_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementX:= 0;
+end;
+
+procedure chCurR_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementX:= 1;
+end;
+
+procedure chCurR_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+CursorMovementX:= 0;
+end;
+
+procedure chLeft_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('L');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmLeft and InputMask);
+    ScriptCall('onLeft');
+end;
+
+procedure chLeft_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('l');
+with CurrentHedgehog^.Gear^ do
+    Message:= Message and not (gmLeft and InputMask);
+    ScriptCall('onLeftUp');
+end;
+
+procedure chRight_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('R');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmRight and InputMask);
+    ScriptCall('onRight');
+end;
+
+procedure chRight_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('r');
+with CurrentHedgehog^.Gear^ do
+    Message:= Message and not (gmRight and InputMask);
+    ScriptCall('onRightUp');
+end;
+
+procedure chUp_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('U');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmUp and InputMask);
+    ScriptCall('onUp');
+end;
+
+procedure chUp_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('u');
+with CurrentHedgehog^.Gear^ do
+    Message:= Message and not (gmUp and InputMask);
+    ScriptCall('onUpUp');
+end;
+
+procedure chDown_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('D');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmDown and InputMask);
+    ScriptCall('onDown');
+end;
+
+procedure chDown_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('d');
+with CurrentHedgehog^.Gear^ do
+    Message:= Message and not (gmDown and InputMask);
+    ScriptCall('onDownUp');
+end;
+
+procedure chPrecise_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('Z');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmPrecise and InputMask);
+    ScriptCall('onPrecise');
+end;
+
+procedure chPrecise_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('z');
+with CurrentHedgehog^.Gear^ do
+    Message:= Message and not (gmPrecise and InputMask);
+    ScriptCall('onPreciseUp');
+end;
+
+procedure chLJump(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('j');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmLJump and InputMask);
+    ScriptCall('onLJump');
+end;
+
+procedure chHJump(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('J');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmHJump and InputMask);
+    ScriptCall('onHJump');
+end;
+
+procedure chAttack_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    begin
+    {$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF}
+    if ((State and gstHHDriven) <> 0) then
+        begin
+        FollowGear:= CurrentHedgehog^.Gear;
+        if not CurrentTeam^.ExtDriven then SendIPC('A');
+        Message:= Message or (gmAttack and InputMask);
+	ScriptCall('onAttack');
+        end
+    end
+end;
+
+procedure chAttack_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then exit;
+with CurrentHedgehog^.Gear^ do
+    begin
+    if not CurrentTeam^.ExtDriven and
+        ((Message and gmAttack) <> 0) then SendIPC('a');
+    Message:= Message and not (gmAttack and InputMask);
+    ScriptCall('onAttackUp');
+    end
+end;
+
+procedure chSwitch(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+if not CurrentTeam^.ExtDriven then SendIPC('S');
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    Message:= Message or (gmSwitch and InputMask);
+    ScriptCall('onSwitch');
+end;
+
+procedure chNextTurn(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    TryDo(AllInactive, '/nextturn called when not all gears are inactive', true);
+
+    if not CurrentTeam^.ExtDriven then SendIPC('N');
+{$IFDEF DEBUGFILE}
+    AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));
+{$ENDIF}
+end;
+
+procedure chTimer(var s: shortstring);
+begin
+if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit;
+
+if not CurrentTeam^.ExtDriven then SendIPC(s);
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    begin
+    Message:= Message or (gmTimer and InputMask);
+    MsgParam:= byte(s[1]) - ord('0');
+    ScriptCall('onTimer');
+    end
+end;
+
+procedure chSlot(var s: shortstring);
+var slot: LongWord;
+begin
+if (s[0] <> #1) or CheckNoTeamOrHH then exit;
+slot:= byte(s[1]) - 49;
+if slot > cMaxSlotIndex then exit;
+if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
+bShowFinger:= false;
+with CurrentHedgehog^.Gear^ do
+    begin
+    Message:= Message or (gmSlot and InputMask);
+    MsgParam:= slot; 
+    ScriptCall('onSlot');
+    end
+end;
+
+procedure chSetWeapon(var s: shortstring);
+begin
+    if (s[0] <> #1) or CheckNoTeamOrHH then exit;
+
+    if TAmmoType(s[1]) > High(TAmmoType) then exit;
+
+    if not CurrentTeam^.ExtDriven then SendIPC('w' + s);
+
+    with CurrentHedgehog^.Gear^ do
+    begin
+        Message:= Message or (gmWeapon and InputMask);
+        MsgParam:= byte(s[1]);
+	ScriptCall('onSetWeapon');
+    end;
+end;
+
+procedure chTaunt(var s: shortstring);
+begin
+if (s[0] <> #1) or CheckNoTeamOrHH then exit;
+
+if TWave(s[1]) > High(TWave) then exit;
+
+if not CurrentTeam^.ExtDriven then SendIPC('t' + s);
+
+with CurrentHedgehog^.Gear^ do
+    begin
+    Message:= Message or (gmAnimate and InputMask);
+    MsgParam:= byte(s[1]) ; 
+    ScriptCall('onTaunt');
+    end
+end;
+
+procedure chPut(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    doPut(0, 0, false);
+end;
+
+procedure chCapture(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+flagMakeCapture:= true
+end;
+
+procedure chSetMap(var s: shortstring);
+begin
+if isDeveloperMode then
+begin
+Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
+InitStepsFlags:= InitStepsFlags or cifMap
+end
+end;
+
+procedure chSetTheme(var s: shortstring);
+begin
+if isDeveloperMode then
+begin
+Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
+Theme:= s;
+InitStepsFlags:= InitStepsFlags or cifTheme
+end
+end;
+
+procedure chSetSeed(var s: shortstring);
+begin
+if isDeveloperMode then
+begin
+SetRandomSeed(s);
+cSeed:= s;
+InitStepsFlags:= InitStepsFlags or cifRandomize
+end
+end;
+
+procedure chAmmoMenu(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then
+    bShowAmmoMenu:= true
+else
+    begin
+    with CurrentTeam^ do
+        with Hedgehogs[CurrHedgehog] do
+            begin
+            bSelected:= false;
+
+            if bShowAmmoMenu then bShowAmmoMenu:= false
+            else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or
+                    ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or
+                    ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
+            end;
+    end
+end;
+
+procedure chVol_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+inc(cVolumeDelta, 3)
+end;
+
+procedure chVol_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+dec(cVolumeDelta, 3)
+end;
+
+procedure chFindhh(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH or isPaused then exit;
+bShowFinger:= true;
+FollowGear:= CurrentHedgehog^.Gear
+end;
+
+procedure chPause(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if gameType <> gmtNet then
+    isPaused:= not isPaused;
+SDL_ShowCursor(ord(isPaused))
+end;
+
+procedure chRotateMask(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask];
+end;
+
+procedure chSpeedup_p(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+isSpeed:= true
+end;
+
+procedure chSpeedup_m(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+isSpeed:= false
+end;
+
+procedure chZoomIn(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    if ZoomValue < cMinZoomLevel then
+        ZoomValue:= ZoomValue + cZoomDelta;
+end;
+
+procedure chZoomOut(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    if ZoomValue > cMaxZoomLevel then
+        ZoomValue:= ZoomValue - cZoomDelta;
+end;
+
+procedure chZoomReset(var s: shortstring);
+begin
+    s:= s; // avoid compiler hint
+    ZoomValue:= cDefaultZoomLevel;
+end;
+
+
+procedure initModule;
+begin
+//////// Begin top sorted by freq analysis not including chatmsg
+    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
+    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
+    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
+    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
+    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
+    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
+    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
+    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
+    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
+    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
+    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
+    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
+    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
+    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
+    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
+//////// End top by freq analysis
+    RegisterVariable('gencmd'  , vtCommand, @chGenCmd       , false);
+    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
+    RegisterVariable('script'  , vtCommand, @chScript       , false);
+    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
+    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
+    RegisterVariable('capture' , vtCommand, @chCapture      , true );
+    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
+    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
+    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
+    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
+    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
+    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
+    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
+    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
+    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
+    RegisterVariable('ready'   , vtLongInt, @cReadyDelay    , false);
+    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
+    RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
+    RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
+    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
+    RegisterVariable('waterrise', vtLongInt, @cWaterRise    , false);
+    RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
+    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
+    RegisterVariable('ropepct' , vtLongInt, @cRopePercent   , false);
+    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
+    RegisterVariable('minesnum', vtLongInt, @cLandMines     , false);
+    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
+    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
+    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
+    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
+    RegisterVariable('fort'    , vtCommand, @chFort         , false);
+    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
+    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
+    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
+    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
+    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
+    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
+    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
+    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
+    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
+    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
+    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
+    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
+    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
+    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
+    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
+    RegisterVariable('put'     , vtCommand, @chPut          , false);
+    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
+    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
+    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
+    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
+    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
+    RegisterVariable('pause'   , vtCommand, @chPause        , true );
+    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
+    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
+    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
+    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
+    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
+    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
+    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
+    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
+end;
+
+procedure freeModule;
+begin
+end;
+
+end.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uCommands.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,135 @@
+{$INCLUDE "options.inc"}
+
+unit uCommands;
+
+interface
+
+var isDeveloperMode: boolean;
+type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
+     TCommandHandler = procedure (var params: shortstring);
+
+procedure initModule;
+procedure freeModule;
+procedure RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean);
+procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
+procedure StopMessages(Message: Longword);
+
+implementation
+uses Types, uConsts, uVariables, uConsole, uUtils, uDebug;
+
+type  PVariable = ^TVariable;
+      TVariable = record
+                     Next: PVariable;
+                     Name: string[15];
+                    VType: TVariableType;
+                  Handler: pointer;
+                  Trusted: boolean;
+                  end;
+
+var
+      Variables: PVariable;
+
+procedure RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean);
+var value: PVariable;
+begin
+New(value);
+TryDo(value <> nil, 'RegisterVariable: value = nil', true);
+FillChar(value^, sizeof(TVariable), 0);
+value^.Name:= Name;
+value^.VType:= VType;
+value^.Handler:= p;
+value^.Trusted:= Trusted;
+
+if Variables = nil then Variables:= value
+                   else begin
+                        value^.Next:= Variables;
+                        Variables:= value
+                        end;
+end;
+
+
+procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
+var ii: LongInt;
+    s: shortstring;
+    t: PVariable;
+    c: char;
+begin
+//WriteLnToConsole(CmdStr);
+if CmdStr[0]=#0 then exit;
+c:= CmdStr[1];
+if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
+s:= '';
+SplitBySpace(CmdStr, s);
+{$IFDEF DEBUGFILE}AddFileLog('[Cmd] ' + c + CmdStr + ' (' + inttostr(length(s)) + ')');{$ENDIF}
+t:= Variables;
+while t <> nil do
+      begin
+      if t^.Name = CmdStr then
+         begin
+         if TrustedSource or t^.Trusted then
+            case t^.VType of
+              vtCommand: if c='/' then
+                         begin
+                         TCommandHandler(t^.Handler)(s);
+                         end;
+              vtLongInt: if c='$' then
+                         if s[0]=#0 then
+                            begin
+                            str(PLongInt(t^.Handler)^, s);
+                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
+                            end else val(s, PLongInt(t^.Handler)^);
+              vthwFloat: if c='$' then
+                         if s[0]=#0 then
+                            begin
+                            //str(PhwFloat(t^.Handler)^:4:6, s);
+                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
+                            end else; //val(s, PhwFloat(t^.Handler)^, i);
+             vtBoolean: if c='$' then
+                         if s[0]=#0 then
+                            begin
+                            str(ord(boolean(t^.Handler^)), s);
+                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
+                            end else
+                            begin
+                            val(s, ii);
+                            boolean(t^.Handler^):= not (ii = 0)
+                            end;
+              end;
+         exit
+         end else t:= t^.Next
+      end;
+case c of
+     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
+     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
+end;
+
+
+procedure StopMessages(Message: Longword);
+begin
+if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
+if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
+if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
+if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
+if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
+end;
+
+procedure initModule;
+begin
+    Variables:= nil;
+    isDeveloperMode:= true;
+end;
+
+procedure freeModule;
+var t, tt: PVariable;
+begin
+    tt:= Variables;
+    Variables:= nil;
+    while tt <> nil do
+    begin
+        t:= tt;
+        tt:= tt^.Next;
+        Dispose(t)
+    end;
+end;
+
+end.
--- a/hedgewars/uConsole.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uConsole.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,44 +20,26 @@
 
 unit uConsole;
 interface
-uses uFloat;
-
-var isDeveloperMode: boolean;
-type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
-     TCommandHandler = procedure (var params: shortstring);
 
 procedure initModule;
 procedure freeModule;
 procedure WriteToConsole(s: shortstring);
 procedure WriteLnToConsole(s: shortstring);
-procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
-procedure StopMessages(Message: Longword);
 function  GetLastConsoleLine: shortstring;
 
-procedure doPut(putX, putY: LongInt; fromAI: boolean);
-
 implementation
-uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uWorld, uMobile,
-     uRandom, uAmmos, uStats, uChat, SDLh, uSound, uVisualGears, uScript;
+uses Types, uVariables, uUtils;
 
 const cLineWidth: LongInt = 0;
-      cLinesCount = 256;
+      cLinesCount = 8;
 
-type  PVariable = ^TVariable;
-      TVariable = record
-                     Next: PVariable;
-                     Name: string[15];
-                    VType: TVariableType;
-                  Handler: pointer;
-                  Trusted: boolean;
-                  end;
+type
       TTextLine = record
                   s: shortstring;
                   end;
 
 var   ConsoleLines: array[byte] of TTextLine;
       CurrLine: LongInt;
-      Variables: PVariable;
 
 procedure SetLine(var tl: TTextLine; str: shortstring);
 begin
@@ -65,32 +47,12 @@
      s:= str;
 end;
 
-function RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
-var value: PVariable;
-begin
-New(value);
-TryDo(value <> nil, 'RegisterVariable: value = nil', true);
-FillChar(value^, sizeof(TVariable), 0);
-value^.Name:= Name;
-value^.VType:= VType;
-value^.Handler:= p;
-value^.Trusted:= Trusted;
-
-if Variables = nil then Variables:= value
-                   else begin
-                        value^.Next:= Variables;
-                        Variables:= value
-                        end;
-
-RegisterVariable:= value;
-end;
-
 procedure WriteToConsole(s: shortstring);
 var Len: LongInt;
     done: boolean;
 begin
 {$IFNDEF NOCONSOLE}
-{$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF}
+{$IFDEF DEBUGFILE}AddFileLog('[Con] ' + s);{$ENDIF}
 Write(s);
 done:= false;
 
@@ -122,60 +84,6 @@
 {$ENDIF}
 end;
 
-procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
-var ii: LongInt;
-    s: shortstring;
-    t: PVariable;
-    c: char;
-begin
-//WriteLnToConsole(CmdStr);
-if CmdStr[0]=#0 then exit;
-{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
-c:= CmdStr[1];
-if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
-s:= '';
-SplitBySpace(CmdStr, s);
-t:= Variables;
-while t <> nil do
-      begin
-      if t^.Name = CmdStr then
-         begin
-         if TrustedSource or t^.Trusted then
-            case t^.VType of
-              vtCommand: if c='/' then
-                         begin
-                         TCommandHandler(t^.Handler)(s);
-                         end;
-              vtLongInt: if c='$' then
-                         if s[0]=#0 then
-                            begin
-                            str(PLongInt(t^.Handler)^, s);
-                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
-                            end else val(s, PLongInt(t^.Handler)^);
-              vthwFloat: if c='$' then
-                         if s[0]=#0 then
-                            begin
-                            //str(PhwFloat(t^.Handler)^:4:6, s);
-                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
-                            end else; //val(s, PhwFloat(t^.Handler)^, i);
-             vtBoolean: if c='$' then
-                         if s[0]=#0 then
-                            begin
-                            str(ord(boolean(t^.Handler^)), s);
-                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
-                            end else
-                            begin
-                            val(s, ii);
-                            boolean(t^.Handler^):= not (ii = 0)
-                            end;
-              end;
-         exit
-         end else t:= t^.Next
-      end;
-case c of
-     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
-     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
-end;
 
 function GetLastConsoleLine: shortstring;
 var valueStr: shortstring;
@@ -192,22 +100,10 @@
 GetLastConsoleLine:= valueStr;
 end;
 
-procedure StopMessages(Message: Longword);
-begin
-if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
-if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
-if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
-if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
-if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
-end;
-
-{$INCLUDE "CCHandlers.inc"}
 procedure initModule;
 var i: LongInt;
 begin
     CurrLine:= 0;
-    Variables:= nil;
-    isDeveloperMode:= true;
 
     // initConsole
     cLineWidth:= cScreenWidth div 10;
@@ -215,113 +111,11 @@
         cLineWidth:= 255;
     for i:= 0 to Pred(cLinesCount) do
         PByte(@ConsoleLines[i])^:= 0;
-
-    // NOTE: please, keep most frequently used commands on bottom
-    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
-    RegisterVariable('script'  , vtCommand, @chScript       , false);
-    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
-    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
-    RegisterVariable('capture' , vtCommand, @chCapture      , true );
-    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
-    RegisterVariable('addteam' , vtCommand, @chAddTeam      , false);
-    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
-    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
-    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
-    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
-    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
-    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
-    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
-    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
-    RegisterVariable('ready'   , vtLongInt, @cReadyDelay    , false);
-    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
-    RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
-    RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
-    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
-    RegisterVariable('waterrise', vtLongInt, @cWaterRise    , false);
-    RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
-    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
-    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
-    RegisterVariable('minesnum', vtLongInt, @cLandMines     , false);
-    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
-    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
-    RegisterVariable('trflags' , vtLongInt, @TrainingFlags  , false);
-    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
-    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
-    RegisterVariable('fort'    , vtCommand, @chFort         , false);
-    RegisterVariable('voicepack',vtCommand, @chVoicepack    , false);
-    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
-    RegisterVariable('bind'    , vtCommand, @chBind         , true );
-    RegisterVariable('addhh'   , vtCommand, @chAddHH        , false);
-    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
-    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords  , false);
-    RegisterVariable('ammloadt', vtCommand, @chSetAmmoLoadout, false);
-    RegisterVariable('ammdelay', vtCommand, @chSetAmmoDelay, false);
-    RegisterVariable('ammprob',  vtCommand, @chSetAmmoProbability, false);
-    RegisterVariable('ammreinf', vtCommand, @chSetAmmoReinforcement, false);
-    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
-    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
-    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
-    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
-    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
-    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
-    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
-    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
-    RegisterVariable('skip'    , vtCommand, @chSkip         , false);
-    RegisterVariable('history' , vtCommand, @chHistory      , true );
-    RegisterVariable('chat'    , vtCommand, @chChat         , true );
-    RegisterVariable('say'     , vtCommand, @chSay          , true );
-    RegisterVariable('hogsay'  , vtCommand, @chHogSay       , true );
-    RegisterVariable('team'    , vtCommand, @chTeamSay      , true );
-    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
-    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
-    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
-    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
-    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
-    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
-    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
-    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
-    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
-    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
-    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
-    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
-    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
-    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
-    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
-    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
-    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
-    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
-    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
-    RegisterVariable('put'     , vtCommand, @chPut          , false);
-    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
-    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
-    RegisterVariable('fullscr' , vtCommand, @chFullScr      , true );
-    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
-    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
-    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
-    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
-    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
-    RegisterVariable('pause'   , vtCommand, @chPause        , true );
-    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
-    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
-    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
-    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
-    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
-    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
-    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
-    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
 end;
 
 procedure freeModule;
-var t, tt: PVariable;
 begin
-    tt:= Variables;
-    Variables:= nil;
-    while tt <> nil do
-    begin
-        t:= tt;
-        tt:= tt^.Next;
-        Dispose(t)
-    end;
+
 end;
 
 end.
--- a/hedgewars/uConsts.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uConsts.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -21,181 +21,10 @@
 unit uConsts;
 interface
 
-uses    SDLh, uFloat, uLocale, GLunit;
-
+uses    SDLh, uFloat, GLunit;
 
 {$INCLUDE "config.inc"}
 
-// typed const is a variable despite const qualifier
-// in freepascal you may actually use var for the same purpose
-
-type
-    HwColor4f = record
-        r, g, b, a: byte
-        end;
-
-    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit);
-
-    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
-
-    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
-            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
-            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps);
-
-    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
-            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
-            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
-            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
-            sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
-            sprHorizontL, sprHorizontR, sprSky, sprSkyL,
-            sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos,
-            sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb,
-            sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
-            sprSwitch, sprParachute, sprTarget, sprRopeNode,
-            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
-            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
-            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
-            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
-            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
-            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
-            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
-            sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
-            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
-            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
-            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
-            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
-            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
-            sprShoutCorner, sprShoutEdge, sprShoutTail,
-            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
-            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll,
-            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
-            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
-            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
-            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
-            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
-            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
-            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
-            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
-            sprBulletHit
-            );
-
-    // Gears that interact with other Gears and/or Land
-    TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4
-            gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9
-            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14
-            gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18
-            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
-            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
-            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
-            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
-            gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
-            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
-            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
-            gtNapalmBomb); // 57
-
-    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
-    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
-            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
-            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
-            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
-            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
-            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail,
-            vgtBulletHit);
-
-    TGearsType = set of TGearType;
-
-    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
-
-    TSound = (sndNone,
-            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
-            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
-            sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
-            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
-            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
-            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
-            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
-            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
-            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
-            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
-            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
-            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
-            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
-            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
-            sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity,
-            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
-            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
-            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
-            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
-            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
-            sndComeonthen, sndParachute, sndBump, sndResurrector);
-
-    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
-            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
-            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
-            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
-            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
-            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
-            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
-            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
-            amResurrector, amDrillStrike);
-
-    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
-
-    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
-
-    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
-            capgrpMessage, capgrpAmmostate);
-
-    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
-            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
-            siMaxTeamKills, siMaxTurnSkips );
-
-    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
-
-    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
-    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR);
-
-    THHFont = record
-            Handle: PTTF_Font;
-            Height: LongInt;
-            style: LongInt;
-            Name: string[21];
-            end;
-
-    PAmmo = ^TAmmo;
-    TAmmo = record
-            Propz: LongWord;
-            Count: LongWord;
-(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
-For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
-            NumPerTurn: LongWord;
-            Timer: LongWord;
-            Pos: LongWord;
-            AmmoType: TAmmoType;
-            AttackVoice: TSound;
-            end;
-
-    TVertex2f = record
-        X, Y: GLfloat;
-        end;
-
-    TVertex2i = record
-        X, Y: GLint;
-        end;
-
-    PTexture = ^TTexture;
-    TTexture = record
-            id: GLuint;
-            w, h, scale: LongInt;
-            rx, ry: GLfloat;
-            priority: GLfloat;
-            vb, tb: array [0..3] of TVertex2f;
-            PrevTexture, NextTexture: PTexture;
-            end;
-
-    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected);
-
-    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
 const
     sfMax = 1000;
     cDefaultParamNum = 17;
@@ -236,7 +65,7 @@
     rqNoBackground= $00000004;  // don't draw background
     rqSimpleRope  = $00000008;  // draw rope using lines only
     rq2DWater     = $00000010;  // disable 3D water effect
-    rqFancyBoom   = $00000020;  // no fancy explosion effects
+    rqAntiBoom    = $00000020;  // no fancy explosion effects
     rqKillFlakes  = $00000040;  // no flakes
     rqSlowMenu    = $00000080;  // ammomenu appears with no animation
     rqPlainSplash = $00000100;  // no droplets
@@ -270,6 +99,7 @@
     cPowerDivisor = 1500;
 
     MAXNAMELEN = 192;
+    MAXROPEPOINTS = 3840;
 
     // some opengl headers do not have these macros
     GL_BGR              = $80E0;
@@ -282,6 +112,7 @@
     cCursorEdgesDist    : LongInt = 100;
     cTeamHealthWidth    : LongInt = 128;
     cWaterOpacity       : byte = $80;
+    cSDWaterOpacity     : byte = $80;
 
     cifRandomize = $00000001;
     cifTheme     = $00000002;
@@ -290,7 +121,7 @@
 
     cTransparentColor: Longword = $00000000;
 
-    cMaxTeams        = 6;
+    cMaxTeams        = 8;
     cMaxHHIndex      = 7;
     cMaxHHs          = 48;
     cMaxSpawnPoints  = 1024;
@@ -328,14 +159,6 @@
     cSendEmptyPacketTime = 1000;
     trigTurns = $80000001;
 
-    // Training Flags
-    tfNone          = $00000000;
-    tfTimeTrial     = $00000001;
-    tfRCPlane       = $00000002;
-    tfSpawnTargets  = $00000004;
-    tfIgnoreDelays  = $00000008;
-    tfTargetRespawn = $00000010;
-
     gfAny                = $FFFFFFFF;
     gfOneClanMode        = $00000001;           // used in trainings
     gfMultiWeapon        = $00000002;           // used in trainings
@@ -360,7 +183,7 @@
     gfInfAttack          = $00100000;
     gfResetWeps          = $00200000;
     gfPerHogAmmo         = $00400000;
-    gfDisableWind        = $00800000;           // only lua for now
+    gfDisableWind        = $00800000;
     gfMoreWind           = $01000000;
     // NOTE: When adding new game flags, ask yourself
     // if a "game start notice" would be useful. If so,
@@ -445,1847 +268,7 @@
     htHealth      = $04;
     htTransparent = $08;
 
-    cHHFileName = 'Hedgehog';
-    cCHFileName = 'Crosshair';
-    cThemeCFGFilename = 'theme.cfg';
 
-    FontBorder = 2;
-    cPathz: array[TPathType] of shortstring = (
-        '',                              // ptNone
-        '',                              // ptData
-        'Graphics',                      // ptGraphics
-        'Themes',                        // ptThemes
-        'Themes/avematan',               // ptCurrTheme
-        'Teams',                         // ptTeams
-        'Maps',                          // ptMaps
-        '',                              // ptMapCurrent
-        'Demos',                         // ptDemos
-        'Sounds',                        // ptSounds
-        'Graphics/Graves',               // ptGraves
-        'Fonts',                         // ptFonts
-        'Forts',                         // ptForts
-        'Locale',                        // ptLocale
-        'Graphics/AmmoMenu',             // ptAmmoMenu
-        'Graphics/Hedgehog',             // ptHedgehog
-        'Sounds/voices',                 // ptVoices
-        'Graphics/Hats',                 // ptHats
-        'Graphics/Flags',                // ptFlags
-        'Missions/Maps'                  // ptMissionMaps
-    );
-
-    cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13);
-    cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0);
-
-    Fontz: array[THWFont] of THHFont = (
-            (Handle: nil;
-            Height: 12;
-            style: TTF_STYLE_NORMAL;
-            Name: 'DejaVuSans-Bold.ttf'),
-            (Handle: nil;
-            Height: 24;
-            style: TTF_STYLE_NORMAL;
-            Name: 'DejaVuSans-Bold.ttf'),
-            (Handle: nil;
-            Height: 10;
-            style: TTF_STYLE_NORMAL;
-            Name: 'DejaVuSans-Bold.ttf')
-            {$IFNDEF IPHONEOS}, // remove chinese fonts for now
-            (Handle: nil;
-            Height: 12;
-            style: TTF_STYLE_NORMAL;
-            Name: 'wqy-zenhei.ttc'),
-            (Handle: nil;
-            Height: 24;
-            style: TTF_STYLE_NORMAL;
-            Name: 'wqy-zenhei.ttc'),
-            (Handle: nil;
-            Height: 10;
-            style: TTF_STYLE_NORMAL;
-            Name: 'wqy-zenhei.ttc')
-            {$ENDIF}
-            );
-
-    SpritesData: array[TSprite] of record
-            FileName: String[16];
-            Path, AltPath: TPathType;
-            Texture: PTexture;
-            Surface: PSDL_Surface;
-            Width, Height, imageWidth, imageHeight: LongInt;
-            saveSurf: boolean;
-            priority: GLfloat;
-            getDimensions, getImageDimensions: boolean;
-            end = (
-            (FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
-            (FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
-            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
-            (FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
-            (FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
-            (FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
-            (FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
-            (FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
-            (FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
-            (FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
-            (FileName:        'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
-            (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
-            (FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
-            (FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
-            (FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
-            (FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
-            (FileName:     'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
-            (FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
-            (FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
-            (FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
-            (FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
-            (FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
-            (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
-            (FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
-            (FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
-            (FileName:  'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
-            (FileName:  'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
-            (FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
-            (FileName:       'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
-            (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
-            (FileName:  'BorderHorizontal'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 33; Height:  2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderHorizontal
-            (FileName:  'BorderVertical'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 2; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderVertical
-            (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 33; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
-            (FileName:      'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
-            (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
-            (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
-            (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
-            (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
-            (FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 254; Height: 101; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
-            (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
-            (FileName:   'amGirder'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
-            (FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
-            (FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
-            (FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
-            (FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
-            (FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   6; Height:  6; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
-            (FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
-            (FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
-            (FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
-            (FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
-            (FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
-            (FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
-            (FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
-            (FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
-            (FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
-            (FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
-            (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
-            (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
-            (FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
-            (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
-            (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
-            (FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
-            (FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
-            (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
-            (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
-            (FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
-            (FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
-            (FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
-            (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
-            (FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
-            (FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
-            (FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
-            (FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
-            (FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
-            (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
-            (FileName:      'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
-            (FileName:     'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
-            (FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
-            (FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
-            (FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
-            (FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
-            (FileName:   'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
-            (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
-            (FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
-            (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
-            (FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
-            (FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
-            (FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
-            (FileName:      'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
-            (FileName:    'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
-            (FileName:  'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
-            (FileName:      'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
-            (FileName:    'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
-            (FileName:  'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
-            (FileName:    'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
-            (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
-            (FileName:   'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
-            (FileName:   'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
-            (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
-            (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
-            (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
-            (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
-            (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
-            (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
-            (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
-            (FileName:  'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
-            (FileName:  'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
-            (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
-            (FileName:    'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
-            (FileName:  'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
-            (FileName:  'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
-            (FileName:  'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
-            (FileName:  'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
-            (FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
-            (FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
-            (FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
-            (FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
-            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
-            (FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
-            (FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
-            (FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
-            (FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
-            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
-            (FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
-            (FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
-            (FileName:  'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
-            (FileName:  'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
-            (FileName:  'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
-            (FileName:  'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
-            (FileName:  'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
-            (FileName:  'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
-            (FileName:  'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
-            (FileName:  'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
-            (FileName:  'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
-            (FileName:  'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
-            (FileName:  'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
-            (FileName:  'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
-            (FileName:  'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
-            (FileName:  'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
-            (FileName:  'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
-            (FileName:  'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
-            (FileName:  'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
-            (FileName:  'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
-            (FileName:  'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
-            (FileName:  'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
-            (FileName:  'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
-            (FileName:  'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
-            (FileName:  'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
-            (FileName:  'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
-            (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
-            (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
-            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
-            (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
-            (FileName:   'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
-            (FileName:    'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
-            (FileName:   'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
-            (FileName:  'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprWhip
-            (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
-                Texture: nil; Surface: nil; Width: 32; Height: 32;
-                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
-                tpMedium; getDimensions: false; getImageDimensions: true),
-            //sprHandResurrector
-            (FileName: 'Cross'; Path: ptGraphics; altPath: ptNone;
-                Texture: nil; Surface: nil; Width: 108; Height: 138;
-                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
-                tpMedium; getDimensions: false; getImageDimensions: true),
-            //sprCross
-            (FileName:  'AirDrill'; Path: ptGraphics; AltPath: ptNone;
-                Texture: nil; Surface: nil; Width:  16; Height: 16;
-                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
-                tpMedium; getDimensions: false; getImageDimensions: true),
-            // sprAirDrill
-            (FileName:  'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
-                Texture: nil; Surface: nil; Width:  16; Height: 16;
-                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
-                tpMedium; getDimensions: false; getImageDimensions: true),
-            // sprNapalmBomb
-            (FileName:  'BulletHit'; Path: ptGraphics; AltPath: ptNone;
-                Texture: nil; Surface: nil; Width:  32; Height: 32;
-                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
-                tpMedium; getDimensions: false; getImageDimensions: true)
-            // sprNapalmBomb
-            );
-
-
-    Wavez: array [TWave] of record
-            Sprite: TSprite;
-            FramesCount: Longword;
-            Interval: Longword;
-            cmd: String[20];
-            Voice: TSound;
-            VoiceDelay: LongWord;
-            end = (
-            (Sprite:   sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
-            (Sprite:      sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
-            (Sprite:     sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
-            (Sprite:   sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
-            (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
-            (Sprite:    sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
-            (Sprite:   sprJuggle; FramesCount: 49; Interval:  38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
-            );
-
-    Soundz: array[TSound] of record
-            FileName: String[25];
-            Path    : TPathType;
-            end = (
-            (FileName:                         ''; Path: ptNone  ),// sndNone
-            (FileName:        'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
-            (FileName:            'explosion.ogg'; Path: ptSounds),// sndExplosion
-            (FileName:         'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
-            (FileName:         'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
-            (FileName:               'splash.ogg'; Path: ptSounds),// sndSplash
-            (FileName:        'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
-            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
-            (FileName:          'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
-            (FileName:             'minetick.ogg'; Path: ptSounds),// sndMineTicks
-            (FileName:           'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
-            (FileName:                  'gun.ogg'; Path: ptSounds),// sndGun
-            (FileName:                  'bee.ogg'; Path: ptSounds),// sndBee
-            (FileName:                'Jump1.ogg'; Path: ptVoices),// sndJump1
-            (FileName:                'Jump2.ogg'; Path: ptVoices),// sndJump2
-            (FileName:                'Jump3.ogg'; Path: ptVoices),// sndJump3
-            (FileName:               'Yessir.ogg'; Path: ptVoices),// sndYesSir
-            (FileName:                'Laugh.ogg'; Path: ptVoices),// sndLaugh
-            (FileName:            'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
-            (FileName:             'Incoming.ogg'; Path: ptVoices),// sndIncoming
-            (FileName:               'Missed.ogg'; Path: ptVoices),// sndMissed
-            (FileName:               'Stupid.ogg'; Path: ptVoices),// sndStupid
-            (FileName:           'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
-            (FileName:               'Boring.ogg'; Path: ptVoices),// sndBoring
-            (FileName:               'Byebye.ogg'; Path: ptVoices),// sndByeBye
-            (FileName:             'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
-            (FileName:               'Nutter.ogg'; Path: ptVoices),// sndNutter
-            (FileName:       'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
-            (FileName:              'Traitor.ogg'; Path: ptVoices),// sndTraitor
-            (FileName:      'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
-            (FileName:            'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
-            (FileName:               'Coward.ogg'; Path: ptVoices),// sndCoward
-            (FileName:                'Hurry.ogg'; Path: ptVoices),// sndHurry
-            (FileName:              'Watchit.ogg'; Path: ptVoices),// sndWatchIt
-            (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
-            (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
-            (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
-            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
-            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
-            (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
-            (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
-            (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
-            (FileName:           'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
-            (FileName:           'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
-            (FileName:           'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
-            (FileName:           'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
-            (FileName:                'Melon.ogg'; Path: ptVoices),// sndMelon
-            (FileName:              'Hellish.ogg'; Path: ptSounds),// sndHellish
-            (FileName:               'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
-            (FileName:              'rcplane.ogg'; Path: ptSounds),// sndRCPlane
-            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
-            (FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
-            (FileName:               'denied.ogg'; Path: ptSounds),// sndDenied
-            (FileName:               'placed.ogg'; Path: ptSounds),// sndPlaced
-            (FileName:          'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
-            (FileName:                'steam.ogg'; Path: ptSounds),// sndVaporize
-            (FileName:                 'warp.ogg'; Path: ptSounds),// sndWarp
-            (FileName:          'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
-            (FileName:               'mortar.ogg'; Path: ptSounds),// sndMortar
-            (FileName:         'shutterclick.ogg'; Path: ptSounds),// sndShutter
-            (FileName:              'homerun.ogg'; Path: ptSounds),// sndHomerun
-            (FileName:              'molotov.ogg'; Path: ptSounds),// sndMolotov
-            (FileName:            'Takecover.ogg'; Path: ptVoices),// sndCover
-            (FileName:                'Uh-oh.ogg'; Path: ptVoices),// sndUhOh
-            (FileName:                 'Oops.ogg'; Path: ptVoices),// sndOops
-            (FileName:                 'Nooo.ogg'; Path: ptVoices),// sndNooo
-            (FileName:                'Hello.ogg'; Path: ptVoices),// sndHello
-            (FileName:             'ropeshot.ogg'; Path: ptSounds),// sndRopeShot
-            (FileName:           'ropeattach.ogg'; Path: ptSounds),// sndRopeAttach
-            (FileName:          'roperelease.ogg'; Path: ptSounds),// sndRopeRelease
-            (FileName:            'switchhog.ogg'; Path: ptSounds),// sndSwitchHog
-            (FileName:              'victory.ogg'; Path: ptVoices),// sndVictory
-            (FileName:         'sniperreload.ogg'; Path: ptSounds),// sndSniperReload
-            (FileName:                'steps.ogg'; Path: ptSounds),// sndSteps
-            (FileName:           'lowgravity.ogg'; Path: ptSounds),// sndLowGravity
-            (FileName:           'hell_growl.ogg'; Path: ptSounds),// sndHellishImpact1
-            (FileName:            'hell_ooff.ogg'; Path: ptSounds),// sndHellishImpact2
-            (FileName:              'hell_ow.ogg'; Path: ptSounds),// sndHellishImpact3
-            (FileName:             'hell_ugh.ogg'; Path: ptSounds),// sndHellishImpact4
-            (FileName:          'melonimpact.ogg'; Path: ptSounds),// sndMelonImpact
-            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndDroplet1
-            (FileName:             'Droplet2.ogg'; Path: ptSounds),// sndDroplet2
-            (FileName:             'Droplet3.ogg'; Path: ptSounds),// sndDroplet3
-            (FileName:                  'egg.ogg'; Path: ptSounds),// sndEggBreak
-            (FileName:             'drillgun.ogg'; Path: ptSounds),// sndDrillRocket
-            (FileName:          'PoisonCough.ogg'; Path: ptVoices),// sndPoisonCough
-            (FileName:           'PoisonMoan.ogg'; Path: ptVoices),// sndPoisonMoan
-            (FileName:             'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
-            (FileName:              'Whistle.ogg'; Path: ptSounds),// sndWhistle
-            (FileName:             'beewater.ogg'; Path: ptSounds),// sndBeeWater
-            (FileName:                   '1C.ogg'; Path: ptSounds),// sndPiano0
-            (FileName:                   '2D.ogg'; Path: ptSounds),// sndPiano1
-            (FileName:                   '3E.ogg'; Path: ptSounds),// sndPiano2
-            (FileName:                   '4F.ogg'; Path: ptSounds),// sndPiano3
-            (FileName:                   '5G.ogg'; Path: ptSounds),// sndPiano4
-            (FileName:                   '6A.ogg'; Path: ptSounds),// sndPiano5
-            (FileName:                   '7B.ogg'; Path: ptSounds),// sndPiano6
-            (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
-            (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
-            (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
-            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndSineGun
-            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
-            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
-            (FileName:                'Ooff3.ogg'; Path: ptVoices),// sndOoff3
-            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhack
-            (FileName:           'Comeonthen.ogg'; Path: ptVoices),// sndComeonthen
-            (FileName:            'parachute.ogg'; Path: ptSounds),// sndParachute
-            (FileName:                 'bump.ogg'; Path: ptSounds),// sndBump
-            (FileName: 'hogchant3.ogg'; Path: ptSounds) // sndResurrector
-            );
-
-    Ammoz: array [TAmmoType] of record
-            NameId: TAmmoStrId;
-            NameTex: PTexture;
-            Probability, NumberInCase: Longword;
-            Ammo: TAmmo;
-            Slot: 0..cMaxSlotIndex;
-            TimeAfterTurn: Longword;
-            minAngle, maxAngle: Longword;
-            isDamaging: boolean;
-            SkipTurns: Longword;
-            PosCount: Longword;
-            PosSprite: TSprite;
-            ejectX, ejectY: Longint;
-            end = (
-            (NameId: sidNothing;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 0;
-            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amNothing;
-                AttackVoice: sndNone);
-            Slot: 0;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 9999;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Grenade
-            (NameId: sidGrenade;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 3000;
-                Pos: 0;
-                AmmoType: amGrenade;
-                AttackVoice: sndCover);
-            Slot: 1;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// ClusterBomb
-            (NameId: sidClusterBomb;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 3;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
-                Count: 5;
-                NumPerTurn: 0;
-                Timer: 3000;
-                Pos: 0;
-                AmmoType: amClusterBomb;
-                AttackVoice: sndCover);
-            Slot: 1;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Bazooka
-            (NameId: sidBazooka;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amBazooka;
-                AttackVoice: sndNone);
-            Slot: 0;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //20;
-            ejectY: -6),
-
-// Bee
-            (NameId: sidBee;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold;
-                Count: 2;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amBee;
-                AttackVoice: sndNone);
-            Slot: 0;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //16;
-            ejectY: 0),
-
-// Shotgun
-            (NameId: sidShotgun;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 1;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amShotgun;
-                AttackVoice: sndNone);
-            Slot: 2;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //26;
-            ejectY: -6),
-
-// PickHammer
-            (NameId: sidPickHammer;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold;
-                Count: 2;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amPickHammer;
-                AttackVoice: sndNone);
-            Slot: 6;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Skip
-            (NameId: sidSkip;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amSkip;
-                AttackVoice: sndNone);
-            Slot: 9;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Rope
-            (NameId: sidRope;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 3;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_ForwMsgs or
-                          ammoprop_AttackInMove or
-                          ammoprop_Utility or
-                          ammoprop_AltAttack;
-                    Count: 5;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amRope;
-                    AttackVoice: sndNone);
-            Slot: 7;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: cMaxAngle div 2;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Mine
-            (NameId: sidMine;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
-                Count: 2;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amMine;
-                AttackVoice: sndLaugh);
-            Slot: 4;
-            TimeAfterTurn: 5000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// DEagle
-            (NameId: sidDEagle;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 2;
-            Ammo: (Propz: 0;
-                Count: 3;
-                NumPerTurn: 3;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amDEagle;
-                AttackVoice: sndNone);
-            Slot: 2;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //23;
-            ejectY: -6),
-
-// Dynamite
-            (NameId: sidDynamite;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amDynamite;
-                AttackVoice: sndLaugh);
-            Slot: 4;
-            TimeAfterTurn: 5000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// FirePunch
-            (NameId: sidFirePunch;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amFirePunch;
-                AttackVoice: sndNone);
-            Slot: 3;
-            TimeAfterTurn: 3000;
-            MinAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Whip
-            (NameId: sidWhip;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amWhip;
-                AttackVoice: sndNone);
-            Slot: 3;
-            TimeAfterTurn: 3000;
-            MinAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// BaseballBat
-            (NameId: sidBaseballBat;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_DontHold;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amBaseballBat;
-                AttackVoice: sndNone);
-            Slot: 3;
-            TimeAfterTurn: 5000;
-            minAngle: 0;
-            maxAngle: cMaxAngle div 2;
-            isDamaging: true;
-            SkipTurns: 2;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Parachute
-            (NameId: sidParachute;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_ForwMsgs or
-                          ammoprop_AttackInMove or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_Utility or
-                          ammoprop_AltAttack;
-                Count: 2;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amParachute;
-                AttackVoice: sndNone);
-            Slot: 7;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// AirAttack
-            (NameId: sidAirAttack;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or
-                            ammoprop_NeedTarget or
-                            ammoprop_AttackingPut or
-                            ammoprop_DontHold or
-                            ammoprop_NotBorder;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amAirAttack;
-                AttackVoice: sndIncoming);
-            Slot: 5;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 5;
-            PosCount: 2;
-            PosSprite: sprAmAirplane;
-            ejectX: 0;
-            ejectY: 0),
-
-// MineStrike
-            (NameId: sidMineStrike;
-            NameTex: nil;
-            Probability: 200;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or
-                            ammoprop_NeedTarget or
-                            ammoprop_AttackingPut or
-                            ammoprop_DontHold or
-                            ammoprop_NotBorder;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amMineStrike;
-                AttackVoice: sndIncoming);
-            Slot: 5;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 5;
-            PosCount: 2;
-            PosSprite: sprAmAirplane;
-            ejectX: 0;
-            ejectY: 0),
-
-// BlowTorch
-            (NameId: sidBlowTorch;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 2;
-            Ammo: (Propz: ammoprop_ForwMsgs;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amBlowTorch;
-                AttackVoice: sndNone);
-            Slot: 6;
-            TimeAfterTurn: 3000;
-            minAngle: 768;
-            maxAngle: 1280;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Girder
-            (NameId: sidGirder;
-            NameTex: nil;
-            Probability: 150;
-            NumberInCase: 3;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_NeedTarget or
-                          ammoprop_Utility or
-                          ammoprop_AttackingPut;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amGirder;
-                    AttackVoice: sndNone);
-            Slot: 6;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 8;
-            PosSprite: sprAmGirder;
-            ejectX: 0;
-            ejectY: 0),
-
-// Teleport
-            (NameId: sidTeleport;
-            NameTex: nil;
-            Probability: 200;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs or
-                          ammoprop_NoCrosshair or
-                          ammoprop_NeedTarget or
-                          ammoprop_AttackingPut or
-                          ammoprop_Utility or
-                          ammoprop_DontHold;
-                Count: 2;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amTeleport;
-                AttackVoice: sndNone);
-            Slot: 7;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 2;
-            PosSprite: sprAmTeleport;
-            ejectX: 0;
-            ejectY: 0),
-
-// Switch
-            (NameId: sidSwitch;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_ForwMsgs or
-                          ammoprop_NoCrosshair or
-                          ammoprop_Utility or
-                          ammoprop_DontHold;
-                    Count: 3;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amSwitch;
-                    AttackVoice: sndNone);
-            Slot: 9;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Mortar
-            (NameId: sidMortar;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 4;
-            Ammo: (Propz: 0;
-                Count: 4;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amMortar;
-                AttackVoice: sndNone);
-            Slot: 0;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //20;
-            ejectY: -6),
-
-// Kamikaze
-            (NameId: sidKamikaze;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amKamikaze;
-                AttackVoice: sndNone);
-            Slot: 3;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Cake
-            (NameId: sidCake;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amCake;
-                AttackVoice: sndLaugh);
-            Slot: 4;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 4;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Seduction
-            (NameId: sidSeduction;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amSeduction;
-                AttackVoice: sndNone);
-            Slot: 3;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Watermelon
-            (NameId: sidWatermelon;
-            NameTex: nil;
-            Probability: 400;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
-                Count: 0;
-                NumPerTurn: 0;
-                Timer: 3000;
-                Pos: 0;
-                AmmoType: amWatermelon;
-                AttackVoice: sndMelon);
-            Slot: 1;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// HellishBomb ("Hellish Hand-Grenade")
-            (NameId: sidHellishBomb;
-            NameTex: nil;
-            Probability: 400;
-            NumberInCase: 1;
-            Ammo: (Propz:  ammoprop_Power or ammoprop_AltUse;
-                Count: 0;
-                NumPerTurn: 0;
-                Timer: 5000;
-                Pos: 0;
-                AmmoType: amHellishBomb;
-                AttackVoice: sndNone);
-            Slot: 1;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Napalm
-            (NameId: sidNapalm;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or
-                            ammoprop_NeedTarget or
-                            ammoprop_AttackingPut or
-                            ammoprop_DontHold or
-                            ammoprop_NotBorder;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amNapalm;
-                AttackVoice: sndIncoming);
-            Slot: 5;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 7;
-            PosCount: 2;
-            PosSprite: sprAmAirplane;
-            ejectX: 0;
-            ejectY: 0),
-
-// Drill ("Drill Rocket")
-            (NameId: sidDrill;
-            NameTex: nil;
-            Probability: 300;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amDrill;
-                AttackVoice: sndNone);
-            Slot: 0;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprDrill;
-            ejectX: 0; //20;
-            ejectY: -6),
-
-// Ballgun
-            (NameId: sidBallgun;
-            NameTex: nil;
-            Probability: 400;
-            NumberInCase: 1;
-            Ammo: (Propz:  ammoprop_ForwMsgs or ammoprop_DontHold;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 5001;
-                Pos: 0;
-                AmmoType: amBallgun;
-                AttackVoice: sndNone);
-            Slot: 4;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //20;
-            ejectY: -3),
-
-// RC-Plane
-            (NameId: sidRCPlane;
-            NameTex: nil;
-            Probability: 200;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs{ or
-                            ammoprop_DontHold or
-                            ammoprop_AltAttack};
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amRCPlane;
-                AttackVoice: sndNone);
-            Slot: 4;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 4;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// LowGravity
-            (NameId: sidLowGravity;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_AltUse or
-                          ammoprop_Utility or
-                          ammoprop_Effect;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amLowGravity;
-                    AttackVoice: sndNone);
-            Slot: 9;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// ExtraDamage
-            (NameId: sidExtraDamage;
-            NameTex: nil;
-            Probability: 15;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_AltUse or
-                          ammoprop_Utility or
-                          ammoprop_Effect;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amExtraDamage;
-                    AttackVoice: sndNone);
-            Slot: 9;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Invulnerable
-            (NameId: sidInvulnerable;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_AltUse or
-                          ammoprop_Utility or
-                          ammoprop_Effect;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amInvulnerable;
-                    AttackVoice: sndNone);
-            Slot: 8;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// ExtraTime
-            (NameId: sidExtraTime;
-            NameTex: nil;
-            Probability: 30;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_AltUse or
-                          ammoprop_Utility or
-                          ammoprop_Effect;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amExtraTime;
-                    AttackVoice: sndNone);
-            Slot: 9;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// LaserSight
-            (NameId: sidLaserSight;
-            NameTex: nil;
-            Probability: 15;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_AltUse or
-                          ammoprop_Utility or
-                          ammoprop_Effect;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amLaserSight;
-                    AttackVoice: sndNone);
-            Slot: 8;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Vampiric
-            (NameId: sidVampiric;
-            NameTex: nil;
-            Probability: 15;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_AltUse or
-                          ammoprop_Utility or
-                          ammoprop_Effect;
-                    Count: 1;
-                    NumPerTurn: 0;
-                    Timer: 0;
-                    Pos: 0;
-                    AmmoType: amVampiric;
-                    AttackVoice: sndNone);
-            Slot: 8;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// SniperRifle
-            (NameId: sidSniperRifle;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 2;
-            Ammo: (Propz: 0;
-                Count: 2;
-                NumPerTurn: 1;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amSniperRifle;
-                AttackVoice: sndNone);
-            Slot: 2;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //40;
-            ejectY: -5),
-
-// Jetpack ("Flying Saucer")
-            (NameId: sidJetpack;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_ForwMsgs or
-                          ammoprop_AttackInMove or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold or
-                          ammoprop_Utility or
-                          ammoprop_AltAttack;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amJetpack;
-                AttackVoice: sndNone);
-            Slot: 7;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Molotov
-            (NameId: sidMolotov;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 3000;
-                Pos: 0;
-                AmmoType: amMolotov;
-                AttackVoice: sndNone);
-            Slot: 1;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Birdy
-            (NameId: sidBirdy;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_ForwMsgs or
-                          ammoprop_NoCrosshair or
-                          ammoprop_DontHold;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amBirdy;
-                AttackVoice: sndNone);
-            Slot: 7;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// PortalGun
-            (NameId: sidPortalGun;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoRoundEnd or
-                          ammoprop_AttackInMove or
-                          ammoprop_DontHold or
-                          ammoprop_Utility;
-                Count: 1;
-                NumPerTurn: 3;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amPortalGun;
-                AttackVoice: sndNone);
-            Slot: 6;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: false;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: -5; //29;
-            ejectY: -7),
-
-// Piano
-            (NameId: sidPiano;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or
-                            ammoprop_NeedTarget or
-                            ammoprop_AttackingPut or
-                            ammoprop_DontHold or
-                            ammoprop_NotBorder;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amPiano;
-                AttackVoice: sndIncoming);
-            Slot: 5;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 7;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// GasBomb
-            (NameId: sidGasBomb;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
-                Count: AMMO_INFINITE;
-                NumPerTurn: 0;
-                Timer: 3000;
-                Pos: 0;
-                AmmoType: amGasBomb;
-                AttackVoice: sndCover);
-            Slot: 1;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// SineGun
-            (NameId: sidSineGun;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 2;
-            Ammo: (Propz: ammoprop_AttackInMove;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amSineGun;
-                AttackVoice: sndNone);
-            Slot: 2;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Flamethrower
-            (NameId: sidFlamethrower;
-            NameTex: nil;
-            Probability: 20;
-            NumberInCase: 1;
-            Ammo: (Propz:  ammoprop_ForwMsgs or ammoprop_DontHold;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 5001;
-                Pos: 0;
-                AmmoType: amFlamethrower;
-                AttackVoice: sndNone);
-            Slot: 2;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0; //20;
-            ejectY: -3),
-
-// Sticky Mine
-            (NameId: sidSMine;
-            NameTex: nil;
-            Probability: 100;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Power; //FIXME: enable multishoot at altuse, until then removed ammoprop_AltUse
-                Count: 1;
-                NumPerTurn: 1;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amSMine;
-                AttackVoice: sndLaugh);
-            Slot: 4;
-            TimeAfterTurn: 5000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Hammer
-            (NameId: sidHammer;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amHammer;
-                AttackVoice: sndNone);
-            Slot: 3;
-            TimeAfterTurn: 1000;
-            MinAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// Ressurrector
-        (NameId: sidResurrector;
-            NameTex: nil;
-            Probability: 0;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or 
-                          ammoprop_Utility or
-                          ammoprop_NoRoundEnd;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amResurrector;
-                AttackVoice: sndNone);
-            Slot: 8;
-            TimeAfterTurn: 3000;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 0;
-            PosCount: 1;
-            PosSprite: sprWater;
-            ejectX: 0;
-            ejectY: 0),
-
-// DrillStrike
-            (NameId: sidDrillStrike;
-            NameTex: nil;
-            Probability: 200;
-            NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or
-                            ammoprop_NeedTarget or
-                            ammoprop_AttackingPut or
-                            ammoprop_DontHold or
-                            ammoprop_NotBorder;
-                Count: 1;
-                NumPerTurn: 0;
-                Timer: 0;
-                Pos: 0;
-                AmmoType: amDrillStrike;
-                AttackVoice: sndIncoming);
-            Slot: 5;
-            TimeAfterTurn: 0;
-            minAngle: 0;
-            maxAngle: 0;
-            isDamaging: true;
-            SkipTurns: 6;
-            PosCount: 2;
-            PosSprite: sprAmAirplane;
-            ejectX: 0;
-            ejectY: 0)
-        );
-
-
-
-    conversionFormat: TSDL_PixelFormat = (
-        palette: nil;
-        BitsPerPixel : 32;
-        BytesPerPixel: 4;
-        Rloss : 0;
-        Gloss : 0;
-        Bloss : 0;
-        Aloss : 0;
-{$IFDEF ENDIAN_LITTLE}
-        Rshift: 0;
-        Gshift: 8;
-        Bshift: 16;
-        Ashift: 24;
-{$ELSE}
-        Rshift: 24;
-        Gshift: 16;
-        Bshift: 8;
-        Ashift: 0;
-{$ENDIF}
-        RMask : RMask;
-        GMask : GMask;
-        BMask : BMask;
-        AMask : AMask;
-        colorkey: 0;
-        alpha : 255
-    );
 
 implementation
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uDebug.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,35 @@
+{$INCLUDE "options.inc"}
+
+unit uDebug;
+
+interface
+
+procedure OutError(Msg: shortstring; isFatalError: boolean);
+procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
+procedure SDLTry(Assert: boolean; isFatal: boolean);
+
+implementation
+uses SDLh, uConsole, uCommands;
+
+procedure OutError(Msg: shortstring; isFatalError: boolean);
+begin
+WriteLnToConsole(Msg);
+if isFatalError then
+    begin
+    ParseCommand('fatal ' + GetLastConsoleLine, true);
+    SDL_Quit;
+    halt(1)
+    end
+end;
+
+procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
+begin
+if not Assert then OutError(Msg, isFatal)
+end;
+
+procedure SDLTry(Assert: boolean; isFatal: boolean);
+begin
+if not Assert then OutError(SDL_GetError, isFatal)
+end;
+
+end.
\ No newline at end of file
--- a/hedgewars/uFloat.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uFloat.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -62,6 +62,7 @@
 function AngleSin(const Angle: Longword): hwFloat;
 function AngleCos(const Angle: Longword): hwFloat;
 function SignAs(const num, signum: hwFloat): hwFloat; inline;
+function hwSign(r: hwFloat): LongInt; inline;
 
 {$IFDEF FPC}
 {$J-}
@@ -147,7 +148,7 @@
 {$ENDIF}
 
 implementation
-//uses uMisc;
+uses uSinTable;
 
 
 {$IFDEF FPC}
@@ -342,7 +343,12 @@
 SignAs.isNegative:= signum.isNegative
 end;
 
-{$INCLUDE "SinTable.inc"}
+function hwSign(r: hwFloat): LongInt;
+begin
+// yes, we have negative zero for a reason
+if r.isNegative then hwSign:= -1 else hwSign:= 1
+end;
+
 
 function AngleSin(const Angle: Longword): hwFloat;
 begin
--- a/hedgewars/uGame.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uGame.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -26,7 +26,7 @@
 ////////////////////
    implementation
 ////////////////////
-uses uMisc, uConsts, uKeys, uTeams, uIO, uAI, uGears, uScript, uSound, uMobile, uVisualGears;
+uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables;
 
 procedure DoGameTick(Lag: LongInt);
 var i: LongInt;
@@ -45,7 +45,6 @@
 i:= 1;
 while (GameState <> gsExit) and (i <= Lag) do
     begin
-    ScriptCall('onGameTick');
     if not CurrentTeam^.ExtDriven then
        begin
        if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
--- a/hedgewars/uGears.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uGears.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,63 +20,7 @@
 
 unit uGears;
 interface
-uses SDLh, uConsts, uFloat, Math;
-
-
-type
-    PGear = ^TGear;
-    TGearStepProcedure = procedure (Gear: PGear);
-    TGear = record
-            NextGear, PrevGear: PGear;
-            Active: Boolean;
-            AdvBounce: Longword;
-            Invulnerable: Boolean;
-            RenderTimer: Boolean;
-            AmmoType : TAmmoType;
-            State : Longword;
-            X : hwFloat;
-            Y : hwFloat;
-            dX: hwFloat;
-            dY: hwFloat;
-            Kind: TGearType;
-            Pos: Longword;
-            doStep: TGearStepProcedure;
-            Radius: LongInt;
-            Angle, Power : Longword;
-            DirAngle: real;
-            Timer : LongWord;
-            Elasticity: hwFloat;
-            Friction  : hwFloat;
-            Message, MsgParam : Longword;
-            Hedgehog: pointer;
-            Health, Damage, Karma: LongInt;
-            CollisionIndex: LongInt;
-            Tag: LongInt;
-            Tex: PTexture;
-            Z: Longword;
-            IntersectGear: PGear;
-            FlightTime: Longword;
-            uid: Longword;
-            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
-            nImpactSounds: Word; // count of ImpactSounds
-            SoundChannel: LongInt;
-            PortalCounter: LongWord  // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion.
-        end;
-    TPGearArray = Array of PGear;
-
-var AllInactive: boolean;
-    PrvInactive: boolean;
-    CurAmmoGear: PGear;
-    GearsList: PGear;
-    KilledHHs: Longword;
-    SuddenDeathDmg: Boolean;
-    SpeechType: Longword;
-    SpeechText: shortstring;
-    TrainingTargetGear: PGear;
-    skipFlag: boolean;
-    PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
-    StepSoundTimer: LongInt;
-    StepSoundChannel: LongInt;
+uses SDLh, uConsts, uFloat, uTypes;
 
 procedure initModule;
 procedure freeModule;
@@ -96,27 +40,16 @@
 procedure InsertGearToList(Gear: PGear);
 procedure RemoveGearFromList(Gear: PGear);
 function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
-procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt);
-function  GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
-function  GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
+procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean = false);
+procedure DeleteGear(Gear: PGear); 
+
 
 implementation
-uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, uLand, uIO, uLandGraphics,
-     uAIMisc, uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile;
+uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
+     uAIMisc, uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
+     uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture;
 
-const MAXROPEPOINTS = 384;
-var RopePoints: record
-                Count: Longword;
-                HookAngle: GLfloat;
-                ar: array[0..MAXROPEPOINTS] of record
-                                  X, Y: hwFloat;
-                                  dLen: hwFloat;
-                                  b: boolean;
-                                  end;
-                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
-                end;
 
-procedure DeleteGear(Gear: PGear); forward;
 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward;
 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask, Tint: LongWord); forward;
 procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward;
@@ -133,22 +66,6 @@
 procedure HHSetWeapon(Gear: PGear); forward;
 procedure doStepCase(Gear: PGear); forward;
 
-function GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
-begin
-    if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
-        GetLaunchX:= sign(dir) * (8 + hwRound(AngleSin(angle) * Ammoz[at].ejectX) + hwRound(AngleCos(angle) * Ammoz[at].ejectY))
-    else
-        GetLaunchX:= 0
-end;
-
-function GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
-begin
-    if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
-        GetLaunchY:= hwRound(AngleSin(angle) * Ammoz[at].ejectY) - hwRound(AngleCos(angle) * Ammoz[at].ejectX) - 2
-    else
-        GetLaunchY:= 0
-end;
-
 {$INCLUDE "GSHandlers.inc"}
 {$INCLUDE "HHHandlers.inc"}
 
@@ -210,7 +127,9 @@
             @doStepHammer,
             @doStepHammerHit,
             @doStepResurrector,
-            @doStepNapalmBomb
+            @doStepNapalmBomb,
+            @doStepSnowball,
+            @doStepSnowflake
             );
 
 procedure InsertGearToList(Gear: PGear);
@@ -253,7 +172,7 @@
 begin
 tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
 if (tag <> nil) then
-    tag^.Hedgehog:= PHedgehog(HHGear^.Hedgehog); // the tag needs the tag to determine the text color
+    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
 AllInactive:= false;
 HHGear^.Active:= true;
 end;
@@ -302,6 +221,7 @@
                 gear^.Radius:= 5;
                 gear^.Elasticity:= _0_8;
                 gear^.Friction:= _0_8;
+                gear^.Density:= _1_5;
                 gear^.RenderTimer:= true;
                 if gear^.Timer = 0 then gear^.Timer:= 3000
                 end;
@@ -312,22 +232,49 @@
                 gear^.Radius:= 6;
                 gear^.Elasticity:= _0_8;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _2;
                 gear^.RenderTimer:= true;
                 if gear^.Timer = 0 then gear^.Timer:= 3000
                 end;
+  gtMelonPiece: begin
+                gear^.Density:= _2;
+                end;
     gtHedgehog: begin
                 gear^.AdvBounce:= 1;
                 gear^.Radius:= cHHRadius;
                 gear^.Elasticity:= _0_35;
                 gear^.Friction:= _0_999;
                 gear^.Angle:= cMaxAngle div 2;
+                gear^.Density:= _3;
                 gear^.Z:= cHHZ;
                 if (GameFlags and gfAISurvival) <> 0 then
-                    if PHedgehog(gear^.Hedgehog)^.BotLevel > 0 then
-                        PHedgehog(gear^.Hedgehog)^.Effects[heResurrectable] := true;
+                    if gear^.Hedgehog^.BotLevel > 0 then
+                        gear^.Hedgehog^.Effects[heResurrectable] := true;
                 end;
        gtShell: begin
                 gear^.Radius:= 4;
+                gear^.Density:= _1;
+                end;
+       gtSnowball: begin
+                gear^.Radius:= 4;
+                gear^.Elasticity:= _1;
+                gear^.Friction:= _1;
+                gear^.Density:= _0_5;
+                end;
+
+     gtFlake: begin
+                with Gear^ do
+                    begin
+                    DirAngle:= random * 360;
+                    dx.isNegative:= GetRandom(2) = 0;
+                    dx.QWordValue:= GetRandom(100000000);
+                    dy.isNegative:= false;
+                    dy.QWordValue:= GetRandom(70000000);
+                    if GetRandom(2) = 0 then dx := -dx;
+                    Health:= random(vobFrameTicks);
+                    Timer:= random(vobFramesCount);
+                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
+                    end
                 end;
        gtGrave: begin
                 gear^.ImpactSound:= sndGraveImpact;
@@ -356,7 +303,7 @@
                 end;
         gtRope: begin
                 gear^.Radius:= 3;
-                gear^.Friction:= _450;
+                gear^.Friction:= _450 * _0_01 * cRopePercent;
                 RopePoints.Count:= 0;
                 end;
         gtMine: begin
@@ -365,10 +312,11 @@
                 gear^.Radius:= 2;
                 gear^.Elasticity:= _0_55;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _0_9;
                 if cMinesTime < 0 then
                     gear^.Timer:= getrandom(51)*100
                 else
-                    gear^.Timer:= cMinesTime*1000;
+                    gear^.Timer:= cMinesTime;
                 end;
        gtSMine: begin
                 gear^.Health:= 10;
@@ -376,6 +324,7 @@
                 gear^.Radius:= 2;
                 gear^.Elasticity:= _0_55;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _0_9;
                 gear^.Timer:= 500;
                 end;
         gtCase: begin
@@ -390,6 +339,7 @@
                 gear^.Radius:= 16;
                 gear^.Elasticity:= _0_4;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _6;
                 gear^.Health:= cBarrelHealth
                 end;
   gtDEagleShot: begin
@@ -404,10 +354,12 @@
                 gear^.Radius:= 3;
                 gear^.Elasticity:= _0_55;
                 gear^.Friction:= _0_03;
+                gear^.Density:= _2;
                 gear^.Timer:= 5000;
                 end;
      gtCluster: begin
                 gear^.Radius:= 2;
+                gear^.Density:= _1_5;
                 gear^.RenderTimer:= true
                 end;
       gtShover: gear^.Radius:= 20;
@@ -415,6 +367,7 @@
                 gear^.Tag:= GetRandom(32);
                 gear^.Radius:= 1;
                 gear^.Health:= 5;
+                gear^.Density:= _1;
                 if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
                     begin
                     gear^.dY:= (getrandom - _0_8) * _0_03;
@@ -427,6 +380,7 @@
                 end;
      gtAirBomb: begin
                 gear^.Radius:= 5;
+                gear^.Density:= _2;
                 end;
    gtBlowTorch: begin
                 gear^.Radius:= cHHRadius + cBlowTorchC;
@@ -445,7 +399,8 @@
       gtMortar: begin
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _0_2;
-                gear^.Friction:= _0_08
+                gear^.Friction:= _0_08;
+                gear^.Density:= _1;
                 end;
         gtWhip: gear^.Radius:= 20;
       gtHammer: gear^.Radius:= 20;
@@ -468,12 +423,14 @@
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _0_5;
                 gear^.Friction:= _0_96;
+                gear^.Density:= _1_5;
                 gear^.RenderTimer:= true;
                 gear^.Timer:= 5000
                 end;
        gtDrill: begin
                 gear^.Timer:= 5000;
-                gear^.Radius:= 4
+                gear^.Radius:= 4;
+                gear^.Density:= _1;
                 end;
         gtBall: begin
                 gear^.ImpactSound:= sndGrenadeImpact;
@@ -484,6 +441,7 @@
                 gear^.Timer:= 5000;
                 gear^.Elasticity:= _0_7;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _1_5;
                 end;
      gtBallgun: begin
                 gear^.Timer:= 5001;
@@ -499,6 +457,7 @@
                 end;
      gtMolotov: begin
                 gear^.Radius:= 6;
+                gear^.Density:= _2;
                 end;
        gtBirdy: begin
                 gear^.Radius:= 16; // todo: check
@@ -510,6 +469,7 @@
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _0_6;
                 gear^.Friction:= _0_96;
+                gear^.Density:= _1;
                 if gear^.Timer = 0 then gear^.Timer:= 3000
                 end;
       gtPortal: begin
@@ -517,13 +477,15 @@
                 gear^.nImpactSounds:= 1;
                 gear^.AdvBounce:= 0;
                 gear^.Radius:= 16;
-                gear^.Tag:= 0;
+                // set color
+                gear^.Tag:= 2 * gear^.Timer;
                 gear^.Timer:= 15000;
                 gear^.RenderTimer:= false;
                 gear^.Health:= 100;
                 end;
        gtPiano: begin
-                gear^.Radius:= 32
+                gear^.Radius:= 32;
+                gear^.Density:= _50;
                 end;
  gtSineGunShot: begin
                 gear^.Radius:= 5;
@@ -549,6 +511,7 @@
   gtNapalmBomb: begin
                 gear^.Timer:= 1000;
                 gear^.Radius:= 5;
+                gear^.Density:= _1_5;
                 end;
     end;
 
@@ -594,17 +557,17 @@
             begin
             t:= max(Gear^.Damage, Gear^.Health);
             Gear^.Damage:= t;
-            if (cWaterOpacity < $FF) and (hwRound(Gear^.Y) < cWaterLine + 256) then
+            if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cWaterOpacity < $FF))) and (hwRound(Gear^.Y) < cWaterLine + 256) then
                 spawnHealthTagForHH(Gear, t);
             uStats.HedgehogDamaged(Gear)
             end;
 
-        team:= PHedgehog(Gear^.Hedgehog)^.Team;
+        team:= Gear^.Hedgehog^.Team;
         if CurrentHedgehog^.Gear = Gear then
             FreeActionsList; // to avoid ThinkThread on drawned gear
 
-        PHedgehog(Gear^.Hedgehog)^.Gear:= nil;
-        if PHedgehog(Gear^.Hedgehog)^.King then
+        Gear^.Hedgehog^.Gear:= nil;
+        if Gear^.Hedgehog^.King then
             begin
             // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
             k:= false;
@@ -618,7 +581,14 @@
                     end
             end;
         inc(KilledHHs);
-        RecountTeamHealth(team)
+        RecountTeamHealth(team);
+        if (CurrentHedgehog <> nil) and CurrentHedgehog^.Effects[heResurrectable] and not Gear^.Hedgehog^.Effects[heResurrectable] then
+            with CurrentHedgehog^ do 
+                begin
+                inc(Team^.stats.AIKills);
+                if Team^.AIKillsTex <> nil then FreeTexture(Team^.AIKillsTex);
+                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
+                end
         end;
 {$IFDEF DEBUGFILE}
 with Gear^ do AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
@@ -626,6 +596,7 @@
 
 if CurAmmoGear = Gear then CurAmmoGear:= nil;
 if FollowGear = Gear then FollowGear:= nil;
+if lastGearByUID = Gear then lastGearByUID := nil;
 RemoveGearFromList(Gear);
 Dispose(Gear)
 end;
@@ -655,17 +626,17 @@
             else
                 dec(Gear^.Health, dmg);
 
-            if (PHedgehog(Gear^.Hedgehog)^.Team = CurrentTeam) and
+            if (Gear^.Hedgehog^.Team = CurrentTeam) and
                (Gear^.Damage <> Gear^.Karma) and
-                not PHedgehog(Gear^.Hedgehog)^.King and
-                not PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] and
+                not Gear^.Hedgehog^.King and
+                not Gear^.Hedgehog^.Effects[hePoisoned] and
                 not SuddenDeathDmg then
                 Gear^.State:= Gear^.State or gstLoser;
 
             spawnHealthTagForHH(Gear, dmg);
 
-            RenderHealth(PHedgehog(Gear^.Hedgehog)^);
-            RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team);
+            RenderHealth(Gear^.Hedgehog^);
+            RecountTeamHealth(Gear^.Hedgehog^.Team);
 
             end;
         if (not isInMultiShoot) then Gear^.Karma:= 0;
@@ -689,20 +660,20 @@
         if Gear^.Kind = gtHedgehog then
             begin
             tmp:= 0;
-            if PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] then
+            if Gear^.Hedgehog^.Effects[hePoisoned] then
                 begin
                 inc(tmp, ModifyDamage(5, Gear));
-                if (GameFlags and gfResetHealth) <> 0 then dec(PHedgehog(Gear^.Hedgehog)^.InitialHealth)  // does not need a minimum check since <= 1 basically disables it
+                if (GameFlags and gfResetHealth) <> 0 then dec(Gear^.Hedgehog^.InitialHealth)  // does not need a minimum check since <= 1 basically disables it
                 end;
             if (TotalRounds > cSuddenDTurns - 1) then
                 begin
                 inc(tmp, cHealthDecrease);
-                if (GameFlags and gfResetHealth) <> 0 then dec(PHedgehog(Gear^.Hedgehog)^.InitialHealth, cHealthDecrease)
+                if (GameFlags and gfResetHealth) <> 0 then dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
                 end;
-            if PHedgehog(Gear^.Hedgehog)^.King then
+            if Gear^.Hedgehog^.King then
                 begin
                 flag:= false;
-                team:= PHedgehog(Gear^.Hedgehog)^.Team;
+                team:= Gear^.Hedgehog^.Team;
                 for i:= 0 to Pred(team^.HedgehogsNumber) do
                     if (team^.Hedgehogs[i].Gear <> nil) and
                         (not team^.Hedgehogs[i].King) and
@@ -711,7 +682,7 @@
                 if not flag then
                     begin
                     inc(tmp, 5);
-                    if (GameFlags and gfResetHealth) <> 0 then dec(PHedgehog(Gear^.Hedgehog)^.InitialHealth, 5)
+                    if (GameFlags and gfResetHealth) <> 0 then dec(Gear^.Hedgehog^.InitialHealth, 5)
                     end
                 end;
             if tmp > 0 then 
@@ -764,7 +735,7 @@
             end;
         Gear^.doStep(Gear);
         // might be useful later
-        //ScriptCall('OnGearStep', Gear^.uid);
+        //ScriptCall('onGearStep', Gear^.uid);
         end
     end;
 
@@ -822,11 +793,19 @@
     stHealth: begin
             if (cWaterRise <> 0) or (cHealthDecrease <> 0) then
                 begin
-                if (TotalRounds = cSuddenDTurns) and not SuddenDeathDmg and not isInMultiShoot then
+                if (TotalRounds = cSuddenDTurns) and not SuddenDeath and not isInMultiShoot then
                     begin
-                    SuddenDeathDmg:= true;
+                    SuddenDeath:= true;
+                    if cHealthDecrease <> 0 then
+                        begin
+                        SuddenDeathDmg:= true;
+                        ChangeToSDClouds;
+                        ChangeToSDFlakes;
+                        end;
                     AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState);
-                    playSound(sndSuddenDeath)
+                    playSound(sndSuddenDeath);
+                    MusicFN:= SDMusic;
+                    ChangeMusic
                     end
                 else if (TotalRounds < cSuddenDTurns) and not isInMultiShoot then
                     begin
@@ -939,6 +918,7 @@
         inc(hiTicks) // we do not recieve a message for this
     end;
 
+ScriptCall('onGameTick');
 inc(GameTicks)
 end;
 
@@ -951,7 +931,10 @@
     SpeechText:= ''; // in case it has not been consumed
 
     if (GameFlags and gfLowGravity) = 0 then
+        begin
         cGravity:= cMaxWindSpeed * 2;
+        cGravityf:= 0.00025 * 2
+        end;
 
     if (GameFlags and gfVampiric) = 0 then
         cVampiric:= false;
@@ -969,11 +952,13 @@
             for i:= 0 to cMaxHHIndex do
                 with Hedgehogs[i] do
                     begin
+(*
                     if (SpeechGear <> nil) then
                         begin
                         DeleteVisualGear(SpeechGear);  // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue
                         SpeechGear:= nil
                         end;
+*)
 
                     if (Gear <> nil) then
                         begin
@@ -985,15 +970,15 @@
     while t <> nil do
         begin
         t^.PortalCounter:= 0;
-        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < PHedgehog(t^.Hedgehog)^.InitialHealth) then
+        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
             begin
-            t^.Health:= PHedgehog(t^.Hedgehog)^.InitialHealth;
-            RenderHealth(PHedgehog(t^.Hedgehog)^);
+            t^.Health:= t^.Hedgehog^.InitialHealth;
+            RenderHealth(t^.Hedgehog^);
             end;
         t:= t^.NextGear
         end;
    
-    if (GameFlags and gfResetWeps) <> 0 then
+    if ((GameFlags and gfResetWeps) <> 0) and not PlacingHogs then
         ResetWeapons;
 
     if (GameFlags and gfResetHealth) <> 0 then
@@ -1009,7 +994,7 @@
     if (Gear^.Kind = gtHedgehog) and (Damage>=1) then
     begin
     HHHurt(Gear^.Hedgehog, Source);
-    AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color);
+    AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
     tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
     if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
         begin
@@ -1045,7 +1030,7 @@
         end;
     end;
     inc(Gear^.Damage, Damage);
-    ScriptCall('OnGearDamage', Gear^.UID, Damage);
+    ScriptCall('onGearDamage', Gear^.UID, Damage);
 end;
 
 procedure SetAllToActive;
@@ -1072,151 +1057,21 @@
     end
 end;
 
-procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
+
+procedure DrawGears;
+var Gear: PGear;
+    x, y: LongInt;
 begin
-with PHedgehog(Gear^.Hedgehog)^ do
+Gear:= GearsList;
+while Gear <> nil do
     begin
-    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
-        exit;
-    DrawTexture(sx + 16, sy + 16, ropeIconTex);
-    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
+    x:= hwRound(Gear^.X) + WorldDx;
+    y:= hwRound(Gear^.Y) + WorldDy;
+    RenderGear(Gear, x, y);
+    Gear:= Gear^.NextGear
     end;
 end;
 
-procedure DrawRopeLinesRQ(Gear: PGear);
-begin
-with RopePoints do
-    begin
-    rounded[Count].X:= hwRound(Gear^.X);
-    rounded[Count].Y:= hwRound(Gear^.Y);
-    rounded[Count + 1].X:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X);
-    rounded[Count + 1].Y:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y);
-    end;
-
-if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
-    begin
-    glDisable(GL_TEXTURE_2D);
-    //glEnable(GL_LINE_SMOOTH);
-
-    glPushMatrix;
-
-    glTranslatef(WorldDx, WorldDy, 0);
-
-    glLineWidth(4.0);
-
-    Tint($C0, $C0, $C0, $FF);
-
-    glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]);
-    glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
-    Tint($FF, $FF, $FF, $FF);
-
-    glPopMatrix;
-
-    glEnable(GL_TEXTURE_2D);
-    //glDisable(GL_LINE_SMOOTH)
-    end
-end;
-
-procedure DrawRope(Gear: PGear);
-var roplen: LongInt;
-    i: Longword;
-
-    procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt);
-    var  eX, eY, dX, dY: LongInt;
-        i, sX, sY, x, y, d: LongInt;
-        b: boolean;
-    begin
-    if (X1 = X2) and (Y1 = Y2) then
-    begin
-    //OutError('WARNING: zero length rope line!', false);
-    exit
-    end;
-    eX:= 0;
-    eY:= 0;
-    dX:= X2 - X1;
-    dY:= Y2 - Y1;
-
-    if (dX > 0) then sX:= 1
-    else
-    if (dX < 0) then
-        begin
-        sX:= -1;
-        dX:= -dX
-        end else sX:= dX;
-
-    if (dY > 0) then sY:= 1
-    else
-    if (dY < 0) then
-        begin
-        sY:= -1;
-        dY:= -dY
-        end else sY:= dY;
-
-        if (dX > dY) then d:= dX
-                    else d:= dY;
-
-        x:= X1;
-        y:= Y1;
-
-        for i:= 0 to d do
-            begin
-            inc(eX, dX);
-            inc(eY, dY);
-            b:= false;
-            if (eX > d) then
-                begin
-                dec(eX, d);
-                inc(x, sX);
-                b:= true
-                end;
-            if (eY > d) then
-                begin
-                dec(eY, d);
-                inc(y, sY);
-                b:= true
-                end;
-            if b then
-                begin
-                inc(roplen);
-                if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x - 2, y - 2, 0)
-                end
-        end
-    end;
-begin
-    if (cReducedQuality and rqSimpleRope) <> 0 then
-        DrawRopeLinesRQ(Gear)
-    else
-        begin
-        roplen:= 0;
-        if RopePoints.Count > 0 then
-            begin
-            i:= 0;
-            while i < Pred(RopePoints.Count) do
-                    begin
-                    DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
-                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy);
-                    inc(i)
-                    end;
-            DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
-                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy);
-            DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
-                        hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy);
-            end else
-            if Gear^.Elasticity.QWordValue > 0 then
-            DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
-                        hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy);
-        end;
-
-
-if RopePoints.Count > 0 then
-    DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
-    else
-    if Gear^.Elasticity.QWordValue > 0 then
-        DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-end;
-
-{$INCLUDE "GearDrawing.inc"}
-
 procedure FreeGearsList;
 var t, tt: PGear;
 begin
@@ -1236,12 +1091,6 @@
 begin
 AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
 
-if (TrainingFlags and tfSpawnTargets) <> 0 then
-    begin
-    TrainingTargetGear:= AddGear(0, 0, gtTarget, 0, _0, _0, 0);
-    FindPlace(TrainingTargetGear, false, 0, LAND_WIDTH);
-    end;
-
 for i:= 0 to Pred(cLandMines) do
     begin
     Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
@@ -1254,7 +1103,10 @@
     end;
 
 if (GameFlags and gfLowGravity) <> 0 then
+    begin
     cGravity:= cMaxWindSpeed;
+    cGravityf:= 0.00025
+    end;
 
 if (GameFlags and gfVampiric) <> 0 then
     cVampiric:= true;
@@ -1271,7 +1123,14 @@
     cLaserSighting:= true;
 
 if (GameFlags and gfArtillery) <> 0 then
-    cArtillery:= true
+    cArtillery:= true;
+
+if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) and ((cReducedQuality and rqLowRes) = 0) then
+    begin
+    for i:= 0 to Pred(vobCount*2) do
+        AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0);
+    disableLandBack:= true
+    end
 end;
 
 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord);
@@ -1349,7 +1208,7 @@
                                 if Gear^.Kind <> gtFlame then FollowGear:= Gear
                                 end;
                             if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) then
-                                PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] := true;
+                                Gear^.Hedgehog^.Effects[hePoisoned] := true;
                             end;
 
                         end;
@@ -1448,13 +1307,10 @@
         begin
         
         if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then 
-        begin
+            begin
             VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
-            if VGear <> nil then
-            begin
-                VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
+            if VGear <> nil then VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
             end;
-        end;
         
         if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then Gear^.FlightTime:= 1;
 
@@ -1473,7 +1329,7 @@
                     if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
 
                     DeleteCI(Gear);
-                    if (Gear^.Kind = gtHedgehog) and PHedgehog(Gear^.Hedgehog)^.King then
+                    if (Gear^.Kind = gtHedgehog) and Gear^.Hedgehog^.King then
                         begin
                         Gear^.dX:= Ammo^.dX * Power * _0_005;
                         Gear^.dY:= Ammo^.dY * Power * _0_005
@@ -1663,17 +1519,20 @@
     gear^.State := gstWait;
     uStats.HedgehogDamaged(gear);
     gear^.Damage := 0;
-    gear^.Health := 100;
-    with CurrentHedgehog^ do begin
-        inc(Team^.stats.AIKills);
-        if Team^.AIKillsTex <> nil then FreeTexture(Team^.AIKillsTex);
-        Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
-    end;
-    tempTeam := PHedgehog(gear^.Hedgehog)^.Team;
+    gear^.Health := gear^.Hedgehog^.InitialHealth;
+    gear^.Hedgehog^.Effects[hePoisoned] := false;
+    if not CurrentHedgehog^.Effects[heResurrectable] then
+        with CurrentHedgehog^ do 
+            begin
+            inc(Team^.stats.AIKills);
+            if Team^.AIKillsTex <> nil then FreeTexture(Team^.AIKillsTex);
+            Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
+            end;
+    tempTeam := gear^.Hedgehog^.Team;
     DeleteCI(gear);
-    FindPlace(gear, false, 0, LAND_WIDTH); 
+    FindPlace(gear, false, 0, LAND_WIDTH, true); 
     if gear <> nil then begin
-        RenderHealth(PHedgehog(gear^.Hedgehog)^);
+        RenderHealth(gear^.Hedgehog^);
         ScriptCall('onGearResurrect', gear^.uid);
     end;
     RecountTeamHealth(tempTeam);
@@ -1801,7 +1660,7 @@
     end
 end;
 
-procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt);
+procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean = false);
 
     function CountNonZeroz(x, y, r, c: LongInt): LongInt;
     var i: LongInt;
@@ -1823,57 +1682,66 @@
     ar2: array[0..1023] of TPoint;
     cnt, cnt2: Longword;
     delta: LongInt;
+    reallySkip, tryAgain: boolean;
 begin
-delta:= 250;
-cnt2:= 0;
-repeat
-    x:= Left + LongInt(GetRandom(Delta));
+reallySkip:= false; // try not skipping proximity at first
+tryAgain:= true;
+while tryAgain do
+    begin
+    delta:= 250;
+    cnt2:= 0;
     repeat
-        inc(x, Delta);
-        cnt:= 0;
-        y:= min(1024, topY) - 2 * Gear^.Radius;
-        while y < cWaterLine do
-            begin
-            repeat
-                inc(y, 2);
-            until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) = 0);
+        x:= Left + LongInt(GetRandom(Delta));
+        repeat
+            inc(x, Delta);
+            cnt:= 0;
+            y:= min(1024, topY) - 2 * Gear^.Radius;
+            while y < cWaterLine do
+                begin
+                repeat
+                    inc(y, 2);
+                until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) = 0);
 
-            sy:= y;
+                sy:= y;
 
-            repeat
-                inc(y);
-            until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) <> 0);
+                repeat
+                    inc(y);
+                until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) <> 0);
 
-            if (y - sy > Gear^.Radius * 2) and
-               (((Gear^.Kind = gtExplosives)
-                   and (y < cWaterLine)
-                   and (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 60, 60) = nil)
-                   and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1) > Gear^.Radius))
-               or
-                 ((Gear^.Kind <> gtExplosives)
-                   and (y < cWaterLine)
-                   and (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 110, 110) = nil))) then
-                begin
-                ar[cnt].X:= x;
-                if withFall then ar[cnt].Y:= sy + Gear^.Radius
-                            else ar[cnt].Y:= y - Gear^.Radius;
-                inc(cnt)
+                if (y - sy > Gear^.Radius * 2) and
+                   (((Gear^.Kind = gtExplosives)
+                       and (y < cWaterLine)
+                       and (reallySkip or (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 60, 60) = nil))
+                       and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1) > Gear^.Radius))
+                   or
+                     ((Gear^.Kind <> gtExplosives)
+                       and (y < cWaterLine)
+                       and (reallySkip or (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 110, 110) = nil)))) then
+                    begin
+                    ar[cnt].X:= x;
+                    if withFall then ar[cnt].Y:= sy + Gear^.Radius
+                                else ar[cnt].Y:= y - Gear^.Radius;
+                    inc(cnt)
+                    end;
+
+                inc(y, 45)
                 end;
 
-            inc(y, 45)
-            end;
+            if cnt > 0 then
+                with ar[GetRandom(cnt)] do
+                    begin
+                    ar2[cnt2].x:= x;
+                    ar2[cnt2].y:= y;
+                    inc(cnt2)
+                    end
+        until (x + Delta > Right);
 
-        if cnt > 0 then
-            with ar[GetRandom(cnt)] do
-                begin
-                ar2[cnt2].x:= x;
-                ar2[cnt2].y:= y;
-                inc(cnt2)
-                end
-    until (x + Delta > Right);
-
-    dec(Delta, 60)
-until (cnt2 > 0) or (Delta < 70);
+        dec(Delta, 60)
+    until (cnt2 > 0) or (Delta < 70);
+    if (cnt2 = 0) and skipProximity and not reallySkip then tryAgain:= true
+    else tryAgain:= false;
+    reallySkip:= true;
+    end;
 
 if cnt2 > 0 then
     with ar2[GetRandom(cnt2)] do
@@ -1887,7 +1755,7 @@
     else
     begin
     OutError('Can''t find place for Gear', false);
-    if Gear^.Kind = gtHedgehog then PHedgehog(Gear^.Hedgehog)^.Effects[heResurrectable] := false;
+    if Gear^.Kind = gtHedgehog then Gear^.Hedgehog^.Effects[heResurrectable] := false;
     DeleteGear(Gear);
     Gear:= nil
     end
@@ -1902,7 +1770,7 @@
 *)
 i:= _1;
 if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then i:= _1_5;
-if (Gear^.Hedgehog <> nil) and (PHedgehog(Gear^.Hedgehog)^.King) then
+if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King) then
    ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5)
 else
    ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent)
@@ -1912,26 +1780,114 @@
 var gear: PGear;
 begin
 GearByUID:= nil;
+if uid = 0 then exit;
+if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
+    begin
+    GearByUID:= lastGearByUID;
+    exit
+    end;
 gear:= GearsList;
 while gear <> nil do
     begin
     if gear^.uid = uid then
         begin
-            GearByUID:= gear;
-            exit
+        lastGearByUID:= gear;
+        GearByUID:= gear;
+        exit
         end;
     gear:= gear^.NextGear
     end
 end;
 
+
+procedure chSkip(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if not CurrentTeam^.ExtDriven then SendIPC(',');
+uStats.Skipped;
+skipFlag:= true
+end;
+
+procedure chHogSay(var s: shortstring);
+var Gear: PVisualGear;
+    text: shortstring;
+    hh: PHedgehog;
+    i, x, t, h: byte;
+    c, j: LongInt;
+begin
+    hh:= nil;
+    i:= 0;
+    t:= 0;
+    x:= byte(s[1]);  // speech type
+    if x < 4 then
+        begin
+        t:= byte(s[2]);  // team
+        if Length(s) > 2 then h:= byte(s[3])  // target hog
+        end;
+    // allow targetting a hog by specifying a number as the first portion of the text
+    if (x < 4) and (h > byte('0')) and (h < byte('9')) then i:= h - 48;
+    if i <> 0 then text:= copy(s, 4, Length(s) - 1)
+    else if x < 4 then text:= copy(s, 3, Length(s) - 1)
+    else text:= copy(s, 2, Length(s) - 1);
+
+    (*
+    if CheckNoTeamOrHH then
+        begin
+        ParseCommand('say ' + text, true);
+        exit
+        end;
+    *)
+
+    if (x < 4) and (TeamsArray[t] <> nil) then
+        begin
+            // if team matches current hedgehog team, default to current hedgehog
+            if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then hh:= CurrentHedgehog
+            else 
+                begin
+            // otherwise use the first living hog or the hog amongs the remaining ones indicated by i
+                j:= 0;
+                c:= 0;
+                while (j <= cMaxHHIndex) and (hh = nil) do
+                    begin
+                    if (TeamsArray[t]^.Hedgehogs[j].Gear <> nil) then
+                        begin
+                        inc(c);
+                        if (i=0) or (i=c) then
+                            hh:= @TeamsArray[t]^.Hedgehogs[j]
+                        end;
+                    inc(j)
+                    end
+                end;
+        if hh <> nil then 
+            begin
+            Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
+            if Gear <> nil then
+                begin
+                Gear^.Hedgehog:= hh;
+                Gear^.Text:= text;
+                Gear^.FrameTicks:= x
+                end
+            end
+        //else ParseCommand('say ' + text, true)
+        end
+    else if (x >= 4) then
+        begin
+        SpeechType:= x-3;
+        SpeechText:= text
+        end;
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('skip', vtCommand, @chSkip, false);
+    RegisterVariable('hogsay', vtCommand, @chHogSay, true );
+
     CurAmmoGear:= nil;
     GearsList:= nil;
     KilledHHs:= 0;
+    SuddenDeath:= false;
     SuddenDeathDmg:= false;
     SpeechType:= 1;
-    TrainingTargetGear:= nil;
     skipFlag:= false;
 
     AllInactive:= false;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uGearsRender.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,1032 @@
+{$INCLUDE "options.inc"}
+unit uGearsRender;
+
+interface
+uses uTypes, uConsts, GLunit, uFloat;
+
+procedure RenderGear(Gear: PGear; x, y: LongInt);
+
+var RopePoints: record
+                Count: Longword;
+                HookAngle: GLfloat;
+                ar: array[0..MAXROPEPOINTS] of record
+                                  X, Y: hwFloat;
+                                  dLen: hwFloat;
+                                  b: boolean;
+                                  end;
+                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
+                end;
+
+implementation
+uses uRender, uUtils, uVariables, uAmmos, Math;
+
+procedure DrawRopeLinesRQ(Gear: PGear);
+begin
+with RopePoints do
+    begin
+    rounded[Count].X:= hwRound(Gear^.X);
+    rounded[Count].Y:= hwRound(Gear^.Y);
+    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
+    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
+    end;
+
+if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
+    begin
+    glDisable(GL_TEXTURE_2D);
+    //glEnable(GL_LINE_SMOOTH);
+
+    glPushMatrix;
+
+    glTranslatef(WorldDx, WorldDy, 0);
+
+    glLineWidth(4.0);
+
+    Tint($C0, $C0, $C0, $FF);
+
+    glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]);
+    glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
+    Tint($FF, $FF, $FF, $FF);
+
+    glPopMatrix;
+
+    glEnable(GL_TEXTURE_2D);
+    //glDisable(GL_LINE_SMOOTH)
+    end
+end;
+
+
+procedure DrawRope(Gear: PGear);
+var roplen: LongInt;
+    i: Longword;
+
+    procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt);
+    var  eX, eY, dX, dY: LongInt;
+        i, sX, sY, x, y, d: LongInt;
+        b: boolean;
+    begin
+    if (X1 = X2) and (Y1 = Y2) then
+    begin
+    //OutError('WARNING: zero length rope line!', false);
+    exit
+    end;
+    eX:= 0;
+    eY:= 0;
+    dX:= X2 - X1;
+    dY:= Y2 - Y1;
+
+    if (dX > 0) then sX:= 1
+    else
+    if (dX < 0) then
+        begin
+        sX:= -1;
+        dX:= -dX
+        end else sX:= dX;
+
+    if (dY > 0) then sY:= 1
+    else
+    if (dY < 0) then
+        begin
+        sY:= -1;
+        dY:= -dY
+        end else sY:= dY;
+
+        if (dX > dY) then d:= dX
+                    else d:= dY;
+
+        x:= X1;
+        y:= Y1;
+
+        for i:= 0 to d do
+            begin
+            inc(eX, dX);
+            inc(eY, dY);
+            b:= false;
+            if (eX > d) then
+                begin
+                dec(eX, d);
+                inc(x, sX);
+                b:= true
+                end;
+            if (eY > d) then
+                begin
+                dec(eY, d);
+                inc(y, sY);
+                b:= true
+                end;
+            if b then
+                begin
+                inc(roplen);
+                if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x - 2, y - 2, 0)
+                end
+        end
+    end;
+begin
+    if (cReducedQuality and rqSimpleRope) <> 0 then
+        DrawRopeLinesRQ(Gear)
+    else
+        begin
+        roplen:= 0;
+        if RopePoints.Count > 0 then
+            begin
+            i:= 0;
+            while i < Pred(RopePoints.Count) do
+                    begin
+                    DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
+                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy);
+                    inc(i)
+                    end;
+            DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
+                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy);
+            DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
+                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy);
+            end else
+            if Gear^.Elasticity.QWordValue > 0 then
+            DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
+                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy);
+        end;
+
+
+if RopePoints.Count > 0 then
+    DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
+    else
+    if Gear^.Elasticity.QWordValue > 0 then
+        DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+end;
+
+
+procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
+begin
+with Gear^.Hedgehog^ do
+    begin
+    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
+        exit;
+    DrawTexture(sx + 16, sy + 16, ropeIconTex);
+    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
+    end;
+end;
+
+
+procedure DrawHH(Gear: PGear; ox, oy: LongInt);
+var i, t: LongInt;
+    amt: TAmmoType;
+    sign, hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
+    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
+    defaultPos, HatVisible: boolean;
+    HH: PHedgehog;
+    CurWeapon: PAmmo;
+begin
+    HH:= Gear^.Hedgehog;
+    if HH^.Unplaced then exit;
+    m:= 1;
+    if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1;
+    sx:= ox + 1; // this offset is very common
+    sy:= oy - 3;
+    sign:= hwSign(Gear^.dX);
+
+    if (Gear^.State and gstHHDeath) <> 0 then
+        begin
+        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
+        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
+        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
+        Tint($FF, $FF, $FF, $FF);
+        exit
+        end
+    else if (Gear^.State and gstHHGone) <> 0 then
+        begin
+        DrawRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
+        exit
+        end;
+
+    defaultPos:= true;
+    HatVisible:= false;
+
+
+    if HH^.Effects[hePoisoned] then
+        begin
+        Tint($00, $FF, $40, $40);
+        DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360);
+        Tint($FF, $FF, $FF, $FF)
+        end;
+
+    if ((Gear^.State and gstWinner) <> 0) and
+    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
+        begin
+        DrawHedgehog(sx, sy,
+                sign,
+                2,
+                0,
+                0);
+        defaultPos:= false
+        end;
+    if (Gear^.State and gstDrowning) <> 0 then
+        begin
+        DrawHedgehog(sx, sy,
+                sign,
+                1,
+                7,
+                0);
+        defaultPos:= false
+        end else
+    if (Gear^.State and gstLoser) <> 0 then
+        begin
+        DrawHedgehog(sx, sy,
+                sign,
+                2,
+                3,
+                0);
+        defaultPos:= false
+        end else
+
+    if (Gear^.State and gstHHDriven) <> 0 then
+        begin
+        if ((Gear^.State and gstHHThinking) = 0) and
+        (ShowCrosshair  or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and
+        ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then
+            begin
+    (* These calculations are a little complex for a few reasons:
+    1: I need to draw the laser from weapon origin to nearest land
+    2: I need to start the beam outside the hedgie for attractiveness.
+    3: I need to extend the beam beyond land.
+    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
+    *)
+            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
+            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
+            if cLaserSighting then
+                begin
+                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
+                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
+
+                // ensure we start outside the hedgehog (he's solid after all)
+                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
+                    begin
+                    lx:= lx + dx;
+                    ly:= ly + dy
+                    end;
+
+                // add hog's position
+                lx:= lx + ox - WorldDx;
+                ly:= ly + oy - WorldDy;
+
+                // decrease number of iterations required
+                ax:= dx * 4;
+                ay:= dy * 4;
+
+                tx:= round(lx);
+                ty:= round(ly);
+                hx:= tx;
+                hy:= ty;
+                while ((ty and LAND_HEIGHT_MASK) = 0) and
+                    ((tx and LAND_WIDTH_MASK) = 0) and
+                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
+                    begin
+                    lx:= lx + ax;
+                    ly:= ly + ay;
+                    tx:= round(lx);
+                    ty:= round(ly)
+                    end;
+                // reached edge of land. assume infinite beam. Extend it way out past camera
+                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
+                    begin
+                    tx:= round(lx + ax * (LAND_WIDTH div 4));
+                    ty:= round(ly + ay * (LAND_WIDTH div 4));
+                    end;
+
+                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
+                    begin
+                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
+                    end;
+                end;
+            // draw crosshair
+            cx:= Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
+            cy:= Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
+            DrawRotatedTex(HH^.Team^.CrosshairTex,
+                    12, 12, cx + WorldDx, cy + WorldDy, 0,
+                    sign * (Gear^.Angle * 180.0) / cMaxAngle);
+            end;
+        hx:= ox + 8 * sign;
+        hy:= oy - 2;
+        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
+        if CurAmmoGear <> nil then
+        begin
+            case CurAmmoGear^.Kind of
+                gtShotgunShot: begin
+                        if (CurAmmoGear^.State and gstAnimation <> 0) then
+                            DrawRotated(sprShotgun, hx, hy, sign, aangle)
+                        else
+                            DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
+                    end;
+                gtDEagleShot: DrawRotated(sprDEagle, hx, hy, sign, aangle);
+                gtSniperRifleShot: begin
+                        if (CurAmmoGear^.State and gstAnimation <> 0) then
+                            DrawRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
+                        else
+                            DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
+                    end;
+                gtBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
+                gtRCPlane: begin
+                    DrawRotated(sprHandPlane, hx, hy, sign, 0);
+                    defaultPos:= false
+                    end;
+                gtRope: begin
+                    if Gear^.X < CurAmmoGear^.X then
+                        begin
+                        dAngle:= 0;
+                        hAngle:= 180;
+                        i:= 1
+                        end else
+                        begin
+                        dAngle:= 180;
+                        hAngle:= 0;
+                        i:= -1
+                        end;
+                if ((Gear^.State and gstWinner) = 0) then
+                    begin
+                    DrawHedgehog(ox, oy,
+                            i,
+                            1,
+                            0,
+                            DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
+                    with HH^ do
+                        if (HatTex <> nil) then
+                            begin
+                            DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
+                                i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
+                            if HatTex^.w > 64 then
+                                begin
+                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
+                                DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
+                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
+                                Tint($FF, $FF, $FF, $FF)
+                                end
+                            end
+                    end;
+                    DrawAltWeapon(Gear, ox, oy);
+                    defaultPos:= false
+                    end;
+                gtBlowTorch: begin
+                    DrawRotated(sprBlowTorch, hx, hy, sign, aangle);
+                    DrawHedgehog(sx, sy,
+                            sign,
+                            3,
+                            HH^.visStepPos div 2,
+                            0);
+                    with HH^ do
+                        if (HatTex <> nil) then
+                            begin
+                            DrawTextureF(HatTex,
+                                1,
+                                sx,
+                                sy - 5,
+                                0,
+                                sign,
+                                32,
+                                32);
+                            if HatTex^.w > 64 then
+                                begin
+                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
+                                DrawTextureF(HatTex,
+                                    1,
+                                    sx,
+                                    sy - 5,
+                                    32,
+                                    sign,
+                                    32,
+                                    32);
+                                Tint($FF, $FF, $FF, $FF)
+                                end
+                            end;
+                    defaultPos:= false
+                    end;
+                gtShover: DrawRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
+                gtFirePunch: begin
+                    DrawHedgehog(sx, sy,
+                            sign,
+                            1,
+                            4,
+                            0);
+                    defaultPos:= false
+                    end;
+                gtPickHammer: begin
+                    defaultPos:= false;
+                    dec(sy,20);
+                    end;
+                gtTeleport: defaultPos:= false;
+                gtWhip: begin
+                    DrawRotatedF(sprWhip,
+                            sx,
+                            sy,
+                            1,
+                            sign,
+                            0);
+                    defaultPos:= false
+                    end;
+                gtHammer: begin
+                    DrawRotatedF(sprHammer,
+                            sx,
+                            sy,
+                            1,
+                            sign,
+                            0);
+                    defaultPos:= false
+                    end;
+                gtResurrector: begin
+                    DrawRotated(sprHandResurrector, sx, sy, 0, 0);
+                    defaultPos:= false
+                    end;
+                gtKamikaze: begin
+                    if CurAmmoGear^.Pos = 0 then
+                        DrawHedgehog(sx, sy,
+                                sign,
+                                1,
+                                6,
+                                0)
+                    else
+                        DrawRotatedF(sprKamikaze,
+                                ox, oy,
+                                CurAmmoGear^.Pos - 1,
+                                sign,
+                                aangle);
+                    defaultPos:= false
+                    end;
+                gtSeduction: begin
+                    if CurAmmoGear^.Pos >= 6 then
+                        DrawHedgehog(sx, sy,
+                                sign,
+                                2,
+                                2,
+                                0)
+                    else
+                        begin
+                        DrawRotatedF(sprDress,
+                                ox, oy,
+                                CurAmmoGear^.Pos,
+                                sign,
+                                0);
+                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
+                        end;
+                    defaultPos:= false
+                    end;
+                gtFlamethrower: begin
+                    DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
+                    if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex)
+                    end;
+            end;
+
+            case CurAmmoGear^.Kind of
+                gtShotgunShot,
+                gtDEagleShot,
+                gtSniperRifleShot,
+                gtShover: begin
+                    DrawHedgehog(sx, sy,
+                            sign,
+                            0,
+                            4,
+                            0);
+                    defaultPos:= false;
+                    HatVisible:= true
+                end
+            end
+        end else
+
+        if ((Gear^.State and gstHHJumping) <> 0) then
+        begin
+        DrawHedgehog(sx, sy,
+            sign*m,
+            1,
+            1,
+            0);
+        HatVisible:= true;
+        defaultPos:= false
+        end else
+
+        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
+            begin
+            DrawHedgehog(sx, sy,
+                sign,
+                0,
+                HH^.visStepPos div 2,
+                0);
+            defaultPos:= false;
+            HatVisible:= true
+            end
+        else
+
+        if ((Gear^.State and gstAnimation) <> 0) then
+            begin
+            if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
+                begin
+                Gear^.State:= Gear^.State and not gstAnimation;
+                end
+            else
+                begin
+                DrawRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
+                        sx,
+                        sy,
+                        Gear^.Pos,
+                        sign,
+                        0.0);
+                defaultPos:= false
+                end
+            end
+        else
+        if ((Gear^.State and gstAttacked) = 0) then
+            begin
+            if HH^.Timer > 0 then
+                begin
+                // There must be a tidier way to do this. Anyone?
+                if aangle <= 90 then aangle:= aangle+360;
+                if Gear^.dX > _0 then aangle:= aangle-((aangle-240)*HH^.Timer/10)
+                else aangle:= aangle+((240-aangle)*HH^.Timer/10);
+                dec(HH^.Timer)
+                end;
+            amt:= CurrentHedgehog^.CurAmmoType;
+            CurWeapon:= GetAmmoEntry(HH^);
+            case amt of
+                amBazooka: DrawRotated(sprHandBazooka, hx, hy, sign, aangle);
+                amSnowball: DrawRotated(sprHandSnowball, hx, hy, sign, aangle);
+                amMortar: DrawRotated(sprHandMortar, hx, hy, sign, aangle);
+                amMolotov: DrawRotated(sprHandMolotov, hx, hy, sign, aangle);
+                amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
+                amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle);
+                amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle);
+                amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
+                amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle);
+                amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
+                amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
+                                DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
+                        else
+                                DrawRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
+                amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
+                amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, sign, aangle);
+                amCake: DrawRotated(sprHandCake, hx, hy, sign, aangle);
+                amGrenade: DrawRotated(sprHandGrenade, hx, hy, sign, aangle);
+                amWatermelon: DrawRotated(sprHandMelon, hx, hy, sign, aangle);
+                amSkip: DrawRotated(sprHandSkip, hx, hy, sign, aangle);
+                amClusterBomb: DrawRotated(sprHandCluster, hx, hy, sign, aangle);
+                amDynamite: DrawRotated(sprHandDynamite, hx, hy, sign, aangle);
+                amHellishBomb: DrawRotated(sprHandHellish, hx, hy, sign, aangle);
+                amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle);
+                amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle);
+                amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle);
+                amSeduction: DrawRotated(sprHandSeduction, hx, hy, sign, aangle);
+                amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
+                amRCPlane: begin
+                    DrawRotated(sprHandPlane, hx, hy, sign, 0);
+                    defaultPos:= false
+                    end;
+                amGirder: begin
+                    DrawRotated(sprHandConstruction, hx, hy, sign, aangle);
+                    DrawSpriteClipped(sprGirder,
+                                    ox-256,
+                                    oy-256,
+                                    LongInt(topY)+WorldDy,
+                                    LongInt(rightX)+WorldDx,
+                                    cWaterLine+WorldDy,
+                                    LongInt(leftX)+WorldDx)
+                    end;
+                amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
+                amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
+                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
+            end;
+
+            case amt of
+                amAirAttack,
+                amMineStrike,
+                amDrillStrike: DrawRotated(sprHandAirAttack, sx, oy, sign, 0);
+                amPickHammer: DrawHedgehog(sx, sy,
+                            sign,
+                            1,
+                            2,
+                            0);
+                amTeleport: DrawRotatedF(sprTeleport, sx, sy, 0, sign, 0);
+                amKamikaze: DrawHedgehog(sx, sy,
+                            sign,
+                            1,
+                            5,
+                            0);
+                amWhip: DrawRotatedF(sprWhip,
+                            sx,
+                            sy,
+                            0,
+                            sign,
+                            0);
+                amHammer: DrawRotatedF(sprHammer,
+                            sx,
+                            sy,
+                            0,
+                            sign,
+                            0);
+            else
+                DrawHedgehog(sx, sy,
+                    sign,
+                    0,
+                    4,
+                    0);
+
+                HatVisible:= true;
+                (* with HH^ do
+                    if (HatTex <> nil)
+                    and (HatVisibility > 0) then
+                        DrawTextureF(HatTex,
+                            HatVisibility,
+                            sx,
+                            sy - 5,
+                            0,
+                            sign,
+                            32,
+                            32); *)
+            end;
+
+            case amt of
+                amBaseballBat: DrawRotated(sprHandBaseball,
+                        sx - 4 * sign,
+                        sy + 9, sign, aangle);
+            end;
+
+            defaultPos:= false
+        end;
+
+    end else // not gstHHDriven
+        begin
+        if (Gear^.Damage > 0)
+        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
+            begin
+            DrawHedgehog(sx, sy,
+                sign,
+                2,
+                1,
+                Gear^.DirAngle);
+            defaultPos:= false
+            end else
+
+        if ((Gear^.State and gstHHJumping) <> 0) then
+            begin
+            DrawHedgehog(sx, sy,
+                sign*m,
+                1,
+                1,
+                0);
+            defaultPos:= false
+            end;
+        end;
+
+    with HH^ do
+        begin
+        if defaultPos then
+            begin
+            DrawRotatedF(sprHHIdle,
+                sx,
+                sy,
+                (RealTicks div 128 + Gear^.Pos) mod 19,
+                sign,
+                0);
+            HatVisible:= true;
+            end;
+
+        if HatVisible then
+            if HatVisibility < 1.0 then
+                HatVisibility:= HatVisibility + 0.2
+            else
+        else
+            if HatVisibility > 0.0 then
+                HatVisibility:= HatVisibility - 0.2;
+
+        if (HatTex <> nil)
+        and (HatVisibility > 0) then
+            if DefaultPos then
+                begin
+                DrawTextureF(HatTex,
+                    HatVisibility,
+                    sx,
+                    sy - 5,
+                    (RealTicks div 128 + Gear^.Pos) mod 19,
+                    sign,
+                    32,
+                    32);
+                if HatTex^.w > 64 then
+                    begin
+                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
+                    DrawTextureF(HatTex,
+                        HatVisibility,
+                        sx,
+                        sy - 5,
+                        (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
+                        sign,
+                        32,
+                        32);
+                    Tint($FF, $FF, $FF, $FF)
+                    end
+                end
+            else
+                begin
+                DrawTextureF(HatTex,
+                    HatVisibility,
+                    sx,
+                    sy - 5,
+                    0,
+                    sign*m,
+                    32,
+                    32);
+                if HatTex^.w > 64 then
+                    begin
+                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
+                    DrawTextureF(HatTex,
+                        HatVisibility,
+                        sx,
+                        sy - 5,
+                        32,
+                        sign*m,
+                        32,
+                        32);
+                    Tint($FF, $FF, $FF, $FF)
+                    end
+                end
+        end;
+    if (Gear^.State and gstHHDriven) <> 0 then
+        begin
+    (*    if (CurAmmoGear = nil) then
+            begin
+            amt:= CurrentHedgehog^.CurAmmoType;
+            case amt of
+                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
+                end
+            end; *)
+        if CurAmmoGear <> nil then
+            begin
+            case CurAmmoGear^.Kind of
+                gtJetpack: begin
+                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
+                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
+                            begin
+                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then DrawSprite(sprJetpack, sx-32, sy-28, 1);
+                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then DrawSprite(sprJetpack, sx-28, sy-28, 2);
+                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then DrawSprite(sprJetpack, sx-36, sy-28, 3)
+                            end;
+                        if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex);
+                        DrawAltWeapon(Gear, sx, sy)
+                        end;
+                end;
+            end
+        end;
+
+    with HH^ do
+        begin
+        if ((Gear^.State and not gstWinner) = 0)
+            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
+            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
+            begin
+            t:= sy - cHHRadius - 9;
+            if (cTagsMask and htTransparent) <> 0 then
+                Tint($FF, $FF, $FF, $80);
+            if ((cTagsMask and htHealth) <> 0) then
+                begin
+                dec(t, HealthTagTex^.h + 2);
+                DrawCentered(ox, t, HealthTagTex)
+                end;
+            if (cTagsMask and htName) <> 0 then
+                begin
+                dec(t, NameTagTex^.h + 2);
+                DrawCentered(ox, t, NameTagTex)
+                end;
+            if (cTagsMask and htTeamName) <> 0 then
+                begin
+                dec(t, Team^.NameTagTex^.h + 2);
+                DrawCentered(ox, t, Team^.NameTagTex)
+                end;
+            if (cTagsMask and htTransparent) <> 0 then
+                Tint($FF, $FF, $FF, $FF)
+            end;
+        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
+            begin
+            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
+                DrawCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
+
+            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
+                DrawSprite(sprFinger, ox - 16, oy - 64,
+                            GameTicks div 32 mod 16);
+
+            if (Gear^.State and gstDrowning) = 0 then
+                if (Gear^.State and gstHHThinking) <> 0 then
+                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
+            end
+        end;
+
+    if HH^.Effects[hePoisoned] then
+        begin
+        Tint($00, $FF, $40, $80);
+        DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360);
+        end;
+    if HH^.Effects[heResurrected] then
+        begin
+        Tint($f5, $db, $35, $20);
+        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
+        end;
+
+    if Gear^.Invulnerable then
+        begin
+        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
+        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
+        end;
+    if cVampiric and
+    (CurrentHedgehog^.Gear <> nil) and
+    (CurrentHedgehog^.Gear = Gear) then
+        begin
+        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
+        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
+        end;
+        Tint($FF, $FF, $FF, $FF)
+end;
+
+
+procedure RenderGear(Gear: PGear; x, y: LongInt);
+var
+    HHGear: PGear;
+    i: Longword;
+    startX, endX, startY, endY: LongInt;
+begin
+    case Gear^.Kind of
+          gtBomb: DrawRotated(sprBomb, x, y, 0, Gear^.DirAngle);
+      gtSnowball: DrawRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
+       gtGasBomb: DrawRotated(sprCheese, x, y, 0, Gear^.DirAngle);
+       gtMolotov: DrawRotated(sprMolotov, x, y, 0, Gear^.DirAngle);
+
+       gtRCPlane: begin
+                  if (Gear^.Tag = -1) then
+                     DrawRotated(sprPlane, x, y, -1,  DxDy2Angle(Gear^.dX, Gear^.dY) + 90)
+                  else
+                     DrawRotated(sprPlane, x, y,0,DxDy2Angle(Gear^.dY, Gear^.dX));
+                  end;
+       gtBall: DrawRotatedf(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
+
+       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
+                 or (Gear^.IntersectGear = nil) or (Gear^.IntersectGear^.IntersectGear <> Gear) // not linked&backlinked?
+                 or ((Gear^.IntersectGear^.Tag and 1) = 0) then // linked portal still moving?
+                      DrawRotatedf(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
+                 else DrawRotatedf(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
+
+           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
+                        DrawRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
+                    else
+                        DrawRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+
+        gtHedgehog: DrawHH(Gear, x, y);
+
+           gtShell: DrawRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+
+           gtGrave: begin
+                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
+                    if Gear^.Health > 0 then
+                        begin
+                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
+                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
+                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
+                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
+                        Tint($FF, $FF, $FF, $FF)
+                        end
+                    end;
+             gtBee: DrawRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
+            gtRope: DrawRope(Gear);
+            gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
+                           DrawRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
+                       else if Gear^.Health <> 0 then DrawRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
+                       else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
+           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
+                           DrawRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
+                       else if Gear^.Health <> 0 then DrawRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
+                       else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
+            gtCase: case Gear^.Pos of
+                         posCaseAmmo  : begin
+                                        i:= (GameTicks shr 6) mod 64;
+                                        if i > 18 then i:= 0;
+                                        DrawSprite(sprCase, x - 24, y - 24, i);
+                                        end;
+                         posCaseHealth: begin
+                                        i:= ((GameTicks shr 6) + 38) mod 64;
+                                        if i > 13 then i:= 0;
+                                        DrawSprite(sprFAid, x - 24, y - 24, i);
+                                        end;
+                         posCaseUtility: begin
+                                        i:= (GameTicks shr 6) mod 70;
+                                        if i > 23 then i:= 0;
+                                        i:= i mod 12;
+                                        DrawSprite(sprUtility, x - 24, y - 24, i);
+                                        end;
+                         end;
+      gtExplosives: begin
+                    if ((Gear^.State and gstDrowning) <> 0) then
+                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
+                    else if Gear^.State and gstAnimation = 0 then
+                        begin
+                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
+                        if i > 18 then i:= 0;
+                        DrawSprite(sprExplosives, x - 24, y - 24, i)
+                        end
+                    else if Gear^.State and gsttmpFlag = 0 then
+                        DrawRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
+                    else
+                        DrawRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle);
+                    end;
+        gtDynamite: DrawSprite2(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
+     gtClusterBomb: DrawRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
+         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
+           gtFlame: DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16);
+       gtParachute: begin
+                    DrawSprite(sprParachute, x - 24, y - 48, 0);
+                    DrawAltWeapon(Gear, x + 1, y - 3)
+                    end;
+       gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 0)
+                                     else DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 1);
+         gtAirBomb: DrawRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+        gtTeleport: begin
+                    HHGear:= Gear^.Hedgehog^.Gear;
+                    if not Gear^.Hedgehog^.Unplaced then DrawRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
+                    DrawRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0);
+                    end;
+        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
+          gtTarget: begin
+                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
+                    DrawSprite(sprTarget, x - 16, y - 16, 0);
+                    Tint($FF, $FF, $FF, $FF);
+                    end;
+          gtMortar: DrawRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+          gtCake: if Gear^.Pos = 6 then
+                     DrawRotatedf(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
+                  else
+                     DrawRotatedf(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
+       gtSeduction: if Gear^.Pos >= 14 then DrawSprite(sprSeduction, x - 16, y - 16, 0);
+      gtWatermelon: DrawRotatedf(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
+      gtMelonPiece: DrawRotatedf(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
+     gtHellishBomb: DrawRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
+           gtBirdy: begin
+                    if Gear^.State and gstAnimation = gstAnimation then
+                        begin
+                        if Gear^.State and gstTmpFlag = 0 then // Appearing
+                            begin
+                            endX:= x - WorldDx;
+                            endY:= y - WorldDy;
+                            if Gear^.Tag < 0 then
+                                startX:= max(LAND_WIDTH + 1024, endX + 2048)
+                            else
+                                startX:= max(-LAND_WIDTH - 1024, endX - 2048);
+                            startY:= endY - 256;
+                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1)), startY + WorldDy + round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
+                            end
+                        else // Disappearing
+                            begin
+                            startX:= x - WorldDx;
+                            startY:= y - WorldDy;
+                            if Gear^.Tag > 0 then
+                                endX:= max(LAND_WIDTH + 1024, startX + 2048)
+                            else
+                                endX:= max(-LAND_WIDTH - 1024, startX - 2048);
+                            endY:= startY + 256;
+                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY)) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
+                            end;
+                        end
+                    else
+                        DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
+                    end;
+             gtEgg: DrawRotatedTextureF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
+           gtPiano: begin
+                    if (Gear^.State and gstDrowning) = 0 then
+                        begin
+                        Tint($FF, $FF, $FF, $10);
+                        for i:= 8 downto 1 do
+                            DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128, 0);
+                        Tint($FF, $FF, $FF, $FF)
+                        end;
+                    DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y, 0, 1, 128, 128, 0);
+                    end;
+     gtPoisonCloud: begin
+                    if Gear^.Timer < 1020 then
+                        Tint($C0, $C0, $00, Gear^.Timer div 8)
+                    else if Gear^.Timer > 3980 then
+                        Tint($C0, $C0, $00, (5000 - Gear^.Timer) div 8)
+                    else
+                        Tint($C0, $C0, $00, $C0);
+                    DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
+                    Tint($FF, $FF, $FF, $FF)
+                    end;
+     gtResurrector: begin
+                    DrawRotated(sprCross, x, y, 0, 0);
+                    Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
+                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
+                    Tint($FF, $FF, $FF, $FF);
+                    end;
+      gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+           gtFlake: if not isInLag then
+                   begin
+                        if vobVelocity = 0 then
+                      //DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
+                      DrawSprite(sprFlake, x, y, Gear^.Timer)
+                  else
+                      //DrawRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
+                      DrawRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle)
+                  end;
+
+         end;
+      if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
+end;
+
+end.
--- a/hedgewars/uIO.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uIO.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,7 +20,7 @@
 
 unit uIO;
 interface
-uses SDLh;
+uses SDLh, uTypes;
 
 var ipcPort: Word = 0;
     hiTicks: Word;
@@ -35,14 +35,16 @@
 procedure SendIPCTimeInc;
 procedure SendKeepAliveMessage(Lag: Longword);
 procedure LoadRecordFromFile(fileName: shortstring);
+procedure SendStat(sit: TStatInfoType; s: shortstring);
 procedure IPCWaitPongEvent;
 procedure IPCCheckSock;
 procedure InitIPC;
 procedure CloseIPC;
 procedure NetGetNextCmd;
+procedure doPut(putX, putY: LongInt; fromAI: boolean);
 
 implementation
-uses uConsole, uConsts, uWorld, uMisc, uLand, uChat, uTeams;
+uses uConsole, uConsts, uVariables, uCommands, uUtils, uDebug;
 
 type PCmd = ^TCmd;
      TCmd = packed record
@@ -64,7 +66,6 @@
 
     SendEmptyPacketTicks: LongWord;
 
-
 function AddCmd(Time: Word; str: shortstring): PCmd;
 var command: PCmd;
 begin
@@ -128,7 +129,7 @@
      'e': ParseCommand(copy(s, 2, Length(s) - 1), true);
      'E': OutError(copy(s, 2, Length(s) - 1), true);
      'W': OutError(copy(s, 2, Length(s) - 1), false);
-     'M': CheckLandDigest(s);
+     'M': ParseCommand('landcheck ' + s, true);
      'T': case s[2] of
                'L': GameType:= gmtLocal;
                'D': GameType:= gmtDemo;
@@ -138,7 +139,7 @@
      else
      loTicks:= SDLNet_Read16(@s[byte(s[0]) - 1]);
      AddCmd(loTicks, s);
-     {$IFDEF DEBUGFILE}AddFileLog('IPC in: '+s[1]+' ticks '+inttostr(lastcmd^.loTime));{$ENDIF}
+     {$IFDEF DEBUGFILE}AddFileLog('[IPC in] '+s[1]+' ticks '+IntToStr(lastcmd^.loTime));{$ENDIF}
      end
 end;
 
@@ -203,6 +204,15 @@
 close(f)
 end;
 
+procedure SendStat(sit: TStatInfoType; s: shortstring);
+const stc: array [TStatInfoType] of char = 'rDkKHTPsSB';
+var buf: shortstring;
+begin
+buf:= 'i' + stc[sit] + s;
+SendIPCRaw(@buf[0], length(buf) + 1)
+end;
+
+
 procedure SendIPC(s: shortstring);
 begin
 if IPCSock <> nil then
@@ -210,7 +220,7 @@
     SendEmptyPacketTicks:= 0;
     if s[0]>#251 then s[0]:= #251;
     SDLNet_Write16(GameTicks, @s[Succ(byte(s[0]))]);
-    {$IFDEF DEBUGFILE}AddFileLog('IPC send: '+ s[1]);{$ENDIF}
+    {$IFDEF DEBUGFILE}AddFileLog('[IPC out] '+ s[1]);{$ENDIF}
     inc(s[0], 2);
     SDLNet_TCP_Send(IPCSock, @s, Succ(byte(s[0])))
     end
@@ -237,7 +247,7 @@
 procedure SendIPCTimeInc;
 const timeinc: shortstring = '#';
 begin
-{$IFDEF DEBUGFILE}AddFileLog('IPC Send #');{$ENDIF}
+{$IFDEF DEBUGFILE}AddFileLog('[IPC out] <time increment>');{$ENDIF}
 SendIPCRaw(@timeinc, 2)
 end;
 
@@ -275,6 +285,7 @@
     and (tmpflag or (headcmd^.cmd = '#')) // '#' is the only cmd which can be sent within same tick after 'N'
     and ((GameTicks = hiTicks shl 16 + headcmd^.loTime)
         or (headcmd^.cmd = 's') // for these commands time is not specified
+        or (headcmd^.cmd = 'h') // seems the hedgewars protocol does not allow remote synced commands
         or (headcmd^.cmd = '#')
         or (headcmd^.cmd = 'b')
         or (headcmd^.cmd = 'F')) do
@@ -298,20 +309,25 @@
         'j': ParseCommand('ljump', true);
         'J': ParseCommand('hjump', true);
         ',': ParseCommand('skip', true);
+        'c': begin
+            s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
+            ParseCommand('gencmd ' + s, true);
+            end;
         's': begin
             s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
-            AddChatString(s);
+            ParseCommand('chatmsg ' + s, true);
             WriteLnToConsole(s)
             end;
         'b': begin
             s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
-            AddChatString(#4 + s);
+            ParseCommand('chatmsg '#4 + s, true);
             WriteLnToConsole(s)
             end;
-        'F': TeamGone(copy(headcmd^.str, 2, Pred(headcmd^.len)));
+// TODO: deprecate 'F'
+        'F': ParseCommand('teamgone ' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
         'N': begin
             tmpflag:= false;
-            {$IFDEF DEBUGFILE}AddFileLog('got cmd "N": time '+inttostr(hiTicks shl 16 + headcmd^.loTime)){$ENDIF}
+            {$IFDEF DEBUGFILE}AddFileLog('got cmd "N": time '+IntToStr(hiTicks shl 16 + headcmd^.loTime)){$ENDIF}
             end;
         'p': begin
             x16:= SDLNet_Read16(@(headcmd^.X));
@@ -342,8 +358,8 @@
 if (headcmd <> nil) and tmpflag and (not CurrentTeam^.hasGone) then
     TryDo(GameTicks < hiTicks shl 16 + headcmd^.loTime,
             'oops, queue error. in buffer: ' + headcmd^.cmd +
-            ' (' + inttostr(GameTicks) + ' > ' +
-            inttostr(hiTicks shl 16 + headcmd^.loTime) + ')',
+            ' (' + IntToStr(GameTicks) + ' > ' +
+            IntToStr(hiTicks shl 16 + headcmd^.loTime) + ')',
             true);
 
 isInLag:= (headcmd = nil) and tmpflag and (not CurrentTeam^.hasGone);
@@ -351,8 +367,58 @@
 if isInLag then fastUntilLag:= false
 end;
 
+procedure chFatalError(var s: shortstring);
+begin
+    SendIPC('E' + s);
+end;
+
+procedure doPut(putX, putY: LongInt; fromAI: boolean);
+begin
+if CheckNoTeamOrHH or isPaused then exit;
+bShowFinger:= false;
+if not CurrentTeam^.ExtDriven and bShowAmmoMenu then
+    begin
+    bSelected:= true;
+    exit
+    end;
+
+with CurrentHedgehog^.Gear^,
+    CurrentHedgehog^ do
+    if (State and gstHHChooseTarget) <> 0 then
+        begin
+        isCursorVisible:= false;
+        if not CurrentTeam^.ExtDriven then
+            begin
+            if fromAI then
+                begin
+                TargetPoint.X:= putX;
+                TargetPoint.Y:= putY
+                end else
+                begin
+                TargetPoint.X:= CursorPoint.X - WorldDx;
+                TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy;
+                end;
+            SendIPCXY('p', TargetPoint.X, TargetPoint.Y);
+            end
+        else
+            begin
+            TargetPoint.X:= putX;
+            TargetPoint.Y:= putY
+            end;
+        {$IFDEF DEBUGFILE}AddFilelog('put: ' + inttostr(TargetPoint.X) + ', ' + inttostr(TargetPoint.Y));{$ENDIF}
+        State:= State and not gstHHChooseTarget;
+        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then
+            Message:= Message or (gmAttack and InputMask);
+        end
+    else
+        if CurrentTeam^.ExtDriven then
+            OutError('got /put while not being in choose target mode', false)
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('fatal', vtCommand, @chFatalError, true );
+
     IPCSock:= nil;
 
     headcmd:= nil;
--- a/hedgewars/uKeys.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uKeys.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,10 +20,7 @@
 
 unit uKeys;
 interface
-uses uConsts, SDLh;
-
-type TBinds = array[0..cKeyMaxIndex] of shortstring;
-type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
+uses SDLh, uTypes;
 
 procedure initModule;
 procedure freeModule;
@@ -85,8 +82,7 @@
 {$ENDIF}
 {$ENDIF}
 implementation
-uses uTeams, uConsole, uMisc;
-//const KeyNumber = 1024;
+uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug;
 
 var tkbd, tkbdn: TKeyboardState;
     KeyNames: array [0..cKeyMaxIndex] of string[15];
@@ -175,14 +171,19 @@
 if CurrentBinds[i][0] <> #0 then
     begin
     if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true;
-    if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted)
+    if (tkbd[i] = 0) and (tkbdn[i] <> 0) then
+         begin
+         ParseCommand(CurrentBinds[i], Trusted);
+         if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true)
+         end
     else if (CurrentBinds[i][1] = '+')
             and (tkbdn[i] = 0)
             and (tkbd[i] <> 0) then
             begin
             s:= CurrentBinds[i];
             s[1]:= '-';
-            ParseCommand(s, Trusted)
+            ParseCommand(s, Trusted);
+            if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true)
             end;
     tkbd[i]:= tkbdn[i]
     end
@@ -196,7 +197,7 @@
 k:= SDL_GetMouseState(nil, nil);
 {$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j);
 
-TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true);
+TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true);
 
 {$IFNDEF IPHONEOS}
 for i:= 1 to pred(j) do
@@ -265,7 +266,7 @@
 for i:= 6 to cKeyMaxIndex do
     begin
     s:= shortstring(sdl_getkeyname(i));
-    //writeln(stdout,inttostr(i) + ': ' + s);
+    //writeln(stdout,IntToStr(i) + ': ' + s);
     if s = 'unknown key' then KeyNames[i]:= ''
     else 
         begin
@@ -275,7 +276,7 @@
         end;
     end;
 
-//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]);
+//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]);
 
 // get the size of keyboard array
 SDL_GetKeyState(@k);
@@ -285,21 +286,21 @@
     begin
     for i:= 0 to Pred(ControllerNumAxes[j]) do
         begin
-        keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u';
-        keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd';
+        keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u';
+        keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd';
         inc(k, 2);
         end;
     for i:= 0 to Pred(ControllerNumHats[j]) do
         begin
-        keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u';
-        keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r';
-        keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd';
-        keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l';
+        keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u';
+        keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r';
+        keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd';
+        keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l';
         inc(k, 4);
         end;
     for i:= 0 to Pred(ControllerNumButtons[j]) do
         begin
-        keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i);
+        keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i);
         inc(k, 1);
         end;
     end;
@@ -350,7 +351,7 @@
 DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
 {$ENDIF}
 
-for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+inttostr(i))]:= 'slot '+inttostr(i);
+for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i);
 
 SetDefaultBinds();
 end;
@@ -425,7 +426,7 @@
 ControllerNumControllers:= SDL_NumJoysticks();
 if ControllerNumControllers > 6 then ControllerNumControllers:= 6;
 
-WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers));
+WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers));
 
 if ControllerNumControllers > 0 then
     begin
@@ -441,10 +442,10 @@
             //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
             ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
             ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
-            WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j]));
-            //WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j]));
-            WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j]));
-            WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j]));
+            WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j]));
+            //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j]));
+            WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j]));
+            WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j]));
             ControllerEnabled:= 1;
 
             if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;
--- a/hedgewars/uLand.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uLand.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,23 +20,7 @@
 
 unit uLand;
 interface
-uses SDLh, uLandTemplates, uFloat, uConsts, GLunit;
-
-type
-    TLandArray = packed array of array of LongWord;
-    TCollisionArray = packed array of array of Word;
-    TPreview  = packed array[0..127, 0..31] of byte;
-    TDirtyTag = packed array of array of byte;
-
-var Land: TCollisionArray;
-    LandPixels: TLandArray;
-    LandDirty: TDirtyTag;
-    hasBorder: boolean;
-    hasGirders: boolean;
-    isMap: boolean;
-    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
-    LandBackSurface: PSDL_Surface;
-    digest: shortstring;
+uses SDLh, uLandTemplates, uFloat, uConsts, GLunit, uTypes;
 
 type direction = record x, y: LongInt; end;
 const DIR_N: direction = (x: 0; y: -1);
@@ -48,11 +32,10 @@
 procedure freeModule;
 procedure GenMap;
 function  GenPreview: TPreview;
-procedure CheckLandDigest(s: shortstring);
-function  LandBackPixel(x, y: LongInt): LongWord;
 
 implementation
-uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, Adler32, uIO, uLandTexture, sysutils;
+uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture, sysutils,
+     uVariables, uUtils, uCommands, Adler32, uDebug, uLandPainted;
 
 operator=(const a, b: direction) c: Boolean;
 begin
@@ -64,30 +47,6 @@
               ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
               end;
 
-procedure LogLandDigest;
-var s: shortstring;
-    adler, i: LongInt;
-begin
-adler:= 1;
-for i:= 0 to LAND_HEIGHT-1 do
-    Adler32Update(adler, @Land[i,0], LAND_WIDTH);
-s:= 'M'+inttostr(adler);
-
-CheckLandDigest(s);
-SendIPCRaw(@s[0], Length(s) + 1)
-end;
-
-procedure CheckLandDigest(s: shortstring);
-begin
-{$IFDEF DEBUGFILE}
-    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
-{$ENDIF}
-    if digest = '' then
-        digest:= s
-    else
-        TryDo(s = digest, 'Different maps generated, sorry', true);
-end;
-
 procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
 var
   eX, eY, dX, dY: LongInt;
@@ -319,17 +278,6 @@
       end;
 end;
 
-function LandBackPixel(x, y: LongInt): LongWord;
-var p: PLongWordArray;
-begin
-    if LandBackSurface = nil then LandBackPixel:= 0
-    else
-    begin
-        p:= LandBackSurface^.pixels;
-        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
-    end
-end;
-
 procedure ColorizeLand(Surface: PSDL_Surface);
 var tmpsurf: PSDL_Surface;
     r, rr: TSDL_Rect;
@@ -385,7 +333,7 @@
                 r.x:= x mod tmpsurf^.w;
                 r.y:= 0;
                 r.w:= 1;
-                r.h:= min(16, yd - yu + 1);
+                r.h:= Min(16, yd - yu + 1);
                 SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
             end;
             yd:= yu - 1;
@@ -548,57 +496,70 @@
     i: Longword;
     y, x: Longword;
 begin
-for y:= 0 to LAND_HEIGHT - 1 do
-    for x:= 0 to LAND_WIDTH - 1 do
-        Land[y, x]:= lfBasic;
-
-{$HINTS OFF}
-SetPoints(Template, pa);
-{$HINTS ON}
-for i:= 1 to Template.BezierizeCount do
-    begin
-    BezierizeEdge(pa, _0_5);
-    RandomizePoints(pa);
-    RandomizePoints(pa)
-    end;
-for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
-BezierizeEdge(pa, _0_1);
-
-DrawEdge(pa, 0);
-
-with Template do
-     for i:= 0 to pred(FillPointsCount) do
-         with FillPoints^[i] do
-              FillLand(x, y);
-
-DrawEdge(pa, lfBasic);
-
-MaxHedgehogs:= Template.MaxHedgehogs;
-hasGirders:= Template.hasGirders;
-playHeight:= Template.TemplateHeight;
-playWidth:= Template.TemplateWidth;
-leftX:= ((LAND_WIDTH - playWidth) div 2);
-rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
-topY:= LAND_HEIGHT - playHeight;
-
-// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
-if (cTemplateFilter = 4) or
-   (Template.canInvert and (getrandom(2) = 0)) or
-    (not Template.canInvert and Template.isNegative) then
-    begin
-    hasBorder:= true;
     for y:= 0 to LAND_HEIGHT - 1 do
         for x:= 0 to LAND_WIDTH - 1 do
-            if (y < topY) or (x < leftX) or (x > rightX) then
-                Land[y, x]:= 0
-            else
-            begin
-               if Land[y, x] = 0 then
-                   Land[y, x]:= lfBasic
-               else if Land[y, x] = lfBasic then
-                   Land[y, x]:= 0;
-            end;
-    end;
+            Land[y, x]:= lfBasic;
+    {$HINTS OFF}
+    SetPoints(Template, pa);
+    {$HINTS ON}
+    for i:= 1 to Template.BezierizeCount do
+        begin
+        BezierizeEdge(pa, _0_5);
+        RandomizePoints(pa);
+        RandomizePoints(pa)
+        end;
+    for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
+    BezierizeEdge(pa, _0_1);
+
+
+    DrawEdge(pa, 0);
+
+    with Template do
+        for i:= 0 to pred(FillPointsCount) do
+            with FillPoints^[i] do
+                FillLand(x, y);
+
+    DrawEdge(pa, lfBasic);
+
+    MaxHedgehogs:= Template.MaxHedgehogs;
+    hasGirders:= Template.hasGirders;
+    playHeight:= Template.TemplateHeight;
+    playWidth:= Template.TemplateWidth;
+    leftX:= ((LAND_WIDTH - playWidth) div 2);
+    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
+    topY:= LAND_HEIGHT - playHeight;
+
+    // HACK: force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
+    if (cTemplateFilter = 4) or
+    (Template.canInvert and (getrandom(2) = 0)) or
+        (not Template.canInvert and Template.isNegative) then
+        begin
+        hasBorder:= true;
+        for y:= 0 to LAND_HEIGHT - 1 do
+            for x:= 0 to LAND_WIDTH - 1 do
+                if (y < topY) or (x < leftX) or (x > rightX) then
+                    Land[y, x]:= 0
+                else
+                begin
+                if Land[y, x] = 0 then
+                    Land[y, x]:= lfBasic
+                else if Land[y, x] = lfBasic then
+                    Land[y, x]:= 0;
+                end;
+        end;
+end;
+
+procedure GenDrawnMap;
+begin
+    uLandPainted.Draw;
+
+    MaxHedgehogs:= 48;
+    hasGirders:= true;
+    playHeight:= 2048;
+    playWidth:= 4096;
+    leftX:= ((LAND_WIDTH - playWidth) div 2);
+    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
+    topY:= LAND_HEIGHT - playHeight;
 end;
 
 function SelectTemplate: LongInt;
@@ -1083,6 +1044,9 @@
     case cMapGen of
         0: GenBlank(EdgeTemplates[SelectTemplate]);
         1: GenMaze;
+        2: GenDrawnMap;
+    else
+        OutError('Unknown mapgen', true);
     end;
     AddProgress();
 
@@ -1239,8 +1203,6 @@
 
     AddProgress;
 
-{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF}
-
 // check for land near top
 c:= 0;
 if (GameFlags and gfBorder) <> 0 then
@@ -1325,6 +1287,9 @@
     case cMapGen of
         0: GenBlank(EdgeTemplates[SelectTemplate]);
         1: GenMaze;
+        2: GenDrawnMap;
+    else
+        OutError('Unknown mapgen', true);
     end;
 
     lh:= LAND_HEIGHT div 128;
@@ -1348,8 +1313,35 @@
     GenPreview:= Preview
 end;
 
+
+procedure chLandCheck(var s: shortstring);
+begin
+{$IFDEF DEBUGFILE}
+    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
+{$ENDIF}
+    if digest = '' then
+        digest:= s
+    else
+        TryDo(s = digest, 'Different maps generated, sorry', true);
+end;
+
+procedure chSendLandDigest(var s: shortstring);
+var adler, i: LongInt;
+begin
+    adler:= 1;
+    for i:= 0 to LAND_HEIGHT-1 do
+        Adler32Update(adler, @Land[i,0], LAND_WIDTH);
+    s:= 'M' + IntToStr(adler);
+
+    chLandCheck(s);
+    SendIPCRaw(@s[0], Length(s) + 1)
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('landcheck', vtCommand, @chLandCheck, false);
+    RegisterVariable('sendlanddigest', vtCommand, @chSendLandDigest, false);
+
     LandBackSurface:= nil;
     digest:= '';
 
--- a/hedgewars/uLandGraphics.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uLandGraphics.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,44 +20,71 @@
 
 unit uLandGraphics;
 interface
-uses uFloat, uConsts;
+uses uFloat, uConsts, uTypes;
 
 type PRangeArray = ^TRangeArray;
      TRangeArray = array[0..31] of record
                                    Left, Right: LongInt;
                                    end;
 
+function  addBgColor(OldColor, NewColor: LongWord): LongWord;
 function  SweepDirty: boolean;
 function  Despeckle(X, Y: LongInt): boolean;
 function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
-function DrawExplosion(X, Y, Radius: LongInt): Longword;
+function  DrawExplosion(X, Y, Radius: LongInt): Longword;
 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
 procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
 procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
 procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean);
+function  LandBackPixel(x, y: LongInt): LongWord;
 
 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean;
 
 implementation
-uses SDLh, uMisc, uLand, uLandTexture;
+uses SDLh, uLandTexture, uVariables, uUtils, uDebug;
+
+function addBgColor(OldColor, NewColor: LongWord): LongWord;
+// Factor ranges from 0 to 100% NewColor
+var
+    oRed, oBlue, oGreen, oAlpha, nRed, nBlue, nGreen, nAlpha: Byte;
+begin
+    // Get colors
+    oAlpha := (OldColor shr 24) and $FF;
+    oRed   := (OldColor shr 16) and $FF;
+    oGreen := (OldColor shr 8) and $FF;
+    oBlue  := (OldColor) and $FF;
+
+    nAlpha := (NewColor shr 24) and $FF;
+    nRed   := (NewColor shr 16) and $FF;
+    nGreen := (NewColor shr 8) and $FF;
+    nBlue  := (NewColor) and $FF;
+
+    // Mix colors
+    nAlpha := min(255, oAlpha + nAlpha);
+    nRed   := ((oRed * oAlpha) + (nRed * (255-oAlpha))) div 255;
+    nGreen := ((oGreen * oAlpha) + (nGreen * (255-oAlpha))) div 255;
+    nBlue  := ((oBlue * oAlpha) + (nBlue * (255-oAlpha))) div 255;
+
+    addBgColor := (nAlpha shl 24) or (nRed shl 16) or (nGreen shl 8) or (nBlue);
+end;
 
 procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword);
 var i: LongInt;
 begin
 if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
         if (Land[y + dy, i] and lfIndestructible) = 0 then
             Land[y + dy, i]:= Value;
 if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
         if (Land[y - dy, i] and lfIndestructible) = 0 then
             Land[y - dy, i]:= Value;
 if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
         if (Land[y + dx, i] and lfIndestructible) = 0 then
             Land[y + dx, i]:= Value;
 if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
         if (Land[y - dx, i] and lfIndestructible) = 0 then
             Land[y - dx, i]:= Value;
 end;
@@ -68,33 +95,33 @@
 if not doSet then
    begin
    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
           if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data
    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
           if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]);
    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
           if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]);
    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
           if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]);
    end else
    begin
    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
           if (Land[y + dy, i] < 256) then
               inc(Land[y + dy, i]);
    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
           if (Land[y - dy, i] < 256) then
               inc(Land[y - dy, i]);
    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
           if (Land[y + dx, i] < 256) then
               inc(Land[y + dx, i]);
    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
-      for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
           if (Land[y - dx, i] < 256) then
               inc(Land[y - dx, i]);
    end
@@ -145,7 +172,7 @@
 begin
 t:= y + dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
         if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
             if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[t, i]:= 0
@@ -154,7 +181,7 @@
 
 t:= y - dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
         if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
             if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[t, i]:= 0
@@ -163,7 +190,7 @@
 
 t:= y + dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
         if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
             if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[t, i]:= 0
@@ -172,7 +199,7 @@
 
 t:= y - dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
-    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
         if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
             if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[t, i]:= 0
@@ -188,8 +215,8 @@
 cnt:= 0;
 t:= y + dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) then
+   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
+       if ((Land[t, i] and lfBasic) <> 0) and not disableLandBack then
            begin
            inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -198,7 +225,7 @@
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
        else
-           if ((Land[t, i] and lfObject) <> 0) then
+           if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then
                if (cReducedQuality and rqBlurryLand) = 0 then
                    LandPixels[t, i]:= 0
                else
@@ -206,8 +233,8 @@
 
 t:= y - dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) then
+   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
+       if ((Land[t, i] and lfBasic) <> 0) and not disableLandBack then
            begin
            inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -216,7 +243,7 @@
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
        else
-           if ((Land[t, i] and lfObject) <> 0) then
+           if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then
                if (cReducedQuality and rqBlurryLand) = 0 then
                    LandPixels[t, i]:= 0
                else
@@ -224,26 +251,8 @@
 
 t:= y + dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) then
-           begin
-           inc(cnt);
-           if (cReducedQuality and rqBlurryLand) = 0 then
-           LandPixels[t, i]:= LandBackPixel(i, t)
-            else
-           LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
-           end
-       else
-            if ((Land[t, i] and lfObject) <> 0) then
-            if (cReducedQuality and rqBlurryLand) = 0 then
-          LandPixels[t, i]:= 0
-            else
-           LandPixels[t div 2, i div 2]:= 0;
-
-t:= y - dx;
-if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) then
+   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
+       if ((Land[t, i] and lfBasic) <> 0) and not disableLandBack then
            begin
            inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -252,11 +261,29 @@
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
        else
-          if ((Land[t, i] and lfObject) <> 0) then
+           if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then
+               if (cReducedQuality and rqBlurryLand) = 0 then
+                   LandPixels[t, i]:= 0
+               else
+                   LandPixels[t div 2, i div 2]:= 0;
+
+t:= y - dx;
+if (t and LAND_HEIGHT_MASK) = 0 then
+   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
+       if ((Land[t, i] and lfBasic) <> 0) and not disableLandBack then
+           begin
+           inc(cnt);
+           if (cReducedQuality and rqBlurryLand) = 0 then
+               LandPixels[t, i]:= LandBackPixel(i, t)
+           else
+               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
+       else
+           if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then
               if (cReducedQuality and rqBlurryLand) = 0 then
-                LandPixels[t, i]:= 0
+                  LandPixels[t, i]:= 0
               else
-                LandPixels[t div 2, i div 2]:= 0;
+                  LandPixels[t div 2, i div 2]:= 0;
 FillLandCircleLinesBG:= cnt;
 end;
 
@@ -265,7 +292,7 @@
 begin
 t:= y + dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
           begin
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -280,7 +307,7 @@
 
 t:= y - dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
           begin
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -294,7 +321,7 @@
 
 t:= y + dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
            begin
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -309,7 +336,7 @@
 
 t:= y - dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
-   for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
           begin
            if (cReducedQuality and rqBlurryLand) = 0 then
@@ -393,10 +420,10 @@
     if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy);
     end;
 
-tx:= max(X - Radius - 1, 0);
-dx:= min(X + Radius + 1, LAND_WIDTH) - tx;
-ty:= max(Y - Radius - 1, 0);
-dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty;
+tx:= Max(X - Radius - 1, 0);
+dx:= Min(X + Radius + 1, LAND_WIDTH) - tx;
+ty:= Max(Y - Radius - 1, 0);
+dy:= Min(Y + Radius + 1, LAND_HEIGHT) - ty;
 UpdateLandTexture(tx, dx, ty, dy);
 DrawExplosion:= cnt
 end;
@@ -406,15 +433,15 @@
 begin
 for i:= 0 to Pred(Count) do
     begin
-    for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
-        for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
-            if (Land[ty, tx] and lfBasic) <> 0 then
+    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
+        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
+            if ((Land[ty, tx] and lfBasic) <> 0) and not disableLandBack then
                 if (cReducedQuality and rqBlurryLand) = 0 then
                     LandPixels[ty, tx]:= LandBackPixel(tx, ty)
                 else
                     LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
             else
-                if (Land[ty, tx] and lfObject) <> 0 then
+                if ((Land[ty, tx] and lfObject) <> 0) or (disableLandBack and ((Land[ty, tx] and lfIndestructible) = 0)) then
                     if (cReducedQuality and rqBlurryLand) = 0 then
                         LandPixels[ty, tx]:= 0
                     else
@@ -427,8 +454,8 @@
 
 for i:= 0 to Pred(Count) do
     begin
-    for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
-        for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
+    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
+        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
             if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
                 begin
                     if (cReducedQuality and rqBlurryLand) = 0 then
@@ -520,13 +547,13 @@
         ty:= hwRound(Y);
         if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then
             begin
-            if (Land[ty, tx] and lfBasic) <> 0 then
+            if ((Land[ty, tx] and lfBasic) <> 0) and not disableLandBack then
                 if (cReducedQuality and rqBlurryLand) = 0 then
                     LandPixels[ty, tx]:= LandBackPixel(tx, ty)
                 else
                     LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
             else
-              if (Land[ty, tx] and lfObject) <> 0 then
+              if ((Land[ty, tx] and lfObject) <> 0) or (disableLandBack and ((Land[ty, tx] and lfIndestructible) = 0)) then
                 if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[ty, tx]:= 0
                 else
@@ -584,10 +611,10 @@
     ny:= ny + dX;
     end;
 
-tx:= max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0);
-ty:= max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
-ddx:= min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx;
-ddy:= min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
+tx:= Max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0);
+ty:= Max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
+ddx:= Min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx;
+ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
 
 UpdateLandTexture(tx, ddx, ty, ddy)
 end;
@@ -660,18 +687,30 @@
 if SDL_MustLock(Image) then
    SDL_UnlockSurface(Image);
 
-x:= max(cpX, leftX);
-w:= min(cpX + Image^.w, LAND_WIDTH) - x;
-y:= max(cpY, topY);
-h:= min(cpY + Image^.h, LAND_HEIGHT) - y;
+x:= Max(cpX, leftX);
+w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
+y:= Max(cpY, topY);
+h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
 UpdateLandTexture(x, w, y, h)
 end;
 
 // was experimenting with applying as damage occurred.
 function Despeckle(X, Y: LongInt): boolean;
-var nx, ny, i, j, c: LongInt;
+var nx, ny, i, j, c, xx, yy: LongInt;
+    pixelsweep: boolean;
 begin
-if ((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0) then // check neighbours
+if (cReducedQuality and rqBlurryLand) = 0 then
+   begin
+   xx:= X;
+   yy:= Y;
+   end
+else
+   begin
+   xx:= X div 2;
+   yy:= Y div 2;
+   end;
+pixelsweep:= ((Land[Y, X] and $FF00) = 0) and (LandPixels[yy, xx] <> 0);
+if (((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
     begin
     c:= 0;
     for i:= -1 to 1 do
@@ -681,25 +720,29 @@
                 ny:= Y + i;
                 nx:= X + j;
                 if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then
-                    if Land[ny, nx] > 255 then
-                        inc(c);
+                    begin
+                    if pixelsweep then
+                        begin
+                        if ((cReducedQuality and rqBlurryLand) <> 0) then
+                            begin
+                            nx:= nx div 2;
+                            ny:= ny div 2
+                            end;
+                        if LandPixels[ny, nx] <> 0 then inc(c);
+                        end
+                    else if Land[ny, nx] > 255 then inc(c);
+                    end
                 end;
 
     if c < 4 then // 0-3 neighbours
         begin
-        if (cReducedQuality and rqBlurryLand) = 0 then
-            if (Land[Y, X] and lfBasic) <> 0 then
-                LandPixels[Y, X]:= LandBackPixel(X, Y)
-            else
-                LandPixels[Y, X]:= 0
+        if ((Land[Y, X] and lfBasic) <> 0) and not disableLandBack then
+            LandPixels[yy, xx]:= LandBackPixel(X, Y)
         else
-            if (Land[Y, X] and lfBasic) <> 0 then
-                LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
-            else
-                LandPixels[Y div 2, X div 2]:= 0;
+            LandPixels[yy, xx]:= 0;
 
         Land[Y, X]:= 0;
-        exit(true);
+        if not pixelsweep then exit(true);
         end;
     end;
 Despeckle:= false
@@ -772,4 +815,17 @@
 begin
      CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0)
 end;
+
+function LandBackPixel(x, y: LongInt): LongWord;
+var p: PLongWordArray;
+begin
+    if LandBackSurface = nil then LandBackPixel:= 0
+    else
+    begin
+        p:= LandBackSurface^.pixels;
+        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
+    end
+end;
+
+
 end.
--- a/hedgewars/uLandObjects.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uLandObjects.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -29,7 +29,8 @@
 procedure AddOnLandObjects(Surface: PSDL_Surface);
 
 implementation
-uses uLand, uStore, uConsts, uMisc, uConsole, uRandom, uVisualGears, uSound, GLunit;
+uses uStore, uConsts, uConsole, uRandom, uVisualGears, uSound, GLunit,
+     uTypes, uVariables, uUtils, uDebug, sysutils;
 
 const MaxRects = 512;
       MAXOBJECTRECTS = 16;
@@ -225,7 +226,9 @@
 tmpx2:= bx;
 while (tmpx <= bx - rect.w div 2 - 1) and bRes do
       begin
-      bRes:= (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color) and
+      bRes:= ((rect.y and LAND_HEIGHT_MASK) = 0) and ((by and LAND_HEIGHT_MASK) = 0) and
+             ((tmpx and LAND_WIDTH_MASK) = 0) and ((tmpx2 and LAND_WIDTH_MASK) = 0) and
+             (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color) and
              (Land[rect.y, tmpx2] = Color) and (Land[by, tmpx2] = Color);
       inc(tmpx);
       dec(tmpx2)
@@ -234,7 +237,9 @@
 tmpy2:= by-1;
 while (tmpy <= by - rect.h div 2 - 1) and bRes do
       begin
-      bRes:= (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color) and
+      bRes:= ((tmpy and LAND_HEIGHT_MASK) = 0) and ((tmpy2 and LAND_HEIGHT_MASK) = 0) and
+             ((rect.x and LAND_WIDTH_MASK) = 0) and ((bx and LAND_WIDTH_MASK) = 0) and
+             (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color) and
              (Land[tmpy2, rect.x] = Color) and (Land[tmpy2, bx] = Color);
       inc(tmpy);
       dec(tmpy2)
@@ -361,9 +366,9 @@
 end;
 
 procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
-var s: shortstring;
+var s, key: shortstring;
     f: textfile;
-    i, ii: LongInt;
+    i, ii, numFlakes: LongInt;
     c1, c2: TSDL_Color;
 
     procedure CheckRect(Width, Height, x, y, w, h: LongWord);
@@ -383,87 +388,213 @@
 filemode:= 0; // readonly
 Reset(f);
 
-// read sky and explosion border colors
-Readln(f, c1.r, c1.g, c1. b);
-Readln(f, c2.r, c2.g, c2. b);
-// read water gradient colors
-Readln(f, WaterColorArray[0].r, WaterColorArray[0].g, WaterColorArray[0].b);
-Readln(f, WaterColorArray[2].r, WaterColorArray[2].g, WaterColorArray[2].b, cWaterOpacity);
-WaterColorArray[0].a := 255;
-WaterColorArray[2].a := 255;
-WaterColorArray[1]:= WaterColorArray[0];
-WaterColorArray[3]:= WaterColorArray[2];
+ThemeObjects.Count:= 0;
+SprayObjects.Count:= 0;
 
-glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color
-cExplosionBorderColor:= c2.value or AMask;
+while not eof(f) do
+    begin
+    Readln(f, s);
+    if Length(s) = 0 then continue;
+    if s[1] = ';' then continue;
+
+    i:= Pos('=', s);
+    key:= Trim(Copy(s, 1, Pred(i)));
+    Delete(s, 1, i);
 
-ReadLn(f, s);
-if MusicFN = '' then MusicFN:= s;
-
-ReadLn(f, cCloudsNumber);
-
-// TODO - adjust all the theme cloud numbers. This should not be a permanent fix
-//cCloudsNumber:= cCloudsNumber * (LAND_WIDTH div 2048);
-
-// scale number of clouds depending on screen space (two times land width)
-cCloudsNumber:= cCloudsNumber * cScreenSpace div LAND_WIDTH;
-
-Readln(f, ThemeObjects.Count);
-for i:= 0 to Pred(ThemeObjects.Count) do
-    begin
-    Readln(f, s); // filename
-    with ThemeObjects.objs[i] do
+    if key = 'sky' then
+        begin
+        i:= Pos(',', s);
+        c1.r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        i:= Pos(',', s);
+        c1.g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        c1.b:= StrToInt(Trim(s));
+        glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99);
+        end
+    else if key = 'border' then
+        begin
+        i:= Pos(',', s);
+        c2.r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        i:= Pos(',', s);
+        c2.g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        c2.b:= StrToInt(Trim(s));
+        cExplosionBorderColor:= c2.value or AMask;
+        end
+    else if key = 'water-top' then
+        begin
+        i:= Pos(',', s);
+        WaterColorArray[0].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        i:= Pos(',', s);
+        WaterColorArray[0].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        WaterColorArray[0].b:= StrToInt(Trim(s));
+        WaterColorArray[0].a := 255;
+        WaterColorArray[1]:= WaterColorArray[0];
+        end
+    else if key = 'water-bottom' then
+        begin
+        i:= Pos(',', s);
+        WaterColorArray[2].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        i:= Pos(',', s);
+        WaterColorArray[2].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        WaterColorArray[2].b:= StrToInt(Trim(s));
+        WaterColorArray[2].a := 255;
+        WaterColorArray[3]:= WaterColorArray[2];
+        end
+    else if key = 'water-opacity' then
+        begin
+        cWaterOpacity:= StrToInt(Trim(s));
+        cSDWaterOpacity:= cWaterOpacity
+        end
+    else if key = 'music' then MusicFN:= Trim(s)
+    else if key = 'clouds' then
+        begin
+        cCloudsNumber:= StrToInt(Trim(s)) * cScreenSpace div LAND_WIDTH;
+        cSDCloudsNumber:= cCloudsNumber
+        end
+    else if key = 'object' then
+        begin
+        inc(ThemeObjects.Count);
+        with ThemeObjects.objs[Pred(ThemeObjects.Count)] do
             begin
-            Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps);
+            i:= Pos(',', s);
+            Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + Trim(Copy(s, 1, Pred(i))), ifCritical or ifTransparent or ifIgnoreCaps);
             Width:= Surf^.w;
             Height:= Surf^.h;
-            Read(f, Maxcnt);
+            Delete(s, 1, i);
+            i:= Pos(',', s);
+            Maxcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
             if (Maxcnt < 1) or (Maxcnt > MAXTHEMEOBJECTS) then OutError('Object''s max count should be between 1 and '+ inttostr(MAXTHEMEOBJECTS) +' (it was '+ inttostr(Maxcnt) +').', true);
             with inland do
                 begin
-                Read(f, x, y, w, h);
+                i:= Pos(',', s);
+                x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                Delete(s, 1, i);
+                i:= Pos(',', s);
+                y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                Delete(s, 1, i);
+                i:= Pos(',', s);
+                w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                Delete(s, 1, i);
+                i:= Pos(',', s);
+                h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                Delete(s, 1, i);
                 CheckRect(Width, Height, x, y, w, h)
                 end;
-            Read(f, rectcnt);
+            i:= Pos(',', s);
+            rectcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
             for ii:= 1 to rectcnt do
                 with outland[ii] do
                     begin
-                    Read(f, x, y, w, h);
+                    i:= Pos(',', s);
+                    x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                    Delete(s, 1, i);
+                    i:= Pos(',', s);
+                    y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                    Delete(s, 1, i);
+                    i:= Pos(',', s);
+                    w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                    Delete(s, 1, i);
+                    if ii = rectcnt then h:= StrToInt(Trim(s))
+                    else
+                        begin
+                        i:= Pos(',', s);
+                        h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                        Delete(s, 1, i)
+                        end;
                     CheckRect(Width, Height, x, y, w, h)
                     end;
-            ReadLn(f)
+            end;
+        end
+    else if key = 'spray' then
+        begin
+        inc(SprayObjects.Count);
+        with SprayObjects.objs[Pred(SprayObjects.Count)] do
+            begin
+            i:= Pos(',', s);
+            Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + Trim(Copy(s, 1, Pred(i))), ifCritical or ifTransparent or ifIgnoreCaps);
+            Width:= Surf^.w;
+            Height:= Surf^.h;
+            Delete(s, 1, i);
+            Maxcnt:= StrToInt(Trim(s));
+            end;
+        end
+    else if key = 'flakes' then
+        begin
+        i:= Pos(',', s);
+        vobCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        if vobCount > 0 then
+            begin
+            i:= Pos(',', s);
+            vobFramesCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
+            i:= Pos(',', s);
+            vobFrameTicks:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
+            i:= Pos(',', s);
+            vobVelocity:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
+            vobFallSpeed:= StrToInt(Trim(s));
+            vobCount:= vobCount * cScreenSpace div LAND_WIDTH;
             end;
+        end
+    else if key = 'sd-water-top' then
+        begin
+        i:= Pos(',', s);
+        SDWaterColorArray[0].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        i:= Pos(',', s);
+        SDWaterColorArray[0].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        SDWaterColorArray[0].b:= StrToInt(Trim(s));
+        SDWaterColorArray[0].a := 255;
+        SDWaterColorArray[1]:= SDWaterColorArray[0];
+        end
+    else if key = 'sd-water-bottom' then
+        begin
+        i:= Pos(',', s);
+        SDWaterColorArray[2].r:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        i:= Pos(',', s);
+        SDWaterColorArray[2].g:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        SDWaterColorArray[2].b:= StrToInt(Trim(s));
+        SDWaterColorArray[2].a := 255;
+        SDWaterColorArray[3]:= SDWaterColorArray[2];
+        end
+    else if key = 'sd-water-opacity' then cSDWaterOpacity:= StrToInt(Trim(s))
+    else if key = 'sd-clouds' then cSDCloudsNumber:= StrToInt(Trim(s)) * cScreenSpace div LAND_WIDTH
+    else if key = 'sd-flakes' then
+        begin
+        i:= Pos(',', s);
+        vobSDCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+        Delete(s, 1, i);
+        if vobSDCount > 0 then
+            begin
+            i:= Pos(',', s);
+            vobSDFramesCount:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
+            i:= Pos(',', s);
+            vobSDFrameTicks:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
+            i:= Pos(',', s);
+            vobSDVelocity:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+            Delete(s, 1, i);
+            vobSDFallSpeed:= StrToInt(Trim(s));
+            vobSDCount:= vobSDCount * cScreenSpace div LAND_WIDTH;
+            end;
+        end
     end;
 
-// sprays
-Readln(f, SprayObjects.Count);
-for i:= 0 to Pred(SprayObjects.Count) do
-    begin
-    Readln(f, s); // filename
-    with SprayObjects.objs[i] do
-         begin
-         Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps);
-         Width:= Surf^.w;
-         Height:= Surf^.h;
-         ReadLn(f, Maxcnt)
-         end;
-    end;
-
-// snowflakes
-Readln(f, vobCount);
-if vobCount > 0 then
-    Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed);
-
-// adjust amount of flakes scaled by screen space
-vobCount:= longint(vobCount) * cScreenSpace div LAND_WIDTH;
-
-if (cReducedQuality and rqKillFlakes) <> 0 then
-    vobCount:= 0;
-
-
-for i:= 0 to Pred(vobCount) do
-    AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
-
 Close(f);
 {$I+}
 TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uLandPainted.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,174 @@
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+{$INCLUDE "options.inc"}
+
+unit uLandPainted;
+
+interface
+
+procedure Draw;
+procedure initModule;
+
+implementation
+uses uLandGraphics, uConsts, uUtils, SDLh, uCommands, uDebug;
+
+type PointRec = packed record
+    X, Y: SmallInt;
+    flags: byte;
+    end;
+
+type
+    PPointEntry = ^PointEntry;
+    PointEntry = record
+        point: PointRec;
+        next: PPointEntry;
+        end;
+
+var pointsListHead, pointsListLast: PPointEntry;
+
+procedure DrawLineOnLand(X1, Y1, X2, Y2: LongInt);
+var  eX, eY, dX, dY: LongInt;
+    i, sX, sY, x, y, d: LongInt;
+    b: boolean;
+    len: LongWord;
+begin
+    len:= 0;
+    if (X1 = X2) and (Y1 = Y2) then
+        begin
+        exit
+        end;
+    eX:= 0;
+    eY:= 0;
+    dX:= X2 - X1;
+    dY:= Y2 - Y1;
+
+    if (dX > 0) then sX:= 1
+    else
+    if (dX < 0) then
+        begin
+        sX:= -1;
+        dX:= -dX
+        end else sX:= dX;
+
+    if (dY > 0) then sY:= 1
+    else
+    if (dY < 0) then
+        begin
+        sY:= -1;
+        dY:= -dY
+        end else sY:= dY;
+
+        if (dX > dY) then d:= dX
+                    else d:= dY;
+
+        x:= X1;
+        y:= Y1;
+
+        for i:= 0 to d do
+            begin
+            inc(eX, dX);
+            inc(eY, dY);
+            b:= false;
+            if (eX > d) then
+                begin
+                dec(eX, d);
+                inc(x, sX);
+                b:= true
+                end;
+            if (eY > d) then
+                begin
+                dec(eY, d);
+                inc(y, sY);
+                b:= true
+                end;
+            if b then
+                begin
+                inc(len);
+                if (len mod 4) = 0 then FillRoundInLand(X, Y, 34, lfBasic)
+                end
+        end
+end;
+
+procedure chDraw(var s: shortstring);
+var rec: PointRec;
+    prec: ^PointRec;
+    pe: PPointEntry;
+    i, l: byte;
+begin
+    i:= 1;
+    l:= length(s);
+    while i < l do
+        begin
+        prec:= @s[i];
+        rec:= prec^;
+        rec.X:= SDLNet_Read16(@rec.X);
+        rec.Y:= SDLNet_Read16(@rec.Y);
+
+        pe:= new(PPointEntry);
+        if pointsListLast = nil then
+            pointsListHead:= pe
+        else
+            pointsListLast^.next:= pe;
+        pointsListLast:= pe;
+
+        pe^.point:= rec;
+        pe^.next:= nil;
+
+        inc(i, 5)
+        end;
+end;
+
+procedure Draw;
+var pe: PPointEntry;
+    prevPoint: PointRec;
+begin
+    // shutup compiler
+    prevPoint.X:= 0;
+    prevPoint.Y:= 0;
+
+    pe:= pointsListHead;
+    TryDo((pe = nil) or (pe^.point.flags and $80 <> 0), 'Corrupted draw data', true);
+
+    while(pe <> nil) do
+        begin
+        if (pe^.point.flags and $80 <> 0) then
+            begin
+            {$IFDEF DEBUGFILE}AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+')');{$ENDIF}
+            FillRoundInLand(pe^.point.X, pe^.point.Y, 34, lfBasic)
+            end
+            else
+            begin
+            {$IFDEF DEBUGFILE}AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+')');{$ENDIF}
+            DrawLineOnLand(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y);
+            end;
+
+        prevPoint:= pe^.point;
+        pe:= pe^.next;  
+        end;
+end;
+
+procedure initModule;
+begin
+    pointsListHead:= nil;
+    pointsListLast:= nil;
+
+    RegisterVariable('draw', vtCommand, @chDraw, false);
+end;
+
+end.
--- a/hedgewars/uLandTexture.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uLandTexture.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -28,8 +28,7 @@
 procedure DrawLand(dX, dY: LongInt);
 
 implementation
-uses uMisc, uLand, uStore, uConsts, GLunit;
-
+uses uConsts, GLunit, uTypes, uVariables, uTextures, uDebug, uRender;
 
 const TEXSIZE = 256;
 
--- a/hedgewars/uLocale.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uLocale.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,37 +20,9 @@
 
 unit uLocale;
 interface
-type TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
-            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
-            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
-            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
-            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
-            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
-            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
-            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
-            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
-            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower,
-            sidSMine, sidHammer, sidResurrector, sidDrillStrike);
-
-    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
-            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
-            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady);
-
-    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
-            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf,
-            eidHomerun, eidGone);
-
-    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
-            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
-            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer,
-            gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo);
+uses uTypes;
 
 const MAX_EVENT_STRINGS = 100;
-var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
-    trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
-    trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
-    trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
-    trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
 
 procedure LoadLocale(FileName: shortstring);
 function  Format(fmt: shortstring; var arg: shortstring): shortstring;
@@ -58,7 +30,7 @@
 function  GetEventString(e: TEventId): ansistring;
 
 implementation
-uses uMisc, uRandom;
+uses uRandom, uUtils, uVariables, uDebug;
 
 var trevt: array[TEventId] of array [0..Pred(MAX_EVENT_STRINGS)] of ansistring;
     trevt_n: array[TEventId] of integer;
@@ -72,7 +44,6 @@
     loaded: boolean;
 begin
 loaded:= false;
-trammo[sidNothing]:= ' ';
 for e:= Low(TEventId) to High(TEventId) do first[e]:= true;
 
 {$I-} // iochecks off
@@ -97,10 +68,10 @@
        TryDo(s[6] = '=', 'Load locale: "=" expected', true);
        Delete(s, 1, 6);
        case a of
-           0: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammo[TAmmoStrId(b+1)]:= s;
+           0: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammo[TAmmoStrId(b)]:= s;
            1: if (b >=0) and (b <= ord(High(TMsgStrId))) then trmsg[TMsgStrId(b)]:= s;
            2: if (b >=0) and (b <= ord(High(TEventId))) then begin
-               TryDo(trevt_n[TEventId(b)] < MAX_EVENT_STRINGS, 'Too many event strings in ' + inttostr(a) + ':' + inttostr(b), false);
+               TryDo(trevt_n[TEventId(b)] < MAX_EVENT_STRINGS, 'Too many event strings in ' + IntToStr(a) + ':' + IntToStr(b), false);
                if first[TEventId(b)] then
                    begin
                    trevt_n[TEventId(b)]:= 0;
@@ -109,8 +80,8 @@
                trevt[TEventId(b)][trevt_n[TEventId(b)]]:= s;
                inc(trevt_n[TEventId(b)]);
                end;
-           3: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammoc[TAmmoStrId(b+1)]:= s;
-           4: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammod[TAmmoStrId(b+1)]:= s;
+           3: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammoc[TAmmoStrId(b)]:= s;
+           4: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammod[TAmmoStrId(b)]:= s;
            5: if (b >=0) and (b <= ord(High(TGoalStrId))) then trgoal[TGoalStrId(b)]:= s;
            end;
        end;
--- a/hedgewars/uMisc.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uMisc.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -21,238 +21,18 @@
 unit uMisc;
 interface
 
-uses    SDLh, uConsts, uFloat, GLunit, Math;
-
-var
-/////// init flags ///////
-    cScreenWidth    : LongInt     = 1024;
-    cScreenHeight   : LongInt     = 768;
-    cBits           : LongInt     = 32;
-    //ipcPort is in uIO
-    cFullScreen     : boolean     = false;
-    isSoundEnabled  : boolean     = true;
-    isMusicEnabled  : boolean     = false;
-    cLocaleFName    : shortstring = 'en.txt';
-    cInitVolume     : LongInt     = 100;
-    cTimerInterval  : LongInt     = 8;
-    PathPrefix      : shortstring = './';
-    cShowFPS        : boolean     = false;
-    cAltDamage      : boolean     = true;
-    cReducedQuality : LongWord    = rqNone;
-    //userNick is in uChat
-    recordFileName  : shortstring = '';
-    cReadyDelay     : Longword    = 0;
-    cLogfileBase    : shortstring = 'debug';
-//////////////////////////
-    
-    isCursorVisible : boolean;
-    isTerminated    : boolean;
-    isInLag         : boolean;
-    isPaused        : boolean;
-
-    isSEBackup      : boolean;
-    isInMultiShoot  : boolean;
-    isSpeed         : boolean;
-    isFirstFrame    : boolean;
-
-    cStereoMode     : TStereoMode;
-    fastUntilLag    : boolean;
-
-    GameState       : TGameState;
-    GameType        : TGameType;
-    GameFlags       : Longword;
-    TrainingFlags   : Longword;
-    TurnTimeLeft    : Longword;
-    ReadyTimeLeft   : Longword;
-    cSuddenDTurns   : LongInt;
-    cDamagePercent  : LongInt;
-    cMineDudPercent : LongWord;
-    cTemplateFilter : LongInt;
-    cMapGen         : LongInt;
-    cMazeSize       : LongInt;
-
-    cHedgehogTurnTime: Longword;
-    cMinesTime       : LongInt;
-    cMaxAIThinkTime  : Longword;
-
-    cHealthCaseProb  : LongInt;
-    cHealthCaseAmount: LongInt;
-    cWaterRise       : LongInt;
-    cHealthDecrease  : LongInt;
-
-    cCloudsNumber    : LongInt;
-
-    cTagsMask        : byte;
-    zoom             : GLfloat;
-    ZoomValue        : GLfloat;
-
-    cWaterLine       : LongInt;
-    cGearScrEdgesDist: LongInt;
+uses    SDLh, uConsts, GLunit, uTypes;
 
-    GameTicks   : LongWord;
-    TrainingTimeInc : Longword;
-    TrainingTimeInD : Longword;
-    TrainingTimeInM : Longword;
-    TrainingTimeMax : Longword;
-
-    TimeTrialStartTime: Longword;
-    TimeTrialStopTime : Longword;
-
-    // originally from uConsts
-    Pathz: array[TPathType] of shortstring;
-    CountTexz: array[1..Pred(AMMO_INFINITE)] of PTexture;
-    LAND_WIDTH       : LongInt;
-    LAND_HEIGHT      : LongInt;
-    LAND_WIDTH_MASK  : LongWord;
-    LAND_HEIGHT_MASK : LongWord;
-    cMaxCaptions     : LongInt;
-
-    cLeftScreenBorder     : LongInt;
-    cRightScreenBorder    : LongInt;
-    cScreenSpace          : LongInt;
-
-    cCaseFactor     : Longword;
-    cLandMines      : Longword;
-    cExplosives     : Longword;
-
-    cSeed           : shortstring;
-    cVolumeDelta    : LongInt;
-    cHasFocus       : boolean;
-    cInactDelay     : Longword;
-
-    bBetweenTurns   : boolean;
-    bWaterRising    : boolean;
-
-    ShowCrosshair   : boolean;
-    CursorMovementX : LongInt;
-    CursorMovementY : LongInt;
-    cDrownSpeed     : hwFloat;
-    cDrownSpeedf    : float;
-    cMaxWindSpeed   : hwFloat;
-    cWindSpeed      : hwFloat;
-    cWindSpeedf     : float;
-    cGravity        : hwFloat;
-    cGravityf       : float;
-    cDamageModifier : hwFloat;
-    cLaserSighting  : boolean;
-    cVampiric       : boolean;
-    cArtillery      : boolean;
-    WeaponTooltipTex : PTexture;
-
-    flagMakeCapture : boolean;
-
-    InitStepsFlags  : Longword;
-    RealTicks       : Longword;
-    AttackBar       : LongInt;
-
-    WaterColorArray : array[0..3] of HwColor4f;
-
-    CursorPoint     : TPoint;
-    TargetPoint     : TPoint;
-
-    TextureList     : PTexture;
-
-    ScreenFade      : TScreenFade;
-    ScreenFadeValue : LongInt;
-    ScreenFadeSpeed : LongInt;
-
-{$IFDEF SDL13}
-    SDLwindow       : PSDL_Window;
-{$ENDIF}
+procedure movecursor(dx, dy: LongInt);
+function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
+procedure MakeScreenshot(filename: shortstring);
+function  GetTeamStatString(p: PTeam): shortstring;
 
 procedure initModule;
 procedure freeModule;
-procedure SplitBySpace(var a, b: shortstring);
-procedure SplitByChar(var a, b: ansistring; c: char);
-function  EnumToStr(const en : TGearType) : shortstring; overload;
-function  EnumToStr(const en : TSound) : shortstring; overload;
-function  EnumToStr(const en : TAmmoType) : shortstring; overload;
-function  EnumToStr(const en : THogEffect) : shortstring; overload;
-procedure movecursor(dx, dy: LongInt);
-function  hwSign(r: hwFloat): LongInt; inline;
-function  Min(a, b: LongInt): LongInt; inline;
-function  Max(a, b: LongInt): LongInt; inline;
-procedure OutError(Msg: shortstring; isFatalError: boolean);
-procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
-procedure SDLTry(Assert: boolean; isFatal: boolean);
-function  IntToStr(n: LongInt): shortstring;
-function  FloatToStr(n: hwFloat): shortstring;
-function  DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
-function  DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
-function  DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
-(*
-procedure AdjustColor(var Color: Longword);
-procedure SetKB(n: Longword);
-*)
-procedure SendKB;
-procedure SetLittle(var r: hwFloat);
-procedure SendStat(sit: TStatInfoType; s: shortstring);
-function  Str2PChar(const s: shortstring): PChar;
-function  NewTexture(width, height: Longword; buf: Pointer): PTexture;
-function  Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture;
-procedure FreeTexture(tex: PTexture);
-function  toPowerOf2(i: Longword): Longword; inline;
-function  DecodeBase64(s: shortstring): shortstring;
-function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
-function  endian(independent: LongWord): LongWord; inline;
-{$IFDEF DEBUGFILE}
-procedure AddFileLog(s: shortstring);
-(* function  RectToStr(Rect: TSDL_Rect): shortstring; *)
-{$ENDIF}
-procedure MakeScreenshot(filename: shortstring);
 
 implementation
-uses uConsole, uStore, uIO, uSound, typinfo, sysutils, uMobile;
-
-var KBnum: Longword;
-{$IFDEF DEBUGFILE}
-    f: textfile;
-{$ENDIF}
-
-// should this include "strtolower()" for the split string?
-procedure SplitBySpace(var a, b: shortstring);
-var i, t: LongInt;
-begin
-i:= Pos(' ', a);
-if i > 0 then
-    begin
-    for t:= 1 to Pred(i) do
-        if (a[t] >= 'A')and(a[t] <= 'Z') then Inc(a[t], 32);
-    b:= copy(a, i + 1, Length(a) - i);
-    byte(a[0]):= Pred(i)
-    end else b:= '';
-end;
-
-procedure SplitByChar(var a, b: ansistring; c: char);
-var i: LongInt;
-begin
-i:= Pos(c, a);
-if i > 0 then
-    begin
-    b:= copy(a, i + 1, Length(a) - i);
-    setlength(a, Pred(i));
-    end else b:= '';
-end;
-
-function EnumToStr(const en : TGearType) : shortstring; overload;
-begin
-EnumToStr:= GetEnumName(TypeInfo(TGearType), ord(en))
-end;
-
-function EnumToStr(const en : TSound) : shortstring; overload;
-begin
-EnumToStr:= GetEnumName(TypeInfo(TSound), ord(en))
-end;
-
-function EnumToStr(const en : TAmmoType) : shortstring; overload;
-begin
-EnumToStr:= GetEnumName(TypeInfo(TAmmoType), ord(en))
-end;
-
-function EnumToStr(const en: THogEffect) : shortstring; overload;
-begin
-    EnumToStr := GetEnumName(TypeInfo(THogEffect), ord(en))
-end;
+uses typinfo, sysutils, uVariables;
 
 procedure movecursor(dx, dy: LongInt);
 var x, y: LongInt;
@@ -265,328 +45,6 @@
 SDL_WarpMouse(x, y);
 end;
 
-function hwSign(r: hwFloat): LongInt;
-begin
-// yes, we have negative zero for a reason
-if r.isNegative then hwSign:= -1 else hwSign:= 1
-end;
-
-function Min(a, b: LongInt): LongInt;
-begin
-if a < b then Min:= a else Min:= b
-end;
-
-function Max(a, b: LongInt): LongInt;
-begin
-if a > b then Max:= a else Max:= b
-end;
-
-procedure OutError(Msg: shortstring; isFatalError: boolean);
-begin
-// obsolete? written in WriteLnToConsole() anyway
-// {$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF}
-WriteLnToConsole(Msg);
-if isFatalError then
-    begin
-    SendIPC('E' + GetLastConsoleLine);
-    SDL_Quit;
-    halt(1)
-    end
-end;
-
-procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
-begin
-if not Assert then OutError(Msg, isFatal)
-end;
-
-procedure SDLTry(Assert: boolean; isFatal: boolean);
-begin
-if not Assert then OutError(SDL_GetError, isFatal)
-end;
-
-(*
-procedure AdjustColor(var Color: Longword);
-begin
-Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF)
-end;
-
-procedure SetKB(n: Longword);
-begin
-KBnum:= n
-end;
-*)
-
-
-function IntToStr(n: LongInt): shortstring;
-begin
-str(n, IntToStr)
-end;
-
-function FloatToStr(n: hwFloat): shortstring;
-begin
-FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue))
-end;
-
-procedure SetTextureParameters(enableClamp: Boolean);
-begin
-    if enableClamp and ((cReducedQuality and rqClampLess) = 0) then
-    begin
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
-    end;
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
-end;
-
-function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
-var dY, dX: Extended;
-begin
-dY:= _dY.QWordValue / $100000000;
-if _dY.isNegative then dY:= - dY;
-dX:= _dX.QWordValue / $100000000;
-if _dX.isNegative then dX:= - dX;
-DxDy2Angle:= arctan2(dY, dX) * 180 / pi
-end;
-
-function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
-const _16divPI: Extended = 16/pi;
-var dY, dX: Extended;
-begin
-dY:= _dY.QWordValue / $100000000;
-if _dY.isNegative then dY:= - dY;
-dX:= _dX.QWordValue / $100000000;
-if _dX.isNegative then dX:= - dX;
-DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f
-end;
-
-function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
-const MaxAngleDivPI: Extended = cMaxAngle/pi;
-var dY, dX: Extended;
-begin
-dY:= _dY.QWordValue / $100000000;
-if _dY.isNegative then dY:= - dY;
-dX:= _dX.QWordValue / $100000000;
-if _dX.isNegative then dX:= - dX;
-DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI)
-end;
-
-procedure SendKB;
-var s: shortstring;
-begin
-if KBnum <> 0 then
-begin
-s:= 'K' + inttostr(KBnum);
-SendIPCRaw(@s, Length(s) + 1)
-end
-end;
-
-procedure SetLittle(var r: hwFloat);
-begin
-r:= SignAs(cLittle, r)
-end;
-
-procedure SendStat(sit: TStatInfoType; s: shortstring);
-const stc: array [TStatInfoType] of char = 'rDkKHTPsSB';
-var buf: shortstring;
-begin
-buf:= 'i' + stc[sit] + s;
-SendIPCRaw(@buf[0], length(buf) + 1)
-end;
-
-function Str2PChar(const s: shortstring): PChar;
-const CharArray: array[byte] of Char = '';
-begin
-CharArray:= s;
-CharArray[Length(s)]:= #0;
-Str2PChar:= @CharArray
-end;
-
-function isPowerOf2(i: Longword): boolean;
-begin
-if i = 0 then exit(true);
-while (i and 1) = 0 do i:= i shr 1;
-isPowerOf2:= (i = 1)
-end;
-
-function toPowerOf2(i: Longword): Longword;
-begin
-toPowerOf2:= 1;
-while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1
-end;
-
-procedure ResetVertexArrays(texture: PTexture);
-begin
-with texture^ do
-    begin
-    vb[0].X:= 0;
-    vb[0].Y:= 0;
-    vb[1].X:= w;
-    vb[1].Y:= 0;
-    vb[2].X:= w;
-    vb[2].Y:= h;
-    vb[3].X:= 0;
-    vb[3].Y:= h;
-
-    tb[0].X:= 0;
-    tb[0].Y:= 0;
-    tb[1].X:= rx;
-    tb[1].Y:= 0;
-    tb[2].X:= rx;
-    tb[2].Y:= ry;
-    tb[3].X:= 0;
-    tb[3].Y:= ry
-    end;
-end;
-
-function NewTexture(width, height: Longword; buf: Pointer): PTexture;
-begin
-new(NewTexture);
-NewTexture^.PrevTexture:= nil;
-NewTexture^.NextTexture:= nil;
-NewTexture^.Scale:= 1;
-if TextureList <> nil then
-    begin
-    TextureList^.PrevTexture:= NewTexture;
-    NewTexture^.NextTexture:= TextureList
-    end;
-TextureList:= NewTexture;
-
-NewTexture^.w:= width;
-NewTexture^.h:= height;
-NewTexture^.rx:= 1.0;
-NewTexture^.ry:= 1.0;
-
-ResetVertexArrays(NewTexture);
-
-glGenTextures(1, @NewTexture^.id);
-
-glBindTexture(GL_TEXTURE_2D, NewTexture^.id);
-glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
-
-SetTextureParameters(true);
-end;
-
-function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture;
-var tw, th, x, y: Longword;
-    tmpp: pointer;
-    fromP4, toP4: PLongWordArray;
-begin
-new(Surface2Tex);
-Surface2Tex^.PrevTexture:= nil;
-Surface2Tex^.NextTexture:= nil;
-if TextureList <> nil then
-    begin
-    TextureList^.PrevTexture:= Surface2Tex;
-    Surface2Tex^.NextTexture:= TextureList
-    end;
-TextureList:= Surface2Tex;
-
-Surface2Tex^.w:= surf^.w;
-Surface2Tex^.h:= surf^.h;
-
-if (surf^.format^.BytesPerPixel <> 4) then
-    begin
-    TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true);
-    Surface2Tex^.id:= 0;
-    exit
-    end;
-
-
-glGenTextures(1, @Surface2Tex^.id);
-
-glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id);
-
-if SDL_MustLock(surf) then
-    SDLTry(SDL_LockSurface(surf) >= 0, true);
-
-if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then
-    begin
-    tw:= toPowerOf2(Surf^.w);
-    th:= toPowerOf2(Surf^.h);
-
-    Surface2Tex^.rx:= Surf^.w / tw;
-    Surface2Tex^.ry:= Surf^.h / th;
-
-    GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel);
-
-    fromP4:= Surf^.pixels;
-    toP4:= tmpp;
-
-    for y:= 0 to Pred(Surf^.h) do
-        begin
-        for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x];
-        for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0;
-        toP4:= @(toP4^[tw]);
-        fromP4:= @(fromP4^[Surf^.pitch div 4])
-        end;
-
-    for y:= Surf^.h to Pred(th) do
-        begin
-        for x:= 0 to Pred(tw) do toP4^[x]:= 0;
-        toP4:= @(toP4^[tw])
-        end;
-
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp);
-
-    FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel)
-    end
-else
-    begin
-    Surface2Tex^.rx:= 1.0;
-    Surface2Tex^.ry:= 1.0;
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels);
-    end;
-
-ResetVertexArrays(Surface2Tex);
-
-if SDL_MustLock(surf) then
-    SDL_UnlockSurface(surf);
-
-SetTextureParameters(enableClamp);
-end;
-
-procedure FreeTexture(tex: PTexture);
-begin
-    if tex <> nil then
-    begin
-        if tex^.NextTexture <> nil then
-            tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
-        if tex^.PrevTexture <> nil then
-            tex^.PrevTexture^.NextTexture:= tex^.NextTexture
-        else
-            TextureList:= tex^.NextTexture;
-        glDeleteTextures(1, @tex^.id);
-        Dispose(tex);
-    end
-end;
-
-function DecodeBase64(s: shortstring): shortstring;
-const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
-var i, t, c: Longword;
-begin
-c:= 0;
-for i:= 1 to Length(s) do
-    begin
-    t:= Pos(s[i], table);
-    if s[i] = '=' then inc(c);
-    if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0
-    end;
-
-i:= 1;
-t:= 1;
-while i <= length(s) do
-    begin
-    DecodeBase64[t    ]:= char((byte(s[i    ]) shl 2) or (byte(s[i + 1]) shr 4));
-    DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2));
-    DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3])      ));
-    inc(t, 3);
-    inc(i, 4)
-    end;
-
-if c < 3 then t:= t - c;
-
-byte(DecodeBase64[0]):= t - 1
-end;
 
 procedure MakeScreenshot(filename: shortstring);
 var p: Pointer;
@@ -611,8 +69,6 @@
     0, 0, 0, 0 // number of important colors
     );
 begin
-playSound(sndShutter);
-
 // flash
 ScreenFade:= sfFromWhite;
 ScreenFadeValue:= sfMax;
@@ -660,227 +116,35 @@
 FreeMem(p)
 end;
 
-{$IFDEF DEBUGFILE}
-procedure AddFileLog(s: shortstring);
-begin
-writeln(f, GameTicks: 6, ': ', s);
-flush(f)
-end;
-(*
-function RectToStr(Rect: TSDL_Rect): shortstring;
-begin
-RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')'
-end;
-*)
-{$ENDIF}
-
 function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
 {* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *}
 var convertedSurf: PSDL_Surface = nil;
 begin
     if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then
-    begin
+        begin
         convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE);
         SDL_FreeSurface(tmpsurf);
         exit(convertedSurf);
-    end;
+        end;
 
     exit(tmpsurf);
 end;
 
-function endian(independent: LongWord): LongWord; inline;
+
+function GetTeamStatString(p: PTeam): shortstring;
+var s: ansistring;
 begin
-{$IFDEF ENDIAN_LITTLE}
-endian:= independent;
-{$ELSE}
-endian:= (((independent and $FF000000) shr 24) or
-          ((independent and $00FF0000) shr 8) or
-          ((independent and $0000FF00) shl 8) or
-          ((independent and $000000FF) shl 24))
-{$ENDIF}
+    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
+    GetTeamStatString:= s;
 end;
 
-
 procedure initModule;
-{$IFDEF DEBUGFILE}{$IFNDEF IPHONEOS}var i: LongInt;{$ENDIF}{$ENDIF}
 begin
-    Pathz:= cPathz;
-        {*  REFERENCE
-      4096 -> $FFFFF000
-      2048 -> $FFFFF800
-      1024 -> $FFFFFC00
-       512 -> $FFFFFE00  *}
-    if (cReducedQuality and rqLowRes) <> 0 then
-    begin
-        LAND_WIDTH:= 2048;
-        LAND_HEIGHT:= 1024;
-        LAND_WIDTH_MASK:= $FFFFF800;
-        LAND_HEIGHT_MASK:= $FFFFFC00;
-    end
-    else
-    begin
-        LAND_WIDTH:= 4096;
-        LAND_HEIGHT:= 2048;
-        LAND_WIDTH_MASK:= $FFFFF000;
-        LAND_HEIGHT_MASK:= $FFFFF800
-    end;
-
-    cDrownSpeed.QWordValue  := 257698038;       // 0.06
-    cDrownSpeedf            := 0.06;
-    cMaxWindSpeed.QWordValue:= 1073742;     // 0.00025
-    cWindSpeed.QWordValue   := 429496;      // 0.0001
-    cWindSpeedf             := 0.0001;
-    cGravity                := cMaxWindSpeed * 2;
-    cGravityf               := 0.00025 * 2;
-    cDamageModifier         := _1;
-    TargetPoint             := cTargetPointRef;
-    TextureList             := nil;
-
-    // int, longint longword and byte
-    CursorMovementX     := 0;
-    CursorMovementY     := 0;
-    GameTicks           := 0;
-    TrainingTimeInc     := 10000;
-    TrainingTimeInD     := 500;
-    TrainingTimeInM     := 5000;
-    TrainingTimeMax     := 60000;
-    TimeTrialStartTime  := 0;
-    TimeTrialStopTime   := 0;
-    cWaterLine          := LAND_HEIGHT;
-    cGearScrEdgesDist   := 240;
-
-    GameFlags           := 0;
-    TrainingFlags       := 0;
-    TurnTimeLeft        := 0;
-    cSuddenDTurns       := 15;
-    cDamagePercent      := 100;
-    cMineDudPercent     := 0;
-    cTemplateFilter     := 0;
-    cMapGen             := 0;   // MAPGEN_REGULAR
-    cMazeSize           := 0;
-    cHedgehogTurnTime   := 45000;
-    cMinesTime          := 3;
-    cMaxAIThinkTime     := 9000;
-    cCloudsNumber       := 9;
-    cHealthCaseProb     := 35;
-    cHealthCaseAmount   := 25;
-    cWaterRise          := 47;
-    cHealthDecrease     := 5;
-
-    cTagsMask       := 0;
-    KBnum           := 0;
-    InitStepsFlags  := 0;
-    RealTicks       := 0;
-    AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
-    cCaseFactor     := 5;  {0..9}
-    cLandMines      := 4;
-    cExplosives     := 2;
-
-    GameState       := Low(TGameState);
-    GameType        := gmtLocal;
-    zoom            := cDefaultZoomLevel;
-    ZoomValue       := cDefaultZoomLevel;
-    WeaponTooltipTex:= nil;
-    cLaserSighting  := false;
-    cVampiric       := false;
-    cArtillery      := false;
-    flagMakeCapture := false;
-    bBetweenTurns   := false;
-    bWaterRising    := false;
-    isCursorVisible := false;
-    isTerminated    := false;
-    isInLag         := false;
-    isPaused        := false;
-    isInMultiShoot  := false;
-    isSpeed         := false;
-    fastUntilLag    := false;
-    isFirstFrame    := true;
-    isSEBackup      := true;
-    cSeed           := '';
-    cVolumeDelta    := 0;
-    cHasFocus       := true;
-    cInactDelay     := 1250;
-    ReadyTimeLeft   := 0;
-
-    ScreenFade      := sfNone;
-
-{$IFDEF SDL13}
-    SDLwindow       := nil;
-{$ENDIF}
-
-    // those values still aren't perfect
-    cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
-    cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
-    cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;
-
-    if isPhone() then
-        cMaxCaptions:= 3
-    else
-        cMaxCaptions:= 4;
-
-{$IFDEF DEBUGFILE}
-{$I-}
-{$IFDEF IPHONEOS}
-    Assign(f,'../Documents/hw-' + cLogfileBase + '.log');
-    Rewrite(f);
-{$ELSE}
-    if (ParamStr(1) <> '') and (ParamStr(2) <> '') then
-        if (ParamCount <> 3) and (ParamCount <> cDefaultParamNum) then
-        begin
-            for i:= 0 to 7 do
-            begin
-                assign(f, ExtractFileDir(ParamStr(2)) + '/' + cLogfileBase + inttostr(i) + '.log');
-                rewrite(f);
-                if IOResult = 0 then break;
-            end;
-            if IOResult <> 0 then f:= stderr; // if everything fails, write to stderr
-        end
-        else
-        begin
-            for i:= 0 to 7 do
-            begin
-                assign(f, ParamStr(1) + '/Logs/' + cLogfileBase + inttostr(i) + '.log');
-                rewrite(f);
-                if IOResult = 0 then break;
-            end;
-            if IOResult <> 0 then f:= stderr; // if everything fails, write to stderr
-        end
-    else
-        f:= stderr;
-{$ENDIF}
-{$I+}
-{$ENDIF}
 end;
 
 procedure freeModule;
 begin
     recordFileName:= '';
-    while TextureList <> nil do FreeTexture(TextureList);
-
-{$IFDEF DEBUGFILE}
-    writeln(f, 'halt at ', GameTicks, ' ticks. TurnTimeLeft = ', TurnTimeLeft);
-    flush(f);
-    close(f);
-{$ENDIF}
-
-    // re-init flags so they will always contain safe values
-    cScreenWidth    := 1024;
-    cScreenHeight   := 768;
-    cBits           := 32;
-    //ipcPort is in uIO
-    cFullScreen     := false;
-    isSoundEnabled  := true;
-    isMusicEnabled  := false;
-    cLocaleFName    := 'en.txt';
-    cInitVolume     := 100;
-    cTimerInterval  := 8;
-    PathPrefix := './';
-    cShowFPS        := false;
-    cAltDamage      := true;
-    cReducedQuality := rqNone;
-    //userNick is in uChat
-    recordFileName  := '';
-    cReadyDelay     := 0;
 end;
 
 end.
--- a/hedgewars/uMobile.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uMobile.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -30,9 +30,11 @@
 procedure replayFinished; cdecl; external;
 procedure updateVisualsNewTurn; cdecl; external;
 function  isApplePhone: Boolean; cdecl; external;
+function  isAppleDeviceMuted: Boolean; cdecl; external;
 procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;
 {$ENDIF}
 function  isPhone: Boolean; inline;
+function  isDeviceMute: Boolean; inline;
 procedure performRumble; inline;
 procedure perfExt_AddProgress; inline;
 procedure perfExt_FinishProgress; inline;
@@ -42,7 +44,7 @@
 procedure perfExt_SaveFinishedSynching; inline;
 
 implementation
-uses uTeams, uConsole;
+uses uVariables;
 
 function isPhone: Boolean; inline;
 begin
@@ -52,6 +54,14 @@
     exit(false);
 end;
 
+function isDeviceMute: Boolean; inline;
+begin
+{$IFDEF IPHONEOS}
+//    exit(isAppleDeviceMuted());
+{$ENDIF}
+    exit(false);
+end;
+
 procedure performRumble; inline;
 begin
 {$IFDEF IPHONEOS}
@@ -77,7 +87,9 @@
 procedure perfExt_AmmoUpdate; // don't inline
 begin
 {$IFDEF IPHONEOS}
-    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
+    if (CurrentTeam = nil) or
+       (CurrentTeam^.ExtDriven) or
+       (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
         exit(); // the other way around throws a compiler error
     updateVisualsNewTurn();
 {$ENDIF}
--- a/hedgewars/uRandom.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uRandom.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -30,12 +30,8 @@
 function  GetRandom: hwFloat; overload;
 function  GetRandom(m: LongWord): LongWord; overload;
 function  rndSign(num: hwFloat): hwFloat;
-{$IFDEF DEBUGFILE}
-procedure DumpBuffer;
-{$ENDIF}
 
 implementation
-uses uMisc;
 
 var cirbuf: array[0..63] of Longword;
     n: byte;
@@ -62,7 +58,7 @@
     cirbuf[i]:= byte(Seed[i + 1]);
 
 for i:= Length(Seed) to 54 do
-    cirbuf[i]:= $A98765 + (cNetProtoVersion * 2); // odd number
+    cirbuf[i]:= $A98765 + 68; // odd number
 
 for i:= 0 to 1023 do GetNext
 end;
@@ -76,7 +72,6 @@
 
 function GetRandom(m: LongWord): LongWord;
 begin
-TryDo((m > 0),'GetRandom(0) called! Please report this to the developers!',true);
 GetNext;
 GetRandom:= GetNext mod m
 end;
@@ -87,15 +82,6 @@
 rndSign:= num
 end;
 
-{$IFDEF DEBUGFILE}
-procedure DumpBuffer;
-var i: LongInt;
-begin
-for i:= 0 to 63 do
-    AddFileLog('[' + inttostr(i) + '] = ' + inttostr(cirbuf[i]))
-end;
-{$ENDIF}
-
 procedure initModule;
 begin
     n:= 54;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uRender.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,450 @@
+{$INCLUDE "options.inc"}
+unit uRender;
+
+interface
+
+uses SDLh, uTypes, GLunit;
+
+procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
+procedure DrawFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
+procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
+procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
+procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
+procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
+procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat = 1.0);
+procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
+procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
+procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
+procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
+procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
+procedure DrawCentered(X, Top: LongInt; Source: PTexture);
+procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
+procedure DrawFillRect(r: TSDL_Rect);
+procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
+procedure DrawCircle(X, Y, Radius, Width: LongInt);
+procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
+procedure Tint(r, g, b, a: Byte); inline;
+procedure Tint(c: Longword); inline;
+
+var
+    HHTexture: PTexture;
+
+implementation
+uses uVariables;
+var
+    lastTint: Longword;
+
+procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
+begin
+r.y:= r.y + Height * Position;
+r.h:= Height;
+DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
+end;
+
+procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
+begin
+DrawFromRect(X, Y, r^.w, r^.h, r, SourceTexture)
+end;
+
+procedure DrawFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
+var rr: TSDL_Rect;
+    _l, _r, _t, _b: real;
+    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
+begin
+if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then exit;
+
+// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
+if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
+    exit;
+if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
+    exit;
+
+rr.x:= X;
+rr.y:= Y;
+rr.w:= W;
+rr.h:= H;
+
+_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
+_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
+_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
+_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
+
+glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
+
+VertexBuffer[0].X:= X;
+VertexBuffer[0].Y:= Y;
+VertexBuffer[1].X:= rr.w + X;
+VertexBuffer[1].Y:= Y;
+VertexBuffer[2].X:= rr.w + X;
+VertexBuffer[2].Y:= rr.h + Y;
+VertexBuffer[3].X:= X;
+VertexBuffer[3].Y:= rr.h + Y;
+
+TextureBuffer[0].X:= _l;
+TextureBuffer[0].Y:= _t;
+TextureBuffer[1].X:= _r;
+TextureBuffer[1].Y:= _t;
+TextureBuffer[2].X:= _r;
+TextureBuffer[2].Y:= _b;
+TextureBuffer[3].X:= _l;
+TextureBuffer[3].Y:= _b;
+
+
+glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
+glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
+end;
+
+
+procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
+begin
+
+glPushMatrix;
+glTranslatef(X, Y, 0);
+glScalef(Scale, Scale, 1);
+
+glBindTexture(GL_TEXTURE_2D, Texture^.id);
+
+glVertexPointer(2, GL_FLOAT, 0, @Texture^.vb);
+glTexCoordPointer(2, GL_FLOAT, 0, @Texture^.tb);
+glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
+
+glPopMatrix
+end;
+
+procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
+begin
+    DrawRotatedTextureF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
+end;
+
+procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
+var ft, fb, fl, fr: GLfloat;
+    hw, nx, ny: LongInt;
+    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
+begin
+// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
+if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
+    exit;
+if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
+    exit;
+
+glPushMatrix;
+glTranslatef(X, Y, 0);
+
+if Dir < 0 then
+   glRotatef(Angle, 0, 0, -1)
+else
+   glRotatef(Angle, 0, 0,  1);
+
+glTranslatef(Dir*OffsetX, OffsetY, 0);
+glScalef(Scale, Scale, 1);
+
+// Any reason for this call? And why only in t direction, not s?
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+if Dir < 0 then
+    hw:= w div -2
+else
+    hw:= w div 2;
+
+nx:= round(Texture^.w / w); // number of horizontal frames
+ny:= round(Texture^.h / h); // number of vertical frames
+
+ft:= (Frame mod ny) * Texture^.ry / ny;
+fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
+fl:= (Frame div ny) * Texture^.rx / nx;
+fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
+
+glBindTexture(GL_TEXTURE_2D, Texture^.id);
+
+VertexBuffer[0].X:= -hw;
+VertexBuffer[0].Y:= w / -2;
+VertexBuffer[1].X:= hw;
+VertexBuffer[1].Y:= w / -2;
+VertexBuffer[2].X:= hw;
+VertexBuffer[2].Y:= w / 2;
+VertexBuffer[3].X:= -hw;
+VertexBuffer[3].Y:= w / 2;
+
+TextureBuffer[0].X:= fl;
+TextureBuffer[0].Y:= ft;
+TextureBuffer[1].X:= fr;
+TextureBuffer[1].Y:= ft;
+TextureBuffer[2].X:= fr;
+TextureBuffer[2].Y:= fb;
+TextureBuffer[3].X:= fl;
+TextureBuffer[3].Y:= fb;
+
+glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
+glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
+
+glPopMatrix
+end;
+
+procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
+begin
+    DrawRotatedTex(SpritesData[Sprite].Texture,
+        SpritesData[Sprite].Width,
+        SpritesData[Sprite].Height,
+        X, Y, Dir, Angle)
+end;
+
+procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
+begin
+glPushMatrix;
+glTranslatef(X, Y, 0);
+
+if Dir < 0 then
+   glRotatef(Angle, 0, 0, -1)
+else
+   glRotatef(Angle, 0, 0,  1);
+if Dir < 0 then glScalef(-1.0, 1.0, 1.0);
+
+DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
+
+glPopMatrix
+end;
+
+procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
+var VertexBuffer: array [0..3] of TVertex2f;
+begin
+// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
+if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
+    exit;
+if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
+    exit;
+
+glPushMatrix;
+glTranslatef(X, Y, 0);
+
+if Dir < 0 then
+   begin
+   hw:= - hw;
+   glRotatef(Angle, 0, 0, -1);
+   end else
+   glRotatef(Angle, 0, 0,  1);
+
+
+glBindTexture(GL_TEXTURE_2D, Tex^.id);
+
+VertexBuffer[0].X:= -hw;
+VertexBuffer[0].Y:= -hh;
+VertexBuffer[1].X:= hw;
+VertexBuffer[1].Y:= -hh;
+VertexBuffer[2].X:= hw;
+VertexBuffer[2].Y:= hh;
+VertexBuffer[3].X:= -hw;
+VertexBuffer[3].Y:= hh;
+
+glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+glTexCoordPointer(2, GL_FLOAT, 0, @Tex^.tb);
+glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
+
+glPopMatrix
+end;
+
+procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
+var row, col, numFramesFirstCol: LongInt;
+begin
+numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
+row:= Frame mod numFramesFirstCol;
+col:= Frame div numFramesFirstCol;
+DrawSprite2 (Sprite, X, Y, col, row);
+end;
+
+procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
+var r: TSDL_Rect;
+begin
+r.x:= 0;
+r.y:= 0;
+r.w:= SpritesData[Sprite].Width;
+r.h:= SpritesData[Sprite].Height;
+
+if (X < LeftX) then
+    r.x:= LeftX - X;
+if (Y < TopY) then
+    r.y:= TopY - Y;
+
+if (Y + SpritesData[Sprite].Height > BottomY) then
+    r.h:= BottomY - Y + 1;
+if (X + SpritesData[Sprite].Width > RightX) then
+    r.w:= RightX - X + 1;
+
+dec(r.h, r.y);
+dec(r.w, r.x);
+
+DrawFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
+end;
+
+procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
+var r: TSDL_Rect;
+begin
+    r.x:= FrameX * SpritesData[Sprite].Width;
+    r.w:= SpritesData[Sprite].Width;
+    r.y:= FrameY * SpritesData[Sprite].Height;
+    r.h:= SpritesData[Sprite].Height;
+    DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
+end;
+
+procedure DrawCentered(X, Top: LongInt; Source: PTexture);
+var scale: GLfloat;
+begin
+    if (Source^.w + 20) > cScreenWidth then
+        scale:= cScreenWidth / (Source^.w + 20)
+    else
+        scale:= 1.0;
+    DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale)
+end;
+
+procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
+var VertexBuffer: array [0..3] of TVertex2f;
+begin
+    glDisable(GL_TEXTURE_2D);
+    glEnable(GL_LINE_SMOOTH);
+
+    glPushMatrix;
+    glTranslatef(WorldDx, WorldDy, 0);
+    glLineWidth(Width);
+
+    Tint(r, g, b, a);
+    VertexBuffer[0].X:= X0;
+    VertexBuffer[0].Y:= Y0;
+    VertexBuffer[1].X:= X1;
+    VertexBuffer[1].Y:= Y1;
+
+    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
+    Tint($FF, $FF, $FF, $FF);
+    
+    glPopMatrix;
+    
+    glEnable(GL_TEXTURE_2D);
+    glDisable(GL_LINE_SMOOTH);
+end;
+
+procedure DrawFillRect(r: TSDL_Rect);
+var VertexBuffer: array [0..3] of TVertex2f;
+begin
+// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
+if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
+    exit;
+if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
+    exit;
+
+glDisable(GL_TEXTURE_2D);
+
+Tint($00, $00, $00, $80);
+
+VertexBuffer[0].X:= r.x;
+VertexBuffer[0].Y:= r.y;
+VertexBuffer[1].X:= r.x + r.w;
+VertexBuffer[1].Y:= r.y;
+VertexBuffer[2].X:= r.x + r.w;
+VertexBuffer[2].Y:= r.y + r.h;
+VertexBuffer[3].X:= r.x;
+VertexBuffer[3].Y:= r.y + r.h;
+
+glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
+
+Tint($FF, $FF, $FF, $FF);
+glEnable(GL_TEXTURE_2D)
+end;
+
+procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); 
+begin
+    Tint(r, g, b, a);
+    DrawCircle(X, Y, Radius, Width); 
+    Tint($FF, $FF, $FF, $FF);
+end;
+
+procedure DrawCircle(X, Y, Radius, Width: LongInt); 
+var
+    i: LongInt;
+    CircleVertex: array [0..359] of TVertex2f;
+begin
+    for i := 0 to 359 do begin
+        CircleVertex[i].X := X + Radius*cos(i*pi/180);
+        CircleVertex[i].Y := Y + Radius*sin(i*pi/180);
+    end;
+    glDisable(GL_TEXTURE_2D);
+    glEnable(GL_LINE_SMOOTH);
+    glPushMatrix;
+    glLineWidth(Width);
+    glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);
+    glDrawArrays(GL_LINE_LOOP, 0, 360);
+    glPopMatrix;
+    glEnable(GL_TEXTURE_2D);
+    glDisable(GL_LINE_SMOOTH);
+end;
+
+
+procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
+const VertexBuffer: array [0..3] of TVertex2f = (
+        (x: -16; y: -16),
+        (x:  16; y: -16),
+        (x:  16; y:  16),
+        (x: -16; y:  16));
+var l, r, t, b: real;
+    TextureBuffer: array [0..3] of TVertex2f;
+begin
+    // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
+    if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
+        exit;
+    if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
+        exit;
+
+    t:= Pos * 32 / HHTexture^.h;
+    b:= (Pos + 1) * 32 / HHTexture^.h;
+
+    if Dir = -1 then
+    begin
+    l:= (Step + 1) * 32 / HHTexture^.w;
+    r:= Step * 32 / HHTexture^.w
+    end else
+    begin
+    l:= Step * 32 / HHTexture^.w;
+    r:= (Step + 1) * 32 / HHTexture^.w
+    end;
+
+
+    glPushMatrix();
+    glTranslatef(X, Y, 0);
+    glRotatef(Angle, 0, 0, 1);
+
+    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
+
+    TextureBuffer[0].X:= l;
+    TextureBuffer[0].Y:= t;
+    TextureBuffer[1].X:= r;
+    TextureBuffer[1].Y:= t;
+    TextureBuffer[2].X:= r;
+    TextureBuffer[2].Y:= b;
+    TextureBuffer[3].X:= l;
+    TextureBuffer[3].Y:= b;
+
+    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+    glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
+    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
+
+    glPopMatrix
+end;
+
+
+procedure Tint(r, g, b, a: Byte); inline;
+var nc: Longword;
+begin
+nc:= (a shl 24) or (b shl 16) or (g shl 8) or r;
+if nc = lastTint then
+    exit;
+glColor4ub(r, g, b, a);
+lastTint:= nc;
+end;
+
+procedure Tint(c: Longword); inline;
+begin
+Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
+end;
+
+end.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uRenderUtils.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,356 @@
+{$INCLUDE "options.inc"}
+unit uRenderUtils;
+
+interface
+uses SDLh, uTypes;
+
+procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
+procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
+procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
+function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
+function  RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
+procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
+
+implementation
+uses uUtils, uVariables, uConsts, uTextures, sysutils, uDebug;
+
+procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
+var r: TSDL_Rect;
+begin
+    r:= rect^;
+    if Clear then SDL_FillRect(Surface, @r, 0);
+
+    BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
+    FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
+
+    r.y:= rect^.y + 1;
+    r.h:= rect^.h - 2;
+    SDL_FillRect(Surface, @r, BorderColor);
+    r.x:= rect^.x + 1;
+    r.w:= rect^.w - 2;
+    r.y:= rect^.y;
+    r.h:= rect^.h;
+    SDL_FillRect(Surface, @r, BorderColor);
+    r.x:= rect^.x + 2;
+    r.y:= rect^.y + 1;
+    r.w:= rect^.w - 4;
+    r.h:= rect^.h - 2;
+    SDL_FillRect(Surface, @r, FillColor);
+    r.x:= rect^.x + 1;
+    r.y:= rect^.y + 2;
+    r.w:= rect^.w - 2;
+    r.h:= rect^.h - 4;
+    SDL_FillRect(Surface, @r, FillColor)
+end;
+
+function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
+var w, h: LongInt;
+    tmpsurf: PSDL_Surface;
+    clr: TSDL_Color;
+    finalRect: TSDL_Rect;
+begin
+    TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h);
+    finalRect.x:= X;
+    finalRect.y:= Y;
+    finalRect.w:= w + FontBorder * 2 + 4;
+    finalRect.h:= h + FontBorder * 2;
+    DrawRoundRect(@finalRect, cWhiteColor, endian(cNearBlackColorChannels.value), Surface, true);
+    clr.r:= (Color shr 16) and $FF;
+    clr.g:= (Color shr 8) and $FF;
+    clr.b:= Color and $FF;
+    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr);
+    finalRect.x:= X + FontBorder + 2;
+    finalRect.y:= Y + FontBorder;
+    SDLTry(tmpsurf <> nil, true);
+    SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
+    SDL_FreeSurface(tmpsurf);
+    finalRect.x:= X;
+    finalRect.y:= Y;
+    finalRect.w:= w + FontBorder * 2 + 4;
+    finalRect.h:= h + FontBorder * 2;
+    WriteInRoundRect:= finalRect;
+end;
+
+procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
+var y, x, i, j: LongInt;
+    tmpPixel: Longword;
+    pixels: PLongWordArray;
+begin
+    TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
+    pixels:= Surface^.pixels;
+    if Vertical then
+    for y := 0 to (Surface^.h div 2) - 1 do
+        for x := 0 to Surface^.w - 1 do
+            begin
+            i:= y * Surface^.w + x;
+            j:= (Surface^.h - y - 1) * Surface^.w + x;
+            tmpPixel:= pixels^[i];
+            pixels^[i]:= pixels^[j];
+            pixels^[j]:= tmpPixel;
+            end
+    else
+    for x := 0 to (Surface^.w div 2) - 1 do
+        for y := 0 to Surface^.h -1 do
+            begin
+            i:= y*Surface^.w + x;
+            j:= y*Surface^.w + (Surface^.w - x - 1);
+            tmpPixel:= pixels^[i];
+            pixels^[i]:= pixels^[j];
+            pixels^[j]:= tmpPixel;
+            end;
+end;
+
+procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
+var srcX, srcY, i, j, maxDest: LongInt;
+    srcPixels, destPixels: PLongWordArray;
+    r0, g0, b0, a0, r1, g1, b1, a1: Byte;
+begin
+    maxDest:= (dest^.pitch div 4) * dest^.h;
+    srcPixels:= src^.pixels;
+    destPixels:= dest^.pixels;
+
+    for srcX:= 0 to src^.w - 1 do
+    for srcY:= 0 to src^.h - 1 do
+        begin
+        i:= (destY + srcY) * (dest^.pitch div 4) + destX + srcX;
+        j:= srcY * (src^.pitch div 4) + srcX;
+        if (i < maxDest) and (srcPixels^[j] and AMask <> 0) then
+            begin
+            SDL_GetRGBA(destPixels^[i], dest^.format, @r0, @g0, @b0, @a0);
+            SDL_GetRGBA(srcPixels^[j], src^.format, @r1, @g1, @b1, @a1);
+            r0:= (r0 * (255 - LongInt(a1)) + r1 * LongInt(a1)) div 255;
+            g0:= (g0 * (255 - LongInt(a1)) + g1 * LongInt(a1)) div 255;
+            b0:= (b0 * (255 - LongInt(a1)) + b1 * LongInt(a1)) div 255;
+            a0:= (a0 * (255 - LongInt(a1)) + a1 * LongInt(a1)) div 255;
+            destPixels^[i]:= SDL_MapRGBA(dest^.format, r0, g0, b0, a0);
+            end;
+        end;
+end;
+
+procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
+var y, x, i, j: LongInt;
+    srcPixels, destPixels: PLongWordArray;
+begin
+    TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
+    TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
+
+    srcPixels:= src^.pixels;
+    destPixels:= dest^.pixels;
+
+    j:= 0;
+    for x := 0 to src^.w - 1 do
+        for y := 0 to src^.h - 1 do
+            begin
+            i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
+            destPixels^[j]:= srcPixels^[i];
+            inc(j)
+            end;
+end;
+
+function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
+var w, h: LongInt;
+    finalSurface: PSDL_Surface;
+begin
+    if length(s) = 0 then s:= ' ';
+    font:= CheckCJKFont(s, font);
+    w:= 0; h:= 0; // avoid compiler hints
+    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
+
+    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
+            32, RMask, GMask, BMask, AMask);
+
+    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
+
+    WriteInRoundRect(finalSurface, 0, 0, Color, font, s);
+
+    TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
+
+    RenderStringTex:= Surface2Tex(finalSurface, false);
+
+    SDL_FreeSurface(finalSurface);
+end;
+
+
+function RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
+var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
+    finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
+    rect: TSDL_Rect;
+    chars: set of char = [#9,' ',';',':','?','!',','];
+    substr: shortstring;
+    edge, corner, tail: TSPrite;
+begin
+    case SpeechType of
+        1: begin;
+        edge:= sprSpeechEdge;
+        corner:= sprSpeechCorner;
+        tail:= sprSpeechTail;
+        end;
+        2: begin;
+        edge:= sprThoughtEdge;
+        corner:= sprThoughtCorner;
+        tail:= sprThoughtTail;
+        end;
+        3: begin;
+        edge:= sprShoutEdge;
+        corner:= sprShoutCorner;
+        tail:= sprShoutTail;
+        end;
+        end;
+    edgeHeight:= SpritesData[edge].Height;
+    edgeWidth:= SpritesData[edge].Width;
+    cornerWidth:= SpritesData[corner].Width;
+    cornerHeight:= SpritesData[corner].Height;
+    // This one screws up WrapText
+    //s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
+    // This one does not
+    //s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
+
+    numLines:= 0;
+
+    if length(s) = 0 then s:= '...';
+    font:= CheckCJKFont(s, font);
+    w:= 0; h:= 0; // avoid compiler hints
+    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
+    if w<8 then w:= 8;
+    j:= 0;
+    if (length(s) > 20) then
+        begin
+        w:= 0;
+        i:= round(Sqrt(length(s)) * 2);
+        s:= WrapText(s, #1, chars, i);
+        pos:= 1; prevpos:= 0; line:= 0;
+    // Find the longest line for the purposes of centring the text.  Font dependant.
+        while pos <= length(s) do
+            begin
+            if (s[pos] = #1) or (pos = length(s)) then
+                begin
+                inc(numlines);
+                if s[pos] <> #1 then inc(pos);
+                while s[prevpos+1] = ' ' do inc(prevpos);
+                substr:= copy(s, prevpos+1, pos-prevpos-1);
+                i:= 0; j:= 0;
+                TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), i, j);
+                if i > w then w:= i;
+                prevpos:= pos;
+                end;
+            inc(pos);
+            end;
+        end
+    else numLines := 1;
+
+    textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
+    textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
+
+    textHeight:=max(textHeight,edgeWidth);
+    //textWidth:=max(textWidth,SpritesData[tail].Width);
+    rect.x:= 0;
+    rect.y:= 0;
+    rect.w:= textWidth + (cornerWidth * 2);
+    rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
+    //s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
+
+    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
+
+    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
+
+    //////////////////////////////// CORNERS ///////////////////////////////
+    copyToXY(SpritesData[corner].Surface, finalSurface, 0, 0); /////////////////// NW
+
+    flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
+    x:= 0;
+    y:= textHeight + cornerHeight -1;
+    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SW
+
+    flipSurface(SpritesData[corner].Surface, false);
+    x:= rect.w-cornerWidth-1;
+    y:= textHeight + cornerHeight -1;
+    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SE
+
+    flipSurface(SpritesData[corner].Surface, true);
+    x:= rect.w-cornerWidth-1;
+    y:= 0;
+    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// NE
+    flipSurface(SpritesData[corner].Surface, false); // restore original position
+    //////////////////////////////// END CORNERS ///////////////////////////////
+
+    //////////////////////////////// EDGES //////////////////////////////////////
+    x:= cornerWidth;
+    y:= 0;
+    while x < rect.w-cornerWidth-1 do
+        begin
+        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// top edge
+        inc(x,edgeWidth);
+        end;
+    flipSurface(SpritesData[edge].Surface, true);
+    x:= cornerWidth;
+    y:= textHeight + cornerHeight*2 - edgeHeight-1;
+    while x < rect.w-cornerWidth-1 do
+        begin
+        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// bottom edge
+        inc(x,edgeWidth);
+        end;
+    flipSurface(SpritesData[edge].Surface, true); // restore original position
+
+    rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
+    x:= rect.w - edgeHeight - 1;
+    y:= cornerHeight;
+    //// initially was going to rotate in place, but the SDL spec claims width/height are read only
+    copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
+    while y < textHeight + cornerHeight do
+        begin
+        copyToXY(rotatedEdge, finalSurface, x, y);
+        inc(y,edgeWidth);
+        end;
+    flipSurface(rotatedEdge, false); // restore original position
+    x:= 0;
+    y:= cornerHeight;
+    while y < textHeight + cornerHeight do
+        begin
+        copyToXY(rotatedEdge, finalSurface, x, y);
+        inc(y,edgeWidth);
+        end;
+    //////////////////////////////// END EDGES //////////////////////////////////////
+
+    x:= cornerWidth;
+    y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
+    copyToXY(SpritesData[tail].Surface, finalSurface, x, y);
+
+    rect.x:= edgeHeight;
+    rect.y:= edgeHeight;
+    rect.w:= rect.w - edgeHeight * 2;
+    rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
+    i:= rect.w;
+    j:= rect.h;
+    SDL_FillRect(finalSurface, @rect, cWhiteColor);
+
+    pos:= 1; prevpos:= 0; line:= 0;
+    while pos <= length(s) do
+        begin
+        if (s[pos] = #1) or (pos = length(s)) then
+            begin
+            if s[pos] <> #1 then inc(pos);
+            while s[prevpos+1] = ' 'do inc(prevpos);
+            substr:= copy(s, prevpos+1, pos-prevpos-1);
+            if Length(substr) <> 0 then
+            begin
+            tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cNearBlackColorChannels);
+            rect.x:= edgeHeight + 1 + ((i - w) div 2);
+            // trying to more evenly position the text, vertically
+            rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
+            SDLTry(tmpsurf <> nil, true);
+            SDL_UpperBlit(tmpsurf, nil, finalSurface, @rect);
+            SDL_FreeSurface(tmpsurf);
+            inc(line);
+            prevpos:= pos;
+            end;
+            end;
+        inc(pos);
+        end;
+
+    RenderSpeechBubbleTex:= Surface2Tex(finalSurface, true);
+
+    SDL_FreeSurface(rotatedEdge);
+    SDL_FreeSurface(finalSurface);
+end;
+
+end.
--- a/hedgewars/uScript.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uScript.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -41,7 +41,6 @@
 {$IFNDEF LUA_DISABLED}
 uses LuaPas in 'LuaPas.pas',
     uConsole,
-    uMisc,
     uConsts,
     uVisualGears,
     uGears,
@@ -49,11 +48,16 @@
     uWorld,
     uAmmos,
     uSound,
-    uTeams,
-    uKeys,
     uChat,
     uStats,
-    uRandom;
+    uRandom,
+    uTypes,
+    uVariables,
+    uCommands,
+    uUtils,
+    uKeys,
+    uCaptions,
+    uDebug;
 
 var luaState : Plua_State;
     ScriptAmmoLoadout : shortstring;
@@ -79,6 +83,55 @@
 // where L contains the state, returns the number of return values on the stack
 // call lua_gettop(L) to receive number of parameters passed
 
+function lc_band(L: PLua_State): LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 2 then 
+        begin
+        LuaError('Lua: Wrong number of parameters passed to band!');
+        lua_pushnil(L);
+        end
+    else lua_pushinteger(L, lua_tointeger(L, 2) and lua_tointeger(L, 1));
+    lc_band := 1;
+end;
+
+function lc_bor(L: PLua_State): LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 2 then 
+        begin
+        LuaError('Lua: Wrong number of parameters passed to bor!');
+        lua_pushnil(L);
+        end
+    else lua_pushinteger(L, lua_tointeger(L, 2) or lua_tointeger(L, 1));
+    lc_bor := 1;
+end;
+
+function lc_bnot(L: PLua_State): LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 1 then 
+        begin
+        LuaError('Lua: Wrong number of parameters passed to bnot!');
+        lua_pushnil(L);
+        end
+    else lua_pushinteger(L, not lua_tointeger(L, 1));
+    lc_bnot := 1;
+end;
+
+function lc_getinputmask(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 0 then
+        LuaError('Lua: Wrong number of parameters passed to GetInputMask!')
+    else lua_pushinteger(L, InputMask);
+    lc_getinputmask:= 1
+end;
+
+function lc_setinputmask(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 1 then
+        LuaError('Lua: Wrong number of parameters passed to SetInputMask!')
+    else InputMask:= lua_tointeger(L, 1);
+    lc_setinputmask:= 0
+end;
+
 function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
 begin
     if lua_gettop(L) = 1 then
@@ -162,7 +215,7 @@
     else begin
         gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
             HealthCrate, 0);
-        lua_pushnumber(L, gear^.uid);
+        lua_pushinteger(L, gear^.uid);
     end;
     lc_spawnhealthcrate := 1;        
 end;
@@ -177,7 +230,7 @@
     else begin
         gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
             AmmoCrate, lua_tointeger(L, 3));
-        lua_pushnumber(L, gear^.uid);
+        lua_pushinteger(L, gear^.uid);
     end;
     lc_spawnammocrate := 1;
 end;
@@ -192,7 +245,7 @@
     else begin  
         gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
             UtilityCrate, lua_tointeger(L, 3));
-        lua_pushnumber(L, gear^.uid);
+        lua_pushinteger(L, gear^.uid);
     end;
     lc_spawnutilitycrate := 1;
 end;
@@ -219,11 +272,134 @@
         t:= lua_tointeger(L, 7);
 
         gear:= AddGear(x, y, gt, s, dx, dy, t);
-        lua_pushnumber(L, gear^.uid)
+        lastGearByUID:= gear;
+        lua_pushinteger(L, gear^.uid)
         end;
     lc_addgear:= 1; // 1 return value
 end;
 
+function lc_deletegear(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to DeleteGear!');
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then DeleteGear(gear);
+        end;
+    lc_deletegear:= 0
+end;
+
+function lc_addvisualgear(L : Plua_State) : LongInt; Cdecl;
+var vg : PVisualGear;
+    x, y, s: LongInt;
+    c: Boolean;
+    vgt: TVisualGearType;
+begin
+    if lua_gettop(L) <> 5 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to AddVisualGear!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        x:= lua_tointeger(L, 1);
+        y:= lua_tointeger(L, 2);
+        vgt:= TVisualGearType(lua_tointeger(L, 3));
+        s:= lua_tointeger(L, 4);
+        c:= lua_toboolean(L, 5);
+
+        vg:= AddVisualGear(x, y, vgt, s, c);
+        if vg <> nil then 
+            begin
+            lastVisualGearByUID:= vg;
+            lua_pushinteger(L, vg^.uid)
+            end
+        else lua_pushinteger(L, 0)
+        end;
+    lc_addvisualgear:= 1; // 1 return value
+end;
+
+function lc_deletevisualgear(L : Plua_State) : LongInt; Cdecl;
+var vg : PVisualGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to DeleteVisualGear!');
+        end
+    else
+        begin
+        vg:= VisualGearByUID(lua_tointeger(L, 1));
+        if vg <> nil then DeleteVisualGear(vg);
+        end;
+    lc_deletevisualgear:= 0
+end;
+
+function lc_getvisualgearvalues(L : Plua_State) : LongInt; Cdecl;
+var vg: PVisualGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to GetVisualGearValues!');
+        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
+        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L)
+        end
+    else
+        begin
+        vg:= VisualGearByUID(lua_tointeger(L, 1));
+        if vg <> nil then
+            begin
+            lua_pushinteger(L, round(vg^.X));
+            lua_pushinteger(L, round(vg^.Y));
+            lua_pushnumber(L, vg^.dX);
+            lua_pushnumber(L, vg^.dY);
+            lua_pushnumber(L, vg^.Angle);
+            lua_pushinteger(L, vg^.Frame);
+            lua_pushinteger(L, vg^.FrameTicks);
+            lua_pushinteger(L, vg^.State);
+            lua_pushinteger(L, vg^.Timer);
+            lua_pushinteger(L, vg^.Tint);
+            end
+        else
+            begin
+            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
+            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L)
+            end
+        end;
+    lc_getvisualgearvalues:= 10;
+end;
+
+function lc_setvisualgearvalues(L : Plua_State) : LongInt; Cdecl;
+var vg : PVisualGear;
+begin
+    if lua_gettop(L) <> 11 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to SetVisualGearValues!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        vg:= VisualGearByUID(lua_tointeger(L, 1));
+        if vg <> nil then
+            begin
+            vg^.X:= lua_tointeger(L, 2);
+            vg^.Y:= lua_tointeger(L, 3);
+            vg^.dX:= lua_tonumber(L, 4);
+            vg^.dY:= lua_tonumber(L, 5);
+            vg^.Angle:= lua_tonumber(L, 6);
+            vg^.Frame:= lua_tointeger(L, 7);
+            if lua_tointeger(L, 8) <> 0 then vg^.FrameTicks:= lua_tointeger(L, 8);  // find a better way to do this. maybe need to break all these up.
+            vg^.State:= lua_tointeger(L, 9);
+            vg^.Timer:= lua_tointeger(L, 10);
+            vg^.Tint:= lua_tointeger(L, 11);
+            end
+        end;
+    lc_setvisualgearvalues:= 0;
+end;
+
 function lc_getfollowgear(L : Plua_State) : LongInt; Cdecl;
 begin
     if lua_gettop(L) <> 0 then
@@ -235,7 +411,7 @@
         if FollowGear = nil then
             lua_pushnil(L)
         else
-            lua_pushnumber(L, FollowGear^.uid);
+            lua_pushinteger(L, FollowGear^.uid);
     lc_getfollowgear:= 1; // 1 return value
 end;
 
@@ -277,6 +453,25 @@
     lc_getgearmessage:= 1
 end;
 
+function lc_getgearelasticity(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to GetGearElasticity!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            lua_pushinteger(L, hwRound(gear^.elasticity * _10000))
+        else
+            lua_pushnil(L);
+        end;
+    lc_getgearelasticity:= 1
+end;
+
 function lc_setgearmessage(L : Plua_State) : LongInt; Cdecl;
 var gear : PGear;
 begin
@@ -299,13 +494,27 @@
     else begin
         gear := GearByUID(lua_tointeger(L, 1));
         if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.BotLevel)
+            lua_pushinteger(L, gear^.Hedgehog^.BotLevel)
         else
             lua_pushnil(L);
     end;
     lc_gethoglevel := 1;
 end;
 
+function lc_sethoglevel(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        LuaError('Lua: Wrong number of parameters passed to SetHogLevel!')
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
+            gear^.Hedgehog^.BotLevel:= lua_tointeger(L, 2);
+        end;
+    lc_sethoglevel:= 0
+end;
+
 function lc_gethogclan(L : Plua_State) : LongInt; Cdecl;
 var gear : PGear;
 begin
@@ -319,7 +528,7 @@
         gear:= GearByUID(lua_tointeger(L, 1));
         if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
             begin
-            lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.Team^.Clan^.ClanIndex)
+            lua_pushinteger(L, gear^.Hedgehog^.Team^.Clan^.ClanIndex)
             end
         else
             lua_pushnil(L);
@@ -327,6 +536,17 @@
     lc_gethogclan:= 1
 end;
 
+function lc_getclancolor(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to GetClanColor!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else lua_pushinteger(L, ClansArray[lua_tointeger(L, 1)]^.Color shl 8 or $FF);
+    lc_getclancolor:= 1
+end;
+
 function lc_gethogteamname(L : Plua_State) : LongInt; Cdecl;
 var gear : PGear;
 begin
@@ -340,7 +560,7 @@
         gear:= GearByUID(lua_tointeger(L, 1));
         if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
             begin
-            lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Team^.TeamName))
+            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.TeamName))
             end
         else
             lua_pushnil(L);
@@ -361,7 +581,7 @@
         gear:= GearByUID(lua_tointeger(L, 1));
         if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
             begin
-            lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Name))
+            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Name))
             end
         else
             lua_pushnil(L);
@@ -381,7 +601,7 @@
         begin
         gear:= GearByUID(lua_tointeger(L, 1));
         if gear <> nil then
-            lua_pushnumber(L, gear^.Timer)
+            lua_pushinteger(L, gear^.Timer)
         else
             lua_pushnil(L);
         end;
@@ -400,7 +620,7 @@
         begin
         gear:= GearByUID(lua_tointeger(L, 1));
         if gear <> nil then
-            lua_pushnumber(L, gear^.Health)
+            lua_pushinteger(L, gear^.Health)
         else
             lua_pushnil(L);
         end;
@@ -419,7 +639,7 @@
         begin
         gear:= GearByUID(lua_tointeger(L, 1));
         if gear <> nil then
-            lua_pushnumber(L, hwRound(gear^.X))
+            lua_pushinteger(L, hwRound(gear^.X))
         else
             lua_pushnil(L);
         end;
@@ -438,7 +658,7 @@
         begin
         gear:= GearByUID(lua_tointeger(L, 1));
         if gear <> nil then
-            lua_pushnumber(L, hwRound(gear^.Y))
+            lua_pushinteger(L, hwRound(gear^.Y))
         else
             lua_pushnil(L);
         end;
@@ -467,28 +687,6 @@
     lc_copypv:= 1
 end;
 
-function lc_copypv2(L : Plua_State) : LongInt; Cdecl;
-var gears, geard : PGear;
-begin
-    if lua_gettop(L) <> 2 then
-        begin
-        LuaError('Lua: Wrong number of parameters passed to CopyPV2!');
-        end
-    else
-        begin
-        gears:= GearByUID(lua_tointeger(L, 1));
-        geard:= GearByUID(lua_tointeger(L, 2));
-        if (gears <> nil) and (geard <> nil) then
-            begin
-            geard^.X:= gears^.X;
-            geard^.Y:= gears^.Y;
-            geard^.dX:= gears^.dX * 2;
-            geard^.dY:= gears^.dY * 2;
-            end
-        end;
-    lc_copypv2:= 1
-end;
-
 function lc_followgear(L : Plua_State) : LongInt; Cdecl;
 var gear : PGear;
 begin
@@ -505,17 +703,17 @@
 function lc_hogsay(L : Plua_State) : LongInt; Cdecl;
 var gear : PGear;
    vgear : PVisualGear;
+       s : LongWord;
 begin
-    if lua_gettop(L) <> 3 then
-        begin
-        LuaError('Lua: Wrong number of parameters passed to HogSay!');
-        end
-    else
+    if lua_gettop(L) = 4 then s:= lua_tointeger(L, 4)
+    else s:= 0;
+
+    if (lua_gettop(L) = 4) or (lua_gettop(L) = 3) then
         begin
         gear:= GearByUID(lua_tointeger(L, 1));
         if gear <> nil then
             begin
-            vgear:= AddVisualGear(0, 0, vgtSpeechBubble);
+            vgear:= AddVisualGear(0, 0, vgtSpeechBubble, s, true);
             if vgear <> nil then
                begin
                vgear^.Text:= lua_tostring(L, 2);
@@ -524,8 +722,25 @@
                if (vgear^.FrameTicks < 1) or (vgear^.FrameTicks > 3) then vgear^.FrameTicks:= 1;
                end;
             end
+        end
+    else LuaError('Lua: Wrong number of parameters passed to HogSay!');
+    lc_hogsay:= 0
+end;
+
+function lc_addammo(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to AddAmmo!');
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if (gear <> nil) and (gear^.Hedgehog <> nil) then
+            AddAmmo(gear^.Hedgehog^, TAmmoType(lua_tointeger(L, 2)));
         end;
-    lc_hogsay:= 0
+    lc_addammo:= 0
 end;
 
 function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
@@ -570,7 +785,7 @@
     else begin
         gear := GearByUID(lua_tointeger(L, 1));
         if gear <> nil then
-            PHedgehog(gear^.Hedgehog)^.Effects[THogEffect(lua_tointeger(L, 2))]:= lua_tointeger(L, 3) <> 0;
+            gear^.Hedgehog^.Effects[THogEffect(lua_tointeger(L, 2))]:= lua_toboolean(L, 3);
     end;
     lc_seteffect := 0;
 end;
@@ -641,9 +856,11 @@
 function lc_findplace(L : Plua_State) : LongInt; Cdecl;
 var gear: PGear;
     fall: boolean;
+    tryhard: boolean;
     left, right: LongInt;
 begin
-    if lua_gettop(L) <> 4 then
+    tryhard:= false;
+    if (lua_gettop(L) <> 4) and (lua_gettop(L) <> 5) then
         LuaError('Lua: Wrong number of parameters passed to FindPlace!')
     else
         begin
@@ -651,24 +868,35 @@
         fall:= lua_toboolean(L, 2);
         left:= lua_tointeger(L, 3);
         right:= lua_tointeger(L, 4);
+        if lua_gettop(L) = 5 then tryhard:= lua_toboolean(L, 5);
         if gear <> nil then
-            FindPlace(gear, fall, left, right)
+            FindPlace(gear, fall, left, right, tryhard);
+        if gear <> nil then lua_pushinteger(L, gear^.uid)
+        else lua_pushnil(L);
         end;
-    lc_findplace:= 0
+    lc_findplace:= 1
 end;
 
 function lc_playsound(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
 begin
-    if lua_gettop(L) <> 1 then
-        LuaError('Lua: Wrong number of parameters passed to PlaySound!')
-    else
-        PlaySound(TSound(lua_tointeger(L, 1)));
+    if lua_gettop(L) = 1 then
+        PlaySound(TSound(lua_tointeger(L, 1)))
+    else if lua_gettop(L) = 2 then
+        begin
+        gear:= GearByUID(lua_tointeger(L, 2));
+        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
+            PlaySound(TSound(lua_tointeger(L, 1)),gear^.Hedgehog^.Team^.Voicepack)
+        end
+    else LuaError('Lua: Wrong number of parameters passed to PlaySound!');
     lc_playsound:= 0;
 end;
 
 function lc_addteam(L : Plua_State) : LongInt; Cdecl;
+var np: LongInt;
 begin
-    if lua_gettop(L) <> 5 then
+    np:= lua_gettop(L);
+    if (np < 5) or (np > 6) then
         begin
         LuaError('Lua: Wrong number of parameters passed to AddTeam!');
         //lua_pushnil(L)
@@ -679,6 +907,7 @@
         ParseCommand('grave ' + lua_tostring(L, 3), true);
         ParseCommand('fort ' + lua_tostring(L, 4), true);
         ParseCommand('voicepack ' + lua_tostring(L, 5), true);
+        if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true);
         CurrentTeam^.Binds:= DefaultBinds
         // fails on x64
         //lua_pushinteger(L, LongInt(CurrentTeam));
@@ -762,6 +991,45 @@
     lc_setgearposition:= 0
 end;
 
+function lc_getgearvelocity(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to GetGearVelocity!');
+        lua_pushnil(L);
+        lua_pushnil(L)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            begin
+            lua_pushnumber(L, hwRound(gear^.dX * 1000) / 1000);
+            lua_pushnumber(L, hwRound(gear^.dY * 1000) / 1000)
+            end
+        end;
+    lc_getgearvelocity:= 2;
+end;
+
+function lc_setgearvelocity(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+begin
+    if lua_gettop(L) <> 3 then
+        LuaError('Lua: Wrong number of parameters passed to SetGearVelocity!')
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            begin
+            gear^.dX:= int2hwFloat(round(lua_tonumber(L, 2) * 1000)) / 1000;
+            gear^.dY:= int2hwFloat(round(lua_tonumber(L, 3) * 1000)) / 1000;
+            SetAllToActive;
+            end
+        end;
+    lc_setgearvelocity:= 0
+end;
+
 function lc_setzoom(L : Plua_State) : LongInt; Cdecl;
 begin
     if lua_gettop(L) <> 1 then
@@ -821,6 +1089,45 @@
         end;
     lc_getrandom:= 1
 end;
+
+function lc_setwind(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 1 then
+        LuaError('Lua: Wrong number of parameters passed to SetWind!')
+    else
+        begin
+        cWindSpeed:= int2hwfloat(lua_tointeger(L, 1)) / 100 * cMaxWindSpeed;
+        cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue;
+        if cWindSpeed.isNegative then
+            CWindSpeedf := -cWindSpeedf;
+        AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1)^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
+        end;
+    lc_setwind:= 0
+end;
+
+function lc_getdatapath(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 0 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to GetDataPath!');
+        lua_pushnil(L);
+        end
+    else
+        lua_pushstring(L, str2pchar(Pathz[ptData]));
+    lc_getdatapath:= 1
+end;
+
+function lc_maphasborder(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 0 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to MapHasBorder!');
+        lua_pushnil(L);
+        end
+    else
+        lua_pushboolean(L, hasBorder);
+    lc_maphasborder:= 1
+end;
 ///////////////////
 
 procedure ScriptPrintStack;
@@ -875,7 +1182,6 @@
 end;
 
 procedure ScriptOnGameInit;
-var s, t : ansistring;
 begin
 // not required if there is no script to run
 if not ScriptLoaded then
@@ -901,12 +1207,6 @@
 ScriptSetString('Map', '');
 ScriptSetString('Theme', '');
 
-// import locale
-s:= cLocaleFName;
-t:= '';
-SplitByChar(s, t, '.');
-ScriptSetString('L', s);
-
 ScriptCall('onGameInit');
 
 // pop game variables
@@ -1084,9 +1384,11 @@
 
 procedure initModule;
 var at : TGearType;
+    vgt: TVisualGearType;
     am : TAmmoType;
     st : TSound;
     he: THogEffect;
+    s, t : ansistring;
 begin
 // initialize lua
 luaState:= lua_open;
@@ -1102,6 +1404,12 @@
 ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
 ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
 
+// import locale
+s:= cLocaleFName;
+t:= '';
+SplitByChar(s, t, '.');
+ScriptSetString('L', s);
+
 // import game flags
 ScriptSetInteger('gfForts', gfForts);
 ScriptSetInteger('gfMultiWeapon', gfMultiWeapon);
@@ -1154,6 +1462,9 @@
 for at:= Low(TGearType) to High(TGearType) do
     ScriptSetInteger(EnumToStr(at), ord(at));
 
+for vgt:= Low(TVisualGearType) to High(TVisualGearType) do
+    ScriptSetInteger(EnumToStr(vgt), ord(vgt));
+
 // register sounds
 for st:= Low(TSound) to High(TSound) do
     ScriptSetInteger(EnumToStr(st), ord(st));
@@ -1166,7 +1477,17 @@
     ScriptSetInteger(EnumToStr(he), ord(he));
 
 // register functions
+lua_register(luaState, 'band', @lc_band);
+lua_register(luaState, 'bor', @lc_bor);
+lua_register(luaState, 'bnot', @lc_bnot);
+lua_register(luaState, 'GetInputMask', @lc_getinputmask);
+lua_register(luaState, 'SetInputMask', @lc_setinputmask);
 lua_register(luaState, 'AddGear', @lc_addgear);
+lua_register(luaState, 'DeleteGear', @lc_deletegear);
+lua_register(luaState, 'AddVisualGear', @lc_addvisualgear);
+lua_register(luaState, 'DeleteVisualGear', @lc_deletevisualgear);
+lua_register(luaState, 'GetVisualGearValues', @lc_getvisualgearvalues);
+lua_register(luaState, 'SetVisualGearValues', @lc_setvisualgearvalues);
 lua_register(luaState, 'SpawnHealthCrate', @lc_spawnhealthcrate);
 lua_register(luaState, 'SpawnAmmoCrate', @lc_spawnammocrate);
 lua_register(luaState, 'SpawnUtilityCrate', @lc_spawnutilitycrate);
@@ -1176,6 +1497,8 @@
 lua_register(luaState, 'FindPlace', @lc_findplace);
 lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
 lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
+lua_register(luaState, 'SetGearVelocity', @lc_setgearvelocity);
+lua_register(luaState, 'GetGearVelocity', @lc_getgearvelocity);
 lua_register(luaState, 'ParseCommand', @lc_parsecommand);
 lua_register(luaState, 'ShowMission', @lc_showmission);
 lua_register(luaState, 'HideMission', @lc_hidemission);
@@ -1184,17 +1507,19 @@
 lua_register(luaState, 'PlaySound', @lc_playsound);
 lua_register(luaState, 'AddTeam', @lc_addteam);
 lua_register(luaState, 'AddHog', @lc_addhog);
+lua_register(luaState, 'AddAmmo', @lc_addammo);
 lua_register(luaState, 'SetHealth', @lc_sethealth);
 lua_register(luaState, 'GetHealth', @lc_gethealth);
 lua_register(luaState, 'SetEffect', @lc_seteffect);
 lua_register(luaState, 'GetHogClan', @lc_gethogclan);
+lua_register(luaState, 'GetClanColor', @lc_getclancolor);
 lua_register(luaState, 'GetHogTeamName', @lc_gethogteamname);
 lua_register(luaState, 'GetHogName', @lc_gethogname);
 lua_register(luaState, 'GetHogLevel', @lc_gethoglevel);
+lua_register(luaState, 'SetHogLevel', @lc_sethoglevel);
 lua_register(luaState, 'GetX', @lc_getx);
 lua_register(luaState, 'GetY', @lc_gety);
 lua_register(luaState, 'CopyPV', @lc_copypv);
-lua_register(luaState, 'CopyPV2', @lc_copypv2);
 lua_register(luaState, 'FollowGear', @lc_followgear);
 lua_register(luaState, 'GetFollowGear', @lc_getfollowgear);
 lua_register(luaState, 'SetState', @lc_setstate);
@@ -1208,9 +1533,13 @@
 lua_register(luaState, 'HogTurnLeft', @lc_hogturnleft);
 lua_register(luaState, 'CampaignLock', @lc_campaignlock);
 lua_register(luaState, 'CampaignUnlock', @lc_campaignunlock);
+lua_register(luaState, 'GetGearElasticity', @lc_getgearelasticity);
 lua_register(luaState, 'GetGearMessage', @lc_getgearmessage);
 lua_register(luaState, 'SetGearMessage', @lc_setgearmessage);
 lua_register(luaState, 'GetRandom', @lc_getrandom);
+lua_register(luaState, 'SetWind', @lc_setwind);
+lua_register(luaState, 'GetDataPath', @lc_getdatapath);
+lua_register(luaState, 'MapHasBorder', @lc_maphasborder);
 
 
 ScriptClearStack; // just to be sure stack is empty
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uSinTable.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,1053 @@
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+unit uSinTable;
+
+interface
+
+const SinTable: array[0..1024] of QWord = (
+     $00000000,
+     $006487EB,
+     $00C90FC6,
+     $012D9782,
+     $01921F10,
+     $01F6A660,
+     $025B2D62,
+     $02BFB407,
+     $03243A40,
+     $0388BFFC,
+     $03ED452D,
+     $0451C9C3,
+     $04B64DAF,
+     $051AD0E0,
+     $057F5348,
+     $05E3D4D7,
+     $0648557E,
+     $06ACD52C,
+     $071153D3,
+     $0775D163,
+     $07DA4DCC,
+     $083EC900,
+     $08A342EE,
+     $0907BB86,
+     $096C32BB,
+     $09D0A87B,
+     $0A351CB8,
+     $0A998F62,
+     $0AFE0069,
+     $0B626FBF,
+     $0BC6DD53,
+     $0C2B4916,
+     $0C8FB2F9,
+     $0CF41AEB,
+     $0D5880DF,
+     $0DBCE4C3,
+     $0E214689,
+     $0E85A622,
+     $0EEA037D,
+     $0F4E5E8B,
+     $0FB2B73D,
+     $10170D83,
+     $107B614E,
+     $10DFB28F,
+     $11440135,
+     $11A84D31,
+     $120C9675,
+     $1270DCF0,
+     $12D52093,
+     $1339614E,
+     $139D9F13,
+     $1401D9D1,
+     $14661179,
+     $14CA45FC,
+     $152E774A,
+     $1592A554,
+     $15F6D00B,
+     $165AF75E,
+     $16BF1B3E,
+     $17233B9D,
+     $1787586A,
+     $17EB7197,
+     $184F8713,
+     $18B398CF,
+     $1917A6BC,
+     $197BB0CB,
+     $19DFB6EB,
+     $1A43B90E,
+     $1AA7B724,
+     $1B0BB11E,
+     $1B6FA6EC,
+     $1BD3987F,
+     $1C3785C8,
+     $1C9B6EB6,
+     $1CFF533B,
+     $1D633348,
+     $1DC70ECC,
+     $1E2AE5B8,
+     $1E8EB7FE,
+     $1EF2858D,
+     $1F564E57,
+     $1FBA124B,
+     $201DD15B,
+     $20818B77,
+     $20E5408F,
+     $2148F095,
+     $21AC9B79,
+     $2210412C,
+     $2273E19E,
+     $22D77CBF,
+     $233B1281,
+     $239EA2D5,
+     $24022DAA,
+     $2465B2F1,
+     $24C9329C,
+     $252CAC9A,
+     $259020DD,
+     $25F38F55,
+     $2656F7F3,
+     $26BA5AA7,
+     $271DB762,
+     $27810E14,
+     $27E45EB0,
+     $2847A924,
+     $28AAED62,
+     $290E2B5B,
+     $297162FF,
+     $29D4943F,
+     $2A37BF0B,
+     $2A9AE355,
+     $2AFE010D,
+     $2B611823,
+     $2BC42889,
+     $2C27322F,
+     $2C8A3506,
+     $2CED30FF,
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+     $F7241713,
+     $F73E3BCB,
+     $F7583A63,
+     $F77212D5,
+     $F78BC51F,
+     $F7A5513C,
+     $F7BEB729,
+     $F7D7F6E1,
+     $F7F11060,
+     $F80A03A4,
+     $F822D0A6,
+     $F83B7765,
+     $F853F7DD,
+     $F86C5208,
+     $F88485E4,
+     $F89C936D,
+     $F8B47AA0,
+     $F8CC3B78,
+     $F8E3D5F1,
+     $F8FB4A09,
+     $F91297BC,
+     $F929BF05,
+     $F940BFE2,
+     $F9579A4F,
+     $F96E4E48,
+     $F984DBCA,
+     $F99B42D2,
+     $F9B1835B,
+     $F9C79D63,
+     $F9DD90E6,
+     $F9F35DE1,
+     $FA090450,
+     $FA1E8430,
+     $FA33DD7E,
+     $FA491036,
+     $FA5E1C55,
+     $FA7301D8,
+     $FA87C0BC,
+     $FA9C58FD,
+     $FAB0CA99,
+     $FAC5158C,
+     $FAD939D2,
+     $FAED376A,
+     $FB010E50,
+     $FB14BE80,
+     $FB2847F8,
+     $FB3BAAB4,
+     $FB4EE6B3,
+     $FB61FBF0,
+     $FB74EA69,
+     $FB87B21A,
+     $FB9A5302,
+     $FBACCD1D,
+     $FBBF2068,
+     $FBD14CE1,
+     $FBE35284,
+     $FBF5314F,
+     $FC06E93F,
+     $FC187A52,
+     $FC29E484,
+     $FC3B27D4,
+     $FC4C443D,
+     $FC5D39BE,
+     $FC6E0855,
+     $FC7EAFFD,
+     $FC8F30B6,
+     $FC9F8A7C,
+     $FCAFBD4D,
+     $FCBFC926,
+     $FCCFAE05,
+     $FCDF6BE8,
+     $FCEF02CB,
+     $FCFE72AD,
+     $FD0DBB8C,
+     $FD1CDD64,
+     $FD2BD833,
+     $FD3AABF8,
+     $FD4958B0,
+     $FD57DE58,
+     $FD663CEF,
+     $FD747472,
+     $FD8284DF,
+     $FD906E34,
+     $FD9E306F,
+     $FDABCB8D,
+     $FDB93F8C,
+     $FDC68C6B,
+     $FDD3B228,
+     $FDE0B0BF,
+     $FDED8830,
+     $FDFA3878,
+     $FE06C196,
+     $FE132387,
+     $FE1F5E4A,
+     $FE2B71DC,
+     $FE375E3C,
+     $FE432368,
+     $FE4EC15E,
+     $FE5A381D,
+     $FE6587A2,
+     $FE70AFEB,
+     $FE7BB0F8,
+     $FE868AC7,
+     $FE913D55,
+     $FE9BC8A1,
+     $FEA62CAA,
+     $FEB0696D,
+     $FEBA7EEA,
+     $FEC46D1F,
+     $FECE3409,
+     $FED7D3A9,
+     $FEE14BFB,
+     $FEEA9D00,
+     $FEF3C6B4,
+     $FEFCC918,
+     $FF05A429,
+     $FF0E57E6,
+     $FF16E44E,
+     $FF1F495F,
+     $FF278719,
+     $FF2F9D79,
+     $FF378C80,
+     $FF3F542A,
+     $FF46F478,
+     $FF4E6D68,
+     $FF55BEF9,
+     $FF5CE92A,
+     $FF63EBF9,
+     $FF6AC766,
+     $FF717B6F,
+     $FF780814,
+     $FF7E6D54,
+     $FF84AB2C,
+     $FF8AC19E,
+     $FF90B0A7,
+     $FF967847,
+     $FF9C187C,
+     $FFA19147,
+     $FFA6E2A6,
+     $FFAC0C97,
+     $FFB10F1C,
+     $FFB5EA32,
+     $FFBA9DD9,
+     $FFBF2A10,
+     $FFC38ED7,
+     $FFC7CC2C,
+     $FFCBE210,
+     $FFCFD082,
+     $FFD39780,
+     $FFD7370B,
+     $FFDAAF21,
+     $FFDDFFC3,
+     $FFE128F0,
+     $FFE42AA6,
+     $FFE704E7,
+     $FFE9B7B1,
+     $FFEC4304,
+     $FFEEA6E0,
+     $FFF0E344,
+     $FFF2F82F,
+     $FFF4E5A2,
+     $FFF6AB9D,
+     $FFF84A1E,
+     $FFF9C126,
+     $FFFB10B5,
+     $FFFC38CA,
+     $FFFD3965,
+     $FFFE1286,
+     $FFFEC42C,
+     $FFFF4E59,
+     $FFFFB10B,
+     $FFFFEC43,
+    $100000000
+     );
+
+implementation
+
+end.
--- a/hedgewars/uSound.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uSound.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,13 +20,7 @@
 
 unit uSound;
 interface
-uses SDLh, uConsts;
-
-type PVoicepack = ^TVoicepack;
-    TVoicepack = record
-        name: shortstring;
-        chunks: array [TSound] of PMixChunk;
-        end;
+uses SDLh, uConsts, uTypes;
 
 var MusicFN: shortstring;
 
@@ -45,6 +39,7 @@
 procedure PlayMusic;
 procedure PauseMusic;
 procedure ResumeMusic;
+procedure ChangeMusic;
 procedure StopSound(snd: TSound);
 procedure StopSound(chn: LongInt);
 function  ChangeVolume(voldelta: LongInt): LongInt;
@@ -52,7 +47,7 @@
 
 
 implementation
-uses uMisc, uConsole;
+uses uVariables, uConsole, uUtils, uCommands, uDebug, uMobile;
 
 const chanTPU = 32;
 var Volume: LongInt;
@@ -153,7 +148,8 @@
     begin
         defVoicepack^.chunks[i]:= nil;
         // preload all the big sound files (>32k) that would otherwise lockup the game
-        if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun, sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo])
+        if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun,
+                  sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo])
             and (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then
         begin
             s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
@@ -184,7 +180,7 @@
 procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
 var s:shortstring;
 begin
-    if (not isSoundEnabled) or fastUntilLag then
+    if (not isSoundEnabled) or fastUntilLag or isDeviceMute() then
         exit;
 
     if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
@@ -226,7 +222,7 @@
 function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt;
 var s: shortstring;
 begin
-    if (not isSoundEnabled) or fastUntilLag then
+    if (not isSoundEnabled) or fastUntilLag or isDeviceMute() then
     begin
         LoopSound:= -1;
         exit
@@ -323,8 +319,28 @@
     Mix_ResumeMusic(Mus);
 end;
 
+procedure ChangeMusic;
+begin
+    if (MusicFN = '') or (not isMusicEnabled) then
+        exit;
+
+    if Mus <> nil then
+        Mix_FreeMusic(Mus);
+
+    PlayMusic;
+end;
+
+procedure chVoicepack(var s: shortstring);
+begin
+    if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/voicepack"', true);
+    if s[1]='"' then Delete(s, 1, 1);
+    if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
+    CurrentTeam^.voicepack:= AskForVoicepack(s)
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('voicepack', vtCommand, @chVoicepack, false);
     MusicFN:='';
 end;
 
--- a/hedgewars/uStats.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uStats.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,27 +20,7 @@
 
 unit uStats;
 interface
-uses uGears, uConsts;
-
-type TStatistics = record
-                   DamageRecv,
-                   DamageGiven: Longword;
-                   StepDamageRecv,
-                   StepDamageGiven,
-                   StepKills: Longword;
-                   MaxStepDamageRecv,
-                   MaxStepDamageGiven,
-                   MaxStepKills: Longword;
-                   FinishedTurns: Longword;
-                   end;
-
-type TTeamStats = record
-    Kills : Longword;
-    AIKills : Longword;
-    TeamKills : Longword;
-    TurnSkips : Longword;
-    TeamDamage : Longword;
-end;
+uses uConsts, uTypes;
 
 var TotalRounds: LongInt;
     FinishedTurnsTotal: LongInt;
@@ -55,7 +35,8 @@
 procedure SendStats;
 
 implementation
-uses uTeams, uSound, uMisc, uLocale, uWorld;
+uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uDebug, uMisc;
+
 var DamageGiven : Longword = 0;
     DamageClan  : Longword = 0;
     DamageTotal : Longword = 0;
@@ -71,10 +52,10 @@
 
 procedure HedgehogDamaged(Gear: PGear);
 begin
-if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then
+if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
     vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
 else
-    vpHurtEnemy:= PHedgehog(Gear^.Hedgehog)^.Team^.voicepack;
+    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
 
 if bBetweenTurns then exit;
 
@@ -83,7 +64,7 @@
 if Gear <> CurrentHedgehog^.Gear then
     inc(CurrentHedgehog^.stats.StepDamageGiven, Gear^.Damage);
 
-if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(DamageClan, Gear^.Damage);
+if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Gear^.Damage);
 
 if Gear^.Health <= Gear^.Damage then
     begin
@@ -92,14 +73,14 @@
     inc(KillsTotal);
     inc(CurrentHedgehog^.Team^.stats.Kills);
     if (CurrentHedgehog^.Team^.TeamName =
-            PHedgehog(Gear^.Hedgehog)^.Team^.TeamName) then begin
+            Gear^.Hedgehog^.Team^.TeamName) then begin
         inc(CurrentHedgehog^.Team^.stats.TeamKills);
         inc(CurrentHedgehog^.Team^.stats.TeamDamage, Gear^.Damage);
     end;
-    if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(KillsClan);
+    if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(KillsClan);
     end;
 
-inc(PHedgehog(Gear^.Hedgehog)^.stats.StepDamageRecv, Gear^.Damage);
+inc(Gear^.Hedgehog^.stats.StepDamageRecv, Gear^.Damage);
 inc(DamageGiven, Gear^.Damage);
 inc(DamageTotal, Gear^.Damage)
 end;
@@ -177,7 +158,7 @@
 for t:= 0 to Pred(ClansCount) do
     with ClansArray[t]^ do
         begin
-        SendStat(siClanHealth, inttostr(Color) + ' ' + inttostr(ClanHealth));
+        SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
         end;
 
 Kills:= 0;
@@ -237,8 +218,8 @@
 
         { send player stats for winner teams }
         if Clan^.ClanHealth > 0 then begin
-            SendStat(siPlayerKills, inttostr(Clan^.Color) + ' ' +
-                inttostr(stats.Kills) + ' ' + TeamName);
+            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
+                IntToStr(stats.Kills) + ' ' + TeamName);
         end;
 
         { determine maximum values of TeamKills, TurnSkips, TeamDamage }
@@ -261,25 +242,25 @@
 for t:= 0 to Pred(TeamsCount) do begin
     with TeamsArray[t]^ do begin
         if Clan^.ClanHealth = 0 then begin
-            SendStat(siPlayerKills, inttostr(Clan^.Color) + ' ' +
-                inttostr(stats.Kills) + ' ' + TeamName);
+            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
+                IntToStr(stats.Kills) + ' ' + TeamName);
         end;
     end;
 end;
 
 if msdhh <> nil then
-    SendStat(siMaxStepDamage, inttostr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
+    SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
 if mskcnt = 1 then
-    SendStat(siMaxStepKills, inttostr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
+    SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
 
 if maxTeamKills > 1 then
-    SendStat(siMaxTeamKills, inttostr(maxTeamKills) + ' ' + maxTeamKillsName);
+    SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
 if maxTurnSkips > 2 then
-    SendStat(siMaxTurnSkips, inttostr(maxTurnSkips) + ' ' + maxTurnSkipsName);
+    SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
 if maxTeamDamage > 30 then
-    SendStat(siMaxTeamDamage, inttostr(maxTeamDamage) + ' ' + maxTeamDamageName);
+    SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
 
-if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs));
+if KilledHHs > 0 then SendStat(siKilledHHs, IntToStr(KilledHHs));
 end;
 
 procedure initModule;
--- a/hedgewars/uStore.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uStore.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,58 +20,13 @@
 
 unit uStore;
 interface
-uses sysutils, uConsts, uTeams, SDLh, GLunit, uWorld;
-
-
-var PixelFormat: PSDL_PixelFormat;
-    SDLPrimSurface: PSDL_Surface;
-    PauseTexture,
-    SyncTexture,
-    ConfirmTexture: PTexture;
-    cScaleFactor: GLfloat;
-    SupportNPOTT: Boolean;
-    Step: LongInt;
-    squaresize : LongInt;
-    numsquares : LongInt;
-    ProgrTex: PTexture;
-    MissionIcons: PSDL_Surface;
-    ropeIconTex: PTexture;
-    rotationQt: GLfloat;
-    wScreen: LongInt;
-    hScreen: LongInt;
-    framel, framer, depthl, depthr: GLuint;
-    texl, texr: GLuint;
+uses sysutils, uConsts, SDLh, GLunit, uTypes;
 
 procedure initModule;
 procedure freeModule;
 
 procedure StoreLoad;
 procedure StoreRelease;
-procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
-procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
-procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
-procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
-procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat = 1.0);
-procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
-procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
-procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
-procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
-procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
-procedure DrawCentered(X, Top: LongInt; Source: PTexture);
-procedure DrawFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
-procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
-procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
-procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); 
-procedure DrawFillRect(r: TSDL_Rect);
-procedure DrawCircle(X, Y, Radius: LongInt; Width: Single; r, g, b, a: Byte); 
-procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
-function  CheckCJKFont(s: ansistring; font: THWFont): THWFont;
-function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
-function  RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
-procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
-//procedure rotateSurface(Surface: PSDL_Surface);
-procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
-procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
 procedure RenderHealth(var Hedgehog: THedgehog);
 procedure AddProgress;
 procedure FinishProgress;
@@ -82,91 +37,14 @@
 procedure RenderWeaponTooltip(atype: TAmmoType);
 procedure ShowWeaponTooltip(x, y: LongInt);
 procedure FreeWeaponTooltip;
-procedure Tint(r, g, b, a: Byte); inline;
-procedure Tint(c: Longword); inline;
 
 implementation
-uses uMisc, uConsole, uLocale, uMobile;
+uses uMisc, uConsole, uMobile, uVariables, uUtils, uTextures, uRender, uRenderUtils, uCommands, uDebug;
 
 type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
 
-var HHTexture: PTexture;
-    MaxTextureSize: LongInt;
+var MaxTextureSize: LongInt;
     cGPUVendor: TGPUVendor;
-    lastTint: Longword;
-
-procedure Tint(r, g, b, a: Byte); inline;
-var nc: Longword;
-begin
-nc:= (a shl 24) or (b shl 16) or (g shl 8) or r;
-if nc = lastTint then
-    exit;
-glColor4ub(r, g, b, a);
-lastTint:= nc;
-end;
-
-procedure Tint(c: Longword); inline;
-begin
-Tint(((c shr 16) and $FF), ((c shr 8) and $FF), (c and $FF), $FF);
-end;
-
-procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
-var r: TSDL_Rect;
-begin
-r:= rect^;
-if Clear then SDL_FillRect(Surface, @r, 0);
-
-BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
-FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
-
-r.y:= rect^.y + 1;
-r.h:= rect^.h - 2;
-SDL_FillRect(Surface, @r, BorderColor);
-r.x:= rect^.x + 1;
-r.w:= rect^.w - 2;
-r.y:= rect^.y;
-r.h:= rect^.h;
-SDL_FillRect(Surface, @r, BorderColor);
-r.x:= rect^.x + 2;
-r.y:= rect^.y + 1;
-r.w:= rect^.w - 4;
-r.h:= rect^.h - 2;
-SDL_FillRect(Surface, @r, FillColor);
-r.x:= rect^.x + 1;
-r.y:= rect^.y + 2;
-r.w:= rect^.w - 2;
-r.h:= rect^.h - 4;
-SDL_FillRect(Surface, @r, FillColor)
-end;
-
-function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
-var w, h: LongInt;
-    tmpsurf: PSDL_Surface;
-    clr: TSDL_Color;
-    finalRect: TSDL_Rect;
-begin
-w:= 0; h:= 0; // avoid compiler hints
-TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h);
-finalRect.x:= X;
-finalRect.y:= Y;
-finalRect.w:= w + FontBorder * 2 + 4;
-finalRect.h:= h + FontBorder * 2;
-DrawRoundRect(@finalRect, cWhiteColor, endian(cNearBlackColorChannels.value), Surface, true);
-clr.r:= (Color shr 16) and $FF;
-clr.g:= (Color shr 8) and $FF;
-clr.b:= Color and $FF;
-tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr);
-finalRect.x:= X + FontBorder + 2;
-finalRect.y:= Y + FontBorder;
-SDLTry(tmpsurf <> nil, true);
-SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
-SDL_FreeSurface(tmpsurf);
-finalRect.x:= X;
-finalRect.y:= Y;
-finalRect.w:= w + FontBorder * 2 + 4;
-finalRect.h:= h + FontBorder * 2;
-WriteInRoundRect:= finalRect;
-end;
 
 function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
 var w, h: LongInt;
@@ -242,7 +120,7 @@
 
         // overwrite flag for cpu teams and keep players from using it
         if (Hedgehogs[0].Gear <> nil) and (Hedgehogs[0].BotLevel > 0) then
-            Flag:= 'cpu'
+            if Flag = 'hedgewars' then Flag:= 'cpu'
         else if Flag = 'cpu' then
             Flag:= 'hedgewars';
 
@@ -396,7 +274,9 @@
 for ii:= Low(TSprite) to High(TSprite) do
     with SpritesData[ii] do
         // FIXME - add a sprite attribute
-        if ((cReducedQuality and rqNoBackground) = 0) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet])) then // FIXME: hack
+        if ((cReducedQuality and rqNoBackground) = 0) or // FIXME: should check for both rqNoBackground and rqKillFlakes
+            (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]) or
+            (((Theme = 'Snow') or (Theme = 'Christmas')) and ((ii = sprFlake) or (ii = sprSDFlake)))) then // FIXME: hack; also should checked against rqLowRes
         begin
             if AltPath = ptNone then
                 if ii in [sprHorizontL, sprHorizontR, sprSkyL, sprSkyR] then // FIXME: hack
@@ -429,7 +309,8 @@
                 else
                 begin
                     Texture:= Surface2Tex(tmpsurf, false);
-                    if (ii = sprWater) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions
+                    // HACK: We should include some sprite attribute to define the texture wrap directions
+                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
                 end;
                 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
@@ -483,396 +364,6 @@
 {$ENDIF}
 end;
 
-procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
-begin
-DrawFromRect(X, Y, r^.w, r^.h, r, SourceTexture)
-end;
-
-procedure DrawFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
-var rr: TSDL_Rect;
-    _l, _r, _t, _b: real;
-    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
-begin
-if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then exit;
-
-// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
-if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
-    exit;
-if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
-    exit;
-
-rr.x:= X;
-rr.y:= Y;
-rr.w:= W;
-rr.h:= H;
-
-_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
-_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
-_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
-_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
-
-glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
-
-VertexBuffer[0].X:= X;
-VertexBuffer[0].Y:= Y;
-VertexBuffer[1].X:= rr.w + X;
-VertexBuffer[1].Y:= Y;
-VertexBuffer[2].X:= rr.w + X;
-VertexBuffer[2].Y:= rr.h + Y;
-VertexBuffer[3].X:= X;
-VertexBuffer[3].Y:= rr.h + Y;
-
-TextureBuffer[0].X:= _l;
-TextureBuffer[0].Y:= _t;
-TextureBuffer[1].X:= _r;
-TextureBuffer[1].Y:= _t;
-TextureBuffer[2].X:= _r;
-TextureBuffer[2].Y:= _b;
-TextureBuffer[3].X:= _l;
-TextureBuffer[3].Y:= _b;
-
-
-glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
-glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
-glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
-end;
-
-procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
-begin
-
-glPushMatrix;
-glTranslatef(X, Y, 0);
-glScalef(Scale, Scale, 1);
-
-glBindTexture(GL_TEXTURE_2D, Texture^.id);
-
-glVertexPointer(2, GL_FLOAT, 0, @Texture^.vb);
-glTexCoordPointer(2, GL_FLOAT, 0, @Texture^.tb);
-glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
-
-glPopMatrix
-end;
-
-procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
-begin
-    DrawRotatedTextureF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
-end;
-
-procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
-var ft, fb, fl, fr: GLfloat;
-    hw, nx, ny: LongInt;
-    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
-begin
-// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
-if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
-    exit;
-if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
-    exit;
-
-glPushMatrix;
-glTranslatef(X, Y, 0);
-
-if Dir < 0 then
-   glRotatef(Angle, 0, 0, -1)
-else
-   glRotatef(Angle, 0, 0,  1);
-
-glTranslatef(Dir*OffsetX, OffsetY, 0);
-glScalef(Scale, Scale, 1);
-
-// Any reason for this call? And why only in t direction, not s?
-//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
-if Dir < 0 then
-    hw:= w div -2
-else
-    hw:= w div 2;
-
-nx:= round(Texture^.w / w); // number of horizontal frames
-ny:= round(Texture^.h / h); // number of vertical frames
-
-ft:= (Frame mod ny) * Texture^.ry / ny;
-fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
-fl:= (Frame div ny) * Texture^.rx / nx;
-fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
-
-glBindTexture(GL_TEXTURE_2D, Texture^.id);
-
-VertexBuffer[0].X:= -hw;
-VertexBuffer[0].Y:= w / -2;
-VertexBuffer[1].X:= hw;
-VertexBuffer[1].Y:= w / -2;
-VertexBuffer[2].X:= hw;
-VertexBuffer[2].Y:= w / 2;
-VertexBuffer[3].X:= -hw;
-VertexBuffer[3].Y:= w / 2;
-
-TextureBuffer[0].X:= fl;
-TextureBuffer[0].Y:= ft;
-TextureBuffer[1].X:= fr;
-TextureBuffer[1].Y:= ft;
-TextureBuffer[2].X:= fr;
-TextureBuffer[2].Y:= fb;
-TextureBuffer[3].X:= fl;
-TextureBuffer[3].Y:= fb;
-
-glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
-glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
-glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
-
-glPopMatrix
-end;
-
-procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
-begin
-    DrawRotatedTex(SpritesData[Sprite].Texture,
-        SpritesData[Sprite].Width,
-        SpritesData[Sprite].Height,
-        X, Y, Dir, Angle)
-end;
-
-procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
-begin
-glPushMatrix;
-glTranslatef(X, Y, 0);
-
-if Dir < 0 then
-   glRotatef(Angle, 0, 0, -1)
-else
-   glRotatef(Angle, 0, 0,  1);
-if Dir < 0 then glScalef(-1.0, 1.0, 1.0);
-
-DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
-
-glPopMatrix
-end;
-
-procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
-var VertexBuffer: array [0..3] of TVertex2f;
-begin
-// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
-if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
-    exit;
-if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
-    exit;
-
-glPushMatrix;
-glTranslatef(X, Y, 0);
-
-if Dir < 0 then
-   begin
-   hw:= - hw;
-   glRotatef(Angle, 0, 0, -1);
-   end else
-   glRotatef(Angle, 0, 0,  1);
-
-
-glBindTexture(GL_TEXTURE_2D, Tex^.id);
-
-VertexBuffer[0].X:= -hw;
-VertexBuffer[0].Y:= -hh;
-VertexBuffer[1].X:= hw;
-VertexBuffer[1].Y:= -hh;
-VertexBuffer[2].X:= hw;
-VertexBuffer[2].Y:= hh;
-VertexBuffer[3].X:= -hw;
-VertexBuffer[3].Y:= hh;
-
-glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
-glTexCoordPointer(2, GL_FLOAT, 0, @Tex^.tb);
-glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
-
-glPopMatrix
-end;
-
-procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
-begin
-r.y:= r.y + Height * Position;
-r.h:= Height;
-DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
-end;
-
-procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
-var row, col, numFramesFirstCol: LongInt;
-begin
-numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
-row:= Frame mod numFramesFirstCol;
-col:= Frame div numFramesFirstCol;
-DrawSprite2 (Sprite, X, Y, col, row);
-end;
-
-procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
-var r: TSDL_Rect;
-begin
-r.x:= 0;
-r.y:= 0;
-r.w:= SpritesData[Sprite].Width;
-r.h:= SpritesData[Sprite].Height;
-
-if (X < LeftX) then
-    r.x:= LeftX - X;
-if (Y < TopY) then
-    r.y:= TopY - Y;
-
-if (Y + SpritesData[Sprite].Height > BottomY) then
-    r.h:= BottomY - Y + 1;
-if (X + SpritesData[Sprite].Width > RightX) then
-    r.w:= RightX - X + 1;
-
-dec(r.h, r.y);
-dec(r.w, r.x);
-
-DrawFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
-end;
-
-procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
-var r: TSDL_Rect;
-begin
-    r.x:= FrameX * SpritesData[Sprite].Width;
-    r.w:= SpritesData[Sprite].Width;
-    r.y:= FrameY * SpritesData[Sprite].Height;
-    r.h:= SpritesData[Sprite].Height;
-    DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
-end;
-
-procedure DrawCentered(X, Top: LongInt; Source: PTexture);
-var scale: GLfloat;
-begin
-    if (Source^.w + 20) > cScreenWidth then
-        scale:= cScreenWidth / (Source^.w + 20)
-    else
-        scale:= 1.0;
-    DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale)
-end;
-
-procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
-const VertexBuffer: array [0..3] of TVertex2f = (
-        (x: -16; y: -16),
-        (x:  16; y: -16),
-        (x:  16; y:  16),
-        (x: -16; y:  16));
-var l, r, t, b: real;
-    TextureBuffer: array [0..3] of TVertex2f;
-begin
-// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
-if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
-    exit;
-if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
-    exit;
-
-t:= Pos * 32 / HHTexture^.h;
-b:= (Pos + 1) * 32 / HHTexture^.h;
-
-if Dir = -1 then
-   begin
-   l:= (Step + 1) * 32 / HHTexture^.w;
-   r:= Step * 32 / HHTexture^.w
-   end else
-   begin
-   l:= Step * 32 / HHTexture^.w;
-   r:= (Step + 1) * 32 / HHTexture^.w
-   end;
-
-
-glPushMatrix();
-glTranslatef(X, Y, 0);
-glRotatef(Angle, 0, 0, 1);
-
-glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
-
-TextureBuffer[0].X:= l;
-TextureBuffer[0].Y:= t;
-TextureBuffer[1].X:= r;
-TextureBuffer[1].Y:= t;
-TextureBuffer[2].X:= r;
-TextureBuffer[2].Y:= b;
-TextureBuffer[3].X:= l;
-TextureBuffer[3].Y:= b;
-
-glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
-glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
-glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
-
-glPopMatrix
-end;
-
-procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
-var VertexBuffer: array [0..3] of TVertex2f;
-begin
-    glDisable(GL_TEXTURE_2D);
-    glEnable(GL_LINE_SMOOTH);
-
-    glPushMatrix;
-    glTranslatef(WorldDx, WorldDy, 0);
-    glLineWidth(Width);
-
-    Tint(r, g, b, a);
-    VertexBuffer[0].X:= X0;
-    VertexBuffer[0].Y:= Y0;
-    VertexBuffer[1].X:= X1;
-    VertexBuffer[1].Y:= Y1;
-
-    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
-    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
-    Tint($FF, $FF, $FF, $FF);
-    
-    glPopMatrix;
-    
-    glEnable(GL_TEXTURE_2D);
-    glDisable(GL_LINE_SMOOTH);
-end;
-
-procedure DrawFillRect(r: TSDL_Rect);
-var VertexBuffer: array [0..3] of TVertex2f;
-begin
-// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
-if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
-    exit;
-if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
-    exit;
-
-glDisable(GL_TEXTURE_2D);
-
-Tint($00, $00, $00, $80);
-
-VertexBuffer[0].X:= r.x;
-VertexBuffer[0].Y:= r.y;
-VertexBuffer[1].X:= r.x + r.w;
-VertexBuffer[1].Y:= r.y;
-VertexBuffer[2].X:= r.x + r.w;
-VertexBuffer[2].Y:= r.y + r.h;
-VertexBuffer[3].X:= r.x;
-VertexBuffer[3].Y:= r.y + r.h;
-
-glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
-glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
-
-Tint($FF, $FF, $FF, $FF);
-glEnable(GL_TEXTURE_2D)
-end;
-
-procedure DrawCircle(X, Y, Radius: LongInt; Width: Single; r, g, b, a: Byte); 
-var
-    i: LongInt;
-    CircleVertex: array [0..359] of TVertex2f;
-begin
-    for i := 0 to 359 do begin
-        CircleVertex[i].X := X + Radius*cos(i*pi/180);
-        CircleVertex[i].Y := Y + Radius*sin(i*pi/180);
-    end;
-    glDisable(GL_TEXTURE_2D);
-    glEnable(GL_LINE_SMOOTH);
-    glPushMatrix;
-    glLineWidth(Width);
-    Tint(r, g, b, a);
-    glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);
-    glDrawArrays(GL_LINE_LOOP, 0, 360);
-    Tint($FF, $FF, $FF, $FF);
-    glPopMatrix;
-    glEnable(GL_TEXTURE_2D);
-    glDisable(GL_LINE_SMOOTH);
-end;
-
 procedure StoreRelease;
 var ii: TSprite;
 begin
@@ -901,247 +392,6 @@
 end;
 
 
-function CheckCJKFont(s: ansistring; font: THWFont): THWFont;
-var l, i : LongInt;
-    u: WideChar;
-    tmpstr: array[0..256] of WideChar;
-begin
-
-{$IFNDEF IPHONEOS}
-// remove chinese fonts for now
-if (font >= CJKfnt16) or (length(s) = 0) then
-{$ENDIF}
-    exit(font);
-
-l:= Utf8ToUnicode(@tmpstr, Str2PChar(s), length(s))-1;
-i:= 0;
-while i < l do
-    begin
-    u:= tmpstr[i];
-    if (#$2E80  <= u) and  (
-                           (u <= #$2FDF )  or // CJK Radicals Supplement / Kangxi Radicals
-       ((#$2FF0  <= u) and (u <= #$303F))  or // Ideographic Description Characters / CJK Radicals Supplement
-       ((#$31C0  <= u) and (u <= #$31EF))  or // CJK Strokes
-       ((#$3200  <= u) and (u <= #$4DBF))  or // Enclosed CJK Letters and Months / CJK Compatibility / CJK Unified Ideographs Extension A
-       ((#$4E00  <= u) and (u <= #$9FFF))  or // CJK Unified Ideographs
-       ((#$F900  <= u) and (u <= #$FAFF))  or // CJK Compatibility Ideographs
-       ((#$FE30  <= u) and (u <= #$FE4F)))    // CJK Compatibility Forms
-       then exit(THWFont( ord(font) + ((ord(High(THWFont))+1) div 2) ));
-    inc(i)
-    end;
-exit(font);
-(* two more to check. pascal WideChar is only 16 bit though
-       ((#$20000 <= u) and (u >= #$2A6DF)) or // CJK Unified Ideographs Extension B
-       ((#$2F800 <= u) and (u >= #$2FA1F)))   // CJK Compatibility Ideographs Supplement *)
-end;
-
-function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
-var w, h: LongInt;
-    finalSurface: PSDL_Surface;
-begin
-if length(s) = 0 then s:= ' ';
-font:= CheckCJKFont(s, font);
-w:= 0; h:= 0; // avoid compiler hints
-TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
-
-finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
-         32, RMask, GMask, BMask, AMask);
-
-TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
-
-WriteInRoundRect(finalSurface, 0, 0, Color, font, s);
-
-TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
-
-RenderStringTex:= Surface2Tex(finalSurface, false);
-
-SDL_FreeSurface(finalSurface);
-end;
-
-function RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
-var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
-    finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
-    rect: TSDL_Rect;
-    chars: TSysCharSet = [#9,' ','.',';',':','?','!',','];
-    substr: shortstring;
-    edge, corner, tail: TSPrite;
-begin
-
-case SpeechType of
-    1: begin;
-       edge:= sprSpeechEdge;
-       corner:= sprSpeechCorner;
-       tail:= sprSpeechTail;
-       end;
-    2: begin;
-       edge:= sprThoughtEdge;
-       corner:= sprThoughtCorner;
-       tail:= sprThoughtTail;
-       end;
-    3: begin;
-       edge:= sprShoutEdge;
-       corner:= sprShoutCorner;
-       tail:= sprShoutTail;
-       end;
-    end;
-edgeHeight:= SpritesData[edge].Height;
-edgeWidth:= SpritesData[edge].Width;
-cornerWidth:= SpritesData[corner].Width;
-cornerHeight:= SpritesData[corner].Height;
-// This one screws up WrapText
-//s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
-// This one does not
-//s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
-
-numLines:= 0;
-
-if length(s) = 0 then s:= '...';
-font:= CheckCJKFont(s, font);
-w:= 0; h:= 0; // avoid compiler hints
-TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
-if w<8 then w:= 8;
-j:= 0;
-if (length(s) > 20) then
-    begin
-    w:= 0;
-    i:= round(Sqrt(length(s)) * 2);
-    s:= WrapText(s, #1, chars, i);
-    pos:= 1; prevpos:= 0; line:= 0;
-// Find the longest line for the purposes of centring the text.  Font dependant.
-    while pos <= length(s) do
-        begin
-        if (s[pos] = #1) or (pos = length(s)) then
-            begin
-            inc(numlines);
-            if s[pos] <> #1 then inc(pos);
-            while s[prevpos+1] = ' ' do inc(prevpos);
-            substr:= copy(s, prevpos+1, pos-prevpos-1);
-            i:= 0; j:= 0;
-            TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), i, j);
-            if i > w then w:= i;
-            prevpos:= pos;
-            end;
-        inc(pos);
-        end;
-    end
-else numLines := 1;
-
-textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
-textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
-
-textHeight:=max(textHeight,edgeWidth);
-//textWidth:=max(textWidth,SpritesData[tail].Width);
-rect.x:= 0;
-rect.y:= 0;
-rect.w:= textWidth + (cornerWidth * 2);
-rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
-//s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
-
-finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
-
-TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
-
-//////////////////////////////// CORNERS ///////////////////////////////
-copyToXY(SpritesData[corner].Surface, finalSurface, 0, 0); /////////////////// NW
-
-flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
-x:= 0;
-y:= textHeight + cornerHeight -1;
-copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SW
-
-flipSurface(SpritesData[corner].Surface, false);
-x:= rect.w-cornerWidth-1;
-y:= textHeight + cornerHeight -1;
-copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SE
-
-flipSurface(SpritesData[corner].Surface, true);
-x:= rect.w-cornerWidth-1;
-y:= 0;
-copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// NE
-flipSurface(SpritesData[corner].Surface, false); // restore original position
-//////////////////////////////// END CORNERS ///////////////////////////////
-
-//////////////////////////////// EDGES //////////////////////////////////////
-x:= cornerWidth;
-y:= 0;
-while x < rect.w-cornerWidth-1 do
-    begin
-    copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// top edge
-    inc(x,edgeWidth);
-    end;
-flipSurface(SpritesData[edge].Surface, true);
-x:= cornerWidth;
-y:= textHeight + cornerHeight*2 - edgeHeight-1;
-while x < rect.w-cornerWidth-1 do
-    begin
-    copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// bottom edge
-    inc(x,edgeWidth);
-    end;
-flipSurface(SpritesData[edge].Surface, true); // restore original position
-
-rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
-x:= rect.w - edgeHeight - 1;
-y:= cornerHeight;
-//// initially was going to rotate in place, but the SDL spec claims width/height are read only
-copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
-while y < textHeight + cornerHeight do
-    begin
-    copyToXY(rotatedEdge, finalSurface, x, y);
-    inc(y,edgeWidth);
-    end;
-flipSurface(rotatedEdge, false); // restore original position
-x:= 0;
-y:= cornerHeight;
-while y < textHeight + cornerHeight do
-    begin
-    copyToXY(rotatedEdge, finalSurface, x, y);
-    inc(y,edgeWidth);
-    end;
-//////////////////////////////// END EDGES //////////////////////////////////////
-
-x:= cornerWidth;
-y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
-copyToXY(SpritesData[tail].Surface, finalSurface, x, y);
-
-rect.x:= edgeHeight;
-rect.y:= edgeHeight;
-rect.w:= rect.w - edgeHeight * 2;
-rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
-i:= rect.w;
-j:= rect.h;
-SDL_FillRect(finalSurface, @rect, cWhiteColor);
-
-pos:= 1; prevpos:= 0; line:= 0;
-while pos <= length(s) do
-    begin
-    if (s[pos] = #1) or (pos = length(s)) then
-        begin
-        if s[pos] <> #1 then inc(pos);
-        while s[prevpos+1] = ' 'do inc(prevpos);
-        substr:= copy(s, prevpos+1, pos-prevpos-1);
-        if Length(substr) <> 0 then
-           begin
-           tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cNearBlackColorChannels);
-           rect.x:= edgeHeight + 1 + ((i - w) div 2);
-           // trying to more evenly position the text, vertically
-           rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
-           SDLTry(tmpsurf <> nil, true);
-           SDL_UpperBlit(tmpsurf, nil, finalSurface, @rect);
-           SDL_FreeSurface(tmpsurf);
-           inc(line);
-           prevpos:= pos;
-           end;
-        end;
-    inc(pos);
-    end;
-
-//TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
-RenderSpeechBubbleTex:= Surface2Tex(finalSurface, true);
-
-SDL_FreeSurface(rotatedEdge);
-SDL_FreeSurface(finalSurface);
-end;
-
 procedure RenderHealth(var Hedgehog: THedgehog);
 var s: shortstring;
 begin
@@ -1155,7 +405,7 @@
 var tmpsurf: PSDL_Surface;
     s: shortstring;
 begin
-    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + ']');
+    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
 
     s:= filename + '.png';
     tmpsurf:= IMG_Load(Str2PChar(s));
@@ -1408,82 +658,6 @@
     perfExt_FinishProgress();
 end;
 
-procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
-var y, x, i, j: LongInt;
-    tmpPixel: Longword;
-    pixels: PLongWordArray;
-begin
-TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
-pixels:= Surface^.pixels;
-if Vertical then
-   for y := 0 to (Surface^.h div 2) - 1 do
-       for x := 0 to Surface^.w - 1 do
-           begin
-           i:= y * Surface^.w + x;
-           j:= (Surface^.h - y - 1) * Surface^.w + x;
-           tmpPixel:= pixels^[i];
-           pixels^[i]:= pixels^[j];
-           pixels^[j]:= tmpPixel;
-           end
-else
-   for x := 0 to (Surface^.w div 2) - 1 do
-       for y := 0 to Surface^.h -1 do
-           begin
-           i:= y*Surface^.w + x;
-           j:= y*Surface^.w + (Surface^.w - x - 1);
-           tmpPixel:= pixels^[i];
-           pixels^[i]:= pixels^[j];
-           pixels^[j]:= tmpPixel;
-           end;
-end;
-
-procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
-var srcX, srcY, i, j, maxDest: LongInt;
-    srcPixels, destPixels: PLongWordArray;
-    r0, g0, b0, a0, r1, g1, b1, a1: Byte;
-begin
-maxDest:= (dest^.pitch div 4) * dest^.h;
-srcPixels:= src^.pixels;
-destPixels:= dest^.pixels;
-
-for srcX:= 0 to src^.w - 1 do
-   for srcY:= 0 to src^.h - 1 do
-      begin
-      i:= (destY + srcY) * (dest^.pitch div 4) + destX + srcX;
-      j:= srcY * (src^.pitch div 4) + srcX;
-      if (i < maxDest) and (srcPixels^[j] and AMask <> 0) then
-         begin
-         SDL_GetRGBA(destPixels^[i], dest^.format, @r0, @g0, @b0, @a0);
-         SDL_GetRGBA(srcPixels^[j], src^.format, @r1, @g1, @b1, @a1);
-         r0:= (r0 * (255 - LongInt(a1)) + r1 * LongInt(a1)) div 255;
-         g0:= (g0 * (255 - LongInt(a1)) + g1 * LongInt(a1)) div 255;
-         b0:= (b0 * (255 - LongInt(a1)) + b1 * LongInt(a1)) div 255;
-         a0:= (a0 * (255 - LongInt(a1)) + a1 * LongInt(a1)) div 255;
-         destPixels^[i]:= SDL_MapRGBA(dest^.format, r0, g0, b0, a0);
-         end;
-      end;
-end;
-
-procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
-var y, x, i, j: LongInt;
-    srcPixels, destPixels: PLongWordArray;
-begin
-TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
-TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
-
-srcPixels:= src^.pixels;
-destPixels:= dest^.pixels;
-
-j:= 0;
-for x := 0 to src^.w - 1 do
-    for y := 0 to src^.h - 1 do
-        begin
-        i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
-        destPixels^[j]:= srcPixels^[i];
-        inc(j)
-        end;
-end;
-
 function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
 var tmpsurf: PSDL_SURFACE;
     w, h, i, j: LongInt;
@@ -1659,8 +833,85 @@
 WeaponTooltipTex:= nil
 end;
 
+procedure chFullScr(var s: shortstring);
+var flags: Longword = 0;
+    ico: PSDL_Surface;
+{$IFDEF DEBUGFILE}
+    buf: array[byte] of char;
+{$ENDIF}
+begin
+    s:= s; // avoid compiler hint
+    if Length(s) = 0 then cFullScreen:= not cFullScreen
+    else cFullScreen:= s = '1';
+
+{$IFDEF DEBUGFILE}
+    buf[0]:= char(0); // avoid compiler hint
+    AddFileLog('Prepare to change video parameters...');
+{$ENDIF}
+
+    flags:= SDL_OPENGL;// or SDL_RESIZABLE;
+
+    if cFullScreen then
+        flags:= flags or SDL_FULLSCREEN;
+
+{$IFDEF SDL_IMAGE_NEWER}
+    WriteToConsole('Init SDL_image... ');
+    SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
+    WriteLnToConsole(msgOK);
+{$ENDIF}
+    // load engine icon
+{$IFDEF DARWIN}
+    ico:= LoadImage(Pathz[ptGraphics] + '/hwengine_mac', ifIgnoreCaps);
+{$ELSE}
+    ico:= LoadImage(Pathz[ptGraphics] + '/hwengine', ifIgnoreCaps);
+{$ENDIF}
+    if ico <> nil then
+    begin
+        SDL_WM_SetIcon(ico, 0);
+        SDL_FreeSurface(ico)
+    end;
+
+    // set window caption
+    SDL_WM_SetCaption('Hedgewars', nil);
+
+    if SDLPrimSurface <> nil then
+    begin
+{$IFDEF DEBUGFILE}
+        AddFileLog('Freeing old primary surface...');
+{$ENDIF}
+        SDL_FreeSurface(SDLPrimSurface);
+        SDLPrimSurface:= nil;
+    end;
+
+{$IFDEF SDL13}
+    if SDLwindow = nil then
+    begin
+        SDLwindow:= SDL_CreateWindow('Hedgewars', 0, 0, cScreenWidth, cScreenHeight,
+                        SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN
+                        {$IFDEF IPHONEOS} or SDL_WINDOW_BORDERLESS{$ENDIF});
+        SDL_CreateRenderer(SDLwindow, -1, 0);
+    end;
+
+    SDL_SetRenderDrawColor(0, 0, 0, 255);
+    SDL_RenderFill(nil);
+    SDL_RenderPresent();
+{$ELSE}
+    SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
+    SDLTry(SDLPrimSurface <> nil, true);
+    PixelFormat:= SDLPrimSurface^.format;
+{$ENDIF}
+
+{$IFDEF DEBUGFILE}
+    AddFileLog('Setting up OpenGL...');
+    AddFileLog('SDL video driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))));
+{$ENDIF}
+    SetupOpenGL();
+end;
+
 procedure initModule;
 begin
+    RegisterVariable('fullscr', vtCommand, @chFullScr, true);
+
     PixelFormat:= nil;
     SDLPrimSurface:= nil;
 
--- a/hedgewars/uTeams.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uTeams.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,92 +20,11 @@
 
 unit uTeams;
 interface
-uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound;
-
-type 
-    PHHAmmo = ^THHAmmo;
-    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
-
-    PHedgehog = ^THedgehog;
-    PTeam     = ^TTeam;
-    PClan     = ^TClan;
-
-    THedgehog = record
-            Name: string[MAXNAMELEN];
-            Gear: PGear;
-            SpeechGear: PVisualGear;
-            NameTagTex,
-            HealthTagTex,
-            HatTex: PTexture;
-            Ammo: PHHAmmo;
-            CurAmmoType: TAmmoType;
-            AmmoStore: Longword;
-            Team: PTeam;
-            MultiShootAttacks: Longword;
-            visStepPos: LongWord;
-            BotLevel  : Byte; // 0 - Human player
-            HatVisibility: GLfloat;
-            stats: TStatistics;
-            Hat: shortstring;
-            InitialHealth: LongInt; // used for gfResetHealth
-            King: boolean;  // Flag for a bunch of hedgehog attributes
-            Unplaced: boolean;  // Flag for hog placing mode
-            Timer: Longword;
-            Effects: Array[THogEffect] of boolean;
-            end;
-
-    TTeam = record
-            Clan: PClan;
-            TeamName: string[MAXNAMELEN];
-            ExtDriven: boolean;
-            Binds: TBinds;
-            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
-            CurrHedgehog: LongWord;
-            NameTagTex: PTexture;
-            CrosshairTex,
-            GraveTex,
-            HealthTex,
-            AIKillsTex,
-            FlagTex: PTexture;
-            Flag: shortstring;
-            GraveName: shortstring;
-            FortName: shortstring;
-            TeamHealth: LongInt;
-            TeamHealthBarWidth,
-            NewTeamHealthBarWidth: LongInt;
-            DrawHealthY: LongInt;
-            AttackBar: LongWord;
-            HedgehogsNumber: Longword;
-            hasGone: boolean;
-            voicepack: PVoicepack;
-            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
-            stats: TTeamStats;
-            end;
-
-    TClan = record
-            Color: Longword;
-            Teams: array[0..Pred(cMaxTeams)] of PTeam;
-            TeamsNumber: Longword;
-            CurrTeam: LongWord;
-            ClanHealth: LongInt;
-            ClanIndex: LongInt;
-            TurnNumber: LongWord;
-            end;
-
-var CurrentTeam: PTeam;
-    PreviousTeam: PTeam;
-    CurrentHedgehog: PHedgehog;
-    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
-    TeamsCount: Longword;
-    ClansArray: array[0..Pred(cMaxTeams)] of PClan;
-    ClansCount: Longword;
-    LocalClan: LongInt;  // last non-bot, non-extdriven clan
-    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index
-    CurMinAngle, CurMaxAngle: Longword;
-    GameOver: boolean;
+uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound, uTypes;
 
 procedure initModule;
 procedure freeModule;
+
 function  AddTeam(TeamColor: Longword): PTeam;
 procedure SwitchHedgehog;
 procedure AfterSwitchHedgehog;
@@ -114,12 +33,11 @@
 procedure RecountTeamHealth(team: PTeam);
 procedure RestoreTeamsFromSave;
 function  CheckForWin: boolean;
-procedure TeamGone(s: shortstring);
 procedure TeamGoneEffect(var Team: TTeam);
-function  GetTeamStatString(p: PTeam): shortstring;
 
 implementation
-uses uMisc, uWorld, uLocale, uAmmos, uChat, uMobile;
+uses uLocale, uAmmos, uChat, uMobile, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug, uScript;
+
 const MaxTeamHealth: LongInt = 0;
 
 function CheckForWin: boolean;
@@ -203,6 +121,19 @@
         InsertGearToList(Gear)
         end
     end;
+// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
+with CurrentTeam^ do
+    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
+        begin
+        c:= CurrHedgehog;
+        repeat
+            begin
+            inc(c);
+            if c > cMaxHHIndex then c:= 0
+            end
+        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil);
+        LocalAmmo:= Hedgehogs[c].AmmoStore
+        end;
 
 c:= CurrentTeam^.Clan^.ClanIndex;
 repeat
@@ -317,6 +248,7 @@
     end;
 
 perfExt_NewTurnBeginning();
+ScriptCall('onNewTurn');
 end;
 
 function AddTeam(TeamColor: Longword): PTeam;
@@ -380,6 +312,7 @@
         if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
             begin
             LocalClan:= Clan^.ClanIndex;
+            LocalTeam:= t;
             LocalAmmo:= Hedgehogs[0].AmmoStore
             end;
         th:= 0;
@@ -446,7 +379,7 @@
         begin
         MaxTeamHealth:= NewTeamHealthBarWidth;
         RecountAllTeamsHealth;
-        end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
+        end else if NewTeamHealthBarWidth > 0 then NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
     end;
 
 RecountClanHealth(team^.Clan);
@@ -461,7 +394,103 @@
    TeamsArray[t]^.ExtDriven:= false
 end;
 
-procedure TeamGone(s: shortstring);
+procedure TeamGoneEffect(var Team: TTeam);
+var i: LongInt;
+begin
+with Team do
+    for i:= 0 to cMaxHHIndex do
+        with Hedgehogs[i] do
+            if Gear <> nil then
+                begin
+                Gear^.Invulnerable:= false;
+                Gear^.Damage:= Gear^.Health
+                end
+end;
+
+procedure chAddHH(var id: shortstring);
+var s: shortstring;
+    Gear: PGear;
+begin
+    s:= '';
+    if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
+    with CurrentTeam^ do
+        begin
+        SplitBySpace(id, s);
+        CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
+        val(id, CurrentHedgehog^.BotLevel);
+        Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
+        SplitBySpace(s, id);
+        val(s, Gear^.Health);
+        TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
+        Gear^.Hedgehog^.Team:= CurrentTeam;
+        if (GameFlags and gfSharedAmmo) <> 0 then CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
+        else if (GameFlags and gfPerHogAmmo) <> 0 then
+            begin
+            AddAmmoStore;
+            CurrentHedgehog^.AmmoStore:= StoreCnt - 1
+            end
+        else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
+        CurrentHedgehog^.Gear:= Gear;
+        CurrentHedgehog^.Name:= id;
+        CurrentHedgehog^.InitialHealth:= Gear^.Health;
+        CurrHedgehog:= HedgehogsNumber;
+        inc(HedgehogsNumber)
+        end
+end;
+
+procedure chAddTeam(var s: shortstring);
+var Color: Longword;
+    ts, cs: shortstring;
+begin
+    cs:= '';
+    ts:= '';
+    if isDeveloperMode then
+        begin
+        SplitBySpace(s, cs);
+        SplitBySpace(cs, ts);
+        val(cs, Color);
+        TryDo(Color <> 0, 'Error: black team color', true);
+
+        // color is always little endian so the mask must be constant also in big endian archs
+        Color:= Color or $FF000000;
+
+        AddTeam(Color);
+        CurrentTeam^.TeamName:= ts;
+        CurrentTeam^.PlayerHash:= s;
+        if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true;
+
+        CurrentTeam^.voicepack:= AskForVoicepack('Default')
+        end
+end;
+
+procedure chSetHHCoords(var x: shortstring);
+var y: shortstring;
+    t: Longint;
+begin
+y:= '';
+if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;
+SplitBySpace(x, y);
+val(x, t);
+CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
+val(y, t);
+CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
+end;
+
+procedure chBind(var id: shortstring);
+var s: shortstring;
+    b: LongInt;
+begin
+s:= '';
+if CurrentTeam = nil then exit;
+SplitBySpace(id, s);
+if s[1]='"' then Delete(s, 1, 1);
+if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
+b:= KeyNameToCode(id);
+if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
+        else CurrentTeam^.Binds[b]:= s
+end;
+
+procedure chTeamGone(var s:shortstring);
 var t: LongInt;
 begin
 t:= 0;
@@ -479,34 +508,22 @@
 RecountTeamHealth(TeamsArray[t])
 end;
 
-procedure TeamGoneEffect(var Team: TTeam);
-var i: LongInt;
-begin
-with Team do
-    for i:= 0 to cMaxHHIndex do
-        with Hedgehogs[i] do
-            if Gear <> nil then
-                begin
-                Gear^.Invulnerable:= false;
-                Gear^.Damage:= Gear^.Health
-                end
-end;
-
-function GetTeamStatString(p: PTeam): shortstring;
-var s: ansistring;
-begin
-    s:= p^.TeamName + ':' + inttostr(p^.TeamHealth) + ':';
-    GetTeamStatString:= s;
-end;
 
 procedure initModule;
 begin
+    RegisterVariable('addhh', vtCommand, @chAddHH, false);
+    RegisterVariable('addteam', vtCommand, @chAddTeam, false);
+    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords, false);
+    RegisterVariable('bind', vtCommand, @chBind, true );
+    RegisterVariable('teamgone', vtCommand, @chTeamGone, true );
+
     CurrentTeam:= nil;
     PreviousTeam:= nil;
     CurrentHedgehog:= nil;
     TeamsCount:= 0;
     ClansCount:= 0;
     LocalClan:= -1;
+    LocalTeam:= -1;
     LocalAmmo:= -1;
     GameOver:= false
 end;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uTextures.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,187 @@
+{$INCLUDE "options.inc"}
+
+unit uTextures;
+interface
+uses SDLh, uTypes;
+
+function  NewTexture(width, height: Longword; buf: Pointer): PTexture;
+function  Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture;
+procedure FreeTexture(tex: PTexture);
+
+procedure initModule;
+procedure freeModule;
+
+implementation
+uses GLunit, uUtils, uVariables, uConsts, uDebug;
+
+var TextureList: PTexture;
+
+
+procedure SetTextureParameters(enableClamp: Boolean);
+begin
+    if enableClamp and ((cReducedQuality and rqClampLess) = 0) then
+    begin
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
+    end;
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
+end;
+
+procedure ResetVertexArrays(texture: PTexture);
+begin
+with texture^ do
+    begin
+    vb[0].X:= 0;
+    vb[0].Y:= 0;
+    vb[1].X:= w;
+    vb[1].Y:= 0;
+    vb[2].X:= w;
+    vb[2].Y:= h;
+    vb[3].X:= 0;
+    vb[3].Y:= h;
+
+    tb[0].X:= 0;
+    tb[0].Y:= 0;
+    tb[1].X:= rx;
+    tb[1].Y:= 0;
+    tb[2].X:= rx;
+    tb[2].Y:= ry;
+    tb[3].X:= 0;
+    tb[3].Y:= ry
+    end;
+end;
+
+function NewTexture(width, height: Longword; buf: Pointer): PTexture;
+begin
+new(NewTexture);
+NewTexture^.PrevTexture:= nil;
+NewTexture^.NextTexture:= nil;
+NewTexture^.Scale:= 1;
+if TextureList <> nil then
+    begin
+    TextureList^.PrevTexture:= NewTexture;
+    NewTexture^.NextTexture:= TextureList
+    end;
+TextureList:= NewTexture;
+
+NewTexture^.w:= width;
+NewTexture^.h:= height;
+NewTexture^.rx:= 1.0;
+NewTexture^.ry:= 1.0;
+
+ResetVertexArrays(NewTexture);
+
+glGenTextures(1, @NewTexture^.id);
+
+glBindTexture(GL_TEXTURE_2D, NewTexture^.id);
+glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+SetTextureParameters(true);
+end;
+
+function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture;
+var tw, th, x, y: Longword;
+    tmpp: pointer;
+    fromP4, toP4: PLongWordArray;
+begin
+new(Surface2Tex);
+Surface2Tex^.PrevTexture:= nil;
+Surface2Tex^.NextTexture:= nil;
+if TextureList <> nil then
+    begin
+    TextureList^.PrevTexture:= Surface2Tex;
+    Surface2Tex^.NextTexture:= TextureList
+    end;
+TextureList:= Surface2Tex;
+
+Surface2Tex^.w:= surf^.w;
+Surface2Tex^.h:= surf^.h;
+
+if (surf^.format^.BytesPerPixel <> 4) then
+    begin
+    TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true);
+    Surface2Tex^.id:= 0;
+    exit
+    end;
+
+
+glGenTextures(1, @Surface2Tex^.id);
+
+glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id);
+
+if SDL_MustLock(surf) then
+    SDLTry(SDL_LockSurface(surf) >= 0, true);
+
+if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then
+    begin
+    tw:= toPowerOf2(Surf^.w);
+    th:= toPowerOf2(Surf^.h);
+
+    Surface2Tex^.rx:= Surf^.w / tw;
+    Surface2Tex^.ry:= Surf^.h / th;
+
+    GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel);
+
+    fromP4:= Surf^.pixels;
+    toP4:= tmpp;
+
+    for y:= 0 to Pred(Surf^.h) do
+        begin
+        for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x];
+        for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0;
+        toP4:= @(toP4^[tw]);
+        fromP4:= @(fromP4^[Surf^.pitch div 4])
+        end;
+
+    for y:= Surf^.h to Pred(th) do
+        begin
+        for x:= 0 to Pred(tw) do toP4^[x]:= 0;
+        toP4:= @(toP4^[tw])
+        end;
+
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp);
+
+    FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel)
+    end
+else
+    begin
+    Surface2Tex^.rx:= 1.0;
+    Surface2Tex^.ry:= 1.0;
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels);
+    end;
+
+ResetVertexArrays(Surface2Tex);
+
+if SDL_MustLock(surf) then
+    SDL_UnlockSurface(surf);
+
+SetTextureParameters(enableClamp);
+end;
+
+procedure FreeTexture(tex: PTexture);
+begin
+    if tex <> nil then
+    begin
+        if tex^.NextTexture <> nil then
+            tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
+        if tex^.PrevTexture <> nil then
+            tex^.PrevTexture^.NextTexture:= tex^.NextTexture
+        else
+            TextureList:= tex^.NextTexture;
+        glDeleteTextures(1, @tex^.id);
+        Dispose(tex);
+    end
+end;
+
+procedure initModule;
+begin
+TextureList:= nil;
+end;
+
+procedure freeModule;
+begin
+    while TextureList <> nil do FreeTexture(TextureList);
+end;
+
+end.
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uTypes.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,376 @@
+{$INCLUDE "options.inc"}
+
+unit uTypes;
+interface
+
+uses SDLh, uFloat, GLunit, uConsts, Math;
+
+// NOTE: typed const is a variable despite const qualifier
+// in freepascal you may actually use var for the same purpose
+
+type
+    HwColor4f = record
+        r, g, b, a: byte
+        end;
+
+    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
+
+    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
+
+    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
+            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
+            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath);
+
+    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
+            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
+            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
+            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
+            sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
+            sprHorizontL, sprHorizontR, sprSky, sprSkyL,
+            sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos,
+            sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb,
+            sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
+            sprSwitch, sprParachute, sprTarget, sprRopeNode,
+            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
+            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
+            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
+            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
+            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
+            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
+            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
+            sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
+            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
+            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
+            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
+            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
+            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
+            sprShoutCorner, sprShoutEdge, sprShoutTail,
+            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
+            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll,
+            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
+            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
+            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
+            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
+            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
+            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
+            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
+            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
+            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
+            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet
+            );
+
+    // Gears that interact with other Gears and/or Land
+    TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4
+            gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9
+            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14
+            gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18
+            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
+            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
+            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
+            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
+            gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
+            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
+            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
+            gtNapalmBomb, gtSnowball, gtFlake); // 58
+
+    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
+    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
+            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
+            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
+            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
+            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
+            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle);
+
+    TGearsType = set of TGearType;
+
+    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
+
+    TSound = (sndNone,
+            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
+            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
+            sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
+            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
+            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
+            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
+            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
+            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
+            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
+            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
+            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
+            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
+            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
+            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
+            sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity,
+            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
+            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
+            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
+            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
+            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
+            sndComeonthen, sndParachute, sndBump, sndResurrector);
+
+    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
+            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
+            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
+            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
+            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
+            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
+            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
+            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
+            amResurrector, amDrillStrike, amSnowball);
+
+    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
+
+    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
+
+    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
+            capgrpMessage, capgrpAmmostate);
+
+    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
+            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
+            siMaxTeamKills, siMaxTurnSkips );
+
+    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
+
+    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
+    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR);
+
+    THHFont = record
+            Handle: PTTF_Font;
+            Height: LongInt;
+            style: LongInt;
+            Name: string[21];
+            end;
+
+    PAmmo = ^TAmmo;
+    TAmmo = record
+            Propz: LongWord;
+            Count: LongWord;
+(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
+For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
+            NumPerTurn: LongWord;
+            Timer: LongWord;
+            Pos: LongWord;
+            AmmoType: TAmmoType;
+            AttackVoice: TSound;
+            end;
+
+    TVertex2f = record
+        X, Y: GLfloat;
+        end;
+
+    TVertex2i = record
+        X, Y: GLint;
+        end;
+
+    PTexture = ^TTexture;
+    TTexture = record
+            id: GLuint;
+            w, h, scale: LongInt;
+            rx, ry: GLfloat;
+            priority: GLfloat;
+            vb, tb: array [0..3] of TVertex2f;
+            PrevTexture, NextTexture: PTexture;
+            end;
+
+    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected);
+
+    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
+
+    PGear = ^TGear;
+    PHedgehog = ^THedgehog;
+    PTeam     = ^TTeam;
+    PClan     = ^TClan;
+
+    TGearStepProcedure = procedure (Gear: PGear);
+    TGear = record
+            NextGear, PrevGear: PGear;
+            Active: Boolean;
+            AdvBounce: Longword;
+            Invulnerable: Boolean;
+            RenderTimer: Boolean;
+            AmmoType : TAmmoType;
+            State : Longword;
+            X : hwFloat;
+            Y : hwFloat;
+            dX: hwFloat;
+            dY: hwFloat;
+            Kind: TGearType;
+            Pos: Longword;
+            doStep: TGearStepProcedure;
+            Radius: LongInt;
+            Angle, Power : Longword;
+            DirAngle: real;
+            Timer : LongWord;
+            Elasticity: hwFloat;
+            Friction  : hwFloat;
+            Density   : hwFloat;
+            Message, MsgParam : Longword;
+            Hedgehog: PHedgehog;
+            Health, Damage, Karma: LongInt;
+            CollisionIndex: LongInt;
+            Tag: LongInt;
+            Tex: PTexture;
+            Z: Longword;
+            IntersectGear: PGear;
+            FlightTime: Longword;
+            uid: Longword;
+            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
+            nImpactSounds: Word; // count of ImpactSounds
+            SoundChannel: LongInt;
+            PortalCounter: LongWord  // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion.
+        end;
+    TPGearArray = Array of PGear;
+
+    PVisualGear = ^TVisualGear;
+    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
+    TVisualGear = record
+        NextGear, PrevGear: PVisualGear;
+        Frame,
+        FrameTicks: Longword;
+        X : real;
+        Y : real;
+        dX: real;
+        dY: real;
+        tdX: real;
+        tdY: real;
+        State : Longword;
+        Timer: Longword;
+        Angle, dAngle: real;
+        Kind: TVisualGearType;
+        doStep: TVGearStepProcedure;
+        Tex: PTexture;
+        alpha, scale: GLfloat;
+        Hedgehog: PHedgehog;
+        Text: shortstring;
+        Tint: Longword;
+        uid: Longword;
+        end;
+
+    TStatistics = record
+        DamageRecv,
+        DamageGiven: Longword;
+        StepDamageRecv,
+        StepDamageGiven,
+        StepKills: Longword;
+        MaxStepDamageRecv,
+        MaxStepDamageGiven,
+        MaxStepKills: Longword;
+        FinishedTurns: Longword;
+        end;
+
+    TTeamStats = record
+        Kills : Longword;
+        AIKills : Longword;
+        TeamKills : Longword;
+        TurnSkips : Longword;
+        TeamDamage : Longword;
+        end;
+
+    TBinds = array[0..cKeyMaxIndex] of shortstring;
+    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
+
+    PVoicepack = ^TVoicepack;
+    TVoicepack = record
+        name: shortstring;
+        chunks: array [TSound] of PMixChunk;
+        end;
+
+    PHHAmmo = ^THHAmmo;
+    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
+
+    THedgehog = record
+            Name: string[MAXNAMELEN];
+            Gear: PGear;
+            SpeechGear: PVisualGear;
+            NameTagTex,
+            HealthTagTex,
+            HatTex: PTexture;
+            Ammo: PHHAmmo;
+            CurAmmoType: TAmmoType;
+            AmmoStore: Longword;
+            Team: PTeam;
+            MultiShootAttacks: Longword;
+            visStepPos: LongWord;
+            BotLevel  : Byte; // 0 - Human player
+            HatVisibility: GLfloat;
+            stats: TStatistics;
+            Hat: shortstring;
+            InitialHealth: LongInt; // used for gfResetHealth
+            King: boolean;  // Flag for a bunch of hedgehog attributes
+            Unplaced: boolean;  // Flag for hog placing mode
+            Timer: Longword;
+            Effects: Array[THogEffect] of boolean;
+            end;
+
+    TTeam = record
+            Clan: PClan;
+            TeamName: string[MAXNAMELEN];
+            ExtDriven: boolean;
+            Binds: TBinds;
+            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
+            CurrHedgehog: LongWord;
+            NameTagTex: PTexture;
+            CrosshairTex,
+            GraveTex,
+            HealthTex,
+            AIKillsTex,
+            FlagTex: PTexture;
+            Flag: shortstring;
+            GraveName: shortstring;
+            FortName: shortstring;
+            TeamHealth: LongInt;
+            TeamHealthBarWidth,
+            NewTeamHealthBarWidth: LongInt;
+            DrawHealthY: LongInt;
+            AttackBar: LongWord;
+            HedgehogsNumber: Longword;
+            hasGone: boolean;
+            voicepack: PVoicepack;
+            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
+            stats: TTeamStats;
+            end;
+
+    TClan = record
+            Color: Longword;
+            Teams: array[0..Pred(cMaxTeams)] of PTeam;
+            TeamsNumber: Longword;
+            CurrTeam: LongWord;
+            ClanHealth: LongInt;
+            ClanIndex: LongInt;
+            TurnNumber: LongWord;
+            end;
+
+     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
+            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
+            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
+            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
+            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
+            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
+            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
+            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
+            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
+            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower,
+            sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing);
+
+    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
+            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
+            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady);
+
+    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
+            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf,
+            eidHomerun, eidGone);
+
+    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
+            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
+            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer,
+            gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo);
+
+    TLandArray = packed array of array of LongWord;
+    TCollisionArray = packed array of array of Word;
+    TPreview  = packed array[0..127, 0..31] of byte;
+    TDirtyTag = packed array of array of byte;
+
+
+implementation
+
+end.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uUtils.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,356 @@
+{$INCLUDE "options.inc"}
+unit uUtils;
+
+interface
+uses uTypes, uFloat, GLunit;
+
+procedure SplitBySpace(var a, b: shortstring);
+procedure SplitByChar(var a, b: ansistring; c: char);
+
+function  EnumToStr(const en : TGearType) : shortstring; overload;
+function  EnumToStr(const en : TVisualGearType) : shortstring; overload;
+function  EnumToStr(const en : TSound) : shortstring; overload;
+function  EnumToStr(const en : TAmmoType) : shortstring; overload;
+function  EnumToStr(const en : THogEffect) : shortstring; overload;
+
+function  Min(a, b: LongInt): LongInt; inline;
+function  Max(a, b: LongInt): LongInt; inline;
+
+function  IntToStr(n: LongInt): shortstring;
+function  FloatToStr(n: hwFloat): shortstring;
+
+function  DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
+function  DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
+function  DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
+
+procedure SetLittle(var r: hwFloat);
+
+function  Str2PChar(const s: shortstring): PChar;
+function  DecodeBase64(s: shortstring): shortstring;
+
+function  isPowerOf2(i: Longword): boolean;
+function  toPowerOf2(i: Longword): Longword; inline;
+
+function  endian(independent: LongWord): LongWord; inline;
+
+function  CheckCJKFont(s: ansistring; font: THWFont): THWFont;
+
+{$IFDEF DEBUGFILE}
+procedure AddFileLog(s: shortstring);
+{$ENDIF}
+
+function CheckNoTeamOrHH: boolean; inline;
+
+function  GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
+function  GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
+
+procedure initModule;
+procedure freeModule;
+
+
+implementation
+uses typinfo, Math, uConsts, uVariables, SysUtils;
+
+{$IFDEF DEBUGFILE}
+var f: textfile;
+{$ENDIF}
+
+// should this include "strtolower()" for the split string?
+procedure SplitBySpace(var a, b: shortstring);
+var i, t: LongInt;
+begin
+i:= Pos(' ', a);
+if i > 0 then
+    begin
+    for t:= 1 to Pred(i) do
+        if (a[t] >= 'A')and(a[t] <= 'Z') then Inc(a[t], 32);
+    b:= copy(a, i + 1, Length(a) - i);
+    byte(a[0]):= Pred(i)
+    end else b:= '';
+end;
+
+procedure SplitByChar(var a, b: ansistring; c: char);
+var i: LongInt;
+begin
+i:= Pos(c, a);
+if i > 0 then
+    begin
+    b:= copy(a, i + 1, Length(a) - i);
+    setlength(a, Pred(i));
+    end else b:= '';
+end;
+
+function EnumToStr(const en : TGearType) : shortstring; overload;
+begin
+EnumToStr:= GetEnumName(TypeInfo(TGearType), ord(en))
+end;
+function EnumToStr(const en : TVisualGearType) : shortstring; overload;
+begin
+EnumToStr:= GetEnumName(TypeInfo(TVisualGearType), ord(en))
+end;
+
+function EnumToStr(const en : TSound) : shortstring; overload;
+begin
+EnumToStr:= GetEnumName(TypeInfo(TSound), ord(en))
+end;
+
+function EnumToStr(const en : TAmmoType) : shortstring; overload;
+begin
+EnumToStr:= GetEnumName(TypeInfo(TAmmoType), ord(en))
+end;
+
+function EnumToStr(const en: THogEffect) : shortstring; overload;
+begin
+    EnumToStr := GetEnumName(TypeInfo(THogEffect), ord(en))
+end;
+
+
+function Min(a, b: LongInt): LongInt;
+begin
+if a < b then Min:= a else Min:= b
+end;
+
+function Max(a, b: LongInt): LongInt;
+begin
+if a > b then Max:= a else Max:= b
+end;
+
+
+function IntToStr(n: LongInt): shortstring;
+begin
+str(n, IntToStr)
+end;
+
+function FloatToStr(n: hwFloat): shortstring;
+begin
+FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue))
+end;
+
+
+function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
+var dY, dX: Extended;
+begin
+dY:= _dY.QWordValue / $100000000;
+if _dY.isNegative then dY:= - dY;
+dX:= _dX.QWordValue / $100000000;
+if _dX.isNegative then dX:= - dX;
+DxDy2Angle:= arctan2(dY, dX) * 180 / pi
+end;
+
+function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
+const _16divPI: Extended = 16/pi;
+var dY, dX: Extended;
+begin
+dY:= _dY.QWordValue / $100000000;
+if _dY.isNegative then dY:= - dY;
+dX:= _dX.QWordValue / $100000000;
+if _dX.isNegative then dX:= - dX;
+DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f
+end;
+
+function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
+const MaxAngleDivPI: Extended = cMaxAngle/pi;
+var dY, dX: Extended;
+begin
+dY:= _dY.QWordValue / $100000000;
+if _dY.isNegative then dY:= - dY;
+dX:= _dX.QWordValue / $100000000;
+if _dX.isNegative then dX:= - dX;
+DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI)
+end;
+
+
+procedure SetLittle(var r: hwFloat);
+begin
+r:= SignAs(cLittle, r)
+end;
+
+
+function isPowerOf2(i: Longword): boolean;
+begin
+if i = 0 then exit(true);
+while not odd(i) do i:= i shr 1;
+isPowerOf2:= (i = 1)
+end;
+
+function toPowerOf2(i: Longword): Longword;
+begin
+toPowerOf2:= 1;
+while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1
+end;
+
+
+function DecodeBase64(s: shortstring): shortstring;
+const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
+var i, t, c: Longword;
+begin
+c:= 0;
+for i:= 1 to Length(s) do
+    begin
+    t:= Pos(s[i], table);
+    if s[i] = '=' then inc(c);
+    if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0
+    end;
+
+i:= 1;
+t:= 1;
+while i <= length(s) do
+    begin
+    DecodeBase64[t    ]:= char((byte(s[i    ]) shl 2) or (byte(s[i + 1]) shr 4));
+    DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2));
+    DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3])      ));
+    inc(t, 3);
+    inc(i, 4)
+    end;
+
+if c < 3 then t:= t - c;
+
+byte(DecodeBase64[0]):= t - 1
+end;
+
+
+function Str2PChar(const s: shortstring): PChar;
+const CharArray: array[byte] of Char = '';
+begin
+CharArray:= s;
+CharArray[Length(s)]:= #0;
+Str2PChar:= @CharArray
+end;
+
+
+function endian(independent: LongWord): LongWord; inline;
+begin
+{$IFDEF ENDIAN_LITTLE}
+endian:= independent;
+{$ELSE}
+endian:= (((independent and $FF000000) shr 24) or
+          ((independent and $00FF0000) shr 8) or
+          ((independent and $0000FF00) shl 8) or
+          ((independent and $000000FF) shl 24))
+{$ENDIF}
+end;
+
+
+{$IFDEF DEBUGFILE}
+procedure AddFileLog(s: shortstring);
+begin
+writeln(f, GameTicks: 6, ': ', s);
+flush(f)
+end;
+{$ENDIF}
+
+
+function CheckCJKFont(s: ansistring; font: THWFont): THWFont;
+var l, i : LongInt;
+    u: WideChar;
+    tmpstr: array[0..256] of WideChar;
+begin
+
+{$IFNDEF IPHONEOS}
+// remove chinese fonts for now
+if (font >= CJKfnt16) or (length(s) = 0) then
+{$ENDIF}
+    exit(font);
+
+l:= Utf8ToUnicode(@tmpstr, Str2PChar(s), length(s))-1;
+i:= 0;
+
+while i < l do
+    begin
+    u:= tmpstr[i];
+    if (#$1100  <= u) and  (
+                           (u <= #$11FF )  or // Hangul Jamo
+       ((#$2E80  <= u) and (u <= #$2FDF))  or // CJK Radicals Supplement / Kangxi Radicals
+       ((#$2FF0  <= u) and (u <= #$303F))  or // Ideographic Description Characters / CJK Radicals Supplement
+       ((#$3130  <= u) and (u <= #$318F))  or // Hangul Compatibility Jamo
+       ((#$31C0  <= u) and (u <= #$31EF))  or // CJK Strokes
+       ((#$3200  <= u) and (u <= #$4DBF))  or // Enclosed CJK Letters and Months / CJK Compatibility / CJK Unified Ideographs Extension A
+       ((#$4E00  <= u) and (u <= #$9FFF))  or // CJK Unified Ideographs
+       ((#$AC00  <= u) and (u <= #$D7AF))  or // Hangul Syllables
+       ((#$F900  <= u) and (u <= #$FAFF))  or // CJK Compatibility Ideographs
+       ((#$FE30  <= u) and (u <= #$FE4F)))    // CJK Compatibility Forms
+       then exit(THWFont( ord(font) + ((ord(High(THWFont))+1) div 2) ));
+    inc(i)
+    end;
+exit(font);
+(* two more to check. pascal WideChar is only 16 bit though
+       ((#$20000 <= u) and (u >= #$2A6DF)) or // CJK Unified Ideographs Extension B
+       ((#$2F800 <= u) and (u >= #$2FA1F)))   // CJK Compatibility Ideographs Supplement *)
+end;
+
+
+function GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
+begin
+    GetLaunchX:= 0
+(*
+    if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
+        GetLaunchX:= sign(dir) * (8 + hwRound(AngleSin(angle) * Ammoz[at].ejectX) + hwRound(AngleCos(angle) * Ammoz[at].ejectY))
+    else
+        GetLaunchX:= 0 *)
+end;
+
+function GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
+begin
+    GetLaunchY:= 0
+(*
+    if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
+        GetLaunchY:= hwRound(AngleSin(angle) * Ammoz[at].ejectY) - hwRound(AngleCos(angle) * Ammoz[at].ejectX) - 2
+    else
+        GetLaunchY:= 0*)
+end;
+
+function CheckNoTeamOrHH: boolean;
+begin
+CheckNoTeamOrHH:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil);
+end;
+
+procedure initModule;
+{$IFDEF DEBUGFILE}{$IFNDEF IPHONEOS}var i: LongInt;{$ENDIF}{$ENDIF}
+begin
+{$IFDEF DEBUGFILE}
+{$I-}
+{$IFDEF IPHONEOS}
+    Assign(f,'../Documents/hw-' + cLogfileBase + '.log');
+    Rewrite(f);
+{$ELSE}
+    if (ParamStr(1) <> '') and (ParamStr(2) <> '') then
+        if (ParamCount <> 3) and (ParamCount <> cDefaultParamNum) then
+        begin
+            for i:= 0 to 7 do
+            begin
+                assign(f, ExtractFileDir(ParamStr(2)) + '/' + cLogfileBase + inttostr(i) + '.log');
+                rewrite(f);
+                if IOResult = 0 then break;
+            end;
+            if IOResult <> 0 then f:= stderr; // if everything fails, write to stderr
+        end
+        else
+        begin
+            for i:= 0 to 7 do
+            begin
+                assign(f, ParamStr(1) + '/Logs/' + cLogfileBase + inttostr(i) + '.log');
+                rewrite(f);
+                if IOResult = 0 then break;
+            end;
+            if IOResult <> 0 then f:= stderr; // if everything fails, write to stderr
+        end
+    else
+        f:= stderr;
+{$ENDIF}
+{$I+}
+{$ENDIF}
+
+end;
+
+procedure freeModule;
+begin
+    recordFileName:= '';
+
+{$IFDEF DEBUGFILE}
+    writeln(f, 'halt at ', GameTicks, ' ticks. TurnTimeLeft = ', TurnTimeLeft);
+    flush(f);
+    close(f);
+{$ENDIF}
+end;
+
+end.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uVariables.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,2322 @@
+{$INCLUDE options.inc}
+
+unit uVariables;
+interface
+
+uses SDLh, uTypes, uFloat, GLunit, uConsts, Math, uMobile;
+
+var
+/////// init flags ///////
+    cScreenWidth    : LongInt     = 1024;
+    cScreenHeight   : LongInt     = 768;
+    cBits           : LongInt     = 32;
+    //ipcPort is in uIO
+    cFullScreen     : boolean     = false;
+    isSoundEnabled  : boolean     = true;
+    isMusicEnabled  : boolean     = false;
+    cLocaleFName    : shortstring = 'en.txt';
+    cInitVolume     : LongInt     = 100;
+    cTimerInterval  : LongInt     = 8;
+    PathPrefix      : shortstring = './';
+    cShowFPS        : boolean     = false;
+    cAltDamage      : boolean     = true;
+    cReducedQuality : LongWord    = rqNone;
+    //userNick is in uChat
+    recordFileName  : shortstring = '';
+    cReadyDelay     : Longword    = 5000;
+    cLogfileBase    : shortstring = 'debug';
+    cStereoMode     : TStereoMode = smNone;
+//////////////////////////
+
+    alsoShutdownFrontend: boolean = false;
+
+    isCursorVisible : boolean;
+    isTerminated    : boolean;
+    isInLag         : boolean;
+    isPaused        : boolean;
+
+    isSEBackup      : boolean;
+    isInMultiShoot  : boolean;
+    isSpeed         : boolean;
+    isFirstFrame    : boolean;
+
+    fastUntilLag    : boolean;
+
+    GameState       : TGameState;
+    GameType        : TGameType;
+    InputMask       : LongWord;
+    GameFlags       : Longword;
+    TurnTimeLeft    : Longword;
+    ReadyTimeLeft   : Longword;
+    cSuddenDTurns   : LongInt;
+    cDamagePercent  : LongInt;
+    cMineDudPercent : LongWord;
+    cTemplateFilter : LongInt;
+    cMapGen         : LongInt;
+    cMazeSize       : LongInt;
+    cRopePercent    : LongWord;
+
+    cHedgehogTurnTime: Longword;
+    cMinesTime       : LongInt;
+    cMaxAIThinkTime  : Longword;
+
+    cHealthCaseProb  : LongInt;
+    cHealthCaseAmount: LongInt;
+    cWaterRise       : LongInt;
+    cHealthDecrease  : LongInt;
+
+    cCloudsNumber    : LongInt;
+    cSDCloudsNumber  : LongInt;
+
+    cTagsMask        : byte;
+    zoom             : GLfloat;
+    ZoomValue        : GLfloat;
+
+    cWaterLine       : LongInt;
+    cGearScrEdgesDist: LongInt;
+
+    GameTicks   : LongWord;
+
+    // originally from uConsts
+    Pathz: array[TPathType] of shortstring;
+    CountTexz: array[1..Pred(AMMO_INFINITE)] of PTexture;
+    LAND_WIDTH       : LongInt;
+    LAND_HEIGHT      : LongInt;
+    LAND_WIDTH_MASK  : LongWord;
+    LAND_HEIGHT_MASK : LongWord;
+    cMaxCaptions     : LongInt;
+
+    cLeftScreenBorder     : LongInt;
+    cRightScreenBorder    : LongInt;
+    cScreenSpace          : LongInt;
+
+    cCaseFactor     : Longword;
+    cLandMines      : Longword;
+    cExplosives     : Longword;
+
+    cSeed           : shortstring;
+    cVolumeDelta    : LongInt;
+    cHasFocus       : boolean;
+    cInactDelay     : Longword;
+
+    bBetweenTurns   : boolean;
+    bWaterRising    : boolean;
+
+    ShowCrosshair   : boolean;
+    CursorMovementX : LongInt;
+    CursorMovementY : LongInt;
+    cDrownSpeed     : hwFloat;
+    cDrownSpeedf    : real;
+    cMaxWindSpeed   : hwFloat;
+    cWindSpeed      : hwFloat;
+    cWindSpeedf     : real;
+    cGravity        : hwFloat;
+    cGravityf       : real;
+    cDamageModifier : hwFloat;
+    cLaserSighting  : boolean;
+    cVampiric       : boolean;
+    cArtillery      : boolean;
+    WeaponTooltipTex : PTexture;
+
+    flagMakeCapture : boolean;
+
+    InitStepsFlags  : Longword;
+    RealTicks       : Longword;
+    AttackBar       : LongInt;
+
+    WaterColorArray : array[0..3] of HwColor4f;
+    SDWaterColorArray : array[0..3] of HwColor4f;
+    SDMusic         : shortstring;
+
+    CursorPoint     : TPoint;
+    TargetPoint     : TPoint;
+
+    ScreenFade      : TScreenFade;
+    ScreenFadeValue : LongInt;
+    ScreenFadeSpeed : LongInt;
+
+    Theme           : shortstring;
+    disableLandBack : boolean;
+
+{$IFDEF SDL13}
+    SDLwindow       : PSDL_Window;
+{$ENDIF}
+
+    WorldDx: LongInt;
+    WorldDy: LongInt;
+
+const
+    cHHFileName = 'Hedgehog';
+    cCHFileName = 'Crosshair';
+    cThemeCFGFilename = 'theme.cfg';
+
+    FontBorder = 2;
+    cPathz: array[TPathType] of shortstring = (
+        '',                              // ptNone
+        '',                              // ptData
+        'Graphics',                      // ptGraphics
+        'Themes',                        // ptThemes
+        'Themes/avematan',               // ptCurrTheme
+        'Teams',                         // ptTeams
+        'Maps',                          // ptMaps
+        '',                              // ptMapCurrent
+        'Demos',                         // ptDemos
+        'Sounds',                        // ptSounds
+        'Graphics/Graves',               // ptGraves
+        'Fonts',                         // ptFonts
+        'Forts',                         // ptForts
+        'Locale',                        // ptLocale
+        'Graphics/AmmoMenu',             // ptAmmoMenu
+        'Graphics/Hedgehog',             // ptHedgehog
+        'Sounds/voices',                 // ptVoices
+        'Graphics/Hats',                 // ptHats
+        'Graphics/Flags',                // ptFlags
+        'Missions/Maps',                 // ptMissionMaps
+        'Graphics/SuddenDeath'           // ptSuddenDeath
+    );
+
+    cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13);
+    cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0);
+
+    Fontz: array[THWFont] of THHFont = (
+            (Handle: nil;
+            Height: 12;
+            style: TTF_STYLE_NORMAL;
+            Name: 'DejaVuSans-Bold.ttf'),
+            (Handle: nil;
+            Height: 24;
+            style: TTF_STYLE_NORMAL;
+            Name: 'DejaVuSans-Bold.ttf'),
+            (Handle: nil;
+            Height: 10;
+            style: TTF_STYLE_NORMAL;
+            Name: 'DejaVuSans-Bold.ttf')
+            {$IFNDEF IPHONEOS}, // remove chinese fonts for now
+            (Handle: nil;
+            Height: 12;
+            style: TTF_STYLE_NORMAL;
+            Name: 'wqy-zenhei.ttc'),
+            (Handle: nil;
+            Height: 24;
+            style: TTF_STYLE_NORMAL;
+            Name: 'wqy-zenhei.ttc'),
+            (Handle: nil;
+            Height: 10;
+            style: TTF_STYLE_NORMAL;
+            Name: 'wqy-zenhei.ttc')
+            {$ENDIF}
+            );
+
+    SpritesData: array[TSprite] of record
+            FileName: String[16];
+            Path, AltPath: TPathType;
+            Texture: PTexture;
+            Surface: PSDL_Surface;
+            Width, Height, imageWidth, imageHeight: LongInt;
+            saveSurf: boolean;
+            priority: GLfloat;
+            getDimensions, getImageDimensions: boolean;
+            end = (
+            (FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
+            (FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
+            (FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
+            (FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
+            (FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
+            (FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
+            (FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
+            (FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
+            (FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
+            (FileName:        'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
+            (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
+            (FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
+            (FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
+            (FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
+            (FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
+            (FileName:     'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
+            (FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
+            (FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
+            (FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
+            (FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
+            (FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
+            (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
+            (FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
+            (FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
+            (FileName:  'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
+            (FileName:  'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
+            (FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
+            (FileName:       'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
+            (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
+            (FileName:  'BorderHorizontal'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 33; Height:  2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderHorizontal
+            (FileName:  'BorderVertical'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 2; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderVertical
+            (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 33; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
+            (FileName:      'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
+            (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
+            (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
+            (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
+            (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
+            (FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 254; Height: 101; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
+            (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
+            (FileName:   'amGirder'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
+            (FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
+            (FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
+            (FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
+            (FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
+            (FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   6; Height:  6; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
+            (FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
+            (FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
+            (FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
+            (FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
+            (FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
+            (FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
+            (FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
+            (FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
+            (FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
+            (FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
+            (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
+            (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
+            (FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
+            (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
+            (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
+            (FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
+            (FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
+            (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
+            (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
+            (FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
+            (FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
+            (FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
+            (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
+            (FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
+            (FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
+            (FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
+            (FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
+            (FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
+            (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
+            (FileName:      'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
+            (FileName:     'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
+            (FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
+            (FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
+            (FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
+            (FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
+            (FileName:   'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
+            (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
+            (FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
+            (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
+            (FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
+            (FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
+            (FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
+            (FileName:      'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
+            (FileName:    'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
+            (FileName:  'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
+            (FileName:      'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
+            (FileName:    'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
+            (FileName:  'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
+            (FileName:    'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
+            (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
+            (FileName:   'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
+            (FileName:   'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
+            (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
+            (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
+            (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
+            (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
+            (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
+            (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
+            (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
+            (FileName:  'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
+            (FileName:  'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
+            (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
+            (FileName:    'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
+            (FileName:  'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
+            (FileName:  'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
+            (FileName:  'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
+            (FileName:  'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
+            (FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
+            (FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
+            (FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
+            (FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
+            (FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
+            (FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
+            (FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
+            (FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
+            (FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
+            (FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
+            (FileName:  'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
+            (FileName:  'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
+            (FileName:  'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
+            (FileName:  'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
+            (FileName:  'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
+            (FileName:  'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
+            (FileName:  'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
+            (FileName:  'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
+            (FileName:  'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
+            (FileName:  'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
+            (FileName:  'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
+            (FileName:  'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
+            (FileName:  'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
+            (FileName:  'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
+            (FileName:  'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
+            (FileName:  'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
+            (FileName:  'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
+            (FileName:  'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
+            (FileName:  'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
+            (FileName:  'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
+            (FileName:  'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
+            (FileName:  'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
+            (FileName:  'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
+            (FileName:  'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
+            (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
+            (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
+            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
+            (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
+            (FileName:   'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
+            (FileName:    'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
+            (FileName:   'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
+            (FileName:  'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprWhip
+            (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
+                Texture: nil; Surface: nil; Width: 32; Height: 32;
+                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
+                tpMedium; getDimensions: false; getImageDimensions: true),
+            //sprHandResurrector
+            (FileName: 'Cross'; Path: ptGraphics; altPath: ptNone;
+                Texture: nil; Surface: nil; Width: 108; Height: 138;
+                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
+                tpMedium; getDimensions: false; getImageDimensions: true),
+            //sprCross
+            (FileName:  'AirDrill'; Path: ptGraphics; AltPath: ptNone;
+                Texture: nil; Surface: nil; Width:  16; Height: 16;
+                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
+                tpMedium; getDimensions: false; getImageDimensions: true),
+            // sprAirDrill
+            (FileName:  'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
+                Texture: nil; Surface: nil; Width:  16; Height: 16;
+                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
+                tpMedium; getDimensions: false; getImageDimensions: true),
+            // sprNapalmBomb
+            (FileName:  'BulletHit'; Path: ptGraphics; AltPath: ptNone;
+                Texture: nil; Surface: nil; Width:  32; Height: 32;
+                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
+                tpMedium; getDimensions: false; getImageDimensions: true),
+            // sprNapalmBomb
+            (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
+            (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
+            (FileName:  'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnow
+            (FileName:    'SDFlake'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlake
+            (FileName:    'SDWater'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
+            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprSDWater
+            (FileName:   'SDClouds'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
+            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloud
+            (FileName:   'SDSplash'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
+            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
+            (FileName:  'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
+            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true)// sprSDDroplet
+            );
+
+
+    Wavez: array [TWave] of record
+            Sprite: TSprite;
+            FramesCount: Longword;
+            Interval: Longword;
+            cmd: String[20];
+            Voice: TSound;
+            VoiceDelay: LongWord;
+            end = (
+            (Sprite:   sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
+            (Sprite:      sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
+            (Sprite:     sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
+            (Sprite:   sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
+            (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
+            (Sprite:    sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
+            (Sprite:   sprJuggle; FramesCount: 49; Interval:  38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
+            );
+
+    Soundz: array[TSound] of record
+            FileName: String[25];
+            Path    : TPathType;
+            end = (
+            (FileName:                         ''; Path: ptNone  ),// sndNone
+            (FileName:        'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
+            (FileName:            'explosion.ogg'; Path: ptSounds),// sndExplosion
+            (FileName:         'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
+            (FileName:         'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
+            (FileName:               'splash.ogg'; Path: ptSounds),// sndSplash
+            (FileName:        'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
+            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
+            (FileName:          'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
+            (FileName:             'minetick.ogg'; Path: ptSounds),// sndMineTicks
+            (FileName:           'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
+            (FileName:                  'gun.ogg'; Path: ptSounds),// sndGun
+            (FileName:                  'bee.ogg'; Path: ptSounds),// sndBee
+            (FileName:                'Jump1.ogg'; Path: ptVoices),// sndJump1
+            (FileName:                'Jump2.ogg'; Path: ptVoices),// sndJump2
+            (FileName:                'Jump3.ogg'; Path: ptVoices),// sndJump3
+            (FileName:               'Yessir.ogg'; Path: ptVoices),// sndYesSir
+            (FileName:                'Laugh.ogg'; Path: ptVoices),// sndLaugh
+            (FileName:            'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
+            (FileName:             'Incoming.ogg'; Path: ptVoices),// sndIncoming
+            (FileName:               'Missed.ogg'; Path: ptVoices),// sndMissed
+            (FileName:               'Stupid.ogg'; Path: ptVoices),// sndStupid
+            (FileName:           'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
+            (FileName:               'Boring.ogg'; Path: ptVoices),// sndBoring
+            (FileName:               'Byebye.ogg'; Path: ptVoices),// sndByeBye
+            (FileName:             'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
+            (FileName:               'Nutter.ogg'; Path: ptVoices),// sndNutter
+            (FileName:       'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
+            (FileName:              'Traitor.ogg'; Path: ptVoices),// sndTraitor
+            (FileName:      'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
+            (FileName:            'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
+            (FileName:               'Coward.ogg'; Path: ptVoices),// sndCoward
+            (FileName:                'Hurry.ogg'; Path: ptVoices),// sndHurry
+            (FileName:              'Watchit.ogg'; Path: ptVoices),// sndWatchIt
+            (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
+            (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
+            (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
+            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
+            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
+            (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
+            (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
+            (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
+            (FileName:           'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
+            (FileName:           'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
+            (FileName:           'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
+            (FileName:           'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
+            (FileName:                'Melon.ogg'; Path: ptVoices),// sndMelon
+            (FileName:              'Hellish.ogg'; Path: ptSounds),// sndHellish
+            (FileName:               'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
+            (FileName:              'rcplane.ogg'; Path: ptSounds),// sndRCPlane
+            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
+            (FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
+            (FileName:               'denied.ogg'; Path: ptSounds),// sndDenied
+            (FileName:               'placed.ogg'; Path: ptSounds),// sndPlaced
+            (FileName:          'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
+            (FileName:                'steam.ogg'; Path: ptSounds),// sndVaporize
+            (FileName:                 'warp.ogg'; Path: ptSounds),// sndWarp
+            (FileName:          'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
+            (FileName:               'mortar.ogg'; Path: ptSounds),// sndMortar
+            (FileName:         'shutterclick.ogg'; Path: ptSounds),// sndShutter
+            (FileName:              'homerun.ogg'; Path: ptSounds),// sndHomerun
+            (FileName:              'molotov.ogg'; Path: ptSounds),// sndMolotov
+            (FileName:            'Takecover.ogg'; Path: ptVoices),// sndCover
+            (FileName:                'Uh-oh.ogg'; Path: ptVoices),// sndUhOh
+            (FileName:                 'Oops.ogg'; Path: ptVoices),// sndOops
+            (FileName:                 'Nooo.ogg'; Path: ptVoices),// sndNooo
+            (FileName:                'Hello.ogg'; Path: ptVoices),// sndHello
+            (FileName:             'ropeshot.ogg'; Path: ptSounds),// sndRopeShot
+            (FileName:           'ropeattach.ogg'; Path: ptSounds),// sndRopeAttach
+            (FileName:          'roperelease.ogg'; Path: ptSounds),// sndRopeRelease
+            (FileName:            'switchhog.ogg'; Path: ptSounds),// sndSwitchHog
+            (FileName:              'victory.ogg'; Path: ptVoices),// sndVictory
+            (FileName:         'sniperreload.ogg'; Path: ptSounds),// sndSniperReload
+            (FileName:                'steps.ogg'; Path: ptSounds),// sndSteps
+            (FileName:           'lowgravity.ogg'; Path: ptSounds),// sndLowGravity
+            (FileName:           'hell_growl.ogg'; Path: ptSounds),// sndHellishImpact1
+            (FileName:            'hell_ooff.ogg'; Path: ptSounds),// sndHellishImpact2
+            (FileName:              'hell_ow.ogg'; Path: ptSounds),// sndHellishImpact3
+            (FileName:             'hell_ugh.ogg'; Path: ptSounds),// sndHellishImpact4
+            (FileName:          'melonimpact.ogg'; Path: ptSounds),// sndMelonImpact
+            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndDroplet1
+            (FileName:             'Droplet2.ogg'; Path: ptSounds),// sndDroplet2
+            (FileName:             'Droplet3.ogg'; Path: ptSounds),// sndDroplet3
+            (FileName:                  'egg.ogg'; Path: ptSounds),// sndEggBreak
+            (FileName:             'drillgun.ogg'; Path: ptSounds),// sndDrillRocket
+            (FileName:          'PoisonCough.ogg'; Path: ptVoices),// sndPoisonCough
+            (FileName:           'PoisonMoan.ogg'; Path: ptVoices),// sndPoisonMoan
+            (FileName:             'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
+            (FileName:              'Whistle.ogg'; Path: ptSounds),// sndWhistle
+            (FileName:             'beewater.ogg'; Path: ptSounds),// sndBeeWater
+            (FileName:                   '1C.ogg'; Path: ptSounds),// sndPiano0
+            (FileName:                   '2D.ogg'; Path: ptSounds),// sndPiano1
+            (FileName:                   '3E.ogg'; Path: ptSounds),// sndPiano2
+            (FileName:                   '4F.ogg'; Path: ptSounds),// sndPiano3
+            (FileName:                   '5G.ogg'; Path: ptSounds),// sndPiano4
+            (FileName:                   '6A.ogg'; Path: ptSounds),// sndPiano5
+            (FileName:                   '7B.ogg'; Path: ptSounds),// sndPiano6
+            (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
+            (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
+            (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
+            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndSineGun
+            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
+            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
+            (FileName:                'Ooff3.ogg'; Path: ptVoices),// sndOoff3
+            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhack
+            (FileName:           'Comeonthen.ogg'; Path: ptVoices),// sndComeonthen
+            (FileName:            'parachute.ogg'; Path: ptSounds),// sndParachute
+            (FileName:                 'bump.ogg'; Path: ptSounds),// sndBump
+            (FileName: 'hogchant3.ogg'; Path: ptSounds) // sndResurrector
+            );
+
+    Ammoz: array [TAmmoType] of record
+            NameId: TAmmoStrId;
+            NameTex: PTexture;
+            Probability, NumberInCase: Longword;
+            Ammo: TAmmo;
+            Slot: 0..cMaxSlotIndex;
+            TimeAfterTurn: Longword;
+            minAngle, maxAngle: Longword;
+            isDamaging: boolean;
+            SkipTurns: Longword;
+            PosCount: Longword;
+            PosSprite: TSprite;
+            ejectX, ejectY: Longint;
+            end = (
+            (NameId: sidNothing;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 0;
+            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amNothing;
+                AttackVoice: sndNone);
+            Slot: 0;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 9999;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Grenade
+            (NameId: sidGrenade;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 3000;
+                Pos: 0;
+                AmmoType: amGrenade;
+                AttackVoice: sndCover);
+            Slot: 1;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// ClusterBomb
+            (NameId: sidClusterBomb;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 3;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+                Count: 5;
+                NumPerTurn: 0;
+                Timer: 3000;
+                Pos: 0;
+                AmmoType: amClusterBomb;
+                AttackVoice: sndCover);
+            Slot: 1;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Bazooka
+            (NameId: sidBazooka;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amBazooka;
+                AttackVoice: sndNone);
+            Slot: 0;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //20;
+            ejectY: -6),
+
+// Bee
+            (NameId: sidBee;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold;
+                Count: 2;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amBee;
+                AttackVoice: sndNone);
+            Slot: 0;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //16;
+            ejectY: 0),
+
+// Shotgun
+            (NameId: sidShotgun;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 1;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amShotgun;
+                AttackVoice: sndNone);
+            Slot: 2;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //26;
+            ejectY: -6),
+
+// PickHammer
+            (NameId: sidPickHammer;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold;
+                Count: 2;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amPickHammer;
+                AttackVoice: sndNone);
+            Slot: 6;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Skip
+            (NameId: sidSkip;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amSkip;
+                AttackVoice: sndNone);
+            Slot: 9;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Rope
+            (NameId: sidRope;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 3;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_ForwMsgs or
+                          ammoprop_AttackInMove or
+                          ammoprop_Utility or
+                          ammoprop_AltAttack;
+                    Count: 5;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amRope;
+                    AttackVoice: sndNone);
+            Slot: 7;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: cMaxAngle div 2;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Mine
+            (NameId: sidMine;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
+                Count: 2;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amMine;
+                AttackVoice: sndLaugh);
+            Slot: 4;
+            TimeAfterTurn: 5000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// DEagle
+            (NameId: sidDEagle;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 2;
+            Ammo: (Propz: 0;
+                Count: 3;
+                NumPerTurn: 3;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amDEagle;
+                AttackVoice: sndNone);
+            Slot: 2;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //23;
+            ejectY: -6),
+
+// Dynamite
+            (NameId: sidDynamite;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amDynamite;
+                AttackVoice: sndLaugh);
+            Slot: 4;
+            TimeAfterTurn: 5000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// FirePunch
+            (NameId: sidFirePunch;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amFirePunch;
+                AttackVoice: sndNone);
+            Slot: 3;
+            TimeAfterTurn: 3000;
+            MinAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Whip
+            (NameId: sidWhip;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amWhip;
+                AttackVoice: sndNone);
+            Slot: 3;
+            TimeAfterTurn: 3000;
+            MinAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// BaseballBat
+            (NameId: sidBaseballBat;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_DontHold;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amBaseballBat;
+                AttackVoice: sndNone);
+            Slot: 3;
+            TimeAfterTurn: 5000;
+            minAngle: 0;
+            maxAngle: cMaxAngle div 2;
+            isDamaging: true;
+            SkipTurns: 2;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Parachute
+            (NameId: sidParachute;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_ForwMsgs or
+                          ammoprop_AttackInMove or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_Utility or
+                          ammoprop_AltAttack;
+                Count: 2;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amParachute;
+                AttackVoice: sndNone);
+            Slot: 7;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// AirAttack
+            (NameId: sidAirAttack;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or
+                            ammoprop_NeedTarget or
+                            ammoprop_AttackingPut or
+                            ammoprop_DontHold or
+                            ammoprop_NotBorder;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amAirAttack;
+                AttackVoice: sndIncoming);
+            Slot: 5;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 5;
+            PosCount: 2;
+            PosSprite: sprAmAirplane;
+            ejectX: 0;
+            ejectY: 0),
+
+// MineStrike
+            (NameId: sidMineStrike;
+            NameTex: nil;
+            Probability: 200;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or
+                            ammoprop_NeedTarget or
+                            ammoprop_AttackingPut or
+                            ammoprop_DontHold or
+                            ammoprop_NotBorder;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amMineStrike;
+                AttackVoice: sndIncoming);
+            Slot: 5;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 5;
+            PosCount: 2;
+            PosSprite: sprAmAirplane;
+            ejectX: 0;
+            ejectY: 0),
+
+// BlowTorch
+            (NameId: sidBlowTorch;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 2;
+            Ammo: (Propz: ammoprop_ForwMsgs;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amBlowTorch;
+                AttackVoice: sndNone);
+            Slot: 6;
+            TimeAfterTurn: 3000;
+            minAngle: 768;
+            maxAngle: 1280;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Girder
+            (NameId: sidGirder;
+            NameTex: nil;
+            Probability: 150;
+            NumberInCase: 3;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_NeedTarget or
+                          ammoprop_Utility or
+                          ammoprop_AttackingPut;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amGirder;
+                    AttackVoice: sndNone);
+            Slot: 6;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 8;
+            PosSprite: sprAmGirder;
+            ejectX: 0;
+            ejectY: 0),
+
+// Teleport
+            (NameId: sidTeleport;
+            NameTex: nil;
+            Probability: 200;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs or
+                          ammoprop_NoCrosshair or
+                          ammoprop_NeedTarget or
+                          ammoprop_AttackingPut or
+                          ammoprop_Utility or
+                          ammoprop_DontHold;
+                Count: 2;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amTeleport;
+                AttackVoice: sndNone);
+            Slot: 7;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 2;
+            PosSprite: sprAmTeleport;
+            ejectX: 0;
+            ejectY: 0),
+
+// Switch
+            (NameId: sidSwitch;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_ForwMsgs or
+                          ammoprop_NoCrosshair or
+                          ammoprop_Utility or
+                          ammoprop_DontHold;
+                    Count: 3;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amSwitch;
+                    AttackVoice: sndNone);
+            Slot: 9;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Mortar
+            (NameId: sidMortar;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 4;
+            Ammo: (Propz: 0;
+                Count: 4;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amMortar;
+                AttackVoice: sndNone);
+            Slot: 0;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //20;
+            ejectY: -6),
+
+// Kamikaze
+            (NameId: sidKamikaze;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amKamikaze;
+                AttackVoice: sndNone);
+            Slot: 3;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Cake
+            (NameId: sidCake;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amCake;
+                AttackVoice: sndLaugh);
+            Slot: 4;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 4;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Seduction
+            (NameId: sidSeduction;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amSeduction;
+                AttackVoice: sndNone);
+            Slot: 3;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Watermelon
+            (NameId: sidWatermelon;
+            NameTex: nil;
+            Probability: 400;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+                Count: 0;
+                NumPerTurn: 0;
+                Timer: 3000;
+                Pos: 0;
+                AmmoType: amWatermelon;
+                AttackVoice: sndMelon);
+            Slot: 1;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// HellishBomb ("Hellish Hand-Grenade")
+            (NameId: sidHellishBomb;
+            NameTex: nil;
+            Probability: 400;
+            NumberInCase: 1;
+            Ammo: (Propz:  ammoprop_Power or ammoprop_AltUse;
+                Count: 0;
+                NumPerTurn: 0;
+                Timer: 5000;
+                Pos: 0;
+                AmmoType: amHellishBomb;
+                AttackVoice: sndNone);
+            Slot: 1;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Napalm
+            (NameId: sidNapalm;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or
+                            ammoprop_NeedTarget or
+                            ammoprop_AttackingPut or
+                            ammoprop_DontHold or
+                            ammoprop_NotBorder;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amNapalm;
+                AttackVoice: sndIncoming);
+            Slot: 5;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 7;
+            PosCount: 2;
+            PosSprite: sprAmAirplane;
+            ejectX: 0;
+            ejectY: 0),
+
+// Drill ("Drill Rocket")
+            (NameId: sidDrill;
+            NameTex: nil;
+            Probability: 300;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amDrill;
+                AttackVoice: sndNone);
+            Slot: 0;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprDrill;
+            ejectX: 0; //20;
+            ejectY: -6),
+
+// Ballgun
+            (NameId: sidBallgun;
+            NameTex: nil;
+            Probability: 400;
+            NumberInCase: 1;
+            Ammo: (Propz:  ammoprop_ForwMsgs or ammoprop_DontHold;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 5001;
+                Pos: 0;
+                AmmoType: amBallgun;
+                AttackVoice: sndNone);
+            Slot: 4;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //20;
+            ejectY: -3),
+
+// RC-Plane
+            (NameId: sidRCPlane;
+            NameTex: nil;
+            Probability: 200;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs{ or
+                            ammoprop_DontHold or
+                            ammoprop_AltAttack};
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amRCPlane;
+                AttackVoice: sndNone);
+            Slot: 4;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 4;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// LowGravity
+            (NameId: sidLowGravity;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_AltUse or
+                          ammoprop_Utility or
+                          ammoprop_Effect;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amLowGravity;
+                    AttackVoice: sndNone);
+            Slot: 9;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// ExtraDamage
+            (NameId: sidExtraDamage;
+            NameTex: nil;
+            Probability: 15;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_AltUse or
+                          ammoprop_Utility or
+                          ammoprop_Effect;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amExtraDamage;
+                    AttackVoice: sndNone);
+            Slot: 9;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Invulnerable
+            (NameId: sidInvulnerable;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_AltUse or
+                          ammoprop_Utility or
+                          ammoprop_Effect;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amInvulnerable;
+                    AttackVoice: sndNone);
+            Slot: 8;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// ExtraTime
+            (NameId: sidExtraTime;
+            NameTex: nil;
+            Probability: 30;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_AltUse or
+                          ammoprop_Utility or
+                          ammoprop_Effect;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amExtraTime;
+                    AttackVoice: sndNone);
+            Slot: 9;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// LaserSight
+            (NameId: sidLaserSight;
+            NameTex: nil;
+            Probability: 15;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_AltUse or
+                          ammoprop_Utility or
+                          ammoprop_Effect;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amLaserSight;
+                    AttackVoice: sndNone);
+            Slot: 8;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Vampiric
+            (NameId: sidVampiric;
+            NameTex: nil;
+            Probability: 15;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_AltUse or
+                          ammoprop_Utility or
+                          ammoprop_Effect;
+                    Count: 1;
+                    NumPerTurn: 0;
+                    Timer: 0;
+                    Pos: 0;
+                    AmmoType: amVampiric;
+                    AttackVoice: sndNone);
+            Slot: 8;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// SniperRifle
+            (NameId: sidSniperRifle;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 2;
+            Ammo: (Propz: 0;
+                Count: 2;
+                NumPerTurn: 1;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amSniperRifle;
+                AttackVoice: sndNone);
+            Slot: 2;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //40;
+            ejectY: -5),
+
+// Jetpack ("Flying Saucer")
+            (NameId: sidJetpack;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_ForwMsgs or
+                          ammoprop_AttackInMove or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold or
+                          ammoprop_Utility or
+                          ammoprop_AltAttack;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amJetpack;
+                AttackVoice: sndNone);
+            Slot: 7;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Molotov
+            (NameId: sidMolotov;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 3000;
+                Pos: 0;
+                AmmoType: amMolotov;
+                AttackVoice: sndNone);
+            Slot: 1;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Birdy
+            (NameId: sidBirdy;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_ForwMsgs or
+                          ammoprop_NoCrosshair or
+                          ammoprop_DontHold;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amBirdy;
+                AttackVoice: sndNone);
+            Slot: 7;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// PortalGun
+            (NameId: sidPortalGun;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoRoundEnd or
+                          ammoprop_AttackInMove or
+                          ammoprop_DontHold or
+                          ammoprop_Utility;
+                Count: 1;
+                NumPerTurn: 3;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amPortalGun;
+                AttackVoice: sndNone);
+            Slot: 6;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: false;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: -5; //29;
+            ejectY: -7),
+
+// Piano
+            (NameId: sidPiano;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or
+                            ammoprop_NeedTarget or
+                            ammoprop_AttackingPut or
+                            ammoprop_DontHold or
+                            ammoprop_NotBorder;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amPiano;
+                AttackVoice: sndIncoming);
+            Slot: 5;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 7;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// GasBomb
+            (NameId: sidGasBomb;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+                Count: AMMO_INFINITE;
+                NumPerTurn: 0;
+                Timer: 3000;
+                Pos: 0;
+                AmmoType: amGasBomb;
+                AttackVoice: sndCover);
+            Slot: 1;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// SineGun
+            (NameId: sidSineGun;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 2;
+            Ammo: (Propz: ammoprop_AttackInMove;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amSineGun;
+                AttackVoice: sndNone);
+            Slot: 2;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Flamethrower
+            (NameId: sidFlamethrower;
+            NameTex: nil;
+            Probability: 20;
+            NumberInCase: 1;
+            Ammo: (Propz:  ammoprop_ForwMsgs or ammoprop_DontHold;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 5001;
+                Pos: 0;
+                AmmoType: amFlamethrower;
+                AttackVoice: sndNone);
+            Slot: 2;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //20;
+            ejectY: -3),
+
+// Sticky Mine
+            (NameId: sidSMine;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Power; //FIXME: enable multishoot at altuse, until then removed ammoprop_AltUse
+                Count: 1;
+                NumPerTurn: 1;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amSMine;
+                AttackVoice: sndLaugh);
+            Slot: 4;
+            TimeAfterTurn: 5000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Hammer
+            (NameId: sidHammer;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amHammer;
+                AttackVoice: sndNone);
+            Slot: 3;
+            TimeAfterTurn: 1000;
+            MinAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// Ressurrector
+        (NameId: sidResurrector;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or
+                          ammoprop_Utility or
+                          ammoprop_NoRoundEnd;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amResurrector;
+                AttackVoice: sndNone);
+            Slot: 8;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0;
+            ejectY: 0),
+
+// DrillStrike
+            (NameId: sidDrillStrike;
+            NameTex: nil;
+            Probability: 200;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NoCrosshair or
+                            ammoprop_NeedTarget or
+                            ammoprop_AttackingPut or
+                            ammoprop_DontHold or
+                            ammoprop_NotBorder;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amDrillStrike;
+                AttackVoice: sndIncoming);
+            Slot: 5;
+            TimeAfterTurn: 0;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 6;
+            PosCount: 2;
+            PosSprite: sprAmAirplane;
+            ejectX: 0;
+            ejectY: 0),
+// Snowball/Mudball
+            (NameId: sidSnowball;
+            NameTex: nil;
+            Probability: 0;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
+                Count: 2;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amSnowball;
+                AttackVoice: sndNone);
+            Slot: 0;
+            TimeAfterTurn: 3000;
+            minAngle: 0;
+            maxAngle: 0;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; 
+            ejectY: 0)
+        );
+
+
+    conversionFormat: TSDL_PixelFormat = (
+        palette: nil;
+        BitsPerPixel : 32;
+        BytesPerPixel: 4;
+        Rloss : 0;
+        Gloss : 0;
+        Bloss : 0;
+        Aloss : 0;
+{$IFDEF ENDIAN_LITTLE}
+        Rshift: 0;
+        Gshift: 8;
+        Bshift: 16;
+        Ashift: 24;
+{$ELSE}
+        Rshift: 24;
+        Gshift: 16;
+        Bshift: 8;
+        Ashift: 0;
+{$ENDIF}
+        RMask : RMask;
+        GMask : GMask;
+        BMask : BMask;
+        AMask : AMask;
+        colorkey: 0;
+        alpha : 255
+    );
+
+
+var
+    Land: TCollisionArray;
+    LandPixels: TLandArray;
+    LandDirty: TDirtyTag;
+    hasBorder: boolean;
+    hasGirders: boolean;
+    isMap: boolean;
+    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
+    LandBackSurface: PSDL_Surface;
+    digest: shortstring;
+    CurAmmoGear: PGear;
+    lastGearByUID: PGear;
+    GearsList: PGear;
+    AllInactive: boolean;
+    PrvInactive: boolean;
+    KilledHHs: Longword;
+    SuddenDeath: Boolean;
+    SuddenDeathDmg: Boolean;
+    SpeechType: Longword;
+    SpeechText: shortstring;
+    skipFlag: boolean;
+    PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
+    StepSoundTimer: LongInt;
+    StepSoundChannel: LongInt;
+
+    CurrentTeam: PTeam;
+    PreviousTeam: PTeam;
+    CurrentHedgehog: PHedgehog;
+    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
+    TeamsCount: Longword;
+    ClansArray: array[0..Pred(cMaxTeams)] of PClan;
+    ClansCount: Longword;
+    LocalClan: LongInt;  // last non-bot, non-extdriven clan
+    LocalTeam: LongInt;  // last non-bot, non-extdriven clan first team
+    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
+    CurMinAngle, CurMaxAngle: Longword;
+    GameOver: boolean;
+
+    FollowGear: PGear;
+    WindBarWidth: LongInt;
+    bShowAmmoMenu: boolean;
+    bSelected: boolean;
+    bShowFinger: boolean;
+    Frames: Longword;
+    WaterColor, DeepWaterColor: TSDL_Color;
+    SkyOffset: LongInt;
+    HorizontOffset: LongInt;
+{$IFDEF COUNTTICKS}
+    cntTicks: LongWord;
+{$ENDIF}
+    cOffsetY: LongInt;
+    AFRToggle: Boolean;
+    bAFRRight: Boolean;
+
+
+    PixelFormat: PSDL_PixelFormat;
+    SDLPrimSurface: PSDL_Surface;
+    PauseTexture,
+    SyncTexture,
+    ConfirmTexture: PTexture;
+    cScaleFactor: GLfloat;
+    SupportNPOTT: Boolean;
+    Step: LongInt;
+    squaresize : LongInt;
+    numsquares : LongInt;
+    ProgrTex: PTexture;
+    MissionIcons: PSDL_Surface;
+    ropeIconTex: PTexture;
+    // orientation of the viewport
+    rotationQt: GLfloat;
+    // stereoscopic framebuffer and textures
+    framel, framer, depthl, depthr: GLuint;
+    texl, texr: GLuint;
+
+
+    VisualGearsList: PVisualGear;
+    lastVisualGearByUID: PVisualGear;
+    vobFrameTicks, vobFramesCount, vobCount: Longword;
+    vobVelocity, vobFallSpeed: LongInt;
+    vobSDFrameTicks, vobSDFramesCount, vobSDCount: Longword;
+    vobSDVelocity, vobSDFallSpeed: LongInt;
+
+
+    hideAmmoMenu: boolean;
+    wheelUp: boolean;
+    wheelDown: boolean;
+
+    ControllerNumControllers: Integer;
+    ControllerEnabled: Integer;
+    ControllerNumAxes: array[0..5] of Integer;
+    //ControllerNumBalls: array[0..5] of Integer;
+    ControllerNumHats: array[0..5] of Integer;
+    ControllerNumButtons: array[0..5] of Integer;
+    ControllerAxes: array[0..5] of array[0..19] of Integer;
+    //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
+    ControllerHats: array[0..5] of array[0..19] of Byte;
+    ControllerButtons: array[0..5] of array[0..19] of Byte;
+
+    DefaultBinds, CurrentBinds: TBinds;
+
+    coeff: LongInt;
+
+{$IFDEF HWLIBRARY}
+    leftClick: boolean;
+    middleClick: boolean;
+    rightClick: boolean;
+
+    upKey: boolean;
+    downKey: boolean;
+    rightKey: boolean;
+    leftKey: boolean;
+    preciseKey: boolean;
+
+    backspaceKey: boolean;
+    spaceKey: boolean;
+    enterKey: boolean;
+    tabKey: boolean;
+
+    chatAction: boolean;
+    pauseAction: boolean;
+{$ENDIF}
+
+var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
+    trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
+    trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
+    trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
+    trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
+
+procedure initModule;
+procedure freeModule;
+
+implementation
+
+
+procedure initModule;
+begin
+    lastVisualGearByUID:= nil;
+    lastGearByUID:= nil;
+    
+    Pathz:= cPathz;
+        {*  REFERENCE
+      4096 -> $FFFFF000
+      2048 -> $FFFFF800
+      1024 -> $FFFFFC00
+       512 -> $FFFFFE00  *}
+    if (cReducedQuality and rqLowRes) <> 0 then
+        begin
+        LAND_WIDTH:= 2048;
+        LAND_HEIGHT:= 1024;
+        LAND_WIDTH_MASK:= $FFFFF800;
+        LAND_HEIGHT_MASK:= $FFFFFC00;
+        end
+    else
+        begin
+        LAND_WIDTH:= 4096;
+        LAND_HEIGHT:= 2048;
+        LAND_WIDTH_MASK:= $FFFFF000;
+        LAND_HEIGHT_MASK:= $FFFFF800
+        end;
+
+    SDWaterColorArray[0].r := 182;
+    SDWaterColorArray[0].g := 144;
+    SDWaterColorArray[0].b := 201;
+    SDWaterColorArray[0].a := 255;
+    SDWaterColorArray[2].r := 150;
+    SDWaterColorArray[2].g := 112;
+    SDWaterColorArray[2].b := 169;
+    SDWaterColorArray[2].a := 255;
+    SDWaterColorArray[1]:= SDWaterColorArray[0];
+    SDWaterColorArray[3]:= SDWaterColorArray[2];
+
+    SDMusic:= 'main_theme.ogg';
+
+    cDrownSpeed.QWordValue  := 257698038;       // 0.06
+    cDrownSpeedf            := 0.06;
+    cMaxWindSpeed.QWordValue:= 1073742;     // 0.00025
+    cWindSpeed.QWordValue   := 0;      // 0.0
+    cWindSpeedf             := 0.0;
+    cGravity                := cMaxWindSpeed * 2;
+    cGravityf               := 0.00025 * 2;
+    cDamageModifier         := _1;
+    TargetPoint             := cTargetPointRef;
+
+    // int, longint longword and byte
+    CursorMovementX     := 0;
+    CursorMovementY     := 0;
+    GameTicks           := 0;
+    cWaterLine          := LAND_HEIGHT;
+    cGearScrEdgesDist   := 240;
+
+    InputMask           := $FFFFFFFF;
+    GameFlags           := 0;
+    TurnTimeLeft        := 0;
+    cSuddenDTurns       := 15;
+    cDamagePercent      := 100;
+    cRopePercent        := 100;
+    cMineDudPercent     := 0;
+    cTemplateFilter     := 0;
+    cMapGen             := 0;   // MAPGEN_REGULAR
+    cMazeSize           := 0;
+    cHedgehogTurnTime   := 45000;
+    cMinesTime          := 3000;
+    cMaxAIThinkTime     := 9000;
+    cCloudsNumber       := 9;
+    cSDCloudsNumber     := 9;
+    cHealthCaseProb     := 35;
+    cHealthCaseAmount   := 25;
+    cWaterRise          := 47;
+    cHealthDecrease     := 5;
+
+    cTagsMask       := 0;
+    InitStepsFlags  := 0;
+    RealTicks       := 0;
+    AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
+    cCaseFactor     := 5;  {0..9}
+    cLandMines      := 4;
+    cExplosives     := 2;
+
+    GameState       := Low(TGameState);
+    GameType        := gmtLocal;
+    zoom            := cDefaultZoomLevel;
+    ZoomValue       := cDefaultZoomLevel;
+    WeaponTooltipTex:= nil;
+    cLaserSighting  := false;
+    cVampiric       := false;
+    cArtillery      := false;
+    flagMakeCapture := false;
+    bBetweenTurns   := false;
+    bWaterRising    := false;
+    isCursorVisible := false;
+    isTerminated    := false;
+    isInLag         := false;
+    isPaused        := false;
+    isInMultiShoot  := false;
+    isSpeed         := false;
+    fastUntilLag    := false;
+    isFirstFrame    := true;
+    isSEBackup      := true;
+    cSeed           := '';
+    cVolumeDelta    := 0;
+    cHasFocus       := true;
+    cInactDelay     := 1250;
+    ReadyTimeLeft   := 0;
+    
+    disableLandBack := false;
+
+    ScreenFade      := sfNone;
+
+{$IFDEF SDL13}
+    SDLwindow       := nil;
+{$ENDIF}
+
+    // those values still are not perfect
+    cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
+    cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
+    cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;
+
+    if isPhone() then
+        cMaxCaptions:= 3
+    else
+        cMaxCaptions:= 4;
+
+    vobSDFrameTicks:= 0;
+    vobSDFramesCount:= 0;
+    vobSDCount:= 30 * cScreenSpace div LAND_WIDTH;
+    vobSDVelocity:= 0;
+    vobSDFallSpeed:= 0;
+end;
+
+procedure freeModule;
+begin
+    // re-init flags so they will always contain safe values
+    cScreenWidth    := 1024;
+    cScreenHeight   := 768;
+    cBits           := 32;
+    //ipcPort is in uIO
+    cFullScreen     := false;
+    isSoundEnabled  := true;
+    isMusicEnabled  := false;
+    cLocaleFName    := 'en.txt';
+    cInitVolume     := 100;
+    cTimerInterval  := 8;
+    PathPrefix := './';
+    cShowFPS        := false;
+    cAltDamage      := true;
+    cReducedQuality := rqNone;
+    //userNick is in uChat
+    recordFileName  := '';
+    cReadyDelay     := 5000;
+    cStereoMode     := smNone;
+end;
+
+end.
--- a/hedgewars/uVisualGears.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uVisualGears.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,49 +20,26 @@
 
 unit uVisualGears;
 interface
-uses uConsts, uFloat, Math, GLunit;
-
-type PVisualGear = ^TVisualGear;
-    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
-    TVisualGear = record
-        NextGear, PrevGear: PVisualGear;
-        Frame,
-        FrameTicks: Longword;
-        X : float;
-        Y : float;
-        dX: float;
-        dY: float;
-        tdX: float;
-        tdY: float;
-        State : Longword;
-        Timer: Longword;
-        Angle, dAngle: real;
-        Kind: TVisualGearType;
-        doStep: TVGearStepProcedure;
-        Tex: PTexture;
-        alpha, scale: GLfloat;
-        Hedgehog: pointer;
-        Text: shortstring;
-        Tint: Longword;
-        end;
+uses uConsts, uFloat, GLunit, uTypes;
 
 procedure initModule;
 procedure freeModule;
 
-function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear;
+function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0; Critical: Boolean = false): PVisualGear;
 procedure ProcessVisualGears(Steps: Longword);
 procedure KickFlakes(Radius, X, Y: LongInt);
 procedure DrawVisualGears(Layer: LongWord);
 procedure DeleteVisualGear(Gear: PVisualGear);
+function  VisualGearByUID(uid : Longword) : PVisualGear;
 procedure AddClouds;
+procedure ChangeToSDClouds;
+procedure AddFlakes;
+procedure ChangeToSDFlakes;
 procedure AddDamageTag(X, Y, Damage, Color: LongWord);
 
-var VisualGearsList: PVisualGear;
-    vobFrameTicks, vobFramesCount, vobCount: Longword;
-    vobVelocity, vobFallSpeed: LongInt;
+implementation
+uses uSound, uMobile, uVariables, uTextures, uRender, Math, uRenderUtils;
 
-implementation
-uses uWorld, uMisc, uStore, uTeams, uSound, uMobile;
 const cExplFrameTicks = 110;
 
 {$INCLUDE "VGSHandlers.inc"}
@@ -119,22 +96,25 @@
             @doStepChunk,
             @doStepNote,
             @doStepLineTrail,
-            @doStepBulletHit
+            @doStepBulletHit,
+            @doStepCircle
         );
 
-function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear;
+function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0; Critical: Boolean = false): PVisualGear;
+const VGCounter: Longword = 0;
 var gear: PVisualGear;
     t: Longword;
-    sp: float;
+    sp: real;
 begin
 if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then // we are scrolling now
-    if Kind <> vgtCloud then
+    if (Kind <> vgtCloud) and not Critical then
         begin
         AddVisualGear:= nil;
         exit
         end;
 
-if ((cReducedQuality and rqFancyBoom) <> 0) and
+if ((cReducedQuality and rqAntiBoom) <> 0) and
+   not Critical and
    not (Kind in
    [vgtTeamHealthSorter,
     vgtSmallDamageTag,
@@ -149,14 +129,16 @@
       exit
     end;
 
+inc(VGCounter);
 New(gear);
 FillChar(gear^, sizeof(TVisualGear), 0);
-gear^.X:= float(X);
-gear^.Y:= float(Y);
+gear^.X:= real(X);
+gear^.Y:= real(Y);
 gear^.Kind := Kind;
 gear^.doStep:= doStepHandlers[Kind];
 gear^.State:= 0;
 gear^.Tint:= $FFFFFFFF;
+gear^.uid:= VGCounter;
 
 with gear^ do
     case Kind of
@@ -164,13 +146,22 @@
                 Timer:= 0;
                 tdX:= 0;
                 tdY:= 0;
-                FrameTicks:= random(vobFrameTicks);
-                Frame:= random(vobFramesCount);
+                if SuddenDeathDmg then
+                    begin
+                    FrameTicks:= random(vobSDFrameTicks);
+                    Frame:= random(vobSDFramesCount);
+                    end
+                else
+                    begin
+                    FrameTicks:= random(vobFrameTicks);
+                    Frame:= random(vobFramesCount);
+                    end;
                 Angle:= random * 360;
                 dx:= 0.0000038654705 * random(10000);
                 dy:= 0.000003506096 * random(7000);
                 if random(2) = 0 then dx := -dx;
-                dAngle:= (random(2) * 2 - 1) * (1 + random) * vobVelocity / 1000
+                if SuddenDeathDmg then dAngle:= (random(2) * 2 - 1) * (1 + random) * vobSDVelocity / 1000
+                else dAngle:= (random(2) * 2 - 1) * (1 + random) * vobVelocity / 1000
                 end;
     vgtCloud: begin
                 Frame:= random(4);
@@ -349,6 +340,8 @@
     if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear
     else VisualGearsList:= Gear^.NextGear;
 
+    if lastVisualGearByUID = Gear then lastVisualGearByUID:= nil;
+
     Dispose(Gear);
 end;
 
@@ -378,7 +371,7 @@
       if Gear^.Kind = vgtFlake then
           begin
           // Damage calc from doMakeExplosion
-          dmg:= min(101, Radius + cHHRadius div 2 - LongInt(abs(round(Gear^.X) - X) + abs(round(Gear^.Y) - Y)) div 5);
+          dmg:= Min(101, Radius + cHHRadius div 2 - LongInt(abs(round(Gear^.X) - X) + abs(round(Gear^.Y) - Y)) div 5);
           if dmg > 1 then
               begin
               Gear^.tdX:= 0.02 * dmg + 0.01;
@@ -394,53 +387,78 @@
 
 procedure DrawVisualGears(Layer: LongWord);
 var Gear: PVisualGear;
+    tinted: boolean;
+    tmp: real;
 begin
 Gear:= VisualGearsList;
 case Layer of
     0: while Gear <> nil do
         begin
-        Tint(Gear^.Tint);
+        if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint);
         case Gear^.Kind of
-            vgtFlake: if vobVelocity = 0 then
-                          DrawSprite(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame)
+            vgtFlake: if SuddenDeathDmg then
+                        if vobSDVelocity = 0 then
+                            DrawSprite(sprSDFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame)
+                        else
+                            DrawRotatedF(sprSDFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle)
                       else
-                          DrawRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle);
-            vgtCloud: DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame);
+                        if vobVelocity = 0 then
+                            DrawSprite(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame)
+                        else
+                            DrawRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle);
+            vgtCloud: if SuddenDeathDmg then
+                          DrawSprite(sprSDCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame)
+                      else
+                          DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame);
             end;
+        if Gear^.Tint <> $FFFFFFFF then Tint($FF,$FF,$FF,$FF);
         Gear:= Gear^.NextGear
         end;
     1: while Gear <> nil do
         begin
-        Tint(Gear^.Tint);
+        tinted:= false;
+        if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint);
         case Gear^.Kind of
             vgtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.State);
             vgtEvilTrace: if Gear^.State < 8 then DrawSprite(sprEvilTrace, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.State);
             vgtLineTrail: DrawLine(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 1.0, $FF, min(Gear^.Timer, $C0), min(Gear^.Timer, $80), min(Gear^.Timer, $FF));
+            vgtSpeechBubble: if (Gear^.Tex <> nil) and (((Gear^.State = 0) and (Gear^.Hedgehog^.Team <> CurrentTeam)) or (Gear^.State = 1)) then 
+                    begin
+                    tinted:= true;
+                    Tint($FF, $FF, $FF,  $66);
+                    DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex)
+                    end
         end;
-            if (cReducedQuality and rqFancyBoom) = 0 then
+            if (cReducedQuality and rqAntiBoom) = 0 then
                 case Gear^.Kind of
                     vgtSmoke: DrawSprite(sprSmoke, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
                     vgtSmokeWhite: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
                     vgtDust: DrawSprite(sprDust, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
                     vgtFeather: begin
                             if Gear^.FrameTicks < 255 then
+                                begin
                                 Tint($FF, $FF, $FF, Gear^.FrameTicks);
+                                tinted:= true
+                                end;
                             DrawRotatedF(sprFeather, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
                             end;
                  end;
+        if (Gear^.Tint <> $FFFFFFFF) or tinted then Tint($FF,$FF,$FF,$FF);
         Gear:= Gear^.NextGear
         end;
     2: while Gear <> nil do
         begin
-        Tint(Gear^.Tint);
+        tinted:= false;
+        if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint);
         case Gear^.Kind of
             vgtExplosion: DrawSprite(sprExplosion50, round(Gear^.X) - 32 + WorldDx, round(Gear^.Y) - 32 + WorldDy, Gear^.State);
             vgtBigExplosion: begin
-                             Tint($FF, $FF, $FF, floor($FF * (1 - power(Gear^.Timer / 250, 4))));
+                             tinted:= true;
+                             Tint($FF, $FF, $FF, round($FF * (1 - power(Gear^.Timer / 250, 4))));
                              DrawRotatedTextureF(SpritesData[sprBigExplosion].Texture, 0.85 * (-power(2, -10 * Int(Gear^.Timer)/250) + 1) + 0.4, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 385, 385, Gear^.Angle);
                              end;
             end;
-        if (cReducedQuality and rqFancyBoom) = 0 then
+        if (cReducedQuality and rqAntiBoom) = 0 then
             case Gear^.Kind of
                 vgtExplPart: DrawSprite(sprExplPart, round(Gear^.X) + WorldDx - 16, round(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame);
                 vgtExplPart2: DrawSprite(sprExplPart2, round(Gear^.X) + WorldDx - 16, round(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame);
@@ -451,38 +469,54 @@
                 vgtBubble: DrawSprite(sprBubbles, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);//(RealTicks div 64 + Gear^.Frame) mod 8);
                 vgtSteam: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
                 vgtAmmo: begin
-                        Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF));
+                        tinted:= true;
+                        Tint($FF, $FF, $FF, round(Gear^.alpha * $FF));
                         DrawTextureF(ropeIconTex, Gear^.scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 32, 32);
                         DrawTextureF(SpritesData[sprAMAmmos].Texture, Gear^.scale * 0.90, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame - 1, 1, 32, 32);
                         end;
                 vgtHealth:  begin
+                            tinted:= true;
                             case Gear^.Frame div 10 of
-                                0:Tint(0, $FF, 0, floor(Gear^.FrameTicks * $FF / 1000));
-                                1:Tint($FF, 0, 0, floor(Gear^.FrameTicks * $FF / 1000));
+                                0:Tint(0, $FF, 0, round(Gear^.FrameTicks * $FF / 1000));
+                                1:Tint($FF, 0, 0, round(Gear^.FrameTicks * $FF / 1000));
                             end;
                             DrawSprite(sprHealth, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, 0);
                             end;
                 vgtShell: begin
                             if Gear^.FrameTicks < $FF then
+                                begin
                                 Tint($FF, $FF, $FF, Gear^.FrameTicks);
+                                tinted:= true
+                                end;
                             DrawRotatedF(sprShell, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
                             end;
                   vgtEgg: begin
                             if Gear^.FrameTicks < $FF then
+                                begin
                                 Tint($FF, $FF, $FF, Gear^.FrameTicks);
+                                tinted:= true
+                                end;
                             DrawRotatedF(sprEgg, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
                             end;
-                vgtSplash: DrawSprite(sprSplash, round(Gear^.X) + WorldDx - 40, round(Gear^.Y) + WorldDy - 58, 19 - (Gear^.FrameTicks div 37));
-                vgtDroplet: DrawSprite(sprDroplet, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);
+                 vgtSplash: if SuddenDeathDmg then
+                                DrawSprite(sprSDSplash, round(Gear^.X) + WorldDx - 40, round(Gear^.Y) + WorldDy - 58, 19 - (Gear^.FrameTicks div 37))
+                            else
+                                DrawSprite(sprSplash, round(Gear^.X) + WorldDx - 40, round(Gear^.Y) + WorldDy - 58, 19 - (Gear^.FrameTicks div 37));
+                vgtDroplet: if SuddenDeathDmg then
+                                DrawSprite(sprSDDroplet, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame)
+                            else
+                                DrawSprite(sprDroplet, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);
                vgtBeeTrace: begin
                             if Gear^.FrameTicks < $FF then
                                 Tint($FF, $FF, $FF, Gear^.FrameTicks div 2)
                             else
                                 Tint($FF, $FF, $FF, $80);
+                            tinted:= true;
                             DrawRotatedF(sprBeeTrace, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, (RealTicks shr 4) mod cMaxAngle);
                             end;
                 vgtSmokeRing: begin
-                            Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF));
+                            tinted:= true;
+                            Tint($FF, $FF, $FF, round(Gear^.alpha * $FF));
                             DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle);
                             end;
                 vgtChunk: DrawRotatedF(sprChunk, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
@@ -491,11 +525,41 @@
             end;
         case Gear^.Kind of
             vgtSmallDamageTag: DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
-            vgtSpeechBubble: if Gear^.Tex <> nil then DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
+            vgtSpeechBubble: if (Gear^.Tex <> nil) and (((Gear^.State = 0) and (Gear^.Hedgehog^.Team = CurrentTeam)) or (Gear^.State = 2)) then DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
             vgtHealthTag: if Gear^.Tex <> nil then DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
+            vgtCircle:  if gear^.Angle = 1 then 
+                            begin
+                            tmp:= Gear^.State / 100;
+                            DrawTexture(round(Gear^.X-24*tmp) + WorldDx, round(Gear^.Y-24*tmp) + WorldDy, SpritesData[sprVampiric].Texture, tmp)
+                            end
+                        else DrawCircle(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.State, Gear^.Timer);
         end;
+        if (Gear^.Tint <> $FFFFFFFF) or tinted then Tint($FF,$FF,$FF,$FF);
         Gear:= Gear^.NextGear
         end
+    end;
+end;
+
+function  VisualGearByUID(uid : Longword) : PVisualGear;
+var vg: PVisualGear;
+begin
+VisualGearByUID:= nil;
+if uid = 0 then exit;
+if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
+    begin
+    VisualGearByUID:= lastVisualGearByUID;
+    exit
+    end;
+vg:= VisualGearsList;
+while vg <> nil do
+    begin
+    if vg^.uid = uid then
+        begin
+        lastVisualGearByUID:= vg;
+        VisualGearByUID:= vg;
+        exit
+        end;
+    vg:= vg^.NextGear
     end
 end;
 
@@ -506,6 +570,60 @@
     AddVisualGear(cLeftScreenBorder + i * cScreenSpace div (cCloudsNumber + 1), LAND_HEIGHT-1184, vgtCloud)
 end;
 
+procedure ChangeToSDClouds;
+var       i: LongInt;
+    vg, tmp: PVisualGear;
+begin
+if cCloudsNumber = cSDCloudsNumber then exit;
+vg:= VisualGearsList;
+while vg <> nil do
+    if vg^.Kind = vgtCloud then
+        begin
+        tmp:= vg^.NextGear;
+        DeleteVisualGear(vg);
+        vg:= tmp
+        end
+    else vg:= vg^.NextGear;
+for i:= 0 to cSDCloudsNumber - 1 do
+    AddVisualGear(cLeftScreenBorder + i * cScreenSpace div (cSDCloudsNumber + 1), LAND_HEIGHT-1184, vgtCloud)
+end;
+
+procedure AddFlakes;
+var i: LongInt;
+begin
+if (cReducedQuality and rqKillFlakes) <> 0 then exit;
+
+if ((GameFlags and gfBorder) <> 0) or ((Theme <> 'Snow') and (Theme <> 'Christmas')) then
+    for i:= 0 to Pred(vobCount) do
+        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+else
+    for i:= 0 to Pred(vobCount div 3) do
+        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+end;
+
+procedure ChangeToSDFlakes;
+var       i: LongInt;
+    vg, tmp: PVisualGear;
+begin
+if (cReducedQuality and rqKillFlakes) <> 0 then exit;
+if vobCount = vobSDCount then exit;
+vg:= VisualGearsList;
+while vg <> nil do
+    if vg^.Kind = vgtFlake then
+        begin
+        tmp:= vg^.NextGear;
+        DeleteVisualGear(vg);
+        vg:= tmp
+        end
+    else vg:= vg^.NextGear;
+if ((GameFlags and gfBorder) <> 0) or ((Theme <> 'Snow') and (Theme <> 'Christmas')) then
+    for i:= 0 to Pred(vobSDCount) do
+        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+else
+    for i:= 0 to Pred(vobSDCount div 3) do
+        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+end;
+
 procedure initModule;
 begin
     VisualGearsList:= nil;
--- a/hedgewars/uWorld.pas	Mon Dec 27 23:57:44 2010 +0100
+++ b/hedgewars/uWorld.pas	Tue Jan 04 12:53:46 2011 +0100
@@ -20,25 +20,7 @@
 
 unit uWorld;
 interface
-uses SDLh, uGears, uConsts, uFloat, uRandom;
-
-var FollowGear: PGear;
-    WindBarWidth: LongInt;
-    bShowAmmoMenu: boolean;
-    bSelected: boolean;
-    bShowFinger: boolean;
-    Frames: Longword;
-    AFRToggle: Boolean;
-    WaterColor, DeepWaterColor: TSDL_Color;
-    WorldDx: LongInt;
-    WorldDy: LongInt;
-    SkyOffset: LongInt;
-    HorizontOffset: LongInt;
-    bAFRRight: Boolean;
-{$IFDEF COUNTTICKS}
-    cntTicks: LongWord;
-{$ENDIF}
-    cOffsetY: LongInt;
+uses SDLh, uGears, uConsts, uFloat, uRandom, uTypes;
 
 procedure initModule;
 procedure freeModule;
@@ -46,22 +28,31 @@
 procedure InitWorld;
 procedure DrawWorld(Lag: LongInt);
 procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
-procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
 procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
 procedure HideMission;
 procedure ShakeCamera(amount: LongWord);
 procedure MoveCamera;
 
 implementation
-uses    uStore, uMisc, uTeams, uIO, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, GLunit;
-
-type TCaptionStr = record
-                   Tex: PTexture;
-                   EndTime: LongWord;
-                   end;
+uses
+    uStore,
+    uMisc,
+    uIO,
+    uLocale,
+    uSound,
+    uAmmos,
+    uVisualGears,
+    uChat,
+    uLandTexture,
+    GLunit,
+    uVariables,
+    uUtils,
+    uTextures,
+    uRender,
+    uCaptions
+    ;
 
 var cWaveWidth, cWaveHeight: LongInt;
-    Captions: array[TCapGroup] of TCaptionStr;
     AMSlotSize, AMxOffset, AMyOffset, AMWidth, AMxShift, SlotsNum: LongInt;
     tmpSurface: PSDL_Surface;
     fpsTexture: PTexture;
@@ -156,14 +147,14 @@
 ScreenFadeSpeed:= 1;
 
 // modified mine timers?
-if cMinesTime <> 3 then
+if cMinesTime <> 3000 then
     begin
     if cMinesTime = 0 then
         g:= AddGoal(g, gfAny, gidNoMineTimer)
     else if cMinesTime < 0 then
         g:= AddGoal(g, gfAny, gidRandomMineTimer)
     else
-        g:= AddGoal(g, gfAny, gidMineTimer, cMinesTime);
+        g:= AddGoal(g, gfAny, gidMineTimer, cMinesTime div 1000);
     end;
 
 // if the string has been set, show it for (default timeframe) seconds
@@ -397,7 +388,7 @@
 {$IFDEF IPHONEOS}
     ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, AMyOffset - 1);
 {$ELSE}
-    ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
+    ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, Min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
 {$ENDIF}
 
 bSelected:= false;
@@ -409,10 +400,20 @@
     r: TSDL_Rect;
     lw, lh: GLfloat;
 begin
-    WaterColorArray[0].a := Alpha;
-    WaterColorArray[1].a := Alpha;
-    WaterColorArray[2].a := Alpha;
-    WaterColorArray[3].a := Alpha;
+    if SuddenDeathDmg then
+        begin
+        SDWaterColorArray[0].a := Alpha;
+        SDWaterColorArray[1].a := Alpha;
+        SDWaterColorArray[2].a := Alpha;
+        SDWaterColorArray[3].a := Alpha
+        end
+    else
+        begin
+        WaterColorArray[0].a := Alpha;
+        WaterColorArray[1].a := Alpha;
+        WaterColorArray[2].a := Alpha;
+        WaterColorArray[3].a := Alpha
+        end;
 
     lw:= cScreenWidth / cScaleFactor;
     lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
@@ -436,7 +437,10 @@
 
         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
         glEnableClientState(GL_COLOR_ARRAY);
-        glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
+        if SuddenDeathDmg then
+            glColorPointer(4, GL_UNSIGNED_BYTE, 0, @SDWaterColorArray[0])
+        else
+            glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
 
         glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
 
@@ -452,24 +456,39 @@
 procedure DrawWaves(Dir, dX, dY: LongInt; tnt: Byte);
 var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
     lw, waves, shift: GLfloat;
+    sprite: TSprite;
 begin
+if SuddenDeathDmg then
+    sprite:= sprSDWater
+else
+    sprite:= sprWater;
+
+cWaveWidth:= SpritesData[sprite].Width;
+
 lw:= cScreenWidth / cScaleFactor;
 waves:= lw * 2 / cWaveWidth;
 
-Tint(LongInt(tnt) * WaterColorArray[2].r div 255 + 255 - tnt,
-     LongInt(tnt) * WaterColorArray[2].g div 255 + 255 - tnt,
-     LongInt(tnt) * WaterColorArray[2].b div 255 + 255 - tnt,
-     255
-);
+if SuddenDeathDmg then
+    Tint(LongInt(tnt) * SDWaterColorArray[2].r div 255 + 255 - tnt,
+         LongInt(tnt) * SDWaterColorArray[2].g div 255 + 255 - tnt,
+         LongInt(tnt) * SDWaterColorArray[2].b div 255 + 255 - tnt,
+         255
+    )
+else
+    Tint(LongInt(tnt) * WaterColorArray[2].r div 255 + 255 - tnt,
+         LongInt(tnt) * WaterColorArray[2].g div 255 + 255 - tnt,
+         LongInt(tnt) * WaterColorArray[2].b div 255 + 255 - tnt,
+         255
+    );
 
-glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
+glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
 
 VertexBuffer[0].X:= -lw;
 VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
 VertexBuffer[1].X:= lw;
 VertexBuffer[1].Y:= VertexBuffer[0].Y;
 VertexBuffer[2].X:= lw;
-VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
+VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprite].Height;
 VertexBuffer[3].X:= -lw;
 VertexBuffer[3].Y:= VertexBuffer[2].Y;
 
@@ -479,7 +498,7 @@
 TextureBuffer[1].X:= TextureBuffer[0].X + waves;
 TextureBuffer[1].Y:= TextureBuffer[0].Y;
 TextureBuffer[2].X:= TextureBuffer[1].X;
-TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
+TextureBuffer[2].Y:= SpritesData[sprite].Texture^.ry;
 TextureBuffer[3].X:= TextureBuffer[0].X;
 TextureBuffer[3].Y:= TextureBuffer[2].Y;
 
@@ -728,7 +747,7 @@
     begin
         // Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway
         ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine);
-        offsetY:= 10 * min(0, -145 - ScreenBottom);
+        offsetY:= 10 * Min(0, -145 - ScreenBottom);
         SkyOffset:= offsetY div 35 + cWaveHeight;
         HorizontOffset:= SkyOffset;
         if ScreenBottom > SkyOffset then
@@ -792,7 +811,10 @@
 
     DrawVisualGears(2);
 
-    DrawWater(cWaterOpacity, 0);
+    if SuddenDeathDmg then
+        DrawWater(cSDWaterOpacity, 0)
+    else
+        DrawWater(cWaterOpacity, 0);
 
     // Waves
     ChangeDepth(RM, cStereo_Water);
@@ -803,10 +825,16 @@
         //DrawWater(cWaterOpacity, - offsetY div 40);
         ChangeDepth(RM, cStereo_Water);
         DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 8);
-        DrawWater(cWaterOpacity, - offsetY div 20);
+        if SuddenDeathDmg then
+            DrawWater(cSDWaterOpacity, - offsetY div 20)
+        else
+            DrawWater(cWaterOpacity, - offsetY div 20);
         ChangeDepth(RM, cStereo_Water);
         DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 2);
-        DrawWater(cWaterOpacity, - offsetY div 10);
+        if SuddenDeathDmg then
+            DrawWater(cSDWaterOpacity, - offsetY div 10)
+        else
+            DrawWater(cWaterOpacity, - offsetY div 10);
         ChangeDepth(RM, cStereo_Water);
         DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0);
         ResetDepth(RM);
@@ -860,73 +888,8 @@
    DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4 + offsetY, cScreenHeight - offsetX, 0);
    end;
 
-{$IFNDEF IPHONEOS}
-// Timetrial
-if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
-    begin
-    if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
-    t:= 272;
-    // right frame
-    DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
-    dec(t, 32);
-    // 1 ms
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
-    dec(t, 32);
-    i:= i div 10;
-    // 10 ms
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
-    dec(t, 32);
-    i:= i div 10;
-    // 100 ms
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
-    dec(t, 16);
-    // Point
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
-    dec(t, 32);
-    i:= i div 10;
-    // 1 s
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
-    dec(t, 32);
-    i:= i div 10;
-    // 10s
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
-    dec(t, 16);
-    // Point
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
-    dec(t, 32);
-    i:= i div 6;
-    // 1 m
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
-    dec(t, 32);
-    i:= i div 10;
-    // 10 m
-    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
-    // left frame
-    DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
-    end;
-{$ENDIF}
-
 // Captions
-{$IFDEF IPHONEOS}
-offset:= 40;
-{$ELSE}
-if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48
-else offset:= 8;
-{$ENDIF}
-
-    for grp:= Low(TCapGroup) to High(TCapGroup) do
-        with Captions[grp] do
-            if Tex <> nil then
-            begin
-                DrawCentered(0, offset, Tex);
-                inc(offset, Tex^.h + 2);
-                if EndTime <= RealTicks then
-                begin
-                    FreeTexture(Tex);
-                    Tex:= nil;
-                    EndTime:= 0
-                end;
-            end;
+DrawCaptions;
 
 // Teams Healths
 for t:= 0 to Pred(TeamsCount) do
@@ -935,7 +898,7 @@
       highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
 
       if highlight then
-         Tint(Clan^.Color);
+         Tint(Clan^.Color shl 8 or $FF);
 
       // draw name
       DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex);
@@ -1034,7 +997,7 @@
     if (ReadyTimeLeft = 0) and (missionTimer > 0) then dec(missionTimer, Lag);
     if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0
     if missionTex <> nil then
-        DrawCentered(0, min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
+        DrawCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
     end;
 
 // fps
@@ -1175,22 +1138,6 @@
 isFirstFrame:= false
 end;
 
-procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
-begin
-//if Group in [capgrpGameState] then WriteLnToConsole(s);
-    if Captions[Group].Tex <> nil then
-        FreeTexture(Captions[Group].Tex);
-    Captions[Group].Tex:= nil;
-
-    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
-
-    case Group of
-        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
-    else
-        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
-    end;
-end;
-
 procedure MoveCamera;
 var EdgesDist,  wdy: LongInt;
     PrevSentPointTime: LongWord = 0;
@@ -1316,8 +1263,8 @@
     end
 else
     begin
-    r.x:= ((-icon - 1) shr 5) * 32;
-    r.y:= ((-icon - 1) mod 32) * 32;
+    r.x:= ((-icon - 1) shr 4) * 32;
+    r.y:= ((-icon - 1) mod 16) * 32;
     missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r)
     end;
 end;
@@ -1330,7 +1277,7 @@
 
 procedure ShakeCamera(amount: LongWord);
 begin
-    amount:= max(1, amount);
+    amount:= Max(1, amount);
     WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2));
     WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2));
 end;
@@ -1355,8 +1302,6 @@
     missionTimer:= 0;
     missionTex:= nil;
     cOffsetY:= 0;
-
-    FillChar(Captions, sizeof(Captions), 0)
 end;
 
 procedure freeModule;
--- a/misc/hedgewars.desktop	Mon Dec 27 23:57:44 2010 +0100
+++ b/misc/hedgewars.desktop	Tue Jan 04 12:53:46 2011 +0100
@@ -5,13 +5,15 @@
 Name=Hedgewars
 GenericName=Fighting Hedgehogs
 GenericName[de]=Kämpfende Igel
+GenericName[es]=Batallas entre erizos
+GenericName[fr]=Bataille de hérissons
+GenericName[ko]=고슴도치 싸우기
+GenericName[it]=Ricci combattenti
+GenericName[pl]=Walczące jeże
+GenericName[pt]=Batalhas entre ouriços
 GenericName[ru]=Битвы ежей
-GenericName[pl]=Walczące jeże
 GenericName[sk]=Bojujúci ježkovia
 GenericName[sv]=Stridande igelkottar
-GenericName[es]=Batallas entre erizos
-GenericName[it]=Ricci combattenti
-GenericName[pt]=Batalhas entre ouriços
 Icon=hedgewars.png
 Exec=hedgewars
 Terminal=false
Binary file misc/hedgewars.png has changed
--- a/project_files/HedgewarsMobile/Classes/AboutViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/AboutViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -91,6 +91,37 @@
     // do nothing
 }
 
+-(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
+    return 95;
+}
+
+-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
+    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
+    char *fullver;
+    int proto;
+    HW_versionInfo(&proto, &fullver);
+
+    NSString *footerString = [[NSString alloc] initWithFormat:
+                              @"You are running Hedgewars-iOS %@ based on Hedgewars version %s (protocol %d)",
+                              version, fullver, proto];
+
+    UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 50)];
+    footer.backgroundColor = [UIColor clearColor];
+
+    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width*80/100, 90)];
+    label.center = CGPointMake(self.tableView.frame.size.width/2, 45);
+    label.textAlignment = UITextAlignmentCenter;
+    label.font = [UIFont systemFontOfSize:16];
+    label.textColor = [UIColor lightGrayColor];
+    label.numberOfLines = 5;
+    label.text = footerString;
+
+    label.backgroundColor = [UIColor clearColor];
+    [footer addSubview:label];
+    [label release];
+    return [footer autorelease];
+}
+
 #pragma mark -
 #pragma mark Memory Management
 -(void) didReceiveMemoryWarning {
--- a/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -27,7 +27,7 @@
 
 #define BTNS_PER_ROW         9
 #define DEFAULT_DESCRIPTION  IS_IPAD() ? \
-                             NSLocalizedString(@"Hold your finger on a weapon to see what it does...",@"") : \
+                             NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen.",@"") : \
                              NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss.",@"")
 
 @implementation AmmoMenuViewController
@@ -40,11 +40,6 @@
 #pragma mark -
 #pragma mark view handling
 -(void) viewDidLoad {    
-    [[NSNotificationCenter defaultCenter] addObserver:self
-                                             selector:@selector(updateAmmoVisuals)
-                                                 name:@"updateAmmoVisuals"
-                                               object:nil];
-     
     self.view.frame = CGRectMake(0, 0, 480, 320);
     self.view.backgroundColor = [UIColor blackColor];
     self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
@@ -344,7 +339,6 @@
 }
 
 -(void) viewDidUnload {
-    [[NSNotificationCenter defaultCenter] removeObserver:self];
     self.imagesArray = nil;
     self.buttonsArray = nil;
     self.nameLabel = nil;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/Appirater.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,105 @@
+/*
+ This file is part of Appirater.
+ 
+ Copyright (c) 2010, Arash Payan
+ All rights reserved.
+ 
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation
+ files (the "Software"), to deal in the Software without
+ restriction, including without limitation the rights to use,
+ copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following
+ conditions:
+ 
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+ 
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ OTHER DEALINGS IN THE SOFTWARE.
+ */
+/*
+ * Appirater.h
+ * appirater
+ *
+ * Created by Arash Payan on 9/5/09.
+ * http://arashpayan.com
+ * Copyright 2010 Arash Payan. All rights reserved.
+ */
+
+#import <Foundation/Foundation.h>
+
+extern NSString *const kAppiraterLaunchDate;
+extern NSString *const kAppiraterLaunchCount;
+extern NSString *const kAppiraterCurrentVersion;
+extern NSString *const kAppiraterRatedCurrentVersion;
+extern NSString *const kAppiraterDeclinedToRate;
+
+/*
+ Place your Apple generated software id here.
+ */
+#define APPIRATER_APP_ID                 391234866
+
+/*
+ Your app's name.
+ */
+#define APPIRATER_APP_NAME              [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleNameKey]
+
+/*
+ This is the message your users will see once they've passed the day+launches
+ threshold.
+ */
+#define APPIRATER_MESSAGE               [NSString stringWithFormat:@"If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!", APPIRATER_APP_NAME]
+
+/*
+ This is the title of the message alert that users will see.
+ */
+#define APPIRATER_MESSAGE_TITLE         [NSString stringWithFormat:@"Rate %@", APPIRATER_APP_NAME]
+
+/*
+ The text of the button that rejects reviewing the app.
+ */
+#define APPIRATER_CANCEL_BUTTON         NSLocalizedString(@"No thanks",@"")
+
+/*
+ Text of button that will send user to app review page.
+ */
+#define APPIRATER_RATE_BUTTON           [NSString stringWithFormat:@"Rate %@", APPIRATER_APP_NAME]
+
+/*
+ Text for button to remind the user to review later.
+ */
+#define APPIRATER_RATE_LATER            NSLocalizedString(@"Remind me later",@"")
+
+/*
+ Users will need to have the same version of your app installed for this many
+ days before they will be prompted to rate it.
+ */
+#define DAYS_UNTIL_PROMPT               5       // double
+
+/*
+ Users will need to launch the same version of the app this many times before
+ they will be prompted to rate it.
+ */
+#define LAUNCHES_UNTIL_PROMPT           10      // integer
+
+/*
+ 'YES' will show the Appirater alert everytime. Useful for testing how your message
+ looks and making sure the link to your app's review page works.
+ */
+#define APPIRATER_DEBUG                 NO      // bool
+
+@interface Appirater : NSObject <UIAlertViewDelegate> {
+
+}
+
++(void) appLaunched;
+
+@end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/Appirater.m	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,207 @@
+/*
+ This file is part of Appirater.
+ 
+ Copyright (c) 2010, Arash Payan
+ All rights reserved.
+ 
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation
+ files (the "Software"), to deal in the Software without
+ restriction, including without limitation the rights to use,
+ copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following
+ conditions:
+ 
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+ 
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ OTHER DEALINGS IN THE SOFTWARE.
+ */
+/*
+ * Appirater.m
+ * appirater
+ *
+ * Created by Arash Payan on 9/5/09.
+ * http://arashpayan.com
+ * Copyright 2010 Arash Payan. All rights reserved.
+ */
+
+#import "Appirater.h"
+#import <SystemConfiguration/SCNetworkReachability.h>
+#import <netinet/in.h>
+
+NSString *const kAppiraterLaunchDate            = @"kAppiraterLaunchDate";
+NSString *const kAppiraterLaunchCount           = @"kAppiraterLaunchCount";
+NSString *const kAppiraterCurrentVersion        = @"kAppiraterCurrentVersion";
+NSString *const kAppiraterRatedCurrentVersion   = @"kAppiraterRatedCurrentVersion";
+NSString *const kAppiraterDeclinedToRate        = @"kAppiraterDeclinedToRate";
+
+NSString *templateReviewURL = @"itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=APP_ID&onlyLatestVersion=true&pageNumber=0&sortOrdering=1&type=Purple+Software";
+
+@interface Appirater (hidden)
+
+-(BOOL) connectedToNetwork;
+
+@end
+
+@implementation Appirater (hidden)
+
+-(BOOL) connectedToNetwork {
+    // Create zero addy
+    struct sockaddr_in zeroAddress;
+    bzero(&zeroAddress, sizeof(zeroAddress));
+    zeroAddress.sin_len = sizeof(zeroAddress);
+    zeroAddress.sin_family = AF_INET;
+    
+    // Recover reachability flags
+    SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
+    SCNetworkReachabilityFlags flags;
+    
+    BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
+    CFRelease(defaultRouteReachability);
+    
+    if (!didRetrieveFlags) {
+        NSLog(@"Error. Could not recover network reachability flags");
+        return NO;
+    }
+    
+    BOOL isReachable = flags & kSCNetworkFlagsReachable;
+    BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
+    BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection;
+    
+    NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"];
+    NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL  cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0];
+    NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:self];
+    
+    return ((isReachable && !needsConnection) || nonWiFi) ? (testConnection ? YES : NO) : NO;
+}
+
+@end
+
+
+@implementation Appirater
+
++(void) appLaunched {
+    Appirater *appirater = [[Appirater alloc] init];
+    [NSThread detachNewThreadSelector:@selector(appLaunchedHandler) toTarget:appirater withObject:nil];
+}
+
+-(void) appLaunchedHandler {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+    if (APPIRATER_DEBUG) {
+        [self performSelectorOnMainThread:@selector(showPrompt) withObject:nil waitUntilDone:NO];
+        return;
+    }
+
+    BOOL willShowPrompt = NO;
+
+    // get the app's version
+    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
+
+    // get the version number that we've been tracking
+    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
+    NSString *trackingVersion = [userDefaults stringForKey:kAppiraterCurrentVersion];
+    if (trackingVersion == nil) {
+        trackingVersion = version;
+        [userDefaults setObject:version forKey:kAppiraterCurrentVersion];
+    }
+    
+    if (APPIRATER_DEBUG)
+        DLog(@"APPIRATER Tracking version: %@", trackingVersion);
+
+    if ([trackingVersion isEqualToString:version]) {
+        // get the launch date
+        NSTimeInterval timeInterval = [userDefaults doubleForKey:kAppiraterLaunchDate];
+        if (timeInterval == 0) {
+            timeInterval = [[NSDate date] timeIntervalSince1970];
+            [userDefaults setDouble:timeInterval forKey:kAppiraterLaunchDate];
+        }
+
+        NSTimeInterval secondsSinceLaunch = [[NSDate date] timeIntervalSinceDate:[NSDate dateWithTimeIntervalSince1970:timeInterval]];
+        double secondsUntilPrompt = 60 * 60 * 24 * DAYS_UNTIL_PROMPT;
+
+        // get the launch count
+        int launchCount = [userDefaults integerForKey:kAppiraterLaunchCount];
+        launchCount++;
+        [userDefaults setInteger:launchCount forKey:kAppiraterLaunchCount];
+        if (APPIRATER_DEBUG)
+            NSLog(@"APPIRATER Launch count: %d", launchCount);
+
+        // have they previously declined to rate this version of the app?
+        BOOL declinedToRate = [userDefaults boolForKey:kAppiraterDeclinedToRate];
+
+        // have they already rated the app?
+        BOOL ratedApp = [userDefaults boolForKey:kAppiraterRatedCurrentVersion];
+
+        if (secondsSinceLaunch > secondsUntilPrompt &&
+             launchCount > LAUNCHES_UNTIL_PROMPT &&
+             !declinedToRate &&
+             !ratedApp) {
+            if ([self connectedToNetwork]) {	// check if they can reach the app store
+                willShowPrompt = YES;
+                [self performSelectorOnMainThread:@selector(showPrompt) withObject:nil waitUntilDone:NO];
+            }
+        }
+    } else {
+        // it's a new version of the app, so restart tracking
+        [userDefaults setObject:version forKey:kAppiraterCurrentVersion];
+        [userDefaults setDouble:[[NSDate date] timeIntervalSince1970] forKey:kAppiraterLaunchDate];
+        [userDefaults setInteger:1 forKey:kAppiraterLaunchCount];
+        [userDefaults setBool:NO forKey:kAppiraterRatedCurrentVersion];
+        [userDefaults setBool:NO forKey:kAppiraterDeclinedToRate];
+    }
+
+    [userDefaults synchronize];
+    if (!willShowPrompt)
+        [self autorelease];
+
+    [pool release];
+}
+
+-(void) showPrompt {
+    UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:APPIRATER_MESSAGE_TITLE
+                                                        message:APPIRATER_MESSAGE
+                                                       delegate:self
+                                              cancelButtonTitle:APPIRATER_CANCEL_BUTTON
+                                              otherButtonTitles:APPIRATER_RATE_BUTTON, APPIRATER_RATE_LATER, nil];
+    [alertView show];
+    [alertView release];
+}
+
+-(void) alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger) buttonIndex {
+    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
+
+    switch (buttonIndex) {
+        case 0:
+            // they don't want to rate it
+            [userDefaults setBool:YES forKey:kAppiraterDeclinedToRate];
+            break;
+        case 1:
+            // they want to rate it
+            [[UIApplication sharedApplication] openURL:
+             [NSURL URLWithString:[templateReviewURL stringByReplacingOccurrencesOfString:@"APP_ID" withString:[NSString stringWithFormat:@"%d", APPIRATER_APP_ID]]]];
+            
+            [userDefaults setBool:YES forKey:kAppiraterRatedCurrentVersion];
+            break;
+        case 2:
+            // remind them later
+            break;
+        default:
+            break;
+    }
+
+    [userDefaults synchronize];
+
+    [self release];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/CGPointUtils.c	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CGPointUtils.c	Tue Jan 04 12:53:46 2011 +0100
@@ -32,3 +32,29 @@
     CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
     return radiansToDegrees(rads);
 }
+
+CGFloat CGPointDot(CGPoint a,CGPoint b) {
+    return a.x*b.x+a.y*b.y;
+}
+
+CGFloat CGPointLen(CGPoint a) {
+    return sqrtf(a.x*a.x+a.y*a.y);
+}
+
+CGPoint CGPointSub(CGPoint a,CGPoint b) {
+    CGPoint c = {a.x-b.x,a.y-b.y};
+    return c;
+}
+
+CGFloat CGPointDist(CGPoint a,CGPoint b) {
+    CGPoint c = CGPointSub(a,b);
+    return CGPointLen(c);
+}
+
+CGPoint CGPointNorm(CGPoint a) {
+    CGFloat m = sqrtf(a.x*a.x+a.y*a.y);
+    CGPoint c;
+    c.x = a.x/m;
+    c.y = a.y/m;
+    return c;
+}
--- a/project_files/HedgewarsMobile/Classes/CGPointUtils.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CGPointUtils.h	Tue Jan 04 12:53:46 2011 +0100
@@ -21,3 +21,9 @@
 CGFloat distanceBetweenPoints (CGPoint first, CGPoint second);
 CGFloat angleBetweenPoints(CGPoint first, CGPoint second);
 CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End);
+
+CGFloat CGPointDot(CGPoint a, CGPoint b);
+CGFloat CGPointLen(CGPoint a);
+CGPoint CGPointSub(CGPoint a, CGPoint b);
+CGFloat CGPointDist(CGPoint a, CGPoint b);
+CGPoint CGPointNorm(CGPoint a);
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.h	Tue Jan 04 12:53:46 2011 +0100
@@ -25,6 +25,7 @@
 
 #define SETTINGS_FILE()         [DOCUMENTS_FOLDER() stringByAppendingString:@"/settings.plist"]
 #define DEBUG_FILE()            [DOCUMENTS_FOLDER() stringByAppendingString:@"/hw-game.log"]
+#define HEDGEHOG_FILE()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/Images/hedgehog.png"]
 
 #define TEAMS_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"]
 #define WEAPONS_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"]
@@ -52,10 +53,12 @@
 #define UICOLOR_HW_YELLOW_TEXT  [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
 #define UICOLOR_HW_DARKBLUE     [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
 #define UICOLOR_HW_ALPHABLUE    [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:0.58f]
+#define UICOLOR_HW_ALMOSTBLACK  (IS_NOT_POWERFUL()) ? [UIColor blackColor] : [UIColor colorWithRed:0 green:0 blue:0 alpha:0.6]
 
 #define IS_DUALHEAD()           ([[UIScreen class] respondsToSelector:@selector(screens)] && [[UIScreen screens] count] > 1)
 #define IS_IPAD()               (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
 #define IS_NOT_POWERFUL()       ([modelType() hasPrefix:@"iPhone1"] || [modelType() hasPrefix:@"iPod1,1"] || [modelType() hasPrefix:@"iPod2,1"])
+#define IS_NOT_VERY_POWERFUL()  ([modelType() hasPrefix:@"iPad1"] || [modelType() hasPrefix:@"iPhone2"] || [modelType() hasPrefix:@"iPod3"] || [modelType() hasPrefix:@"iPod4"] )
 
 #define DEFAULT_NETGAME_PORT    46631
 
@@ -72,3 +75,10 @@
 UILabel *createLabelWithParams (NSString *title, CGRect frame, CGFloat borderWidth, UIColor *borderColor, UIColor *backgroundColor);
 
 CGSize PSPNGSizeFromMetaData (NSString *aFileName);
+
+@interface NSString (extra)
+
+-(NSString *) MD5hash;
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Tue Jan 04 12:53:46 2011 +0100
@@ -25,15 +25,13 @@
 #import <mach/mach.h>
 #import <mach/mach_host.h>
 #import <QuartzCore/QuartzCore.h>
-#import "AudioToolbox/AudioToolbox.h"
+#import <AudioToolbox/AudioToolbox.h>
+#import <CommonCrypto/CommonDigest.h>
 #import "PascalImports.h"
 
 BOOL inline rotationManager (UIInterfaceOrientation interfaceOrientation) {
-    if (IS_IPAD())
-        return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||
-               (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
-    else
-        return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
+    return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||
+           (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
 }
 
 NSInteger inline randomPort () {
@@ -186,3 +184,19 @@
     // Return Size.
     return CGSizeMake(resultWidth,resultHeight);
 }
+
+@implementation NSString (extra)
+
+-(NSString *)MD5hash {
+    const char *cStr = [self UTF8String];
+    unsigned char result[16];
+    CC_MD5( cStr, strlen(cStr), result );
+    return [NSString stringWithFormat:
+            @"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
+            result[0], result[1], result[2], result[3], result[4], result[5],
+            result[6], result[7], result[8], result[9], result[10], result[11],
+            result[12], result[13], result[14], result[15]];
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.h	Tue Jan 04 12:53:46 2011 +0100
@@ -23,4 +23,4 @@
 
 void createTeamNamed (NSString *nameWithoutExt);
 void createWeaponNamed (NSString *nameWithoutExt, int type);
-void createSchemeNamed (NSString *nameWithoutExt);
\ No newline at end of file
+void createSchemeNamed (NSString *nameWithoutExt);
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m	Tue Jan 04 12:53:46 2011 +0100
@@ -74,57 +74,54 @@
 
     NSDictionary *theWeapon = nil;
     switch (type) {
-        case 0: //default
+        default: //default
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"93919294221991210322351110012010000002111101010111",@"ammostore_initialqt",
-                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+                         @"939192942219912103223511100120100000021111010101112",@"ammostore_initialqt",
+                         @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111110111112",@"ammostore_crate", nil];
             break;
         case 1: //crazy
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"99999999999999999929999999999999992999999999099999",@"ammostore_initialqt",
-                         @"11111101111111111111111111111111111111111111011111",@"ammostore_probability",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111101011111",@"ammostore_crate", nil];
+                         @"999999999999999999299999999999999929999999990999999",@"ammostore_initialqt",
+                         @"111111011111111111111111111111111111111111110111111",@"ammostore_probability",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111010111111",@"ammostore_crate", nil];
             break;
         case 2: //pro mode
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"90900090000000000000090000000000000000000000000000",@"ammostore_initialqt",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
-                         @"11111111111111111111111111111111111111111001011111",@"ammostore_crate", nil];
+                         @"909000900000000000000900000000000000000000000000000",@"ammostore_initialqt",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+                         @"111111111111111111111111111111111111111110010111111",@"ammostore_crate", nil];
             break;
         case 3: //shoppa
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"00000099000000000000000000000000000000000000000000",@"ammostore_initialqt",
-                         @"44444100442444022101121212224220000000020004000100",@"ammostore_probability",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
-                         @"11111111111111111111111111111111111111111011011111",@"ammostore_crate", nil];
+                         @"000000990000000000000000000000000000000000000000000",@"ammostore_initialqt",
+                         @"444441004424440221011212122242200000000200040001001",@"ammostore_probability",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+                         @"111111111111111111111111111111111111111110110111111",@"ammostore_crate", nil];
             break;
         case 4: //clean slate
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"10100090000100000110000000000000000000000000000010",@"ammostore_initialqt",
-                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+                         @"101000900001000001100000000000000000000000000000100",@"ammostore_initialqt",
+                         @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
             break;
         case 5: //minefield
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"00000099000900000003000000000000000000000000000000",@"ammostore_initialqt",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
-                         @"11111111111111111111111111111111111111111111011111",@"ammostore_crate", nil];
+                         @"000000990009000000030000000000000000000000000000000",@"ammostore_initialqt",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+                         @"111111111111111111111111111111111111111111110111111",@"ammostore_crate", nil];
             break;
         case 6: //thinking with portals
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"90000090020000000021000000000000001100000900000000",@"ammostore_initialqt",
-                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
-            break;
-        default:
-            NSLog(@"Nope");
+                         @"900000900200000000210000000000000011000009000000000",@"ammostore_initialqt",
+                         @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
             break;
     }
 
@@ -145,45 +142,51 @@
                                                         error:NULL];
     }
 
+    int basicFlags[] = {100, 100, 45, 15, 47, 5, 100, 5, 35, 25, 3, 4, 0, 2};
+    BOOL gameFlags[] = {NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, YES, NO, NO, NO, NO,
+        NO, NO, NO, NO, NO, NO, NO};
+
     NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithObjects:
-                                   [NSNumber numberWithInt:100],      //initialhealth
-                                   [NSNumber numberWithInt:45],       //turntime
-                                   [NSNumber numberWithInt:100],      //damagemodifier
-                                   [NSNumber numberWithInt:15],       //suddendeathtimeout
-                                   [NSNumber numberWithInt:47],       //waterrise
-                                   [NSNumber numberWithInt:5],        //healthdecrease
-                                   [NSNumber numberWithInt:5],        //cratedrops
-                                   [NSNumber numberWithInt:35],       //healthprob
-                                   [NSNumber numberWithInt:25],       //healthamount
-                                   [NSNumber numberWithInt:3],        //minestime
-                                   [NSNumber numberWithInt:4],        //minesnumber
-                                   [NSNumber numberWithInt:0],        //dudmines
-                                   [NSNumber numberWithInt:2],        //explosives
+                                   [NSNumber numberWithInt:basicFlags[0]],          //initialhealth
+                                   [NSNumber numberWithInt:basicFlags[1]],          //damagemodifier
+                                   [NSNumber numberWithInt:basicFlags[2]],          //turntime
+                                   [NSNumber numberWithInt:basicFlags[3]],          //suddendeathtimeout
+                                   [NSNumber numberWithInt:basicFlags[4]],          //waterrise
+                                   [NSNumber numberWithInt:basicFlags[5]],          //healthdecrease
+                                   [NSNumber numberWithInt:basicFlags[6]],          //ropelength
+                                   [NSNumber numberWithInt:basicFlags[7]],          //cratedrops
+                                   [NSNumber numberWithInt:basicFlags[8]],          //healthprob
+                                   [NSNumber numberWithInt:basicFlags[9]],          //healthamount
+                                   [NSNumber numberWithInt:basicFlags[10]],         //minestime
+                                   [NSNumber numberWithInt:basicFlags[11]],         //minesnumber
+                                   [NSNumber numberWithInt:basicFlags[12]],         //dudmines
+                                   [NSNumber numberWithInt:basicFlags[13]],         //explosives
                                    nil];
 
     NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
-                                   [NSNumber numberWithBool:NO],      //fortmode
-                                   [NSNumber numberWithBool:NO],      //divideteam
-                                   [NSNumber numberWithBool:NO],      //solidland
-                                   [NSNumber numberWithBool:NO],      //addborder
-                                   [NSNumber numberWithBool:NO],      //lowgravity
-                                   [NSNumber numberWithBool:NO],      //lasersight
-                                   [NSNumber numberWithBool:NO],      //invulnerable
-                                   [NSNumber numberWithBool:NO],      //resethealth
-                                   [NSNumber numberWithBool:NO],      //vampirism
-                                   [NSNumber numberWithBool:NO],      //karma
-                                   [NSNumber numberWithBool:NO],      //artillery
-                                   [NSNumber numberWithBool:YES],     //randomorder
-                                   [NSNumber numberWithBool:NO],      //king
-                                   [NSNumber numberWithBool:NO],      //placehedgehogs
-                                   [NSNumber numberWithBool:NO],      //clansharesammo
-                                   [NSNumber numberWithBool:NO],      //disablegirders
-                                   [NSNumber numberWithBool:NO],      //disablelandobjects
-                                   [NSNumber numberWithBool:NO],      //aisurvival
-                                   [NSNumber numberWithBool:NO],      //infattack
-                                   [NSNumber numberWithBool:NO],      //resetweaps
-                                   [NSNumber numberWithBool:NO],      //perhogammo
-                                   [NSNumber numberWithBool:NO],      //nowind
+                                   [NSNumber numberWithBool:gameFlags[0]],          //fortmode
+                                   [NSNumber numberWithBool:gameFlags[1]],          //divideteam
+                                   [NSNumber numberWithBool:gameFlags[2]],          //solidland
+                                   [NSNumber numberWithBool:gameFlags[3]],          //addborder
+                                   [NSNumber numberWithBool:gameFlags[4]],          //lowgravity
+                                   [NSNumber numberWithBool:gameFlags[5]],          //lasersight
+                                   [NSNumber numberWithBool:gameFlags[6]],          //invulnerable
+                                   [NSNumber numberWithBool:gameFlags[7]],          //resethealth
+                                   [NSNumber numberWithBool:gameFlags[8]],          //vampirism
+                                   [NSNumber numberWithBool:gameFlags[9]],          //karma
+                                   [NSNumber numberWithBool:gameFlags[10]],         //artillery
+                                   [NSNumber numberWithBool:gameFlags[11]],         //randomorder
+                                   [NSNumber numberWithBool:gameFlags[12]],         //king
+                                   [NSNumber numberWithBool:gameFlags[13]],         //placehedgehogs
+                                   [NSNumber numberWithBool:gameFlags[14]],         //clansharesammo
+                                   [NSNumber numberWithBool:gameFlags[15]],         //disablegirders
+                                   [NSNumber numberWithBool:gameFlags[16]],         //disablelandobjects
+                                   [NSNumber numberWithBool:gameFlags[17]],         //aisurvival
+                                   [NSNumber numberWithBool:gameFlags[18]],         //infattack
+                                   [NSNumber numberWithBool:gameFlags[19]],         //resetweaps
+                                   [NSNumber numberWithBool:gameFlags[20]],         //perhogammo
+                                   [NSNumber numberWithBool:gameFlags[21]],         //nowind
+                                   [NSNumber numberWithBool:gameFlags[22]],         //morewind
                                    nil];
     
     NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
--- a/project_files/HedgewarsMobile/Classes/FlagsViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -20,6 +20,7 @@
 
 
 #import "FlagsViewController.h"
+#import <QuartzCore/QuartzCore.h>
 #import "CommodityFunctions.h"
 
 @implementation FlagsViewController
@@ -99,6 +100,7 @@
     UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
     [flagFile release];
     cell.imageView.image = flagSprite;
+    cell.imageView.layer.borderWidth = 0.3;
     [flagSprite release];
 
     cell.textLabel.text = [[source objectAtIndex:row] stringByDeletingPathExtension];
--- a/project_files/HedgewarsMobile/Classes/FortsViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -23,6 +23,8 @@
 #import "CommodityFunctions.h"
 #import "UIImageExtra.h"
 
+#define IMGNUM_PER_FORT 4
+
 @implementation FortsViewController
 @synthesize teamDictionary, fortArray, lastIndexPath;
 
@@ -41,7 +43,7 @@
     NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 3)];
     // we need to remove the double entries and the L.png suffix
     for (int i = 0; i < [directoryContents count]; i++) {
-        if (i % 3 == 1) {
+        if (i % IMGNUM_PER_FORT == 3) {
             NSString *currentName = [directoryContents objectAtIndex:i];
             NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
             [filteredContents addObject:correctName];
@@ -51,13 +53,13 @@
     [filteredContents release];
 
     // statically set row height instead of using delegate method for performance reasons
-    self.tableView.rowHeight = 200;
+    self.tableView.rowHeight = 128;
 
     self.title = NSLocalizedString(@"Choose team fort",@"");
 }
 
 
-- (void)viewWillAppear:(BOOL)animated {
+-(void) viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
     [self.tableView reloadData];
     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
@@ -79,10 +81,9 @@
     static NSString *CellIdentifier = @"Cell";
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
-    if (cell == nil) {
+    if (cell == nil)
         cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
                                        reuseIdentifier:CellIdentifier] autorelease];
-    }
 
     NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
     cell.textLabel.text = fortName;
@@ -151,7 +152,6 @@
     [teamDictionary release];
     [lastIndexPath release];
     [fortArray release];
-//    [fortSprites release];
     [super dealloc];
 }
 
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -25,6 +25,7 @@
 #import "TeamConfigViewController.h"
 #import "SchemeWeaponConfigViewController.h"
 #import "HelpPageViewController.h"
+#import "StatsPageViewController.h"
 #import "CommodityFunctions.h"
 #import "UIImageExtra.h"
 #import "PascalImports.h"
@@ -38,12 +39,7 @@
 }
 
 -(IBAction) buttonPressed:(id) sender {
-    // works even if it's not actually a button
-    UIButton *theButton;
-    if (IS_IPAD())
-        theButton = [[(NSNotification *)sender userInfo] objectForKey:@"sender"];
-    else
-        theButton = (UIButton *)sender;
+    UIButton *theButton = (UIButton *)sender;
 
     switch (theButton.tag) {
         case 0:
@@ -157,7 +153,6 @@
     int hogs = 0;
     for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
         hogs += [[teamData objectForKey:@"number"] intValue];
-    
     if (hogs > self.mapConfigViewController.maxHogs) {
         UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
                                                         message:NSLocalizedString(@"The map is too small for that many hogs",@"")
@@ -172,7 +167,7 @@
     // play if there aren't too many teams
     if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
         UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
-                                                        message:NSLocalizedString(@"Max six teams are allowed in the same game",@"")
+                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
                                                        delegate:nil
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
@@ -193,7 +188,7 @@
         return NO;
     }
 
-    // play if the gameflags are set correctly (divideteam works only with 2 teams
+    // play if the gameflags are set correctly (divideteam works only with 2 teams)
     NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
     NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
     [schemePath release];
@@ -232,43 +227,30 @@
                                     [NSNumber numberWithInt:self.interfaceOrientation],@"orientation",
                                     nil];
 
-    // finally launch game and remove this controller
-    DLog(@"sending config %@", gameDictionary);
+    NSDictionary *allDataNecessary = [NSDictionary dictionaryWithObjectsAndKeys:
+                                      gameDictionary,@"game_dictionary",
+                                      [NSNumber numberWithBool:NO],@"netgame",
+                                      @"",@"savefile",
+                                      nil];
 
-    if ([[gameDictionary allKeys] count] == 11) {
-        NSDictionary *allDataNecessary = [NSDictionary dictionaryWithObjectsAndKeys:gameDictionary,@"game_dictionary", @"",@"savefile",
-                                                                                    [NSNumber numberWithBool:NO],@"netgame", nil];
-        // let's hide all the views while the game is on
-        UIViewController *dummy = [[UIViewController alloc] init];
-        [self presentModalViewController:dummy animated:NO];
-        [[SDLUIKitDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
-        [self dismissModalViewControllerAnimated:NO];
-        [dummy release];
-    } else {
-        DLog(@"gameconfig data not complete!!");
-        [self.parentViewController dismissModalViewControllerAnimated:YES];
 
-        // present an alert to the user, with an image on the ipad (too big for the iphone)
-        NSString *msg = NSLocalizedString(@"Something went wrong with your configuration. Please try again.",@"");
-        if (IS_IPAD())
-            msg = [msg stringByAppendingString:@"\n\n\n\n\n\n\n\n"];    // this makes space for the image
+    StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
+    if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
+        statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
+    [self presentModalViewController:statsPage animated:NO];
 
-        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Whoops"
-                                                        message:msg
-                                                       delegate:nil
-                                              cancelButtonTitle:@"Ok"
-                                              otherButtonTitles:nil];
-
-        if (IS_IPAD()) {
-            UIImageView *deniedImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"denied.png"]];
-            deniedImg.frame = CGRectMake(25, 80, 240, 160);
-            [alert addSubview:deniedImg];
-            [deniedImg release];
-        }
-        [alert show];
-        [alert release];
+    NSArray *stats = [[SDLUIKitDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
+    if ([stats count] == 0)
+        [statsPage dismissModalViewControllerAnimated:NO];
+    else {
+        statsPage.statsArray = stats;
+        [statsPage.tableView reloadData];
+        [statsPage viewWillAppear:YES];
     }
 
+
+    [statsPage release];
 }
 
 -(void) loadNiceHogs {
@@ -312,12 +294,6 @@
     self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
 
     if (IS_IPAD()) {
-        [[NSNotificationCenter defaultCenter] addObserver:self
-                                                 selector:@selector(buttonPressed:)
-                                                     name:@"buttonPressed"
-                                                   object:nil];
-        srandom(time(NULL));
-
         // load other controllers
         if (self.mapConfigViewController == nil)
             self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
@@ -358,6 +334,7 @@
         self.teamConfigViewController.view.frame = CGRectMake(348, 200, 328, 480);
         self.schemeWeaponConfigViewController.view.frame = CGRectMake(10, 70, 300, 600);
 
+        self.mapConfigViewController.parentController = self;
     } else {
         // this is the visible controller
         if (self.mapConfigViewController == nil)
@@ -367,6 +344,7 @@
         [self.view addSubview:self.schemeWeaponConfigViewController.view];
     }
     [self.view addSubview:self.mapConfigViewController.view];
+    self.mapConfigViewController.externalController = schemeWeaponConfigViewController;
 
     [super viewDidLoad];
 }
@@ -420,7 +398,6 @@
 }
 
 -(void) viewDidUnload {
-    [[NSNotificationCenter defaultCenter] removeObserver:self];
     self.imgContainer = nil;
     self.mapConfigViewController = nil;
     self.teamConfigViewController = nil;
--- a/project_files/HedgewarsMobile/Classes/GameSetup.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.h	Tue Jan 04 12:53:46 2011 +0100
@@ -25,10 +25,12 @@
 @interface GameSetup : NSObject {
     NSDictionary *systemSettings;
     NSDictionary *gameConfig;
+    NSMutableArray *statsArray;
 
     NSInteger ipcPort;  // Port on which engine will listen
     TCPsocket csd;      // Client socket descriptor
-    
+    TCPsocket esd;      // External socket descriptor
+
     NSString *savePath;
     BOOL isNetGame;
     BOOL menuStyle;
@@ -36,18 +38,18 @@
 
 @property (nonatomic, retain) NSDictionary *systemSettings;
 @property (nonatomic, retain) NSDictionary *gameConfig;
+@property (nonatomic, retain) NSMutableArray *statsArray;
 @property (nonatomic, retain) NSString *savePath;
 @property (assign) BOOL menuStyle;
 
 -(id) initWithDictionary:(NSDictionary *)gameDictionary;
 -(void) engineProtocol;
--(void) startThread:(NSString *)selector;
--(int)  sendToEngine:(NSString *)string;
--(int)  sendToEngineNoSave:(NSString *)string;
+-(int) sendToEngine:(NSString *)string;
+-(int) sendToEngineNoSave:(NSString *)string;
 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
 -(NSInteger) provideScheme:(NSString *)schemeName;
 
--(const char **)getSettings:(NSString *)recordFile;
+-(const char **)getGameSettings:(NSString *)recordFile;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m	Tue Jan 04 12:53:46 2011 +0100
@@ -21,7 +21,6 @@
 
 #import "GameSetup.h"
 #import "SDL_uikitappdelegate.h"
-#import "SDL_net.h"
 #import "PascalImports.h"
 #import "CommodityFunctions.h"
 #import "OverlayViewController.h"
@@ -29,7 +28,7 @@
 #define BUFFER_SIZE 255     // like in original frontend
 
 @implementation GameSetup
-@synthesize systemSettings, gameConfig, savePath, menuStyle;
+@synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle;
 
 -(id) initWithDictionary:(NSDictionary *)gameDictionary {
     if (self = [super init]) {
@@ -58,11 +57,14 @@
             [outputFormatter release];
         } else
             self.savePath = path;
+
+        self.statsArray = nil;
     }
     return self;
 }
 
 -(void) dealloc {
+    [statsArray release];
     [gameConfig release];
     [systemSettings release];
     [savePath release];
@@ -165,7 +167,6 @@
     [schemePath release];
     NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
     NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
-    int i = 0;
     int result = 0;
     int mask = 0x00000004;
 
@@ -184,23 +185,16 @@
     NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
     [path release];
 
-    // initial health
     result = [[basicArray objectAtIndex:0] intValue];
 
-    // turn time
-    NSInteger tentativeTurntime = [[basicArray objectAtIndex:1] intValue];
-    if (tentativeTurntime >= 100)
-        tentativeTurntime = 9999;
-    NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000];
-    [self sendToEngine:turnTime];
-    [turnTime release];
-
-    for (i = 2; i < [basicArray count]; i++) {
-        NSDictionary *basicDict = [mods objectAtIndex:i];
-        NSString *command = [basicDict objectForKey:@"command"];
+    for (int i = 1; i < [basicArray count]; i++) {
+        NSDictionary *dict = [mods objectAtIndex:i];
+        NSString *command = [dict objectForKey:@"command"];
         NSInteger value = [[basicArray objectAtIndex:i] intValue];
-        if ([basicDict objectForKey:@"checkOverMax"] && value >= [[basicDict objectForKey:@"max"] intValue])
+        if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
             value = 9999;
+        if ([[dict objectForKey:@"times1000"] boolValue])
+            value = value * 1000;
         NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
         [self sendToEngine:strToSend];
         [strToSend release];
@@ -212,34 +206,28 @@
 }
 
 #pragma mark -
-#pragma mark Thread/Network relevant code
-// select one of GameSetup method and execute it in a seprate thread
--(void) startThread:(NSString *)selector {
-    SEL usage = NSSelectorFromString(selector);
-    [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
-}
-
--(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length {
+#pragma mark Network relevant code
+-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
     // is it performant to reopen the stream every time?
     NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
     [os open];
     [os write:&length maxLength:1];
-    [os write:buffer maxLength:length];
+    [os write:(const uint8_t *)buffer maxLength:length];
     [os close];
     [os release];
 }
 
 // wrapper that computes the length of the message and then sends the command string, saving the command on a file
--(int) sendToEngine: (NSString *)string {
+-(int) sendToEngine:(NSString *)string {
     uint8_t length = [string length];
 
-    [self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length];
+    [self dumpRawData:[string UTF8String] ofSize:length];
     SDLNet_TCP_Send(csd, &length, 1);
     return SDLNet_TCP_Send(csd, [string UTF8String], length);
 }
 
 // wrapper that computes the length of the message and then sends the command string, skipping file writing
--(int) sendToEngineNoSave: (NSString *)string {
+-(int) sendToEngineNoSave:(NSString *)string {
     uint8_t length = [string length];
 
     SDLNet_TCP_Send(csd, &length, 1);
@@ -253,8 +241,9 @@
     IPaddress ip;
     int eProto;
     BOOL clientQuit;
-    uint8_t buffer[BUFFER_SIZE];
+    char const buffer[BUFFER_SIZE];
     uint8_t msgSize;
+    int statMaxCapacity = 10-3;
 
     clientQuit = NO;
     csd = NULL;
@@ -283,10 +272,10 @@
 
     while (!clientQuit) {
         msgSize = 0;
-        memset(buffer, '\0', BUFFER_SIZE);
+        memset((void *)buffer, '\0', BUFFER_SIZE);
         if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
             break;
-        if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
+        if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
             break;
 
         switch (buffer[0]) {
@@ -298,7 +287,7 @@
                 else
                     [self sendToEngineNoSave:@"TL"];
                 NSString *saveHeader = @"TS";
-                [self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]];
+                [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
 
                 // seed info
                 [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
@@ -348,34 +337,59 @@
                 [self dumpRawData:buffer ofSize:msgSize];
 
                 sscanf((char *)buffer, "%*s %d", &eProto);
-                short int netProto = 0;
+                int netProto;
                 char *versionStr;
 
                 HW_versionInfo(&netProto, &versionStr);
                 if (netProto == eProto) {
                     DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
                 } else {
-                    DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto);
+                    DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
                     clientQuit = YES;
                 }
                 break;
             case 'i':
+                if (self.statsArray == nil)
+                    self.statsArray = [[NSMutableArray alloc] initWithCapacity:statMaxCapacity];
+                NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
+                NSString *arg = [[tempStr componentsSeparatedByString:@" "] objectAtIndex:0];
+                int index = [arg length] + 3;
                 switch (buffer[1]) {
-                    case 'r':
-                        DLog(@"Winning team: %s", &buffer[2]);
+                    case 'r':           // winning team
+                        [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:0];
+                        break;
+                    case 'D':           // best shot
+                        [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award was won by %s with %@ points", &buffer[index], arg]];
+                        break;
+                    case 'k':           // best hedgehog
+                        [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
+                        break;
+                    case 'K':           // number of hogs killed
+                        [self.statsArray addObject:[NSString stringWithFormat:@"A total of %@ hedgehog(s) were killed during this round", arg]];
                         break;
-                    case 'k':
-                        DLog(@"Best Hedgehog: %s", &buffer[2]);
+                    case 'H':           //something about team health
+                        break;
+                    case 'T':           // local team stats
+                        break;
+                    case 'P':           // player postion
+                        break;
+                    case 's':           // self damage
+                        [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
+                        break;
+                    case 'S':           // friendly fire
+                        [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
+                        break;
+                    case 'B':           // turn skipped
+                        [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
                         break;
                     default:
-                        // TODO: losta stats stuff
+                        DLog(@"Unhandled stat message, see statsPage.cpp");
                         break;
                 }
                 break;
             case 'q':
                 // game ended, can remove the savefile
                 [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
-                //[[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil];
                 // and remove + disable the overlay
                 [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
                 break;
@@ -384,7 +398,7 @@
                 break;
         }
     }
-    DLog(@"Engine exited, closing server");
+    DLog(@"Engine exited, ending thread");
     // wait a little to let the client close cleanly
     [NSThread sleepForTimeInterval:2];
     // Close the client socket
@@ -399,7 +413,7 @@
 #pragma mark -
 #pragma mark Setting methods
 // returns an array of c-strings that are read by engine at startup
--(const char **)getSettings: (NSString *)recordFile {
+-(const char **)getGameSettings:(NSString *)recordFile {
     NSInteger width, height;
     NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
     NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
@@ -422,21 +436,21 @@
         
     NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
     NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
-    const char **gameArgs = (const char**) malloc(sizeof(char *) * 10);
-    NSInteger tmpQuality;
+    const char **gameArgs = (const char **)malloc(sizeof(char *) * 10);
+    BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
 
     NSString *modelId = modelType();
-    if ([modelId hasPrefix:@"iPhone1"] ||                                   // = iPhone or iPhone 3G
-        [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])   // = iPod Touch or iPod Touch 2G
-        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;  // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
-    else if ([modelId hasPrefix:@"iPhone2"] ||                              // = iPhone 3GS
-             [modelId hasPrefix:@"iPod3"])                                  // = iPod Touch 3G
-            tmpQuality = 0x00000002 | 0x00000040;           // rqBlurryLand | rqKillFlakes
-        else if ([modelId hasPrefix:@"iPad1"])                              // = iPad
-                tmpQuality = 0x00000002;                    // rqBlurryLand
-            else                                                            // = everything else
-                tmpQuality = 0;                             // full quality
-    if (IS_IPAD() == NO)             // = disable tooltips on phone
+    NSInteger tmpQuality;
+    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
+        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
+    else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
+        tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
+    else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO)                    // = iPad 1G or iPod Touch 4G or not enhanced mode
+        tmpQuality = 0x00000002;                                                        // rqBlurryLand
+    else                                                                                                        // = everything else
+        tmpQuality = 0;                                                                 // full quality
+
+    if (IS_IPAD() == NO)                                                                                        // = disable tooltips on phone
         tmpQuality = tmpQuality | 0x00000400;
 
     // prevents using an empty nickname
--- a/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -76,7 +76,13 @@
         case 30:    //alternateSwitch
             [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
             break;
-        case 60:    //getReady
+        case 70:    //enhanced graphics
+            [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"enhanced"];
+            break;
+        case 80:    //nomultitasking
+            [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"multitasking"];
+            break;
+        case 60:    //classic menu
             [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"menu"];
             break;
         default:
@@ -88,8 +94,10 @@
 -(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
     if (tagValue == 40)
         [self.settingsDictionary setObject:textString forKey:@"username"];
-    else
-        [self.settingsDictionary setObject:textString forKey:@"password"];
+    else {
+        [self.settingsDictionary setObject:[NSNumber numberWithInt:[textString length]] forKey:@"password_length"];
+        [self.settingsDictionary setObject:[textString MD5hash] forKey:@"password"];
+    }
 }
 
 #pragma mark -
@@ -98,7 +106,7 @@
     return 3;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
     switch (section) {
         case 0:     // user and pass
             return 1;   // set 2 here for the password field
@@ -107,10 +115,10 @@
             return 2;
             break;
         case 2:     // other stuff
-            if (IS_IPAD())
-                return 2;
+            if (IS_IPAD() == YES)
+                return 4;
             else
-                return 1;
+                return 3;
             break;
         default:
             DLog(@"Nope");
@@ -166,11 +174,19 @@
                 editableCell.textField.secureTextEntry = NO;
                 editableCell.tag = 40;
             } else {
+                // create a dummy password for setting some visual content for the password
+                int pwdLength = [[self.settingsDictionary objectForKey:@"password_length"] intValue];
+                char *dummyStr = (char *)malloc(sizeof(char)*pwdLength);
+                for (int i = 0; i < pwdLength; i++)
+                    dummyStr[i] = i;
+                NSString *dummy = [[NSString alloc] initWithBytes:dummyStr length:pwdLength encoding:NSASCIIStringEncoding];
+                free(dummyStr);
                 editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table");
                 editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"");
-                editableCell.textField.text = [self.settingsDictionary objectForKey:@"password"];
+                editableCell.textField.text = dummy;
                 editableCell.textField.secureTextEntry = YES;
                 editableCell.tag = 50;
+                [dummy release];
             }
             
             editableCell.accessoryView = nil;
@@ -208,16 +224,34 @@
             }
             
             switchContent = (UISwitch *)cell.accessoryView;
-            if (row == 0) {
-                cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
-                cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"");
-                switchContent.on = [[self.settingsDictionary objectForKey:@"alternate"] boolValue];
-                switchContent.tag = 30;
-            } else {
-                cell.textLabel.text = NSLocalizedString(@"Classic Ammo Menu", @"");
-                cell.detailTextLabel.text = NSLocalizedString(@"Select which style of ammo menu you prefer",@"");
-                switchContent.on = [[self.settingsDictionary objectForKey:@"menu"] boolValue];
-                switchContent.tag = 60;
+            switch (row) {
+                case 0:
+                    cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
+                    cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"");
+                    switchContent.on = [[self.settingsDictionary objectForKey:@"alternate"] boolValue];
+                    switchContent.tag = 30;
+                    break;
+                case 1:
+                    cell.textLabel.text = NSLocalizedString(@"Enanched Graphics Mode", @"");
+                    cell.detailTextLabel.text = NSLocalizedString(@"The game will use more memory so it could crash!", @"");
+                    switchContent.on = [[self.settingsDictionary objectForKey:@"enhanced"] boolValue];
+                    switchContent.tag = 70;
+                    break;
+                case 2:
+                    cell.textLabel.text = NSLocalizedString(@"Multitasking Enabled", @"");
+                    cell.detailTextLabel.text = NSLocalizedString(@"Disable it in case of issues when returing in game", @"");
+                    switchContent.on = [[self.settingsDictionary objectForKey:@"multitasking"] boolValue];
+                    switchContent.tag = 80;
+                    break;
+                case 3:
+                    cell.textLabel.text = NSLocalizedString(@"Classic Ammo Menu", @"");
+                    cell.detailTextLabel.text = NSLocalizedString(@"Select which style of ammo menu you prefer",@"");
+                    switchContent.on = [[self.settingsDictionary objectForKey:@"menu"] boolValue];
+                    switchContent.tag = 60;
+                    break;
+                default:
+                    DLog(@"Nope");
+                    break;
             }
             break;
         default:
--- a/project_files/HedgewarsMobile/Classes/HelpPageViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/HelpPageViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -36,10 +36,10 @@
 
 // on iPhone the XIBs contain UIScrollView
 -(void) viewDidLoad {
-    if (scrollView.tag == 0)
+    if (scrollView.tag == 0)    // ipad
         scrollView.contentSize = CGSizeMake(480,650);
-    else
-        scrollView.contentSize = CGSizeMake(480,460);
+    else                        // iphone
+        scrollView.contentSize = CGSizeMake(480,470);
     scrollView.maximumZoomScale = 4.0;
     scrollView.minimumZoomScale = 0.75;
     scrollView.clipsToBounds = YES;
@@ -47,11 +47,6 @@
     [super viewDidLoad];
 }
 
-
--(void) scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view {
-    [self.view removeFromSuperview];
-}
-
 -(void) viewDidUnload {
     [super viewDidUnload];
     self.scrollView = nil;
@@ -62,7 +57,6 @@
     [super dealloc];
 }
 
-// on iPad the XIBs contain UIControl
 -(IBAction) dismiss {
     [UIView beginAnimations:@"helpingame" context:NULL];
     self.view.alpha = 0;
--- a/project_files/HedgewarsMobile/Classes/HogButtonView.h	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 20/04/2010.
- */
-
-
-#import <UIKit/UIKit.h>
-
-
-@interface HogButtonView : UIButton {
-    NSInteger numberOfHogs;
-    UIImage *singleHog;
-    NSMutableDictionary *ownerDictionary;
-}
-
-@property (nonatomic,retain) UIImage *singleHog;
-@property (nonatomic) NSInteger numberOfHogs;
-@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
-
--(void) drawManyHogs:(NSInteger) hogs;
--(void) addOne;
-
-@end
--- a/project_files/HedgewarsMobile/Classes/HogButtonView.m	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,82 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 20/04/2010.
- */
-
-
-#import "HogButtonView.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-#import "PascalImports.h"
-
-@implementation HogButtonView
-@synthesize singleHog, numberOfHogs, ownerDictionary;
-
--(id) initWithFrame:(CGRect)frame {
-    if ((self = [super initWithFrame:frame])) {
-        self.backgroundColor = [UIColor clearColor];
-
-        NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
-        UIImage *normalHogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
-        [normalHogFile release];
-
-        self.singleHog = normalHogSprite;
-        [normalHogSprite release];
-        [self addTarget:self action:@selector(addOne) forControlEvents:UIControlEventTouchUpInside];
-    }
-    return self;
-}
-
--(void) addOne {
-    playSound(@"clickSound");
-    self.highlighted = NO;
-    NSInteger number = self.numberOfHogs;
-    number++;
-    [self drawManyHogs:number];
-}
-
--(void) drawManyHogs:(NSInteger) hogs {
-    if (numberOfHogs != hogs) {
-        if (hogs <= HW_getMaxNumberOfHogs() && hogs >= 1)
-            numberOfHogs = hogs;
-        else {
-            if (hogs > HW_getMaxNumberOfHogs())
-                numberOfHogs = 1;
-            else
-                numberOfHogs = HW_getMaxNumberOfHogs();
-        }
-        [ownerDictionary setObject:[NSNumber numberWithInt:numberOfHogs] forKey:@"number"];
-
-        UIImage *teamHogs = [[[UIImage alloc] init] autorelease];
-        for (int i = 0; i < numberOfHogs; i++) {
-            teamHogs = [singleHog mergeWith:teamHogs
-                                    atPoint:CGPointMake(8, 0)
-                                     ofSize:CGSizeMake(88, 32)];
-        }
-        [self setImage:teamHogs forState:UIControlStateNormal];
-    }
-}
-
--(void) dealloc {
-    [ownerDictionary release];
-    [singleHog release];
-    [super dealloc];
-}
-
-
-@end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/HoldTableViewCell.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,39 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 03/07/2010.
+ */
+
+
+#import <UIKit/UIKit.h>
+
+@protocol HoldTableViewCellDelegate <NSObject>
+
+-(void) holdAction:(NSString *)content;
+
+@end
+
+@interface HoldTableViewCell : UITableViewCell {
+    id<HoldTableViewCellDelegate> delegate;
+    NSTimeInterval time;
+}
+
+@property (nonatomic,assign) id<HoldTableViewCellDelegate> delegate;
+
+-(void) holdAction;
+
+@end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/HoldTableViewCell.m	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,70 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 03/07/2010.
+ */
+
+
+#import "HoldTableViewCell.h"
+#import "CGPointUtils.h"
+
+@implementation HoldTableViewCell
+@synthesize delegate;
+
+#define SWIPE_DRAG_HORIZ_MIN 10
+#define SWIPE_DRAG_VERT_MAX 40
+
+-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
+    if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
+        delegate = nil;
+    }
+    return self;
+}
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+    UITouch *touch = [[event allTouches] anyObject];
+    
+    time = touch.timestamp; 
+    [self performSelector:@selector(holdAction) withObject:nil afterDelay:0.25];
+
+    [super touchesBegan:touches withEvent:event];
+}
+
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+    UITouch *touch = [[event allTouches] anyObject];
+    
+    if ( touch.timestamp - time < 0.25 ) {
+        [NSObject cancelPreviousPerformRequestsWithTarget:self
+                                                 selector:@selector(holdAction)
+                                                   object:nil];
+        
+        [super touchesEnded:touches withEvent:event];
+    } else
+        [super touchesCancelled:touches withEvent:event];
+}
+
+-(void) holdAction {
+    if (self.delegate != nil && [self.delegate respondsToSelector:@selector(holdAction:)])
+        [self.delegate holdAction:self.textLabel.text];
+}
+
+-(void) dealloc {
+    self.delegate = nil;
+    [super dealloc];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -185,7 +185,7 @@
 #pragma mark -
 #pragma mark actionSheet methods
 -(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
-    if (IS_IPAD()){
+    if (IS_IPAD() == NO){
         CGRect screen = [[UIScreen mainScreen] bounds];
         [UIView beginAnimations:@"table width less" context:NULL];
         [UIView setAnimationDuration:0.2];
--- a/project_files/HedgewarsMobile/Classes/LevelViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -177,7 +177,6 @@
             self.lastIndexPath = indexPath;
             [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
         }
-        [self.navigationController popViewControllerAnimated:YES];
     }
     [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
 }
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -27,6 +27,7 @@
 #import "SplitViewRootController.h"
 #import "AboutViewController.h"
 #import "SavedGamesViewController.h"
+#import "ServerSetup.h"
 
 @implementation MainMenuViewController
 @synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController;
@@ -37,7 +38,6 @@
 
 // check if some configuration files are already set; if they are present it means that the current copy must be updated
 -(void) createNecessaryFiles {
-    NSString *sourceFile, *destinationFile;
     NSString *resourcesDir = [[NSBundle mainBundle] resourcePath];
     DLog(@"Creating necessary files");
     
@@ -69,31 +69,21 @@
         // we copy teams only the first time because it's unlikely that newer ones are going to be added
         NSString *baseTeamsDir = [[NSString alloc] initWithFormat:@"%@/Settings/Teams/",resourcesDir];
         for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:baseTeamsDir error:NULL]) {
-            sourceFile = [baseTeamsDir stringByAppendingString:str];
-            destinationFile = [TEAMS_DIRECTORY() stringByAppendingString:str];
+            NSString *sourceFile = [baseTeamsDir stringByAppendingString:str];
+            NSString *destinationFile = [TEAMS_DIRECTORY() stringByAppendingString:str];
             [[NSFileManager defaultManager] removeItemAtPath:destinationFile error:NULL];
             [[NSFileManager defaultManager] copyItemAtPath:sourceFile toPath:destinationFile error:NULL];
         }
         [baseTeamsDir release];
     }
-    // TODO: is merge needed?
+    // merge not needed as format rarely changes
 
-    // SCHEMES - update old stuff and add new stuff
-    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == NO)
-        [[NSFileManager defaultManager] createDirectoryAtPath:SCHEMES_DIRECTORY()
-                                  withIntermediateDirectories:YES
-                                                   attributes:nil
-                                                        error:NULL];
-    // TODO: do the merge if necessary
-    // we overwrite the default ones because it is likely that new modes are added every release
+    // SCHEMES - always overwrite and delete custom ones
+    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
+        [[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
     NSString *baseSchemesDir = [[NSString alloc] initWithFormat:@"%@/Settings/Schemes/",resourcesDir];
-    for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:baseSchemesDir error:NULL]) {
-        sourceFile = [baseSchemesDir stringByAppendingString:str];
-        destinationFile = [SCHEMES_DIRECTORY() stringByAppendingString:str];
-        [[NSFileManager defaultManager] removeItemAtPath:destinationFile error:NULL];
-        [[NSFileManager defaultManager] copyItemAtPath:sourceFile toPath:destinationFile error:NULL];
-    }
-    [baseSchemesDir release];
+    [[NSFileManager defaultManager] copyItemAtPath:baseSchemesDir toPath:SCHEMES_DIRECTORY() error:NULL];
+    
 
     // WEAPONS - always overwrite
     if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO)
@@ -108,8 +98,7 @@
     createWeaponNamed(@"Clean Slate", 4);
     createWeaponNamed(@"Minefield", 5);
     createWeaponNamed(@"Thinking with Portals", 6);
-
-    DLog(@"Success");
+    // merge not needed because weapons not present in the set are 0ed by GameSetup
 }
 
 #pragma mark -
@@ -134,6 +123,17 @@
         [userDefaults synchronize];
         [self createNecessaryFiles];
     }
+
+    /*
+    ServerSetup *setup = [[ServerSetup alloc] init];
+    if ([setup isNetworkReachable]) {
+        DLog(@"network is reachable");
+        [NSThread detachNewThreadSelector:@selector(serverProtocol)
+                                 toTarget:setup
+                               withObject:nil];
+    }
+    [setup release];
+    */
 }
 
 
@@ -190,11 +190,11 @@
             if (nil == self.aboutViewController) {
                 AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
                 about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
-                about.modalPresentationStyle = UIModalPresentationFormSheet;
+                if ([about respondsToSelector:@selector(setModalPresentationStyle:)])
+                     about.modalPresentationStyle = UIModalPresentationFormSheet;
                 self.aboutViewController = about;
                 [about release];
             }
-            
             [self presentModalViewController:self.aboutViewController animated:YES];
 #endif
             break;
@@ -202,7 +202,8 @@
             if (nil == self.savedGamesViewController) {
                 SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
                 savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
-                savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
+                if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)])
+                    savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
                 self.savedGamesViewController = savedgames;
                 [savedgames release];
             }
--- a/project_files/HedgewarsMobile/Classes/MapConfigViewController.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.h	Tue Jan 04 12:53:46 2011 +0100
@@ -22,10 +22,13 @@
 #import <UIKit/UIKit.h>
 #import "MapPreviewButtonView.h"
 
+@class SchemeWeaponConfigViewController;
+@class GameConfigViewController;
+
 @interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> {
-    NSInteger oldValue;  //slider
-    NSInteger oldPage;   //segmented control
-    BOOL busy;
+    NSInteger oldValue;     // for the slider
+    NSInteger oldPage;      // for the segmented control
+    BOOL busy;              // for the preview button
 
     // objects read (mostly) by parent view
     NSInteger maxHogs;
@@ -48,6 +51,10 @@
     // internal objects
     NSIndexPath *lastIndexPath;
     NSArray *dataSourceArray;
+
+    // controller for mission state
+    SchemeWeaponConfigViewController *externalController;
+    GameConfigViewController *parentController;
 }
 
 
@@ -71,6 +78,10 @@
 @property (nonatomic,retain) NSIndexPath *lastIndexPath;
 @property (nonatomic,retain) NSArray *dataSourceArray;
 
+@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController;
+@property (nonatomic,assign) GameConfigViewController *parentController;
+
+
 -(IBAction) buttonPressed:(id) sender;
 
 -(IBAction) mapButtonPressed;
--- a/project_files/HedgewarsMobile/Classes/MapConfigViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -23,13 +23,16 @@
 #import "PascalImports.h"
 #import "CommodityFunctions.h"
 #import "UIImageExtra.h"
+#import "SchemeWeaponConfigViewController.h"
+#import "GameConfigViewController.h"
 
 #define scIndex         self.segmentedControl.selectedSegmentIndex
 #define isRandomness()  (segmentedControl.selectedSegmentIndex == 0 || segmentedControl.selectedSegmentIndex == 2)
 
 @implementation MapConfigViewController
 @synthesize previewButton, maxHogs, seedCommand, templateFilterCommand, mapGenCommand, mazeSizeCommand, themeCommand, staticMapCommand,
-            missionCommand, tableView, maxLabel, sizeLabel, segmentedControl, slider, lastIndexPath, dataSourceArray, busy;
+            missionCommand, tableView, maxLabel, sizeLabel, segmentedControl, slider, lastIndexPath, dataSourceArray, busy,
+            externalController, parentController;
 
 
 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
@@ -136,6 +139,7 @@
     cell.textLabel.adjustsFontSizeToFitWidth = YES;
     cell.textLabel.minimumFontSize = 7;
     cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
+    cell.textLabel.backgroundColor = [UIColor clearColor];
 
     if (isRandomness()) {
         UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),labelString]];
@@ -151,7 +155,7 @@
     } else
         cell.accessoryView = nil;
 
-    cell.backgroundColor = [UIColor blackColor];
+    cell.backgroundColor = UICOLOR_HW_ALMOSTBLACK;
     return cell;
 }
 
@@ -320,16 +324,17 @@
             mission = @"";
             [self sliderChanged:nil];
             self.slider.enabled = YES;
+            [externalController fillSections];
             break;
 
         case 1: // Map
-        case 3: // Mission
             mapgen = @"e$mapgen 0";
             // dummy values, these are set by -updatePreview -> -didSelectRowAtIndexPath -> -setDetailsForStaticMap
             staticmap = @"map Bamboo";
             mission = @"";
             self.slider.enabled = NO;
             self.sizeLabel.text = NSLocalizedString(@"No filter",@"");
+            [externalController fillSections];
             break;
 
         case 2: // Maze
@@ -338,6 +343,17 @@
             mission = @"";
             [self sliderChanged:nil];
             self.slider.enabled = YES;
+            [externalController fillSections];
+            break;
+
+        case 3: // Mission
+            mapgen = @"e$mapgen 0";
+            // dummy values, these are set by -updatePreview -> -didSelectRowAtIndexPath -> -setDetailsForStaticMap
+            staticmap = @"map Bamboo";
+            mission = @"";
+            self.slider.enabled = NO;
+            self.sizeLabel.text = NSLocalizedString(@"No filter",@"");
+            [externalController emptySections];
             break;
 
         default:
@@ -356,9 +372,7 @@
 }
 
 -(IBAction) buttonPressed:(id) sender {
-    [[NSNotificationCenter defaultCenter] postNotificationName:@"buttonPressed"
-                                                        object:nil
-                                                      userInfo:[NSDictionary dictionaryWithObject:sender forKey:@"sender"]];
+    [self.parentController buttonPressed:sender];
 }
 
 #pragma mark -
@@ -372,14 +386,15 @@
     [string release];
     // remove a trailing "" element
     [themeArray removeLastObject];
+
+    // remove images that are too big for certain devices without loading the whole image
     NSArray *mapArrayFull = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MAPS_DIRECTORY() error:NULL];
     NSMutableArray *mapArray = [[NSMutableArray alloc] init];
     for (NSString *str in mapArrayFull) {
         CGSize imgSize = PSPNGSizeFromMetaData([MAPS_DIRECTORY() stringByAppendingFormat:@"%@/map.png",str]);
-        //DLog(@"%@ %f %f", str, imgSize.width, imgSize.height);
         if (IS_NOT_POWERFUL() && imgSize.height > 1024.0f)
             continue;
-        if (IS_IPAD() && imgSize.height > 1280.0f)
+        if (IS_NOT_VERY_POWERFUL() && imgSize.height > 1280.0f)
             continue;
         [mapArray addObject:str];
     }
@@ -388,10 +403,9 @@
     NSMutableArray *missionArray = [[NSMutableArray alloc] init];
     for (NSString *str in missionArrayFull) {
         CGSize imgSize = PSPNGSizeFromMetaData([MISSIONS_DIRECTORY() stringByAppendingFormat:@"%@/map.png",str]);
-        //DLog(@"%@ %f %f", str, imgSize.width, imgSize.height);
         if (IS_NOT_POWERFUL() && imgSize.height > 1024.0f)
             continue;
-        if (IS_IPAD() && imgSize.height > 1280.0f)
+        if (IS_NOT_VERY_POWERFUL() && imgSize.height > 1280.0f)
             continue;
         [missionArray addObject:str];
     }
@@ -436,7 +450,7 @@
 
     if ([self.tableView respondsToSelector:@selector(setBackgroundView:)])
         [self.tableView setBackgroundView:nil];
-    self.view.backgroundColor = [UIColor clearColor];
+    self.tableView.backgroundColor = [UIColor clearColor];
     self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
     self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
 }
@@ -478,14 +492,16 @@
 
 -(void) didReceiveMemoryWarning {
     self.dataSourceArray = nil;
+    [super didReceiveMemoryWarning];
 
-    self.tableView = nil;
-    self.maxLabel = nil;
-    self.sizeLabel = nil;
-    self.slider = nil;
+    if (self.view.superview == nil) {
+        self.tableView = nil;
+        self.maxLabel = nil;
+        self.sizeLabel = nil;
+        self.slider = nil;
+    }
 
     MSG_MEMCLEAN();
-    [super didReceiveMemoryWarning];
 }
 
 -(void) dealloc {
--- a/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m	Tue Jan 04 12:53:46 2011 +0100
@@ -53,11 +53,12 @@
 #pragma mark -
 #pragma mark image wrappers
 -(void) setBackgroundImageRounded:(UIImage *)image forState:(UIControlState)state {
-    [self setBackgroundImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];    
+    // TODO:http://stackoverflow.com/questions/4272476/setbackgroundimage-behaviour-changed-on-ipad-4-2
+    [self setBackgroundImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:state];
 }
 
 -(void) setImageRounded:(UIImage *)image forState:(UIControlState)state {
-    [self setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];    
+    [self setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:state];
 }
 
 -(void) setImageRoundedForNormalState:(UIImage *)image {
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.h	Tue Jan 04 12:53:46 2011 +0100
@@ -25,8 +25,12 @@
 #define REPLAYBLACKVIEW_TAG 9955
 #define ACTIVITYINDICATOR_TAG 987654
 
+@class AmmoMenuViewController;
+
 void objcExportsInit();
 BOOL isGameRunning();
 void setGameRunning(BOOL value);
 NSInteger cachedGrenadeTime();
+void clearView();
 void setGrenadeTime(NSInteger value);
+void setAmmoMenuInstance(AmmoMenuViewController *instance);
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m	Tue Jan 04 12:53:46 2011 +0100
@@ -20,6 +20,8 @@
 
 
 #import "ObjcExports.h"
+#import "AmmoMenuViewController.h"
+#import "AudioToolbox/AudioToolbox.h"
 
 #pragma mark -
 #pragma mark internal variables
@@ -29,6 +31,10 @@
 BOOL savedGame;
 // cache the grenade time
 NSInteger grenadeTime;
+// the reference to the newMenu instance
+AmmoMenuViewController *amvc_instance;
+// the audiosession must be initialized before using properties
+BOOL gAudioSessionInited = NO;
 
 #pragma mark -
 #pragma mark functions called like oop
@@ -54,6 +60,10 @@
     grenadeTime = value;
 }
 
+void inline setAmmoMenuInstance(AmmoMenuViewController *instance) {
+    amvc_instance = instance;
+}
+
 #pragma mark -
 #pragma mark functions called by pascal code
 void startSpinning() {
@@ -86,6 +96,7 @@
 }
 
 void clearView() {
+    // don't use any engine calls here as this function is called every time the ammomenu is opened
     UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
     UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
     UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
@@ -141,5 +152,40 @@
 }
 
 void updateVisualsNewTurn(void) {
-    [[NSNotificationCenter defaultCenter] postNotificationName:@"updateAmmoVisuals" object:nil];
+    [amvc_instance updateAmmoVisuals];
 }
+
+/*
+// http://stackoverflow.com/questions/287543/how-to-programatically-sense-the-iphone-mute-switch
+BOOL isAppleDeviceMuted(void) {
+    if (!gAudioSessionInited) {
+        AudioSessionInterruptionListener inInterruptionListener = NULL;
+        OSStatus error;
+        if ((error = AudioSessionInitialize(NULL, NULL, inInterruptionListener, NULL)))
+            DLog(@"*** Error *** error in AudioSessionInitialize: %d", error);
+        else
+            gAudioSessionInited = YES;
+    }
+    UInt32 propertySize = sizeof(CFStringRef);
+    BOOL muteResult = NO;
+
+    // this checks if there is volume
+    Float32 volume;
+    OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareOutputVolume, &propertySize, &volume);
+    if (n != 0)
+        DLog( @"AudioSessionGetProperty 'volume': %d", n );
+    BOOL volumeResult = (volume == 0.0f);
+    
+    // this checks if the device is muted
+    CFStringRef state;
+    n = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
+    if (n != 0)
+        DLog( @"AudioSessionGetProperty 'audioRoute': %d", n );
+    else {
+        NSString *result = (NSString *)state;
+        muteResult = ([result length] == 0);
+        releaseAndNil(result);
+    }
+    return volumeResult || muteResult;
+}
+*/
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.h	Tue Jan 04 12:53:46 2011 +0100
@@ -51,6 +51,10 @@
     // stuff initialized externally
     BOOL isNetGame;
     BOOL useClassicMenu;
+    NSInteger initialOrientation;
+    
+    // the containing window
+    UIWindow *containerWindow;
     
     // dual head support
     NSInteger initialScreenCount;
@@ -63,6 +67,8 @@
 @property (nonatomic,retain) AmmoMenuViewController *amvc;
 @property (assign) BOOL isNetGame;
 @property (assign) BOOL useClassicMenu;
+@property (assign) NSInteger initialOrientation;
+@property (assign) UIWindow *containerWindow;
 
 -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
 -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -38,19 +38,25 @@
 #define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
 
 @implementation OverlayViewController
-@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu;
+@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu, initialOrientation, containerWindow;
 
 #pragma mark -
 #pragma mark rotation
 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    // don't rotate until the game is running for performance and synchronization with the sdlview
+    if (isGameRunning() == NO)
+        return (interfaceOrientation == (UIInterfaceOrientation) self.initialOrientation);
     return rotationManager(interfaceOrientation);
 }
 
 // pause the game and remove objc menus so that animation is smoother
 -(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation) toInterfaceOrientation duration:(NSTimeInterval) duration{
+    if (isGameRunning() == NO)
+        return;
+
+    HW_pause();
     [self dismissPopover];
-    if (HW_isPaused() == NO)
-        HW_pause();
+
     if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
         [self.amvc disappear];
         wasVisible = YES;
@@ -75,16 +81,21 @@
 
 // now restore previous state
 -(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation {
+    if (isGameRunning() == NO)
+        return;
+
     if (wasVisible || IS_DUALHEAD())
         [self.amvc appearInView:self.view];
-    if (HW_isPaused() == YES)
-        HW_pause();
+    HW_pauseToggle();
 
     [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
 }
 
 // while in dual head the above rotation functions are not called
 -(void) dualHeadRotation:(NSNotification *)notification {
+    if (isGameRunning() == NO)
+        return;
+
     UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
     
     [UIView beginAnimations:@"rotation" context:NULL];
@@ -191,6 +202,8 @@
                                                      name:UIScreenDidDisconnectNotification
                                                    object:nil];
     }
+    
+    self.containerWindow = [[UIApplication sharedApplication] keyWindow];
 
     // present the overlay
     [UIView beginAnimations:@"showing overlay" context:NULL];
@@ -208,8 +221,7 @@
                                               otherButtonTitles:nil];
         [alert show];
         [alert release];
-        if (HW_isPaused() == NO)
-            HW_pause();
+        HW_pause();
     }
 }
 
@@ -383,6 +395,7 @@
             break;
         case 10:
             playSound(@"clickSound");
+            clearView();
             HW_pause();
             if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
                 doDim();
@@ -393,12 +406,13 @@
             break;
         case 11:
             playSound(@"clickSound");
+            clearView();
             removeConfirmationInput();
             
             if (IS_DUALHEAD() || self.useClassicMenu == NO) {
                 if (self.amvc == nil)
                     self.amvc = [[AmmoMenuViewController alloc] init];
-
+                setAmmoMenuInstance(amvc);
                 if (self.amvc.isVisible) {
                     doDim();
                     [self.amvc disappear];
@@ -409,6 +423,7 @@
                     }
                 }
             } else {
+                setAmmoMenuInstance(nil);
                 HW_ammoMenu();
             }
             break;
@@ -480,7 +495,7 @@
     if (YES == isPopoverVisible) {
         isPopoverVisible = NO;
         if (HW_isPaused())
-            HW_pause();
+            HW_pauseToggle();
 
         if (IS_IPAD()) {
             [(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat];
@@ -494,11 +509,25 @@
 
 #pragma mark -
 #pragma mark Custom touch event handling
+-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
+    if (isGameRunning() == NO)
+        return YES;
+
+    // ignore activity near the dpad and buttons
+    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
+    CGSize screen = [[UIScreen mainScreen] bounds].size;
+
+    if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || 
+        (touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140))
+        return YES;
+    return NO;
+}
+
 -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
     NSSet *allTouches = [event allTouches];
     UITouch *first, *second;
 
-    if (isGameRunning() == NO)
+    if ([self shouldIgnoreTouch:allTouches] == YES)
         return;
 
     // hide in-game menu
@@ -537,9 +566,9 @@
     NSSet *allTouches = [event allTouches];
     CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
 
-    if (isGameRunning() == NO)
+    if ([self shouldIgnoreTouch:allTouches] == YES)
         return;
-    
+
     switch ([allTouches count]) {
         case 1:
             // if we're in the menu we just click in the point
@@ -629,9 +658,9 @@
     int x, y, dx, dy;
     UITouch *touch, *first, *second;
 
-    if (isGameRunning() == NO)
+    if ([self shouldIgnoreTouch:allTouches] == YES)
         return;
-    
+
     switch ([allTouches count]) {
         case 1:
             touch = [[allTouches allObjects] objectAtIndex:0];
--- a/project_files/HedgewarsMobile/Classes/PascalImports.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/PascalImports.h	Tue Jan 04 12:53:46 2011 +0100
@@ -34,7 +34,7 @@
     void GenLandPreview(void);
     void LoadLocaleWrapper(const char *filename);
 
-    void HW_versionInfo(short int *netProto, char **versionStr);
+    void HW_versionInfo(int *protoNum, char **versionStr);
 
     void HW_click(void);
     void HW_ammoMenu(void);
@@ -63,16 +63,20 @@
     void HW_chat(void);
     void HW_chatEnd(void);
     void HW_tab(void);
+
     void HW_pause(void);
+    void HW_pauseToggle(void);
+    BOOL HW_isPaused(void);
 
     void HW_terminate(BOOL andCloseFrontend);
+    void HW_suspend(void);
+    void HW_resume(void);
 
     void HW_setCursor(int x, int y);
     void HW_getCursor(int *x, int *y);
 
     BOOL HW_isAmmoMenuOpen(void);
     BOOL HW_isAmmoMenuNotAllowed(void);
-    BOOL HW_isPaused(void);
     BOOL HW_isWeaponRequiringClick(void);
     BOOL HW_isWeaponTimerable(void);
     BOOL HW_isWeaponSwitch(void);
--- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.h	Tue Jan 04 12:53:46 2011 +0100
@@ -23,9 +23,11 @@
 #import <UIKit/UIKit.h>
 
 @class MainMenuViewController;
+@class OverlayViewController;
 
 @interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
     MainMenuViewController *mainViewController;
+    OverlayViewController *overlayController;
     UIWindow *uiwindow;
     UIWindow *secondWindow;
     BOOL isInGame;
@@ -33,11 +35,12 @@
 
 @property (assign) BOOL isInGame;
 @property (nonatomic,retain) MainMenuViewController *mainViewController;
+@property (nonatomic,retain) OverlayViewController *overlayController;
 @property (nonatomic,retain) UIWindow *uiwindow;
 @property (nonatomic,retain) UIWindow *secondWindow;
 
 +(SDLUIKitDelegate *)sharedAppDelegate;
--(void) startSDLgame:(NSDictionary *)gameDictionary;
+-(NSArray *)startSDLgame:(NSDictionary *)gameDictionary;
 -(void) displayOverlayLater:(id) object;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m	Tue Jan 04 12:53:46 2011 +0100
@@ -24,15 +24,17 @@
 #import "SDL_uikitopenglview.h"
 #import "SDL_uikitwindow.h"
 #import "SDL_events_c.h"
-#import "../SDL_sysvideo.h"
 #import "jumphack.h"
 #import "SDL_video.h"
 #import "SDL_mixer.h"
 #import "PascalImports.h"
+#import "ObjcExports.h"
 #import "CommodityFunctions.h"
 #import "GameSetup.h"
 #import "MainMenuViewController.h"
 #import "OverlayViewController.h"
+#import "Appirater.h"
+#include <unistd.h>
 
 #ifdef main
 #undef main
@@ -40,16 +42,15 @@
 
 #define BLACKVIEW_TAG 17935
 #define SECONDBLACKVIEW_TAG 48620
-#define VALGRIND "/opt/valgrind/bin/valgrind"
+#define VALGRIND "/opt/fink/bin/valgrind"
 
 int main (int argc, char *argv[]) {
 #ifdef VALGRIND_REXEC
     // Using the valgrind build config, rexec ourself in valgrind
     // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
     if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0))
-        execl(VALGRIND, VALGRIND, "--leak-check=full", argv[0], "-valgrind", NULL);
+        execl(VALGRIND, VALGRIND, "--leak-check=full", "--dsymutil=yes", argv[0], "-valgrind", NULL);
 #endif
-
     NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
     int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
     [pool release];
@@ -57,7 +58,7 @@
 }
 
 @implementation SDLUIKitDelegate
-@synthesize mainViewController, uiwindow, secondWindow, isInGame;
+@synthesize mainViewController, overlayController, uiwindow, secondWindow, isInGame;
 
 // convenience method
 +(SDLUIKitDelegate *)sharedAppDelegate {
@@ -77,13 +78,14 @@
 
 -(void) dealloc {
     [mainViewController release];
+    [overlayController release];
     [uiwindow release];
     [secondWindow release];
     [super dealloc];
 }
 
 // main routine for calling the actual game engine
--(void) startSDLgame:(NSDictionary *)gameDictionary {
+-(NSArray *)startSDLgame:(NSDictionary *)gameDictionary {
     UIWindow *gameWindow;
     if (IS_DUALHEAD())
         gameWindow = self.secondWindow;
@@ -116,25 +118,35 @@
     }
     [blackView release];
 
+
     // pull out useful configuration info from various files
     GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary];
     NSNumber *isNetGameNum = [gameDictionary objectForKey:@"netgame"];
-    
-    if ([isNetGameNum boolValue] == NO)
-        [setup startThread:@"engineProtocol"];
-    const char **gameArgs = [setup getSettings:[gameDictionary objectForKey:@"savefile"]];
+
+    [NSThread detachNewThreadSelector:@selector(engineProtocol)
+                             toTarget:setup
+                           withObject:nil];
+
     NSNumber *menuStyle = [NSNumber numberWithBool:setup.menuStyle];
-    [setup release];
-
-    // since the sdlwindow is not yet created, we add the overlayController with a delay
-    NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:isNetGameNum,@"net",menuStyle,@"menu",nil];
+    NSNumber *orientation = [[gameDictionary objectForKey:@"game_dictionary"] objectForKey:@"orientation"];
+    NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:
+                          isNetGameNum,@"net",
+                          menuStyle,@"menu",
+                          orientation,@"orientation",
+                          nil];
     [self performSelector:@selector(displayOverlayLater:) withObject:dict afterDelay:1];
 
-    // this is the pascal fuction that starts the game (wrapped around isInGame)
+    // need to set again [gameDictionary objectForKey:@"savefile"] because if it's empty it means it's a normal game
+    const char **gameArgs = [setup getGameSettings:[gameDictionary objectForKey:@"savefile"]];
     self.isInGame = YES;
+    // this is the pascal fuction that starts the game
     Game(gameArgs);
     self.isInGame = NO;
     free(gameArgs);
+    
+    NSArray *stats = setup.statsArray;
+    [setup release];
+
 
     [self.uiwindow makeKeyAndVisible];
     [self.uiwindow bringSubviewToFront:self.mainViewController.view];
@@ -148,28 +160,28 @@
     [UIView commitAnimations];
     [refBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
     [refSecondBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:2];
+
+    return stats;
 }
 
-// overlay with controls, become visible later, with a transparency effect
+// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
 -(void) displayOverlayLater:(id) object {
     NSDictionary *dict = (NSDictionary *)object;
-    OverlayViewController *overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
-    overlayController.isNetGame = [[dict objectForKey:@"net"] boolValue];
-    overlayController.useClassicMenu = [[dict objectForKey:@"menu"] boolValue];
+    self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+    self.overlayController.isNetGame = [[dict objectForKey:@"net"] boolValue];
+    self.overlayController.useClassicMenu = [[dict objectForKey:@"menu"] boolValue];
+    self.overlayController.initialOrientation = [[dict objectForKey:@"orientation"] intValue];
     
     UIWindow *gameWindow;
     if (IS_DUALHEAD())
         gameWindow = self.uiwindow;
     else
         gameWindow = [[UIApplication sharedApplication] keyWindow];
-    [gameWindow addSubview:overlayController.view];
-    //[[[gameWindow subviews] objectAtIndex:0] addSubview:overlayController.view];
-    // don't release a controller according to http://developer.apple.com/library/ios/#qa/qa2010/qa1688.html
-    //[overlayController release];
+    [gameWindow addSubview:self.overlayController.view];
 }
 
 // override the direct execution of SDL_main to allow us to implement the frontend (or even using a nib)
--(void) applicationDidFinishLaunching:(UIApplication *)application {
+-(BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
     [application setStatusBarHidden:YES];
 
     self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
@@ -200,6 +212,9 @@
         [titleView release];
         [self.secondWindow makeKeyAndVisible];
     }
+
+    [Appirater appLaunched];
+    return YES;
 }
 
 -(void) applicationWillTerminate:(UIApplication *)application {
@@ -219,40 +234,35 @@
 }
 
 -(void) applicationWillResignActive:(UIApplication *)application {
-    if (self.isInGame) {
-        HW_pause();
-
-        // Send every window on every screen a MINIMIZED event.
-        SDL_VideoDevice *_this = SDL_GetVideoDevice();
-        if (!_this)
-            return;
-
-        int i;
-        for (i = 0; i < _this->num_displays; i++) {
-            const SDL_VideoDisplay *display = &_this->displays[i];
-            SDL_Window *window;
-            for (window = display->windows; window != nil; window = window->next)
-                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+    UIDevice* device = [UIDevice currentDevice];
+    if ([device respondsToSelector:@selector(isMultitaskingSupported)] &&
+         device.multitaskingSupported &&
+         self.isInGame) {
+        // let's try to be permissive with multitasking here...
+        NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+        if ([[settings objectForKey:@"multitasking"] boolValue])
+            HW_suspend();
+        else {
+            // so the game returns to the configuration view
+            if (isGameRunning())
+                HW_terminate(NO);
+            else {
+                // while screen is loading you can't call HW_terminate() so we close the app
+                SDL_SendQuit();
+                HW_terminate(YES);
+                longjmp(*(jump_env()), 1);
+            }
         }
+        [settings release];
     }
 }
 
 -(void) applicationDidBecomeActive:(UIApplication *)application {
-    if (self.isInGame) {
-        HW_pause();
-
-        // Send every window on every screen a RESTORED event.
-        SDL_VideoDevice *_this = SDL_GetVideoDevice();
-        if (!_this)
-            return;
-
-        int i;
-        for (i = 0; i < _this->num_displays; i++) {
-            const SDL_VideoDisplay *display = &_this->displays[i];
-            SDL_Window *window;
-            for (window = display->windows; window != nil; window = window->next)
-                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
-        }
+    UIDevice* device = [UIDevice currentDevice];
+    if ([device respondsToSelector:@selector(isMultitaskingSupported)] &&
+         device.multitaskingSupported &&
+         self.isInGame) {
+        HW_resume();
     }
 }
 
--- a/project_files/HedgewarsMobile/Classes/SavedGamesViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SavedGamesViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -21,6 +21,7 @@
 
 #import "SavedGamesViewController.h"
 #import "SDL_uikitappdelegate.h"
+#import "StatsPageViewController.h"
 #import "CommodityFunctions.h"
 
 @implementation SavedGamesViewController
@@ -111,7 +112,11 @@
                                                     cancelButtonTitle:cancelStr
                                                destructiveButtonTitle:confirmStr
                                                     otherButtonTitles:nil];
-    [actionSheet showInView:self.view];
+
+    if (IS_IPAD())
+        [actionSheet showFromBarButtonItem:(UIBarButtonItem *)sender animated:YES];
+    else
+        [actionSheet showInView:self.view];
     [actionSheet release];
 }
 
@@ -170,7 +175,7 @@
     label.font = [UIFont systemFontOfSize:16];
     label.textColor = [UIColor lightGrayColor];
     label.numberOfLines = 5;
-    label.text = NSLocalizedString(@"Games are automatically saved and can be resumed by selecting an entry above.\nYou can modify this list by pressing the 'Edit' button.\nNotice that completed games are deleted, so make backups.",@"");
+    label.text = NSLocalizedString(@"Games are automatically saved and can be resumed by selecting an entry above.\nYou can modify this list by pressing the 'Edit' button.\nCompleted games are removed at the end of the match.",@"");
 
     label.backgroundColor = [UIColor clearColor];
     [footer addSubview:label];
@@ -213,8 +218,23 @@
                                       [NSNumber numberWithBool:NO],@"netgame",
                                       [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:self.interfaceOrientation] forKey:@"orientation"],@"game_dictionary",
                                       nil];
-    [[SDLUIKitDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
-    [self.parentViewController dismissModalViewControllerAnimated:NO];
+
+    StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
+    if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
+        statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
+    [self presentModalViewController:statsPage animated:NO];
+
+    NSArray *stats = [[SDLUIKitDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
+    if ([stats count] == 0) {
+        [statsPage dismissModalViewControllerAnimated:NO];
+    } else {
+        statsPage.statsArray = stats;
+        [statsPage.tableView reloadData];
+        [statsPage viewWillAppear:YES];
+    }
+    // reload needed because when ending game the entry remains there
+    [self.tableView reloadData];
 }
 
 #pragma mark -
--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h	Tue Jan 04 12:53:46 2011 +0100
@@ -33,6 +33,7 @@
     NSString *selectedWeapon;
 
     UISwitch *syncSwitch;
+    BOOL hideSections;
 }
 
 @property (nonatomic,retain) NSArray *listOfSchemes;
@@ -43,4 +44,7 @@
 @property (nonatomic,retain) NSString *selectedWeapon;
 @property (nonatomic,retain) UISwitch *syncSwitch;
 
+-(void) fillSections;
+-(void) emptySections;
+
 @end
--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -23,6 +23,8 @@
 #import "CommodityFunctions.h"
 #import "SDL_uikitappdelegate.h"
 
+#define LABEL_TAG 57423
+
 @implementation SchemeWeaponConfigViewController
 @synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon, syncSwitch;
 
@@ -45,7 +47,7 @@
         if (IS_IPAD())
             [self.tableView setBackgroundView:nil];
         else {
-            UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"backgroundCenter.png"];
+            UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
             UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
             [backgroundImage release];
             [self.tableView setBackgroundView:background];
@@ -81,7 +83,10 @@
 #pragma mark -
 #pragma mark Table view data source
 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
-    return 3;
+    if (hideSections)
+        return 0;
+    else
+        return 3;
 }
 
 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
@@ -141,7 +146,7 @@
         cell.accessoryView = self.syncSwitch;
     }
 
-    cell.backgroundColor = [UIColor blackColor];
+    cell.backgroundColor = UICOLOR_HW_ALMOSTBLACK;
     cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
     cell.detailTextLabel.textColor = [UIColor whiteColor];
     return cell;
@@ -215,6 +220,45 @@
     [aTableView deselectRowAtIndexPath:indexPath animated:YES];
 }
 
+-(void) fillSections {
+    if (hideSections == YES) {
+        hideSections = NO;
+        NSRange range;
+        range.location = 0;
+        range.length = 3;
+        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
+        [self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
+        self.selectedScheme = @"Default.plist";
+        self.selectedWeapon = @"Default.plist";
+
+        self.tableView.scrollEnabled = YES;
+
+        [[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
+    }
+}
+
+-(void) emptySections {
+    hideSections = YES;
+    NSRange range;
+    range.location = 0;
+    range.length = 3;
+    NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
+    [self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
+    self.selectedScheme = @"Default.plist";
+    self.selectedWeapon = @"Default.plist";
+
+    self.tableView.scrollEnabled = NO;
+
+    CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
+    UILabel *theLabel = createBlueLabel(NSLocalizedString(@"Missions don't need further configuration",@""), frame);
+    theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
+    theLabel.numberOfLines = 2;
+    theLabel.tag = LABEL_TAG;
+
+    [self.view addSubview:theLabel];
+    [theLabel release];
+}
+
 #pragma mark -
 #pragma mark Memory management
 -(void) didReceiveMemoryWarning {
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,35 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 16/12/2010.
+ */
+
+
+#import <Foundation/Foundation.h>
+#import "SDL_net.h"
+
+@interface ServerSetup : NSObject {
+    NSDictionary *systemSettings;
+
+    TCPsocket sd;      // External socket descriptor
+}
+
+@property (nonatomic, retain) NSDictionary *systemSettings;
+
+-(BOOL) isNetworkReachable;
+
+@end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.m	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,221 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 10/01/2010.
+ */
+
+
+#import "ServerSetup.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import <SystemConfiguration/SCNetworkReachability.h>
+#import <netinet/in.h>
+
+#define BUFFER_SIZE 256
+
+@implementation ServerSetup
+@synthesize systemSettings;
+
+-(id) init {
+    if (self = [super init]) {
+        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+        self.systemSettings = dict;
+        [dict release];
+    }
+    return self;
+}
+
+-(void) dealloc {
+
+    [super dealloc];
+}
+
+// reusing appirater method
+-(BOOL) isNetworkReachable {
+    // Create zero addy
+    struct sockaddr_in zeroAddress;
+    bzero(&zeroAddress, sizeof(zeroAddress));
+    zeroAddress.sin_len = sizeof(zeroAddress);
+    zeroAddress.sin_family = AF_INET;
+    
+    // Recover reachability flags
+    SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
+    SCNetworkReachabilityFlags flags;
+    
+    BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
+    CFRelease(defaultRouteReachability);
+    
+    if (!didRetrieveFlags) {
+        NSLog(@"Error. Could not recover network reachability flags");
+        return NO;
+    }
+    
+    BOOL isReachable = flags & kSCNetworkFlagsReachable;
+    BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
+    BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection;
+    
+    NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"];
+    NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL
+                                                 cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
+                                             timeoutInterval:20.0];
+    NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:self];
+    
+    return ((isReachable && !needsConnection) || nonWiFi) ? (testConnection ? YES : NO) : NO;
+}
+
+-(int) sendToServer:(NSString *)command {
+    NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
+    int result = SDLNet_TCP_Send(sd, [message UTF8String], [message length]);
+    [message release];
+    return result;
+}
+
+-(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
+    NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
+    int result = SDLNet_TCP_Send(sd, [message UTF8String], [message length]);
+    [message release];
+    return result;
+}
+
+-(void) serverProtocol {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    IPaddress ip;
+    BOOL clientQuit = NO;
+    char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE);
+    int dim = BUFFER_SIZE;
+    uint8_t msgSize;
+
+    if (SDLNet_Init() < 0) {
+        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
+        clientQuit = YES;
+    }
+
+    // Resolving the host using NULL make network interface to listen
+    if (SDLNet_ResolveHost(&ip, "netserver.hedgewars.org", DEFAULT_NETGAME_PORT) < 0 && !clientQuit) {
+        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+        clientQuit = YES;
+    }
+
+    // Open a connection with the IP provided (listen on the host's port)
+    if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
+        DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), DEFAULT_NETGAME_PORT);
+        clientQuit = YES;
+    }
+
+    DLog(@"Found server on port %d", DEFAULT_NETGAME_PORT);
+    while (!clientQuit) {
+        int index = 0;
+        BOOL exitBufferLoop = NO;
+        memset(buffer, '\0', dim);
+        
+        while (exitBufferLoop != YES) {
+            msgSize = SDLNet_TCP_Recv(sd, &buffer[index], 2);
+            
+            // exit in case of error
+            if (msgSize <= 0) {
+                DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError());
+                clientQuit = YES;
+                break;
+            }
+            
+            // update index position and check for End-Of-Message
+            index += msgSize;
+            if (strncmp(&buffer[index-2], "\n\n", 2) == 0) {
+                exitBufferLoop = YES;
+            }
+            
+            // if message is too big allocate new space
+            if (index >= dim) {
+                dim += BUFFER_SIZE;
+                buffer = (char *)realloc(buffer, dim);
+                if (buffer == NULL) {
+                    clientQuit = YES;
+                    break;
+                }
+            }
+        }
+
+        NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
+        NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
+        [bufferedMessage release];
+        NSString *command = [listOfCommands objectAtIndex:0];
+        DLog(@"size = %d, %@", index-2, listOfCommands);
+        if ([command isEqualToString:@"PING"]) {
+            if ([listOfCommands count] > 1)
+                [self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]];
+            else
+                [self sendToServer:@"PONG"];
+            DLog(@"PONG");
+        }
+        else if ([command isEqualToString:@"NICK"]) {
+            //what is this for?
+        }
+        else if ([command isEqualToString:@"PROTO"]) {
+            //what is this for?
+        }
+        else if ([command isEqualToString:@"ROOM"]) {
+            //TODO: stub
+        }
+        else if ([command isEqualToString:@"LOBBY:LEFT"]) {
+            //TODO: stub
+        }
+        else if ([command isEqualToString:@"LOBBY:JOINED"]) {
+            //TODO: stub
+        }
+        else if ([command isEqualToString:@"ASKPASSWORD"]) {
+            NSString *pwd = [self.systemSettings objectForKey:@"password"];
+            [self sendToServer:@"PASSWORD" withArgument:pwd];
+        }
+        else if ([command isEqualToString:@"CONNECTED"]) {
+            int netProto;
+            char *versionStr;
+            HW_versionInfo(&netProto, &versionStr);
+            NSString *nick = [self.systemSettings objectForKey:@"username"];
+            [self sendToServer:@"NICK" withArgument:nick];
+            [self sendToServer:@"PROTO" withArgument:[NSString stringWithFormat:@"%d",netProto]];
+        }
+        else if ([command isEqualToString:@"SERVER_MESSAGE"]) {
+            DLog(@"%@", [listOfCommands objectAtIndex:1]);
+        }
+        else if ([command isEqualToString:@"WARNING"]) {
+            if ([listOfCommands count] > 1)
+                DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]);
+            else
+                DLog(@"Server warning - unknown");
+        }
+        else if ([command isEqualToString:@"ERROR"]) {
+            DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]);
+        }
+        else if ([command isEqualToString:@"BYE"]) {
+            //TODO: handle "Reconnected too fast"
+            DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]);
+            clientQuit = YES;
+        }
+        else {
+            DLog(@"Unknown/Unsupported message received: %@", command);
+        }
+    }
+    DLog(@"Server closed connection, ending thread");
+
+    free(buffer);
+    SDLNet_TCP_Close(sd);
+    SDLNet_Quit();
+
+    [pool release];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -20,6 +20,7 @@
 
 
 #import "SingleTeamViewController.h"
+#import <QuartzCore/QuartzCore.h>
 #import "HogHatViewController.h"
 #import "GravesViewController.h"
 #import "VoicesViewController.h"
@@ -263,6 +264,7 @@
                     accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
                                                                               FLAGS_DIRECTORY(),[teamDictionary objectForKey:@"flag"]]];
                     cell.imageView.image = [accessoryImage scaleToSize:CGSizeMake(27, 19)];
+                    cell.imageView.layer.borderWidth = 0.3;
                     [accessoryImage release];
                     break;
                 case 4: // level
--- a/project_files/HedgewarsMobile/Classes/SplitViewRootController.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SplitViewRootController.h	Tue Jan 04 12:53:46 2011 +0100
@@ -25,8 +25,12 @@
 
 @interface SplitViewRootController: UIViewController {
     MasterViewController *activeController;
+    UINavigationController *rightNavController;
+    UISplitViewController *splitViewRootController;
 }
 
 @property (nonatomic,retain) MasterViewController *activeController;
+@property (nonatomic,retain) UINavigationController *rightNavController;
+@property (nonatomic,retain) UISplitViewController *splitViewRootController;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SplitViewRootController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SplitViewRootController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -24,7 +24,7 @@
 #import "CommodityFunctions.h"
 
 @implementation SplitViewRootController
-@synthesize activeController;
+@synthesize activeController, rightNavController, splitViewRootController;
 
 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
@@ -49,7 +49,7 @@
         self.activeController = rightController;
         [rightController release];
     }
-    UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:self.activeController];
+    self.rightNavController = [[UINavigationController alloc] initWithRootViewController:self.activeController];
 
     if (IS_IPAD()) {
         MasterViewController *leftController = [[MasterViewController alloc] initWithStyle:UITableViewStylePlain];
@@ -57,18 +57,18 @@
         UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
         [leftController release];
 
-        UISplitViewController *splitViewRootController = [[UISplitViewController alloc] init];
-        splitViewRootController.delegate = nil;
-        splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
-        splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, rightNavController, nil];
+        self.splitViewRootController = [[UISplitViewController alloc] init];
+        self.splitViewRootController.delegate = nil;
+        self.splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
+        self.splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, self.rightNavController, nil];
         [leftNavController release];
-        [rightNavController release];
+        [self.rightNavController release];
 
         // add view to main controller
-        [self.view addSubview:splitViewRootController.view];
+        [self.view addSubview:self.splitViewRootController.view];
     } else {
-        rightNavController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
-        [self.view addSubview:rightNavController.view];
+        self.rightNavController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
+        [self.view addSubview:self.rightNavController.view];
     }
 
     [super viewDidLoad];
@@ -76,12 +76,16 @@
 
 -(void) viewDidUnload {
     self.activeController = nil;
+    self.rightNavController = nil;
+    self.splitViewRootController = nil;
     MSG_DIDUNLOAD();
     [super viewDidUnload];
 }
 
 -(void) dealloc {
-    [self.activeController release];
+    [activeController release];
+    [rightNavController release];
+    [splitViewRootController release];
     [super dealloc];
 }
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/StatsPageViewController.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,30 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 30/12/2010.
+ */
+
+
+#import <UIKit/UIKit.h>
+
+@interface StatsPageViewController : UITableViewController {
+    NSArray *statsArray;
+}
+
+@property (nonatomic,retain) NSArray *statsArray;
+
+@end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/StatsPageViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,137 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 30/12/2010.
+ */
+
+
+#import "StatsPageViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation StatsPageViewController
+@synthesize statsArray;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+-(void) viewDidLoad {
+    if ([self.tableView respondsToSelector:@selector(setBackgroundView:)])
+        self.tableView.backgroundView = nil;
+
+    NSString *imgName;
+    if (IS_IPAD())
+        imgName = @"mediumBackground~ipad.png";
+    else
+        imgName = @"smallerBackground~iphone.png";
+
+    if ([self.tableView respondsToSelector:@selector(setBackgroundView:)]) {
+        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:imgName];
+        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
+        [backgroundImage release];
+        [self.tableView setBackgroundView:background];
+        [background release];
+    } else
+        self.view.backgroundColor = [UIColor blackColor];
+
+    self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
+    self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
+
+    [super viewDidLoad];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    if (section == 0 || section == 2)
+        return 1;
+    else
+        return [self.statsArray count] - 1;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier0 = @"Cell0";
+    NSInteger section = [indexPath section];
+    NSInteger row = [indexPath row];
+
+    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+    if (cell == nil)
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
+
+    cell.textLabel.textAlignment = UITextAlignmentCenter;
+    if (section == 0) {
+        cell.textLabel.text = [self.statsArray objectAtIndex:row];
+        cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
+    } else if (section == 1) {
+        cell.textLabel.text = [self.statsArray objectAtIndex:row + 1];
+        cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
+    } else {
+        cell.textLabel.text = NSLocalizedString(@"Done",@"");
+        cell.textLabel.textColor = [UIColor whiteColor];
+    }
+    cell.backgroundColor = [UIColor blackColor];
+    cell.selectionStyle = UITableViewCellSelectionStyleNone;
+
+    return cell;
+}
+
+-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
+    return 160;
+}
+
+-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
+    if (section == 0) {
+        UIView *header = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 160)];
+        UIImage *img = [[UIImage alloc] initWithContentsOfFile:@"smallerTitle.png"];
+        UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
+        [img release];
+        imgView.center = CGPointMake(self.tableView.frame.size.height/2, 160/2);
+        [header addSubview:imgView];
+        [imgView release];
+
+        return [header autorelease];
+    } else
+        return nil;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    if ([indexPath section] == 2)
+        [self dismissModalViewControllerAnimated:YES];
+}
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    self.statsArray = nil;
+}
+
+-(void) dealloc {
+    [statsArray release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h	Tue Jan 04 12:53:46 2011 +0100
@@ -20,11 +20,14 @@
 
 
 #import <UIKit/UIKit.h>
-
+#import "HoldTableViewCell.h"
 
-@interface TeamConfigViewController : UITableViewController {
+@interface TeamConfigViewController : UITableViewController <HoldTableViewCellDelegate> {
+    NSInteger selectedTeamsCount;
+    NSInteger allTeamsCount;
+
+    NSMutableArray *listOfSelectedTeams;
     NSMutableArray *listOfTeams;
-    NSMutableArray *listOfSelectedTeams;
     NSArray *cachedContentsOfDir;
 }
 
--- a/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m	Tue Jan 04 12:53:46 2011 +0100
@@ -21,16 +21,11 @@
 
 #import "TeamConfigViewController.h"
 #import "CommodityFunctions.h"
-#import "HogButtonView.h"
 #import "SquareButtonView.h"
 
 @implementation TeamConfigViewController
 @synthesize listOfTeams, listOfSelectedTeams, cachedContentsOfDir;
 
-#define NUMBERBUTTON_TAG 123456
-#define SQUAREBUTTON_TAG 654321
-#define LABEL_TAG        456123
-
 #pragma mark -
 #pragma mark View lifecycle
 -(void) viewDidLoad {
@@ -43,15 +38,14 @@
         if (IS_IPAD())
             [self.tableView setBackgroundView:nil];
         else {
-            UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"backgroundCenter.png"];
+            UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
             UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
             [backgroundImage release];
             [self.tableView setBackgroundView:background];
             [background release];
         }
-    } else {
+    } else
         self.view.backgroundColor = [UIColor blackColor];
-    }
 
     self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
     self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
@@ -79,8 +73,11 @@
         NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
         self.listOfSelectedTeams = emptyArray;
         [emptyArray release];
-        
-        cachedContentsOfDir = [[NSArray alloc] initWithArray:contentsOfDir copyItems:YES];
+
+        selectedTeamsCount = [self.listOfSelectedTeams count];
+        allTeamsCount = [self.listOfTeams count];
+
+        self.cachedContentsOfDir = [[NSArray alloc] initWithArray:contentsOfDir copyItems:YES];
     }
     [self.tableView reloadData];
 }
@@ -89,6 +86,49 @@
     return rotationManager(interfaceOrientation);
 }
 
+-(NSInteger) filterNumberOfHogs:(NSInteger) hogs {
+    NSInteger numberOfHogs;
+    if (hogs <= HW_getMaxNumberOfHogs() && hogs >= 1)
+        numberOfHogs = hogs;
+    else {
+        if (hogs > HW_getMaxNumberOfHogs())
+            numberOfHogs = 1;
+        else
+            numberOfHogs = HW_getMaxNumberOfHogs();
+    }
+    return numberOfHogs;
+}
+
+-(UIImage *)drawHogsRepeated:(NSInteger) manyTimes {
+    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:HEDGEHOG_FILE()];
+    CGFloat screenScale = getScreenScale();
+    int w = hogSprite.size.width * screenScale;
+    int h = hogSprite.size.height * screenScale;
+    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+    CGContextRef context = CGBitmapContextCreate(NULL, w * 3, h, 8, 4 * w * 3, colorSpace, kCGImageAlphaPremultipliedFirst);
+    
+    // draw the two images in the current context
+    for (int i = 0; i < manyTimes; i++)
+        CGContextDrawImage(context, CGRectMake(i*8*screenScale, 0, w, h), [hogSprite CGImage]);
+    [hogSprite release];
+    
+    // Create bitmap image info from pixel data in current context
+    CGImageRef imageRef = CGBitmapContextCreateImage(context);
+    
+    // Create a new UIImage object
+    UIImage *resultImage;
+    if ([self respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
+        resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp];
+    else
+        resultImage = [UIImage imageWithCGImage:imageRef];
+    
+    // Release colorspace, context and bitmap information
+    CGColorSpaceRelease(colorSpace);
+    CGContextRelease(context);
+    CFRelease(imageRef);
+
+    return resultImage;
+}
 
 #pragma mark -
 #pragma mark Table view data source
@@ -98,9 +138,9 @@
 
 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     if (section == 0)
-        return [listOfSelectedTeams count] ;
+        return selectedTeamsCount;
     else
-        return [listOfTeams count];
+        return allTeamsCount;
 }
 
 // Customize the appearance of table view cells.
@@ -113,54 +153,38 @@
     if (section == 0) {
         cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
         if (cell == nil) {
-            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
-
-            UIButton *numberButton = [[HogButtonView alloc] initWithFrame:CGRectMake(12, 5, 88, 32)];
-            numberButton.tag = NUMBERBUTTON_TAG;
-            [cell addSubview:numberButton];
-            [numberButton release];
-
-            SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(12+88+6, 5, 36, 36)];
-            squareButton.tag = SQUAREBUTTON_TAG;
-            [cell addSubview:squareButton];
-            [squareButton release];
+            cell = [[[HoldTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
 
-            NSInteger length;
-            if (IS_IPAD())
-                length = 103;
-            else
-                length = 285;
-            UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(12+88+6+36, 10, length, 25)];
-            label.textAlignment = UITextAlignmentLeft;
-            label.minimumFontSize = 11;
-            label.adjustsFontSizeToFitWidth = YES;
-            label.baselineAdjustment = UIBaselineAdjustmentAlignCenters;
-            label.backgroundColor = [UIColor clearColor];
-            label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
-            label.textColor = UICOLOR_HW_YELLOW_TEXT;
-            label.tag = LABEL_TAG;
-            [cell.contentView addSubview:label];
-            [label release];
+            SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(0, 0, 36, 36)];
+            cell.accessoryView = squareButton;
+            [squareButton release];
         }
 
         NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
-
-        UILabel *cellLabel = (UILabel *)[cell viewWithTag:LABEL_TAG];
-        cellLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
+        cell.textLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
+        cell.textLabel.backgroundColor = [UIColor clearColor];
 
-        HogButtonView *numberButton = (HogButtonView *)[cell viewWithTag:NUMBERBUTTON_TAG];
-        [numberButton drawManyHogs:[[selectedRow objectForKey:@"number"] intValue]];
-        numberButton.ownerDictionary = selectedRow;
+        SquareButtonView *squareButton = (SquareButtonView *)cell.accessoryView;
+        [squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
+        NSNumber *hogNumber = [selectedRow objectForKey:@"number"];
+        [squareButton setTitle:[hogNumber stringValue] forState:UIControlStateNormal];
+        squareButton.ownerDictionary = selectedRow;
 
-        SquareButtonView *squareButton = (SquareButtonView *)[cell viewWithTag:SQUAREBUTTON_TAG];
-        [squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
-        squareButton.ownerDictionary = selectedRow;
+        cell.imageView.image = [self drawHogsRepeated:[hogNumber intValue]];
+        ((HoldTableViewCell *)cell).delegate = self;
+    } else {
+        cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+        if (cell == nil)
+            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+
+        cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
+        cell.textLabel.backgroundColor = [UIColor clearColor];
         
-        NSString *teamPath = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),[selectedRow objectForKey:@"team"]];
+        NSString *teamPath = [NSString stringWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),cell.textLabel.text];
         NSDictionary *firstHog = [[[NSDictionary dictionaryWithContentsOfFile:teamPath] objectForKey:@"hedgehogs"] objectAtIndex:0];
-        if ([[firstHog objectForKey:@"level"] intValue]> 0) {
-            NSString *filePath = [NSString stringWithFormat:@"%@/cyborg.png",HATS_DIRECTORY()];
-            UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath andCutAt:CGRectMake(0, 2, 32, 32)];
+        if ([[firstHog objectForKey:@"level"] intValue] != 0) {
+            NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/Images/robotBadge.png"];
+            UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath];
             UIImageView *spriteView = [[UIImageView alloc] initWithImage:sprite];
             [sprite release];
             
@@ -168,18 +192,12 @@
             [spriteView release];
         } else
             cell.accessoryView = nil;
-    } else {
-        cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
-        if (cell == nil)
-            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+    }
 
-        cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
-        cell.accessoryView = nil;
-    }
-    
     cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
-    cell.backgroundColor = [UIColor blackColor];
-    
+    cell.backgroundColor = UICOLOR_HW_ALMOSTBLACK;
+    cell.selectionStyle = UITableViewCellSelectionStyleNone;
+
     return cell;
 }
 
@@ -190,7 +208,7 @@
 -(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
     CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
     NSString *text;
-    if (section == 0) 
+    if (section == 0)
         text = NSLocalizedString(@"Playing Teams",@"");
     else
         text = NSLocalizedString(@"Available Teams",@"");
@@ -203,22 +221,83 @@
     return theView;
 }
 
+-(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
+    return IS_IPAD() ? 40 : 20;
+}
+
+-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
+    NSInteger height = IS_IPAD() ? 40 : 20;
+    UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, height)];
+    footer.backgroundColor = [UIColor clearColor];
+
+    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width*80/100, height)];
+    label.center = CGPointMake(self.tableView.frame.size.width/2, height/2);
+    label.textAlignment = UITextAlignmentCenter;
+    label.font = [UIFont italicSystemFontOfSize:12];
+    label.textColor = [UIColor whiteColor];
+    label.numberOfLines = 2;
+    if (section == 0)
+        label.text = NSLocalizedString(@"Tap to add hogs or change color, touch and hold to remove a team.",@"");
+    else
+        label.text = NSLocalizedString(@"The robot badge indicates an AI-controlled team.",@"");
+
+    label.backgroundColor = [UIColor clearColor];
+    [footer addSubview:label];
+    [label release];
+    return [footer autorelease];
+}
+
+
 #pragma mark -
 #pragma mark Table view delegate
 -(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger row = [indexPath row];
     NSInteger section = [indexPath section];
 
-    if (section == 0) {
-        [self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
-        [self.listOfSelectedTeams removeObjectAtIndex:row];
-    } else {
+    if (section == 1 && [self.listOfTeams count] > row) {
         [self.listOfSelectedTeams addObject:[self.listOfTeams objectAtIndex:row]];
         [self.listOfTeams removeObjectAtIndex:row];
+
+        NSIndexPath *newIndexPath = [NSIndexPath indexPathForRow:selectedTeamsCount inSection:0];
+        allTeamsCount--;
+        selectedTeamsCount++;
+        [aTableView beginUpdates];
+        [aTableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationRight];
+        [aTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationRight];
+        [aTableView endUpdates];
     }
-    [aTableView reloadData];
+    if (section == 0 && [self.listOfSelectedTeams count] > row) {
+        NSMutableDictionary *selectedRow = [self.listOfSelectedTeams objectAtIndex:row];
+        UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
+        SquareButtonView *squareButton = (SquareButtonView *)cell.accessoryView;
+
+        NSInteger increaseNumber = [[selectedRow objectForKey:@"number"] intValue] + 1;
+        NSNumber *newNumber = [NSNumber numberWithInt:[self filterNumberOfHogs:increaseNumber]];
+        [squareButton setTitle:[newNumber stringValue] forState:UIControlStateNormal];
+        [selectedRow setObject:newNumber forKey:@"number"];
+
+        cell.imageView.image = [self drawHogsRepeated:[newNumber intValue]];
+    }
 }
 
+-(void) holdAction:(NSString *)content {
+    NSInteger row;
+    for (row = 0; row < [self.listOfSelectedTeams count]; row++) {
+        NSDictionary *dict = [self.listOfSelectedTeams objectAtIndex:row];
+        if ([content isEqualToString:[[dict objectForKey:@"team"] stringByDeletingPathExtension]])
+            break;
+    }
+
+    [self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
+    [self.listOfSelectedTeams removeObjectAtIndex:row];
+
+    [self.tableView beginUpdates];
+    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:row inSection:0]] withRowAnimation:UITableViewRowAnimationLeft];
+    [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:allTeamsCount inSection:1]] withRowAnimation:UITableViewRowAnimationLeft];
+    allTeamsCount++;
+    selectedTeamsCount--;
+    [self.tableView endUpdates];
+}
 
 #pragma mark -
 #pragma mark Memory management
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.h	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.h	Tue Jan 04 12:53:46 2011 +0100
@@ -23,10 +23,11 @@
 
 
 @interface UIImage (extra)
- 
+
+CGFloat getScreenScale(void);
+
 -(UIImage *)scaleToSize:(CGSize) size;
 -(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint;
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint ofSize:(CGSize) resultingSize;
 -(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect;
 -(UIImage *)cutAt:(CGRect) rect;
 -(UIImage *)convertToGrayScale;
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.m	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.m	Tue Jan 04 12:53:46 2011 +0100
@@ -24,11 +24,21 @@
 
 @implementation UIImage (extra)
 
+CGFloat getScreenScale(void) {
+    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
+        return [UIScreen mainScreen].scale;
+    else
+        return 1.0f;
+}
+
 -(UIImage *)scaleToSize:(CGSize) size {
     DLog(@"warning - this is a very expensive operation, you should avoid using it");
 
     // Create a bitmap graphics context; this will also set it as the current context
-    UIGraphicsBeginImageContext(size);
+    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
+        UIGraphicsBeginImageContextWithOptions(size, NO, getScreenScale());
+    else
+        UIGraphicsBeginImageContext(size);
 
     // Draw the scaled image in the current context
     [self drawInRect:CGRectMake(0, 0, size.width, size.height)];
@@ -44,17 +54,13 @@
 }
 
 -(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint {
-    // create a contex of size of the background image
-    return [self mergeWith:secondImage atPoint:secondImagePoint ofSize:self.size];
-}
-
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint ofSize:(CGSize) resultingSize {
     if (secondImage == nil) {
         DLog(@"Warning, secondImage == nil");
         return self;
     }
-    int w = resultingSize.width;
-    int h = resultingSize.height;
+    CGFloat screenScale = getScreenScale();
+    int w = self.size.width * screenScale;
+    int h = self.size.height * screenScale;
     
     if (w == 0 || h == 0) {
         DLog(@"Can have 0 dimesions");
@@ -66,14 +72,18 @@
     CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
     
     // draw the two images in the current context
-    CGContextDrawImage(context, CGRectMake(0, 0, self.size.width, self.size.height), [self CGImage]);
-    CGContextDrawImage(context, CGRectMake(secondImagePoint.x, secondImagePoint.y, secondImage.size.width, secondImage.size.height), [secondImage CGImage]);
+    CGContextDrawImage(context, CGRectMake(0, 0, self.size.width*screenScale, self.size.height*screenScale), [self CGImage]);
+    CGContextDrawImage(context, CGRectMake(secondImagePoint.x*screenScale, secondImagePoint.y*screenScale, secondImage.size.width*screenScale, secondImage.size.height*screenScale), [secondImage CGImage]);
     
     // Create bitmap image info from pixel data in current context
     CGImageRef imageRef = CGBitmapContextCreateImage(context);
     
     // Create a new UIImage object
-    UIImage *resultImage = [UIImage imageWithCGImage:imageRef];
+    UIImage *resultImage;
+    if ([self respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
+        resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp];
+    else
+        resultImage = [UIImage imageWithCGImage:imageRef];
 
     // Release colorspace, context and bitmap information
     CGColorSpaceRelease(colorSpace);
@@ -193,8 +203,9 @@
 -(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh {
     CGFloat cornerWidth = sizewh.width;
     CGFloat cornerHeight = sizewh.height;
-    CGFloat w = self.size.width;
-    CGFloat h = self.size.height;
+    CGFloat screenScale = getScreenScale();
+    CGFloat w = self.size.width * screenScale;
+    CGFloat h = self.size.height * screenScale;
 
     CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
     CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
@@ -211,7 +222,12 @@
     CGContextRelease(context);
     CGColorSpaceRelease(colorSpace);
 
-    UIImage *newImage = [UIImage imageWithCGImage:imageMasked];
+    UIImage *newImage;
+    if ([self respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
+        newImage = [UIImage imageWithCGImage:imageMasked scale:screenScale orientation:UIImageOrientationUp];
+    else
+        newImage = [UIImage imageWithCGImage:imageMasked];
+
     CGImageRelease(imageMasked);
 
     return newImage;
@@ -232,16 +248,23 @@
 }
 
 +(UIImage *)whiteImage:(CGSize) ofSize {
-    UIGraphicsBeginImageContext(ofSize);
-    CGContextRef context = UIGraphicsGetCurrentContext();
-    UIGraphicsPushContext(context);
+    CGFloat w = ofSize.width;
+    CGFloat h = ofSize.height;
+    DLog(@"w: %f, h: %f", w, h);
 
+    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+    CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
+
+    CGContextBeginPath(context);
     CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
     CGContextFillRect(context,CGRectMake(0,0,ofSize.width,ofSize.height));
 
-    UIGraphicsPopContext();
-    UIImage *bkgImg = UIGraphicsGetImageFromCurrentImageContext();
-    UIGraphicsEndImageContext();
+    CGImageRef image = CGBitmapContextCreateImage(context);
+    CGContextRelease(context);
+    CGColorSpaceRelease(colorSpace);
+
+    UIImage *bkgImg = [UIImage imageWithCGImage:image];
+    CGImageRelease(image);
     return bkgImg;
 }
 
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj	Tue Jan 04 12:53:46 2011 +0100
@@ -26,11 +26,35 @@
 		28FD15000DC6FC520079059D /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 28FD14FF0DC6FC520079059D /* OpenGLES.framework */; };
 		28FD15080DC6FC5B0079059D /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 28FD15070DC6FC5B0079059D /* QuartzCore.framework */; settings = {ATTRIBUTES = (Required, ); }; };
 		61006F95128DE31F00EBA7F7 /* CreationChamber.m in Sources */ = {isa = PBXBuildFile; fileRef = 61006F94128DE31F00EBA7F7 /* CreationChamber.m */; };
+		6103D414129B417500911D8D /* plus@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D413129B417500911D8D /* plus@2x.png */; };
 		610D5FB21270E2660033333A /* Icon-Small@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43411E290650040BA66 /* Icon-Small@2x.png */; };
 		610D5FB31270E26C0033333A /* Icon@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43611E290650040BA66 /* Icon@2x.png */; };
+		61188BF212A6FE530026C5DA /* ammoButton@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D399129B350700911D8D /* ammoButton@2x.png */; };
+		61188BF312A6FE540026C5DA /* arrowDown@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D39A129B350700911D8D /* arrowDown@2x.png */; };
+		61188BF412A6FE560026C5DA /* arrowLeft@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D39B129B350700911D8D /* arrowLeft@2x.png */; };
+		61188BF512A6FE570026C5DA /* arrowRight@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D39C129B350700911D8D /* arrowRight@2x.png */; };
+		61188BF612A6FE590026C5DA /* arrowUp@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D39D129B350700911D8D /* arrowUp@2x.png */; };
+		61188BF712A6FE5A0026C5DA /* backButton@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FED31298CE6600D73365 /* backButton@2x.png */; };
+		61188BF812A6FE5C0026C5DA /* background@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FED61298CF9800D73365 /* background@2x~iphone.png */; };
+		61188BF912A6FE5D0026C5DA /* checkbox@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEAD912A2A4C10098EE92 /* checkbox@2x.png */; };
+		61188BFA12A6FE5E0026C5DA /* cornerButton@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D39E129B350700911D8D /* cornerButton@2x.png */; };
+		61188BFB12A6FE610026C5DA /* Default-ipad-Landscape.png in Resources */ = {isa = PBXBuildFile; fileRef = 6183D83C11E2BCE200A88903 /* Default-ipad-Landscape.png */; };
+		61188BFC12A6FE630026C5DA /* Default@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEA21298C7F900D73365 /* Default@2x.png */; };
+		61188BFD12A6FE730026C5DA /* fb@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D383129B346A00911D8D /* fb@2x.png */; };
+		61188BFE12A6FE7C0026C5DA /* irc@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D384129B347700911D8D /* irc@2x.png */; };
+		61188BFF12A6FE7E0026C5DA /* joyButtonAttack@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D392129B34E900911D8D /* joyButtonAttack@2x.png */; };
+		61188C0012A6FE810026C5DA /* joyButtonBackJump@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D393129B34E900911D8D /* joyButtonBackJump@2x.png */; };
+		61188C0112A6FE820026C5DA /* joyButtonForwardJump@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D394129B34E900911D8D /* joyButtonForwardJump@2x.png */; };
+		61188C0212A6FE840026C5DA /* localplayButton@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEADE12A2A6640098EE92 /* localplayButton@2x~iphone.png */; };
+		61188C0312A6FE860026C5DA /* netplayButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F9040D11DF59D10068B24D /* netplayButton.png */; };
+		61188C0412A6FE880026C5DA /* savesButton@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEC81298CE4800D73365 /* savesButton@2x.png */; };
+		61188C0512A6FE8F0026C5DA /* Data in Resources */ = {isa = PBXBuildFile; fileRef = 61798A5E114AE08600BA94A9 /* Data */; };
+		61188C0612A6FE950026C5DA /* smallerBackground@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEEC1298D25D00D73365 /* smallerBackground@2x~iphone.png */; };
+		61188C0712A6FE960026C5DA /* settingsButton@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FECA1298CE4E00D73365 /* settingsButton@2x.png */; };
+		61188C0812A6FE9A0026C5DA /* title@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 618899811299516000D55FD6 /* title@2x.png */; };
+		61188C0912A6FE9C0026C5DA /* tw@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D385129B348200911D8D /* tw@2x.png */; };
 		611D9BFB12497E9800008271 /* SavedGamesViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 611D9BF912497E9800008271 /* SavedGamesViewController.m */; };
 		611D9BFC12497E9800008271 /* SavedGamesViewController.xib in Resources */ = {isa = PBXBuildFile; fileRef = 611D9BFA12497E9800008271 /* SavedGamesViewController.xib */; };
-		611DA031124E2BC500008271 /* mediumBackground~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = 611DA030124E2BC500008271 /* mediumBackground~ipad.png */; };
 		611DA1D0124E5C6300008271 /* plus.png in Resources */ = {isa = PBXBuildFile; fileRef = 611DA1CF124E5C6300008271 /* plus.png */; };
 		611E03E711FA747C0077A41E /* libvorbis.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 611E037C11FA74590077A41E /* libvorbis.a */; };
 		611E0E5111FA92170077A41E /* libfreetype.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 611E0E5011FA92130077A41E /* libfreetype.a */; };
@@ -52,12 +76,12 @@
 		61370653117B1D50004EE44A /* Entitlements-Distribution.plist in Resources */ = {isa = PBXBuildFile; fileRef = 61370652117B1D50004EE44A /* Entitlements-Distribution.plist */; };
 		61399013125D19C0003C2DC0 /* uMobile.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61399012125D19C0003C2DC0 /* uMobile.pas */; };
 		6147DAD31253DCDE0010357E /* savesButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 6147DAD21253DCDE0010357E /* savesButton.png */; };
-		614AE65D127D090A0070BF5F /* smallerBackground~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = 614AE65A127D090A0070BF5F /* smallerBackground~ipad.png */; };
-		614AE65E127D090A0070BF5F /* smallerBackground~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 614AE65B127D090A0070BF5F /* smallerBackground~iphone.png */; };
 		61536DF411CEAE7100D87A7E /* GameConfigViewController.xib in Resources */ = {isa = PBXBuildFile; fileRef = 6165924A11CA9CB400D6E256 /* GameConfigViewController.xib */; };
 		615AD96212073B4D00F2FF04 /* startGameButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 615AD96112073B4D00F2FF04 /* startGameButton.png */; };
 		615AD9E9120764CA00F2FF04 /* backButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 615AD9E8120764CA00F2FF04 /* backButton.png */; };
 		615AD9EB1207654E00F2FF04 /* helpButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 615AD9EA1207654E00F2FF04 /* helpButton.png */; };
+		615FEAE212A2A6640098EE92 /* localplayButton~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEADF12A2A6640098EE92 /* localplayButton~ipad.png */; };
+		615FEAE312A2A6640098EE92 /* localplayButton~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEAE012A2A6640098EE92 /* localplayButton~iphone.png */; };
 		6163EE7E11CC2600001C0453 /* SingleWeaponViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 6163EE7D11CC2600001C0453 /* SingleWeaponViewController.m */; };
 		6165920D11CA9BA200D6E256 /* FlagsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E111CA9BA200D6E256 /* FlagsViewController.m */; };
 		6165920E11CA9BA200D6E256 /* FortsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E311CA9BA200D6E256 /* FortsViewController.m */; };
@@ -83,13 +107,19 @@
 		6165922211CA9BA200D6E256 /* WeaponSettingsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 6165920B11CA9BA200D6E256 /* WeaponSettingsViewController.m */; };
 		6165922E11CA9BD500D6E256 /* CGPointUtils.c in Sources */ = {isa = PBXBuildFile; fileRef = 6165922311CA9BD500D6E256 /* CGPointUtils.c */; };
 		6165922F11CA9BD500D6E256 /* CommodityFunctions.m in Sources */ = {isa = PBXBuildFile; fileRef = 6165922611CA9BD500D6E256 /* CommodityFunctions.m */; };
-		6165923011CA9BD500D6E256 /* HogButtonView.m in Sources */ = {isa = PBXBuildFile; fileRef = 6165922811CA9BD500D6E256 /* HogButtonView.m */; };
 		6165923111CA9BD500D6E256 /* SquareButtonView.m in Sources */ = {isa = PBXBuildFile; fileRef = 6165922B11CA9BD500D6E256 /* SquareButtonView.m */; };
 		6165923211CA9BD500D6E256 /* UIImageExtra.m in Sources */ = {isa = PBXBuildFile; fileRef = 6165922D11CA9BD500D6E256 /* UIImageExtra.m */; };
 		6165925311CA9CB400D6E256 /* MainMenuViewController-iPad.xib in Resources */ = {isa = PBXBuildFile; fileRef = 6165924B11CA9CB400D6E256 /* MainMenuViewController-iPad.xib */; };
 		6165925511CA9CB400D6E256 /* MapConfigViewController-iPad.xib in Resources */ = {isa = PBXBuildFile; fileRef = 6165924D11CA9CB400D6E256 /* MapConfigViewController-iPad.xib */; };
 		6165925811CA9CB400D6E256 /* OverlayViewController.xib in Resources */ = {isa = PBXBuildFile; fileRef = 6165925011CA9CB400D6E256 /* OverlayViewController.xib */; };
 		6165929E11CA9E2F00D6E256 /* SDL_uikitappdelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 6165929D11CA9E2F00D6E256 /* SDL_uikitappdelegate.m */; };
+		6172555A12B3DD4A0098D069 /* libLua.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 6172555912B3DCEE0098D069 /* libLua.a */; };
+		6172FED91298CF9800D73365 /* background~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FED71298CF9800D73365 /* background~iphone.png */; };
+		6172FEEF1298D25D00D73365 /* mediumBackground~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEEB1298D25D00D73365 /* mediumBackground~ipad.png */; };
+		6172FEF11298D25D00D73365 /* smallerBackground~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEED1298D25D00D73365 /* smallerBackground~ipad.png */; };
+		6172FEF21298D25D00D73365 /* smallerBackground~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEEE1298D25D00D73365 /* smallerBackground~iphone.png */; };
+		6174F7C812CD62E300205D6F /* smallerTitle.png in Resources */ = {isa = PBXBuildFile; fileRef = 6174F7C612CD62E300205D6F /* smallerTitle.png */; };
+		6174F7C912CD62E300205D6F /* smallerTitle@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6174F7C712CD62E300205D6F /* smallerTitle@2x.png */; };
 		61798816114AA34C00BA94A9 /* hwengine.pas in Sources */ = {isa = PBXBuildFile; fileRef = 617987E7114AA34C00BA94A9 /* hwengine.pas */; };
 		61798818114AA34C00BA94A9 /* hwLibrary.pas in Sources */ = {isa = PBXBuildFile; fileRef = 617987E9114AA34C00BA94A9 /* hwLibrary.pas */; };
 		6179881B114AA34C00BA94A9 /* PascalExports.pas in Sources */ = {isa = PBXBuildFile; fileRef = 617987EC114AA34C00BA94A9 /* PascalExports.pas */; };
@@ -124,33 +154,39 @@
 		617988DB114AAA4200BA94A9 /* libSDLiPhoneOS.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 617988DA114AAA3900BA94A9 /* libSDLiPhoneOS.a */; };
 		61798935114AB25F00BA94A9 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 61798934114AB25F00BA94A9 /* AudioToolbox.framework */; };
 		61798996114AB3FF00BA94A9 /* libSDL_mixer.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 61798993114AB3FA00BA94A9 /* libSDL_mixer.a */; };
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+		61AC067212B2E32D000B52A2 /* Appirater.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Appirater.h; path = Classes/Appirater.h; sourceTree = "<group>"; };
+		61AC067312B2E32D000B52A2 /* Appirater.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = Appirater.m; path = Classes/Appirater.m; sourceTree = "<group>"; };
+		61B7A33612CC21080086B604 /* StatsPageViewController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = StatsPageViewController.h; sourceTree = "<group>"; };
+		61B7A33712CC21080086B604 /* StatsPageViewController.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = StatsPageViewController.m; sourceTree = "<group>"; };
+		61C079E211F35A300072BF46 /* EditableCellView.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = EditableCellView.h; path = Classes/EditableCellView.h; sourceTree = "<group>"; };
+		61C079E311F35A300072BF46 /* EditableCellView.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = EditableCellView.m; path = Classes/EditableCellView.m; sourceTree = "<group>"; };
 		61D2059F127CDD1100ABD83E /* ObjcExports.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ObjcExports.h; path = Classes/ObjcExports.h; sourceTree = "<group>"; };
 		61D205A0127CDD1100ABD83E /* ObjcExports.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = ObjcExports.m; path = Classes/ObjcExports.m; sourceTree = "<group>"; };
 		61D3D2A41290E03A003CE7C3 /* irc.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = irc.png; path = Resources/Icons/irc.png; sourceTree = "<group>"; };
@@ -908,21 +979,25 @@
 		61DF0EDB1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = "HelpPageLobbyViewController-iPhone.xib"; path = "../Resources/HelpPageLobbyViewController-iPhone.xib"; sourceTree = "<group>"; };
 		61DF0F201284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = "HelpPageInGameViewController-iPhone.xib"; path = "Resources/HelpPageInGameViewController-iPhone.xib"; sourceTree = SOURCE_ROOT; };
 		61E1F4F711D004240016A5AA /* adler32.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = adler32.pas; path = ../../hedgewars/adler32.pas; sourceTree = SOURCE_ROOT; };
+		61E2E12C12BAAEE30051B659 /* ServerSetup.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ServerSetup.h; sourceTree = "<group>"; };
+		61E2E12D12BAAEE30051B659 /* ServerSetup.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = ServerSetup.m; sourceTree = "<group>"; };
 		61E2F7421283752C00E12521 /* fb.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = fb.png; path = Resources/Icons/fb.png; sourceTree = "<group>"; };
 		61E2F7431283752C00E12521 /* tw.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = tw.png; path = Resources/Icons/tw.png; sourceTree = "<group>"; };
-		61EBA62811DFF2BC0048B68A /* title.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = title.png; path = "Resources/Frontend-iPad/title.png"; sourceTree = "<group>"; };
-		61EBA62C11DFF3310048B68A /* backgroundAndTitle.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = backgroundAndTitle.png; path = "Resources/Frontend-iPad/backgroundAndTitle.png"; sourceTree = "<group>"; };
+		61E5D68C12AB006F00566F29 /* uLandPainted.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = uLandPainted.pas; path = ../../hedgewars/uLandPainted.pas; sourceTree = SOURCE_ROOT; };
+		61EBA62811DFF2BC0048B68A /* title.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = title.png; path = Resources/Frontend/title.png; sourceTree = "<group>"; };
 		61EF920511DF57AC003441C4 /* arrowDown.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = arrowDown.png; path = Resources/Overlay/arrowDown.png; sourceTree = "<group>"; };
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-		61EF920A11DF57AC003441C4 /* joyButton_backjump.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = joyButton_backjump.png; path = Resources/Overlay/joyButton_backjump.png; sourceTree = "<group>"; };
-		61EF920B11DF57AC003441C4 /* joyButton_forwardjump.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = joyButton_forwardjump.png; path = Resources/Overlay/joyButton_forwardjump.png; sourceTree = "<group>"; };
+		61EF920911DF57AC003441C4 /* joyButtonAttack.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = joyButtonAttack.png; path = Resources/Overlay/joyButtonAttack.png; sourceTree = "<group>"; };
+		61EF920A11DF57AC003441C4 /* joyButtonBackJump.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = joyButtonBackJump.png; path = Resources/Overlay/joyButtonBackJump.png; sourceTree = "<group>"; };
+		61EF920B11DF57AC003441C4 /* joyButtonForwardJump.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = joyButtonForwardJump.png; path = Resources/Overlay/joyButtonForwardJump.png; sourceTree = "<group>"; };
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-		61F2E7EB12060E31005734F7 /* checkbox.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = checkbox.png; path = Resources/checkbox.png; sourceTree = "<group>"; };
+		61F2E7EB12060E31005734F7 /* checkbox.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = checkbox.png; path = Resources/Icons/checkbox.png; sourceTree = "<group>"; };
+		61F544C512AF1748007FD913 /* HoldTableViewCell.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = HoldTableViewCell.h; path = Classes/HoldTableViewCell.h; sourceTree = "<group>"; };
+		61F544C612AF1748007FD913 /* HoldTableViewCell.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = HoldTableViewCell.m; path = Classes/HoldTableViewCell.m; sourceTree = "<group>"; };
 		61F7A43111E290650040BA66 /* Icon-72.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Icon-72.png"; path = "Resources/Icons/Icon-72.png"; sourceTree = "<group>"; };
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@@ -930,14 +1005,11 @@
 		61F7A43511E290650040BA66 /* Icon.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = Icon.png; path = Resources/Icons/Icon.png; sourceTree = "<group>"; };
 		61F7A43611E290650040BA66 /* Icon@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Icon@2x.png"; path = "Resources/Icons/Icon@2x.png"; sourceTree = "<group>"; };
 		61F7A43711E290650040BA66 /* iTunesArtwork.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = iTunesArtwork.png; path = Resources/Icons/iTunesArtwork.png; sourceTree = "<group>"; };
-		61F903E511DF58550068B24D /* backgroundCenter.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = backgroundCenter.png; path = "Resources/Frontend-iPhone/backgroundCenter.png"; sourceTree = "<group>"; };
-		61F903E911DF58550068B24D /* borderBottom.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = borderBottom.png; path = "Resources/Frontend-iPhone/borderBottom.png"; sourceTree = "<group>"; };
-		61F9040811DF58B00068B24D /* settingsButton.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = settingsButton.png; path = Resources/settingsButton.png; sourceTree = "<group>"; };
-		61F9040A11DF59370068B24D /* background.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = background.png; path = "Resources/Frontend-iPad/background.png"; sourceTree = "<group>"; };
-		61F9040C11DF59D10068B24D /* localplayButton.png */ = {isa = PBXFileReference; explicitFileType = image.png; name = localplayButton.png; path = "Resources/Frontend-iPad/localplayButton.png"; sourceTree = "<group>"; };
-		61F9040D11DF59D10068B24D /* netplayButton.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = netplayButton.png; path = "Resources/Frontend-iPad/netplayButton.png"; sourceTree = "<group>"; };
-		61F904D511DF7DA30068B24D /* WeaponCellView.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = WeaponCellView.h; sourceTree = "<group>"; };
-		61F904D611DF7DA30068B24D /* WeaponCellView.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = WeaponCellView.m; sourceTree = "<group>"; };
+		61F9040811DF58B00068B24D /* settingsButton.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = settingsButton.png; path = Resources/Frontend/settingsButton.png; sourceTree = "<group>"; };
+		61F9040A11DF59370068B24D /* background.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = background.png; path = Resources/Frontend/background.png; sourceTree = "<group>"; };
+		61F9040D11DF59D10068B24D /* netplayButton.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = netplayButton.png; path = Resources/Frontend/netplayButton.png; sourceTree = "<group>"; };
+		61F904D511DF7DA30068B24D /* WeaponCellView.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = WeaponCellView.h; path = Classes/WeaponCellView.h; sourceTree = "<group>"; };
+		61F904D611DF7DA30068B24D /* WeaponCellView.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = WeaponCellView.m; path = Classes/WeaponCellView.m; sourceTree = "<group>"; };
 		8D1107310486CEB800E47090 /* Info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
 		928301170F10CAFC00CC5A3C /* libfpc.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libfpc.a; sourceTree = BUILT_PRODUCTS_DIR; };
 /* End PBXFileReference section */
@@ -947,15 +1019,15 @@
 			isa = PBXFrameworksBuildPhase;
 			buildActionMask = 2147483647;
 			files = (
+				618E27BC12A2C32600C20EF0 /* libSDL_net.a in Frameworks */,
 				61798A14114AB65C00BA94A9 /* libSDL_ttf.a in Frameworks */,
-				617989BE114AB47A00BA94A9 /* libSDL_net.a in Frameworks */,
 				61272334117DF764005B90CF /* libSDL_image.a in Frameworks */,
 				61798996114AB3FF00BA94A9 /* libSDL_mixer.a in Frameworks */,
 				617988DB114AAA4200BA94A9 /* libSDLiPhoneOS.a in Frameworks */,
+				6172555A12B3DD4A0098D069 /* libLua.a in Frameworks */,
 				922F64900F10F53100DC6EC0 /* libfpc.a in Frameworks */,
 				611E03E711FA747C0077A41E /* libvorbis.a in Frameworks */,
 				611E0E5111FA92170077A41E /* libfreetype.a in Frameworks */,
-				619C5ACF124F7DE200D041AE /* libLua.a in Frameworks */,
 				1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */,
 				61A1188511683A8C00359010 /* CoreGraphics.framework in Frameworks */,
 				1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */,
@@ -984,6 +1056,8 @@
 				6165924C11CA9CB400D6E256 /* MainMenuViewController-iPhone.xib */,
 				616591E611CA9BA200D6E256 /* GameSetup.h */,
 				616591E711CA9BA200D6E256 /* GameSetup.m */,
+				61E2E12C12BAAEE30051B659 /* ServerSetup.h */,
+				61E2E12D12BAAEE30051B659 /* ServerSetup.m */,
 			);
 			path = Classes;
 			sourceTree = "<group>";
@@ -1015,21 +1089,23 @@
 		29B97315FDCFA39411CA2CEA /* Other Sources */ = {
 			isa = PBXGroup;
 			children = (
-				61DE91561258B76800B80214 /* Custom Buttons */,
-				32CA4F630368D1EE00C91783 /* Hedgewars_Prefix.pch */,
-				6165922911CA9BD500D6E256 /* PascalImports.h */,
-				6165922411CA9BD500D6E256 /* CGPointUtils.h */,
-				6165922311CA9BD500D6E256 /* CGPointUtils.c */,
 				6165929C11CA9E2F00D6E256 /* SDL_uikitappdelegate.h */,
 				6165929D11CA9E2F00D6E256 /* SDL_uikitappdelegate.m */,
+				61AC067212B2E32D000B52A2 /* Appirater.h */,
+				61AC067312B2E32D000B52A2 /* Appirater.m */,
+				61DE91561258B76800B80214 /* Custom UIs */,
+				32CA4F630368D1EE00C91783 /* Hedgewars_Prefix.pch */,
+				6165922911CA9BD500D6E256 /* PascalImports.h */,
+				61D2059F127CDD1100ABD83E /* ObjcExports.h */,
+				61D205A0127CDD1100ABD83E /* ObjcExports.m */,
 				6165922511CA9BD500D6E256 /* CommodityFunctions.h */,
 				6165922611CA9BD500D6E256 /* CommodityFunctions.m */,
+				61006F93128DE31F00EBA7F7 /* CreationChamber.h */,
+				61006F94128DE31F00EBA7F7 /* CreationChamber.m */,
+				6165922411CA9BD500D6E256 /* CGPointUtils.h */,
+				6165922311CA9BD500D6E256 /* CGPointUtils.c */,
 				6165922C11CA9BD500D6E256 /* UIImageExtra.h */,
 				6165922D11CA9BD500D6E256 /* UIImageExtra.m */,
-				61D2059F127CDD1100ABD83E /* ObjcExports.h */,
-				61D205A0127CDD1100ABD83E /* ObjcExports.m */,
-				61006F93128DE31F00EBA7F7 /* CreationChamber.h */,
-				61006F94128DE31F00EBA7F7 /* CreationChamber.m */,
 			);
 			name = "Other Sources";
 			sourceTree = "<group>";
@@ -1037,7 +1113,6 @@
 		29B97317FDCFA39411CA2CEA /* Resources */ = {
 			isa = PBXGroup;
 			children = (
-				6147DAD21253DCDE0010357E /* savesButton.png */,
 				6199E86C12464A8E00DADF8C /* surprise.png */,
 				611EEBC0122B34A800DF6938 /* helpingame.png */,
 				611EEC30122B54D700DF6938 /* helpplain.png */,
@@ -1046,7 +1121,6 @@
 				611EEBC3122B355700DF6938 /* helpright.png */,
 				61842B3F122B66280096E335 /* helpleft.png */,
 				6129B9F611EFB04D0017E305 /* denied.png */,
-				61F2E7EB12060E31005734F7 /* checkbox.png */,
 				611EE973122A9C4100DF6938 /* clickSound.wav */,
 				611EE9D7122AA10A00DF6938 /* backSound.wav */,
 				611EE9D8122AA10A00DF6938 /* selSound.wav */,
@@ -1055,9 +1129,7 @@
 				6179936611501D1E00BA94A9 /* Overlay */,
 				61798A5E114AE08600BA94A9 /* Data */,
 				6187AEA5120781B900B31A27 /* Settings */,
-				611FD9CB1155A28C00C2203D /* HedgewarsTitle.png */,
 				8D1107310486CEB800E47090 /* Info.plist */,
-				61F9040811DF58B00068B24D /* settingsButton.png */,
 			);
 			name = Resources;
 			sourceTree = "<group>";
@@ -1065,13 +1137,13 @@
 		29B97323FDCFA39411CA2CEA /* Frameworks */ = {
 			isa = PBXGroup;
 			children = (
-				619C5AC0124F7DDF00D041AE /* Lua.xcodeproj */,
+				6172554E12B3DCEE0098D069 /* Lua.xcodeproj */,
 				611E02EC11FA74580077A41E /* cocos2d-iphone.xcodeproj */,
 				611E0E4B11FA92130077A41E /* freetype.xcodeproj */,
 				617988D3114AAA3900BA94A9 /* SDLiPhoneOS.xcodeproj */,
 				6127232E117DF752005B90CF /* SDL_image.xcodeproj */,
-				617989B3114AB47500BA94A9 /* SDL_net.xcodeproj */,
 				6179898B114AB3FA00BA94A9 /* SDL_mixer.xcodeproj */,
+				618E27B612A2C30700C20EF0 /* SDL_net.xcodeproj */,
 				61798A0B114AB65600BA94A9 /* SDL_ttf.xcodeproj */,
 				61798934114AB25F00BA94A9 /* AudioToolbox.framework */,
 				61A117FE1168322700359010 /* CoreGraphics.framework */,
@@ -1089,6 +1161,8 @@
 		611D9BF312497B7700008271 /* Other Controllers */ = {
 			isa = PBXGroup;
 			children = (
+				61B7A33612CC21080086B604 /* StatsPageViewController.h */,
+				61B7A33712CC21080086B604 /* StatsPageViewController.m */,
 				61F2E7CB1205EDE0005734F7 /* AboutViewController.h */,
 				61F2E7CC1205EDE0005734F7 /* AboutViewController.m */,
 				61F2E7CD1205EDE0005734F7 /* AboutViewController.xib */,
@@ -1244,10 +1318,6 @@
 				6163EE7D11CC2600001C0453 /* SingleWeaponViewController.m */,
 				616591FE11CA9BA200D6E256 /* SingleSchemeViewController.h */,
 				616591FF11CA9BA200D6E256 /* SingleSchemeViewController.m */,
-				61C079E211F35A300072BF46 /* EditableCellView.h */,
-				61C079E311F35A300072BF46 /* EditableCellView.m */,
-				61F904D511DF7DA30068B24D /* WeaponCellView.h */,
-				61F904D611DF7DA30068B24D /* WeaponCellView.m */,
 			);
 			name = "Second Level";
 			sourceTree = "<group>";
@@ -1291,17 +1361,24 @@
 			name = Overlay;
 			sourceTree = "<group>";
 		};
+		6172554F12B3DCEE0098D069 /* Products */ = {
+			isa = PBXGroup;
+			children = (
+				6172555512B3DCEE0098D069 /* Lua.app */,
+				6172555712B3DCEE0098D069 /* libcocos2d libraries.a */,
+				6172555912B3DCEE0098D069 /* libLua.a */,
+			);
+			name = Products;
+			sourceTree = "<group>";
+		};
 		61798892114AA56300BA94A9 /* inc */ = {
 			isa = PBXGroup;
 			children = (
 				61798852114AA44900BA94A9 /* config.inc */,
 				617987EB114AA34C00BA94A9 /* options.inc */,
-				618736B8118CA28600123B23 /* GearDrawing.inc */,
-				617987E1114AA34C00BA94A9 /* CCHandlers.inc */,
 				617987E4114AA34C00BA94A9 /* GSHandlers.inc */,
 				617987E5114AA34C00BA94A9 /* HHHandlers.inc */,
 				614E333D11DE9A93009DBA4E /* VGSHandlers.inc */,
-				617987F0114AA34C00BA94A9 /* SinTable.inc */,
 			);
 			name = inc;
 			sourceTree = "<group>";
@@ -1323,14 +1400,6 @@
 			name = Products;
 			sourceTree = "<group>";
 		};
-		617989B4114AB47500BA94A9 /* Products */ = {
-			isa = PBXGroup;
-			children = (
-				617989BB114AB47500BA94A9 /* libSDL_net.a */,
-			);
-			name = Products;
-			sourceTree = "<group>";
-		};
 		61798A0C114AB65600BA94A9 /* Products */ = {
 			isa = PBXGroup;
 			children = (
@@ -1342,55 +1411,69 @@
 		6179936611501D1E00BA94A9 /* Overlay */ = {
 			isa = PBXGroup;
 			children = (
-				611DA1CF124E5C6300008271 /* plus.png */,
-				611DA030124E2BC500008271 /* mediumBackground~ipad.png */,
 				611E0EE511FB20610077A41E /* ammoButton.png */,
+				6103D399129B350700911D8D /* ammoButton@2x.png */,
 				611E0EE611FB20610077A41E /* cornerButton.png */,
+				6103D39E129B350700911D8D /* cornerButton@2x.png */,
 				61EF920511DF57AC003441C4 /* arrowDown.png */,
+				6103D39A129B350700911D8D /* arrowDown@2x.png */,
 				61EF920611DF57AC003441C4 /* arrowLeft.png */,
+				6103D39B129B350700911D8D /* arrowLeft@2x.png */,
 				61EF920711DF57AC003441C4 /* arrowRight.png */,
+				6103D39C129B350700911D8D /* arrowRight@2x.png */,
 				61EF920811DF57AC003441C4 /* arrowUp.png */,
-				614AE659127D090A0070BF5F /* smallerBackground@2x-iphone.png */,
-				614AE65A127D090A0070BF5F /* smallerBackground~ipad.png */,
-				614AE65B127D090A0070BF5F /* smallerBackground~iphone.png */,
-				61EF920911DF57AC003441C4 /* joyButton_attack.png */,
-				61EF920A11DF57AC003441C4 /* joyButton_backjump.png */,
-				61EF920B11DF57AC003441C4 /* joyButton_forwardjump.png */,
+				6103D39D129B350700911D8D /* arrowUp@2x.png */,
+				61EF920911DF57AC003441C4 /* joyButtonAttack.png */,
+				6103D392129B34E900911D8D /* joyButtonAttack@2x.png */,
+				61EF920A11DF57AC003441C4 /* joyButtonBackJump.png */,
+				6103D393129B34E900911D8D /* joyButtonBackJump@2x.png */,
+				61EF920B11DF57AC003441C4 /* joyButtonForwardJump.png */,
+				6103D394129B34E900911D8D /* joyButtonForwardJump@2x.png */,
 			);
 			name = Overlay;
 			sourceTree = "<group>";
 		};
-		619C5AC1124F7DDF00D041AE /* Products */ = {
+		618E27B712A2C30700C20EF0 /* Products */ = {
 			isa = PBXGroup;
 			children = (
-				619C5ACA124F7DDF00D041AE /* Lua.app */,
-				619C5ACC124F7DDF00D041AE /* libcocos2d libraries.a */,
-				619C5ACE124F7DDF00D041AE /* libLua.a */,
+				618E27BB12A2C30700C20EF0 /* libSDL_net.a */,
 			);
 			name = Products;
 			sourceTree = "<group>";
 		};
-		61DE91561258B76800B80214 /* Custom Buttons */ = {
+		61DE91561258B76800B80214 /* Custom UIs */ = {
 			isa = PBXGroup;
 			children = (
-				6165922711CA9BD500D6E256 /* HogButtonView.h */,
-				6165922811CA9BD500D6E256 /* HogButtonView.m */,
+				619C5BA0124FA59000D041AE /* MapPreviewButtonView.h */,
+				619C5BA1124FA59000D041AE /* MapPreviewButtonView.m */,
+				61F544C512AF1748007FD913 /* HoldTableViewCell.h */,
+				61F544C612AF1748007FD913 /* HoldTableViewCell.m */,
 				6165922A11CA9BD500D6E256 /* SquareButtonView.h */,
 				6165922B11CA9BD500D6E256 /* SquareButtonView.m */,
-				619C5BA0124FA59000D041AE /* MapPreviewButtonView.h */,
-				619C5BA1124FA59000D041AE /* MapPreviewButtonView.m */,
+				61C079E211F35A300072BF46 /* EditableCellView.h */,
+				61C079E311F35A300072BF46 /* EditableCellView.m */,
+				61F904D511DF7DA30068B24D /* WeaponCellView.h */,
+				61F904D611DF7DA30068B24D /* WeaponCellView.m */,
 			);
-			name = "Custom Buttons";
+			name = "Custom UIs";
 			sourceTree = "<group>";
 		};
 		61F7A42811E2905C0040BA66 /* Icons */ = {
 			isa = PBXGroup;
 			children = (
+				611DA1CF124E5C6300008271 /* plus.png */,
+				6103D413129B417500911D8D /* plus@2x.png */,
+				61F2E7EB12060E31005734F7 /* checkbox.png */,
+				615FEAD912A2A4C10098EE92 /* checkbox@2x.png */,
 				61D3D2A41290E03A003CE7C3 /* irc.png */,
+				6103D384129B347700911D8D /* irc@2x.png */,
 				61E2F7421283752C00E12521 /* fb.png */,
+				6103D383129B346A00911D8D /* fb@2x.png */,
 				61E2F7431283752C00E12521 /* tw.png */,
+				6103D385129B348200911D8D /* tw@2x.png */,
 				6183D83C11E2BCE200A88903 /* Default-ipad-Landscape.png */,
 				6183D83D11E2BCE200A88903 /* Default.png */,
+				6172FEA21298C7F900D73365 /* Default@2x.png */,
 				61F7A43111E290650040BA66 /* Icon-72.png */,
 				61F7A43211E290650040BA66 /* Icon-Small-50.png */,
 				61F7A43311E290650040BA66 /* Icon-Small.png */,
@@ -1405,19 +1488,30 @@
 		61F903FA11DF58680068B24D /* Frontend */ = {
 			isa = PBXGroup;
 			children = (
-				619C09E911E8B8D600F1DF16 /* title_small.png */,
-				61808A6E128C94E1005D0E2F /* backgroundTop.png */,
-				61F903E511DF58550068B24D /* backgroundCenter.png */,
-				61F903E911DF58550068B24D /* borderBottom.png */,
-				615AD96112073B4D00F2FF04 /* startGameButton.png */,
+				6147DAD21253DCDE0010357E /* savesButton.png */,
+				6172FEC81298CE4800D73365 /* savesButton@2x.png */,
+				61F9040811DF58B00068B24D /* settingsButton.png */,
+				6172FECA1298CE4E00D73365 /* settingsButton@2x.png */,
 				615AD9EA1207654E00F2FF04 /* helpButton.png */,
 				615AD9E8120764CA00F2FF04 /* backButton.png */,
-				61808A4A128C901B005D0E2F /* startButton.png */,
+				6172FED31298CE6600D73365 /* backButton@2x.png */,
+				615AD96112073B4D00F2FF04 /* startGameButton.png */,
+				615FEADE12A2A6640098EE92 /* localplayButton@2x~iphone.png */,
+				615FEAE012A2A6640098EE92 /* localplayButton~iphone.png */,
+				615FEADF12A2A6640098EE92 /* localplayButton~ipad.png */,
+				61F9040D11DF59D10068B24D /* netplayButton.png */,
 				61EBA62811DFF2BC0048B68A /* title.png */,
-				61F9040C11DF59D10068B24D /* localplayButton.png */,
-				61F9040D11DF59D10068B24D /* netplayButton.png */,
+				618899811299516000D55FD6 /* title@2x.png */,
+				61889984129995B500D55FD6 /* title~ipad.png */,
+				6174F7C612CD62E300205D6F /* smallerTitle.png */,
+				6174F7C712CD62E300205D6F /* smallerTitle@2x.png */,
 				61F9040A11DF59370068B24D /* background.png */,
-				61EBA62C11DFF3310048B68A /* backgroundAndTitle.png */,
+				6172FED61298CF9800D73365 /* background@2x~iphone.png */,
+				6172FED71298CF9800D73365 /* background~iphone.png */,
+				6172FEEB1298D25D00D73365 /* mediumBackground~ipad.png */,
+				6172FEEC1298D25D00D73365 /* smallerBackground@2x~iphone.png */,
+				6172FEEE1298D25D00D73365 /* smallerBackground~iphone.png */,
+				6172FEED1298D25D00D73365 /* smallerBackground~ipad.png */,
 			);
 			name = Frontend;
 			sourceTree = "<group>";
@@ -1425,6 +1519,19 @@
 		9283015C0F10E48900CC5A3C /* Pascal Sources */ = {
 			isa = PBXGroup;
 			children = (
+				61E5D68C12AB006F00566F29 /* uLandPainted.pas */,
+				61A4A3A112A5CD56004D81E6 /* uCaptions.pas */,
+				61A4A38912A5CCC2004D81E6 /* uCommandHandlers.pas */,
+				61A4A38A12A5CCC2004D81E6 /* uCommands.pas */,
+				61A4A38B12A5CCC2004D81E6 /* uDebug.pas */,
+				61A4A38C12A5CCC2004D81E6 /* uGearsRender.pas */,
+				61A4A38D12A5CCC2004D81E6 /* uRender.pas */,
+				61A4A38E12A5CCC2004D81E6 /* uRenderUtils.pas */,
+				61A4A38F12A5CCC2004D81E6 /* uSinTable.pas */,
+				61A4A39012A5CCC2004D81E6 /* uTextures.pas */,
+				61A4A39112A5CCC2004D81E6 /* uTypes.pas */,
+				61A4A39212A5CCC2004D81E6 /* uUtils.pas */,
+				61A4A39312A5CCC2004D81E6 /* uVariables.pas */,
 				61399012125D19C0003C2DC0 /* uMobile.pas */,
 				619C5AF3124F7E3100D041AE /* LuaPas.pas */,
 				61798892114AA56300BA94A9 /* inc */,
@@ -1534,8 +1641,8 @@
 					ProjectRef = 611E0E4B11FA92130077A41E /* freetype.xcodeproj */;
 				},
 				{
-					ProductGroup = 619C5AC1124F7DDF00D041AE /* Products */;
-					ProjectRef = 619C5AC0124F7DDF00D041AE /* Lua.xcodeproj */;
+					ProductGroup = 6172554F12B3DCEE0098D069 /* Products */;
+					ProjectRef = 6172554E12B3DCEE0098D069 /* Lua.xcodeproj */;
 				},
 				{
 					ProductGroup = 6127232F117DF752005B90CF /* Products */;
@@ -1546,8 +1653,8 @@
 					ProjectRef = 6179898B114AB3FA00BA94A9 /* SDL_mixer.xcodeproj */;
 				},
 				{
-					ProductGroup = 617989B4114AB47500BA94A9 /* Products */;
-					ProjectRef = 617989B3114AB47500BA94A9 /* SDL_net.xcodeproj */;
+					ProductGroup = 618E27B712A2C30700C20EF0 /* Products */;
+					ProjectRef = 618E27B612A2C30700C20EF0 /* SDL_net.xcodeproj */;
 				},
 				{
 					ProductGroup = 61798A0C114AB65600BA94A9 /* Products */;
@@ -2030,6 +2137,27 @@
 			remoteRef = 61272332117DF752005B90CF /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
+		6172555512B3DCEE0098D069 /* Lua.app */ = {
+			isa = PBXReferenceProxy;
+			fileType = wrapper.application;
+			path = Lua.app;
+			remoteRef = 6172555412B3DCEE0098D069 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+		6172555712B3DCEE0098D069 /* libcocos2d libraries.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = "libcocos2d libraries.a";
+			remoteRef = 6172555612B3DCEE0098D069 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+		6172555912B3DCEE0098D069 /* libLua.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libLua.a;
+			remoteRef = 6172555812B3DCEE0098D069 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
 		617988DA114AAA3900BA94A9 /* libSDLiPhoneOS.a */ = {
 			isa = PBXReferenceProxy;
 			fileType = archive.ar;
@@ -2044,13 +2172,6 @@
 			remoteRef = 61798992114AB3FA00BA94A9 /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
-		617989BB114AB47500BA94A9 /* libSDL_net.a */ = {
-			isa = PBXReferenceProxy;
-			fileType = archive.ar;
-			path = libSDL_net.a;
-			remoteRef = 617989BA114AB47500BA94A9 /* PBXContainerItemProxy */;
-			sourceTree = BUILT_PRODUCTS_DIR;
-		};
 		61798A13114AB65600BA94A9 /* libSDL_ttf.a */ = {
 			isa = PBXReferenceProxy;
 			fileType = archive.ar;
@@ -2065,25 +2186,11 @@
 			remoteRef = 6184608B11DA8BF3000E1314 /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
-		619C5ACA124F7DDF00D041AE /* Lua.app */ = {
-			isa = PBXReferenceProxy;
-			fileType = wrapper.application;
-			path = Lua.app;
-			remoteRef = 619C5AC9124F7DDF00D041AE /* PBXContainerItemProxy */;
-			sourceTree = BUILT_PRODUCTS_DIR;
-		};
-		619C5ACC124F7DDF00D041AE /* libcocos2d libraries.a */ = {
+		618E27BB12A2C30700C20EF0 /* libSDL_net.a */ = {
 			isa = PBXReferenceProxy;
 			fileType = archive.ar;
-			path = "libcocos2d libraries.a";
-			remoteRef = 619C5ACB124F7DDF00D041AE /* PBXContainerItemProxy */;
-			sourceTree = BUILT_PRODUCTS_DIR;
-		};
-		619C5ACE124F7DDF00D041AE /* libLua.a */ = {
-			isa = PBXReferenceProxy;
-			fileType = archive.ar;
-			path = libLua.a;
-			remoteRef = 619C5ACD124F7DDF00D041AE /* PBXContainerItemProxy */;
+			path = libSDL_net.a;
+			remoteRef = 618E27BA12A2C30700C20EF0 /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
 /* End PBXReferenceProxy section */
@@ -2094,8 +2201,6 @@
 			buildActionMask = 2147483647;
 			files = (
 				61536DF411CEAE7100D87A7E /* GameConfigViewController.xib in Resources */,
-				61A118D311683CD100359010 /* HedgewarsTitle.png in Resources */,
-				61799289114AE08700BA94A9 /* Data in Resources */,
 				61370653117B1D50004EE44A /* Entitlements-Distribution.plist in Resources */,
 				611E12FF117BBBDA0044B62F /* Entitlements-Development.plist in Resources */,
 				6165925311CA9CB400D6E256 /* MainMenuViewController-iPad.xib in Resources */,
@@ -2105,20 +2210,17 @@
 				61EF920F11DF57AC003441C4 /* arrowLeft.png in Resources */,
 				61EF921011DF57AC003441C4 /* arrowRight.png in Resources */,
 				61EF921111DF57AC003441C4 /* arrowUp.png in Resources */,
-				61EF921211DF57AC003441C4 /* joyButton_attack.png in Resources */,
-				61EF921311DF57AC003441C4 /* joyButton_backjump.png in Resources */,
-				61EF921411DF57AC003441C4 /* joyButton_forwardjump.png in Resources */,
+				61EF921211DF57AC003441C4 /* joyButtonAttack.png in Resources */,
+				61EF921311DF57AC003441C4 /* joyButtonBackJump.png in Resources */,
+				61EF921411DF57AC003441C4 /* joyButtonForwardJump.png in Resources */,
 				61F9040911DF58B00068B24D /* settingsButton.png in Resources */,
 				61F9040B11DF59370068B24D /* background.png in Resources */,
-				61F9040E11DF59D10068B24D /* localplayButton.png in Resources */,
 				61EBA62A11DFF2BC0048B68A /* title.png in Resources */,
-				61EBA62D11DFF3310048B68A /* backgroundAndTitle.png in Resources */,
 				61F7A43811E290650040BA66 /* Icon-72.png in Resources */,
 				61F7A43911E290650040BA66 /* Icon-Small-50.png in Resources */,
 				61F7A43A11E290650040BA66 /* Icon-Small.png in Resources */,
 				61F7A43C11E290650040BA66 /* Icon.png in Resources */,
 				61F7A43E11E290650040BA66 /* iTunesArtwork.png in Resources */,
-				6183D83E11E2BCE200A88903 /* Default-ipad-Landscape.png in Resources */,
 				6129B9F711EFB04D0017E305 /* denied.png in Resources */,
 				611E0EE711FB20610077A41E /* ammoButton.png in Resources */,
 				611E0EE811FB20610077A41E /* cornerButton.png in Resources */,
@@ -2140,27 +2242,53 @@
 				61842B40122B66280096E335 /* helpleft.png in Resources */,
 				6199E86D12464A8E00DADF8C /* surprise.png in Resources */,
 				611D9BFC12497E9800008271 /* SavedGamesViewController.xib in Resources */,
-				611DA031124E2BC500008271 /* mediumBackground~ipad.png in Resources */,
 				611DA1D0124E5C6300008271 /* plus.png in Resources */,
 				6147DAD31253DCDE0010357E /* savesButton.png in Resources */,
 				610D5FB21270E2660033333A /* Icon-Small@2x.png in Resources */,
 				610D5FB31270E26C0033333A /* Icon@2x.png in Resources */,
-				61A670BE12747D8900B06CE7 /* borderBottom.png in Resources */,
 				61A670C012747D9B00B06CE7 /* Default.png in Resources */,
 				61A670C112747DB900B06CE7 /* MainMenuViewController-iPhone.xib in Resources */,
 				61A670C212747DBD00B06CE7 /* MapConfigViewController-iPhone.xib in Resources */,
-				61A670FB12747E0D00B06CE7 /* title_small.png in Resources */,
-				61A6710612747E4000B06CE7 /* backgroundCenter.png in Resources */,
-				614AE65D127D090A0070BF5F /* smallerBackground~ipad.png in Resources */,
-				614AE65E127D090A0070BF5F /* smallerBackground~iphone.png in Resources */,
 				61E2F7441283752C00E12521 /* fb.png in Resources */,
 				61E2F7451283752C00E12521 /* tw.png in Resources */,
 				61DF0EDC1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib in Resources */,
 				61DF0F211284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib in Resources */,
-				61808A4B128C901B005D0E2F /* startButton.png in Resources */,
 				61808A5D128C930A005D0E2F /* backSound.wav in Resources */,
-				61808A6F128C94E1005D0E2F /* backgroundTop.png in Resources */,
 				61D3D2A51290E03A003CE7C3 /* irc.png in Resources */,
+				6172FED91298CF9800D73365 /* background~iphone.png in Resources */,
+				6172FEEF1298D25D00D73365 /* mediumBackground~ipad.png in Resources */,
+				6172FEF11298D25D00D73365 /* smallerBackground~ipad.png in Resources */,
+				6172FEF21298D25D00D73365 /* smallerBackground~iphone.png in Resources */,
+				61889985129995B500D55FD6 /* title~ipad.png in Resources */,
+				6103D414129B417500911D8D /* plus@2x.png in Resources */,
+				615FEAE212A2A6640098EE92 /* localplayButton~ipad.png in Resources */,
+				615FEAE312A2A6640098EE92 /* localplayButton~iphone.png in Resources */,
+				61188BF212A6FE530026C5DA /* ammoButton@2x.png in Resources */,
+				61188BF312A6FE540026C5DA /* arrowDown@2x.png in Resources */,
+				61188BF412A6FE560026C5DA /* arrowLeft@2x.png in Resources */,
+				61188BF512A6FE570026C5DA /* arrowRight@2x.png in Resources */,
+				61188BF612A6FE590026C5DA /* arrowUp@2x.png in Resources */,
+				61188BF712A6FE5A0026C5DA /* backButton@2x.png in Resources */,
+				61188BF812A6FE5C0026C5DA /* background@2x~iphone.png in Resources */,
+				61188BF912A6FE5D0026C5DA /* checkbox@2x.png in Resources */,
+				61188BFA12A6FE5E0026C5DA /* cornerButton@2x.png in Resources */,
+				61188BFB12A6FE610026C5DA /* Default-ipad-Landscape.png in Resources */,
+				61188BFC12A6FE630026C5DA /* Default@2x.png in Resources */,
+				61188BFD12A6FE730026C5DA /* fb@2x.png in Resources */,
+				61188BFE12A6FE7C0026C5DA /* irc@2x.png in Resources */,
+				61188BFF12A6FE7E0026C5DA /* joyButtonAttack@2x.png in Resources */,
+				61188C0012A6FE810026C5DA /* joyButtonBackJump@2x.png in Resources */,
+				61188C0112A6FE820026C5DA /* joyButtonForwardJump@2x.png in Resources */,
+				61188C0212A6FE840026C5DA /* localplayButton@2x~iphone.png in Resources */,
+				61188C0312A6FE860026C5DA /* netplayButton.png in Resources */,
+				61188C0412A6FE880026C5DA /* savesButton@2x.png in Resources */,
+				61188C0512A6FE8F0026C5DA /* Data in Resources */,
+				61188C0612A6FE950026C5DA /* smallerBackground@2x~iphone.png in Resources */,
+				61188C0712A6FE960026C5DA /* settingsButton@2x.png in Resources */,
+				61188C0812A6FE9A0026C5DA /* title@2x.png in Resources */,
+				61188C0912A6FE9C0026C5DA /* tw@2x.png in Resources */,
+				6174F7C812CD62E300205D6F /* smallerTitle.png in Resources */,
+				6174F7C912CD62E300205D6F /* smallerTitle@2x.png in Resources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -2178,7 +2306,7 @@
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 			shellPath = /bin/sh;
-			shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/ammopic.png ${PROJECT_DIR}/Data/Graphics/Btn/iconAmmo.png\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.svgz -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps and hats\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,Ruler}\nrm -rf ${PROJECT_DIR}/Data/Hats/{TeamCap,TeamHeadband,TeamHair}\n\n#copy mono audio\ncp -R ${PROJECT_DIR}/audio/* ${PROJECT_DIR}/Data/\n\n#the following ones must be removed\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\n\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nmv ${PROJECT_DIR}/Data/Maps/{Basketball,Knockball,TrophyRace} ${PROJECT_DIR}/Data/Missions/Maps/\n\n#reduce the number of flakes for City\nawk '{if ($1 == 1500) $1=40; print $0}' < ${PROJECT_DIR}/Data/Themes/City/theme.cfg > /tmp/tempfile\nmv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\n#remove Isalnd from the list of Themes\nawk '{if ($1 != \"Island\") print $0}' < ${PROJECT_DIR}/Data/Themes/themes.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/themes.cfg\n\n#remove Isalnd from the Maps and themes\nrm -rf ${PROJECT_DIR}/Data/Themes/Island\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Cave/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Cave/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg\n\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n\n#delete useless fonts\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\n#delete all names, reserved hats\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\n";
+			shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/ammopic.png ${PROJECT_DIR}/Data/Graphics/Btn/iconAmmo.png\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.svgz -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps and hats\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,Ruler}\nrm -rf ${PROJECT_DIR}/Data/Hats/{TeamCap,TeamHeadband,TeamHair}\nrm -rf ${PROJECT_DIR}/Data/misc/\n\n#copy mono audio\ncp -R ${PROJECT_DIR}/audio/* ${PROJECT_DIR}/Data/\n\n#the following ones must be removed\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\n\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nmv ${PROJECT_DIR}/Data/Maps/{Basketball,Knockball,TrophyRace,CTF_Blizzard,Control} ${PROJECT_DIR}/Data/Missions/Maps/\n\n#reduce the number of flakes for City\nawk '{if ($1 == 1500) $1=40; print $0}' < ${PROJECT_DIR}/Data/Themes/City/theme.cfg > /tmp/tempfile\nmv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\n#remove Isalnd from the list of Themes\nawk '{if ($1 != \"Island\") print $0}' < ${PROJECT_DIR}/Data/Themes/themes.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/themes.cfg\n\n#remove Isalnd from the Maps and themes\nrm -rf ${PROJECT_DIR}/Data/Themes/Island\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Cave/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Cave/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg\n\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n\n#delete useless fonts\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\n#delete all names, reserved hats\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\n";
 			showEnvVarsInLog = 0;
 		};
 		9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {
@@ -2275,7 +2403,6 @@
 				6165922211CA9BA200D6E256 /* WeaponSettingsViewController.m in Sources */,
 				6165922E11CA9BD500D6E256 /* CGPointUtils.c in Sources */,
 				6165922F11CA9BD500D6E256 /* CommodityFunctions.m in Sources */,
-				6165923011CA9BD500D6E256 /* HogButtonView.m in Sources */,
 				6165923111CA9BD500D6E256 /* SquareButtonView.m in Sources */,
 				6165923211CA9BD500D6E256 /* UIImageExtra.m in Sources */,
 				6165929E11CA9E2F00D6E256 /* SDL_uikitappdelegate.m in Sources */,
@@ -2294,6 +2421,23 @@
 				61399013125D19C0003C2DC0 /* uMobile.pas in Sources */,
 				61D205A1127CDD1100ABD83E /* ObjcExports.m in Sources */,
 				61006F95128DE31F00EBA7F7 /* CreationChamber.m in Sources */,
+				61A4A39412A5CCC2004D81E6 /* uCommandHandlers.pas in Sources */,
+				61A4A39512A5CCC2004D81E6 /* uCommands.pas in Sources */,
+				61A4A39612A5CCC2004D81E6 /* uDebug.pas in Sources */,
+				61A4A39712A5CCC2004D81E6 /* uGearsRender.pas in Sources */,
+				61A4A39812A5CCC2004D81E6 /* uRender.pas in Sources */,
+				61A4A39912A5CCC2004D81E6 /* uRenderUtils.pas in Sources */,
+				61A4A39A12A5CCC2004D81E6 /* uSinTable.pas in Sources */,
+				61A4A39B12A5CCC2004D81E6 /* uTextures.pas in Sources */,
+				61A4A39C12A5CCC2004D81E6 /* uTypes.pas in Sources */,
+				61A4A39D12A5CCC2004D81E6 /* uUtils.pas in Sources */,
+				61A4A39E12A5CCC2004D81E6 /* uVariables.pas in Sources */,
+				61A4A3A212A5CD56004D81E6 /* uCaptions.pas in Sources */,
+				61E5D68D12AB006F00566F29 /* uLandPainted.pas in Sources */,
+				61F544C712AF1748007FD913 /* HoldTableViewCell.m in Sources */,
+				61AC067412B2E32D000B52A2 /* Appirater.m in Sources */,
+				61E2E12E12BAAEE30051B659 /* ServerSetup.m in Sources */,
+				61B7A33812CC21080086B604 /* StatsPageViewController.m in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -2362,8 +2506,8 @@
 			buildSettings = {
 				APPLY_RULES_IN_COPY_FILES = YES;
 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
-				CODE_SIGN_IDENTITY = "iPhone Distribution: Vittorio Giovara";
-				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Vittorio Giovara";
+				CODE_SIGN_IDENTITY = "Don't Code Sign";
+				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "Don't Code Sign";
 				FPC_COMMON_OPTIONS = "-dIPHONEOS -Cs2000000 -vwi -B  -Sgix";
 				FPC_COMPILER_BINARY_DIR = /usr/local/lib/fpc/2.5.1;
 				FPC_MAIN_FILE = "$(PROJECT_DIR)/../../hedgewars/hwLibrary.pas";
@@ -2389,13 +2533,14 @@
 				);
 				IPHONEOS_DEPLOYMENT_TARGET = 3.1;
 				ONLY_ACTIVE_ARCH = NO;
+				OTHER_CODE_SIGN_FLAGS = "";
 				OTHER_LDFLAGS = (
 					"-lz",
 					"-Wl,-no_order_inits",
 				);
 				PREBINDING = NO;
-				PROVISIONING_PROFILE = "450C4020-346A-4F44-8DDE-E71300796C94";
-				"PROVISIONING_PROFILE[sdk=iphoneos*]" = "450C4020-346A-4F44-8DDE-E71300796C94";
+				PROVISIONING_PROFILE = "";
+				"PROVISIONING_PROFILE[sdk=iphoneos*]" = "";
 				SDKROOT = iphoneos;
 				TARGETED_DEVICE_FAMILY = "1,2";
 				VALIDATE_PRODUCT = YES;
@@ -2699,7 +2844,7 @@
 				GCC_PREPROCESSOR_DEFINITIONS = DEBUG;
 				GCC_STRICT_ALIASING = YES;
 				GCC_THUMB_SUPPORT = NO;
-				GCC_VERSION = com.apple.compilers.llvmgcc42;
+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
 				GCC_WARN_UNUSED_VARIABLE = YES;
 				HEADER_SEARCH_PATHS = (
--- a/project_files/HedgewarsMobile/Info.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Info.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -28,11 +28,9 @@
 	<key>CFBundleSignature</key>
 	<string>????</string>
 	<key>CFBundleVersion</key>
-	<string>1.2</string>
+	<string>1.2.2</string>
 	<key>LSRequiresIPhoneOS</key>
 	<true/>
-	<key>UIApplicationExitsOnSuspend</key>
-	<true/>
 	<key>UILaunchImageFile~ipad</key>
 	<string>Default-ipad</string>
 	<key>UIStatusBarHidden</key>
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/backButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/background.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/backgroundAndTitle.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/helpButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/localplayButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/netplayButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/startGameButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPad/title.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPhone/backgroundCenter.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPhone/backgroundTop.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPhone/borderBottom.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPhone/startButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend-iPhone/title_small.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/backButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/backButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/background.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/background@2x~iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/background~iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/helpButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/localplayButton@2x~iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/localplayButton~ipad.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/localplayButton~iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/mediumBackground~ipad.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/netplayButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/savesButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/savesButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/settingsButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/settingsButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/smallerBackground@2x~iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/smallerBackground~ipad.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/smallerBackground~iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/smallerTitle.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/smallerTitle@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/startGameButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/title.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/title@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Frontend/title~ipad.png has changed
--- a/project_files/HedgewarsMobile/Resources/GameConfigViewController.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/GameConfigViewController.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,14 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
 	<data>
-		<int key="IBDocument.SystemTarget">1024</int>
+		<int key="IBDocument.SystemTarget">1056</int>
 		<string key="IBDocument.SystemVersion">10H574</string>
-		<string key="IBDocument.InterfaceBuilderVersion">804</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
 		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">123</string>
+			<string key="NS.object.0">132</string>
 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -50,7 +50,7 @@
 							<object class="IBUISegmentedControl" id="563596142">
 								<reference key="NSNextResponder" ref="836721772"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{87, 8}, {265, 30}}</string>
+								<string key="NSFrame">{{96, 8}, {269, 30}}</string>
 								<reference key="NSSuperview" ref="836721772"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<int key="IBUITag">12345</int>
@@ -120,7 +120,6 @@
 							</object>
 							<object class="IBUIBarButtonItem" id="530186890">
 								<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-								<float key="IBUIWidth">265</float>
 								<reference key="IBUICustomView" ref="563596142"/>
 								<reference key="IBUIToolbar" ref="836721772"/>
 							</object>
@@ -131,9 +130,9 @@
 							</object>
 							<object class="IBUIBarButtonItem" id="919181414">
 								<int key="IBUITag">1</int>
-								<string key="IBUITitle">Start Game</string>
+								<string key="IBUITitle">Start</string>
 								<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-								<float key="IBUIWidth">90</float>
+								<float key="IBUIWidth">68</float>
 								<int key="IBUIStyle">2</int>
 								<reference key="IBUIToolbar" ref="836721772"/>
 							</object>
@@ -535,6 +534,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -588,7 +594,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -597,6 +603,6 @@
 		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
 		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
 		<int key="IBDocument.defaultPropertyAccessControl">3</int>
-		<string key="IBCocoaTouchPluginVersion">123</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
--- a/project_files/HedgewarsMobile/Resources/HelpPageInGameViewController-iPhone.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/HelpPageInGameViewController-iPhone.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,14 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
 	<data>
-		<int key="IBDocument.SystemTarget">1024</int>
-		<string key="IBDocument.SystemVersion">10F569</string>
-		<string key="IBDocument.InterfaceBuilderVersion">804</string>
-		<string key="IBDocument.AppKitVersion">1038.29</string>
+		<int key="IBDocument.SystemTarget">1056</int>
+		<string key="IBDocument.SystemVersion">10H574</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
+		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">123</string>
+			<string key="NS.object.0">132</string>
 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -42,42 +42,16 @@
 				<int key="NSvFlags">292</int>
 				<object class="NSMutableArray" key="NSSubviews">
 					<bool key="EncodedWithXMLCoder">YES</bool>
-					<object class="IBUIScrollView" id="400316535">
+					<object class="IBUIScrollView" id="480371523">
 						<reference key="NSNextResponder" ref="766721923"/>
 						<int key="NSvFlags">274</int>
 						<object class="NSMutableArray" key="NSSubviews">
 							<bool key="EncodedWithXMLCoder">YES</bool>
-							<object class="IBUILabel" id="827961215">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="806535969">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{13, 3}, {440, 30}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
-								<bool key="IBUIOpaque">NO</bool>
-								<bool key="IBUIClipsSubviews">YES</bool>
-								<int key="IBUIContentMode">7</int>
-								<bool key="IBUIUserInteractionEnabled">NO</bool>
-								<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-								<string key="IBUIText">Here you can find help for the various game elements.</string>
-								<object class="NSFont" key="IBUIFont">
-									<string key="NSName">Helvetica-Oblique</string>
-									<double key="NSSize">16</double>
-									<int key="NSfFlags">16</int>
-								</object>
-								<object class="NSColor" key="IBUITextColor" id="283637272">
-									<int key="NSColorSpace">1</int>
-									<bytes key="NSRGB">MCAwIDAAA</bytes>
-								</object>
-								<nil key="IBUIHighlightedColor"/>
-								<int key="IBUIBaselineAdjustment">1</int>
-								<float key="IBUIMinimumFontSize">10</float>
-								<int key="IBUINumberOfLines">0</int>
-								<int key="IBUITextAlignment">1</int>
-							</object>
-							<object class="IBUILabel" id="337977618">
-								<reference key="NSNextResponder" ref="400316535"/>
-								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 311}, {150, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 283}, {150, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -89,16 +63,19 @@
 									<double key="NSSize">18</double>
 									<int key="NSfFlags">16</int>
 								</object>
-								<reference key="IBUITextColor" ref="283637272"/>
+								<object class="NSColor" key="IBUITextColor" id="283637272">
+									<int key="NSColorSpace">1</int>
+									<bytes key="NSRGB">MCAwIDAAA</bytes>
+								</object>
 								<nil key="IBUIHighlightedColor"/>
 								<int key="IBUIBaselineAdjustment">1</int>
 								<float key="IBUIMinimumFontSize">10</float>
 							</object>
-							<object class="IBUILabel" id="451019636">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="837055082">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 320}, {203, 85}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 292}, {203, 85}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -116,11 +93,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUINumberOfLines">0</int>
 							</object>
-							<object class="IBUILabel" id="408507086">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="669645325">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 41}, {186, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 13}, {186, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -133,11 +110,11 @@
 								<int key="IBUIBaselineAdjustment">1</int>
 								<float key="IBUIMinimumFontSize">10</float>
 							</object>
-							<object class="IBUILabel" id="904797875">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="392421036">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 62}, {187, 43}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 34}, {187, 43}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -151,17 +128,17 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUINumberOfLines">0</int>
 							</object>
-							<object class="IBUILabel" id="549219303">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="709427542">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{217, 336}, {243, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{217, 308}, {243, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
 								<bool key="IBUIUserInteractionEnabled">NO</bool>
 								<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-								<string key="IBUIText">Pinch to return</string>
+								<string key="IBUIText">Touch interface</string>
 								<reference key="IBUIFont" ref="583365693"/>
 								<reference key="IBUITextColor" ref="283637272"/>
 								<nil key="IBUIHighlightedColor"/>
@@ -169,11 +146,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="430607879">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="748437184">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{231, 356}, {229, 87}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{231, 328}, {229, 87}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -188,11 +165,11 @@
 								<int key="IBUINumberOfLines">0</int>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="56917735">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="941791832">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 113}, {186, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 85}, {186, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -205,11 +182,11 @@
 								<int key="IBUIBaselineAdjustment">1</int>
 								<float key="IBUIMinimumFontSize">10</float>
 							</object>
-							<object class="IBUILabel" id="147310378">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="26100154">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 129}, {191, 63}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 101}, {191, 63}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -223,11 +200,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUINumberOfLines">0</int>
 							</object>
-							<object class="IBUILabel" id="323195165">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="413836006">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 200}, {203, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 172}, {203, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -240,11 +217,11 @@
 								<int key="IBUIBaselineAdjustment">1</int>
 								<float key="IBUIMinimumFontSize">10</float>
 							</object>
-							<object class="IBUILabel" id="1047547119">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="579557686">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{20, 219}, {203, 85}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{20, 191}, {203, 85}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -258,11 +235,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUINumberOfLines">4</int>
 							</object>
-							<object class="IBUILabel" id="160523547">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="740577465">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{274, 41}, {186, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{274, 13}, {186, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -276,11 +253,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="341620427">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="347724774">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{273, 63}, {187, 43}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{273, 35}, {187, 43}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -295,11 +272,11 @@
 								<int key="IBUINumberOfLines">0</int>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="869619534">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="318624215">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{351, 110}, {109, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{351, 82}, {109, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -313,11 +290,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="16268121">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="145842014">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{246, 133}, {214, 84}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{246, 105}, {214, 84}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -332,11 +309,11 @@
 								<int key="IBUINumberOfLines">0</int>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="577051094">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="415037922">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{325, 225}, {135, 22}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{325, 197}, {135, 22}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -350,11 +327,11 @@
 								<float key="IBUIMinimumFontSize">10</float>
 								<int key="IBUITextAlignment">2</int>
 							</object>
-							<object class="IBUILabel" id="420793299">
-								<reference key="NSNextResponder" ref="400316535"/>
+							<object class="IBUILabel" id="499026341">
+								<reference key="NSNextResponder" ref="480371523"/>
 								<int key="NSvFlags">292</int>
-								<string key="NSFrame">{{249, 245}, {211, 85}}</string>
-								<reference key="NSSuperview" ref="400316535"/>
+								<string key="NSFrame">{{249, 217}, {211, 85}}</string>
+								<reference key="NSSuperview" ref="480371523"/>
 								<bool key="IBUIOpaque">NO</bool>
 								<bool key="IBUIClipsSubviews">YES</bool>
 								<int key="IBUIContentMode">7</int>
@@ -370,13 +347,34 @@
 								<int key="IBUITextAlignment">2</int>
 							</object>
 						</object>
-						<string key="NSFrameSize">{480, 320}</string>
+						<string key="NSFrame">{{-5, 44}, {489, 332}}</string>
 						<reference key="NSSuperview" ref="766721923"/>
 						<bool key="IBUIClipsSubviews">YES</bool>
 						<bool key="IBUIMultipleTouchEnabled">YES</bool>
 						<int key="IBUITag">1</int>
 						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
 					</object>
+					<object class="IBUINavigationBar" id="126317414">
+						<reference key="NSNextResponder" ref="766721923"/>
+						<int key="NSvFlags">290</int>
+						<string key="NSFrame">{{-1, 0}, {481, 44}}</string>
+						<reference key="NSSuperview" ref="766721923"/>
+						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
+						<object class="NSArray" key="IBUIItems">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<object class="IBUINavigationItem" id="477618874">
+								<reference key="IBUINavigationBar" ref="126317414"/>
+								<string key="IBUITitle">Help page</string>
+								<object class="IBUIBarButtonItem" key="IBUILeftBarButtonItem" id="843591489">
+									<string key="IBUITitle">Back</string>
+									<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
+									<int key="IBUIStyle">1</int>
+									<reference key="IBUINavigationItem" ref="477618874"/>
+								</object>
+								<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
+							</object>
+						</object>
+					</object>
 				</object>
 				<string key="NSFrameSize">{480, 320}</string>
 				<reference key="NSSuperview"/>
@@ -403,12 +401,20 @@
 					<int key="connectionID">3</int>
 				</object>
 				<object class="IBConnectionRecord">
+					<object class="IBCocoaTouchEventConnection" key="connection">
+						<string key="label">dismiss</string>
+						<reference key="source" ref="843591489"/>
+						<reference key="destination" ref="841351856"/>
+					</object>
+					<int key="connectionID">141</int>
+				</object>
+				<object class="IBConnectionRecord">
 					<object class="IBCocoaTouchOutletConnection" key="connection">
 						<string key="label">scrollView</string>
 						<reference key="source" ref="841351856"/>
-						<reference key="destination" ref="400316535"/>
+						<reference key="destination" ref="480371523"/>
 					</object>
-					<int key="connectionID">115</int>
+					<int key="connectionID">142</int>
 				</object>
 			</object>
 			<object class="IBMutableOrderedSet" key="objectRecords">
@@ -436,119 +442,137 @@
 						<reference key="object" ref="766721923"/>
 						<object class="NSMutableArray" key="children">
 							<bool key="EncodedWithXMLCoder">YES</bool>
-							<reference ref="400316535"/>
+							<reference ref="126317414"/>
+							<reference ref="480371523"/>
 						</object>
 						<reference key="parent" ref="0"/>
 					</object>
 					<object class="IBObjectRecord">
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-						<reference key="object" ref="400316535"/>
+						<int key="objectID">118</int>
+						<reference key="object" ref="126317414"/>
+						<object class="NSMutableArray" key="children">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<reference ref="477618874"/>
+						</object>
+						<reference key="parent" ref="766721923"/>
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+					<object class="IBObjectRecord">
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+						<reference key="object" ref="480371523"/>
 						<object class="NSMutableArray" key="children">
 							<bool key="EncodedWithXMLCoder">YES</bool>
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-							<reference ref="904797875"/>
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 						<reference key="parent" ref="766721923"/>
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-						<reference key="object" ref="420793299"/>
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 					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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@@ -699,7 +727,7 @@
 				</object>
 			</object>
 			<nil key="sourceID"/>
-			<int key="maxID">115</int>
+			<int key="maxID">142</int>
 		</object>
 		<object class="IBClassDescriber" key="IBDocument.Classes">
 			<object class="NSMutableArray" key="referencedPartialClassDescriptions">
@@ -843,6 +871,22 @@
 					</object>
 				</object>
 				<object class="IBPartialClassDescription">
+					<string key="className">UIBarButtonItem</string>
+					<string key="superclassName">UIBarItem</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIBarButtonItem.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIBarItem</string>
+					<string key="superclassName">NSObject</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIBarItem.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
 					<string key="className">UILabel</string>
 					<string key="superclassName">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
@@ -851,6 +895,19 @@
 					</object>
 				</object>
 				<object class="IBPartialClassDescription">
+					<string key="className">UINavigationBar</string>
+					<string key="superclassName">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier" id="847596400">
+						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UINavigationBar.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UINavigationItem</string>
+					<string key="superclassName">NSObject</string>
+					<reference key="sourceIdentifier" ref="847596400"/>
+				</object>
+				<object class="IBPartialClassDescription">
 					<string key="className">UIResponder</string>
 					<string key="superclassName">NSObject</string>
 					<reference key="sourceIdentifier" ref="786211723"/>
@@ -883,6 +940,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -936,7 +1000,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -945,6 +1009,6 @@
 		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
 		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
 		<int key="IBDocument.defaultPropertyAccessControl">3</int>
-		<string key="IBCocoaTouchPluginVersion">123</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
Binary file project_files/HedgewarsMobile/Resources/Icons/Default.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/Default@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/checkbox.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/checkbox@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/fb.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/fb@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/irc.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/irc@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/plus.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/plus@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/tw.png has changed
Binary file project_files/HedgewarsMobile/Resources/Icons/tw@2x.png has changed
--- a/project_files/HedgewarsMobile/Resources/MainMenuViewController-iPad.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/MainMenuViewController-iPad.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,14 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
 	<data>
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-		<string key="IBDocument.InterfaceBuilderVersion">788</string>
-		<string key="IBDocument.AppKitVersion">1038.29</string>
+		<int key="IBDocument.SystemTarget">1056</int>
+		<string key="IBDocument.SystemVersion">10H574</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
+		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">117</string>
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 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -51,7 +51,7 @@
 						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
 						<object class="NSCustomResource" key="IBUIImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">backgroundAndTitle.png</string>
+							<string key="NSResourceName">background.png</string>
 						</object>
 					</object>
 					<object class="IBUIButton" id="867308721">
@@ -72,7 +72,6 @@
 						<double key="IBUITitleEdgeInsets.bottom">0.0</double>
 						<double key="IBUITitleEdgeInsets.left">0.0</double>
 						<double key="IBUITitleEdgeInsets.right">0.0</double>
-						<string key="IBUINormalTitle">Single Game</string>
 						<object class="NSColor" key="IBUIHighlightedTitleColor" id="918890028">
 							<int key="NSColorSpace">3</int>
 							<bytes key="NSWhite">MQA</bytes>
@@ -85,15 +84,15 @@
 							<int key="NSColorSpace">3</int>
 							<bytes key="NSWhite">MC41AA</bytes>
 						</object>
-						<object class="NSCustomResource" key="IBUINormalBackgroundImage">
+						<object class="NSCustomResource" key="IBUINormalImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">localplayButton.png</string>
+							<string key="NSResourceName">localplayButton~ipad.png</string>
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 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">292</int>
-						<string key="NSFrame">{{788, 300}, {18, 19}}</string>
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 						<bool key="IBUIOpaque">NO</bool>
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@@ -114,7 +113,7 @@
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 						<bool key="IBUIOpaque">NO</bool>
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@@ -136,7 +135,7 @@
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 						<bool key="IBUIOpaque">NO</bool>
 						<int key="IBUITag">4</int>
@@ -155,6 +154,18 @@
 							<string key="NSResourceName">savesButton.png</string>
 						</object>
 					</object>
+					<object class="IBUIImageView" id="1019880682">
+						<reference key="NSNextResponder" ref="191373211"/>
+						<int key="NSvFlags">292</int>
+						<string key="NSFrame">{{242, 43}, {540, 300}}</string>
+						<reference key="NSSuperview" ref="191373211"/>
+						<bool key="IBUIUserInteractionEnabled">NO</bool>
+						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
+						<object class="NSCustomResource" key="IBUIImage">
+							<string key="NSClassName">NSImage</string>
+							<string key="NSResourceName">title~ipad.png</string>
+						</object>
+					</object>
 				</object>
 				<string key="NSFrameSize">{1024, 768}</string>
 				<reference key="NSSuperview"/>
@@ -231,10 +242,11 @@
 						<object class="NSMutableArray" key="children">
 							<bool key="EncodedWithXMLCoder">YES</bool>
 							<reference ref="976741091"/>
+							<reference ref="867308721"/>
+							<reference ref="95106947"/>
 							<reference ref="898948205"/>
-							<reference ref="867308721"/>
 							<reference ref="894101036"/>
-							<reference ref="95106947"/>
+							<reference ref="1019880682"/>
 						</object>
 						<reference key="parent" ref="0"/>
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@@ -275,6 +287,11 @@
 						<reference key="object" ref="894101036"/>
 						<reference key="parent" ref="191373211"/>
 					</object>
+					<object class="IBObjectRecord">
+						<int key="objectID">90</int>
+						<reference key="object" ref="1019880682"/>
+						<reference key="parent" ref="191373211"/>
+					</object>
 				</object>
 			</object>
 			<object class="NSMutableDictionary" key="flattenedProperties">
@@ -288,8 +305,13 @@
 					<string>37.IBPluginDependency</string>
 					<string>39.IBPluginDependency</string>
 					<string>45.IBPluginDependency</string>
+					<string>45.IBViewBoundsToFrameTransform</string>
 					<string>52.IBPluginDependency</string>
+					<string>52.IBViewBoundsToFrameTransform</string>
 					<string>88.IBPluginDependency</string>
+					<string>88.IBViewBoundsToFrameTransform</string>
+					<string>90.IBPluginDependency</string>
+					<string>90.IBViewBoundsToFrameTransform</string>
 				</object>
 				<object class="NSMutableArray" key="dict.values">
 					<bool key="EncodedWithXMLCoder">YES</bool>
@@ -300,8 +322,21 @@
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+					<object class="NSAffineTransform">
+						<bytes key="NSTransformStruct">P4AAAL+AAABERQAAw56AAA</bytes>
+					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+					<object class="NSAffineTransform">
+						<bytes key="NSTransformStruct">P4AAAL+AAABEaQAAxDsAAA</bytes>
+					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+					<object class="NSAffineTransform">
+						<bytes key="NSTransformStruct">P4AAAL+AAABBoAAAxDsAAA</bytes>
+					</object>
+					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+					<object class="NSAffineTransform">
+						<bytes key="NSTransformStruct">P4AAAL+AAABDbQAAw6qAAA</bytes>
+					</object>
 				</object>
 			</object>
 			<object class="NSMutableDictionary" key="unlocalizedProperties">
@@ -320,7 +355,7 @@
 				</object>
 			</object>
 			<nil key="sourceID"/>
-			<int key="maxID">89</int>
+			<int key="maxID">90</int>
 		</object>
 		<object class="IBClassDescriber" key="IBDocument.Classes">
 			<object class="NSMutableArray" key="referencedPartialClassDescriptions">
@@ -501,6 +536,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -554,7 +596,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBIPadFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -567,19 +609,21 @@
 			<bool key="EncodedWithXMLCoder">YES</bool>
 			<object class="NSArray" key="dict.sortedKeys">
 				<bool key="EncodedWithXMLCoder">YES</bool>
-				<string>backgroundAndTitle.png</string>
-				<string>localplayButton.png</string>
+				<string>background.png</string>
+				<string>localplayButton~ipad.png</string>
 				<string>savesButton.png</string>
 				<string>settingsButton.png</string>
+				<string>title~ipad.png</string>
 			</object>
 			<object class="NSMutableArray" key="dict.values">
 				<bool key="EncodedWithXMLCoder">YES</bool>
 				<string>{1024, 768}</string>
 				<string>{263, 244}</string>
-				<string>{61, 59}</string>
-				<string>{61, 59}</string>
+				<string>{64, 64}</string>
+				<string>{64, 64}</string>
+				<string>{540, 300}</string>
 			</object>
 		</object>
-		<string key="IBCocoaTouchPluginVersion">117</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
--- a/project_files/HedgewarsMobile/Resources/MainMenuViewController-iPhone.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/MainMenuViewController-iPhone.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,18 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
 	<data>
-		<int key="IBDocument.SystemTarget">1024</int>
+		<int key="IBDocument.SystemTarget">1056</int>
 		<string key="IBDocument.SystemVersion">10H574</string>
-		<string key="IBDocument.InterfaceBuilderVersion">804</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
 		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">123</string>
+			<string key="NS.object.0">132</string>
 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
-			<integer value="1"/>
+			<integer value="22"/>
 		</object>
 		<object class="NSArray" key="IBDocument.PluginDependencies">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -45,7 +45,7 @@
 					<object class="IBUIImageView" id="249993817">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">274</int>
-						<string key="NSFrameSize">{480, 300}</string>
+						<string key="NSFrameSize">{480, 320}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<object class="NSColor" key="IBUIBackgroundColor">
 							<int key="NSColorSpace">3</int>
@@ -56,25 +56,13 @@
 						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
 						<object class="NSCustomResource" key="IBUIImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">backgroundTop.png</string>
-						</object>
-					</object>
-					<object class="IBUIImageView" id="745649693">
-						<reference key="NSNextResponder" ref="191373211"/>
-						<int key="NSvFlags">292</int>
-						<string key="NSFrame">{{0, 300}, {480, 20}}</string>
-						<reference key="NSSuperview" ref="191373211"/>
-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-						<object class="NSCustomResource" key="IBUIImage">
-							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">borderBottom.png</string>
+							<string key="NSResourceName">background~iphone.png</string>
 						</object>
 					</object>
 					<object class="IBUIImageView" id="171108356">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">293</int>
-						<string key="NSFrame">{{109, 35}, {262, 84}}</string>
+						<string key="NSFrame">{{105, 20}, {270, 150}}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<bool key="IBUIOpaque">NO</bool>
 						<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
@@ -83,13 +71,13 @@
 						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
 						<object class="NSCustomResource" key="IBUIImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">title_small.png</string>
+							<string key="NSResourceName">title.png</string>
 						</object>
 					</object>
 					<object class="IBUIButton" id="124270424">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">289</int>
-						<string key="NSFrame">{{208, 169}, {64, 64}}</string>
+						<string key="NSFrame">{{190, 200}, {100, 100}}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<object class="NSColor" key="IBUIBackgroundColor">
 							<int key="NSColorSpace">1</int>
@@ -119,13 +107,13 @@
 						</object>
 						<object class="NSCustomResource" key="IBUINormalImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">startButton.png</string>
+							<string key="NSResourceName">localplayButton~iphone.png</string>
 						</object>
 					</object>
 					<object class="IBUIButton" id="753723574">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">269</int>
-						<string key="NSFrame">{{355, 208}, {59, 52}}</string>
+						<string key="NSFrame">{{396, 236}, {64, 64}}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<bool key="IBUIOpaque">NO</bool>
 						<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
@@ -148,7 +136,7 @@
 					<object class="IBUIButton" id="705508539">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">269</int>
-						<string key="NSFrame">{{66, 208}, {59, 52}}</string>
+						<string key="NSFrame">{{20, 236}, {64, 64}}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<bool key="IBUIOpaque">NO</bool>
 						<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
@@ -265,12 +253,11 @@
 						<object class="NSMutableArray" key="children">
 							<bool key="EncodedWithXMLCoder">YES</bool>
 							<reference ref="249993817"/>
-							<reference ref="745649693"/>
+							<reference ref="818907840"/>
 							<reference ref="171108356"/>
-							<reference ref="818907840"/>
 							<reference ref="705508539"/>
+							<reference ref="753723574"/>
 							<reference ref="124270424"/>
-							<reference ref="753723574"/>
 						</object>
 						<reference key="parent" ref="0"/>
 					</object>
@@ -296,11 +283,6 @@
 						<reference key="parent" ref="191373211"/>
 					</object>
 					<object class="IBObjectRecord">
-						<int key="objectID">45</int>
-						<reference key="object" ref="745649693"/>
-						<reference key="parent" ref="191373211"/>
-					</object>
-					<object class="IBObjectRecord">
 						<int key="objectID">41</int>
 						<reference key="object" ref="818907840"/>
 						<reference key="parent" ref="191373211"/>
@@ -342,7 +324,6 @@
 					<string>41.IBViewBoundsToFrameTransform</string>
 					<string>43.IBPluginDependency</string>
 					<string>43.IBViewBoundsToFrameTransform</string>
-					<string>45.IBPluginDependency</string>
 				</object>
 				<object class="NSMutableArray" key="dict.values">
 					<bool key="EncodedWithXMLCoder">YES</bool>
@@ -356,15 +337,15 @@
 					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<object class="NSAffineTransform">
-						<bytes key="NSTransformStruct">P4AAAL+AAABC2gAAww8AAA</bytes>
+						<bytes key="NSTransformStruct">P4AAAL+AAABCygAAwzcAAA</bytes>
 					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<object class="NSAffineTransform">
-						<bytes key="NSTransformStruct">P4AAAL+AAABDTAAAw20AAA</bytes>
+						<bytes key="NSTransformStruct">P4AAAL+AAABDPgAAw5UAAA</bytes>
 					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<object class="NSAffineTransform">
-						<bytes key="NSTransformStruct">P4AAAL+AAABDsYAAw4QAAA</bytes>
+						<bytes key="NSTransformStruct">P4AAAL+AAABDxgAAw5iAAA</bytes>
 					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<object class="NSAffineTransform">
@@ -372,9 +353,8 @@
 					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<object class="NSAffineTransform">
-						<bytes key="NSTransformStruct">P4AAAL+AAABCjAAAw4QAAA</bytes>
+						<bytes key="NSTransformStruct">P4AAAL+AAABBoAAAw5iAAA</bytes>
 					</object>
-					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 				</object>
 			</object>
 			<object class="NSMutableDictionary" key="unlocalizedProperties">
@@ -574,6 +554,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -627,7 +614,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -640,23 +627,21 @@
 			<bool key="EncodedWithXMLCoder">YES</bool>
 			<object class="NSArray" key="dict.sortedKeys">
 				<bool key="EncodedWithXMLCoder">YES</bool>
-				<string>backgroundTop.png</string>
-				<string>borderBottom.png</string>
+				<string>background~iphone.png</string>
+				<string>localplayButton~iphone.png</string>
 				<string>savesButton.png</string>
 				<string>settingsButton.png</string>
-				<string>startButton.png</string>
-				<string>title_small.png</string>
+				<string>title.png</string>
 			</object>
 			<object class="NSMutableArray" key="dict.values">
 				<bool key="EncodedWithXMLCoder">YES</bool>
-				<string>{480, 300}</string>
-				<string>{480, 20}</string>
-				<string>{61, 59}</string>
-				<string>{61, 59}</string>
+				<string>{480, 320}</string>
+				<string>{100, 100}</string>
 				<string>{64, 64}</string>
-				<string>{262, 84}</string>
+				<string>{64, 64}</string>
+				<string>{270, 150}</string>
 			</object>
 		</object>
-		<string key="IBCocoaTouchPluginVersion">123</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
--- a/project_files/HedgewarsMobile/Resources/MapConfigViewController-iPad.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/MapConfigViewController-iPad.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,18 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
 	<data>
-		<int key="IBDocument.SystemTarget">1024</int>
-		<string key="IBDocument.SystemVersion">10F569</string>
-		<string key="IBDocument.InterfaceBuilderVersion">788</string>
-		<string key="IBDocument.AppKitVersion">1038.29</string>
+		<int key="IBDocument.SystemTarget">1056</int>
+		<string key="IBDocument.SystemVersion">10H574</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
+		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">117</string>
+			<string key="NS.object.0">132</string>
 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
-			<integer value="1"/>
+			<integer value="9"/>
 		</object>
 		<object class="NSArray" key="IBDocument.PluginDependencies">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -123,6 +123,7 @@
 						<string key="NSFrame">{{736, 26}, {256, 128}}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<bool key="IBUIOpaque">NO</bool>
+						<bool key="IBUIClipsSubviews">YES</bool>
 						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
 						<int key="IBUIContentHorizontalAlignment">0</int>
 						<int key="IBUIContentVerticalAlignment">0</int>
@@ -950,6 +951,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -1003,7 +1011,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBIPadFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -1028,9 +1036,9 @@
 				<string>{1024, 768}</string>
 				<string>{64, 64}</string>
 				<string>{142, 64}</string>
-				<string>{273, 151}</string>
+				<string>{270, 150}</string>
 			</object>
 		</object>
-		<string key="IBCocoaTouchPluginVersion">117</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
--- a/project_files/HedgewarsMobile/Resources/MapConfigViewController-iPhone.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/MapConfigViewController-iPhone.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,14 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
 	<data>
-		<int key="IBDocument.SystemTarget">1024</int>
+		<int key="IBDocument.SystemTarget">1056</int>
 		<string key="IBDocument.SystemVersion">10H574</string>
-		<string key="IBDocument.InterfaceBuilderVersion">804</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
 		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">123</string>
+			<string key="NS.object.0">132</string>
 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -51,7 +51,7 @@
 						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
 						<object class="NSCustomResource" key="IBUIImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">backgroundCenter.png</string>
+							<string key="NSResourceName">background~iphone.png</string>
 						</object>
 					</object>
 					<object class="IBUISegmentedControl" id="88728219">
@@ -166,7 +166,7 @@
 					<object class="IBUILabel" id="743202682">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">292</int>
-						<string key="NSFrame">{{88, 209}, {169, 29}}</string>
+						<string key="NSFrame">{{88, 210}, {169, 29}}</string>
 						<reference key="NSSuperview" ref="191373211"/>
 						<bool key="IBUIOpaque">NO</bool>
 						<bool key="IBUIClipsSubviews">YES</bool>
@@ -175,8 +175,8 @@
 						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
 						<string key="IBUIText">Label</string>
 						<object class="NSFont" key="IBUIFont">
-							<string key="NSName">Helvetica</string>
-							<double key="NSSize">24</double>
+							<string key="NSName">Helvetica-Oblique</string>
+							<double key="NSSize">22</double>
 							<int key="NSfFlags">16</int>
 						</object>
 						<object class="NSColor" key="IBUITextColor">
@@ -825,6 +825,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -878,7 +885,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -888,9 +895,9 @@
 		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
 		<int key="IBDocument.defaultPropertyAccessControl">3</int>
 		<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
-			<string key="NS.key.0">backgroundCenter.png</string>
-			<string key="NS.object.0">{480, 276}</string>
+			<string key="NS.key.0">background~iphone.png</string>
+			<string key="NS.object.0">{480, 320}</string>
 		</object>
-		<string key="IBCocoaTouchPluginVersion">123</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
Binary file project_files/HedgewarsMobile/Resources/Overlay/ammoButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/ammoButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowDown.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowDown@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowLeft.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowLeft@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowRight.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowRight@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowUp.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowUp@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/cornerButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/cornerButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonAttack.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonAttack@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonBackJump.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonBackJump@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonForwardJump.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonForwardJump@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButton_attack.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButton_backjump.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButton_forwardjump.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/mediumBackground~ipad.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/plus.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/smallerBackground@2x-iphone.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/smallerBackground~ipad.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/smallerBackground~iphone.png has changed
--- a/project_files/HedgewarsMobile/Resources/OverlayViewController.xib	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/OverlayViewController.xib	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,14 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
 	<data>
-		<int key="IBDocument.SystemTarget">1024</int>
-		<string key="IBDocument.SystemVersion">10F569</string>
-		<string key="IBDocument.InterfaceBuilderVersion">804</string>
-		<string key="IBDocument.AppKitVersion">1038.29</string>
+		<int key="IBDocument.SystemTarget">1056</int>
+		<string key="IBDocument.SystemVersion">10H574</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
+		<string key="IBDocument.AppKitVersion">1038.35</string>
 		<string key="IBDocument.HIToolboxVersion">461.00</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">123</string>
+			<string key="NS.object.0">132</string>
 		</object>
 		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
 			<bool key="EncodedWithXMLCoder">YES</bool>
@@ -42,40 +42,6 @@
 				<int key="NSvFlags">274</int>
 				<object class="NSMutableArray" key="NSSubviews">
 					<bool key="EncodedWithXMLCoder">YES</bool>
-					<object class="IBUIView" id="442546943">
-						<reference key="NSNextResponder" ref="191373211"/>
-						<int key="NSvFlags">268</int>
-						<string key="NSFrame">{{0, 170}, {180, 150}}</string>
-						<reference key="NSSuperview" ref="191373211"/>
-						<object class="NSColor" key="IBUIBackgroundColor">
-							<int key="NSColorSpace">3</int>
-							<bytes key="NSWhite">MQA</bytes>
-							<object class="NSColorSpace" key="NSCustomColorSpace" id="692152543">
-								<int key="NSID">2</int>
-							</object>
-						</object>
-						<bool key="IBUIOpaque">NO</bool>
-						<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
-						<float key="IBUIAlpha">0.0</float>
-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-					</object>
-					<object class="IBUIView" id="358748789">
-						<reference key="NSNextResponder" ref="191373211"/>
-						<int key="NSvFlags">265</int>
-						<string key="NSFrame">{{337, 187}, {143, 133}}</string>
-						<reference key="NSSuperview" ref="191373211"/>
-						<object class="NSColor" key="IBUIBackgroundColor">
-							<int key="NSColorSpace">3</int>
-							<bytes key="NSWhite">MQA</bytes>
-							<reference key="NSCustomColorSpace" ref="692152543"/>
-						</object>
-						<bool key="IBUIOpaque">NO</bool>
-						<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
-						<float key="IBUIAlpha">0.0</float>
-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
-					</object>
 					<object class="IBUIButton" id="584263820">
 						<reference key="NSNextResponder" ref="191373211"/>
 						<int key="NSvFlags">268</int>
@@ -154,7 +120,7 @@
 						<reference key="IBUINormalTitleShadowColor" ref="280149554"/>
 						<object class="NSCustomResource" key="IBUINormalImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">joyButton_backjump.png</string>
+							<string key="NSResourceName">joyButtonBackJump.png</string>
 						</object>
 					</object>
 					<object class="IBUIButton" id="132251648">
@@ -178,7 +144,7 @@
 						<reference key="IBUINormalTitleShadowColor" ref="280149554"/>
 						<object class="NSCustomResource" key="IBUINormalImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">joyButton_forwardjump.png</string>
+							<string key="NSResourceName">joyButtonForwardJump.png</string>
 						</object>
 					</object>
 					<object class="IBUIButton" id="752933969">
@@ -202,7 +168,7 @@
 						<reference key="IBUINormalTitleShadowColor" ref="280149554"/>
 						<object class="NSCustomResource" key="IBUINormalImage">
 							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">joyButton_attack.png</string>
+							<string key="NSResourceName">joyButtonAttack.png</string>
 						</object>
 					</object>
 					<object class="IBUIButton" id="261686746">
@@ -628,8 +594,6 @@
 							<reference ref="123494776"/>
 							<reference ref="132251648"/>
 							<reference ref="752933969"/>
-							<reference ref="358748789"/>
-							<reference ref="442546943"/>
 							<reference ref="50885250"/>
 							<reference ref="309477778"/>
 						</object>
@@ -698,18 +662,6 @@
 						<reference key="object" ref="50885250"/>
 						<reference key="parent" ref="191373211"/>
 					</object>
-					<object class="IBObjectRecord">
-						<int key="objectID">71</int>
-						<reference key="object" ref="442546943"/>
-						<reference key="parent" ref="191373211"/>
-						<string key="objectName">safezoneleft</string>
-					</object>
-					<object class="IBObjectRecord">
-						<int key="objectID">72</int>
-						<reference key="object" ref="358748789"/>
-						<reference key="parent" ref="191373211"/>
-						<string key="objectName">safezoneright</string>
-					</object>
 				</object>
 			</object>
 			<object class="NSMutableDictionary" key="flattenedProperties">
@@ -721,6 +673,7 @@
 					<string>1.IBEditorWindowLastContentRect</string>
 					<string>1.IBPluginDependency</string>
 					<string>12.IBPluginDependency</string>
+					<string>12.IBViewBoundsToFrameTransform</string>
 					<string>17.IBPluginDependency</string>
 					<string>22.IBPluginDependency</string>
 					<string>4.IBPluginDependency</string>
@@ -729,18 +682,17 @@
 					<string>53.IBPluginDependency</string>
 					<string>58.IBPluginDependency</string>
 					<string>67.IBPluginDependency</string>
-					<string>71.IBPluginDependency</string>
-					<string>72.IBPluginDependency</string>
 				</object>
 				<object class="NSMutableArray" key="dict.values">
 					<bool key="EncodedWithXMLCoder">YES</bool>
 					<string>OverlayViewController</string>
 					<string>UIResponder</string>
-					<string>{{567, 304}, {480, 320}}</string>
+					<string>{{690, 375}, {480, 320}}</string>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+					<object class="NSAffineTransform">
+						<bytes key="NSTransformStruct">P4AAAL+AAABCkAAAw5SAAA</bytes>
+					</object>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
 					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
@@ -961,6 +913,13 @@
 					<string key="className">UIView</string>
 					<object class="IBClassDescriptionSource" key="sourceIdentifier">
 						<string key="majorKey">IBFrameworkSource</string>
+						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">UIView</string>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBFrameworkSource</string>
 						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
 					</object>
 				</object>
@@ -1014,7 +973,7 @@
 		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1024" key="NS.object.0"/>
+			<integer value="1056" key="NS.object.0"/>
 		</object>
 		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
 			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
@@ -1033,9 +992,9 @@
 				<string>arrowRight.png</string>
 				<string>arrowUp.png</string>
 				<string>cornerButton.png</string>
-				<string>joyButton_attack.png</string>
-				<string>joyButton_backjump.png</string>
-				<string>joyButton_forwardjump.png</string>
+				<string>joyButtonAttack.png</string>
+				<string>joyButtonBackJump.png</string>
+				<string>joyButtonForwardJump.png</string>
 			</object>
 			<object class="NSMutableArray" key="dict.values">
 				<bool key="EncodedWithXMLCoder">YES</bool>
@@ -1050,6 +1009,6 @@
 				<string>{64, 64}</string>
 			</object>
 		</object>
-		<string key="IBCocoaTouchPluginVersion">123</string>
+		<string key="IBCocoaTouchPluginVersion">132</string>
 	</data>
 </archive>
Binary file project_files/HedgewarsMobile/Resources/Settings/Images/hedgehog.png has changed
Binary file project_files/HedgewarsMobile/Resources/Settings/Images/hedgehog@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Settings/Images/robotBadge.png has changed
Binary file project_files/HedgewarsMobile/Resources/Settings/Images/robotBadge@2x.png has changed
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>30</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>0</integer>
 		<integer>35</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<true/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/King Mode.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>basic</key>
+	<array>
+		<integer>100</integer>
+		<integer>100</integer>
+		<integer>45</integer>
+		<integer>15</integer>
+		<integer>47</integer>
+		<integer>5</integer>
+		<integer>100</integer>
+		<integer>5</integer>
+		<integer>35</integer>
+		<integer>25</integer>
+		<integer>3</integer>
+		<integer>4</integer>
+		<integer>0</integer>
+		<integer>2</integer>
+	</array>
+	<key>gamemod</key>
+	<array>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<true/>
+		<true/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+		<false/>
+	</array>
+</dict>
+</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>50</integer>
+		<integer>150</integer>
 		<integer>30</integer>
-		<integer>150</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>0</integer>
 		<integer>35</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>15</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>0</integer>
 		<integer>35</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>300</integer>
-		<integer>100</integer>
 		<integer>50</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>1</integer>
 		<integer>0</integer>
 		<integer>35</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,11 +5,12 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>2</integer>
 		<integer>25</integer>
 		<integer>25</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -10,11 +10,12 @@
 		<integer>100</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>30</integer>
+		<integer>5</integer>
 		<integer>3</integer>
-		<integer>5</integer>
 		<integer>10</integer>
 		<integer>2</integer>
 	</array>
@@ -42,6 +43,7 @@
 		<false/>
 		<true/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -5,15 +5,16 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>30</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
+		<integer>100</integer>
 		<integer>5</integer>
 		<integer>35</integer>
+		<integer>3</integer>
 		<integer>25</integer>
-		<integer>3</integer>
 		<integer>10</integer>
 		<integer>10</integer>
 		<integer>10</integer>
@@ -42,6 +43,7 @@
 		<false/>
 		<false/>
 		<false/>
+		<false/>
 	</array>
 </dict>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/iFrontend/basicFlags_en.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/iFrontend/basicFlags_en.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -3,10 +3,6 @@
 <plist version="1.0">
 <array>
 	<dict>
-		<key>checkOverMax</key>
-		<false/>
-		<key>command</key>
-		<string></string>
 		<key>default</key>
 		<integer>100</integer>
 		<key>image</key>
@@ -20,22 +16,8 @@
 	</dict>
 	<dict>
 		<key>checkOverMax</key>
-		<true/>
-		<key>command</key>
-		<string>e$turntime</string>
-		<key>default</key>
-		<integer>45</integer>
-		<key>image</key>
-		<string>Time</string>
-		<key>max</key>
-		<integer>100</integer>
-		<key>min</key>
-		<integer>1</integer>
-		<key>title</key>
-		<string>Turn Time</string>
-	</dict>
-	<dict>
-		<key>checkOverMax</key>
+		<false/>
+		<key>times1000</key>
 		<false/>
 		<key>command</key>
 		<string>e$damagepct</string>
@@ -53,6 +35,26 @@
 	<dict>
 		<key>checkOverMax</key>
 		<true/>
+		<key>times1000</key>
+		<true/>
+		<key>command</key>
+		<string>e$turntime</string>
+		<key>default</key>
+		<integer>45</integer>
+		<key>image</key>
+		<string>Time</string>
+		<key>max</key>
+		<integer>100</integer>
+		<key>min</key>
+		<integer>1</integer>
+		<key>title</key>
+		<string>Turn Time</string>
+	</dict>
+	<dict>
+		<key>checkOverMax</key>
+		<true/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$sd_turns</string>
 		<key>default</key>
@@ -69,6 +71,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$waterrise</string>
 		<key>default</key>
@@ -85,6 +89,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$healthdec</string>
 		<key>default</key>
@@ -101,6 +107,26 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
+		<key>command</key>
+		<string>e$ropepct</string>
+		<key>default</key>
+		<integer>100</integer>
+		<key>image</key>
+		<string>Rope</string>
+		<key>max</key>
+		<integer>999</integer>
+		<key>min</key>
+		<integer>25</integer>
+		<key>title</key>
+		<string>Rope Length</string>
+	</dict>
+	<dict>
+		<key>checkOverMax</key>
+		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$casefreq</string>
 		<key>default</key>
@@ -117,6 +143,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$healthprob</string>
 		<key>default</key>
@@ -133,6 +161,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$hcaseamount</string>
 		<key>default</key>
@@ -149,6 +179,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<true/>
 		<key>command</key>
 		<string>e$minestime</string>
 		<key>default</key>
@@ -165,6 +197,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$minesnum</string>
 		<key>default</key>
@@ -181,6 +215,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$minedudpct</string>
 		<key>default</key>
@@ -197,6 +233,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$explosives</string>
 		<key>default</key>
--- a/project_files/HedgewarsMobile/Resources/Settings/iFrontend/gameFlags_en.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/iFrontend/gameFlags_en.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -172,11 +172,19 @@
 	</dict>
 	<dict>
 		<key>description</key>
-		<string>Wind will not affect weapons</string>
+		<string>You will not have to worry about wind any more</string>
 		<key>image</key>
 		<string>NoWind</string>
 		<key>title</key>
 		<string>Disable Wind</string>
 	</dict>
+	<dict>
+		<key>description</key>
+		<string>Wind will affect almost everything</string>
+		<key>image</key>
+		<string>MoreWind</string>
+		<key>title</key>
+		<string>More Wind</string>
+	</dict>
 </array>
 </plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/settings.plist	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/settings.plist	Tue Jan 04 12:53:46 2011 +0100
@@ -14,5 +14,11 @@
 	<string></string>
 	<key>menu</key>
 	<false/>
+	<key>password_length</key>
+	<integer>0</integer>
+	<key>enhanced</key>
+	<true/>
+	<key>multitasking</key>
+	<true/>
 </dict>
 </plist>
Binary file project_files/HedgewarsMobile/Resources/checkbox.png has changed
Binary file project_files/HedgewarsMobile/Resources/savesButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/settingsButton.png has changed
--- a/project_files/HedgewarsMobile/SDL.patch	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/HedgewarsMobile/SDL.patch	Tue Jan 04 12:53:46 2011 +0100
@@ -1,7 +1,22 @@
-diff -r c0021a587dc7 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
---- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Sun Oct 10 15:45:58 2010 -0700
-+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Sat Oct 16 18:35:03 2010 +0200
-@@ -1549,15 +1549,19 @@
+diff -r d716dff4b13e Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
+--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Thu Dec 02 11:56:23 2010 -0800
++++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Thu Dec 02 22:38:57 2010 +0100
+@@ -1262,7 +1262,14 @@
+ 			isa = PBXProject;
+ 			buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "SDLiPhoneOS" */;
+ 			compatibilityVersion = "Xcode 3.1";
++			developmentRegion = English;
+ 			hasScannedForEncodings = 1;
++			knownRegions = (
++				English,
++				Japanese,
++				French,
++				German,
++			);
+ 			mainGroup = 29B97314FDCFA39411CA2CEA /* CustomTemplate */;
+ 			projectDirPath = "";
+ 			projectRoot = ../..;
+@@ -1549,15 +1556,19 @@
  			isa = XCBuildConfiguration;
  			buildSettings = {
  				ALWAYS_SEARCH_USER_PATHS = NO;
@@ -18,11 +33,11 @@
  				ONLY_ACTIVE_ARCH = NO;
  				PREBINDING = NO;
 -				SDKROOT = iphoneos3.2;
-+				SDKROOT = iphoneos4.0;
++				SDKROOT = iphoneos;
  				TARGETED_DEVICE_FAMILY = "1,2";
  			};
  			name = Debug;
-@@ -1566,14 +1570,19 @@
+@@ -1566,14 +1577,19 @@
  			isa = XCBuildConfiguration;
  			buildSettings = {
  				ALWAYS_SEARCH_USER_PATHS = NO;
@@ -40,13 +55,13 @@
  				IPHONEOS_DEPLOYMENT_TARGET = 3.1;
  				PREBINDING = NO;
 -				SDKROOT = iphoneos3.2;
-+				SDKROOT = iphoneos4.0;
++				SDKROOT = iphoneos;
  				TARGETED_DEVICE_FAMILY = "1,2";
  			};
  			name = Release;
-diff -r c0021a587dc7 Xcode-iPhoneOS/SDL/testsdl-Info.plist
---- a/Xcode-iPhoneOS/SDL/testsdl-Info.plist	Sun Oct 10 15:45:58 2010 -0700
-+++ b/Xcode-iPhoneOS/SDL/testsdl-Info.plist	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e Xcode-iPhoneOS/SDL/testsdl-Info.plist
+--- a/Xcode-iPhoneOS/SDL/testsdl-Info.plist	Thu Dec 02 11:56:23 2010 -0800
++++ b/Xcode-iPhoneOS/SDL/testsdl-Info.plist	Thu Dec 02 22:38:57 2010 +0100
 @@ -16,7 +16,5 @@
  	<string>????</string>
  	<key>CFBundleVersion</key>
@@ -55,9 +70,9 @@
 -	<string>MainWindow</string>
  </dict>
  </plist>
-diff -r c0021a587dc7 include/SDL_config_iphoneos.h
---- a/include/SDL_config_iphoneos.h	Sun Oct 10 15:45:58 2010 -0700
-+++ b/include/SDL_config_iphoneos.h	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e include/SDL_config_iphoneos.h
+--- a/include/SDL_config_iphoneos.h	Thu Dec 02 11:56:23 2010 -0800
++++ b/include/SDL_config_iphoneos.h	Thu Dec 02 22:38:57 2010 +0100
 @@ -98,6 +98,8 @@
  #define HAVE_COS	1
  #define HAVE_COSF	1
@@ -93,9 +108,9 @@
 +#define SDL_VIEW_TAG 456987
 +
  #endif /* _SDL_config_iphoneos_h */
-diff -r c0021a587dc7 src/SDL_fatal.c
---- a/src/SDL_fatal.c	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/SDL_fatal.c	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e src/SDL_fatal.c
+--- a/src/SDL_fatal.c	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/SDL_fatal.c	Thu Dec 02 22:38:57 2010 +0100
 @@ -38,9 +38,9 @@
  static void
  SDL_Parachute(int sig)
@@ -108,9 +123,9 @@
  }
  
  static const int SDL_fatal_signals[] = {
-diff -r c0021a587dc7 src/video/SDL_renderer_gles.c
---- a/src/video/SDL_renderer_gles.c	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/video/SDL_renderer_gles.c	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e src/video/SDL_renderer_gles.c
+--- a/src/video/SDL_renderer_gles.c	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/SDL_renderer_gles.c	Thu Dec 02 22:38:57 2010 +0100
 @@ -324,6 +324,9 @@
      data->glDisable(GL_CULL_FACE);
      data->updateSize = SDL_TRUE;
@@ -192,10 +207,10 @@
      }
  
      data->glDisable(GL_TEXTURE_2D);
-diff -r c0021a587dc7 src/video/SDL_video.c
---- a/src/video/SDL_video.c	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/video/SDL_video.c	Sat Oct 16 18:35:03 2010 +0200
-@@ -1416,9 +1416,9 @@
+diff -r d716dff4b13e src/video/SDL_video.c
+--- a/src/video/SDL_video.c	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/SDL_video.c	Thu Dec 02 22:38:57 2010 +0100
+@@ -1421,9 +1421,9 @@
          SDL_MinimizeWindow(window);
      }
  
@@ -207,9 +222,9 @@
      if ((window->flags & (SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FULLSCREEN))
          && _this->SetWindowGrab) {
          _this->SetWindowGrab(_this, window);
-diff -r c0021a587dc7 src/video/uikit/SDL_uikitopengles.m
---- a/src/video/uikit/SDL_uikitopengles.m	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/video/uikit/SDL_uikitopengles.m	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e src/video/uikit/SDL_uikitopengles.m
+--- a/src/video/uikit/SDL_uikitopengles.m	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/uikit/SDL_uikitopengles.m	Thu Dec 02 22:38:57 2010 +0100
 @@ -114,8 +114,8 @@
  									bBits: _this->gl_config.blue_size \
  									aBits: _this->gl_config.alpha_size \
@@ -221,9 +236,39 @@
  	
  	/* add the view to our window */
  	[uiwindow addSubview: view ];
-diff -r c0021a587dc7 src/video/uikit/SDL_uikitview.m
---- a/src/video/uikit/SDL_uikitview.m	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/video/uikit/SDL_uikitview.m	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e src/video/uikit/SDL_uikitopenglview.m
+--- a/src/video/uikit/SDL_uikitopenglview.m	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/uikit/SDL_uikitopenglview.m	Thu Dec 02 22:38:57 2010 +0100
+@@ -117,6 +117,8 @@
+ 			return NO;
+ 		}
+ 		/* end create buffers */
++            if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
++                self.contentScaleFactor = [UIScreen mainScreen].scale;
+ 	}
+ 	return self;
+ }
+diff -r d716dff4b13e src/video/uikit/SDL_uikitview.h
+--- a/src/video/uikit/SDL_uikitview.h	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/uikit/SDL_uikitview.h	Thu Dec 02 22:38:57 2010 +0100
+@@ -23,11 +23,11 @@
+ #include "SDL_stdinc.h"
+ #include "SDL_events.h"
+ 
+-#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
+-#define FIXED_MULTITOUCH
++#undef IPHONE_TOUCH_EFFICIENT_DANGEROUS
++#undef FIXED_MULTITOUCH
+ 
+ #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
+-#define MAX_SIMULTANEOUS_TOUCHES 5
++#define MAX_SIMULTANEOUS_TOUCHES 0
+ #endif
+ 
+ /* *INDENT-OFF* */
+diff -r d716dff4b13e src/video/uikit/SDL_uikitview.m
+--- a/src/video/uikit/SDL_uikitview.m	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/uikit/SDL_uikitview.m	Thu Dec 02 22:38:57 2010 +0100
 @@ -35,9 +35,6 @@
  @implementation SDL_uikitview
  
@@ -335,24 +380,24 @@
  	
  	if (NULL == view) {
  		SDL_SetError("Window has no view");
-diff -r c0021a587dc7 src/video/uikit/SDL_uikitwindow.m
---- a/src/video/uikit/SDL_uikitwindow.m	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/video/uikit/SDL_uikitwindow.m	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e src/video/uikit/SDL_uikitwindow.m
+--- a/src/video/uikit/SDL_uikitwindow.m	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/uikit/SDL_uikitwindow.m	Thu Dec 02 22:38:57 2010 +0100
 @@ -144,7 +144,10 @@
      if (SDL_UIKit_supports_multiple_displays) {
          [uiwindow setScreen:uiscreen];
      }
 -
 +    
-+    if ([[UIScreen screens] count] > 1)
++    if ([UIScreen respondsToSelector:@selector(screens)] && [[UIScreen screens] count] > 1)
 +        uiwindow.screen = [[UIScreen screens] objectAtIndex:1];
 +    
      if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
          [uiwindow release];
          return -1;
-diff -r c0021a587dc7 src/video/uikit/keyinfotable.h
---- a/src/video/uikit/keyinfotable.h	Sun Oct 10 15:45:58 2010 -0700
-+++ b/src/video/uikit/keyinfotable.h	Sat Oct 16 18:35:03 2010 +0200
+diff -r d716dff4b13e src/video/uikit/keyinfotable.h
+--- a/src/video/uikit/keyinfotable.h	Thu Dec 02 11:56:23 2010 -0800
++++ b/src/video/uikit/keyinfotable.h	Thu Dec 02 22:38:57 2010 +0100
 @@ -54,7 +54,7 @@
  /*  10 */ {   SDL_SCANCODE_UNKNOWN, 0 },
  /*  11 */ {   SDL_SCANCODE_UNKNOWN, 0 },
--- a/project_files/hedgewars.pro	Mon Dec 27 23:57:44 2010 +0100
+++ b/project_files/hedgewars.pro	Tue Jan 04 12:53:46 2011 +0100
@@ -73,6 +73,8 @@
 TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_hu.ts 	 
 TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_it.ts 	 
 TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_ja.ts 	 
+TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_ko.ts 	 
+TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_nl.ts 	 
 TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_pl.ts 	 
 TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_pt_BR.ts 	 
 TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_pt_PT.ts 	 
--- a/share/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,6 +1,19 @@
 add_subdirectory(hedgewars)
 
 IF(APPLE)
+	#needed for CFBundleVersion and CFBundleShortVersionString
+	FIND_PROGRAM(HGCOMMAND hg)
+	IF (HGCOMMAND AND (EXISTS ${hedgewars_SOURCE_DIR}/.hg))
+		exec_program(${HGCOMMAND}
+			     ARGS identify -n ${hedgewars_SOURCE_DIR}
+			     OUTPUT_VARIABLE version_suffix
+			     )
+		STRING(REGEX REPLACE "([0-9]+)(.*)" "\\1" version_suffix ${version_suffix})
+		set (HEDGEWARS_REVISION ${version_suffix})
+	ELSE ()
+		set (HEDGEWARS_REVISION ${HEDGEWARS_VERSION})
+	ENDIF ()
+
 	configure_file(${hedgewars_SOURCE_DIR}/share/Info.plist.in 
 		${CMAKE_CURRENT_BINARY_DIR}/Info.plist)
 	install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/Info.plist"
--- a/share/Info.plist.in	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/Info.plist.in	Tue Jan 04 12:53:46 2011 +0100
@@ -17,31 +17,35 @@
 	<key>CFBundleSignature</key>
 	<string>Hedge</string>
 	<key>CFBundleVersion</key>
+	<string>${HEDGEWARS_REVISION}</string>
+	<key>CFBundleShortVersionString</key>
 	<string>${HEDGEWARS_VERSION}</string>
 	<key>NSHumanReadableCopyright</key>
-	<string>GPL</string>
+	<string>© 2004-2010 Hedgewars Project</string>
 	<key>NSAppleScriptEnabled</key>
 	<false/>
 	<key>LSRequiresNativeExecution</key>
-        <true/>
+	<true/>
 	<key>LSMinimumSystemVersionByArchitecture</key>
 	<dict>
-	  <key>x86_64</key>
-	  <string>10.6.0</string>
-	  <key>i386</key>
-	  <string>10.4.0</string>
-	  <key>ppc</key>
-	  <string>10.4.0</string>	    
+		<key>x86_64</key>
+		<string>10.6.0</string>
+		<key>i386</key>
+		<string>10.4.0</string>
+		<key>ppc</key>
+		<string>10.4.0</string>
 	</dict>
 	<key>LSArchitecturePriority</key>
 	<array>
-   	  <string>x86_64</string>
-   	  <string>i386</string>
-   	  <string>ppc</string>
+		<string>x86_64</string>
+		<string>i386</string>
+		<string>ppc</string>
 	</array>
 	<key>LSMinimumSystemVersion</key>
 	<string>${minimum_macosx}</string>
 	<key>SUPublicDSAKeyFile</key>
 	<string>dsa_pub.pem</string>
+	<key>LSApplicationCategoryType</key>
+	<string>public.app-category.strategy-games</string>
 </dict>
 </plist>
--- a/share/hedgewars/Data/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,3 +1,3 @@
-foreach(dir "Fonts" "Forts" "Graphics" "Locale" "Maps" "Music" "Sounds" "Themes" "Missions" "Names" "misc")
+foreach(dir "Fonts" "Forts" "Graphics" "Locale" "Maps" "Music" "Sounds" "Themes" "Missions" "Names" "misc" "Scripts")
   add_subdirectory(${dir})
 endforeach(dir)
Binary file share/hedgewars/Data/Forts/Cake-preview.png has changed
Binary file share/hedgewars/Data/Forts/Cake-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Castle-preview.png has changed
Binary file share/hedgewars/Data/Forts/Castle-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Earth-preview.png has changed
Binary file share/hedgewars/Data/Forts/Earth-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/EvilChicken-preview.png has changed
Binary file share/hedgewars/Data/Forts/EvilChicken-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Flowerhog-preview.png has changed
Binary file share/hedgewars/Data/Forts/Flowerhog-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Hydrant-preview.png has changed
Binary file share/hedgewars/Data/Forts/Hydrant-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Lego-preview.png has changed
Binary file share/hedgewars/Data/Forts/Lego-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Plane-preview.png has changed
Binary file share/hedgewars/Data/Forts/Plane-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Statue-preview.png has changed
Binary file share/hedgewars/Data/Forts/Statue-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Tank-preview.png has changed
Binary file share/hedgewars/Data/Forts/Tank-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/UFO-preview.png has changed
Binary file share/hedgewars/Data/Forts/UFO-preview@2x.png has changed
Binary file share/hedgewars/Data/Forts/Wood-preview.png has changed
Binary file share/hedgewars/Data/Forts/Wood-preview@2x.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
--- a/share/hedgewars/Data/Graphics/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Graphics/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -3,6 +3,7 @@
 add_subdirectory(Graves)
 add_subdirectory(Hats)
 add_subdirectory(Hedgehog)
+add_subdirectory(SuddenDeath)
 
 file(GLOB BaseSprites *.png) 
 
Binary file share/hedgewars/Data/Graphics/Hats/WhySoSerious.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/beaver.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/porkey.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sheep.png has changed
Binary file share/hedgewars/Data/Graphics/Hedgehog/amSnowball.png has changed
Binary file share/hedgewars/Data/Graphics/NapalmBomb.png has changed
Binary file share/hedgewars/Data/Graphics/Snow.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Graphics/Snow.svg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,93 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:xlink="http://www.w3.org/1999/xlink"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   id="svg2"
+   version="1.1"
+   inkscape:version="0.48.0 r9654"
+   width="3"
+   height="3"
+   sodipodi:docname="Snow.svg"
+   inkscape:export-filename="/mnt/y/src/hedgewars/share/hedgewars/Data/Graphics/Snow.png"
+   inkscape:export-xdpi="90"
+   inkscape:export-ydpi="90">
+  <metadata
+     id="metadata8">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs6">
+    <linearGradient
+       id="linearGradient3757">
+      <stop
+         style="stop-color:#dce6f0;stop-opacity:1;"
+         offset="0"
+         id="stop3759" />
+      <stop
+         id="stop3765"
+         offset="0.2429187"
+         style="stop-color:#dce6f0;stop-opacity:1;" />
+      <stop
+         style="stop-color:#ffffff;stop-opacity:1;"
+         offset="1"
+         id="stop3761" />
+    </linearGradient>
+    <radialGradient
+       inkscape:collect="always"
+       xlink:href="#linearGradient3757"
+       id="radialGradient3763"
+       cx="2.6450942"
+       cy="3.2419963"
+       fx="2.6450942"
+       fy="3.2419963"
+       r="2.6945455"
+       gradientUnits="userSpaceOnUse"
+       gradientTransform="matrix(1,0,0,0.95584669,0,0.10793976)" />
+  </defs>
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1016"
+     inkscape:window-height="770"
+     id="namedview4"
+     showgrid="false"
+     inkscape:zoom="64"
+     inkscape:cx="1.8295265"
+     inkscape:cy="0.046304751"
+     inkscape:window-x="169"
+     inkscape:window-y="99"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg2" />
+  <path
+     sodipodi:type="arc"
+     style="color:#000000;fill:url(#radialGradient3763);fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1;marker:none;visibility:visible;display:inline;overflow:visible;enable-background:accumulate"
+     id="path2987"
+     sodipodi:cx="2.76"
+     sodipodi:cy="2.8036363"
+     sodipodi:rx="2.6945455"
+     sodipodi:ry="2.6945455"
+     d="m 5.4545455,2.8036363 a 2.6945455,2.6945455 0 1 1 -5.38909102,0 2.6945455,2.6945455 0 1 1 5.38909102,0 z"
+     transform="matrix(0.55668015,0,0,0.55668015,-0.03643721,-0.06072873)" />
+</svg>
Binary file share/hedgewars/Data/Graphics/Snowball.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Graphics/SuddenDeath/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,5 @@
+file(GLOB Sprites *.png)
+
+install(FILES
+	${Sprites}
+	DESTINATION ${SHAREPATH}Data/Graphics/SuddenDeath)
Binary file share/hedgewars/Data/Graphics/SuddenDeath/SDClouds.png has changed
Binary file share/hedgewars/Data/Graphics/SuddenDeath/SDDroplet.png has changed
Binary file share/hedgewars/Data/Graphics/SuddenDeath/SDFlake.png has changed
Binary file share/hedgewars/Data/Graphics/SuddenDeath/SDSplash.png has changed
Binary file share/hedgewars/Data/Graphics/SuddenDeath/SDWater.png has changed
Binary file share/hedgewars/Data/Graphics/missions.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Graphics/missions.svg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,179 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:xlink="http://www.w3.org/1999/xlink"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   id="svg2"
+   version="1.1"
+   inkscape:version="0.48.0 r9654"
+   width="32"
+   height="160"
+   sodipodi:docname="missions.svg"
+   inkscape:export-filename="/mnt/y/src/hedgewars/share/hedgewars/Data/Graphics/missions.png"
+   inkscape:export-xdpi="90"
+   inkscape:export-ydpi="90">
+  <metadata
+     id="metadata8">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs6" />
+  <sodipodi:namedview
+     pagecolor="#000000"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="1"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1035"
+     inkscape:window-height="801"
+     id="namedview4"
+     showgrid="false"
+     inkscape:zoom="1.4142135"
+     inkscape:cx="35.985891"
+     inkscape:cy="87.849309"
+     inkscape:window-x="274"
+     inkscape:window-y="0"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg2" />
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+     height="64"
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--- a/share/hedgewars/Data/Locale/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,6 +1,7 @@
 file(GLOB txttrans2 ??.txt)
 file(GLOB txttrans5 ?????.txt)
 file(GLOB tsfiles *.ts)
+file(GLOB luafiles *.lua)
 
 QT4_ADD_TRANSLATION(QM ${tsfiles})
 
@@ -13,6 +14,7 @@
 	${txttrans2}
 	${txttrans5}
 	${QM}
+	${luafiles}
 	DESTINATION ${SHAREPATH}Data/Locale
 )
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/de.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,95 @@
+locale = {
+--      [":("] = "",
+--      ["!!!"] = "",
+--      ["A game of luck"] = "",
+	["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
+	["Bazooka Training"] = "Bazooka-Training",
+--	["Best laps per team: "] = "",
+--      ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+--      ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["CAPTURE THE FLAG"] = "",
+--      ["Codename: Teamwork"] = "",
+--      ["Congratulations!"] = "",
+	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle
+--      ["CONTROL"] = "",
+--      ["Control pillars to score points."] = "",
+--      ["CONTROL v0.3"] = "",
+--      ["CTF_BLIZZARD"] = "",
+--      ["CUSTOM BUILD 0.2"] = "",
+--      ["Cybernetic Empire"] = "",
+--      ["DAMMIT, ROOKIE!"] = "",
+--      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+--      ["Dangerous Ducklings"] = "",
+--      ["Eliminate all enemies"] = "",
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
+--      ["Eliminate Poison before the time runs out"] = "",
+--      ["Eliminate the Blue Team"] = "",
+--      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+--      ["Enjoy the swim..."] = "",
+--	["Fastest lap: "] = "",
+--      ["Feeble Resistance"] = "",
+--      ["Flag captured!"] = "",
+--      ["Flag respawned!"] = "",
+--      ["Flag returned!"] = "",
+--      ["Flags will be placed where each team ends their turn."] = "",
+--      ["GAME OVER!"] = "",
+--      ["Game Started!"] = "",
+--      ["Get on over there and take him out!"] = "",
+--      ["Goal:"] = "",
+--      ["GO! GO! GO!"] = "",
+--      ["Good birdy......"] = "",
+--      ["Good luck out there!"] = "",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+--      ["Hmmm..."] = "",
+--      ["Hooray!"] = "",
+	["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
+--      ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+--      ["- Jumping is disabled"] = "",
+--      ["Listen up, maggot!!"] = "",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--	["NEW fastest lap: "] = "",
+--      ["NO JUMPING"] = "",
+	["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
+--      ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
+--      ["Operation Diver"] = "",
+--      ["Opposing Team: "] = "",
+--      ["Pathetic Hog #%d"] = "",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+--      ["Poison"] = "",
+--      ["Random Weapons"] = "",
+--      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+--      ["RULES OF THE GAME [Press ESC to view]"] = "",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["See ya!"] = "",
+	["Shotgun Team"] = "Entrenamiento con escopeta",
+	["Shotgun Training"] = "Schrotflinten-Training",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
+	["Sniper Training"] = "Scharfschützen-Training",
+	["Sniperz"] = "Heckenschützen",
+--      ["Spooky Tree"] = "",
+--	["Team %d: "] = "",
+--      ["Team Scores:"] = "",
+--      ["That was pointless."] = "",
+--      ["The enemy is hiding out on yonder ducky!"] = "",
+--      ["The flag will respawn next round."] = "",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+--      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--	["TrophyRace"] = "",
+--      ["T_T"] = "",
+--      ["Unit 3378"] = "",
+--	["Use your rope to get from start to finish as fast as you can!"] = "",
+--      ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+--      ["You have SCORED!!"] = "",
+--      ["You've failed. Try again."] = "",
+--      ["You've reached the goal!| |Time:"] = "",
+--	["You've reached the goal!| |Time: "] = "",
+	["'Zooka Team"] = "Die Knalltüten",
+    }
--- a/share/hedgewars/Data/Locale/de.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/de.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -50,6 +50,9 @@
 00:47=Haftmine
 00:48=Hammer
 00:49=Totenbeschwörung
+00:50=Bohr-Luftangriff
+00:51=Schlammball
+00:52=Keine Waffe ausgewählt
 
 
 01:00=Auf in die Schlacht!
--- a/share/hedgewars/Data/Locale/en.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/en.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -51,6 +51,8 @@
 00:48=Hammer
 00:49=Resurrector
 00:50=Drill Strike
+00:51=Mudball
+00:52=No weapon selected
 
 01:00=Let's fight!
 01:01=Round draw
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/es.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,96 @@
+locale = {
+	[":("] = ":(",
+	["!!!"] = "!!!",
+	["A game of luck"] = "Un juego de azar",
+	["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
+	["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!",
+	["Bazooka Training"] = "Entrenamiento con bazuca",
+	["Best laps per team: "] = "Mejores tiempos por equipo: ",
+	["Bloody Rookies"] = "Reclutas", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+	["by mikade"] = "por mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+	["CAPTURE THE FLAG"] = "Capturar la bandera",
+	["Codename: Teamwork"] = "Nombre en clave: Trabajo en equipo",
+	["Congratulations!"] = "¡Felicidades!",
+	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle
+	["CONTROL"] = "DOMINACIÓN",
+	["Control pillars to score points."] = "Controla los pilares para anotar puntos.",
+	["CONTROL v0.3"] = "DOMINACIÓN v0.3",
+--      ["CTF_BLIZZARD"] = "",
+	["CUSTOM BUILD 0.2"] = "COMPILACIÓN 0.2",
+	["Cybernetic Empire"] = "Imperio cibernético",
+	["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "¡MALDITA SEA, RECLUTA! ¡FUERA DE MI CABEZA!",
+	["DAMMIT, ROOKIE!"] = "¡MALDITA SEA, RECLUTA!",
+	["Dangerous Ducklings"] = "Patitos peligrosos",
+	["Eliminate all enemies"] = "Elimina a todos los enemigos",
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate Poison before the time runs out"] = "Acaba con los Tóxicos antes de que se agote el tiempo",
+	["Eliminate the Blue Team"] = "Elimina al Equipo azul",
+	["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina a la Unidad 3378 |- Resustencia Fútil debe sobrevivir",
+	["Enjoy the swim..."] = "Disfruta del baño...",
+	["Fastest lap: "] = "Vuelta rápida: ",
+	["Feeble Resistance"] = "Resistencia Fútil",
+	["Flag captured!"] = "¡Bandera capturada!",
+	["Flag respawned!"] = "¡Bandera restablecida!",
+	["Flag returned!"] = "¡Bandera recuperada!",
+	["Flags will be placed where each team ends their turn."] = "Las banderas serán colocadas donde los jugadores terminen su primer turno.",
+	["GAME OVER!"] = "¡FIN DEL JUEGO!",
+	["Game Started!"] = "¡El juego ha empezado!",
+	["Get on over there and take him out!"] = "¡Ves allí y elimínalo!",
+--      ["Goal:"] = "",
+	["GO! GO! GO!"] = "¡VAMOS! ¡VAMOS! ¡VAMOS!",
+	["Good birdy......"] = "Buen pajarito......",
+	["Good luck out there!"] = "¡Buena suerte!",
+	["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+	["Hmmm..."] = "Mmm...",
+	["Hooray!"] = "¡Hurra!",
+	["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle
+	["Instructor"] = "Instructor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+	["- Jumping is disabled"] = "- No se puede saltar",
+	["Listen up, maggot!!"] = "¡Atento, escoria!",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["MISSION FAILED"] = "MISIÓN FALLIDA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
+	["NO JUMPING"] = "PROHIBIDO SALTAR",
+	["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
+	["Oh no! Just try again!"] = "¡Oh, no! ¿Por qué no lo intentas de nuevo?", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
+	["Operation Diver"] = "Buzo",
+	["Opposing Team: "] = "Equipo enemigo: ",
+	["Pathetic Hog #%d"] = "Erizo patético #%d",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+	["Poison"] = "Veneno",
+	["Random Weapons"] = "Armas aleatorias",
+	[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "- Vuelve a tu base con la bandera enemiga para anotar un punto | - El equipo que anote 3 puntos gana | - Sólo se puede anotar si tu propia bandera está en tu base | - Los erizos resucitan cuando mueren",
+--      ["RULES OF THE GAME [Press ESC to view]"] = "",
+	["RULES OF THE GAME [Press ESC to view]"] = "REGLAS DEL JUEGO (Presiona ESC para leerlas)",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+	["See ya!"] = "¡Hasta otra!",
+	["Shotgun Team"] = "Escopeteros",
+	["Shotgun Training"] = "Entrenamiento con escopeta",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
+	["Sniper Training"] = "Entrenamiento con rifle francotirador",
+	["Sniperz"] = "Francotiradores",
+	["Spooky Tree"] = "Árbol tenebroso",
+	["Team %d: "] = "Equipo %d",
+	["Team Scores:"] = "Puntuaciones:",
+--      ["That was pointless."] = "",
+	["The enemy is hiding out on yonder ducky!"] = "¡El enemigo está escondido detrás del patito del fondo!",
+--      ["The flag will respawn next round."] = "",
+	["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "¡Alguien ha saboteado tu arsenal, tendrás|que apañarte con la primera arma que encuentres!",
+	["Toxic Team"] = "Tóxicos", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["TrophyRace"] = "TrophyRace",
+	["T_T"] = "T_T",
+	["Unit 3378"] = "Unidad 3378",
+	["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!",
+	["Victory for the "] = "La victoria es para", -- CTF_Blizzard, Capture_the_Flag
+	["You have SCORED!!"] = "¡Has anotado!",
+	["You've failed. Try again."] = "Has fracasado. Inténtalo de nuevo.",
+	["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ",
+	["You've reached the goal!| |Time:"] = "¡Has llegado a la meta!| |Tiempo:",
+	["'Zooka Team"] = "Bazuqueros",
+    }
--- a/share/hedgewars/Data/Locale/es.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/es.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,5 +1,5 @@
 ; Spanish locale
-; Revision 3987
+; Revision 4632
 
 00:00=Granada
 00:01=Granada de frag.
@@ -51,6 +51,8 @@
 00:47=Bomba lapa
 00:48=Mazo
 00:49=Resurrección
+00:50=Bombardeo perforador aéreo
+00:51=Bola de tierra
 
 01:00=¡Luchad!
 01:01=Empate
@@ -430,6 +432,7 @@
 03:47=¡Pégalo en un buen sitio!
 03:48=Pablo clavó un clavito
 03:49=Hace exactamente lo que dice
+03:50=Para los amantes de los topos
 
 ; Descripciones de armamento ( líneas delimitadas con | )
 04:00=Ataca a tus enemigos usando una sencilla granada.|Explotará una vez el temporizador llegue a cero.|1-5: ajustar temporizador.|Atacar: mantener presionado para lanzar más lejos.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/fr.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,94 @@
+locale = {
+--      [":("] = "",
+--      ["!!!"] = "",
+      ["A game of luck"] = "Un jeu de chance",
+      ["Aiming Practice"] = "Entrainement de tir", --Bazooka, Shotgun, SniperRifle
+      ["Bat balls at your enemies and|push them into the sea!"] = "Frappez vos ennemis à la batte|et envoyez-les à la mer !",
+      ["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !",
+      ["Bazooka Training"] = "Entrainement au Bazooka",
+      ["Best laps per team: "] = "Meilleur temps par équipe",
+      ["Bloody Rookies"] = "Nouvelles recrues", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+      ["by mikade"] = "par mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+      ["CAPTURE THE FLAG"] = "Capturez le drapeau !",
+      ["Codename: Teamwork"] = "Nom de code : Travail d'équipe",
+      ["Congratulations!"] = "Félicitations !",
+      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Félicitations ! Vous avez éliminé toutes les cibles|pendant le temps alloué.", --Bazooka, Shotgun, SniperRifle
+      ["CONTROL"] = "Domination",
+      ["Control pillars to score points."] = "Contrôlez les piliers pour marquer des points",
+      ["CONTROL v0.3"] = "Domination v0.3",
+--      ["CTF_BLIZZARD"] = "",
+      ["CUSTOM BUILD 0.2"] = "Compilation 0.2",
+      ["Cybernetic Empire"] = "Empire cybernétique",
+      ["DAMMIT, ROOKIE!"] = "Et merde, recrue",
+      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Et merde, recrue ! Dégage de me tête !",
+      ["Dangerous Ducklings"] = "Canetons dangereux",
+      ["Eliminate all enemies"] = "Éliminez tous les ennemis",
+      ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Éliminez toutes les cibles avant d'être à cours de temps.|Vos munitions sont illimitées pour cette mission.", --Bazooka, Shotgun, SniperRifle
+      ["Eliminate Poison before the time runs out"] = "Éliminez tout le Poison avant d'être à cours de temps.",
+      ["Eliminate the Blue Team"] = "Éliminez l'équipe bleue",
+      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Éliminez l'unité 3378|- Résistance Futile doit survivre",
+      ["Enjoy the swim..."] = "Profitez du bain ...",
+      ["Fastest lap: "] = "Meilleur tour : ",
+      ["Feeble Resistance"] = "Résistance Futile",
+      ["Flag captured!"] = "Drapeau capturé !",
+      ["Flag respawned!"] = "Drapeau réapparu",
+      ["Flag returned!"] = "Drapeau récupéré",
+      ["Flags will be placed where each team ends their turn."] = "Les Drapeaux seront placès là où chaque équipe terminera son tour.",
+      ["GAME OVER!"] = "Fin du jeu ! ",
+      ["Game Started!"] = "Début du jeu ! ",
+      ["Get on over there and take him out!"] = "Viens par ici et débarrasse-toi de lui ! ",
+--      ["Goal:"] = "",
+--      ["GO! GO! GO!"] = "",
+      ["Good birdy......"] = "Gentil oiseau ...",
+      ["Good luck out there!"] = "Bonne chance pour sortir d'ici",
+--      ["Hedgewars-Basketball"] = "",
+--      ["Hedgewars-Knockball"] = "",
+--      ["Hmmm..."] = "",
+      ["Hooray!"] = "Hourra ! ",
+      ["Hunter"] = "Chasseur", --Bazooka, Shotgun, SniperRifle
+      ["Instructor"] = "Instructeur", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+      ["- Jumping is disabled"] = "Saut désactivé",
+      ["Listen up, maggot!!"] = "Écoutez, asticots",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["MISSION FAILED"] = "Mission échouée", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["MISSION SUCCESSFUL"] = "Mission réussie", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["NEW fastest lap: "] = "Nouveau meilleur temps",
+      ["NO JUMPING"] = "PAS DE SAUT",
+      ["Not So Friendly Match"] = "Match pas si amical", -- Basketball, Knockball
+      ["Oh no! Just try again!"] = "Eh non ! Essayez encore ! ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["Oh no! Time's up! Just try again."] = "Eh non ! Temps écoulé ! Essayez encore ! ", --Bazooka, Shotgun, SniperRifle
+--      ["Operation Diver"] = "",
+      ["Opposing Team: "] = "Équipe opposée",
+      ["Pathetic Hog #%d"] = "Hérisson pathétique #%d",
+      ["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+      ["Poison"] = "Poison",
+      ["Random Weapons"] = "Armes aléatoires",
+      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "Ramenez le drapeau ennemi à votre base pour marquer | -La première équipe à 3 captures gagne | - Vous marquez uniquement si votre drapeau est dans votre base | - Les hérissons vont lâcher le drapeau s'ils sont tués ou noyés | - Les drapeaux lâchés peuvent être ramenés ou recapturés | - Les hérissons réapparaissent quand ils sont tués",
+      ["RULES OF THE GAME [Press ESC to view]"] = "RÈGLES DU JEU | [Appuyez Échap pour voir]",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+      ["See ya!"] = "Bye bye",
+      ["Shotgun Team"] = "Équipe de choc",
+      ["Shotgun Training"] = "Entrainement au fusil",
+      ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s est dehors et l'équipe %d| reçoit une pénalité ! | |Score : ", -- Basketball, Knockball
+      ["%s is out and Team %d|scored a point!| |Score:"] = "%s est dehors et l'équipe %d| reçoit un point ! | |Score : ", -- Basketball, Knockball
+      ["Sniper Training"] = "Entrainement au fusil de sniper",
+--      ["Sniperz"] = "",
+      ["Spooky Tree"] = "Arbre fantomatique",
+      ["Team %d: "] = "Équipe %d : ",
+      ["Team Scores:"] = "Score de l'équipe",
+      ["That was pointless."] = "C'était inutile.",
+      ["The enemy is hiding out on yonder ducky!"] = "L'ennemi se cache là-bas sur le canard !",
+      ["The flag will respawn next round."] = "Le drapeau va réapparaitre au prochain tour",
+      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Il y a eu un mélange avec votre équipement et maintenant| vous devrez utiliser ce qui vous arrivera dans les mains !",
+      ["Toxic Team"] = "Équipe toxique", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["TrophyRace"] = "",
+--      ["T_T"] = "",
+      ["Unit 3378"] = "Unité 3378",
+      ["Use your rope to get from start to finish as fast as you can!"] = "Utilisez votre Corde Ninja pour aller du début à la fin aussi vite que vous pouvez !",
+      ["Victory for the "] = "Victoire pour ", -- CTF_Blizzard, Capture_the_Flag
+      ["You have SCORED!!"] = "Vous avez marqué !",
+      ["You've failed. Try again."] = "Vous avez échoué. Essayez encore.",
+      ["You've reached the goal!| |Time: "] = "Vous avez atteins le but !| |Temps : ",
+--      ["'Zooka Team"] = "",
+    }
--- a/share/hedgewars/Data/Locale/fr.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/fr.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -42,6 +42,16 @@
 00:39=Soucoupe Volante
 00:40=Cocktail Molotov
 00:41=Piaf
+00:42=Fusil à portails
+00:43=Attaque du Piano
+00:44=Vieux Limburger
+00:45=Fusil Sinus (bêta)
+00:46=Lance-flammes
+00:47=Mines adhésives
+00:48=Marteau
+00:49=Resurrecteur
+00:50=Attaque perforante
+00:51=Boule de terre
 
 01:00=C'est parti !
 01:01=Round ex-aequo
@@ -137,7 +147,7 @@
 02:01=%1 est parti visiter l'aquarium
 02:01=%1 a trouvé la cité perdue d'Atlantide
 02:01=%1 se propose pour le rôle principal de Bioshock 3
-02:01=Ta paggaie pour chiens aurait pû servir, %1
+02:01=Ta pagaie pour chiens aurait pû servir, %1
 02:01=%1 aurait dû acheter un jet ski
 02:01=%1 n'aime pas les sports aquatiques
 02:01=%1 va faire des bulles pour toujours
@@ -178,7 +188,7 @@
 02:02=Que la bataille du jour commence !
 02:02=Que la bataille de l'heure commence !
 02:02=Faites de votre mieux !
-02:02=Detruisez l'ennemi !
+02:02=Détruisez l'ennemi !
 02:02=Bonne chance !
 02:02=Amusez-vous bien !
 02:02=Combattez avec honneur !
@@ -265,7 +275,7 @@
 02:08=%1 est une vache !
 02:08=%1 attend la mort subite
 02:08=%1 n'est pas du genre bagarreur
-02:08=%1 réflechit au sens de la vie
+02:08=%1 réfléchit au sens de la vie
 02:08=%1 n'était pas un bon tireur de toutes manières
 02:08=%1 ne voulait pas rejoindre l'armée au début
 02:08=Arrête de perdre ton temps, %1
@@ -299,7 +309,7 @@
 02:09=%1 montre à l'ennemi de quoi il est capable
 02:09=%1 ne peut pas être parfait tout le temps
 02:09=Ne t'inquiète pas %1, personne p'est narfait
-02:09=%1 a fait cela totallement intentionnellement
+02:09=%1 a fait cela totalement intentionnellement
 02:09=Je ne le dirais à personne, %1
 02:09=C'est embarrassant !
 02:09=Je suis sûr que personne n'a vu cela %1
@@ -397,7 +407,15 @@
 04:38= Le fusil à lunettes peut être une de armes les plus dévastatrices|de tout votre arsenal, toutefois il est totalement inefficace|en combat rapproché. Les dommages qu'il cause augmentent suivant|la distance de la cible.|Attaque : Tirez (deux fois) 
 04:39=Volez vers d'autres secteurs de la carte en utilisant une soucoupe|volante. Ce moyen de transport pas facile à dompter est capable de vous|emporter vers presque tous les lieux du champ de bataille|Attaque : Activer|Haut/Gauche/Droite : appliquez la force dans une direction 
 04:40=Mettez le feu à un territoire en utilisant cette bouteille remplie|de liquide inflammable.|Attaque : maintenez pour tirer avec plus de force 
-04:41=Une arme naturelle qui peut suffire à dégommer même la soucoupe|volante.  Le piaf peut transporter votre hérisson et|balancer de soeufs sur vos ennemis !|Attaque : Activez et larguez des oeufs|Haut/Gauche/Droite: voltigez vers une direction.
+04:41=Une arme naturelle qui peut suffire à dégommer même la soucoupe|volante.  Le piaf peut transporter votre hérisson et|balancer des œufs sur vos ennemis !|Attaque : Activez et larguez des œufs|Haut/Gauche/Droite: voltigez vers une direction.
+04:42=Ce fusil à portails est capable de vous transporter instantanément,| ainsi que vos ennemis ou des armes entre deux points du terrain. |Utilisez-le intelligemment et votre campagne sera un ... GRAND SUCCÈS !|Attaque : Crée un portail|Modificateur : Change la couleur du portail
+04:43=Faites de vos débuts musicaux un succès explosif !| Lâchez un piano depuis les cieux, mais attention ... quelqu'un doit|jouer dessus, et cela pourrait lui coûter sa vie !|Curseur : Choix de la cible|F1-F9 : Jouer du piano
+04:44=Ce n'est pas juste un fromage, c'est une arme biologique !|Il ne provoquera de gros dommages une fois que le compteur|atteindra zéro mais il empoisonnera tous les malchanceux touchés par l'odeur !|1-5 : Lancez le minuteur de la grenade|Attaque : maintenez pour la lancer avec plus de force 
+04:45=Tous ces cours de physique ont finalement payé,|lancez une onde Sinus dévastatrice à vos ennemis.|Attention au recul ! (cette arme est incomplète)|Attaque : Activez
+04:46=Recouvrez vos ennemis de sifflantes flammes liquides.|Hauts les cœurs !|Attaque : Activez|Haut/Bas : Continuez à viser|Droite/Gauche : Changer la puissance de tir
+04:47=Doublez le fun avec deux mines, piquantes, furtives et collantes.|Provoquez une réaction en chaine ou défendez-vous ! (ou les deux)|Attaque : maintenez pour tirer avec plus de force (deux fois)
+04:48=Pourquoi les taupes auraient tous le fun ?|Un bon coup de ce marteau enlèvera un tiers de la santé du hérisson et l'enverra dans le sol|Attaque : Activez
+04:49=Ressuscite vos amis !Mais méfiez-vous, cela ressuscite également vos ennemis.|Attaque : Maintenez attaque pressée pour ressusciter lentement|Haut : Accélérer la résurrection
 
 ; Game goal strings 
 05:00=Modes de jeu 
--- a/share/hedgewars/Data/Locale/hedgewars_ar.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>جديد</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -42,7 +46,7 @@
         <translation>Edit schemes</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -69,7 +73,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>جديد</translation>
+        <translation type="obsolete">جديد</translation>
     </message>
     <message>
         <source>Error</source>
@@ -183,6 +187,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished">جزر طائفة كبيرة</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -313,6 +325,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">تحميل</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -706,20 +749,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>طريقة اسلحة جديدة</translation>
+        <translation type="obsolete">طريقة اسلحة جديدة</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>تغيير طريقة الاسلحة</translation>
+        <translation type="obsolete">تغيير طريقة الاسلحة</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>حذف طريقة الاسلحة</translation>
+        <translation type="obsolete">حذف طريقة الاسلحة</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -979,6 +1046,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -990,6 +1069,14 @@
         <source>Delete</source>
         <translation>حذف</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">جديد</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1166,6 +1253,10 @@
         <source>Default</source>
         <translation type="obsolete">التلقائي</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1187,7 +1278,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>اسلحة</translation>
+        <translation type="obsolete">اسلحة</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1217,6 +1308,10 @@
         <source>Misc</source>
         <translation>متنوعة</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1385,7 +1480,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1435,7 +1534,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Can not delete default weapon set</translation>
+        <translation type="obsolete">Can not delete default weapon set</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1453,6 +1552,30 @@
         <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">فرق</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1547,6 +1670,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1597,6 +1724,14 @@
         <source>Delays</source>
         <translation>التأخير</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">جديد</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1703,6 +1838,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished">Нов отбор</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,7 +45,7 @@
         <translation>Невалидна оръжейна схема</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -84,7 +88,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>Нов отбор</translation>
+        <translation type="obsolete">Нов отбор</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -182,6 +186,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -294,6 +306,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Зареждане</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -676,19 +719,31 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>New weapon scheme</source>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Edit weapon scheme</source>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Delete weapon scheme</source>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -941,6 +996,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -952,6 +1019,14 @@
         <source>Delete</source>
         <translation>Изтриване</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1124,6 +1199,10 @@
         <source>Default</source>
         <translation type="obsolete">По подразбиране</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1165,7 +1244,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Оръжия</translation>
+        <translation type="obsolete">Оръжия</translation>
     </message>
     <message>
         <source>Team Settings</source>
@@ -1175,6 +1254,10 @@
         <source>Misc</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1343,7 +1426,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1389,7 +1476,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Не могат да се изтрият оръжията по подразбиране</translation>
+        <translation type="obsolete">Не могат да се изтрият оръжията по подразбиране</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1411,6 +1498,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Отбори</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1505,6 +1616,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1555,6 +1670,14 @@
         <source>Delays</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">Нов отбор</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1657,6 +1780,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished">nový</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -42,7 +46,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -69,7 +73,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>nový</translation>
+        <translation type="obsolete">nový</translation>
     </message>
     <message>
         <source>Error</source>
@@ -183,6 +187,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -295,6 +307,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Nahrát</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -683,19 +726,31 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>New weapon scheme</source>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Edit weapon scheme</source>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Delete weapon scheme</source>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -950,6 +1005,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -961,6 +1028,14 @@
         <source>Delete</source>
         <translation>Smazat</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1133,6 +1208,10 @@
         <source>Default</source>
         <translation type="obsolete">Základní</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1154,7 +1233,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Zbraně</translation>
+        <translation type="obsolete">Zbraně</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1184,6 +1263,10 @@
         <source>Misc</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1352,7 +1435,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1402,7 +1489,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Nemohu smazat základní nastavení zbraní</translation>
+        <translation type="obsolete">Nemohu smazat základní nastavení zbraní</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1420,6 +1507,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Týmy</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1514,6 +1625,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1564,6 +1679,14 @@
         <source>Delays</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">nový</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1666,6 +1789,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Neu</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,7 +45,7 @@
         <translation>Spielprofile bearbeiten</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -84,7 +88,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>Neu</translation>
+        <translation type="obsolete">Neu</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -186,6 +190,14 @@
         <source>Large floating islands</source>
         <translation>Große schwebende Inseln</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -321,6 +333,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Laden</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -732,20 +775,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Neue Waffenzusammenstellung</translation>
+        <translation type="obsolete">Neue Waffenzusammenstellung</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Waffenzusammenstellung bearbeiten</translation>
+        <translation type="obsolete">Waffenzusammenstellung bearbeiten</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Waffenzusammenstellung löschen</translation>
+        <translation type="obsolete">Waffenzusammenstellung löschen</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>Du kannst keine Teams bei der Team-Auswahl ändern. Gehe zum Hauptmenü zurück um Teams hinzuzufügen, zu editieren oder zu löschen.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -1003,6 +1070,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation>Jeder igel hat sein eigenes Waffenarsenal. Es wird nicht mit dem Team geteilt.</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1014,6 +1093,14 @@
         <source>Delete</source>
         <translation>Löschen</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">Neu</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1190,6 +1277,10 @@
         <source>Default</source>
         <translation type="obsolete">Standard</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1215,7 +1306,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Waffen</translation>
+        <translation type="obsolete">Waffen</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1241,6 +1332,10 @@
         <source>Misc</source>
         <translation>Verschiedenes</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1415,7 +1510,11 @@
         <translation>Schaden bei Sudden Death</translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1465,7 +1564,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Das Standard-Waffen-Set kann nicht gelöscht werden</translation>
+        <translation type="obsolete">Das Standard-Waffen-Set kann nicht gelöscht werden</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1483,6 +1582,30 @@
         <source>File association failed.</source>
         <translation>Dateizuordnung fehlgeschlagen.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Teams</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1577,6 +1700,10 @@
         <source>Associate file extensions</source>
         <translation>Ordne Dateitypen zu</translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1627,6 +1754,14 @@
         <source>Delays</source>
         <translation>Verzögerungen</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">Neu</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1733,6 +1868,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation>Waffen pro Igel</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>new</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,8 +45,8 @@
         <translation>Edit schemes</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation>When this option is enabled selecting a game scheme will auto-select a weapon (and vice versa)</translation>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -68,7 +72,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>new</translation>
+        <translation type="obsolete">new</translation>
     </message>
     <message>
         <source>Error</source>
@@ -182,6 +186,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +327,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Load</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -386,12 +429,14 @@
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
         <translation type="unfinished">
             <numerusform></numerusform>
+            <numerusform></numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
         <translation type="unfinished">
             <numerusform></numerusform>
+            <numerusform></numerusform>
         </translation>
     </message>
     <message numerus="yes">
@@ -710,20 +755,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>New weapon scheme</translation>
+        <translation type="obsolete">New weapon scheme</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Edit weapon scheme</translation>
+        <translation type="obsolete">Edit weapon scheme</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Delete weapon scheme</translation>
+        <translation type="obsolete">Delete weapon scheme</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -981,6 +1050,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -992,6 +1073,14 @@
         <source>Delete</source>
         <translation>Delete</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">New</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1168,6 +1257,10 @@
         <source>Default</source>
         <translation type="obsolete">Default</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1189,7 +1282,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Weapons</translation>
+        <translation type="obsolete">Weapons</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1219,6 +1312,10 @@
         <source>Misc</source>
         <translation>Misc</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1387,7 +1484,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1437,7 +1538,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Can not delete default weapon set</translation>
+        <translation type="obsolete">Can not delete default weapon set</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1455,6 +1556,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Teams</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1549,6 +1674,10 @@
         <source>Associate file extensions</source>
         <translation>Associate file extensions</translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1599,6 +1728,14 @@
         <source>Delays</source>
         <translation>Delays</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">new</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1705,6 +1842,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Nuevo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>Copia de</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -42,7 +46,11 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation>Cuando esta opción esté activada escoger un modo de juego escogerá el set de armas correspondiente (y viceversa)</translation>
+        <translation type="obsolete">Cuando esta opción esté activada escoger un modo de juego escogerá el set de armas correspondiente (y viceversa)</translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Cuando esta opción esté activada escoger un modo de juego escogerá el set de armas correspondiente</translation>
     </message>
 </context>
 <context>
@@ -84,7 +92,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>Nuevo</translation>
+        <translation type="obsolete">Nuevo</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -186,6 +194,14 @@
         <source>Large floating islands</source>
         <translation>Islas grandes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Semilla</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished">Establecer</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -319,6 +335,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Deshacer</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Limpiar</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Cargar</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Guardar</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Cargar mapa</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Mapas dibujados a mano (*.hwmap);;Todos los ficheros (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Guardar mapa</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -730,20 +777,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Nuevo set de armas</translation>
+        <translation type="obsolete">Nuevo set de armas</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Editar set de armas</translation>
+        <translation type="obsolete">Editar set de armas</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Borrar set de armas</translation>
+        <translation type="obsolete">Borrar set de armas</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>No es posible editar equipos desde la pantalla de elección de equipo. Vuelve al menú principal para añadir, editar o borrar equipos.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Nuevo modo de juego</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Editar modo de juego</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Eliminar modo de juego</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Nuevo set de armas</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Editar set de armas</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Eliminar set de armas</translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -1001,6 +1072,18 @@
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
         <translation>La salud de todos los erizos en pie es restaurada al final de cada turno</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>No tendrás que volver a preocuparte del viento.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>El viento afectará a (casi) todo.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1012,6 +1095,14 @@
         <source>Delete</source>
         <translation>Borrar</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Nuevo</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1216,6 +1307,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Lunático</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="obsolete">Normal</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>Mapa dibujado a mano...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1241,7 +1340,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Sets de armas</translation>
+        <translation type="obsolete">Sets de armas</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1267,6 +1366,10 @@
         <source>Misc</source>
         <translation>Otras opciones</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Modos de juego y sets de armas</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1445,7 +1548,15 @@
     </message>
     <message>
         <source>Bind schemes and weapons</source>
-        <translation>Enlazar modos y sets</translation>
+        <translation type="obsolete">Enlazar modos y sets</translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation>% longitud de las cuerdas</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>Tipo de juego</translation>
     </message>
 </context>
 <context>
@@ -1494,7 +1605,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>No se puede borrar el set de armas predefinido</translation>
+        <translation type="obsolete">No se puede borrar el set de armas predefinido</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1512,6 +1623,30 @@
         <source>File association failed.</source>
         <translation>No se pudieron asociar los tipos de fichero.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation>Equipos</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>¿De verdad quieres eliminar este equipo?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Modos de juego</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>¡No se puede eliminar el modo de juego predefinido &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>¿De verdad quieres eliminar este modo de juego?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>¡No se puede eliminar el set de armas predefinido &apos;%1&apos;!</translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1606,6 +1741,14 @@
         <source>Associate file extensions</source>
         <translation>Asociar tipos de archivo</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="obsolete">Establecer</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1646,7 +1789,7 @@
     </message>
     <message>
         <source>Probabilities</source>
-        <translation>Probabilidad</translation>
+        <translation>Probabilidades</translation>
     </message>
     <message>
         <source>Ammo in boxes</source>
@@ -1656,6 +1799,14 @@
         <source>Delays</source>
         <translation>Retraso</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation>Nuevo</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>Copia de</translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1762,6 +1913,14 @@
         <source>Reset Health</source>
         <translation>Restaurar salud</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Deshabilitar viento</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Más viento</translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>uusi</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,7 +45,7 @@
         <translation>Muokkaa kaavaa</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -68,7 +72,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>uusi</translation>
+        <translation type="obsolete">uusi</translation>
     </message>
     <message>
         <source>Error</source>
@@ -182,6 +186,14 @@
         <source>Large floating islands</source>
         <translation>Suuria kelluvia saaria</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +327,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Tyhjennä</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Lataa</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -726,20 +769,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Uusi ase</translation>
+        <translation type="obsolete">Uusi ase</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Muokkaa asesuunnitelmaa</translation>
+        <translation type="obsolete">Muokkaa asesuunnitelmaa</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Poista asesuunnitelma</translation>
+        <translation type="obsolete">Poista asesuunnitelma</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>Et voi muokata joukkueita joukkuevalinnassa. Mene takaisin päävalikkoon lisätäksesi, muokataksesi tai poistaaksesi joukkueita.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -997,6 +1064,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1008,6 +1087,14 @@
         <source>Delete</source>
         <translation>Poista</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">Uusi</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1212,6 +1299,10 @@
         <source>Crazy</source>
         <translation type="obsolete">Sekopäinen</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1233,7 +1324,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Aseet</translation>
+        <translation type="obsolete">Aseet</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1263,6 +1354,10 @@
         <source>Misc</source>
         <translation>Muut</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1431,7 +1526,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1481,7 +1580,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Oletus-asesettiä ei voi poistaa</translation>
+        <translation type="obsolete">Oletus-asesettiä ei voi poistaa</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1499,6 +1598,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Joukkueet</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1593,6 +1716,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1643,6 +1770,14 @@
         <source>Delays</source>
         <translation>Viipeet</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">uusi</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1749,6 +1884,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Nouveau</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>Copier à partir de ...</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,19 +45,19 @@
         <translation>Éditer les paramètres</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation type="unfinished"></translation>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Quand cette option est active choisir des paramètres de jeu sélectionnera les armes</translation>
     </message>
 </context>
 <context>
     <name>HWChatWidget</name>
     <message>
         <source>%1 *** %2 has been removed from your ignore list</source>
-        <translation>%1 *** %2 a été enlevé de la liste des personnes ignorées</translation>
+        <translation>%1 *** %2 a été enlevé de votre liste de personnes ignorées</translation>
     </message>
     <message>
         <source>%1 *** %2 has been added to your ignore list</source>
-        <translation>%1 *** %2 a été ajouté dans la liste des personnes ignorées</translation>
+        <translation>%1 *** %2 a été ajouté dans votre liste de personnes ignorées</translation>
     </message>
     <message>
         <source>%1 *** %2 has been removed from your friends list</source>
@@ -84,11 +88,11 @@
     </message>
     <message>
         <source>new</source>
-        <translation>nouveau</translation>
+        <translation type="obsolete">nouveau</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
-        <translation>Veuillez sélectionner une partie dans la liste ci-dessus</translation>
+        <translation>Veuillez sélectionner une partie enregistrée dans la liste ci-dessus</translation>
     </message>
     <message>
         <source>DefaultTeam</source>
@@ -97,12 +101,12 @@
     <message>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
-        <translation type="unfinished"></translation>
+        <translation>Fichier de démonstration d'Hedgewars</translation>
     </message>
     <message>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
-        <translation type="unfinished"></translation>
+        <translation>Fichier de sauvegarde d'Hedgewars</translation>
     </message>
 </context>
 <context>
@@ -152,7 +156,7 @@
     </message>
     <message>
         <source>Wacky</source>
-        <translation>Farpelu</translation>
+        <translation>Farfelu</translation>
     </message>
     <message>
         <source>Type</source>
@@ -182,6 +186,14 @@
         <source>Large floating islands</source>
         <translation>Grandes îles flottantes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Graine</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation>Valider</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -232,7 +244,7 @@
         <translation type="obsolete">Votre pseudo %1 est
 enregistré sur Hedgewars.org
 Veuillez fournir votre mot de passe
-ou choisir un nouveau pseudo:</translation>
+ou choisir un nouveau pseudo :</translation>
     </message>
     <message>
         <source>%1 *** %2 has joined the room</source>
@@ -255,7 +267,10 @@
 registered on Hedgewars.org
 Please provide your password below
 or pick another nickname in game config:</source>
-        <translation type="unfinished"></translation>
+        <translation>Votre pseudo %1 est
+enregistré sur Hedgewars.org
+Veuillez fournir votre mot de passe
+ou choisir un nouveau pseudo :</translation>
     </message>
 </context>
 <context>
@@ -277,31 +292,31 @@
     </message>
     <message>
         <source>Clear Accounts Cache</source>
-        <translation>Vider le cache de comptes</translation>
+        <translation>Vider le cache des comptes</translation>
     </message>
     <message>
         <source>Fetch data</source>
-        <translation type="unfinished"></translation>
+        <translation>Récupérer les données</translation>
     </message>
     <message>
         <source>Server message for latest version:</source>
-        <translation type="unfinished"></translation>
+        <translation>Message du serveur pour la dernière version : </translation>
     </message>
     <message>
         <source>Server message for previous versions:</source>
-        <translation type="unfinished"></translation>
+        <translation>Message du serveur pour la version précédente : </translation>
     </message>
     <message>
         <source>Latest version protocol number:</source>
-        <translation type="unfinished"></translation>
+        <translation>Numéro de la dernière version du protocole : </translation>
     </message>
     <message>
         <source>MOTD preview:</source>
-        <translation type="unfinished"></translation>
+        <translation>Prévisualisation du MOTD</translation>
     </message>
     <message>
         <source>Set data</source>
-        <translation type="unfinished"></translation>
+        <translation>Enregistrer les données</translation>
     </message>
 </context>
 <context>
@@ -312,6 +327,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Annuler</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Effacer</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Charger</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Enregistrer</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Charger une carte dessinée</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Cartes dessinées (*.hwmap);;Tous les fichiers (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Enregistrer une carte dessinée</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -344,59 +390,59 @@
     </message>
     <message>
         <source>Details</source>
-        <translation type="unfinished"></translation>
+        <translation>Détails</translation>
     </message>
     <message>
         <source>Health graph</source>
-        <translation type="unfinished"></translation>
+        <translation>Courbes de santé-</translation>
     </message>
     <message>
         <source>Ranking</source>
-        <translation type="unfinished"></translation>
+        <translation>Rang</translation>
     </message>
     <message>
         <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished"></translation>
+        <translation>Le prix du meilleur tir a été décerné à &lt;b&gt;%1&lt;/b&gt; avec &lt;b&gt;%2&lt;/b&gt; points.</translation>
     </message>
     <message numerus="yes">
         <source>The best killer is &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; kills in a turn.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>Le meilleur tueur est &lt;b&gt;%1&lt;/b&gt; avec &lt;b&gt;%2&lt;/b&gt; mort dans un tour.</numerusform>
+            <numerusform>Le meilleur tueur est &lt;b&gt;%1&lt;/b&gt; avec &lt;b&gt;%2&lt;/b&gt; morts dans un tour.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>A total of &lt;b&gt;%1&lt;/b&gt; hedgehog(s) were killed during this round.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>Un total de &lt;b&gt;%1&lt;/b&gt; hérisson a été tué durant ce tour.</numerusform>
+            <numerusform>Un total de &lt;b&gt;%1&lt;/b&gt; hérissons ont été tués durant ce tour.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>(%1 kill)</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>(%1 Tue)</numerusform>
             <numerusform></numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; pense que c'est bien de tirer sur ses propres hérissons pour &lt;b&gt;%2&lt;/b&gt; point.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; pense que c'est bien de tirer sur ses propres hérissons pour &lt;b&gt;%2&lt;/b&gt; points.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; a tué &lt;b&gt;%2&lt;/b&gt; de ses propres hérissons.</numerusform>
             <numerusform></numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; a eu peur et a passé son tour &lt;b&gt;%2&lt;/b&gt; fois.</numerusform>
             <numerusform></numerusform>
         </translation>
     </message>
@@ -414,247 +460,247 @@
     <message>
         <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they&apos;ll win or lose together.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Choisissez la même couleur qu'un ami pour jouer dans la même équipe. Chacun de vous continuera à contrôler son ou ses hérissons mais ils gagneront ou perdront ensembles.</translation>
     </message>
     <message>
         <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Certaines armes peuvent occasionner seulement de faibles dommages mais être beaucoup plus dévastatrices dans la situation adéquate. Essayez le Révolver pour envoyer plusieurs hérissons à l'eau.</translation>
     </message>
     <message>
         <source>If you&apos;re unsure what to do and don&apos;t want to waste ammo, skip one round. But don&apos;t let too much time pass as there will be Sudden Death!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Si vous ne savez pas quoi faire et ne voulez pas gaspiller de munitions, passez un tour. Mais ne laissez pas trop filer le temps ou ce sera la Mort Subite !</translation>
     </message>
     <message>
         <source>If you&apos;d like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Si vous voulez empêcher les autres d'utiliser votre pseudo sur le serveur officiel, créez un compte sur http://www.hedgewars.org/.</translation>
     </message>
     <message>
         <source>You&apos;re bored of default gameplay? Try one of the missions - they&apos;ll offer different gameplay depending on the one you picked.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Assez du mode par défaut ? Essayez une des missions - elles offrent différents types de jeu suivant votre choix.</translation>
     </message>
     <message>
         <source>By default the game will always record the last game played as a demo. Select &apos;Local Game&apos; and pick the &apos;Demos&apos; button on the lower right corner to play or manage them.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Par défaut le jeu enregistre la dernière partie jouée comme une démonstration. Sélectionnez « Jeu en local » puis « Démonstrations » en bas à droite pour les visionner ou les gérer.</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you&apos;ve got problems, ask on our forums but please don&apos;t expect 24/7 support!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Si vous avez des problèmes, demandez sur nos forums mais n'attendez pas de support 24h/24.</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Si vous l'aimez, aidez-nous avec un petit don ou contribuez par votre travail !</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Partagez-le avec votre famille et vos amis comme vous le voulez !</translation>
     </message>
     <message>
         <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>De temps en temps il y aura des tournois officiels. Les évènements à venir seront annoncés sur http://www.hedgewars.org/ quelques jours à l'avance.</translation>
     </message>
     <message>
         <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars est disponible dans de nombreuses langues. Si la traduction dans votre langue est partielle ou obsolète, contactez-nous !</translation>
     </message>
     <message>
         <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars peux être exécuté sur de nombreux systèmes d'exploitation différents, incluant Microsoft Windows, Mac OS X et Linux. </translation>
     </message>
     <message>
         <source>Always remember you&apos;re able to set up your own games in local and network/online play. You&apos;re not restricted to the &apos;Simple Game&apos; option.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Souvenez-vous que vous pouvez créer votre propres parties en local et en ligne. Vous n'est pas limités aux options de jeu par défaut.</translation>
     </message>
     <message>
         <source>While playing you should give yourself a short break at least once an hour.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous devriez faire une petite pause au moins une fois par heure.</translation>
     </message>
     <message>
         <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Si votre carte graphique ne peut pas fournir d'accélération matérielle pour OpenGL, essayez le mode de faible qualité pour améliorer les performances.</translation>
     </message>
     <message>
         <source>We&apos;re open to suggestions and constructive feedback. If you don&apos;t like something or got a great idea, let us know!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Nous sommes ouverts aux suggestions et au critiques constructives. Si vous n'aimez pas quelque chose ou avez une grande idée, contactez-nous !</translation>
     </message>
     <message>
         <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Particulièrement quand vous jouez en ligne soyez polis et pensez que certains joueurs avec vous peuvent être mineurs.</translation>
     </message>
     <message>
         <source>Special game modes such as &apos;Vampirism&apos; or &apos;Karma&apos; allow you to develop completely new tactics. Try them in a custom game!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Les modes de jeu spéciaux comme « Vampirisme » ou « Karma » vous permettent de développer de nouvelles tactiques. Essayez-les en parties personnalisées !</translation>
     </message>
     <message>
         <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>La version Windows d'Hedgewars fonctionne avec Xfire. Pensez à ajouter Hedgewars dans la liste de jeu pour que vous amis vous voient jouer.</translation>
     </message>
     <message>
         <source>You should never install Hedgewars on computers you don&apos;t own (school, university, work, etc.). Please ask the responsible person instead!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous ne devriez jamais installer Hedgewars sur des ordinateurs ne vous appartenant pas (école, université, travail, etc...). Demandez au responsable !</translation>
     </message>
     <message>
         <source>Hedgewars can be perfect for short games during breaks. Just ensure you don&apos;t add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars peut être parfait pour des parties courtes pendant une pause. Assurez-vous juste de ne pas avoir mis trop de hérissons ou de ne pas utiliser une carte énorme. Réduire le temps ou la santé peuvent aider également.</translation>
     </message>
     <message>
         <source>No hedgehogs were harmed in making this game.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Aucun hérisson n'a été blessé durant la conception de ce jeu.</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Si quelqu'un vous l'a vendu, vous devriez vous faire rembourser !</translation>
     </message>
     <message>
         <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Branchez une ou plusieurs manettes avant de lancer le jeu pour pouvoir contrôler vos équipes avec.</translation>
     </message>
     <message>
         <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Créer un compte sur %1 vous permet d'empêcher les autres d'utiliser votre pseudo favori sur le serveur officiel.</translation>
     </message>
     <message>
         <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Si votre carte graphique ne peut pas fournir d'accélération matérielle pour OpenGL, essayez d'installer les drivers associés.</translation>
     </message>
     <message>
         <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Il y a différents types de saut disponibles. Pressez [high jump] deux fois pour faire un très haut saut un peu en arrière.</translation>
     </message>
     <message>
         <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Peur de tomber d'une falaise ? Maintenez [precise] pour tourner [left] ou [right] sans bouger.</translation>
     </message>
     <message>
         <source>Some weapons require special strategies or just lots of training, so don&apos;t give up on a particular tool if you miss an enemy once.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Certaines armes demandent de la stratégie ou juste beaucoup d'entrainement, alors ne laissez pas tomber une arme si vous avez raté une fois un ennemi.</translation>
     </message>
     <message>
         <source>Most weapons won&apos;t work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>La plupart des armes ne fonctionnent pas une fois qu'elles ont touché l'eau. L'Abeille Missile ou le Gâteau sont des exceptions.</translation>
     </message>
     <message>
         <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Le Old Limbuger cause seulement une petite explosion. En revanche le vent affecte le petit nuage empoisonné qui peut contaminer de nombreux hérissons à la fois.</translation>
     </message>
     <message>
         <source>The Piano Strike is the most damaging air strike. You&apos;ll lose the hedgehog performing it, so there&apos;s a huge downside as well.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">L'attaque du Piano est la plus dévastatrice des attaques aériennes. Vous perdrez le hérisson qui la lance, donc il y a une contrepartie énorme.</translation>
     </message>
     <message>
         <source>The Homing Bee can be tricky to use. It&apos;s turn radius depends on it&apos;s velocity, so try to not use full power.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>L'Abeille Missile peut être délicate à utiliser. Son rayon de courbure dépend de sa vitesse, alors essayer de ne pas l'utiliser à pleine puissance.</translation>
     </message>
     <message>
         <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Les Mines adhésives sont l'outil parfait pour créer de petites réactions en chaines envoyant les ennemis dans des situations délicates ... ou dans l'eau.</translation>
     </message>
     <message>
         <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Le Marteau est plus efficace utilisé sur des ponts ou des poutrelles. Les hérissons touchés vont passer à travers le sol.</translation>
     </message>
     <message>
         <source>If you&apos;re stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Si vous êtes coincés derrière un hérisson ennemi, utilisez le Marteau pour vous libérer sans subir les dégâts d'une explosion.</translation>
     </message>
     <message>
         <source>The Cake&apos;s maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>La distance maximale que le Gâteau peux parcourir dépend du terrain qu'il doit franchir. Utiliser [attack] pour le faire exploser avant.</translation>
     </message>
     <message>
         <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Le Lance-flammes est une arme mais peut aussi être utilisé pour creuser un tunnel.</translation>
     </message>
     <message>
         <source>Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Utilisez la grenade infernale pour empêcher temporairement des hérissons de traverser du terrain comme un tunnel ou une plate-forme.</translation>
     </message>
     <message>
         <source>Want to know who&apos;s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous voulez savoir qui est derrière le jeu ? Cliquez sur le logo Hedgewars dans le menu principal pour voir les crédits.</translation>
     </message>
     <message>
         <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Soyez libre de dessiner vos propres tombes, chapeaux, drapeaux ou même cartes et thèmes ! Mais pour les utiliser en ligne vous devrez les partager quelque part.</translation>
     </message>
     <message>
         <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous voulez vraiment un chapeau spécifique ? Faites un don et recevez un chapeau exclusif de votre choix.</translation>
     </message>
     <message>
         <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Conservez les pilotes de votre carte graphique à jour pour éviter les problèmes en jouant.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;My Documents\Hedgewars&quot;. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous pouvez trouver vos fichiers de configuration Hedgewars sous « Mes Documents\Hedgewars ». Créez des sauvegardes ou prenez les fichiers avec vous, mais ne les modifiez pas à la main !</translation>
     </message>
     <message>
         <source>You&apos;re able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous pouvez associer les fichiers relatifs à Hedgewars (parties enregistrées ou démonstrations) au jeu pour les lancer depuis votre navigateur de fichiers ou internet.</translation>
     </message>
     <message>
         <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous aimez Hedgewars ? Devenez un fan sur %1 ou suivez-nous sur %2 !</translation>
     </message>
     <message>
         <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Envie d'économiser des Cordes Ninja ? Relâchez la Corde Ninja en l'air et tirez à nouveau. Du moment que vous ne touchez pas le sol, vous réutiliserez votre Corde Ninja sans gaspiller de munitions.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous pouvez trouver vos fichiers de configuration Hedgewars sous « Library/Application Support/Hedgewars » dans votre répertoire personnel. Créez des sauvegardes ou prenez les fichiers avec vous, mais ne les modifiez pas à la main !</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Vous pouvez trouver vos fichiers de configuration Hedgewars sous « .hedgewars » dans votre répertoire personnel. Créez des sauvegardes ou prenez les fichiers avec vous, mais ne les modifiez pas à la main !</translation>
     </message>
 </context>
 <context>
@@ -705,23 +751,35 @@
     </message>
     <message>
         <source>Delete team</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>New weapon scheme</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Edit weapon scheme</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Delete weapon scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Supprimer une équipe</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous ne pouvez pas modifier d'équipe depuis la sélection d'équipes. Retournez au manu principal pour ajouter, modifier ou supprimer des équipes.</translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Nouveaux paramètres</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Modifier paramètres</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Supprimer paramètres</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Nouvel ensemble d'armes</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Modifier un ensemble d'armes</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Supprimer un ensemble d'armes</translation>
     </message>
 </context>
 <context>
@@ -841,36 +899,36 @@
     </message>
     <message>
         <source>Random Maze</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Labyrinthe aléatoire</translation>
     </message>
     <message>
         <source>State:</source>
-        <translation type="unfinished"></translation>
+        <translation>État : </translation>
     </message>
     <message>
         <source>Rules:</source>
-        <translation type="unfinished"></translation>
+        <translation>Règles : </translation>
     </message>
     <message>
         <source>Weapons:</source>
-        <translation type="unfinished"></translation>
+        <translation>Armes : </translation>
     </message>
     <message>
         <source>Search:</source>
-        <translation type="unfinished"></translation>
+        <translation>Recherche : </translation>
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation>Effacer</translation>
     </message>
     <message>
         <source>Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>Attention</translation>
     </message>
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous voulez rejoindre une partie qui a déjà commencée. Voulez-vous tout de même rejoindre la salle ?</translation>
     </message>
 </context>
 <context>
@@ -937,47 +995,59 @@
     </message>
     <message>
         <source>Order of play is random instead of in room order.</source>
-        <translation type="unfinished"></translation>
+        <translation>Ordre de jeu aléatoire plutôt que par ordre dans la salle.</translation>
     </message>
     <message>
         <source>Play with a King. If he dies, your side dies.</source>
-        <translation type="unfinished"></translation>
+        <translation>Jouez avec un Roi. S'il meurs, votre côté perds.</translation>
     </message>
     <message>
         <source>Take turns placing your hedgehogs before the start of play.</source>
-        <translation type="unfinished"></translation>
+        <translation>Placez vos hérissons chacun à votre tour avant de commencer à jouer.</translation>
     </message>
     <message>
         <source>Ammo is shared between all teams that share a colour.</source>
-        <translation type="unfinished"></translation>
+        <translation>Les munitions sont partagées parmi les équipes de même couleur.</translation>
     </message>
     <message>
         <source>Disable girders when generating random maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>Désactiver les poutres en générant des cartes aléatoires.</translation>
     </message>
     <message>
         <source>Disable land objects when generating random maps.</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Désactiver les objets de terrain en générant des cartes aléatoires.</translation>
     </message>
     <message>
         <source>AI respawns on death.</source>
-        <translation type="unfinished"></translation>
+        <translation>L'IA ressuscite à chaque mort.</translation>
     </message>
     <message>
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
-        <translation type="unfinished"></translation>
+        <translation>Tous les hérissons (vivants) sont soignés complètement à la fin du tour.</translation>
     </message>
     <message>
         <source>Attacking does not end your turn.</source>
-        <translation type="unfinished"></translation>
+        <translation>Attaquer ne termine pas votre tour.</translation>
     </message>
     <message>
         <source>Weapons are reset to starting values each turn.</source>
-        <translation type="unfinished"></translation>
+        <translation>Les armes sont réinitialisées aux valeurs de départ à la fin de chaque tour.</translation>
     </message>
     <message>
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
-        <translation type="unfinished"></translation>
+        <translation>Chaque hérisson a ses propres munitions. Il ne les partage pas avec son équipe.</translation>
+    </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Vous n'aurez plus jamais à vous soucier du vent.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>Le vent affectera quasiment tout.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copier</translation>
     </message>
 </context>
 <context>
@@ -990,6 +1060,14 @@
         <source>Delete</source>
         <translation>Supprimer</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Nouveau</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copier</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1015,7 +1093,7 @@
     </message>
     <message>
         <source>Campaign Mode (...). IN DEVELOPMENT</source>
-        <translation type="unfinished"></translation>
+        <translation>Mode Campagne (...). EN DÉVELOPPEMENT</translation>
     </message>
 </context>
 <context>
@@ -1046,23 +1124,23 @@
     </message>
     <message>
         <source>Follow</source>
-        <translation type="unfinished"></translation>
+        <translation>Suivre</translation>
     </message>
     <message>
         <source>Ignore</source>
-        <translation type="unfinished"></translation>
+        <translation>Ignorer</translation>
     </message>
     <message>
         <source>Add friend</source>
-        <translation type="unfinished"></translation>
+        <translation>Ajouter un ami</translation>
     </message>
     <message>
         <source>Unignore</source>
-        <translation type="unfinished"></translation>
+        <translation>Ne plus ignorer</translation>
     </message>
     <message>
         <source>Remove friend</source>
-        <translation type="unfinished"></translation>
+        <translation>Retirer un ami</translation>
     </message>
 </context>
 <context>
@@ -1105,19 +1183,19 @@
     </message>
     <message>
         <source>Show ammo menu tooltips</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Montrer le menu d'aide des munitions.</translation>
     </message>
     <message>
         <source>Enable frontend sounds</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Activer les sons du menu principal</translation>
     </message>
     <message>
         <source>Enable frontend music</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Activer la musique du menu principal</translation>
     </message>
     <message>
         <source>Frontend effects</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Effets du menu principal</translation>
     </message>
 </context>
 <context>
@@ -1136,19 +1214,19 @@
     </message>
     <message>
         <source>(System default)</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Réglage du système</translation>
     </message>
     <message>
         <source>generated maze...</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Labyrinthe généré</translation>
     </message>
     <message>
         <source>Mission</source>
-        <translation type="unfinished"></translation>
+        <translation>Mission</translation>
     </message>
     <message>
         <source>Community</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Communauté</translation>
     </message>
     <message>
         <source>Any</source>
@@ -1160,12 +1238,16 @@
     </message>
     <message>
         <source>In progress</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">En cours</translation>
     </message>
     <message>
         <source>Default</source>
         <translation type="obsolete">Défaut</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished">Carte dessinée</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1211,11 +1293,15 @@
     </message>
     <message>
         <source>Team Settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Réglages de l'équipe</translation>
     </message>
     <message>
         <source>Misc</source>
-        <translation type="unfinished"></translation>
+        <translation>Divers</translation>
+    </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Paramètres et Armes</translation>
     </message>
 </context>
 <context>
@@ -1322,11 +1408,11 @@
     </message>
     <message>
         <source>% Dud Mines</source>
-        <translation type="unfinished"></translation>
+        <translation>% de Mines défectueuses</translation>
     </message>
     <message>
         <source>Name</source>
-        <translation type="unfinished"></translation>
+        <translation>Nom</translation>
     </message>
     <message>
         <source>Type</source>
@@ -1334,58 +1420,62 @@
     </message>
     <message>
         <source>Grave</source>
-        <translation type="unfinished"></translation>
+        <translation>Tombe</translation>
     </message>
     <message>
         <source>Flag</source>
-        <translation type="unfinished"></translation>
+        <translation>Drapeau</translation>
     </message>
     <message>
         <source>Voice</source>
-        <translation type="unfinished"></translation>
+        <translation>Voix</translation>
     </message>
     <message>
         <source>Locale</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Langue</translation>
     </message>
     <message>
         <source>Restart game to apply</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Relancez le jeu pour appliquer</translation>
     </message>
     <message>
         <source>Explosives</source>
-        <translation type="unfinished"></translation>
+        <translation>Explosifs</translation>
     </message>
     <message>
         <source>Tip: </source>
-        <translation type="unfinished"></translation>
+        <translation>Conseil : </translation>
     </message>
     <message>
         <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
-        <translation type="unfinished"></translation>
+        <translation>Cette version de développement est un travail en cours, il peut ne pas être compatible avec les autres versions du jeu. Certaines fonctionnalités peuvent être cassées ou incomplètes.</translation>
     </message>
     <message>
         <source>Quality</source>
-        <translation type="unfinished"></translation>
+        <translation>Qualité</translation>
     </message>
     <message>
         <source>% Health Crates</source>
-        <translation type="unfinished"></translation>
+        <translation>% Caisses de Santé</translation>
     </message>
     <message>
         <source>Health in Crates</source>
-        <translation type="unfinished"></translation>
+        <translation>Santé dans les Caisses</translation>
     </message>
     <message>
         <source>Sudden Death Water Rise</source>
-        <translation type="unfinished"></translation>
+        <translation>Montée de l'eau à la Mort Subite</translation>
     </message>
     <message>
         <source>Sudden Death Health Decrease</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Bind schemes and weapons</source>
+        <translation>Perte de Santé à la Mort Subite</translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation>% longueur de la Corde Ninja</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1431,7 +1521,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Impossible de supprimer le set d&apos;armes par défaut</translation>
+        <translation type="obsolete">Impossible de supprimer le set d&apos;armes par défaut</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1443,15 +1533,39 @@
     </message>
     <message>
         <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossible d'enregistrer sur le set d'armes par défaut.</translation>
     </message>
     <message>
         <source>All file associations have been set.</source>
-        <translation type="unfinished"></translation>
+        <translation>Toutes les associations d'extensions de fichiers ont été effectuées.</translation>
     </message>
     <message>
         <source>File association failed.</source>
-        <translation type="unfinished"></translation>
+        <translation>Les associations d'extensions de fichiers ont échoué.</translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation>Équipes</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>Voulez-vous vraiment effacer cette équipe ?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Paramètres de jeu</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>Impossible d'effacer les paramètres de jeu par défaut.</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>Voulez-vous vraiment effacer ces paramètres de jeu ?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>Impossible d'effacer le set d'armes par défaut.</translation>
     </message>
 </context>
 <context>
@@ -1541,11 +1655,15 @@
     </message>
     <message>
         <source>Random Team</source>
-        <translation type="unfinished"></translation>
+        <translation>Équipes aléatoires</translation>
     </message>
     <message>
         <source>Associate file extensions</source>
-        <translation type="unfinished"></translation>
+        <translation>Associer les extensions de fichiers</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation>plus</translation>
     </message>
 </context>
 <context>
@@ -1591,11 +1709,19 @@
     </message>
     <message>
         <source>Ammo in boxes</source>
-        <translation type="unfinished"></translation>
+        <translation>Munitions dans les caisses</translation>
     </message>
     <message>
         <source>Delays</source>
-        <translation type="unfinished"></translation>
+        <translation>Délais</translation>
+    </message>
+    <message>
+        <source>new</source>
+        <translation>Nouveau</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>Copie de</translation>
     </message>
 </context>
 <context>
@@ -1657,51 +1783,59 @@
     </message>
     <message>
         <source>Add Mines</source>
-        <translation type="obsolete">Ajouter des Mines</translation>
+        <translation>Ajouter des Mines</translation>
     </message>
     <message>
         <source>Random Order</source>
-        <translation type="unfinished"></translation>
+        <translation>Ordre aléatoire</translation>
     </message>
     <message>
         <source>King</source>
-        <translation type="unfinished"></translation>
+        <translation>Roi</translation>
     </message>
     <message>
         <source>Place Hedgehogs</source>
-        <translation type="unfinished"></translation>
+        <translation>Placer les hérissons</translation>
     </message>
     <message>
         <source>Clan Shares Ammo</source>
-        <translation type="unfinished"></translation>
+        <translation>Les Clans partagent les munitions</translation>
     </message>
     <message>
         <source>Disable Girders</source>
-        <translation type="unfinished"></translation>
+        <translation>Désactiver les poutres</translation>
     </message>
     <message>
         <source>Disable Land Objects</source>
-        <translation type="unfinished"></translation>
+        <translation>Désactiver les objets de terrain</translation>
     </message>
     <message>
         <source>AI Survival Mode</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Mode de survie de l'IA</translation>
     </message>
     <message>
         <source>Reset Health</source>
-        <translation type="unfinished"></translation>
+        <translation>Réinitialiser la Santé</translation>
     </message>
     <message>
         <source>Unlimited Attacks</source>
-        <translation type="unfinished"></translation>
+        <translation>Attaques illimitées</translation>
     </message>
     <message>
         <source>Reset Weapons</source>
-        <translation type="unfinished"></translation>
+        <translation>Réinitialiser les Armes</translation>
     </message>
     <message>
         <source>Per Hedgehog Ammo</source>
-        <translation type="unfinished"></translation>
+        <translation>Munitions par hérisson</translation>
+    </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Désactiver le vent</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Davantage de vent</translation>
     </message>
 </context>
 <context>
@@ -1972,7 +2106,7 @@
     </message>
     <message>
         <source>Hat</source>
-        <translation type="unfinished">Bouton directionnel</translation>
+        <translation type="unfinished">Chapeau</translation>
     </message>
     <message>
         <source>(Left)</source>
@@ -2272,7 +2406,7 @@
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation>Effacer</translation>
     </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_hu.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>új</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -40,7 +44,7 @@
         <translation>Sémák szerkesztése</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -67,7 +71,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>új</translation>
+        <translation type="obsolete">új</translation>
     </message>
     <message>
         <source>Error</source>
@@ -181,6 +185,14 @@
         <source>Large floating islands</source>
         <translation>Nagy lebegő szigetek</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -311,6 +323,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Törlés</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Betöltés</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -700,20 +743,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Új fegyverséma</translation>
+        <translation type="obsolete">Új fegyverséma</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Fegyverséma szerkesztése</translation>
+        <translation type="obsolete">Fegyverséma szerkesztése</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Fegyverséma törlése</translation>
+        <translation type="obsolete">Fegyverséma törlése</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -968,6 +1035,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -979,6 +1058,14 @@
         <source>Delete</source>
         <translation>Törlés</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">Új</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1155,6 +1242,10 @@
         <source>Default</source>
         <translation type="obsolete">Default</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1176,7 +1267,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Fegyverek</translation>
+        <translation type="obsolete">Fegyverek</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1206,6 +1297,10 @@
         <source>Misc</source>
         <translation>Egyéb</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1380,7 +1475,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1430,7 +1529,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Az alap fegyverkeszléet nem törölhető</translation>
+        <translation type="obsolete">Az alap fegyverkeszléet nem törölhető</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1448,6 +1547,30 @@
         <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Csapatok</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1542,6 +1665,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1592,6 +1719,14 @@
         <source>Delays</source>
         <translation>Késleltetések</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">új</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1698,6 +1833,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>nuovo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,7 +45,7 @@
         <translation>Modifica schemi</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -84,7 +88,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>nuovo</translation>
+        <translation type="obsolete">nuovo</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -186,6 +190,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -316,6 +328,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Cancella</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Carica</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -713,20 +756,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Nuovo schema armi</translation>
+        <translation type="obsolete">Nuovo schema armi</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Modifica schema armi</translation>
+        <translation type="obsolete">Modifica schema armi</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Elimina schema armi</translation>
+        <translation type="obsolete">Elimina schema armi</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -983,6 +1050,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -994,6 +1073,14 @@
         <source>Delete</source>
         <translation>Elimina</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">Nuovo</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1170,6 +1257,10 @@
         <source>Default</source>
         <translation type="obsolete">Default</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1195,7 +1286,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Armi</translation>
+        <translation type="obsolete">Armi</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1221,6 +1312,10 @@
         <source>Misc</source>
         <translation>Varie</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1395,7 +1490,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1445,7 +1544,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Non è possibile eliminare il set di armi predefinito</translation>
+        <translation type="obsolete">Non è possibile eliminare il set di armi predefinito</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1463,6 +1562,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Squadre</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1557,6 +1680,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1607,6 +1734,14 @@
         <source>Delays</source>
         <translation>Ritardi</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">nuovo</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1713,6 +1848,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished">作成</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -40,7 +44,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -67,7 +71,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>作成</translation>
+        <translation type="obsolete">作成</translation>
     </message>
     <message>
         <source>Error</source>
@@ -181,6 +185,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -293,6 +305,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">ロード</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -669,19 +712,31 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>New weapon scheme</source>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Edit weapon scheme</source>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Delete weapon scheme</source>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -932,6 +987,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -943,6 +1010,14 @@
         <source>Delete</source>
         <translation>削除</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1115,6 +1190,10 @@
         <source>Default</source>
         <translation type="obsolete">デフォールト</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1136,7 +1215,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>兵器</translation>
+        <translation type="obsolete">兵器</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1166,6 +1245,10 @@
         <source>Misc</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1334,7 +1417,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1384,7 +1471,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>デフォールトセットの削除は不可能</translation>
+        <translation type="obsolete">デフォールトセットの削除は不可能</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1402,6 +1489,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">チーム</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1496,6 +1607,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1546,6 +1661,14 @@
         <source>Delays</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">作成</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1648,6 +1771,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/hedgewars_ko.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,2326 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.0" language="ko">
+<context>
+    <name>AmmoSchemeModel</name>
+    <message>
+        <source>new</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>FreqSpinBox</name>
+    <message>
+        <source>Never</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message numerus="yes">
+        <source>Every %1 turn</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+</context>
+<context>
+    <name>GameCFGWidget</name>
+    <message>
+        <source>Edit weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Illegal ammo scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWChatWidget</name>
+    <message>
+        <source>%1 *** %2 has been removed from your ignore list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has been added to your ignore list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has been removed from your friends list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has been added to your friends list</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWForm</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unable to start the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot save record to file %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select record from the list above</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>DefaultTeam</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars Demo File</source>
+        <comment>File Types</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars Save File</source>
+        <comment>File Types</comment>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWGame</name>
+    <message>
+        <source>en.txt</source>
+        <translation type="unfinished">ko.txt</translation>
+    </message>
+    <message>
+        <source>Cannot open demofile %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWMapContainer</name>
+    <message>
+        <source>Map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Themes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Filter</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Small</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Medium</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Large</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cavern</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wacky</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Type</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Small tunnels</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Medium tunnels</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Large tunnels</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Small floating islands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Medium floating islands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Large floating islands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWNetServersModel</name>
+    <message>
+        <source>Title</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>IP</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Port</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWNewNet</name>
+    <message>
+        <source>The host was not found. Please check the host name and port settings.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connection refused</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Room destroyed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Quit reason: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You got kicked</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Password</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has joined the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has joined</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has left (%3)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has left</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Your nickname %1 is
+registered on Hedgewars.org
+Please provide your password below
+or pick another nickname in game config:</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>KB</name>
+    <message>
+        <source>SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It&apos;s recommended to update your freetype lib.</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageAdmin</name>
+    <message>
+        <source>Clear Accounts Cache</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fetch data</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server message for latest version:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server message for previous versions:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Latest version protocol number:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>MOTD preview:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set data</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageConnecting</name>
+    <message>
+        <source>Connecting...</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageEditTeam</name>
+    <message>
+        <source>General</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Advanced</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageGameStats</name>
+    <message>
+        <source>Details</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Health graph</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ranking</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message numerus="yes">
+        <source>The best killer is &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; kills in a turn.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>A total of &lt;b&gt;%1&lt;/b&gt; hedgehog(s) were killed during this round.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>(%1 kill)</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+</context>
+<context>
+    <name>PageMain</name>
+    <message>
+        <source>Local Game (Play a game on a single computer)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Network Game (Play a game across a network)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they&apos;ll win or lose together.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If you&apos;re unsure what to do and don&apos;t want to waste ammo, skip one round. But don&apos;t let too much time pass as there will be Sudden Death!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If you&apos;d like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You&apos;re bored of default gameplay? Try one of the missions - they&apos;ll offer different gameplay depending on the one you picked.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>By default the game will always record the last game played as a demo. Select &apos;Local Game&apos; and pick the &apos;Demos&apos; button on the lower right corner to play or manage them.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. If you&apos;ve got problems, ask on our forums but please don&apos;t expect 24/7 support!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Always remember you&apos;re able to set up your own games in local and network/online play. You&apos;re not restricted to the &apos;Simple Game&apos; option.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>While playing you should give yourself a short break at least once an hour.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>We&apos;re open to suggestions and constructive feedback. If you don&apos;t like something or got a great idea, let us know!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Special game modes such as &apos;Vampirism&apos; or &apos;Karma&apos; allow you to develop completely new tactics. Try them in a custom game!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You should never install Hedgewars on computers you don&apos;t own (school, university, work, etc.). Please ask the responsible person instead!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars can be perfect for short games during breaks. Just ensure you don&apos;t add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>No hedgehogs were harmed in making this game.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Some weapons require special strategies or just lots of training, so don&apos;t give up on a particular tool if you miss an enemy once.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Most weapons won&apos;t work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Piano Strike is the most damaging air strike. You&apos;ll lose the hedgehog performing it, so there&apos;s a huge downside as well.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Homing Bee can be tricky to use. It&apos;s turn radius depends on it&apos;s velocity, so try to not use full power.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If you&apos;re stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Cake&apos;s maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Want to know who&apos;s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;My Documents\Hedgewars&quot;. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You&apos;re able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageMultiplayer</name>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageNet</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select server from the list above</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageNetGame</name>
+    <message>
+        <source>Control</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageNetType</name>
+    <message>
+        <source>LAN game</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Official server</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageOptions</name>
+    <message>
+        <source>New team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PagePlayDemo</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rename dialog</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enter new file name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot rename to</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot delete file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select record from the list</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageRoomsList</name>
+    <message>
+        <source>Create</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Join</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Refresh</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Admin features</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Room Name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This game is in lobby.
+You may join and start playing once the game starts.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This game is in progress.
+You may join and spectate now but you&apos;ll have to wait for the game to end to start playing.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 is the host. He may adjust settings and start the game.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Games may be played on precreated or randomized maps.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Weapon Scheme defines available weapons and their ammunition count.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message numerus="yes">
+        <source>There are %1 clients connected to this room.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>There are %1 teams participating in this room.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message>
+        <source>Please enter room name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select room from the list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Maze</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>State:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rules:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Search:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Warning</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The game you are trying to join has started.
+Do you still want to join the room?</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageScheme</name>
+    <message>
+        <source>Defend your fort and destroy the opponents, two team colours max!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Teams will start on opposite sides of the terrain, two team colours max!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Land can not be destroyed!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Add an indestructable border around the terrain</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Lower gravity</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Assisted aiming with laser sight</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All hogs have a personal forcefield</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gain 80% of the damage you do back in health</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Share your opponents pain, share their damage</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Your hogs are unable to move, put your artillery skills to the test</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Seconds</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Order of play is random instead of in room order.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Play with a King. If he dies, your side dies.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Take turns placing your hedgehogs before the start of play.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ammo is shared between all teams that share a colour.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable girders when generating random maps.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable land objects when generating random maps.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>AI respawns on death.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All (living) hedgehogs are fully restored at the end of turn</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Attacking does not end your turn.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons are reset to starting values each turn.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Each hedgehog has its own ammo. It does not share with the team.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageSelectWeapon</name>
+    <message>
+        <source>Default</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageSinglePlayer</name>
+    <message>
+        <source>Simple Game (a quick game against the computer, settings are chosen for you)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Multiplayer (play a hotseat game against your friends, or AI teams)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Demos (Watch recorded demos)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load (Load a previously saved game)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Campaign Mode (...). IN DEVELOPMENT</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QAction</name>
+    <message>
+        <source>Kick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Info</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Restrict Joins</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Restrict Team Additions</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ban</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Follow</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ignore</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Add friend</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unignore</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Remove friend</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QCheckBox</name>
+    <message>
+        <source>Check for updates at startup</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fullscreen</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Frontend fullscreen</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable sound</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable music</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Show FPS</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Alternative damage show</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Append date and time to record file name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Show ammo menu tooltips</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable frontend sounds</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable frontend music</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Frontend effects</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QComboBox</name>
+    <message>
+        <source>generated map...</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Human</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Level</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(System default)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mission</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>generated maze...</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Community</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Any</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>In lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>In progress</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QGroupBox</name>
+    <message>
+        <source>Team Members</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fort</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Key binds</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Audio/Graphic options</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Net game</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Playing teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Game Modifiers</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Basic Settings</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Team Settings</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Misc</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QLabel</name>
+    <message>
+        <source>Mines Time</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mines</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Version</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This program is distributed under the GNU General Public License</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Developers:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Art:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sounds:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Translations:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Special thanks:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Host:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Port:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Net nick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Resolution</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>FPS limit</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server port:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Initial sound volume</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Damage Modifier</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Turn Time</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Initial Health</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sudden Death Timeout</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Scheme Name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Crate Drops</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Game scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>% Dud Mines</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Type</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Grave</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Flag</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Voice</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Locale</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Restart game to apply</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Explosives</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Tip: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Quality</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>% Health Crates</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Health in Crates</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sudden Death Water Rise</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sudden Death Health Decrease</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QLineEdit</name>
+    <message>
+        <source>unnamed</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QMainWindow</name>
+    <message>
+        <source>Hedgewars %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QMessageBox</name>
+    <message>
+        <source>Network</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connection to server is lost</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Failed to open data directory:
+%1
+Please check your installation</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this weapon set?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All file associations have been set.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>File association failed.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QObject</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot create directory %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Nickname</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please enter your nickname</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QPushButton</name>
+    <message>
+        <source>default</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cancel</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connect</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Update</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Specify</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Go!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Play demo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rename</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Setup</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ready</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Associate file extensions</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QTableWidget</name>
+    <message>
+        <source>Room Name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>C</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>T</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Owner</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rules</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>SelWeaponWidget</name>
+    <message>
+        <source>Weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Probabilities</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ammo in boxes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delays</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>TCPBase</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unable to start the server: %1.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unable to run engine: %1 (</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>ToggleButtonWidget</name>
+    <message>
+        <source>Vampirism</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Karma</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Artillery</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fort Mode</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Divide Teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Solid Land</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Add Border</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Low Gravity</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Laser Sight</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Invulnerable</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Order</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>King</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Place Hedgehogs</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clan Shares Ammo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable Girders</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable Land Objects</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>AI Survival Mode</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Reset Health</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unlimited Attacks</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Reset Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Per Hedgehog Ammo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds</name>
+    <message>
+        <source>up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>left</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>right</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>attack</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>precise aim</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>put</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>switch</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>find hedgehog</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>ammo menu</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 2</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 3</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 4</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 5</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 6</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 7</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 8</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 9</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 1 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 2 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 3 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 4 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 5 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>chat</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>chat history</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>pause</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>confirmation</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>volume down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>volume up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>change mode</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>capture</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hedgehogs
+info</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>quit</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>zoom in</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>zoom out</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>reset zoom</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>long jump</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>high jump</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 10</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds (categories)</name>
+    <message>
+        <source>Basic controls</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapon controls</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Camera and cursor controls</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Other</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds (descriptions)</name>
+    <message>
+        <source>Move your hogs and aim:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Traverse gaps and obstacles by jumping:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fire your selected weapon or trigger an utility item:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pick a weapon or a target location under the cursor:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Switch your currently active hog (if possible):</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pick a weapon or utility item:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set the timer on bombs and timed weapons:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Move the camera to the active hog:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Move the cursor or camera without using the mouse:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Modify the camera&apos;s zoom level:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Talk to your team or all participants:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pause, continue or leave your game:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Modify the game&apos;s volume while playing:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Toggle fullscreen mode:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Take a screenshot:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Toggle labels above hedgehogs:</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds (keys)</name>
+    <message>
+        <source>Axis</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Up)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Down)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hat</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Left)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Right)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Keyboard</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Left button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Middle button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Right button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Wheel up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Wheel down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Backspace</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Tab</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Return</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pause</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Escape</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Space</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 0</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 2</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 3</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 4</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 5</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 6</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 7</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 8</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 9</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad .</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad /</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad *</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad -</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad +</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enter</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Equals</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Insert</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Home</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>End</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Page up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Page down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Num lock</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Caps lock</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Scroll lock</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right shift</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left shift</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right ctrl</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left ctrl</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right alt</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left alt</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right meta</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left meta</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>A button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>B button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>X button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Y button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>LB button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>RB button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Back button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Right)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Left)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Down)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Up)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left trigger</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right trigger</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Down)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Up)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Right)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Left)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>DPad</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+</TS>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,2345 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.0" language="nl">
+<context>
+    <name>AmmoSchemeModel</name>
+    <message>
+        <source>new</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>FreqSpinBox</name>
+    <message>
+        <source>Never</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message numerus="yes">
+        <source>Every %1 turn</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+</context>
+<context>
+    <name>GameCFGWidget</name>
+    <message>
+        <source>Edit weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Illegal ammo scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWChatWidget</name>
+    <message>
+        <source>%1 *** %2 has been removed from your ignore list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has been added to your ignore list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has been removed from your friends list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has been added to your friends list</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWForm</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unable to start the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot save record to file %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select record from the list above</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>DefaultTeam</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars Demo File</source>
+        <comment>File Types</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars Save File</source>
+        <comment>File Types</comment>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWGame</name>
+    <message>
+        <source>en.txt</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot open demofile %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWMapContainer</name>
+    <message>
+        <source>Map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Themes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Filter</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Small</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Medium</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Large</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cavern</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wacky</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Type</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Small tunnels</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Medium tunnels</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Large tunnels</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Small floating islands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Medium floating islands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Large floating islands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWNetServersModel</name>
+    <message>
+        <source>Title</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>IP</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Port</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>HWNewNet</name>
+    <message>
+        <source>The host was not found. Please check the host name and port settings.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connection refused</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Room destroyed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Quit reason: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You got kicked</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Password</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Your nickname %1 is
+registered on Hedgewars.org
+Please provide your password
+or pick another nickname:</source>
+        <translation type="obsolete">Your nickname %1 is
+registered on Hedgewars.org
+Please provide your password
+or pick another nickname:</translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has joined the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has joined</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has left (%3)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 *** %2 has left</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Your nickname %1 is
+registered on Hedgewars.org
+Please provide your password below
+or pick another nickname in game config:</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>KB</name>
+    <message>
+        <source>SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It&apos;s recommended to update your freetype lib.</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageAdmin</name>
+    <message>
+        <source>Clear Accounts Cache</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fetch data</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server message for latest version:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server message for previous versions:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Latest version protocol number:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>MOTD preview:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set data</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageConnecting</name>
+    <message>
+        <source>Connecting...</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageEditTeam</name>
+    <message>
+        <source>General</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Advanced</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageGameStats</name>
+    <message>
+        <source>Details</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Health graph</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ranking</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message numerus="yes">
+        <source>The best killer is &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; kills in a turn.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>A total of &lt;b&gt;%1&lt;/b&gt; hedgehog(s) were killed during this round.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>(%1 kill)</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+</context>
+<context>
+    <name>PageMain</name>
+    <message>
+        <source>Local Game (Play a game on a single computer)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Network Game (Play a game across a network)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they&apos;ll win or lose together.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If you&apos;re unsure what to do and don&apos;t want to waste ammo, skip one round. But don&apos;t let too much time pass as there will be Sudden Death!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If you&apos;d like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You&apos;re bored of default gameplay? Try one of the missions - they&apos;ll offer different gameplay depending on the one you picked.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>By default the game will always record the last game played as a demo. Select &apos;Local Game&apos; and pick the &apos;Demos&apos; button on the lower right corner to play or manage them.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. If you&apos;ve got problems, ask on our forums but please don&apos;t expect 24/7 support!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Always remember you&apos;re able to set up your own games in local and network/online play. You&apos;re not restricted to the &apos;Simple Game&apos; option.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>While playing you should give yourself a short break at least once an hour.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>We&apos;re open to suggestions and constructive feedback. If you don&apos;t like something or got a great idea, let us know!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Special game modes such as &apos;Vampirism&apos; or &apos;Karma&apos; allow you to develop completely new tactics. Try them in a custom game!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You should never install Hedgewars on computers you don&apos;t own (school, university, work, etc.). Please ask the responsible person instead!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars can be perfect for short games during breaks. Just ensure you don&apos;t add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>No hedgehogs were harmed in making this game.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Some weapons require special strategies or just lots of training, so don&apos;t give up on a particular tool if you miss an enemy once.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Most weapons won&apos;t work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Piano Strike is the most damaging air strike. You&apos;ll lose the hedgehog performing it, so there&apos;s a huge downside as well.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Homing Bee can be tricky to use. It&apos;s turn radius depends on it&apos;s velocity, so try to not use full power.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>If you&apos;re stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Cake&apos;s maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Want to know who&apos;s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;My Documents\Hedgewars&quot;. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You&apos;re able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageMultiplayer</name>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageNet</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select server from the list above</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageNetGame</name>
+    <message>
+        <source>Control</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageNetType</name>
+    <message>
+        <source>LAN game</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Official server</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageOptions</name>
+    <message>
+        <source>New team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PagePlayDemo</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rename dialog</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enter new file name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot rename to</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot delete file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select record from the list</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageRoomsList</name>
+    <message>
+        <source>Create</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Join</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Refresh</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Admin features</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Room Name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This game is in lobby.
+You may join and start playing once the game starts.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This game is in progress.
+You may join and spectate now but you&apos;ll have to wait for the game to end to start playing.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>%1 is the host. He may adjust settings and start the game.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Games may be played on precreated or randomized maps.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The Weapon Scheme defines available weapons and their ammunition count.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message numerus="yes">
+        <source>There are %1 clients connected to this room.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message numerus="yes">
+        <source>There are %1 teams participating in this room.</source>
+        <translation type="unfinished">
+            <numerusform></numerusform>
+            <numerusform></numerusform>
+        </translation>
+    </message>
+    <message>
+        <source>Please enter room name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please select room from the list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Maze</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>State:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rules:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Search:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Warning</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>The game you are trying to join has started.
+Do you still want to join the room?</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageScheme</name>
+    <message>
+        <source>Defend your fort and destroy the opponents, two team colours max!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Teams will start on opposite sides of the terrain, two team colours max!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Land can not be destroyed!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Add an indestructable border around the terrain</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Lower gravity</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Assisted aiming with laser sight</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All hogs have a personal forcefield</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gain 80% of the damage you do back in health</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Share your opponents pain, share their damage</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Your hogs are unable to move, put your artillery skills to the test</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Seconds</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Order of play is random instead of in room order.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Play with a King. If he dies, your side dies.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Take turns placing your hedgehogs before the start of play.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ammo is shared between all teams that share a colour.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable girders when generating random maps.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable land objects when generating random maps.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>AI respawns on death.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All (living) hedgehogs are fully restored at the end of turn</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Attacking does not end your turn.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons are reset to starting values each turn.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Each hedgehog has its own ammo. It does not share with the team.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageSelectWeapon</name>
+    <message>
+        <source>Default</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageSinglePlayer</name>
+    <message>
+        <source>Simple Game (a quick game against the computer, settings are chosen for you)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Multiplayer (play a hotseat game against your friends, or AI teams)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Demos (Watch recorded demos)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load (Load a previously saved game)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Campaign Mode (...). IN DEVELOPMENT</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QAction</name>
+    <message>
+        <source>Kick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Info</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Restrict Joins</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Restrict Team Additions</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ban</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Follow</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ignore</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Add friend</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unignore</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Remove friend</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QCheckBox</name>
+    <message>
+        <source>Check for updates at startup</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fullscreen</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Frontend fullscreen</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable sound</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable music</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Show FPS</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Alternative damage show</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Append date and time to record file name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Show ammo menu tooltips</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable frontend sounds</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enable frontend music</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Frontend effects</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QComboBox</name>
+    <message>
+        <source>generated map...</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Human</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Level</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(System default)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mission</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>generated maze...</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Community</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Any</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>In lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>In progress</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QGroupBox</name>
+    <message>
+        <source>Team Members</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fort</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Key binds</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Audio/Graphic options</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Net game</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Playing teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Game Modifiers</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Basic Settings</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Team Settings</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Misc</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QLabel</name>
+    <message>
+        <source>Mines Time</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mines</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Version</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This program is distributed under the GNU General Public License</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Developers:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Art:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sounds:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Translations:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Special thanks:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Host:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Port:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Net nick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Resolution</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>FPS limit</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Server port:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Initial sound volume</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Damage Modifier</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Turn Time</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Initial Health</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sudden Death Timeout</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Scheme Name:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Crate Drops</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Game scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>% Dud Mines</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Type</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Grave</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Flag</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Voice</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Locale</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Restart game to apply</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Explosives</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Tip: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Quality</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>% Health Crates</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Health in Crates</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sudden Death Water Rise</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Sudden Death Health Decrease</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QLineEdit</name>
+    <message>
+        <source>unnamed</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QMainWindow</name>
+    <message>
+        <source>Hedgewars %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QMessageBox</name>
+    <message>
+        <source>Network</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connection to server is lost</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Failed to open data directory:
+%1
+Please check your installation</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this weapon set?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>All file associations have been set.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>File association failed.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QObject</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cannot create directory %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Nickname</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Please enter your nickname</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QPushButton</name>
+    <message>
+        <source>default</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>OK</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Cancel</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Connect</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Update</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Specify</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Go!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Play demo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rename</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Setup</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ready</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Team</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Associate file extensions</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>QTableWidget</name>
+    <message>
+        <source>Room Name</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>C</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>T</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Owner</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Rules</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>SelWeaponWidget</name>
+    <message>
+        <source>Weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Probabilities</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Ammo in boxes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delays</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>TCPBase</name>
+    <message>
+        <source>Error</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unable to start the server: %1.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unable to run engine: %1 (</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>ToggleButtonWidget</name>
+    <message>
+        <source>Vampirism</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Karma</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Artillery</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fort Mode</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Divide Teams</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Solid Land</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Add Border</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Low Gravity</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Laser Sight</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Invulnerable</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Random Order</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>King</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Place Hedgehogs</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clan Shares Ammo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable Girders</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable Land Objects</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>AI Survival Mode</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Reset Health</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unlimited Attacks</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Reset Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Per Hedgehog Ammo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds</name>
+    <message>
+        <source>up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>left</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>right</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>attack</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>precise aim</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>put</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>switch</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>find hedgehog</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>ammo menu</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 2</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 3</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 4</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 5</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 6</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 7</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 8</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 9</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 1 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 2 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 3 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 4 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>timer 5 sec</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>chat</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>chat history</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>pause</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>confirmation</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>volume down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>volume up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>change mode</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>capture</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hedgehogs
+info</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>quit</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>zoom in</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>zoom out</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>reset zoom</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>long jump</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>high jump</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>slot 10</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds (categories)</name>
+    <message>
+        <source>Basic controls</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Weapon controls</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Camera and cursor controls</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Other</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds (descriptions)</name>
+    <message>
+        <source>Move your hogs and aim:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Traverse gaps and obstacles by jumping:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Fire your selected weapon or trigger an utility item:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pick a weapon or a target location under the cursor:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Switch your currently active hog (if possible):</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pick a weapon or utility item:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set the timer on bombs and timed weapons:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Move the camera to the active hog:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Move the cursor or camera without using the mouse:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Modify the camera&apos;s zoom level:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Talk to your team or all participants:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pause, continue or leave your game:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Modify the game&apos;s volume while playing:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Toggle fullscreen mode:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Take a screenshot:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Toggle labels above hedgehogs:</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>binds (keys)</name>
+    <message>
+        <source>Axis</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Up)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Down)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Hat</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Left)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(Right)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Keyboard</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Left button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Middle button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Right button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Wheel up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Mouse: Wheel down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Backspace</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Tab</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Return</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Pause</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Escape</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Space</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 0</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 2</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 3</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 4</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 5</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 6</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 7</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 8</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad 9</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad .</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad /</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad *</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad -</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Numpad +</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Enter</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Equals</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Insert</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Home</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>End</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Page up</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Page down</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Num lock</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Caps lock</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Scroll lock</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right shift</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left shift</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right ctrl</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left ctrl</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right alt</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left alt</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right meta</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left meta</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>A button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>B button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>X button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Y button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>LB button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>RB button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Back button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Start button</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Right)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Left)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Down)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left stick (Up)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Left trigger</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right trigger</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Down)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Up)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Right)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Right stick (Left)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>DPad</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+</TS>
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,25 @@
         <source>new</source>
         <translation>nowy</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>kopia</translation>
+    </message>
+</context>
+<context>
+    <name>DrawMapWidget</name>
+    <message>
+        <source>File error</source>
+        <translation>Błąd pliku</translation>
+    </message>
+    <message>
+        <source>Cannot open file &apos;%1&apos; for writing</source>
+        <translation>Nie można otworzyć &apos;%1&apos; do zapisu</translation>
+    </message>
+    <message>
+        <source>Cannot read file &apos;%1&apos;</source>
+        <translation>Nie można odczytać pliku &apos;%1&apos;</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -43,7 +62,11 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation>Kiedy ta opcja jest włączona, wybór ustawnień gry zmienia uzbrojenie na odpowiadające (i vice versa)</translation>
+        <translation type="obsolete">Kiedy ta opcja jest włączona, wybór ustawnień gry zmienia uzbrojenie na odpowiadające (i vice versa)</translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Kiedy ta opcja jest włączona, wybór ustawień gry zmienia uzbrojenie na odpowiednie</translation>
     </message>
 </context>
 <context>
@@ -85,7 +108,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>nowy</translation>
+        <translation type="obsolete">nowy</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -187,6 +210,14 @@
         <source>Large floating islands</source>
         <translation>Duże wyspy</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Ziarno</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation>Ustaw</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -245,7 +276,7 @@
     </message>
     <message>
         <source>%1 *** %2 has joined</source>
-        <translation>%1 *** %2 dołączył </translation>
+        <translation>%1 *** %2 dołączył</translation>
     </message>
     <message>
         <source>%1 *** %2 has left (%3)</source>
@@ -320,6 +351,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Cofnij</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Wyczyść</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Wczytaj</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Zapisz</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Załaduj mapę</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Narysowane mapy (*.hwmap);;Wszystkie pliki (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Zapisz mapę</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -439,12 +501,12 @@
     <message>
         <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
         <comment>Tips</comment>
-        <translation>Niektóre z broni zadają mało punktów obrażeń jednak użyte w odpowiednim momencie mogą pokazać swój pazur. Spróbuj użyć pistoletu do strącania swoich przeciwników do wody.</translation>
+        <translation>Niektóre z broni zadają mało punktów obrażeń jednak użyte w odpowiednim momencie mogą pokazać swój pazur. Na przykład spróbuj użyć pistoletu do strącania swoich przeciwników do wody.</translation>
     </message>
     <message>
         <source>If you&apos;re unsure what to do and don&apos;t want to waste ammo, skip one round. But don&apos;t let too much time pass as there will be Sudden Death!</source>
         <comment>Tips</comment>
-        <translation>Jeśli nie jesteś pewien co zrobić w danej turze i nie chcesz tracić amunicji możesz pominąć turę. Nie rób tak jdnak zbyt często gdyż nagła śmierć jest nieuchronna!</translation>
+        <translation>Jeśli nie jesteś pewien co zrobić w danej turze i nie chcesz tracić amunicji możesz pominąć turę. Nie rób tak jednak zbyt często gdyż nagła śmierć jest nieuchronna!</translation>
     </message>
     <message>
         <source>Want to save ropse? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
@@ -454,12 +516,12 @@
     <message>
         <source>If you&apos;d like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
         <comment>Tips</comment>
-        <translation>Jeśli chciałbyś zapobiec uzywania własnego nicka przez kogoś innego, zarejestruj go na http://www.hedgewars.org .</translation>
+        <translation>Jeśli chciałbyś zapobiec używania własnego nicka przez kogoś innego, zarejestruj go na http://www.hedgewars.org .</translation>
     </message>
     <message>
         <source>You&apos;re bored of default gameplay? Try one of the missions - they&apos;ll offer different gameplay depending on the one you picked.</source>
         <comment>Tips</comment>
-        <translation>Znudzony domyślnymi ustawieniami gry? Spróbuj zagrać w którąś z misji. - oferulą one zmienione zasady gry w zależności od tej którą wybrałeś.</translation>
+        <translation>Znudzony domyślnymi ustawieniami gry? Spróbuj zagrać w którąś z misji. - oferują one zmienione zasady gry w zależności od tej którą wybrałeś.</translation>
     </message>
     <message>
         <source>By default the game will always record the last game played as a demo. Select &apos;Local Game&apos; and pick the &apos;Demos&apos; button on the lower right corner to play or manage them.</source>
@@ -474,7 +536,7 @@
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
         <comment>Tips</comment>
-        <translation>Hedgewars jest darmową grą o otwartym kodzie, którą tworzymy w naszym wolnym czasie. Jeśli ją lubisz, wspomóż nas małą wpłatą lub stwórz własną czapka bądź mapę!</translation>
+        <translation>Hedgewars jest darmową grą o otwartym kodzie, którą tworzymy w naszym wolnym czasie. Jeśli ją lubisz, wspomóż nas małą wpłatą lub stwórz własną czapkę bądź mapę!</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
@@ -484,17 +546,17 @@
     <message>
         <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
         <comment>Tips</comment>
-        <translation>Od czasu do czasu będą organizowane mistrzostwa. Będą one ogłaszane na parę dni z wyprzedzeniem na http://www.hedgewars.org/ .</translation>
+        <translation>Od czasu do czasu będą organizowane mistrzostwa. Będą one ogłaszane  z wyprzedzeniem na http://www.hedgewars.org/ .</translation>
     </message>
     <message>
         <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
         <comment>Tips</comment>
-        <translation>Hedgewars jest dostępne w wielu językach. Jeśli brakuje tłumaczenia w twoim języku bądź jest ono wybrakowane, nie krępuj się z nami skontaktować!</translation>
+        <translation>Hedgewars jest dostępne w wielu językach. Jeśli brakuje tłumaczenia w twoim języku bądź jest ono wybrakowane, nie bój się z nami skontaktować!</translation>
     </message>
     <message>
         <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
         <comment>Tips</comment>
-        <translation>Hedgewars może być uruchomione na różnych systemach operacyjnych takich jak Microsoft Wondows, MacOS X oraz Linux.</translation>
+        <translation>Hedgewars może być uruchomione na różnych systemach operacyjnych takich jak Microsoft Windows, MacOS X oraz Linux.</translation>
     </message>
     <message>
         <source>Always remember you&apos;re able to set up your own games in local and network/online play. You&apos;re not restricted to the &apos;Simple Game&apos; option.</source>
@@ -529,7 +591,7 @@
     <message>
         <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
         <comment>Tips</comment>
-        <translation>Bądź kulturalny grając w internecie oraz pamiętaj o tym, że w hedgewars mogą grać także młodsze osoby!</translation>
+        <translation>Bądź kulturalny grając w internecie oraz pamiętaj o tym, że w Hedgewars mogą grać także młodsze osoby!</translation>
     </message>
     <message>
         <source>Special game modes such as &apos;Vampirism&apos; or &apos;Karma&apos; allow you to develop completely new tactics. Try them in a custom game!</source>
@@ -539,22 +601,22 @@
     <message>
         <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.</source>
         <comment>Tips</comment>
-        <translation>Wersja Hedgewars dla systemu Windows wspiera XFire. Upewnij się, że dodałeś Hedgewars do listy gier by twoi znajomi mogli zobaczyć Ciebie w czasie gry.</translation>
+        <translation>Wersja Hedgewars dla systemu Windows wspiera XFire. Upewnij się, że dodałeś Hedgewars do listy gier by Twoi znajomi mogli zobaczyć Ciebie w czasie gry.</translation>
     </message>
     <message>
         <source>You should never install Hedgewars on computers you don&apos;t own (school, university, work, etc.). Please ask the responsible person instead!</source>
         <comment>Tips</comment>
-        <translation>Nie powinieneś instalowaś Hedgewars na komputerach których nie posiadasz (w szkole, na studiach, w pracy itp.).Zapytaj osoby odpowiedzialnej za te komputery!</translation>
+        <translation>Nie powinieneś instalować Hedgewars na komputerach których nie posiadasz (w szkole, na studiach, w pracy itp.). Zapytaj osoby odpowiedzialnej za te komputery!</translation>
     </message>
     <message>
         <source>Hedgewars can be perfect for short games during breaks. Just ensure you don&apos;t add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
         <comment>Tips</comment>
-        <translation>Hedgewars jest idealny go gry w czasie przerw.Upewnij się, że nei dodałeś zbyt dużej ilości jeży, bądź zbyt dużej mapy. Pomóc może także zmniejszenie długości tury lub obniżenie ilości życia.</translation>
+        <translation>Hedgewars jest idealny do gry w czasie przerw.Upewnij się, że nie dałeś zbyt dużej ilości jeży, bądź zbyt dużej mapy. Pomóc może także zmniejszenie długości tury lub obniżenie ilości życia.</translation>
     </message>
     <message>
         <source>No hedgehogs were harmed in making this game.</source>
         <comment>Tips</comment>
-        <translation>Żadny jeż nie został ranny w czasie tworzenia tej gry.</translation>
+        <translation>Żaden jeż nie został ranny w czasie tworzenia tej gry.</translation>
     </message>
     <message>
         <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
@@ -569,12 +631,12 @@
     <message>
         <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
         <comment>Tips</comment>
-        <translation>Jeśli podłączysz jeden lub więcej gamepadów przed włączeniem gry, będziesz miał możliwość przypisania klawiszy by sterować nimi własne jeże.</translation>
+        <translation>Jeśli podłączysz jeden lub więcej gamepadów przed włączeniem gry, będziesz miał możliwość przypisania klawiszy by sterować swoimi jeżami.</translation>
     </message>
     <message>
         <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
-        <translation>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</translation>
+        <translation>Stwórz konto na %1 by zapobiec używania twojego ulubionego nicku przez innych na oficjalnym serwerze.</translation>
     </message>
     <message>
         <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
@@ -594,7 +656,7 @@
     <message>
         <source>Some weapons require special strategies or just lots of training, so don&apos;t give up on a particular tool if you miss an enemy once.</source>
         <comment>Tips</comment>
-        <translation>Niektóre z broni wymagają specjalnej strategii lub dużo treningu by je popranie używać. Nie poddawaj się gdy nie ychodzi ci za pierwszym razem.</translation>
+        <translation>Niektóre z broni wymagają specjalnej strategii lub dużo treningu by je popranie używać. Nie poddawaj się gdy nie wychodzi ci za pierwszym razem.</translation>
     </message>
     <message>
         <source>Most weapons won&apos;t work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
@@ -604,22 +666,22 @@
     <message>
         <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
         <comment>Tips</comment>
-        <translation>Cuchnący ser nie powoduje wielkiiego wybuchu. Jednakże pod wpływem wiatu chmura śmierdzącego gazu może bardzo daleko zawędrować i otruć wiele jeży naraz.</translation>
+        <translation>Cuchnący ser nie powoduje wielkiego wybuchu. Jednakże pod wpływem wiatu chmura śmierdzącego gazu może bardzo daleko zawędrować i otruć wiele jeży naraz.</translation>
     </message>
     <message>
         <source>The Piano Strike is the most damaging air strike. You&apos;ll lose the hedgehog performing it, so there&apos;s a huge downside as well.</source>
         <comment>Tips</comment>
-        <translation>Zrzut pianina jest najbardziej morderczym atakiem powietrznym. Pamiętaj, że traciśz jeża którym wykonujesz ten atak więc dobrze zaplanuj swój ruch.</translation>
+        <translation>Zrzut pianina jest najbardziej morderczym atakiem powietrznym. Pamiętaj, że tracisz jeża którym wykonujesz ten atak więc dobrze zaplanuj swój ruch.</translation>
     </message>
     <message>
         <source>The Homing Bee can be tricky to use. It&apos;s turn radius depends on it&apos;s velocity, so try to not use full power.</source>
         <comment>Tips</comment>
-        <translation>Pszczoła potrafi być ciężka w użyciu. Jej promień skrętu zależy od prędkości lotu, więc nie próbuj używać pełnej mocy podczas strzału.</translation>
+        <translation>Pszczoła potrafi być ciężka w użyciu. Jej promień skrętu zależy od prędkości lotu, więc nie staraj się nie używać pełnej mocy podczas strzału.</translation>
     </message>
     <message>
         <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
         <comment>Tips</comment>
-        <translation>Miny samoprzylepne są idealnym narzędziem by tworzyć małe reakcje łańcuchowe bądź zmuszenia przeciwnika by popadł w tarapaty lub wpadł do wody.</translation>
+        <translation>Miny samoprzylepne są idealnym narzędziem by tworzyć małe reakcje łańcuchowe bądź do zmuszenia przeciwnika by popadł w tarapaty lub wpadł do wody.</translation>
     </message>
     <message>
         <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
@@ -629,7 +691,7 @@
     <message>
         <source>If you&apos;re stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
         <comment>Tips</comment>
-        <translation>Jeśli utknąłeś za jeżem przeciwnika, użyj młotka by wbić go w ziemię. Unikniesz wtedy eksplozji która z pewnością zabrała by Tobie punkty życia.</translation>
+        <translation>Jeśli utknąłeś za jeżem przeciwnika, użyj młotka by wbić go w ziemię. Unikniesz wtedy eksplozji która z pewnością zabrałaby Tobie punkty życia.</translation>
     </message>
     <message>
         <source>The Cake&apos;s maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
@@ -639,7 +701,7 @@
     <message>
         <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
         <comment>Tips</comment>
-        <translation>Miotacz ognia jest głównie bronią ale moe być użyty również jako narzędzie do kopania tuneli.</translation>
+        <translation>Miotacz ognia jest śmiercionośną bronią ale może być użyty również jako narzędzie do kopania tuneli.</translation>
     </message>
     <message>
         <source>Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
@@ -649,7 +711,7 @@
     <message>
         <source>Want to know who&apos;s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
         <comment>Tips</comment>
-        <translation>Chcesz wiedzieć kto tworzy tę grę. Kliknij logo w głównym menu by zobaczyć autorów.</translation>
+        <translation>Chcesz wiedzieć kto tworzy tę grę? Kliknij logo w głównym menu by zobaczyć autorów.</translation>
     </message>
     <message>
         <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
@@ -659,12 +721,12 @@
     <message>
         <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
         <comment>Tips</comment>
-        <translation>Możesz rysować własne nagrobki, czapki, flagi lub nawet mapy albo tematy! Miej na uwadze to by udostępnić je każdemu który będzie z tobą grał prze4z sieć.</translation>
+        <translation>Możesz rysować własne nagrobki, czapki, flagi lub nawet mapy albo tematy! Miej na uwadze to by udostępnić je każdemu który będzie grał z Tobą przez sieć.</translation>
     </message>
     <message>
         <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
         <comment>Tips</comment>
-        <translation>Bardzo chcesz nosić czapkę jaka ci się zamarzy. Wspomóż nas pieniężnie a my zrobimy specjalną czapkę tylko dla Ciebie!</translation>
+        <translation>Chcesz nosić wymarzoną czapkę? Wspomóż nas pieniężnie a my zrobimy specjalną czapkę tylko dla Ciebie!</translation>
     </message>
     <message>
         <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
@@ -694,7 +756,7 @@
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation>Swoje zespoły i konfigurację gry znajdziesz w folderze &quot;Biblioteka/Wsparcie aplikacji/Hedgewars&quot; w towim katalogu domowym. Twórz regularnie kopie zapasowe, ale nie edytuj tych plików własnoręcznie.</translation>
+        <translation>Swoje zespoły i konfigurację gry znajdziesz w folderze &quot;Library/Application Support/Hedgewars&quot; w twoim katalogu domowym. Twórz regularnie kopie zapasowe, ale nie edytuj tych plików własnoręcznie.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
@@ -717,7 +779,7 @@
     </message>
     <message>
         <source>Please select server from the list above</source>
-        <translation>Wybierz serwer z listy powyżej</translation>
+        <translation>Wybierz serwer z powyższej listy</translation>
     </message>
 </context>
 <context>
@@ -754,19 +816,43 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Nowy schemat uzbrojenia</translation>
+        <translation type="obsolete">Nowy schemat uzbrojenia</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Edytuj schemat uzbrojenia</translation>
+        <translation type="obsolete">Edytuj schemat uzbrojenia</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Usuń schemat uzbrojenia</translation>
+        <translation type="obsolete">Usuń schemat uzbrojenia</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
-        <translation>Nie możesz edytować drużyn z menu wyboru drużyn. Wróć do głównego menu by dodawać, edytować i usuwać drużyny.</translation>
+        <translation>Nie możesz edytować drużyn z menu wyboru drużyn. By to uczynić, wróć do głównego menu.</translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Nowy schemat</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Edytuj schemat</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Usuń schemat</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Nowy zestaw uzbrojenia</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Edytuj zestaw uzbrojenia</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Usuń zestaw uzbrojenia</translation>
     </message>
 </context>
 <context>
@@ -852,15 +938,15 @@
     </message>
     <message>
         <source>Games may be played on precreated or randomized maps.</source>
-        <translation>Gry mogą być rozgrywane na losowych lub uprzednio stworznych mapach.</translation>
+        <translation>Gry mogą być rozgrywane na losowych lub uprzednio stworzonych mapach.</translation>
     </message>
     <message>
         <source>The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism.</source>
-        <translation>Schemat określa ustawnienia i preferencje takie jak Czas trwania tury, Nagłą śmierć lub Wampiryzm.</translation>
+        <translation>Schemat określa ustawnienia i preferencje takie jak Czas trwania tury, Nagłą śmierć, Wampiryzm itp.</translation>
     </message>
     <message>
         <source>The Weapon Scheme defines available weapons and their ammunition count.</source>
-        <translation>Schemat uzbrojenia określa dostępną broń oraz ilość amunicji.</translation>
+        <translation>Zestaw uzbrojenia określa dostępną broń oraz ilość amunicji.</translation>
     </message>
     <message numerus="yes">
         <source>There are %1 clients connected to this room.</source>
@@ -1027,6 +1113,18 @@
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
         <translation>Wszystkie żyjące jeże mają pełne życie od następnej tury</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Wiatr nie jest już problemem.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>Wiatr ma wpływ na prawie każdą broń.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopiuj</translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1038,6 +1136,14 @@
         <source>Delete</source>
         <translation>Usuń</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Nowy</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopiuj</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1242,6 +1348,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Crazy</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="obsolete">Normalna</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>Mapa rysowana ręcznie...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1267,7 +1381,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Uzbrojenie</translation>
+        <translation type="obsolete">Uzbrojenie</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1293,6 +1407,10 @@
         <source>Misc</source>
         <translation>Różne</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Schematy i uzbrojenie</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1474,7 +1592,15 @@
     </message>
     <message>
         <source>Bind schemes and weapons</source>
-        <translation>Połącz ustawienia gry z uzbrojeniem</translation>
+        <translation type="obsolete">Połącz ustawienia gry z uzbrojeniem</translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation>Długość liny w %</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>Rozgrywka</translation>
     </message>
 </context>
 <context>
@@ -1523,11 +1649,11 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Nie można usunąć domyślnego zestawu uzbrojenia</translation>
+        <translation type="obsolete">Nie można usunąć domyślnego zestawu uzbrojenia</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
-        <translation>Czy naprawdę usunąć ten zestaw uzbrojenia?</translation>
+        <translation>Czy na pewno usunąć ten zestaw uzbrojenia?</translation>
     </message>
     <message>
         <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
@@ -1541,6 +1667,30 @@
         <source>File association failed.</source>
         <translation>Powiązanie plików nie powiodło się.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation>Drużyny</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>Na pewno usunąć tę drużynę?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Schematy</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>Nie można usunąć domyśłnego schematu &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>Na pewno usunąć ten schemat?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>Nie można usunąć domyśłnego zestawu usbrojenia &apos;%1&apos;!</translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1635,6 +1785,14 @@
         <source>Associate file extensions</source>
         <translation>Powiąż typy plików z Hedgewars</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="obsolete">Ustaw</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation>Więcej</translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1685,6 +1843,14 @@
         <source>Delays</source>
         <translation>Opóźnienie</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation>nowy</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>kopia</translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1791,6 +1957,14 @@
         <source>Reset Health</source>
         <translation>Odnów życie</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Wyłącz wiatr</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Więcej wiatru</translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Novo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>cópia de</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,8 +45,8 @@
         <translation>Editar esquemas</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation type="unfinished"></translation>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Quando esta opção está habilitada a seleção de um esquema de jogo implicará em auto seleção do esquema de armas</translation>
     </message>
 </context>
 <context>
@@ -84,7 +88,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>novo</translation>
+        <translation type="obsolete">novo</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -182,6 +186,15 @@
         <source>Large floating islands</source>
         <translation>Ilhas grandes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translatorcomment>checar</translatorcomment>
+        <translation type="unfinished">Semeie</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished">Esquema</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -307,6 +320,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Desfazer</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Limpar</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Carregar</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Salvar</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Carregar mapa</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Mapas Desenhados (*.hwmaps);; Todos os arquivos (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Salvar Mapa</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -430,21 +474,21 @@
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
+        <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; pensou que era bom atirar na sua própria equipe totalizando &lt;b&gt;%2&lt;/b&gt; ponto.</numerusform>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; pensou que era bom atirar na sua própria equipe totalizando &lt;b&gt;%2&lt;/b&gt; pontos.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
-        <translation type="unfinished">
+        <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; matou &lt;b&gt;%2&lt;/b&gt; dos próprios ouriços.&lt;/p&gt;.</numerusform>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; matou &lt;b&gt;%2&lt;/b&gt; dos próprios ouriços.&lt;/p&gt;.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
-        <translation type="unfinished">
+        <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; estava assustado e passou o turno &lt;b&gt;%2&lt;/b&gt; vez.&lt;/p&gt;.</numerusform>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; estava assustado e passou o turno &lt;b&gt;%2&lt;/b&gt; vezes.&lt;/p&gt;.</numerusform>
         </translation>
@@ -719,17 +763,17 @@
     <message>
         <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
         <comment>Tips</comment>
-        <translation type="unfinished">Quer economizar corda? Solte-a quando estiver no meio do ar e então atire de novo. Se você não tocar o solo, você reutilizará a corda e não desperdiçará o seu arsenal!</translation>
+        <translation>Quer economizar corda? Solte-a quando estiver no meio do ar e então atire de novo. Se você não tocar o solo, você reutilizará a corda e não desperdiçará-la do seu arsenal!</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Você pode encontrar os arquivos de configuração do Hedgewars em &quot;Library/Application Support/Hedgewars&quot; no seu diretório base. Crie backups ou leve os arquivos com você, mas não os edite manualmente.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Você pode encontrar os arquivos de configuração do Hedgewars em &quot;.hedgewars/&quot; no seu diretório base. Crie backups ou leve os arquivos com você, mas não os edite manualmente.</translation>
     </message>
 </context>
 <context>
@@ -784,20 +828,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Novo esquema de armas</translation>
+        <translation type="obsolete">Novo esquema de armas</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Editar esquema de armas</translation>
+        <translation type="obsolete">Editar esquema de armas</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Apagar esquema de armas</translation>
+        <translation type="obsolete">Apagar esquema de armas</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>Você não pode editar as equipes a partir da seleção de equipes. Volte ao menu para adicionar, editar ou apagar equipes.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Novo Esquema</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Editar Esquema</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Apagar Esquema</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Novo esquema de armas</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Editar esquema de armas</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Apagar esquema de armas</translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -1055,6 +1123,18 @@
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
         <translation>Todos os ouriços vivos são completamente restaurados ao fim do turno</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Você não tem que se preocupar com o vento mais.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>Vento afetará quase tudo.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1066,6 +1146,14 @@
         <source>Delete</source>
         <translation>Excluir</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Novo</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1270,6 +1358,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Crazy</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="obsolete">Normal</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished">mapa desenhado a mão...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1295,7 +1391,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Armas</translation>
+        <translation type="obsolete">Armas</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1321,6 +1417,10 @@
         <source>Misc</source>
         <translation>Misc</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Esquemas e Armas</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1499,8 +1599,12 @@
         <translation type="unfinished">Morte Subita: redução de vida</translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
-        <translation type="unfinished"></translation>
+        <source>% Rope Length</source>
+        <translation type="unfinished">% Comprimento da Corda</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished">Modo de Jogo</translation>
     </message>
 </context>
 <context>
@@ -1551,7 +1655,7 @@
     <message>
         <source>Can not delete default weapon set</source>
         <translatorcomment>Duvida:Esquema ou disposição?</translatorcomment>
-        <translation>Não foi possível excluir o esquema padrão de armas</translation>
+        <translation type="obsolete">Não foi possível excluir o esquema padrão de armas</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1569,6 +1673,30 @@
         <source>File association failed.</source>
         <translation>Associação de arquivos falhou.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Equipes</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished">Realmente deseja apagar esta Equipe?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished">Esquemas</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished">Esquema padrão não pode ser apagado &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished">Realmente deseja apagar este esquema de jogo?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished">Esquema de armas não pode ser apagado &apos;%1&apos;!</translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1663,6 +1791,15 @@
         <source>Associate file extensions</source>
         <translation>Associar extensão de arquivos.</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translatorcomment>Esquema esta muito genérico</translatorcomment>
+        <translation type="obsolete">Esquema</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1715,6 +1852,14 @@
         <source>Delays</source>
         <translation>Atrasos</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">novo</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished">cópia de</translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1821,6 +1966,14 @@
         <source>Reset Health</source>
         <translation>Restaurar Vida</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished">Desativar Vento</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished">Mais Vento</translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>novo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>copia de</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -41,8 +45,8 @@
         <translation>Editar armas</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation type="unfinished"></translation>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Com esta opção activada o esquema de jogo irá automaticamente seleccionar uma arma</translation>
     </message>
 </context>
 <context>
@@ -68,7 +72,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>novo</translation>
+        <translation type="obsolete">novo</translation>
     </message>
     <message>
         <source>Error</source>
@@ -182,6 +186,14 @@
         <source>Large floating islands</source>
         <translation>Ilhas flutuantes grandes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Semente</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation>Definir</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +327,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Anular</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Limpar</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Carregar</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Gravar</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Carregar mapa desenhado</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Mapas Desenhados (*.hwmap);;Todos os ficheiros (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Gravar mapa desenhado</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -382,10 +425,6 @@
             <numerusform>(%1 mortos)</numerusform>
         </translation>
     </message>
-    <message>
-        <source>(%1 kills)</source>
-        <translation type="obsolete">(%1 mortos)</translation>
-    </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
         <translation>
@@ -529,11 +568,6 @@
         <translation>Nenhum ouriço foi mal tratado durante a produção deste jogo.</translation>
     </message>
     <message>
-        <source>Want to save ropse? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
-        <comment>Tips</comment>
-        <translation type="obsolete">Precisas de poupar as cordas? Solta a corda enquanto no ar e dispara-a novamente. Enquanto não tocares no solo podes usar a mesma corda novamente sem desperdiar outras!</translation>
-    </message>
-    <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
         <comment>Tips</comment>
         <translation>O Hedgewars é Open Source e Freeware desenvolvido durante o tempo livre. Se alguem te vendeu o jogo, tente obter o reembolso!</translation>
@@ -626,7 +660,7 @@
     <message>
         <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
         <comment>Tips</comment>
-        <translation>Gostas do Hedgewars? Torna-te fã no %1 ou segue-nos pelo %!</translation>
+        <translation>Gostas do Hedgewars? Torna-te fã no %1 ou segue-nos pelo %2!</translation>
     </message>
     <message>
         <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
@@ -649,11 +683,6 @@
         <translation>Podes encontrar os ficheiros de configuração do Hedgewars em &quot;Documentos\Hedgewars&quot;. Cria cópias de segurança ou leva os ficheiros contigo, apenas não os edites.</translation>
     </message>
     <message>
-        <source>You can find your Hedgewars configuration files under &quot;Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
-        <comment>Tips</comment>
-        <translation type="obsolete">Podes encontrar os ficheiros de configuração do Hedgewars na pasta &quot;Hedgewars&quot; dentro da tua &quot;Pasta Pessoal&quot;. Cria cópias de segurança ou leva os ficheiros contigo, apenas não os edites.</translation>
-    </message>
-    <message>
         <source>You&apos;re able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
         <comment>Tips</comment>
         <translation>É possivel associar os ficheiros relacionados com o Hedgewars (partidas e demonstrações) directamente com o jogo para que seja possivel lançalos directamente do teu explorador de ficheiros ou internet favorito.</translation>
@@ -666,12 +695,12 @@
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Podes encontrar os ficheiros de configuração do Hedgewars em &quot;Library/Application Support/Hedgewars&quot; dentro da tua &quot;Pasta Pessoal&quot;. Cria cópias de segurança ou leva os ficheiros contigo, mas não os edites manualmente.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Podes encontrar os ficheiros de configuração do Hedgewars em &quot;.hedgewars&quot; dentro da tua &quot;Pasta Pessoal&quot;. Cria cópias de segurança ou leva os ficheiros contigo, mas não os edites manualmente.</translation>
     </message>
 </context>
 <context>
@@ -726,20 +755,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Novo esquema de armas</translation>
+        <translation type="obsolete">Novo esquema de armas</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Editar esquema de armas</translation>
+        <translation type="obsolete">Editar esquema de armas</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Apagar esquema de armas</translation>
+        <translation type="obsolete">Apagar esquema de armas</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>Não é possível editar equipas do menu de selecção de equipa. Volte ao menu principal se pretender adicionar, editar ou apagar equipas.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Novo esquema</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Editar esquema</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Apagar esquema</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Novo esquema de armas</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Editar esquema de armas</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Apagar esquema de armas</translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -997,6 +1050,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation>Cada ouriço tem as suas próprias armas. Não são partilhadas com a equipa.</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Não vais ter de te preocupar mais com o vento.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>O vento afecta quase tudo.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1008,6 +1073,14 @@
         <source>Delete</source>
         <translation>Eliminar</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Novo</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1184,6 +1257,10 @@
         <source>Default</source>
         <translation type="obsolete">Predefinido</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>mapa desenhado à mão...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1205,7 +1282,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Armas</translation>
+        <translation type="obsolete">Armas</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1235,6 +1312,10 @@
         <source>Misc</source>
         <translation>Diversos</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Esquemas e Armamento</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1403,8 +1484,12 @@
         <translation>Vida perdida durante Morte Súbita</translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
-        <translation type="unfinished"></translation>
+        <source>% Rope Length</source>
+        <translation>% Comprimento da Corda</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>Jogabilidade</translation>
     </message>
 </context>
 <context>
@@ -1453,7 +1538,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Não é possível eliminar o esquema de armas predefinido</translation>
+        <translation type="obsolete">Não é possível eliminar o esquema de armas predefinido</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1471,6 +1556,30 @@
         <source>File association failed.</source>
         <translation>Não foi possivel associar os ficheiros.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation>Equipas</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>Deseja mesmo apagar esta equipa?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Esquemas</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>Não é possível eliminar o esquema por omisão &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>Deseja mesmo apagar este esquema de jogo?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>Não é possível eliminar o esquema de armas por omisão &apos;%1&apos;!</translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1565,6 +1674,10 @@
         <source>Associate file extensions</source>
         <translation>Associar com as extensões dos ficheiros</translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation>mais</translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1615,6 +1728,14 @@
         <source>Delays</source>
         <translation>Atrasos</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation>novo</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>copia de</translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1721,6 +1842,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation>Armamento Por Ouriço</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Desactivar Vento</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Mais Vento</translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>новый</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -43,7 +47,11 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation>При включении этой опции выбор настроек игры автоматически выберет схему оружия (и наоборот)</translation>
+        <translation type="obsolete">При включении этой опции выбор настроек игры автоматически выберет схему оружия (и наоборот)</translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -85,7 +93,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>новый</translation>
+        <translation type="obsolete">новый</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -183,6 +191,14 @@
         <source>Large floating islands</source>
         <translation>Большие островки</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -316,6 +332,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Очистить</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Загрузить</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -721,20 +768,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Новая схема оружия</translation>
+        <translation type="obsolete">Новая схема оружия</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Редактировать схему оружия</translation>
+        <translation type="obsolete">Редактировать схему оружия</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Удалить схему оружия</translation>
+        <translation type="obsolete">Удалить схему оружия</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>Невозможно редактировать команды со страницы выбора команд. Вернитесь в главное меню для добавления, редактирования или удаления команд.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -994,6 +1065,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation>У каждого ежа свой набор оружия, не являющийся общим для команды.</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1005,6 +1088,14 @@
         <source>Delete</source>
         <translation>Удалить</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">Новая</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1181,6 +1272,10 @@
         <source>Default</source>
         <translation type="obsolete">По умолчанию</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1214,7 +1309,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Оружие</translation>
+        <translation type="obsolete">Оружие</translation>
     </message>
     <message>
         <source>Game Modifiers</source>
@@ -1232,6 +1327,10 @@
         <source>Misc</source>
         <translation>Разное</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1407,7 +1506,15 @@
     </message>
     <message>
         <source>Bind schemes and weapons</source>
-        <translation>Объединить настройки игры и оружия</translation>
+        <translation type="obsolete">Объединить настройки игры и оружия</translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -1452,7 +1559,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Невозможно удалить набор оружия по умолчанию</translation>
+        <translation type="obsolete">Невозможно удалить набор оружия по умолчанию</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1474,6 +1581,30 @@
         <source>File association failed.</source>
         <translation>Сопоставление не удалось.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Команды</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1568,6 +1699,10 @@
         <source>Associate file extensions</source>
         <translation>Сопоставить расширения файлов</translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1618,6 +1753,14 @@
         <source>Delays</source>
         <translation>Задержки</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">новый</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1724,6 +1867,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation>Индивидуальный набор оружия</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>nový</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>kópia z</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -43,7 +47,11 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation>Ak je táto voľba vybraná, zvolením hernej schémy budú automaticky vybrané aj zbrane (a naopak)</translation>
+        <translation type="obsolete">Ak je táto voľba vybraná, zvolením hernej schémy budú automaticky vybrané aj zbrane (a naopak)</translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Keď je vybraná táto voľba výberom hernej schémy vyberiete automaticky aj zbraň</translation>
     </message>
 </context>
 <context>
@@ -85,7 +93,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>nový</translation>
+        <translation type="obsolete">nový</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -183,6 +191,14 @@
         <source>Large floating islands</source>
         <translation>Veľké plávajúce ostrovčeky</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Zrno</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation>Nastaviť</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -318,6 +334,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Odvolať</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Vyčistiť</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Načítať</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Uložiť</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Načítať nakreslenú mapu</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Nakreslené mapy (*.hwmap);;Všetky súbory (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Uložiť nakreslenú mapu</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -432,7 +479,7 @@
     <message>
         <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they&apos;ll win or lose together.</source>
         <comment>Tips</comment>
-        <translation>Ak chcete hrať s priateľom ako team, jednoducho si zvoľte tú istú farbu. I naďalej budete ovládať svojich vlastných ježkov, ale víťazstvá či prehry budú spoločné.</translation>
+        <translation>Ak chcete hrať s priateľom ako tím, jednoducho si zvoľte tú istú farbu. I naďalej budete ovládať svojich vlastných ježkov, ale víťazstvá či prehry budú spoločné.</translation>
     </message>
     <message>
         <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
@@ -730,11 +777,11 @@
     <name>PageOptions</name>
     <message>
         <source>New team</source>
-        <translation>Nový team</translation>
+        <translation>Nový tím</translation>
     </message>
     <message>
         <source>Edit team</source>
-        <translation>Upraviť team</translation>
+        <translation>Upraviť tím</translation>
     </message>
     <message>
         <source>Delete team</source>
@@ -742,19 +789,43 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Nová schéma pre zbrane</translation>
+        <translation type="obsolete">Nová schéma pre zbrane</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Upraviť schému pre zbrane</translation>
+        <translation type="obsolete">Upraviť schému pre zbrane</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Vymazať schému pre zbrane</translation>
+        <translation type="obsolete">Vymazať schému pre zbrane</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
-        <translation>Z výberu tímov nemôžete upravovať teamytímy. Vráťte sa do hlavného menu, odkiaľ môžete pridávať, upravovať alebo mazať tímy.</translation>
+        <translation>Z výberu tímov nemôžete upravovať tímy. Vráťte sa do hlavného menu, odkiaľ môžete pridávať, upravovať alebo mazať tímy.</translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Nová schéma</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Upraviť schému</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Vymazať schému</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Nová sada zbraní</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Upraviť sadu zbraní</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Vymazať sadu zbraní</translation>
     </message>
 </context>
 <context>
@@ -861,9 +932,9 @@
     <message numerus="yes">
         <source>There are %1 teams participating in this room.</source>
         <translation>
-            <numerusform>V tejto miestnosti je jeden hrajúci team.</numerusform>
-            <numerusform>V tejto miestnosti sú %1 hrajúce teamy.</numerusform>
-            <numerusform>V tejto miestnosti je %1 hrajúcich teamov.</numerusform>
+            <numerusform>V tejto miestnosti je jeden hrajúci tím.</numerusform>
+            <numerusform>V tejto miestnosti sú %1 hrajúce tímy.</numerusform>
+            <numerusform>V tejto miestnosti je %1 hrajúcich tímov.</numerusform>
         </translation>
     </message>
     <message>
@@ -917,7 +988,7 @@
     </message>
     <message>
         <source>Gain 80% of the damage you do back in health</source>
-        <translation>Pridať 80% škody, ktorú spôsobíte k vášmu zdraviu</translation>
+        <translation>K vášmu zdraviu sa priráta 80 % škody, ktorú spôsobíte</translation>
     </message>
     <message>
         <source>Share your opponents pain, share their damage</source>
@@ -945,11 +1016,11 @@
     </message>
     <message>
         <source>Defend your fort and destroy the opponents, two team colours max!</source>
-        <translation>Ubráňte pevnosť a znižte nepriateľov, maximálne dve teamové farby!</translation>
+        <translation>Ubráňte pevnosť a zničte nepriateľov, maximálne dve tímové farby!</translation>
     </message>
     <message>
         <source>Teams will start on opposite sides of the terrain, two team colours max!</source>
-        <translation>Teamy začnú na opačných stranách terénu, maximálne dve teamové farby!</translation>
+        <translation>Tímy začnú na opačných stranách terénu, maximálne dve tímové farby!</translation>
     </message>
     <message>
         <source>Land can not be destroyed!</source>
@@ -1013,7 +1084,19 @@
     </message>
     <message>
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
-        <translation>Každý ježko má vlastnú výzbroj. Nie je zdieľaná so zvyškom teamu.</translation>
+        <translation>Každý ježko má vlastnú výzbroj. Nie je zdieľaná so zvyškom tímu.</translation>
+    </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Už sa viac nebudete musieť zaujímať o vietor.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>Vietor bude ovplyvňovať takmer všetko.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopírovať</translation>
     </message>
 </context>
 <context>
@@ -1026,6 +1109,14 @@
         <source>Delete</source>
         <translation>Vymazať</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Nová</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopírovať</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1035,7 +1126,7 @@
     </message>
     <message>
         <source>Multiplayer (play a hotseat game against your friends, or AI teams)</source>
-        <translation>Multiplayer (hrať hru, pri ktorej sa striedate s hráčmi pri počítači alebo proti počítačovým teamom)</translation>
+        <translation>Multiplayer (hrať hru, pri ktorej sa striedate s hráčmi pri počítači alebo proti počítačovým tímom)</translation>
     </message>
     <message>
         <source>Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT</source>
@@ -1070,7 +1161,7 @@
     </message>
     <message>
         <source>Restrict Team Additions</source>
-        <translation>Obmedziť pripojenie k teamu</translation>
+        <translation>Obmedziť pripojenie k tímu</translation>
     </message>
     <message>
         <source>Info</source>
@@ -1230,12 +1321,20 @@
         <source>Crazy</source>
         <translation type="obsolete">Šialené</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="obsolete">Normálna</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>ručne kreslená mapa...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
     <message>
         <source>Team Members</source>
-        <translation>Členovia teamu</translation>
+        <translation>Členovia tímu</translation>
     </message>
     <message>
         <source>Key binds</source>
@@ -1247,7 +1346,7 @@
     </message>
     <message>
         <source>Teams</source>
-        <translation>Teamy</translation>
+        <translation>Tímy</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1255,7 +1354,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Zbrane</translation>
+        <translation type="obsolete">Zbrane</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1263,7 +1362,7 @@
     </message>
     <message>
         <source>Playing teams</source>
-        <translation>Hrajúce teamy</translation>
+        <translation>Hrajúce tímy</translation>
     </message>
     <message>
         <source>Game Modifiers</source>
@@ -1281,6 +1380,10 @@
         <source>Misc</source>
         <translation>Rozličné</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Schémy a zbrane</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1378,7 +1481,7 @@
     </message>
     <message>
         <source>Crate Drops</source>
-        <translation>Zhadzovanie krabíc</translation>
+        <translation>Padanie krabíc</translation>
     </message>
     <message>
         <source>Scheme Name:</source>
@@ -1386,7 +1489,7 @@
     </message>
     <message>
         <source>% Dud Mines</source>
-        <translation>% Falošné míny</translation>
+        <translation>% falošných mín</translation>
     </message>
     <message>
         <source>Name</source>
@@ -1441,15 +1544,15 @@
     </message>
     <message>
         <source>Bind schemes and weapons</source>
-        <translation>Prepojiť schémy a zbrane</translation>
+        <translation type="obsolete">Prepojiť schémy a zbrane</translation>
     </message>
     <message>
         <source>Sudden Death Water Rise</source>
-        <translation>Stúpanie vody pri rýchlej smrti</translation>
+        <translation>Stúpanie vody počas rýchlej smrti</translation>
     </message>
     <message>
         <source>Sudden Death Health Decrease</source>
-        <translation>Klesanie vody pri rýchlej smrti</translation>
+        <translation>Klesanie zdravia počas rýchlej smrti</translation>
     </message>
     <message>
         <source>% Health Crates</source>
@@ -1459,6 +1562,14 @@
         <source>Health in Crates</source>
         <translation>Zdravie v bedniach</translation>
     </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation>% dĺžka lana</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>Hra</translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1506,7 +1617,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Nie je možné vymazať východziu sadu zbraní</translation>
+        <translation type="obsolete">Nie je možné vymazať východziu sadu zbraní</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1524,6 +1635,30 @@
         <source>File association failed.</source>
         <translation>Nastavenie súborových asociácii zlyhalo.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation>Tímy</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>Naozaj vymazať tento tím?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Schémy</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>Nie je možné vymazať východziu schému &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>Naozaj chcete vymazať túto hernú schému?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>Nie je možné vymazať východziu sadu zbraní &apos;%1&apos;!</translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1618,6 +1753,14 @@
         <source>Associate file extensions</source>
         <translation>Asociovať prípony súborov.</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="obsolete">Nastaviť</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation>viac</translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1668,6 +1811,14 @@
         <source>Delays</source>
         <translation>Oneskorenie</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation>nový</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>kópia z</translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1704,7 +1855,7 @@
     </message>
     <message>
         <source>Divide Teams</source>
-        <translation>Rozdeliť teamy</translation>
+        <translation>Rozdeliť tímy</translation>
     </message>
     <message>
         <source>Solid Land</source>
@@ -1774,6 +1925,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation>Individuálne zbrane</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Vypnúť vietor</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Viac vetra</translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
@@ -2003,7 +2162,7 @@
     </message>
     <message>
         <source>Talk to your team or all participants:</source>
-        <translation>Umožní vám rozhovor s vašim teamom alebo všetkými účastníkmi hry:</translation>
+        <translation>Umožní vám rozhovor s vašim tímom alebo všetkými účastníkmi hry:</translation>
     </message>
     <message>
         <source>Pause, continue or leave your game:</source>
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>ny</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>kopia av</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -26,7 +30,7 @@
     <name>GameCFGWidget</name>
     <message>
         <source>Edit weapons</source>
-        <translation>Redigera vapenscheman</translation>
+        <translation>Redigera vapenset</translation>
     </message>
     <message>
         <source>Error</source>
@@ -41,8 +45,8 @@
         <translation>Redigera spelscheman</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation type="unfinished"></translation>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>När det här valet är aktivt kommer vapnen att ändras när du ändrar spelschema</translation>
     </message>
 </context>
 <context>
@@ -84,7 +88,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>ny</translation>
+        <translation type="obsolete">ny</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -182,6 +186,14 @@
         <source>Large floating islands</source>
         <translation>Stora flytande öar</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Frö</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished">Ange</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +327,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Ångra</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Rensa</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Läs in</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Spara</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Läs in ritad karta</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Ritade kartor (*.hwmap);;Alla filer (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Spara ritad karta</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -666,12 +709,12 @@
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Du kan hitta dina konfigurationsfiler under &quot;Library/Application Support/Hedgewars&quot; i din hem-mapp. Gör en säkerhetskopia eller ta med dig filerna, men redigera dem inte för hand.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Du kan hitta dina konfigurationsfiler under &quot;.hedgewars&quot; i din hem-mapp. Gör en säkerhetskopia eller ta med dig filerna, men redigera dem inte för hand.</translation>
     </message>
 </context>
 <context>
@@ -726,20 +769,44 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Nytt vapenschema</translation>
+        <translation type="obsolete">Nytt vapenschema</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Redigera vapenschema</translation>
+        <translation type="obsolete">Redigera vapenschema</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Ta bort vapenschema</translation>
+        <translation type="obsolete">Ta bort vapenschema</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation>Du kan inte redigera lag från ett spel. Gå tillbaka till huvudmenyn för att lägga till, redigera eller ta bort lag.</translation>
     </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Nytt schema</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Redigera schema</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Ta bort schema</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Nytt vapenset</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Redigera vapenset</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Ta bort vapenset</translation>
+    </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
@@ -997,6 +1064,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation>Varje igelkott har sin egen ammunition. Laget delar inte med varandra.</translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Nu behöver du inte oroa dig för vinden längre.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>Vind påverkar nästan allting.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopiera</translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1008,6 +1087,14 @@
         <source>Delete</source>
         <translation>Ta bort</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Ny</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopiera</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1212,6 +1299,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Galet</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="obsolete">Vanligt</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>handritad karta...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1237,7 +1332,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Vapen</translation>
+        <translation type="obsolete">Vapen</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -1263,6 +1358,10 @@
         <source>Misc</source>
         <translation>Diverse</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Scheman och vapen</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1437,8 +1536,12 @@
         <translation>Sudden Death livminskning</translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
-        <translation type="unfinished"></translation>
+        <source>% Rope Length</source>
+        <translation>% replängd</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>Speltyp</translation>
     </message>
 </context>
 <context>
@@ -1487,7 +1590,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Kan inte ta bort ursprungliga vapenscheman</translation>
+        <translation type="obsolete">Kan inte ta bort ursprungliga vapenscheman</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1505,6 +1608,30 @@
         <source>File association failed.</source>
         <translation>Filassociationer har misslyckats.</translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation>Lag</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>Vill du verkligen ta bort detta lag?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Scheman</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>Kan inte ta bort standardschema &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>Vill du verkligen ta bort detta spelschema?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>Kan inte ta bort standardvapenset &apos;%1&apos;!</translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1599,6 +1726,14 @@
         <source>Associate file extensions</source>
         <translation>Associera filextentioner</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="obsolete">Ange</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1649,6 +1784,14 @@
         <source>Delays</source>
         <translation>Fördröjning</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation>ny</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>kopia av</translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1755,6 +1898,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation>Ammunition per igelkott</translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Avaktivera vind</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Mer vind</translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>yeni</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -40,7 +44,7 @@
         <translation>Düzeni değiştir</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -67,7 +71,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>yeni</translation>
+        <translation type="obsolete">yeni</translation>
     </message>
     <message>
         <source>Error</source>
@@ -181,6 +185,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -301,6 +313,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Yükle</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -677,19 +720,31 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>New weapon scheme</source>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Edit weapon scheme</source>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Delete weapon scheme</source>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -944,6 +999,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -955,6 +1022,14 @@
         <source>Delete</source>
         <translation>Sil</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">Yeni</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1127,6 +1202,10 @@
         <source>Default</source>
         <translation type="obsolete">Öntanımlı</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1148,7 +1227,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Silahlar</translation>
+        <translation type="obsolete">Silahlar</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1178,6 +1257,10 @@
         <source>Misc</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1346,7 +1429,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1396,7 +1483,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Öntanımlı silah seti silinemez</translation>
+        <translation type="obsolete">Öntanımlı silah seti silinemez</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1414,6 +1501,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">Takımlar</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1508,6 +1619,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1558,6 +1673,14 @@
         <source>Delays</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">yeni</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1664,6 +1787,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>нова</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -43,7 +47,11 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation type="unfinished"></translation>
+        <translation type="obsolete">Коли ввімкнена ця опція при виборі схеми гри зброя буде вибрана автоматично (and viceversa)</translation>
+    </message>
+    <message>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>Коли ввімкнена ця опція при виборі схеми гри зброя буде вибрана автоматично</translation>
     </message>
 </context>
 <context>
@@ -69,7 +77,7 @@
     <name>HWForm</name>
     <message>
         <source>new</source>
-        <translation>нова</translation>
+        <translation type="obsolete">нова</translation>
     </message>
     <message>
         <source>Error</source>
@@ -93,17 +101,17 @@
     </message>
     <message>
         <source>DefaultTeam</source>
-        <translation type="unfinished"></translation>
+        <translation>Команда за замовчуванням</translation>
     </message>
     <message>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
-        <translation type="unfinished"></translation>
+        <translation>Демо Файл Hedgewars</translation>
     </message>
     <message>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
-        <translation type="unfinished"></translation>
+        <translation>Файл Збереження Hedgewars</translation>
     </message>
 </context>
 <context>
@@ -183,6 +191,14 @@
         <source>Large floating islands</source>
         <translation>Великі плавучі острова</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -256,7 +272,10 @@
 registered on Hedgewars.org
 Please provide your password below
 or pick another nickname in game config:</source>
-        <translation type="unfinished"></translation>
+        <translation>Ваш нік %1 вже
+зареєстрований на Hedgewars.org
+Введіть ваш пароль нижче або
+виберіть інший нік в налаштуваннях гри:</translation>
     </message>
 </context>
 <context>
@@ -313,6 +332,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Очистити</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Завантажити</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -347,64 +397,64 @@
     </message>
     <message>
         <source>Details</source>
-        <translation type="unfinished"></translation>
+        <translation>Деталі</translation>
     </message>
     <message>
         <source>Health graph</source>
-        <translation type="unfinished"></translation>
+        <translation>Графа здоров&apos;я</translation>
     </message>
     <message>
         <source>Ranking</source>
-        <translation type="unfinished"></translation>
+        <translation>Позиції</translation>
     </message>
     <message>
         <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished"></translation>
+        <translation>Нагороду за кращий постріл отримує &lt;b&gt;%1&lt;/b&gt; з &lt;b&gt;%2&lt;/b&gt; пунктами нанесених втрат.</translation>
     </message>
     <message numerus="yes">
         <source>The best killer is &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; kills in a turn.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>Кращим вбивцею є &lt;b&gt;%1&lt;/b&gt; з &lt;b&gt;%2&lt;/b&gt; вбивством за хід.</numerusform>
+            <numerusform>Кращим вбивцею є &lt;b&gt;%1&lt;/b&gt; з &lt;b&gt;%2&lt;/b&gt; вбивствами за хід.</numerusform>
+            <numerusform>Кращим вбивцею є &lt;b&gt;%1&lt;/b&gt; з &lt;b&gt;%2&lt;/b&gt; вбивствами за хід.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>A total of &lt;b&gt;%1&lt;/b&gt; hedgehog(s) were killed during this round.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>Загалом протягом цього раунду було вбито &lt;b&gt;%1&lt;/b&gt; їжака.</numerusform>
+            <numerusform>Загалом протягом цього раунду було вбито &lt;b&gt;%1&lt;/b&gt; їжаки.</numerusform>
+            <numerusform>Загалом протягом цього раунду було вбито &lt;b&gt;%1&lt;/b&gt; їжаків.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>(%1 kill)</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>(%1 вбивство)</numerusform>
+            <numerusform>(%1 вбивства)</numerusform>
+            <numerusform>(%1 вбивств)</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; обстріляв напарників на &lt;b&gt;%2&lt;/b&gt; пункт нанесених втрат.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; обстріляв напарників на &lt;b&gt;%2&lt;/b&gt; пункти нанесених втрат.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; обстріляв напарників на &lt;b&gt;%2&lt;/b&gt; пунктів нанесених втрат.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; вбив &lt;b&gt;%2&lt;/b&gt; їжака зі своєї команди.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; вбив &lt;b&gt;%2&lt;/b&gt; їжаків зі своєї команди.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; вбив &lt;b&gt;%2&lt;/b&gt; їжаків зі своєї команди.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; злякався і пропустив хід &lt;b&gt;%2&lt;/b&gt; разів.</numerusform>
             <numerusform></numerusform>
             <numerusform></numerusform>
         </translation>
@@ -423,247 +473,247 @@
     <message>
         <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they&apos;ll win or lose together.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Виберіть той же колір що і в друга щоб грати в одній команді. Кожен з вас буде керувати власними їжаками але вони виграють чи програють разом.</translation>
     </message>
     <message>
         <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Деяка зброя наносить мало шкоди, але вона може бути більш руйнівною в правильній ситуації. Спробуйте використати Пустельного Орла для скидання кількох їжаків у воду.</translation>
     </message>
     <message>
         <source>If you&apos;re unsure what to do and don&apos;t want to waste ammo, skip one round. But don&apos;t let too much time pass as there will be Sudden Death!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Якщо ви не знаєте що робити і не хочете витрачати боєприпаси, пропустіть один раунд. Але не марнуйте занадто багато часу, тому-що прийде Раптова Смерть!</translation>
     </message>
     <message>
         <source>If you&apos;d like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Якщо ви хочете закріпити за собою нік на офіційному сервері, зареєструйте аккаунт на http://www.hedgewars.org/.</translation>
     </message>
     <message>
         <source>You&apos;re bored of default gameplay? Try one of the missions - they&apos;ll offer different gameplay depending on the one you picked.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви втомилися від гри за замовчуванням? Спробуйте одну з місій - вони пропонують різні види гри залежно від вашого вибору.</translation>
     </message>
     <message>
         <source>By default the game will always record the last game played as a demo. Select &apos;Local Game&apos; and pick the &apos;Demos&apos; button on the lower right corner to play or manage them.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>За замовчуванням остання гра завжди буде записуватись в якості демо. Виберіть &apos;Локальну Гру&apos; і натисніть кнопку &apos;Демонстрації&apos; у нижньому правому куті щоб грати або керувати ними.</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you&apos;ve got problems, ask on our forums but please don&apos;t expect 24/7 support!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Якщо у вас є проблеми, запитайте на нашому форумі, але будь-ласка, не чекайте підтримки 24/7!</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Якщо вона вам подобається, допоможіть нам невеликим внеском або вкладіть свою роботу!</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Поділіться грою з родиною та друзями!</translation>
     </message>
     <message>
         <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Час від часу проводяться офіційні турніри. Майбутні події будуть оголошені на http://www.hedgewars.org/ за кілька днів перед проведенням.</translation>
     </message>
     <message>
         <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars доступна на багатьох мовах. Якщо переклад на вашу мову застарів чи відсутній, не соромтеся звертатися до нас!</translation>
     </message>
     <message>
         <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars може бути запущений на багатьох операційних системах, включаючи Microsoft Windows, Mac OS X і Linux.</translation>
     </message>
     <message>
         <source>Always remember you&apos;re able to set up your own games in local and network/online play. You&apos;re not restricted to the &apos;Simple Game&apos; option.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Завжди пам&apos;ятайте, ви можете створити свою власну гру в локальному та мережному/онлайн-режимах. Ви не обмежені опцією &apos;Проста Гра&apos;.</translation>
     </message>
     <message>
         <source>While playing you should give yourself a short break at least once an hour.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Поки граєте гру зробіть коротку перерву хоча б раз на годину.</translation>
     </message>
     <message>
         <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Якщо ваша відеокарта не може забезпечити апаратне прискорення OpenGL, спробуйте включити режим низької якості для підвищення продуктивності.</translation>
     </message>
     <message>
         <source>We&apos;re open to suggestions and constructive feedback. If you don&apos;t like something or got a great idea, let us know!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ми відкриті для пропозицій і конструктивного зворотнього зв&apos;язку. Якщо вам не подобається щось або є відмінна ідея, дайте нам знати!</translation>
     </message>
     <message>
         <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Особливо під час гри онлайн будьте ввічливі і завжди пам&apos;ятайте, з вами чи проти вас можуть грати неповнолітні!</translation>
     </message>
     <message>
         <source>Special game modes such as &apos;Vampirism&apos; or &apos;Karma&apos; allow you to develop completely new tactics. Try them in a custom game!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Спеціальні режими гри, такі як &apos;Вампіризм&apos; чи &apos;Карма&apos; дозволяють розробляти цілком нову тактику. Спробуйте їх в налаштованій грі!</translation>
     </message>
     <message>
         <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Windows-версія Hedgewars підтримує Xfire. Переконайтеся в тому, що ви додали Hedgwars до списку ігор, щоб ваші друзі могли бачити вас в грі.</translation>
     </message>
     <message>
         <source>You should never install Hedgewars on computers you don&apos;t own (school, university, work, etc.). Please ask the responsible person instead!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви не повинні встановлювати Hedgewars на комп&apos;ютерах, які вам не належать (школа, університет, робота тощо). Будь ласка, звертайтесь до відповідальної особи!</translation>
     </message>
     <message>
         <source>Hedgewars can be perfect for short games during breaks. Just ensure you don&apos;t add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars чудово підходить для короткої гри під час перерв. Переконайтеся, що ви не додали занадто багато їжаків і не взяли велику карту. Скорочення часу і здоров&apos;я також підійде.</translation>
     </message>
     <message>
         <source>No hedgehogs were harmed in making this game.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Під час розробки гри не постраждав жодний їжак.</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Якщо хтось продав вам гру, ви повинні спробувати отримати відшкодування!</translation>
     </message>
     <message>
         <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Підключіть один або кілька геймпадів перед початком гри, щоб ваші команди могли ними користуватись.</translation>
     </message>
     <message>
         <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Створіть акаунт на %1 щоб запобігти використанню іншими особами вашого улюбленого ніку під час гри на офіційному сервері.</translation>
     </message>
     <message>
         <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Якщо ваша відеокарта не може забезпечити апаратне прискорення OpenGL, спробуйте оновити відповідні драйвери.</translation>
     </message>
     <message>
         <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>В грі існують три різних види стрибків. Натисніть [високий стрибок] двічі щоб зробити дуже високий стрибок назад.</translation>
     </message>
     <message>
         <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Боїтесь падіння зі скелі? Утримуйте [точно] щоб повернутись [вліво] чи [вправо] без фактичного переміщення.</translation>
     </message>
     <message>
         <source>Some weapons require special strategies or just lots of training, so don&apos;t give up on a particular tool if you miss an enemy once.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Деяка зброя вимагає спеціальних стратегій або просто багато тренувань, тому не відмовляйтесь від конкретного інструменту, якщо ви раз не знешкодили ворога.</translation>
     </message>
     <message>
         <source>Most weapons won&apos;t work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Більшість зброї не буде працювати після торкання води. Бджола та Торт є виключеннями з цього правила.</translation>
     </message>
     <message>
         <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Старий лімбургський сир викликає лише невеликий вибух. Однак смердюча хмара, яку відносить вітер, може отруїти багато їжаків за раз.</translation>
     </message>
     <message>
         <source>The Piano Strike is the most damaging air strike. You&apos;ll lose the hedgehog performing it, so there&apos;s a huge downside as well.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Напад піаніно є найбільш руйнівним повітряним ударом. Але ви втратите їжака, тому він має і негативну сторону.</translation>
     </message>
     <message>
         <source>The Homing Bee can be tricky to use. It&apos;s turn radius depends on it&apos;s velocity, so try to not use full power.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Навідна Бджілка може бути складною у керуванні. Радіус повороту залежить від її швидкості, тому постарайтеся не стріляти на повну силу.</translation>
     </message>
     <message>
         <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Липкі Міни чудовий інструмент створення малих ланцюгових реакцій для закидання ворогів у складні ситуації ... або у воду.</translation>
     </message>
     <message>
         <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Молоток найбільш ефективний при використанні на мостах чи балках. Удар їжака просто провалить його крізь землю.</translation>
     </message>
     <message>
         <source>If you&apos;re stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Якщо ви застрягли за ворожим їжаком, використайте Молоток, щоб звільнити себе без пошкоджень від вибуху.</translation>
     </message>
     <message>
         <source>The Cake&apos;s maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Найбільший шлях ходьби Торта залежить від землі, по якій він повинен пройти. Використовуйте [атака] щоб підірвати його раніше.</translation>
     </message>
     <message>
         <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Вогнемет це зброя, але його можна також використати для риття тунелю.</translation>
     </message>
     <message>
         <source>Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Використайте Горючу Гранату щоб тимчасово утримати їжаків від проходження такої місцевості як тунелі або платформи.</translation>
     </message>
     <message>
         <source>Want to know who&apos;s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Хочете знати хто робить гру? Натисніть на логотип Hedgewars в головному меню, щоб побачити список.</translation>
     </message>
     <message>
         <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Подобається Hedgewars? Станьте фанатом на %1 або слідуйте за нами на %2!</translation>
     </message>
     <message>
         <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви можете самі намалювати надгробки, шапки, прапори та навіть мапи і теми! Але врахуйте, вам доведеться поділитися ними з кимось щоб використати їх в інтернет-грі.</translation>
     </message>
     <message>
         <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Хочете носити особливий капелюх? Внесіть пожертву і отримайте ексклюзивний капелюх на ваш вибір!</translation>
     </message>
     <message>
         <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Використовуйте останні відео драйвери щоб уникнути проблем під час гри.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;My Documents\Hedgewars&quot;. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви можете знайти файли конфігурації Hedgewars в &quot;My Documents\Hedgewars&quot;. Ви можете створити резервні копії або взяти файли з собою, але не редагуйте їх.</translation>
     </message>
     <message>
         <source>You&apos;re able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви можете зв&apos;язати відповідні файли Hedgewars (файли збереження та демо-записи) з грою щоб запускати їх з вашої улюбленої теки чи інтернет-браузеру.</translation>
     </message>
     <message>
         <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Хочете заощадити мотузки? Випустіть мотузку в повітря а потім знову стріляйте. Поки ви не торкнулись грунту ви можете знову використовувати мотузку, не витрачаючи боєприпаси!</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви можете знайти файли конфігурації Hedgewars в &quot;Library/Application Support/Hedgewars&quot; в домашній теці. Ви можете створити резервні копії або взяти файли з собою, але не редагуйте їх.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Ви можете знайти файли конфігурації Hedgewars в &quot;.hedgewars&quot; в домашній теці. Ви можете створити резервні копії або взяти файли з собою, але не редагуйте їх.</translation>
     </message>
 </context>
 <context>
@@ -718,19 +768,43 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>Нова схема зброї</translation>
+        <translation type="obsolete">Нова схема зброї</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>Редагувати схему зброї</translation>
+        <translation type="obsolete">Редагувати схему зброї</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>Видалити схему зброї</translation>
+        <translation type="obsolete">Видалити схему зброї</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
-        <translation type="unfinished"></translation>
+        <translation>Не можна редагувати команду з меню вибору. Перейдіть в головне меню щоб додати, редагувати чи видалити команду.</translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation>Нова схема</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>Редагувати схему</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>Видалити схему</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>Новий набір зброї</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>Редагувати набір зброї</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>Видалити набір зброї</translation>
     </message>
 </context>
 <context>
@@ -856,32 +930,33 @@
     </message>
     <message>
         <source>State:</source>
-        <translation type="unfinished"></translation>
+        <translation>Стан:</translation>
     </message>
     <message>
         <source>Rules:</source>
-        <translation type="unfinished"></translation>
+        <translation>Правила:</translation>
     </message>
     <message>
         <source>Weapons:</source>
-        <translation type="unfinished"></translation>
+        <translation>Зброя:</translation>
     </message>
     <message>
         <source>Search:</source>
-        <translation type="unfinished"></translation>
+        <translation>Пошук:</translation>
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation>Очистити</translation>
     </message>
     <message>
         <source>Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>Увага</translation>
     </message>
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation type="unfinished"></translation>
+        <translation>Гра, до якої ви хочети при&apos;єднатись вже почалась.
+Ви все ще хочете ввійти в кімнату?</translation>
     </message>
 </context>
 <context>
@@ -972,22 +1047,34 @@
     </message>
     <message>
         <source>AI respawns on death.</source>
-        <translation type="unfinished"></translation>
+        <translation>AI відроджуються після смерті</translation>
     </message>
     <message>
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
-        <translation type="unfinished"></translation>
+        <translation>Всі (живі) їжаки повністю відновлюються на кінці ходу</translation>
     </message>
     <message>
         <source>Attacking does not end your turn.</source>
-        <translation type="unfinished"></translation>
+        <translation>Атака не завершує ваш хід</translation>
     </message>
     <message>
         <source>Weapons are reset to starting values each turn.</source>
-        <translation type="unfinished"></translation>
+        <translation>Зброя скидається до початкової після кожного ходу.</translation>
     </message>
     <message>
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
+        <translation>Кожен їжак має свої боєприпаси. Він не ділить їх з командою.</translation>
+    </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>Більше не треба хвилюватись через вітер.</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>Вітер вплине майже на все.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1001,6 +1088,14 @@
         <source>Delete</source>
         <translation>Видалити</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>Нова</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1026,7 +1121,7 @@
     </message>
     <message>
         <source>Campaign Mode (...). IN DEVELOPMENT</source>
-        <translation type="unfinished"></translation>
+        <translation>Режим Кампанії (...). В РОЗРОБЦІ</translation>
     </message>
 </context>
 <context>
@@ -1159,24 +1254,28 @@
     </message>
     <message>
         <source>Community</source>
-        <translation type="unfinished"></translation>
+        <translation>Спільнота</translation>
     </message>
     <message>
         <source>Any</source>
-        <translation type="unfinished"></translation>
+        <translation>Усі</translation>
     </message>
     <message>
         <source>In lobby</source>
-        <translation type="unfinished"></translation>
+        <translation>В вестибюлі</translation>
     </message>
     <message>
         <source>In progress</source>
-        <translation type="unfinished"></translation>
+        <translation>В процесі</translation>
     </message>
     <message>
         <source>Default</source>
         <translation type="obsolete">За замовчуванням</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1198,7 +1297,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>Зброя</translation>
+        <translation type="obsolete">Зброя</translation>
     </message>
     <message>
         <source>Audio/Graphic options</source>
@@ -1228,6 +1327,10 @@
         <source>Misc</source>
         <translation>Різне</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>Схеми та Зброя</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1293,7 +1396,7 @@
     </message>
     <message>
         <source>Server name:</source>
-        <translation>Назва серверу:</translation>
+        <translation>Назва сервера:</translation>
     </message>
     <message>
         <source>Server port:</source>
@@ -1368,41 +1471,39 @@
         <translation>Вибухівка</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game.
-Some features might be broken or incomplete. Use at your own risk!</source>
-        <translation type="obsolete">Ця збірка SVN є проміжною і може бути несумісною з іншими версіями гри.
-Деякі функції можуть бути зламані чи неповні. Використовуйте її на свій страх і ризик!</translation>
-    </message>
-    <message>
         <source>Tip: </source>
-        <translation type="unfinished"></translation>
+        <translation>Порада: </translation>
     </message>
     <message>
         <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
-        <translation type="unfinished"></translation>
+        <translation>Ця розробницька збірка є проміжною і може бути несумісною з іншими версіями гри. Деякі функції можуть бути зламані чи неповні. Використовуйте її на свій страх і ризик!</translation>
     </message>
     <message>
         <source>Quality</source>
-        <translation type="unfinished"></translation>
+        <translation>Якість</translation>
     </message>
     <message>
         <source>% Health Crates</source>
-        <translation type="unfinished"></translation>
+        <translation>% Ящиків Здоров&apos;я</translation>
     </message>
     <message>
         <source>Health in Crates</source>
-        <translation type="unfinished"></translation>
+        <translation>Здоров&apos;я в Ящиках</translation>
     </message>
     <message>
         <source>Sudden Death Water Rise</source>
-        <translation type="unfinished"></translation>
+        <translation>Підйом Води Раптової Смерті</translation>
     </message>
     <message>
         <source>Sudden Death Health Decrease</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Bind schemes and weapons</source>
+        <translation>Зменшення Здоров&apos;я Раптової Смерті</translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation>% Довжина Мотузки</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1452,7 +1553,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>Неможливо видалити набір зброї за замовчуванням</translation>
+        <translation type="obsolete">Неможливо видалити набір зброї за замовчуванням</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1460,15 +1561,39 @@
     </message>
     <message>
         <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Не можу перезаписати стандартний набір зброї &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>All file associations have been set.</source>
-        <translation type="unfinished"></translation>
+        <translation>Всі асоціації файлів були встановлені</translation>
     </message>
     <message>
         <source>File association failed.</source>
-        <translation type="unfinished"></translation>
+        <translation>Файлове асоціювання не вдалось</translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation>Команди</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>Справді видалити цю команду?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>Схеми</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>Не можу видалити стандартну схему &apos;%1&apos;!</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>Справді видалити цю схему гри?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>Не можу видалити стандартний набір зброї &apos;%1&apos;!</translation>
     </message>
 </context>
 <context>
@@ -1562,6 +1687,10 @@
     </message>
     <message>
         <source>Associate file extensions</source>
+        <translation>Асоціювати файлові розширення</translation>
+    </message>
+    <message>
+        <source>more</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1573,11 +1702,11 @@
     </message>
     <message>
         <source>C</source>
-        <translation>C</translation>
+        <translation>Кл</translation>
     </message>
     <message>
         <source>T</source>
-        <translation>T</translation>
+        <translation>Км</translation>
     </message>
     <message>
         <source>Owner</source>
@@ -1614,6 +1743,14 @@
         <source>Delays</source>
         <translation>Затримки</translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation>нова</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1702,23 +1839,31 @@
     </message>
     <message>
         <source>AI Survival Mode</source>
-        <translation type="unfinished"></translation>
+        <translation>Режим AI Виживання</translation>
     </message>
     <message>
         <source>Reset Health</source>
-        <translation type="unfinished"></translation>
+        <translation>Скинути Здоров&apos;я</translation>
     </message>
     <message>
         <source>Unlimited Attacks</source>
-        <translation type="unfinished"></translation>
+        <translation>Необмежені Атаки</translation>
     </message>
     <message>
         <source>Reset Weapons</source>
-        <translation type="unfinished"></translation>
+        <translation>Скинути Зброю</translation>
     </message>
     <message>
         <source>Per Hedgehog Ammo</source>
-        <translation type="unfinished"></translation>
+        <translation>Боєприпаси на Їжака</translation>
+    </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>Вимкнути Вітер</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>Більше Вітру</translation>
     </message>
 </context>
 <context>
@@ -1745,7 +1890,7 @@
     </message>
     <message>
         <source>precise aim</source>
-        <translation>precise aim</translation>
+        <translation>точна ціль</translation>
     </message>
     <message>
         <source>put</source>
@@ -1883,7 +2028,7 @@
     </message>
     <message>
         <source>slot 10</source>
-        <translation type="unfinished">слот 10</translation>
+        <translation>слот 10</translation>
     </message>
 </context>
 <context>
@@ -2040,7 +2185,7 @@
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Очистити</translation>
     </message>
     <message>
         <source>Return</source>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -5,7 +5,26 @@
     <name>AmmoSchemeModel</name>
     <message>
         <source>new</source>
-        <translation>新</translation>
+        <translation>新建</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>备份</translation>
+    </message>
+</context>
+<context>
+    <name>DrawMapWidget</name>
+    <message>
+        <source>File error</source>
+        <translation>文件错误</translation>
+    </message>
+    <message>
+        <source>Cannot open file &apos;%1&apos; for writing</source>
+        <translation>无法打开文件 &apos;%1&apos; 写入</translation>
+    </message>
+    <message>
+        <source>Cannot read file &apos;%1&apos;</source>
+        <translation>无法读取文件 &apos;%1&apos;</translation>
     </message>
 </context>
 <context>
@@ -40,8 +59,8 @@
         <translation>修改武器</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
-        <translation type="unfinished"></translation>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
+        <translation>使用此项则游戏框架自动选择武器配备</translation>
     </message>
 </context>
 <context>
@@ -83,7 +102,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>新</translation>
+        <translation type="obsolete">新</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -91,17 +110,17 @@
     </message>
     <message>
         <source>DefaultTeam</source>
-        <translation>默认团队</translation>
+        <translation>默认队伍</translation>
     </message>
     <message>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
-        <translation>刺猬杀演示文件</translation>
+        <translation>刺猬大作战回放文件</translation>
     </message>
     <message>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
-        <translation>刺猬杀存储文件</translation>
+        <translation>刺猬大作战存档文件</translation>
     </message>
 </context>
 <context>
@@ -151,7 +170,7 @@
     </message>
     <message>
         <source>Wacky</source>
-        <translation>曲折</translation>
+        <translation>险峻</translation>
     </message>
     <message>
         <source>Type</source>
@@ -159,34 +178,42 @@
     </message>
     <message>
         <source>Small tunnels</source>
-        <translation>小型洞窟</translation>
+        <translation>小型隧道</translation>
     </message>
     <message>
         <source>Medium tunnels</source>
-        <translation>中型洞窟</translation>
+        <translation>中型隧道</translation>
     </message>
     <message>
         <source>Large tunnels</source>
-        <translation>大型洞窟</translation>
+        <translation>大型隧道</translation>
     </message>
     <message>
         <source>Small floating islands</source>
-        <translation>小型浮动岛屿</translation>
+        <translation>小型漂浮岛屿</translation>
     </message>
     <message>
         <source>Medium floating islands</source>
-        <translation>重型浮动岛屿</translation>
+        <translation>中型漂浮岛屿</translation>
     </message>
     <message>
         <source>Large floating islands</source>
-        <translation>大型浮动岛屿</translation>
+        <translation>大型漂浮岛屿</translation>
+    </message>
+    <message>
+        <source>Seed</source>
+        <translation>作种</translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation>设定</translation>
     </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
     <message>
         <source>Title</source>
-        <translation>标题</translation>
+        <translation>名称</translation>
     </message>
     <message>
         <source>IP</source>
@@ -201,7 +228,7 @@
     <name>HWNewNet</name>
     <message>
         <source>The host was not found. Please check the host name and port settings.</source>
-        <translation>没有这个主机。请检查主机名和端口设置。</translation>
+        <translation>没找到主机。请检查主机名和端口设置。</translation>
     </message>
     <message>
         <source>Connection refused</source>
@@ -209,7 +236,7 @@
     </message>
     <message>
         <source>Quit reason: </source>
-        <translation>退出原因:  </translation>
+        <translation>退出原因:</translation>
     </message>
     <message>
         <source>Room destroyed</source>
@@ -235,19 +262,19 @@
     </message>
     <message>
         <source>%1 *** %2 has joined the room</source>
-        <translation>%1 *** %2已经进入房间</translation>
+        <translation>%1 *** %2 进入这个房间了</translation>
     </message>
     <message>
         <source>%1 *** %2 has joined</source>
-        <translation>%1 *** %2已经进入</translation>
+        <translation>%1 *** %2 加入了</translation>
     </message>
     <message>
         <source>%1 *** %2 has left (%3)</source>
-        <translation>%1 *** %2已经离开(%3)</translation>
+        <translation>%1 *** %2 离开了(%3)</translation>
     </message>
     <message>
         <source>%1 *** %2 has left</source>
-        <translation>%1 *** %2已经离开</translation>
+        <translation>%1 *** %2 离开了</translation>
     </message>
     <message>
         <source>Your nickname %1 is
@@ -264,7 +291,7 @@
     <name>KB</name>
     <message>
         <source>SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It&apos;s recommended to update your freetype lib.</source>
-        <translation>SDL_ttf 返回错误-渲染文字失败,可能有关freetype2的bug。建议升级 freetype。</translation>
+        <translation>渲染文字时SDL_ttf 返回错误,可能有关freetype2的bug。建议升级 freetype。</translation>
     </message>
 </context>
 <context>
@@ -287,11 +314,11 @@
     </message>
     <message>
         <source>Server message for latest version:</source>
-        <translation>最新版本的服务器信息:  </translation>
+        <translation>最新版本的服务器信息</translation>
     </message>
     <message>
         <source>Server message for previous versions:</source>
-        <translation>之前版本的服务器信息:  </translation>
+        <translation>之前版本的服务器信息</translation>
     </message>
     <message>
         <source>Latest version protocol number:</source>
@@ -314,6 +341,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>取消</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>清除</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>读取</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>保存</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>读取已经绘制的地图</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>绘制的地图 (*.hwmap);;全部文件 (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>保存绘制的地图</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -348,54 +406,54 @@
     </message>
     <message>
         <source>Health graph</source>
-        <translation>生命值图表</translation>
+        <translation>健康值图形</translation>
     </message>
     <message>
         <source>Ranking</source>
-        <translation>等级</translation>
+        <translation>排名</translation>
     </message>
     <message>
         <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation>最佳射手奖给与 &lt;b&gt;%1&lt;/b&gt;:伤害 &lt;b&gt;%2&lt;/b&gt;点。&lt;/p&gt;</translation>
+        <translation>最佳射手&lt;b&gt;%1&lt;/b&gt;为同族制造了&lt;b&gt;%2&lt;/b&gt;点创伤</translation>
     </message>
     <message numerus="yes">
         <source>The best killer is &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; kills in a turn.</source>
         <translation>
-            <numerusform>最佳杀手是 &lt;b&gt;%1&lt;/b&gt;单回合击杀 &lt;b&gt;%2&lt;/b&gt; 只刺猬.</numerusform>
+            <numerusform>最佳杀手&lt;b&gt;%1&lt;/b&gt; 完成了单回合&lt;b&gt;%2&lt;/b&gt;次击杀</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>A total of &lt;b&gt;%1&lt;/b&gt; hedgehog(s) were killed during this round.</source>
         <translation>
-            <numerusform>本轮总共有 &lt;b&gt;%1&lt;/b&gt; 只刺猬被击杀.&lt;/p&gt;</numerusform>
+            <numerusform>总共&lt;b&gt;%1&lt;/b&gt;只刺猬在本轮失去生命。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>(%1 kill)</source>
-        <translation type="unfinished">
-            <numerusform>(%1 灭杀)</numerusform>
+        <translation>
+            <numerusform>(%1 击杀)</numerusform>
         </translation>
     </message>
     <message>
         <source>(%1 kills)</source>
-        <translation type="obsolete">(%1 灭杀)</translation>
+        <translation type="obsolete">(%1 击杀)</translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
-            <numerusform>&lt;b&gt;%1&lt;/b&gt;另外,射击己方刺猬损失&lt;b&gt;%2&lt;/b&gt;点血。</numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt;以为给自己的刺猬造成 &lt;b&gt;%2&lt;/b&gt; 点创伤是小意思。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
-        <translation type="unfinished">
-            <numerusform>&lt;b&gt;%1&lt;/b&gt;个刺猬被&lt;b&gt;%2&lt;/b&gt;己方的刺猬误伤.</numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; 整垮了 &lt;b&gt;%2&lt;/b&gt; 只自己的刺猬。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
-        <translation type="unfinished">
-            <numerusform>&lt;b&gt;%1&lt;/b&gt;被迫跳过&lt;b&gt;%2&lt;/b&gt;回合。</numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; 受惊了,共计 &lt;b&gt;%2&lt;/b&gt; 次放弃。</numerusform>
         </translation>
     </message>
 </context>
@@ -422,62 +480,62 @@
     <message>
         <source>If you&apos;re unsure what to do and don&apos;t want to waste ammo, skip one round. But don&apos;t let too much time pass as there will be Sudden Death!</source>
         <comment>Tips</comment>
-        <translation>如果不确定该怎么做,不要浪费弹药,跳过此回合。但是注意突然死亡的时间!</translation>
+        <translation>加入不确定怎么做,不要浪费弹药,跳过此回合。但是注意突然时间!</translation>
     </message>
     <message>
         <source>Want to save ropse? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
         <comment>Tips</comment>
-        <translation type="obsolete">想节省绳子数量?在半空释放然后再次射出。只要不触地即可继续使用同一根而不浪费!</translation>
+        <translation type="obsolete">保存绳子?在半空释放然后再次射出。只要不接触地面停止就可以继续使用同一根不会浪费!</translation>
     </message>
     <message>
         <source>If you&apos;d like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
         <comment>Tips</comment>
-        <translation>如果您让自己的昵称不被别人使用,请到  http://www.hedgewars.org/. 注册一个帐号吧.</translation>
+        <translation>如果您确定好了一个昵称不想让别人使用,那么在  http://www.hedgewars.org/. 注册一个帐号吧</translation>
     </message>
     <message>
         <source>You&apos;re bored of default gameplay? Try one of the missions - they&apos;ll offer different gameplay depending on the one you picked.</source>
         <comment>Tips</comment>
-        <translation>厌倦了默认的游戏?试试做任务吧——多种游戏模式让你无限选择.</translation>
+        <translation>厌倦了默认的玩法?试试任务——</translation>
     </message>
     <message>
         <source>By default the game will always record the last game played as a demo. Select &apos;Local Game&apos; and pick the &apos;Demos&apos; button on the lower right corner to play or manage them.</source>
         <comment>Tips</comment>
-        <translation>默认时记录中最后的一次被称做Demo,选择单机游戏——然后选Demo——然后点击右下角开始回放或整理。</translation>
+        <translation>默认情况下游戏记录最后的游戏作为Demo,选择单机游戏——然后Demo——然后点击右下角开始回放或者整理。</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you&apos;ve got problems, ask on our forums but please don&apos;t expect 24/7 support!</source>
         <comment>Tips</comment>
-        <translation>“刺猬杀”是一个开源的免费软件,它充分利用了我们的业余时间。如果您有问题,到论坛来吧,不过不要期待全天候支持!</translation>
+        <translation>刺猬大作战是一个开放源代码的免费软件,它充分利用了我们的业余时间。如果您有问题,到论坛来吧,不过7×24小时支持不可能!</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
         <comment>Tips</comment>
-        <translation>“刺猬杀”是一个开源的免费软件,它充分利用了我们的业余时间。如果您你喜欢它就来贡献你的力量吧!</translation>
+        <translation>刺猬大作战是一个开放源代码的免费软件,它充分利用了我们的业余时间。如果您喜欢它,我们接受您的捐赠/感谢!</translation>
     </message>
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
         <comment>Tips</comment>
-        <translation>“刺猬杀”是一个开源的免费软件,它充分利用了我们的业余时间。如果您你喜欢它,与别人分享吧!</translation>
+        <translation>刺猬大作战是一个开放源代码的免费软件,它充分利用了我们的业余时间。与他人分享它吧!</translation>
     </message>
     <message>
         <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
         <comment>Tips</comment>
-        <translation>官方一直就有不断的对战,随时可以去  http://www.hedgewars.org/  参加。</translation>
+        <translation>官方的竞赛一直存在。临近时去  http://www.hedgewars.org/  即可看到。</translation>
     </message>
     <message>
         <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
         <comment>Tips</comment>
-        <translation>Hedgewars 被翻译成多种语言,中文是“刺猬杀”——同样为翻译名。如果您觉得语言翻译有什么缺失/过时/遗漏或任何问题,请联系我们吧!</translation>
+        <translation>Hedgewars 被翻译成多种语言,中文是刺猬大作战——同样为翻译名。如果您的语言翻译有什么缺失/过时/遗漏或任何问题,来联系我们吧!</translation>
     </message>
     <message>
         <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
         <comment>Tips</comment>
-        <translation>“刺猬杀”是一款跨平台游戏,可以运行的操作系统包括:GNU/Linux、Mac OS X、MicroSoft Windows、iOS等。</translation>
+        <translation>刺猬大作战可以运行的操作系统包括:GNU/Linux、Mac OS X、MicroSoft Windows。</translation>
     </message>
     <message>
         <source>Always remember you&apos;re able to set up your own games in local and network/online play. You&apos;re not restricted to the &apos;Simple Game&apos; option.</source>
         <comment>Tips</comment>
-        <translation>您可以建立自己的网络游戏/局域网游戏。不仅限于 &quot;简单游戏&quot; 模式。</translation>
+        <translation>您可以建立自己的网络游戏/局域网游戏。不仅限于 &quot;简单游戏&quot; 选项。</translation>
     </message>
     <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
@@ -492,42 +550,42 @@
     <message>
         <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
         <comment>Tips</comment>
-        <translation>假如你的显卡不能提供OpenGL硬件加速,试着用降低效果的方式运行。</translation>
+        <translation>假如你的显卡不能提供OpenGL硬件加速,试着用降低效果的方式运行</translation>
     </message>
     <message>
         <source>We&apos;re open to suggestions and constructive feedback. If you don&apos;t like something or got a great idea, let us know!</source>
         <comment>Tips</comment>
-        <translation>我们接受意见和建设性反馈。假如您有好点子或者不喜欢的东西,请告诉我们!</translation>
+        <translation>我们接受意见和建设性反馈。假如您有好电子或者不喜欢的东西,告诉我们!</translation>
     </message>
     <message>
         <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
         <comment>Tips</comment>
-        <translation>特别是网络游戏,请注意礼节。记住:对方也和您一样是人!</translation>
+        <translation>特别是网络游戏,请有礼貌记住对方也和您一样是人!</translation>
     </message>
     <message>
         <source>Special game modes such as &apos;Vampirism&apos; or &apos;Karma&apos; allow you to develop completely new tactics. Try them in a custom game!</source>
         <comment>Tips</comment>
-        <translation>特别游戏模式“吸血“、”因果报应“需要全新的战术。来&quot;自定义游戏&quot;里试试!</translation>
+        <translation>特别游戏模式“吸血“、”因果报应“需要全新的战术。现在自定义游戏里试试!</translation>
     </message>
     <message>
         <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.</source>
         <comment>Tips</comment>
-        <translation>Windows版本的&quot;刺猬杀&quot;支持Xfire。添加它到游戏列表里让您的朋友看到。</translation>
+        <translation>Windows版本的刺猬大作战支持Xfire。添加它到游戏列表里让您的朋友看到。</translation>
     </message>
     <message>
         <source>You should never install Hedgewars on computers you don&apos;t own (school, university, work, etc.). Please ask the responsible person instead!</source>
         <comment>Tips</comment>
-        <translation>您不应该在不属于您的计算机上安装“刺猬杀”——比如学校/工作场所!</translation>
+        <translation>您不应该在不属于您的计算机上安装刺猬大作战——比如学校/工作场所。</translation>
     </message>
     <message>
         <source>Hedgewars can be perfect for short games during breaks. Just ensure you don&apos;t add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
         <comment>Tips</comment>
-        <translation>“刺猬杀”适合短时间休闲游戏,不需要将大量刺猬挤在一幅超大地图上。</translation>
+        <translation>刺猬大作战适合短时间休息,不需要太多刺猬挤在大地图上。</translation>
     </message>
     <message>
         <source>No hedgehogs were harmed in making this game.</source>
         <comment>Tips</comment>
-        <translation>制作这个游戏时不曾伤害任何刺猬。</translation>
+        <translation>制作这个游戏时不曾伤害任何刺猬</translation>
     </message>
     <message>
         <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
@@ -537,142 +595,152 @@
     <message>
         <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
         <comment>Tips</comment>
-        <translation>“刺猬杀”是一个开源的免费软件,它充分利用了我们的业余时间。如果有人想要将它卖给你,请你拒绝他!</translation>
-    </message>
-    <message>
-        <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
-        <comment>Tips</comment>
-        <translation>游戏运行前连上游戏板,让你的团队充分控制刺猬.</translation>
+        <translation>刺猬大作战是开放源代码的免费软件,用我们的闲暇时间创造。如果有人卖给你,那么应该把钱拿回来!</translation>
     </message>
     <message>
         <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
-        <translation>在官方服务器 %1 建立自己的帐号,就可以在官方服务器使用你最喜欢的昵称了.</translation>
-    </message>
-    <message>
-        <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
-        <comment>Tips</comment>
-        <translation>假如你的显卡不能提供OpenGL硬件加速,试着用降低效果的方式运行。</translation>
+        <translation>在 %1 建立一个帐号阻止其他人使用你喜欢的名称在官方服务器游戏。</translation>
     </message>
     <message>
         <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
         <comment>Tips</comment>
-        <translation>三种跳跃模式,快速按两次 [长跳] 键可以跳到非常高/向后跳.</translation>
+        <translation>三种跳跃方式。点击[高跳]两次做出跳跃高度极限的后空翻。</translation>
     </message>
     <message>
         <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
         <comment>Tips</comment>
-        <translation>害怕掉进深渊?一直按住[精确控制]建并按[左][右]不用移动.</translation>
+        <translation>害怕掉下悬崖?按住[精确]后再点击[左][右]就会只转身,不移动位置。</translation>
     </message>
     <message>
         <source>Some weapons require special strategies or just lots of training, so don&apos;t give up on a particular tool if you miss an enemy once.</source>
         <comment>Tips</comment>
-        <translation>一些武器需要特别的技能与足够的训练,因此不要放弃练习,即便是失败。是曰:屡败屡战。</translation>
+        <translation>有些武器需要特殊策略或者仅仅是大量的练习,假如你一次失去准星,也不要放弃。</translation>
     </message>
     <message>
         <source>Most weapons won&apos;t work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
         <comment>Tips</comment>
-        <translation>大多数武器在碰到水面的时候就失效了,除了“野蜂飞舞”和“蛋糕”。</translation>
+        <translation>多数武器不会在接触水之后生效。归巢的蜜蜂和蛋糕是例外。</translation>
     </message>
     <message>
         <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
         <comment>Tips</comment>
-        <translation>毒奶酪只能造成不大的杀伤,不过能形成一片毒云并杀伤一片的刺猬.</translation>
+        <translation>老干酪发射器造成小规模爆炸,然后产生随风移动的有毒云雾——能一次毒害多个刺猬。</translation>
     </message>
     <message>
         <source>The Piano Strike is the most damaging air strike. You&apos;ll lose the hedgehog performing it, so there&apos;s a huge downside as well.</source>
         <comment>Tips</comment>
-        <translation>钢琴攻击能产生极大的空袭杀伤,同时你将失去这个刺猬,所以这招实在是个下下策.</translation>
+        <translation>钢琴攻击是最大威力的空袭。弹奏钢琴的刺猬会跟着钢琴返回天堂。</translation>
     </message>
     <message>
         <source>The Homing Bee can be tricky to use. It&apos;s turn radius depends on it&apos;s velocity, so try to not use full power.</source>
         <comment>Tips</comment>
-        <translation>“野蜂飞舞”可以蓄力使用,它旋转时的精度依赖于其速度,所以没必要发全力.</translation>
+        <translation>归巢的蜜蜂有些技巧。它的回转半径和初速有关,最好不用全力发射。</translation>
     </message>
     <message>
         <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
         <comment>Tips</comment>
-        <translation>近身地雷完美的构建了一个链子因此可以将敌人打入地下或者...水里.</translation>
+        <translation>黏着地雷是创造小范围连锁反应的绝佳武器。</translation>
     </message>
     <message>
         <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
         <comment>Tips</comment>
-        <translation>大捶主要用在桥梁或者薄板,可以将敌人敲下去.</translation>
+        <translation>锤是桥梁上/分界处最佳武器之一,只是刚刚好把刺猬打陷——如果没底就没办法了。</translation>
     </message>
     <message>
         <source>If you&apos;re stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
         <comment>Tips</comment>
-        <translation>如果你被敌人围困,可以用大锤来解围。</translation>
+        <translation>假如对方刺猬把你堵住了,一锤打下去让自己轻松些。</translation>
     </message>
     <message>
         <source>The Cake&apos;s maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
         <comment>Tips</comment>
-        <translation>蛋糕最大行走距离取决于地形边缘,用[攻击]键尽早结束它。</translation>
+        <translation>蛋糕的最大行走距离取决于地表。也可按下[攻击键]激活起爆。</translation>
     </message>
     <message>
         <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
         <comment>Tips</comment>
-        <translation>[钻洞器]既可以当作武器,也可以用做为打洞器。</translation>
+        <translation>火焰喷射器是一种武器,也是一种开路机器。</translation>
     </message>
     <message>
         <source>Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
         <comment>Tips</comment>
-        <translation>可以用“飞碟”让刺猬暂时离开洞穴等地形环境.</translation>
+        <translation>燃烧瓶可以短时阻止刺猬通过特定区域(比如通道或平台)</translation>
     </message>
     <message>
         <source>Want to know who&apos;s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
         <comment>Tips</comment>
-        <translation>想知道是谁贡献的这个游戏?请在主界面点击“Hedgewars”LOGO就可以看到“制作团队”.</translation>
-    </message>
-    <message>
-        <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
+        <translation>想要知道谁是此游戏的幕后人员?点击主菜单的Hedgewars Logo就可以看到贡献者名单。</translation>
+    </message>
+    <message>
+        <source>Like hedgewars? Become a fan on %1 or join our group at %2. You could follow us on %3 as well!</source>
+        <comment>Tips</comment>
+        <translation type="obsolete">喜欢刺猬大作战(hedgewars)?那么加入我们 %1 或者 %2.。你可以在 %3 跟随我们!</translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;My Documents\Hedgewars&quot;. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
+        <comment>Tips</comment>
+        <translation>你可以在( 我的文档\Hedgewars)里找到设置文件。可以创建备份,但不要手动修改。</translation>
+    </message>
+    <message>
+        <source>You can find your Hedgewars configuration files under &quot;Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation>喜欢刺猬杀? 来做我们的粉丝吧可以到%1或者%2!</translation>
+        <translation type="obsolete">你可以在家目录找到 .hedgewars。可以创建备份,但不要手动修改。</translation>
+    </message>
+    <message>
+        <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation>在游戏开始前连接游戏手柄才能用于操控</translation>
+    </message>
+    <message>
+        <source>If your graphics card isn&apos;t able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
+        <comment>Tips</comment>
+        <translation>加入你的显卡不能使用OpenGL硬件加速,请升级相应驱动。</translation>
+    </message>
+    <message>
+        <source>Like Hedgewars? Become a fan on %1 or join our group at %2. You could follow us on %3 as well!</source>
+        <comment>Tips</comment>
+        <translation type="obsolete">喜欢刺猬大作战(Hedgewars)吗?加入 %2 ,成为 %1 粉丝,也可以在  %3 跟随我们!</translation>
     </message>
     <message>
         <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you&apos;ll have to share them somewhere to use them online.</source>
         <comment>Tips</comment>
-        <translation>你可以自由的构建自己的头像、帽子、旗帜甚至是地图和主题!但是请注意:你需要将这些在线分享出来。</translation>
+        <translation>欢迎你自己绘制墓碑,帽子(头饰),旗帜或者地图,主题!但是记住,如果要在网上使用,你的必须把它们分享出来。</translation>
     </message>
     <message>
         <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
         <comment>Tips</comment>
-        <translation>喜欢一个很特别的帽子图案?贡献你的力量吧,你将得到一个属于自己的帽子图案!</translation>
+        <translation>非常想要一个帽子?捐赠的话就给你!</translation>
     </message>
     <message>
         <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
         <comment>Tips</comment>
-        <translation>让你的显卡保持更新以便避免一些已知的游戏问题。</translation>
-    </message>
-    <message>
-        <source>You can find your Hedgewars configuration files under &quot;My Documents\Hedgewars&quot;. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
-        <comment>Tips</comment>
-        <translation>你可以在“我的文档\Hedgewars”文件夹下找到“刺猬杀”的配置文件,可以新建和备份但不要随便修改。</translation>
-    </message>
-    <message>
-        <source>You can find your Hedgewars configuration files under &quot;Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
-        <comment>Tips</comment>
-        <translation type="obsolete">你可以在你的主文件夹下下找到“Hedgewars”文件夹,里面又配置文件,你可以新建和备份这个文件,但请不要随便编辑它.</translation>
+        <translation>保持显卡驱动最新避免可能的麻烦。</translation>
     </message>
     <message>
         <source>You&apos;re able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
         <comment>Tips</comment>
-        <translation>你可以组织刺猬杀的相关文件(保存的游戏和演示还有录像),通过收藏夹或者浏览器.</translation>
+        <translation>你可以使用网络浏览器或已存在的文件关联刺猬大作战的相关文件(比如存档和回放)</translation>
     </message>
     <message>
         <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>想要节省绳子?放开绳子之后再次发射,只要你不曾脱离绳子接触接触地面就可以继续使用同一根!</translation>
+    </message>
+    <message>
+        <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
+        <comment>Tips</comment>
+        <translation>喜欢刺猬大作战Hedgewars吗?来 %1 或者 %2 追随我们吧!</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>在家目录的&quot;Library/Application Support/Hedgewars&quot;找到刺猬的配置文件。备份随你,但是不要手动编辑。</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>在家目录的&quot;.hedgewars&quot;找到刺猬的配置文件。备份随你,但是不要手动编辑。</translation>
     </message>
 </context>
 <context>
@@ -727,19 +795,43 @@
     </message>
     <message>
         <source>New weapon scheme</source>
-        <translation>新武器配置</translation>
+        <translation type="obsolete">新武器配置</translation>
     </message>
     <message>
         <source>Edit weapon scheme</source>
-        <translation>修改武器配置</translation>
+        <translation type="obsolete">修改武器配置</translation>
     </message>
     <message>
         <source>Delete weapon scheme</source>
-        <translation>删除武器配置</translation>
+        <translation type="obsolete">删除武器配置</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
-        <translation>您不能在队伍选择界面修改队伍,请返回主页面添加/修改/删除队伍。</translation>
+        <translation>您不能在队伍选择界面修改队伍。请返回主页面进行添加、修改、删除队伍等操作。</translation>
+    </message>
+    <message>
+        <source>New scheme</source>
+        <translation>新框架</translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
+        <translation>修改框架</translation>
+    </message>
+    <message>
+        <source>Delete scheme</source>
+        <translation>删除框架</translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
+        <translation>新武器配置</translation>
+    </message>
+    <message>
+        <source>Edit weapon set</source>
+        <translation>修改武器配置</translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
+        <translation>删除武器配置</translation>
     </message>
 </context>
 <context>
@@ -838,7 +930,7 @@
     <message numerus="yes">
         <source>There are %1 clients connected to this room.</source>
         <translation>
-            <numerusform>有 %1 个客户端连接到这个房间.</numerusform>
+            <numerusform>有 %1 个客户端连接到这个房间。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
@@ -861,33 +953,33 @@
     </message>
     <message>
         <source>State:</source>
-        <translation>状态: </translation>
+        <translation>游戏状态</translation>
     </message>
     <message>
         <source>Rules:</source>
-        <translation>规则: </translation>
+        <translation>规则</translation>
     </message>
     <message>
         <source>Weapons:</source>
-        <translation>武器: </translation>
+        <translation>武器</translation>
     </message>
     <message>
         <source>Search:</source>
-        <translation>搜索: </translation>
+        <translation>搜索</translation>
     </message>
     <message>
         <source>Clear</source>
-        <translation>清除:</translation>
+        <translation>清除</translation>
     </message>
     <message>
         <source>Warning</source>
-        <translation>警告:</translation>
+        <translation>警告</translation>
     </message>
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation>游戏正在大厅中。
-你是否想去观战?</translation>
+        <translation>你要加入的游戏已经开始了。
+还要进入房间吗?</translation>
     </message>
 </context>
 <context>
@@ -902,19 +994,19 @@
     </message>
     <message>
         <source>Defend your fort and destroy the opponents, two team colours max!</source>
-        <translation>保卫你的城堡,破坏对手的,对战努力吧!</translation>
+        <translation>保卫你的城堡,破坏对手的,努力吧!</translation>
     </message>
     <message>
         <source>Teams will start on opposite sides of the terrain, two team colours max!</source>
-        <translation>队伍开始在对手的地盘,努力!</translation>
+        <translation>队伍开始在对手的地盘,努力!</translation>
     </message>
     <message>
         <source>Land can not be destroyed!</source>
-        <translation>地面无法破坏!</translation>
+        <translation>地面无法破坏!</translation>
     </message>
     <message>
         <source>Add an indestructable border around the terrain</source>
-        <translation>添加不可毁坏地形</translation>
+        <translation>添加不可毁坏地边界</translation>
     </message>
     <message>
         <source>Lower gravity</source>
@@ -954,15 +1046,15 @@
     </message>
     <message>
         <source>Order of play is random instead of in room order.</source>
-        <translation>随机出场顺序。</translation>
+        <translation>随机出场顺序</translation>
     </message>
     <message>
         <source>Play with a King. If he dies, your side dies.</source>
-        <translation>国王不能死!!否则自动输。</translation>
+        <translation>国王不能死!!</translation>
     </message>
     <message>
         <source>Take turns placing your hedgehogs before the start of play.</source>
-        <translation>在开局前手动放置刺猬。</translation>
+        <translation>在开局前手动放置刺猬</translation>
     </message>
     <message>
         <source>Ammo is shared between all teams that share a colour.</source>
@@ -970,31 +1062,43 @@
     </message>
     <message>
         <source>Disable girders when generating random maps.</source>
-        <translation>禁止随机生成地图使用梁。</translation>
+        <translation>禁止随机生成地图使用梁</translation>
     </message>
     <message>
         <source>Disable land objects when generating random maps.</source>
-        <translation>禁止随机生成地图使用地面物体。</translation>
+        <translation>禁止随机生成地图使用地面物体</translation>
     </message>
     <message>
         <source>AI respawns on death.</source>
-        <translation>AI死后重生。</translation>
+        <translation>AI 死亡再生</translation>
+    </message>
+    <message>
+        <source>Attacking does not end your turn.</source>
+        <translation>攻击不会结束当前回合</translation>
+    </message>
+    <message>
+        <source>Weapons are reset to starting values each turn.</source>
+        <translation>每回合开始武器自动重置到默认设定</translation>
+    </message>
+    <message>
+        <source>Each hedgehog has its own ammo. It does not share with the team.</source>
+        <translation>每个刺猬都有独立的弹药,非团队分享</translation>
     </message>
     <message>
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
-        <translation>所有或者的刺猬结局的时候都会被保存</translation>
-    </message>
-    <message>
-        <source>Attacking does not end your turn.</source>
-        <translation>不会终结你的回合.</translation>
-    </message>
-    <message>
-        <source>Weapons are reset to starting values each turn.</source>
-        <translation>每轮武器的配置都会重置.</translation>
-    </message>
-    <message>
-        <source>Each hedgehog has its own ammo. It does not share with the team.</source>
-        <translation>每个刺猬都有其自己的武器. 并在奔队中不共享.</translation>
+        <translation>所有活着的刺猬回合结尾时彻底恢复健康。</translation>
+    </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation>不用担心风的影响了。</translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation>风无所不在。</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>备份</translation>
     </message>
 </context>
 <context>
@@ -1007,12 +1111,20 @@
         <source>Delete</source>
         <translation>删除</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation>新模式</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>备份</translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
     <message>
         <source>Simple Game (a quick game against the computer, settings are chosen for you)</source>
-        <translation>快速游戏 (对抗电脑,固定设置)</translation>
+        <translation>快速游戏 (使用预设对抗电脑)</translation>
     </message>
     <message>
         <source>Multiplayer (play a hotseat game against your friends, or AI teams)</source>
@@ -1032,7 +1144,7 @@
     </message>
     <message>
         <source>Campaign Mode (...). IN DEVELOPMENT</source>
-        <translation>对战模式(...)开发中</translation>
+        <translation>战役模式 ——开发中</translation>
     </message>
 </context>
 <context>
@@ -1110,11 +1222,11 @@
     </message>
     <message>
         <source>Frontend fullscreen</source>
-        <translation>界面全屏幕</translation>
+        <translation>前端界面全屏幕</translation>
     </message>
     <message>
         <source>Append date and time to record file name</source>
-        <translation>记录名称中包含具体时间日期</translation>
+        <translation>记录名称中包含具体时间和日期</translation>
     </message>
     <message>
         <source>Reduced quality</source>
@@ -1126,15 +1238,15 @@
     </message>
     <message>
         <source>Enable frontend sounds</source>
-        <translation>开启界面音效</translation>
+        <translation>开启前端界面音效</translation>
     </message>
     <message>
         <source>Enable frontend music</source>
-        <translation>开启界面音乐</translation>
+        <translation>开启前端界面音乐</translation>
     </message>
     <message>
         <source>Frontend effects</source>
-        <translation>界面效果</translation>
+        <translation>前端界面效果</translation>
     </message>
 </context>
 <context>
@@ -1157,7 +1269,7 @@
     </message>
     <message>
         <source>generated maze...</source>
-        <translation>生成的迷宫...</translation>
+        <translation>生成迷宫</translation>
     </message>
     <message>
         <source>Mission</source>
@@ -1169,15 +1281,15 @@
     </message>
     <message>
         <source>Any</source>
-        <translation>任何</translation>
+        <translation>任意</translation>
     </message>
     <message>
         <source>In lobby</source>
-        <translation>在线状态</translation>
+        <translation>大厅中</translation>
     </message>
     <message>
         <source>In progress</source>
-        <translation>使用中</translation>
+        <translation>进行中</translation>
     </message>
     <message>
         <source>Default</source>
@@ -1185,31 +1297,35 @@
     </message>
     <message>
         <source>Pro mode</source>
-        <translation type="obsolete">Pro 模式</translation>
+        <translation type="obsolete">高手模式</translation>
     </message>
     <message>
         <source>Shoppa</source>
-        <translation type="obsolete">绳索模式</translation>
+        <translation type="obsolete">绳子党</translation>
     </message>
     <message>
         <source>Basketball</source>
-        <translation type="obsolete">篮球模式</translation>
+        <translation type="obsolete">篮球</translation>
     </message>
     <message>
         <source>Minefield</source>
-        <translation type="obsolete">地雷模式</translation>
+        <translation type="obsolete">雷区</translation>
     </message>
     <message>
         <source>Barrel mayhem</source>
-        <translation type="obsolete">武器不共享</translation>
+        <translation type="obsolete">炼狱场</translation>
     </message>
     <message>
         <source>Tunnel hogs</source>
-        <translation type="obsolete">洞穴刺猬</translation>
+        <translation type="obsolete">刺猬洞</translation>
     </message>
     <message>
         <source>Crazy</source>
-        <translation type="obsolete">疯狂模式</translation>
+        <translation type="obsolete">疯狂刺猬</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>手绘地图</translation>
     </message>
 </context>
 <context>
@@ -1240,11 +1356,11 @@
     </message>
     <message>
         <source>Net game</source>
-        <translation>网络游戏</translation>
+        <translation>局域网络游戏</translation>
     </message>
     <message>
         <source>Weapons</source>
-        <translation>武器</translation>
+        <translation type="obsolete">武器</translation>
     </message>
     <message>
         <source>Game Modifiers</source>
@@ -1262,6 +1378,10 @@
         <source>Misc</source>
         <translation>杂项</translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation>游戏框架和武器配置</translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1271,7 +1391,7 @@
     </message>
     <message>
         <source>This program is distributed under the GNU General Public License</source>
-        <translation>这款程序遵守GPL协议的保护</translation>
+        <translation>This program is distributed under the GNU General Public License</translation>
     </message>
     <message>
         <source>Resolution</source>
@@ -1287,7 +1407,7 @@
     </message>
     <message>
         <source>Art:</source>
-        <translation>美化:</translation>
+        <translation>艺术:</translation>
     </message>
     <message>
         <source>Translations:</source>
@@ -1331,7 +1451,7 @@
     </message>
     <message>
         <source>Damage Modifier</source>
-        <translation>伤害修改</translation>
+        <translation>伤害修正值</translation>
     </message>
     <message>
         <source>Turn Time</source>
@@ -1347,7 +1467,7 @@
     </message>
     <message>
         <source>Scheme Name:</source>
-        <translation>设置名称:  </translation>
+        <translation>设置名称:</translation>
     </message>
     <message>
         <source>Crate Drops</source>
@@ -1367,7 +1487,7 @@
     </message>
     <message>
         <source>% Dud Mines</source>
-        <translation>% 地雷哑弹</translation>
+        <translation>% 地雷故障</translation>
     </message>
     <message>
         <source>Name</source>
@@ -1391,11 +1511,11 @@
     </message>
     <message>
         <source>Locale</source>
-        <translation>本土化</translation>
+        <translation>Locale</translation>
     </message>
     <message>
         <source>Restart game to apply</source>
-        <translation>重新启动游戏应用</translation>
+        <translation>需要重新启动游戏方可应用</translation>
     </message>
     <message>
         <source>Explosives</source>
@@ -1407,31 +1527,35 @@
     </message>
     <message>
         <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
-        <translation>开发版本,尚不能和其他版本兼容,仍有不足。请谨慎使用!!</translation>
+        <translation>当前运行的为开发版本,不同其他版本兼容。功能或许损坏、不完整。请自行承担风险!</translation>
     </message>
     <message>
         <source>Quality</source>
-        <translation>价值</translation>
+        <translation>图像质量</translation>
+    </message>
+    <message>
+        <source>Sudden Death Water Rise</source>
+        <translation>死亡模式水位上涨</translation>
+    </message>
+    <message>
+        <source>Sudden Death Health Decrease</source>
+        <translation>死亡模式健康降低</translation>
+    </message>
+    <message>
+        <source>% Rope Length</source>
+        <translation>% 绳长</translation>
     </message>
     <message>
         <source>% Health Crates</source>
-        <translation>% 健康包裹</translation>
+        <translation>% 生命箱</translation>
     </message>
     <message>
         <source>Health in Crates</source>
-        <translation>包裹里有血</translation>
-    </message>
-    <message>
-        <source>Sudden Death Water Rise</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Sudden Death Health Decrease</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Bind schemes and weapons</source>
-        <translation type="unfinished"></translation>
+        <translation>生命箱的值数</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>游戏</translation>
     </message>
 </context>
 <context>
@@ -1445,7 +1569,7 @@
     <name>QMainWindow</name>
     <message>
         <source>Hedgewars %1</source>
-        <translation>刺猬杀 %1</translation>
+        <translation>刺猬大作战 %1</translation>
     </message>
 </context>
 <context>
@@ -1468,7 +1592,7 @@
     </message>
     <message>
         <source>Connection to server is lost</source>
-        <translation>服务器连接丢失</translation>
+        <translation>与服务器的连接丢失</translation>
     </message>
     <message>
         <source>Weapons</source>
@@ -1476,7 +1600,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>不能删除默认武器设定</translation>
+        <translation type="obsolete">不能删除默认武器设定</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1488,15 +1612,39 @@
     </message>
     <message>
         <source>Can not overwrite default weapon set &apos;%1&apos;!</source>
-        <translation>不能覆盖默认的武器配置 &apos;%1&apos;!</translation>
+        <translation>不能覆盖默认的武器配置 &apos;%1&apos;</translation>
     </message>
     <message>
         <source>All file associations have been set.</source>
-        <translation>文件联合已经存储完毕. </translation>
+        <translation>所有相关文件已经设定。</translation>
+    </message>
+    <message>
+        <source>Teams</source>
+        <translation>队伍</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation>真的要删除队伍?</translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation>游戏框架</translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation>无法删除默认游戏框架 &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>File association failed.</source>
-        <translation>文件联合失败.</translation>
+        <translation>文件关联失败</translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation>真的删除此游戏框架?</translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation>无法删除武器配置%1&apos;!</translation>
     </message>
 </context>
 <context>
@@ -1538,7 +1686,7 @@
     </message>
     <message>
         <source>Go!</source>
-        <translation>上场!!</translation>
+        <translation>上场!</translation>
     </message>
     <message>
         <source>Start</source>
@@ -1590,7 +1738,11 @@
     </message>
     <message>
         <source>Associate file extensions</source>
-        <translation>连接文件扩展</translation>
+        <translation>相关文件扩展</translation>
+    </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -1632,15 +1784,23 @@
     </message>
     <message>
         <source>Probabilities</source>
-        <translation>几率</translation>
+        <translation>空中支援几率</translation>
     </message>
     <message>
         <source>Ammo in boxes</source>
-        <translation>弹药数</translation>
+        <translation>弹药箱</translation>
     </message>
     <message>
         <source>Delays</source>
-        <translation>延迟</translation>
+        <translation>延迟回合数</translation>
+    </message>
+    <message>
+        <source>new</source>
+        <translation>新</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -1730,11 +1890,7 @@
     </message>
     <message>
         <source>AI Survival Mode</source>
-        <translation>AI 复活模式</translation>
-    </message>
-    <message>
-        <source>Reset Health</source>
-        <translation>重置健康值</translation>
+        <translation>AI生存模式</translation>
     </message>
     <message>
         <source>Unlimited Attacks</source>
@@ -1742,11 +1898,23 @@
     </message>
     <message>
         <source>Reset Weapons</source>
-        <translation>重置所有武器</translation>
+        <translation>重置武器</translation>
     </message>
     <message>
         <source>Per Hedgehog Ammo</source>
-        <translation>每个刺猬的武器</translation>
+        <translation>每个刺猬的弹药</translation>
+    </message>
+    <message>
+        <source>Reset Health</source>
+        <translation>重置生命值</translation>
+    </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation>禁止风力作用</translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation>让风来地更猛烈吧!</translation>
     </message>
 </context>
 <context>
@@ -1870,7 +2038,7 @@
     <message>
         <source>hedgehogs
 info</source>
-        <translation>刺猬杀
+        <translation>刺猬大作战
 信息</translation>
     </message>
     <message>
@@ -1937,67 +2105,67 @@
     <name>binds (descriptions)</name>
     <message>
         <source>Move your hogs and aim:</source>
-        <translation>移动您的刺猬同时瞄准: </translation>
+        <translation>移动您的刺猬同时瞄准:</translation>
     </message>
     <message>
         <source>Traverse gaps and obstacles by jumping:</source>
-        <translation>使用跳跃越过沟渠、障碍: </translation>
+        <translation>使用跳跃越过沟渠、障碍:</translation>
     </message>
     <message>
         <source>Fire your selected weapon or trigger an utility item:</source>
-        <translation>使用选择的武器开火、使用物品: </translation>
+        <translation>使用选择的武器开火、使用物品:</translation>
     </message>
     <message>
         <source>Pick a weapon or a target location under the cursor:</source>
-        <translation>选择一个武器、或者瞄准光标下的某点:</translation>
+        <translation>选取一个武器或者瞄准光标下的地点:</translation>
     </message>
     <message>
         <source>Switch your currently active hog (if possible):</source>
-        <translation>切换到您当前活动的刺猬(如果可用): </translation>
+        <translation>切换到您当前活动的刺猬(如果可用):</translation>
     </message>
     <message>
         <source>Pick a weapon or utility item:</source>
-        <translation>选择一个武器或物品: </translation>
+        <translation>选择一个武器或物品:</translation>
     </message>
     <message>
         <source>Set the timer on bombs and timed weapons:</source>
-        <translation>设置定时炸弹等武器起爆时间: </translation>
+        <translation>设置定时炸弹等武器起爆时间:</translation>
     </message>
     <message>
         <source>Move the camera to the active hog:</source>
-        <translation>移动镜头到选中的刺猬: </translation>
+        <translation>移动镜头到选中的刺猬:</translation>
     </message>
     <message>
         <source>Move the cursor or camera without using the mouse:</source>
-        <translation>不用鼠标移动光标或镜头: </translation>
+        <translation>不用鼠标移动光标或镜头:</translation>
     </message>
     <message>
         <source>Modify the camera&apos;s zoom level:</source>
-        <translation>调整镜头放大倍数: </translation>
+        <translation>调整镜头放大倍数:</translation>
     </message>
     <message>
         <source>Talk to your team or all participants:</source>
-        <translation>同队友或全部参与者对话: </translation>
+        <translation>同队友或全部参与者对话:</translation>
     </message>
     <message>
         <source>Pause, continue or leave your game:</source>
-        <translation>暂停、继续或离开游戏: </translation>
+        <translation>暂停、继续或离开游戏:</translation>
     </message>
     <message>
         <source>Modify the game&apos;s volume while playing:</source>
-        <translation>调整游戏时音量: </translation>
+        <translation>调整游戏时音量:</translation>
     </message>
     <message>
         <source>Toggle fullscreen mode:</source>
-        <translation>全屏模式: </translation>
+        <translation>全屏模式:</translation>
     </message>
     <message>
         <source>Take a screenshot:</source>
-        <translation>截图: </translation>
+        <translation>截图:</translation>
     </message>
     <message>
         <source>Toggle labels above hedgehogs:</source>
-        <translation>切换刺猬标签的显示方式: </translation>
+        <translation>切换刺猬头顶标签的显示方式:</translation>
     </message>
 </context>
 <context>
@@ -2060,7 +2228,7 @@
     </message>
     <message>
         <source>Tab</source>
-        <translation>Tab 键</translation>
+        <translation>Tab</translation>
     </message>
     <message>
         <source>Clear</source>
@@ -2076,7 +2244,7 @@
     </message>
     <message>
         <source>Escape</source>
-        <translation>退出键</translation>
+        <translation>ESC键(退出键)</translation>
     </message>
     <message>
         <source>Space</source>
@@ -2084,7 +2252,7 @@
     </message>
     <message>
         <source>Delete</source>
-        <translation>删除键</translation>
+        <translation>Del(删除键)</translation>
     </message>
     <message>
         <source>Numpad 0</source>
@@ -2276,43 +2444,43 @@
     </message>
     <message>
         <source>Left stick (Right)</source>
-        <translation>左摇杆(右)</translation>
+        <translation>右(左摇杆)</translation>
     </message>
     <message>
         <source>Left stick (Left)</source>
-        <translation>左摇杆(左)</translation>
+        <translation>左(左摇杆)</translation>
     </message>
     <message>
         <source>Left stick (Down)</source>
-        <translation>左摇杆(下)</translation>
+        <translation>下(左摇杆)</translation>
     </message>
     <message>
         <source>Left stick (Up)</source>
-        <translation>左摇杆(上)</translation>
+        <translation>上(左摇杆)</translation>
     </message>
     <message>
         <source>Left trigger</source>
-        <translation>左触发</translation>
+        <translation>左制动</translation>
     </message>
     <message>
         <source>Right trigger</source>
-        <translation>右触发</translation>
+        <translation>右制动</translation>
     </message>
     <message>
         <source>Right stick (Down)</source>
-        <translation>右摇杆(下)</translation>
+        <translation>下(右摇杆)</translation>
     </message>
     <message>
         <source>Right stick (Up)</source>
-        <translation>右摇杆(上)</translation>
+        <translation>上(右摇杆)</translation>
     </message>
     <message>
         <source>Right stick (Right)</source>
-        <translation>右摇杆(右)</translation>
+        <translation>右(右摇杆)</translation>
     </message>
     <message>
         <source>Right stick (Left)</source>
-        <translation>右摇杆(左)</translation>
+        <translation>左(右摇杆)</translation>
     </message>
     <message>
         <source>DPad</source>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>新</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -40,7 +44,7 @@
         <translation type="unfinished">修改遊戲設置</translation>
     </message>
     <message>
-        <source>When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)</source>
+        <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -83,7 +87,7 @@
     </message>
     <message>
         <source>new</source>
-        <translation>新</translation>
+        <translation type="obsolete">新</translation>
     </message>
     <message>
         <source>Please select record from the list above</source>
@@ -181,6 +185,14 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -311,6 +323,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">清除</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">讀取</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -699,19 +742,31 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>New weapon scheme</source>
+        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Edit weapon scheme</source>
+        <source>New scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Edit scheme</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Delete weapon scheme</source>
+        <source>Delete scheme</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>New weapon set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
+        <source>Edit weapon set</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Delete weapon set</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -968,6 +1023,18 @@
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>You will not have to worry about wind anymore.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Wind will affect almost everything.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -979,6 +1046,14 @@
         <source>Delete</source>
         <translation>刪除</translation>
     </message>
+    <message>
+        <source>New</source>
+        <translation type="unfinished">新模式</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1155,6 +1230,10 @@
         <source>Default</source>
         <translation type="obsolete">默認</translation>
     </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1188,7 +1267,7 @@
     </message>
     <message>
         <source>Weapons</source>
-        <translation>武器</translation>
+        <translation type="obsolete">武器</translation>
     </message>
     <message>
         <source>Game Modifiers</source>
@@ -1206,6 +1285,10 @@
         <source>Misc</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Schemes and Weapons</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLabel</name>
@@ -1374,7 +1457,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Bind schemes and weapons</source>
+        <source>% Rope Length</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1412,7 +1499,7 @@
     </message>
     <message>
         <source>Can not delete default weapon set</source>
-        <translation>不能刪除默認武器設定</translation>
+        <translation type="obsolete">不能刪除默認武器設定</translation>
     </message>
     <message>
         <source>Really delete this weapon set?</source>
@@ -1442,6 +1529,30 @@
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Teams</source>
+        <translation type="unfinished">隊伍</translation>
+    </message>
+    <message>
+        <source>Really delete this team?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Schemes</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default scheme &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Really delete this game scheme?</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Can not delete default weapon set &apos;%1&apos;!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QObject</name>
@@ -1536,6 +1647,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>more</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1586,6 +1701,14 @@
         <source>Delays</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>new</source>
+        <translation type="unfinished">新</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -1692,6 +1815,14 @@
         <source>Per Hedgehog Ammo</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Disable Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>More Wind</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds</name>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/ko.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,94 @@
+locale = {
+--      [":("] = "",
+--      ["!!!"] = "",
+--      ["A game of luck"] = "",
+--      ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Bat balls at your enemies and|push them into the sea!"] = "",
+--      ["Bat your opponents through the|baskets and out of the map!"] = "",
+--      ["Bazooka Training"] = "",
+--      ["Best laps per team: "] = "",
+--      ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+--      ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["CAPTURE THE FLAG"] = "",
+--      ["Codename: Teamwork"] = "",
+--      ["Congratulations!"] = "",
+--      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["CONTROL"] = "",
+--      ["Control pillars to score points."] = "",
+--      ["CONTROL v0.3"] = "",
+--      ["CTF_BLIZZARD"] = "",
+--      ["CUSTOM BUILD 0.2"] = "",
+--      ["Cybernetic Empire"] = "",
+--      ["DAMMIT, ROOKIE!"] = "",
+--      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+--      ["Dangerous Ducklings"] = "",
+--      ["Eliminate all enemies"] = "",
+--      ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Eliminate Poison before the time runs out"] = "",
+--      ["Eliminate the Blue Team"] = "",
+--      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+--      ["Enjoy the swim..."] = "",
+--      ["Fastest lap: "] = "",
+--      ["Feeble Resistance"] = "",
+--      ["Flag captured!"] = "",
+--      ["Flag respawned!"] = "",
+--      ["Flag returned!"] = "",
+--      ["Flags will be placed where each team ends their turn."] = "",
+--      ["GAME OVER!"] = "",
+--      ["Game Started!"] = "",
+--      ["Get on over there and take him out!"] = "",
+--      ["Goal:"] = "",
+--      ["GO! GO! GO!"] = "",
+--      ["Good birdy......"] = "",
+--      ["Good luck out there!"] = "",
+--      ["Hedgewars-Basketball"] = "",
+--      ["Hedgewars-Knockball"] = "",
+--      ["Hmmm..."] = "",
+--      ["Hooray!"] = "",
+--      ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+--      ["- Jumping is disabled"] = "",
+--      ["Listen up, maggot!!"] = "",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["NEW fastest lap: "] = "",
+--      ["NO JUMPING"] = "",
+--      ["Not So Friendly Match"] = "", -- Basketball, Knockball
+--      ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Operation Diver"] = "",
+--      ["Opposing Team: "] = "",
+--      ["Pathetic Hog #%d"] = "",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+--      ["Poison"] = "",
+--      ["Random Weapons"] = "",
+--      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+--      ["RULES OF THE GAME [Press ESC to view]"] = "",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["See ya!"] = "",
+--      ["Shotgun Team"] = "",
+--      ["Shotgun Training"] = "",
+--      ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
+--      ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
+--      ["Sniper Training"] = "",
+--      ["Sniperz"] = "",
+--      ["Spooky Tree"] = "",
+--      ["Team %d: "] = "",
+--      ["Team Scores:"] = "",
+--      ["That was pointless."] = "",
+--      ["The enemy is hiding out on yonder ducky!"] = "",
+--      ["The flag will respawn next round."] = "",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+--      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["TrophyRace"] = "",
+--      ["T_T"] = "",
+--      ["Unit 3378"] = "",
+--      ["Use your rope to get from start to finish as fast as you can!"] = "",
+--      ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+--      ["You have SCORED!!"] = "",
+--      ["You've failed. Try again."] = "",
+--      ["You've reached the goal!| |Time: "] = "",
+--      ["'Zooka Team"] = "",
+    }
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/ko.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,233 @@
+; Korean locale
+
+00:00=수류탄
+00:01=산탄식 폭탄
+00:02=로켓탄 발사기
+00:03=살인벌
+00:04=엽총
+00:05=잭 해머
+00:06=통과
+00:07=밧줄
+00:08=지뢰
+00:09=권총
+00:10=다이너마이트
+00:11=야구 방망이
+00:12=올려치기
+00:13=초	
+00:14=낙하산
+00:15=폭탄 공습
+00:16=지뢰 공습
+00:17=발염 장치
+00:18=벽건설
+00:19=텔레포트
+00:20=고슴도치 바꾸기
+00:21=박격포
+00:22=채찍
+00:23=가미가제 공격
+00:24=케이크
+00:25=유혹
+00:26=소박폭탄
+00:27=불지옥 수류탄
+00:28=드릴 발사기
+00:29=구체의 폭탄 발사기
+00:30=네이팜 공습
+00:31=원격조종비행기
+00:32=저중력
+00:33=손상 증가
+00:34=정복 불능
+00:35=시간연장
+00:36=레이저 조준기
+00:37=흡혈귀
+00:38=저격용 소총
+00:39=비행접시
+00:40=화염병
+00:41=못생긴 앵무새
+00:42=포털 건
+00:43=피아노
+00:44=악취가 나는 치즈
+00:45=사인 건
+00:46=화염 방사기
+00:47=접착지뢰
+00:48=망치
+00:49=소생시키기
+
+01:00=시~작!
+01:01=무승부
+01:02=%1 승리!
+01:03=음량 %1%
+01:04=정지
+01:05=그만둘까요? (Y/Esc)?
+01:06=단판 결승!
+01:07=%1 발 남는다
+01:08=연료
+01:09=동시에 발생하고 있다...
+01:10=사용하면 회전 계속할 수 있다
+01:11=아직 사용할 수가 없다
+01:12=1 회전 후에 단판 결승 시작하겠다!
+01:13=%1 회전 후에 단판 결승 시작하겠다!
+01:14=%1 준비됐나요?
+
+; Event messages
+; Hog (%1) died
+02:00=%1 죽었다!
+
+; Hog (%1) drowned
+02:01=%1 !
+
+; Round starts
+02:02=시~작!
+
+; Round ends (win; unused atm)
+02:03=...
+
+; Round ends (draw; unused atm)
+02:04=...
+
+; New health crate
+02:05=구급상자!
+
+; New ammo crate
+02:06=무기상자!
+
+; New utility crate
+02:07=장치상자!
+
+; Hog (%1) skips his turn
+02:08=%1 통과했다.
+
+; Hog (%1) hurts himself only
+02:09=%1 피학대 성애자인 것 캍아...
+
+; Hog shot an home run (using the bat and another hog)
+02:10=홈런!
+
+; Hog (%1) has to leave (team is gone)
+02:11=%1 포기했다!
+
+; Weapon Categories
+03:00=Timed Grenade
+03:01=Timed Grenade
+03:02=Ballistic Weapon
+03:03=Guided Weapon
+03:04=Gun (multiple shots)
+03:05=Digging Tool
+03:06=Action
+03:07=Transport Utility
+03:08=Proximity Bomb
+03:09=Gun (multiple shots)
+03:10=BOOM!
+03:11=Bonk!
+03:12=Martial Arts
+03:13=UNUSED
+03:14=Transport Utility
+03:15=Airborne Attack
+03:16=Airborne Attack
+03:17=Digging Tool
+03:18=Utility
+03:19=Transport Utility
+03:20=Action
+03:21=Ballistic Weapon
+03:22=Call me Indiana!
+03:23=(Really) Martial Arts
+03:24=The cake is NOT a lie!
+03:25=Costume Kit
+03:26=Juicy Grenade
+03:27=Fiery Grenade
+03:28=Ballistic Weapon
+03:29=Ballistic Weapon
+03:30=Airborne Attack
+03:31=Remote Controlled Bomb
+03:32=Temporary Effect
+03:33=Temporary Effect
+03:34=Temporary Effect
+03:35=Temporary Effect
+03:36=Temporary Effect
+03:37=Temporary Effect
+03:38=Gun (multiple shots)
+03:39=Transport Utility
+03:40=Incinerating Grenade
+03:41=Huge fan of Squawks
+03:42=I'm making a note here...
+; the misspelled "Beethoven" is intentional (-> to beat)
+03:43=Performing Beathoven's deadly sonata
+03:44=Best before: 1923
+03:45=The power of science
+03:46=Hot Hot Hot!
+03:47=Stick these somewhere useful!
+03:48=It's Hammer time!
+03:49=Does what you guess
+
+; Weapon Descriptions (use | as line breaks)
+04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
+04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
+04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
+04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
+04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
+04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
+04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
+04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
+04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
+04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
+04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
+04:13=UNUSED
+04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons
+04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
+04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
+04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
+04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
+04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
+04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
+04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
+04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
+04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
+04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
+04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
+04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
+04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
+04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
+04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
+04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
+04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
+04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
+04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
+04:34=Can't touch me!|Attack: Activate
+04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
+04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
+04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
+04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice)
+04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons
+04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
+04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
+04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours
+04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano
+04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot
+04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
+04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
+04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate
+04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
+
+; Game goal strings
+05:00=게임 수정 모드
+05:01=이 규칙은 제정할 것입니다.
+05:02=성 공격 모드
+05:03=저중력
+05:04=정복 불능
+05:05=흡혈귀: Hogs will be healed for the damage dealt
+05:06=카르마: Hogs will be damaged for the damage dealt
+05:07=킹 모드: Don't let your king die!|킹을 배치함: Pick a protected starting point for your King
+05:08=고슴도치를 배치하기
+05:09=움직이지 못함
+05:10=굳은 지반: Most weapons won't destroy terrain
+05:11=공용탄약: All teams of the same color share their ammunition
+05:12=지뢰 타임스위치: %1 초
+05:13=지뢰 타임스위치: 즉각적이다
+05:14=지뢰 타임스위치: 0 - 5 초
+05:15=손상 수정: %1% 손상
+05:16=회전 후에 건강을 재건함
+05:17=컴퓨터 고슴도치들이 자동 소새시킴
+05:18=무한한 탄약
+05:19=회전 후에 탄약을 재건함
+05:20=탄약 종목별기준
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/nl.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,510 @@
+; English locale
+
+00:00=Grenade
+00:01=ClusterBomb
+00:02=Bazooka
+00:03=Homing Bee
+00:04=Shotgun
+00:05=PickHammer
+00:06=Skip
+00:07=Rope
+00:08=Mine
+00:09=Desert Eagle
+00:10=Dynamite
+00:11=Baseball Bat
+00:12=Fire Punch
+00:13=sec
+00:14=Parachute
+00:15=Air Attack
+00:16=Mine Strike
+00:17=Blow Torch
+00:18=Construction
+00:19=Teleportation
+00:20=Switch Hedgehog
+00:21=Mortar
+00:22=Whip
+00:23=Kamikaze
+00:24=Cake
+00:25=Seduction
+00:26=Watermelon Bomb
+00:27=Hellish hand-grenade
+00:28=Drill Rocket
+00:29=Ballgun
+00:30=Napalm
+00:31=RC Plane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
+00:36=Laser Sight
+00:37=Vampirism
+00:38=Sniper Rifle
+00:39=Flying Saucer
+00:40=Molotov Cocktail
+00:41=Birdy
+00:42=Portable Portal Device
+00:43=Piano Strike
+00:44=Old Limburger
+00:45=Sine Gun (beta)
+00:46=Flamethrower
+00:47=Sticky Mine
+00:48=Hammer
+00:49=Resurrector
+00:50=Drill Strike
+
+01:00=Let's fight!
+01:01=Round draw
+01:02=%1 wins!
+01:03=Volume %1%
+01:04=Paused
+01:05=Really quit (Y/Esc)?
+01:06=Sudden Death!
+01:07=%1 remaining
+01:08=Fuel
+01:09=Synchronizing...
+01:10=Using this utility won't end your turn!
+01:11=This weapon or utility is not yet available!
+01:12=Last round till Sudden Death!
+01:13=%1 rounds till Sudden Death!
+01:14=Get ready, %1!
+
+; Event messages
+; Hog (%1) died
+02:00=%1 has kicked the bucket!
+02:00=%1 has seen the light!
+02:00=%1 never saw that coming!
+02:00=%1 waves goodbye!
+02:00=%1 has gone to a better place!
+02:00=%1 meets his maker!
+02:00=%1 can hang on no longer!
+02:00=%1 has done his duty!
+02:00=%1 makes the ultimate sacrifice!
+02:00=%1 departs this mortal coil!
+02:00=%1 makes like a tree and leaves!
+02:00=%1 has timed out!
+02:00=%1 says peace out!
+02:00=%1 will be fondly remembered!
+02:00=%1 has an aneurysm!
+02:00=%1 leaves behind a wife and child
+02:00=%1 has launched his last bazooka
+02:00=%1 has tossed his last grenade
+02:00=%1 has baked his last cake
+02:00=%1 has swung on his last rope
+02:00=%1 has called his last airstrike
+02:00=%1 has pumped his last shotgun
+02:00=%1 has thrown his last melon
+02:00=%1 has drawn his last deagle
+02:00=%1 took one shot too many
+02:00=%1 could really have used a health crate
+02:00=%1 has gone to play a better game
+02:00=%1 has ragequit life
+02:00=%1 fails
+02:00=Poor poor %1...
+02:00=%1 prefers wormux
+02:00=%1 has been blocking shots with his face
+02:00=%1 is a hero amongst me...err...hogs
+02:00=%1 finds his place in Valhalla
+02:00=%1 has left the building
+02:00=%1 goes the way of the dinosaurs
+02:00=%1 brings hedgehogs one step closer to extinction
+02:00=%1 brings a tear to my eye
+02:00=%1 is an ex-hog
+02:00=%1 is pushing up the daisies
+02:00=%1 has ceased to be
+02:00=Say goodbye to %1
+02:00=No hope left for %1
+02:00=%1 faces the final curtain
+02:00=Smoke 'em if you got 'em, %1
+02:00=%1 suffers a Spontaneous Massive Existence Failure
+02:00=%1 has passed on
+02:00=%1 is stone dead
+02:00=%1 is no more
+02:00=%1 has expired
+02:00=Bereft of life, %1 rests in peace
+02:00=%1 joins the choir invisible
+02:00=Farewell %1, we hardly knew ye!
+02:00=%1 had a low tolerance for being shot
+02:00=%1 could have used an extra life
+02:00=Is there a doctor in the house?
+
+; Hog (%1) drowned
+02:01=%1 plays submarine!
+02:01=%1 mimics the Titanic!
+02:01=%1 swims like a stone!
+02:01=%1 floats like a brick!
+02:01=%1 checks out the deep end
+02:01=%1 goes glug glug glug
+02:01=%1 goes splash
+02:01=%1 forgot his armbands
+02:01=%1 really should have taken swimming lessons
+02:01=%1 left his surfboard at home
+02:01=%1 is washed up
+02:01=%1 is one soggy hog
+02:01=%1 forgot to bring his life jacket
+02:01=%1 goes splish splash splish
+02:01=%1 is sleeping with the fishes
+02:01=%1 thinks the water physics suck in this game
+02:01=%1 looks thirsty
+02:01=The sea claims %1
+02:01=%1 is lost at sea
+02:01=%1 should have brought his scuba gear
+02:01=%1 gets a burial at sea
+02:01=%1 has that sinking feeling
+02:01=%1 is practicing his backstroke
+02:01=%1 goes in search of the Titanic
+02:01=%1 is not Jesus
+02:01=%1 is finding Nemo
+02:01=%1 springs a leak
+02:01=You've gotta wonder how many hogs are down there
+02:01=%1 makes the ocean slightly higher
+02:01=%1 didn't enlist in the Navy
+02:01=%1 is doing his impersonation of a dead fish
+02:01=At least you didn't go down the toilet, %1
+02:01=Sonic couldn't swim and neither can %1
+02:01=%1 wants to play Ecco the dolphin
+02:01=%1 has gone to visit Aquaria
+02:01=%1 has found the lost city of Atlantis
+02:01=%1 aims for the lead role in Bioshock 3
+02:01=Your doggy paddle could use a little work, %1
+02:01=%1 should have brought a jet ski
+02:01=%1 doesn't like watersports
+02:01=%1 is forever blowing bubbles
+02:01=%1 is short of a raft
+02:01=%1 thinks salt water is good for the skin
+02:01=%1 gets salt water in his wounds
+02:01=%1 has walked the plank
+02:01=%1 has a bath
+02:01=%1 is wet wet wet
+02:01=%1 gets his quills wet
+02:01=It's Davy Jones' locker for %1
+
+; Round starts
+02:02=Let's fight!
+02:02=Armed and ready!
+02:02=Let's get ready to rumble!
+02:02=Let's get it on!
+02:02=Let's get this party started
+02:02=Last hog standing wins
+02:02=Let's go!
+02:02=Let's rock!
+02:02=Let's jam!
+02:02=It's beginning...
+02:02=This is the start of something big
+02:02=Welcome to Hedgewars
+02:02=Welcome to the front lines
+02:02=Crush your enemies!
+02:02=May the best hog win
+02:02=Victory or death
+02:02=To the victor goes the spoils
+02:02=Losing is not an option
+02:02=Cry havoc! Let loose the hogs of war!
+02:02=Hedgewars, brought to you by Hedgewars.org
+02:02=GL HF
+02:02=Just count yourself lucky you're not up against Tiyuri
+02:02=Just count yourself lucky you're not up against unC0Rr
+02:02=Just count yourself lucky you're not up against Nemo
+02:02=Just count yourself lucky you're not up against Smaxx
+02:02=Just count yourself lucky you're not up against Jessor
+02:02=Give it your all!
+02:02=The losers do the cleaning up!
+02:02=Let the fight of the millenium begin
+02:02=Let the fight of the century begin
+02:02=Let the fight of the decade begin
+02:02=Let the fight of the year begin
+02:02=Let the fight of the month begin
+02:02=Let the fight of the week begin
+02:02=Let the fight of the day begin
+02:02=Let the fight of the hour begin
+02:02=Do your best!
+02:02=Destroy the enemy!
+02:02=Good luck
+02:02=Have fun
+02:02=Fight the good fight
+02:02=Fight dirty
+02:02=Fight with honour
+02:02=Don't give up
+02:02=Never surrender
+02:02=Rock 'em and sock 'em!
+02:02=Let the fragfest begin!
+02:02=I hope you're ready for a tussle!
+02:02=Go Go Go!
+02:02=Hedgehogs advance!
+02:02=Bring it to them!
+02:02=Have no fear!
+02:02=Be brave and conquer
+
+; Round ends (win; unused atm)
+02:03=...
+
+; Round ends (draw; unused atm)
+02:04=...
+
+; New health crate
+02:05=Incoming aid!
+02:05=Medic!
+02:05=First aid from the skies!
+02:05=A health pack for you
+02:05=Good health... in box form!
+02:05=The doctor calls
+02:05=Fresh band-aids!
+02:05=This will make you feel better
+02:05=A Hi-Potion! Whoops wrong game
+02:05=A pick-me-up!
+02:05=Grab it
+02:05=A healthy snack
+02:05=A remedy to pain
+02:05=Correct Dosage: as many as you can find!
+02:05=Urgent delivery
+02:05=Supplies!
+
+; New ammo crate
+02:06=More weapons!
+02:06=Reinforcements!
+02:06=Lock and load!
+02:06=I wonder what weapon is in there?
+02:06=Supplies!
+02:06=What could be inside?
+02:06=Christmas comes early in Hedgewars
+02:06=A present!
+02:06=Special delivery!
+02:06=It was a nightmare getting this through customs
+02:06=Destructive toys from the heavens
+02:06=Warning! Contents Volatile
+02:06=Pick it up or blow it up, choice is yours
+02:06=Goodies!
+02:06=Mmmmm Ammo
+02:06=A box of destructive power
+02:06=Airmail!
+02:06=Whatever's in that box, it ain't pizza
+02:06=Get it!
+02:06=Weapon drop incoming
+02:06=Don't let the enemy grab that!
+02:06=Shiny new toys!
+02:06=A mysterious box!
+
+; New utility crate
+02:07=Tooltime!
+02:07=This could come in handy...
+02:07=Utilities!
+02:07=Utilise this box
+02:07=Watch out below
+02:07=More utilities!
+02:07=Tools for you!
+02:07=This should be good!
+02:07=Use this wisely
+02:07=Ooo this box is heavy
+02:07=You might need this
+
+; Hog (%1) skips his turn
+02:08=%1 is sooo boring...
+02:08=%1 couldn't be bothered
+02:08=%1 is one lazy hog
+02:08=%1 is thoughtless
+02:08=%1 gave up
+02:08=You snooze you lose, %1
+02:08=%1 shamelessly skips
+02:08=%1 is really lazy
+02:08=%1 needs a little more motivation
+02:08=%1 is a pacifist
+02:08=%1 has a breather
+02:08=%1 has a rest
+02:08=%1 chills out
+02:08=%1 has no faith in his own abilities
+02:08=%1 decides to do nothing at all
+02:08=%1 lets the enemy destroy itself
+02:08=%1 would be terrible at parties
+02:08=%1 hides out
+02:08=%1 has decided to pass on this opportunity
+02:08=%1 decides the best thing he can do is...nothing
+02:08=%1 is a big wuss
+02:08=Buck Buck Buck, %1 is a chicken
+02:08=%1 is looking a little yellow
+02:08=%1 is a coward!
+02:08=%1 is waiting for sudden death
+02:08=%1 is not the fighting type
+02:08=%1 is reconsidering his purpose in life
+02:08=%1 was never much of a good shot anyway
+02:08=%1 didn't want to join the army in the first place
+02:08=Stop wasting our time, %1
+02:08=I'm dissapointed in you, %1
+02:08=Come on, you can do better than that %1
+02:08=%1's will has broken
+02:08=%1 apparently has better things to do
+02:08=%1 is scared stiff
+02:08=%1 has fallen asleep
+
+; Hog (%1) hurts himself only
+02:09=%1 should practice aiming!
+02:09=%1 seems to hate himself
+02:09=%1 is standing on the wrong side!
+02:09=%1 makes like an emo
+02:09=%1 was holding his weapon the wrong way around
+02:09=%1 is a little sadistic
+02:09=%1 is a masochist
+02:09=%1 has no instinct of self-preservation
+02:09=%1 messed up
+02:09=%1 screwed up
+02:09=That was a poor shot, %1
+02:09=%1 is a little too careless with dangerous weapons
+02:09=%1 should consider a change of career
+02:09=Worst. Shot. Ever!
+02:09=No no no %1, you shoot at the ENEMY!
+02:09=%1 should only be destroying the enemy
+02:09=%1 moves one step closer to suicide
+02:09=%1 aids the enemy
+02:09=That was stupid %1
+02:09=%1 lives by the mantra of "no pain, no gain"
+02:09=%1 is confused
+02:09=%1 hurt itself in its confusion
+02:09=%1 has a knack for embarrassing himself
+02:09=%1 is a klutz!
+02:09=%1 is clumsy
+02:09=%1 shows the enemy what he's capable of
+02:09=%1 can't be expected to be perfect all the time
+02:09=Don't worry %1, pobody's nerfect
+02:09=%1 totally did that on purpose
+02:09=I won't tell anyone if you don't, %1
+02:09=How embarrassing!
+02:09=I'm sure nobody saw that %1
+02:09=%1 needs to review his field manual
+02:09=%1's weapon clearly malfunctioned
+
+; Hog shot an home run (using the bat and another hog)
+02:10=Home Run!
+02:10=A bird, a plane, ...
+02:10=That one is out!
+
+; Hog (%1) has to leave (team is gone)
+02:11=%1 has to go to bed!
+02:11=%1 seems too busy to play
+02:11=Beam him up, Scotty!
+02:11=%1 has to go
+
+; Weapon Categories
+03:00=Timed Grenade
+03:01=Timed Grenade
+03:02=Ballistic Weapon
+03:03=Guided Weapon
+03:04=Gun (multiple shots)
+03:05=Digging Tool
+03:06=Action
+03:07=Transport Utility
+03:08=Proximity Bomb
+03:09=Gun (multiple shots)
+03:10=BOOM!
+03:11=Bonk!
+03:12=Martial Arts
+03:13=UNUSED
+03:14=Transport Utility
+03:15=Airborne Attack
+03:16=Airborne Attack
+03:17=Digging Tool
+03:18=Utility
+03:19=Transport Utility
+03:20=Action
+03:21=Ballistic Weapon
+03:22=Call me Indiana!
+03:23=(Really) Martial Arts
+03:24=The cake is NOT a lie!
+03:25=Costume Kit
+03:26=Juicy Grenade
+03:27=Fiery Grenade
+03:28=Ballistic Weapon
+03:29=Ballistic Weapon
+03:30=Airborne Attack
+03:31=Remote Controlled Bomb
+03:32=Temporary Effect
+03:33=Temporary Effect
+03:34=Temporary Effect
+03:35=Temporary Effect
+03:36=Temporary Effect
+03:37=Temporary Effect
+03:38=Gun (multiple shots)
+03:39=Transport Utility
+03:40=Incinerating Grenade
+03:41=Huge fan of Squawks
+03:42=I'm making a note here...
+; the misspelled "Beethoven" is intentional (-> to beat)
+03:43=Performing Beathoven's deadly sonata
+03:44=Best before: 1923
+03:45=The power of science
+03:46=Hot Hot Hot!
+03:47=Stick these somewhere useful!
+03:48=It's Hammer time!
+03:49=Does what you guess
+03:50=Moles fan
+
+; Weapon Descriptions (use | as line breaks)
+04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
+04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
+04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
+04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
+04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
+04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
+04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
+04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
+04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
+04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
+04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
+04:13=UNUSED
+04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons
+04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
+04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
+04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
+04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
+04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
+04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
+04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
+04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
+04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
+04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
+04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
+04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
+04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
+04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
+04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
+04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
+04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
+04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
+04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
+04:34=Can't touch me!|Attack: Activate
+04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
+04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
+04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
+04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice)
+04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons
+04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
+04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
+04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours
+04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano
+04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot
+04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
+04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
+04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate
+04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
+
+; Game goal strings
+05:00=Game Modes
+05:01=The following rules apply
+05:02=Forts: Defend your fortress; vanquish your enemies!
+05:03=Low Gravity: Watch your step
+05:04=Invulnerability: Hogs are (almost) invulnerable
+05:05=Vampirism: Hogs will be healed for the damage dealt
+05:06=Karma: Hogs will be damaged for the damage dealt
+05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
+05:08=Place Hedgehogs: Place your hogs before the game starts
+05:09=Artillery: Hogs can't walk to change position
+05:10=Indestructible Terrain: Most weapons won't destroy terrain
+05:11=Shared Ammo: All teams of the same color share their ammunition
+05:12=Mine Timers: Mines will detonate after %1 second(s)
+05:13=Mine Timers: Mines will detonate instantly
+05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
+05:15=Damage Modifier: All weapons will do %1% damage
+05:16=Health of all hogs is reset on end of turn
+05:17=AI hogs respawn on death
+05:18=Unlimited Attacks
+05:19=Weapons are reset on end of turn
+05:20=Weapons are not shared between hogs
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/pl.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,94 @@
+locale = {
+    [":("] = ":(",
+    ["!!!"] = "!!!",
+    ["A game of luck"] = "Wszystko zależy od losu",
+    ["Aiming Practice"] = "Potrenuj celność",
+    ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
+    ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
+    ["Bazooka Training"] = "Trening bazooki",
+    ["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
+    ["Bloody Rookies"] = "Żółtodzioby",
+    ["Boom!"] = "BUM!",
+    ["by mikade"] = "Napisane przez mikade", 
+    ["CAPTURE THE FLAG"] = "PRZECHWYĆ FLAGĘ",
+    ["Codename: Teamwork"] = "Kryptonim: Praca zespołowa",
+    ["Congratulations!"] = "Gratulacje",
+    ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",  
+    ["CONTROL"] = "KONTROLA",
+    ["Control pillars to score points."] = "Kontroluj filary by zdobyć punkty",
+    ["CONTROL v0.3"] = "KONTROLA v0.3",
+    ["CTF_BLIZZARD"] = "Śnieżyca",
+    ["CUSTOM BUILD 0.2"] = "Wersja 0.2",
+    ["Cybernetic Empire"] = "Cybernetyczne Imperium",
+    ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Młody!!! Złaź z mojej głowy!!!",
+    ["DAMMIT, ROOKIE!"] = "Żółtodziobie!",
+    ["Dangerous Ducklings"] = "Niebezpieczne Kaczory",
+    ["Eliminate all enemies"] = "Wyeliminuj wszystkich przeciwników",
+    ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", 
+    ["Eliminate Poison before the time runs out"] = "Zabij Truciciela zanim skończy się czas",
+    ["Eliminate the Blue Team"] = "Zniszcz niebieską drużynę",
+    ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Rozwal Jednostkę 3378 | Twoja drużyna musi przetrwać",
+    ["Enjoy the swim..."] = "Popływaj trochę...",
+    ["Fastest lap: "] = "Najszybsze okrążenie: ",
+    ["Feeble Resistance"] = "Ruch Oporu",
+    ["Flag captured!"] = "Flaga przechwycona!",
+    ["Flag respawned!"] = "Flaga przywrócona!",
+    ["Flag returned!"] = "Flaga odzyskana!",
+    ["Flags will be placed where each team ends their turn."] = "Flagi zostaną umieszczone tam, gdzie każda z drużyn zakończy swoją turę",
+    ["GAME OVER!"] = "KONIEC GRY!",
+    ["Game Started!"] = "Gra Rozpoczęta",
+    ["Get on over there and take him out!"] = "Dostań się tam i go wykończ!",
+    ["Goal:"] = "Cel:",
+    ["GO! GO! GO!"] = "RUCHY! RUCHY! RUCHY!",
+    ["Good birdy......"] = "Dooobry ptaszek...",
+    ["Good luck out there!"] = "Powodzenia!",
+    ["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
+    ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+    ["Hmmm..."] = "Hmmmm...",
+    ["Hooray!"] = "Hurraaa!",
+    ["Hunter"] = "Strzelec",  
+    ["Instructor"] = "Instruktor",  
+    ["- Jumping is disabled"] = "- Skakanie jest niemożliwe",
+    ["Listen up, maggot!!"] = "Słuchaj mnie, gnido!",
+    ["|- Mines Time:"] = "|- Czas detonacji min:",
+    ["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM", 
+    ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ",  
+    ["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
+    ["NO JUMPING"] = "BEZ SKAKANIA",
+    ["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski",  
+    ["Oh no! Just try again!"] = "Ojojoj! Spróbuj jeszcze raz!", 
+    ["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",  
+    ["Operation Diver"] = "Operacja Nurek",
+    ["Opposing Team: "] = "Przeciwna drużyna",
+    ["Pathetic Hog #%d"] = "Załosny Jeż #%d",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+    ["Poison"] = "Truciciel",
+    ["Random Weapons"] = "Losowe uzbrojenie",
+    [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci",
+    ["RULES OF THE GAME [Press ESC to view]"] = "ZASADY GRY [Naciśnij ESC by zobaczyć]",        
+    ["sec"] = "sek",
+    ["See ya!"] = "Do zobaczenia!",
+    ["Shotgun Team"] = "Strzelcy",
+    ["Shotgun Training"] = "Trening strzelecki",
+    ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", 
+    ["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:",  
+    ["Sniper Training"] = "Trening Snajperski",
+    ["Sniperz"] = "Snajperzy",
+    ["Spooky Tree"] = "Straszne drzewo",
+    ["Team %d: "] = "Drużyna %d: ",
+    ["Team Scores:"] = "Punktacja",
+    ["That was pointless."] = "To było bezcelowe",
+    ["The enemy is hiding out on yonder ducky!"] = "Na tamtej kaczce ukrywa się nasz przeciwnik!",
+    ["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.",
+    ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Ktoś grzebał Ci w plecaku |Musisz sobie poradzić z tym co masz pod ręką",
+    ["Toxic Team"] = "Toksyczny zespół", 
+    ["TrophyRace"] = "TrophyRace",
+    ["T_T"] = "T_T",
+    ["Unit 3378"] = "Jednostka 3378",
+    ["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzec od startu do mety",
+    ["Victory for the "] = "Zwycięstwo przypadło",
+    ["You have SCORED!!"] = "Zdobyłeś PUNKT",
+    ["You've failed. Try again."] = "Przegrałeś. Spróbuj jeszcze raz",
+    ["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ",
+    ["'Zooka Team"] = "Bazookinierzy",
+    }
--- a/share/hedgewars/Data/Locale/pl.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/pl.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -42,7 +42,7 @@
 00:39=Latający Talerz
 00:40=Koktajl Mołotowa
 00:41=Ptaszek
-00:42=Podręczne Urządzenie Teleportujące
+00:42=Wyrzutnik portali
 00:43=Zrzut pianina
 00:44=Cuchnący ser
 00:45=Sinusoidalna giwera
@@ -50,6 +50,8 @@
 00:47=Mina samoprzylepna
 00:48=Młotek
 00:49=Wskrzeszacz
+00:50=Wiertniczy nalot
+00:51=Kula błotna
 
 01:00=Walczmy!
 01:01=Remis
@@ -135,6 +137,12 @@
 02:00=%1 wydał ostatnie tchnienie
 02:00=%1 przeszedł do historii
 02:00=%1 ewakuował się z tego świata
+02:00=%1, machamy na pożegnanie!
+02:00=%1 zatruł się ołowiem
+02:00=%1 się wykrwawił
+02:00=%1 zginął za słuszną sprawę
+02:00=%1 zostawił w domu kamizelkę kuloodporną
+ 
 
 ; Hog (%1) drowned
 02:01=%1 robi za łódź podwodną!
@@ -161,7 +169,7 @@
 02:01=%1 czuje, że tonie
 02:01=%1 ćwiczy pływanie na plecach
 02:01=%1 szuka Titanica
-02:01=%1 to z pewnością nie jest Jezus.
+02:01=%1, do Jezusa ci jeszcze daleko
 02:01=%1 postanowił odnaleźć Nemo!
 02:01=%1 wyczuwa przeciek
 02:01=Nie uwierzysz ile ich już utonęło!
@@ -352,9 +360,10 @@
 02:08=%1 nie wierzy we własne możliwości.
 02:08=%1 decyduje się nic nie robić
 02:08=%1 pozwala przeciwnikowi zniszczyć się samemu.
-02:08=%1 byłby marny w imprezowaniu
-02:08=%1 ukrywa się
-02:08=%1 skorzystał z okazji
+02:08=%1 nie nadaje się na wodzireja...
+02:08=%1 się ukrył
+02:08=%1 minimalizuje szanse na pudło
+02:08=%1 nie skorzystał z okazji
 02:08=%1 uważa, że najlepszą rzeczą jaką może zrobić to... nic
 02:08=%1 jest mięczakiem
 02:08=Niuch, Niuch, %1 śmierdzi tchórzem
@@ -415,7 +424,10 @@
 02:09=Nie można się spodziewać by %1 był cały czas perfekcyjny.
 02:09=Nie martw się %1, Dikt nie jest noskonały...
 02:09=%1 zrobił to celowo.
-;02:09=Jeśli ty o tym nie powiesz, ja też dotrzymam tajemnicy %1
+02:09=%1, ta wpadka zostanie między nami
+02:09=%1 zapomniał przeczyścić lufę
+02:09=%1, te kulki to nie guma do żucia!
+02:09=%1, granat po wyjęciu zawleczki przestaje być przyjacielem
 02:09=ŻENUA!!!
 02:09=Na pewno nikt tego nie zobaczył, %1
 02:09=%1 powinien przejrzeć podręcznik walki na froncie...
@@ -494,6 +506,7 @@
 03:47=Co Kropelka sklei, sklei...
 03:48=Ała! Moja głowa...
 03:49=Powrót z zaświatów
+03:50=Krecia brygada
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=Atakuj przeciwników zwykłym granatem.|Wybuchnie kiedy zapalnik skończy odliczanie.|1-5: Ustawia zapalnik|Atak: Przytrzymaj by rzucić z większą siłą
@@ -542,8 +555,8 @@
 04:43=Niech twój debiut będzie WYBUCHOWY!|Zrzuć pianino z nieba, ale uważaj!|Ktoś musi na nim grać więc prawdopodobnie będziesz|musiał poświęcić swojego jeża|Kursor: Wybierz cel|F1-F9: Graj na pianinie
 04:44=To nie jest zwykły ser. To broń biologiczna!|Wybuch z pewnością nie będzie potężny, ale gdy|licznik dojdzie do zera, chmura gazu zatruje|każdego nieszczęśnika który będzie w pobliżu|1-5: Ustawia zapalnik|Atak: Przytrzymaj by rzucić z większą siłą
 04:45=Wszystkie lekcje fizyki w końcu się opłaciły!|Wystrzel niszczącą sinusoidalną falę|która przechodzi przez teren i uderza|w twoich przeciwników|Uważaj! Ta broń ma kopa!|Atak: Strzelaj
-04:46=Pokrywa twoich wrogów ognistą powłoką.|Czy koś zamawiał pieczonego jeża?|Atak: Aktywuj|Góra/Dół: Celowanie|Lewo/Prawo: Ustaw prędkość wystrzeliwania
-04:47=Podwójna zabawa z podwójną ilością kleistych min.|Spróbuj wywołać reakcję łańcuchową lub chroń|samego siebie (lub obydwie rzeczy na raz!)|Atak: Przytrzymaj by rzucić z większą siłą (dwa razy)
+04:46=Pokrywa twoich wrogów ognistą powłoką.|Czy ktoś zamawiał pieczonego jeża?|Atak: Aktywuj|Góra/Dół: Celowanie|Lewo/Prawo: Ustaw prędkość wystrzeliwania
+04:47=Podwójna zabawa z podwójną ilością lepkich min.|Spróbuj wywołać reakcję łańcuchową lub chroń|samego siebie (albo zrób obydwie rzeczy na raz!)|Atak: Przytrzymaj by rzucić z większą siłą (dwa razy)
 04:48=Czyż walenie jeży po głowach nie|jest zabawne? Dobre uderzenie|z młotka zabierze 1/3 życia|przeciwnika i wkopie go w podłoże|Atak: Uderz
 04:49=Wskrześ swoich przyjaciół!|Jednakże uważaj byś nie pomógł swojemu wrogowi.|Atak: Przytrzymaj by powoli przywracać życie|Góra: Przyspiesz wskrzeszanie
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/pt_BR.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,95 @@
+locale = {
+--      [":("] = "",
+--      ["!!!"] = "",
+--      ["A game of luck"] = "",
+	["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
+	["Bazooka Training"] = "Treino com a Bazuca",
+	["Best laps per team: "] = "Melhor volta por equipe: ",
+--      ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+--      ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["CAPTURE THE FLAG"] = "",
+--      ["Codename: Teamwork"] = "",
+--      ["Congratulations!"] = "",
+	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+--      ["CONTROL"] = "",
+--      ["Control pillars to score points."] = "",
+--      ["CONTROL v0.3"] = "",
+--      ["CTF_BLIZZARD"] = "",
+--      ["CUSTOM BUILD 0.2"] = "",
+--      ["Cybernetic Empire"] = "",
+--      ["DAMMIT, ROOKIE!"] = "",
+--      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+--      ["Dangerous Ducklings"] = "",
+--      ["Eliminate all enemies"] = "",
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
+--      ["Eliminate Poison before the time runs out"] = "",
+--      ["Eliminate the Blue Team"] = "",
+--      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+--      ["Enjoy the swim..."] = "",
+	["Fastest lap: "] = "Volta mais rápida: ",
+--      ["Feeble Resistance"] = "",
+--      ["Flag captured!"] = "",
+--      ["Flag respawned!"] = "",
+--      ["Flag returned!"] = "",
+--      ["Flags will be placed where each team ends their turn."] = "",
+--      ["GAME OVER!"] = "",
+--      ["Game Started!"] = "",
+--      ["Get on over there and take him out!"] = "",
+--      ["Goal:"] = "",
+--      ["GO! GO! GO!"] = "",
+--      ["Good birdy......"] = "",
+--      ["Good luck out there!"] = "",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+--      ["Hmmm..."] = "",
+--      ["Hooray!"] = "",
+	["Hunter"] = "Artilheiro", --Bazooka, Shotgun, SniperRifle
+--      ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+--      ["- Jumping is disabled"] = "",
+--      ["Listen up, maggot!!"] = "",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["NEW fastest lap: "] = "NOVA volta mais rápida: ",
+--      ["NO JUMPING"] = "",
+	["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
+--      ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle
+--      ["Operation Diver"] = "",
+--      ["Opposing Team: "] = "",
+--      ["Pathetic Hog #%d"] = "",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+--      ["Poison"] = "",
+--      ["Random Weapons"] = "",
+--      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+--      ["RULES OF THE GAME [Press ESC to view]"] = "",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["See ya!"] = "",
+	["Shotgun Team"] = "Carabineiros",
+	["Shotgun Training"] = "Treino com a Escopeta",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball
+	["Sniper Training"] = "Treino com o Rifle Sniper",
+	["Sniperz"] = "Franco-Atiradores",
+--      ["Spooky Tree"] = "",
+	["Team %d: "] = "Equipe %d: ",
+--      ["Team Scores:"] = "",
+--      ["That was pointless."] = "",
+--      ["The enemy is hiding out on yonder ducky!"] = "",
+--      ["The flag will respawn next round."] = "",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+--      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["TrophyRace"] = "TrophyRace",
+--      ["T_T"] = "",
+--      ["Unit 3378"] = "",
+	["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!",
+--      ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+--      ["You have SCORED!!"] = "",
+--      ["You've failed. Try again."] = "",
+--      ["You've reached the goal!| |Time:"] = "",
+	["You've reached the goal!| |Time: "] = "Você alcançou o objetivo!| |Tempo: ",
+	["'Zooka Team"] = "Bazuqueiros",
+    }
--- a/share/hedgewars/Data/Locale/pt_BR.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_BR.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -50,6 +50,8 @@
 00:47=Mina Adesiva
 00:48=Martelo
 00:49=Ressucitador
+00:50=Ataque Perfurador
+00:51=Bola de Lama
 
 01:00=Hora de lutar!
 01:01=Partida empatou
@@ -65,6 +67,7 @@
 01:11=Esta arma ou utilidade ainda não está disponível
 01:12=Último round antes da Morte Súbita!
 01:13=%1 rounds até a Morte Súbita
+01:14=Se prepare, %1!
 
 ; Event messages
 ; Hog (%1) died
@@ -87,6 +90,9 @@
 02:00=%1 foi embora para Passárgada
 02:00=%1 foi comprar cigarros
 02:00=%1 empacotou
+02:00=%1 não aguentou o tranco
+02:00=%1 será conhecido postumamente
+02:00=%1 balbuceou palavras incompreensíveis
 
 ; Hog (%1) drowned
 02:01=%1 bebeu água até não poder mais
@@ -280,6 +286,8 @@
 03:47=Grudenta
 03:48=Tanto bate até que fura!
 03:49=Faz o que você imagina
+03:50=Contra covardes
+03:51=Devagar, e sempre....
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=Ataque seus inimigos usando uma granada simples|Ela explodirá assim que o tempo passar|1-5: Escolha o tempo da granada|Ataque: Quanto mais tempo, mais forte o lançamento.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/pt_PT.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,95 @@
+locale = {
+--      [":("] = "",
+--      ["!!!"] = "",
+--      ["A game of luck"] = "",
+	["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
+	["Bazooka Training"] = "Treino com Bazuca",
+	["Best laps per team: "] = "Melhores voltas por equipa: ",
+--      ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+--      ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["CAPTURE THE FLAG"] = "",
+--      ["Codename: Teamwork"] = "",
+--      ["Congratulations!"] = "",
+	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+--      ["CONTROL"] = "",
+--      ["Control pillars to score points."] = "",
+--      ["CONTROL v0.3"] = "",
+--      ["CTF_BLIZZARD"] = "",
+--      ["CUSTOM BUILD 0.2"] = "",
+--      ["Cybernetic Empire"] = "",
+--      ["DAMMIT, ROOKIE!"] = "",
+--      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+--      ["Dangerous Ducklings"] = "",
+--      ["Eliminate all enemies"] = "",
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
+--      ["Eliminate Poison before the time runs out"] = "",
+--      ["Eliminate the Blue Team"] = "",
+--      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+--      ["Enjoy the swim..."] = "",
+	["Fastest lap: "] = "Volta mais rápida: ",
+--      ["Feeble Resistance"] = "",
+--      ["Flag captured!"] = "",
+--      ["Flag respawned!"] = "",
+--      ["Flag returned!"] = "",
+--      ["Flags will be placed where each team ends their turn."] = "",
+--      ["GAME OVER!"] = "",
+--      ["Game Started!"] = "",
+--      ["Get on over there and take him out!"] = "",
+--      ["Goal:"] = "",
+--      ["GO! GO! GO!"] = "",
+--      ["Good birdy......"] = "",
+--      ["Good luck out there!"] = "",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+--      ["Hmmm..."] = "",
+--      ["Hooray!"] = "",
+	["Hunter"] = "Comando", --Bazooka, Shotgun, SniperRifle
+--      ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+--      ["- Jumping is disabled"] = "",
+--      ["Listen up, maggot!!"] = "",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["NEW fastest lap: "] = "NOVA volta recorde: ",
+--      ["NO JUMPING"] = "",
+	["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
+--      ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle
+--      ["Operation Diver"] = "",
+--      ["Opposing Team: "] = "",
+--      ["Pathetic Hog #%d"] = "",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+--      ["Poison"] = "",
+--      ["Random Weapons"] = "",
+--      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+--      ["RULES OF THE GAME [Press ESC to view]"] = "",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["See ya!"] = "",
+	["Shotgun Team"] = "Caçadores",
+	["Shotgun Training"] = "Treino com Caçadeira",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball
+	["Sniper Training"] = "Treino com Sniper",
+--	["Sniperz"] = "",
+--      ["Spooky Tree"] = "",
+	["Team %d: "] = "Equipa %d: ",
+--      ["Team Scores:"] = "",
+--      ["That was pointless."] = "",
+--      ["The enemy is hiding out on yonder ducky!"] = "",
+--      ["The flag will respawn next round."] = "",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+--      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["TrophyRace"] = "TrophyRace",
+--      ["T_T"] = "",
+--      ["Unit 3378"] = "",
+	["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!",
+--      ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+--      ["You have SCORED!!"] = "",
+--      ["You've failed. Try again."] = "",
+--      ["You've reached the goal!| |Time:"] = "",
+	["You've reached the goal!| |Time: "] = "Chegaste ao fim!| |Tempo: ",
+	["'Zooka Team"] = "Bazuqueiros",
+    }
--- a/share/hedgewars/Data/Locale/pt_PT.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_PT.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -50,6 +50,8 @@
 00:47=Mina Pegajosa
 00:48=Martelo
 00:49=Ressuscitador
+00:50=Ataque Perfurador
+00:51=Bola de Lama
 
 01:00=Vamos lutar!
 01:01=Ronda empatada
@@ -431,6 +433,7 @@
 03:47=Cola-as onde achares mais útil!
 03:48=Garantia vitalícia!
 03:49=Funciona tal como anunciado
+03:50=Coleccionador de toupeiras
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=Ataca os teus inimigos usando uma simples granada.|Explodirá quando o tempo chegar a zero.|1-5: Define o temporizador da granada|Ataque: Deixa premido para lançar com mais força
--- a/share/hedgewars/Data/Locale/ru.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/ru.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -210,7 +210,7 @@
 03:10=БУМ!
 03:11=Поимел!
 03:12=Боевые Исскуства
-03:13=Неиспользуется
+03:13=Не используется
 03:14=Инструмент для перемещения
 03:15=Атака с воздуха
 03:16=Атака с воздуха
@@ -252,9 +252,9 @@
 04:08=Держи своих врагов на расстоянии,|бросая мины в узкие проходы или|прямо им под ноги. Убедись, что отступил,|пока мина не сработала рядом с тобой!|Attack: Бросить мину рядом с собой
 04:09=Не уверен, что хорошо прицелился?|Используй пистолет Desert Eagle|с возможностью сделать до четырех|выстрелов за ход.|Attack: Выстрелить (несколько раз)
 04:10=Грубая сила всегда была в цене.|Брось эту классическую взрывчатку|возле своих врагов и убегай.|Attack: Бросить динамит рядом с собой
-04:11=Избавься от вражеских ежей с помощью|подачи битой, отправив их за край карты|или в воду. Или как насчет отправить ударом|одну из мин на карте в подарок своим друзьям?|Attack: Нанести удар по всему, что стоит перед тобой
-04:12=Стань лицом к лицу со своим врагом,|чтобы обрушить на него всю мошь|смертоносной техники боевых исскуств.|Attack: Исполнить Неистовый Удар
-04:13=Неиспользуется
+04:11=Избавься от вражеских ежей с помощью|подачи битой, отправив их за край карты|или в воду. Или как насчет того, чтобы отправить ударом|одну из мин на карте в подарок своим друзьям?|Attack: Нанести удар по всему, что стоит перед тобой
+04:12=Стань лицом к лицу со своим врагом,|чтобы обрушить на него всю мощь|смертоносной техники боевых исскуств.|Attack: Исполнить Неистовый Удар
+04:13=Не используется
 04:14=Боишься высоты? Тогда возьми парашут.|Он раскроется, как только ты начнешь слишком|долго падать, и тем самым убережет ежа|от падения с большой высоты.|Attack: Раскрыть парашут|Long Jump: Сбросить гранаты или похожее вооружение
 04:15=Вызови самолет, чтобы атаковать своих врагов|с помощью воздушной бомбардировки.|Left/Right: Определить направление атаки|Cursor: Выбрать бомбардируемую область
 04:16=Вызови самолет, чтобы сбросить несколько мин|в заданной области.|Left/Right: Определить направление атаки|Cursor: Выбрать минируемую область
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/sk.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,95 @@
+locale = {
+        [":("] = ":(",
+        ["!!!"] = "!!!",
+        ["A game of luck"] = "Hra o šťastí",
+	["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
+	["Bazooka Training"] = "Tréning s bazukou",
+	["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
+        ["Bloody Rookies"] = "Mizerní zelenáči", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+        ["Boom!"] = "Bum!",
+        ["by mikade"] = "napísal mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+        ["CAPTURE THE FLAG"] = "ZMOCNITE SA VLAJKY",
+        ["Codename: Teamwork"] = "Kódové meno: Teamová práca",
+        ["Congratulations!"] = "Gratulujem!",
+	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! Zneškodnili ste všetky ciele|v stanovenom čase.", --Bazooka, Shotgun, SniperRifle
+        ["CONTROL"] = "OVLÁDNUTIE",
+        ["Control pillars to score points."] = "Ovládnite piliere, aby ste skórovali",
+        ["CONTROL v0.3"] = "OVLÁDNUTIE v0.3",
+        ["CTF_BLIZZARD"] = "CTF_METELICA",
+        ["CUSTOM BUILD 0.2"] = "VLASTNÉ ZOSTAVENIE 0.2",
+        ["Cybernetic Empire"] = "Kybertnetické impérium",
+        ["DAMMIT, ROOKIE!"] = "Prekliaty zelenáč!",
+        ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Do kelu s tebou, zelenáč! Okamžite mi zlez z hlavy!",
+        ["Dangerous Ducklings"] = "Nebezpečné kačiatka",
+        ["Eliminate all enemies"] = "Zneškodnite všetkých nepriateľov",
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
+        ["Eliminate Poison before the time runs out"] = "Zneškodnite Poisona pred tým, ako vyprší čas",
+        ["Eliminate the Blue Team"] = "Zneškodnite modrý tím",
+        ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Zneškodnite Jednotku 3378|- Slabý odpor musí prežiť",
+        ["Enjoy the swim..."] = "Užite si plávanie...",
+	["Fastest lap: "] = "Najrýchlejšie kolo: ",
+        ["Feeble Resistance"] = "Slabý odpor",
+        ["Flag captured!"] = "Získaná vlajka!",
+        ["Flag respawned!"] = "Vlajka obnovená!",
+        ["Flag returned!"] = "Vlajka vrátená!",
+        ["Flags will be placed where each team ends their turn."] = "Vlajky budu umiestnené po skončení tohto ťahu",
+        ["GAME OVER!"] = "KONIEC HRY!",
+        ["Game Started!"] = "Hra začala!",
+        ["Get on over there and take him out!"] = "Okamžite poď sem a dostaň ho!",
+        ["Goal:"] = "Cieľ:",
+        ["GO! GO! GO!"] = "POĎ! POĎ! POĎ!",
+        ["Good birdy......"] = "Dobrý vtáčik......",
+        ["Good luck out there!"] = "Veľa šťastia!",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+        ["Hmmm..."] = "Hmm..",
+        ["Hooray!"] = "Hurá!",
+	["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle
+        ["Instructor"] = "Inštruktor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+        ["- Jumping is disabled"] = "- Skákanie je vypnuté",
+        ["Listen up, maggot!!"] = "Počúvaj, ty biedny červ!",
+        ["|- Mines Time:"] = "|- Časovač pre míny:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+        ["MISSION FAILED"] = "MISIA NEÚSPEŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+        ["MISSION SUCCESSFUL"] = "MISIA ÚSPEŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
+        ["NO JUMPING"] = "ŽIADNE SKÁKANIE",
+	["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
+        ["Oh no! Just try again!"] = "Áále nie! Tak to skúste znovu!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["Oh no! Time's up! Just try again."] = "Áále nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle
+        ["Operation Diver"] = "Operácia Potápač",
+        ["Opposing Team: "] = "Nepriateľský tím",
+        ["Pathetic Hog #%d"] = "Žalostný ježko #%d",
+        ["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+        ["Poison"] = "Poison",
+        ["Random Weapons"] = "Náhodné zbrane",
+        [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Skórujete prinesením nepriateľskej vlajky do vašej základne | -  Prvý tím, ktorý dosiahne 3 body, vyhráva | - Skórujete len vtedy, keď je máte svoju vlajku v základni | - Spadnuté vlajky môžu byť vrátené na základňu alebo sa ich môže zmocniť súpere | - Ježkovia po smrti ožiujú",
+        ["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLÁ HRY [Stlačte Esc pre ich zobrazenie]",
+        ["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+        ["See ya!"] = "Tak zatiaľ!",
+	["Shotgun Team"] = "Shotgun tím",
+	["Shotgun Training"] = "Tréning s brokovnicou",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball
+	["Sniper Training"] = "Tréning pre ostreľovačov",
+	["Sniperz"] = "Ostreľovači",
+        ["Spooky Tree"] = "Strašidelný strom",
+	["Team %d: "] = "Tím %d: ",
+        ["Team Scores:"] = "Tím skóruje:",
+        ["That was pointless."] = "To bolo zbytočné.",
+        ["The enemy is hiding out on yonder ducky!"] = "Nepriateľ sa schováva na tamtej kačičke!",
+        ["The flag will respawn next round."] = "V ďalšom kole sa obnoví vlajka.",
+        ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Niekto rozhádzal vašu výbavu a teraz|musíte použiť len to, čo vám ostalo!",
+        ["Toxic Team"] = "Toxic tím", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["TrophyRace"] = "Preteky o trofej",
+        ["T_T"] = "T_T",
+        ["Unit 3378"] = "Jednotka 3378",
+	["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!",
+        ["Victory for the "] = "Víťazstvo pre", -- CTF_Blizzard, Capture_the_Flag
+        ["You have SCORED!!"] = "SKÓROVALI ste!!",
+        ["You've failed. Try again."] = "Neuspeli ste. Skúste to znova.",
+        ["You've reached the goal!| |Time:"] = "Dosiahli ste cieľ!| |Čas:",
+	["You've reached the goal!| |Time: "] = "Dosiahli ste cieľ!| |Čas: ",
+	["'Zooka Team"] = "Bazuka tím",
+    }
--- a/share/hedgewars/Data/Locale/sk.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/sk.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -50,6 +50,8 @@
 00:47=Lepkavá mína
 00:48=Kladivo
 00:49=Oživovač
+00:50=Útok raketovými vŕtačkami
+00:51=Blatová guľa
 
 01:00=Do boja!
 01:01=Remíza
@@ -93,6 +95,7 @@
 02:00=Škoda, že %1 nemá ešte jeden život
 02:00=%1 odišiel za lepším
 02:00=%1 už nespotrebováva pamäť tohto počítača
+02:00=%1 odišiel a už sa nevrátil
 ; Ježko (%1) sa utopil
 02:01=%1 sa hrá na ponorku!
 02:01=%1 napodobnil Titanik!
@@ -238,7 +241,7 @@
 03:41=Skalný fanúšik škriekania
 03:42=Tu si urobím poznámku...
 03:43=Zahrať Beathovenovu smrteľnú sonátu
-03:44=Spotrebovať do: 1923
+03:44=Spotrebujte do: 1923
 03:45=Sila vedy
 03:46=Hot Hot Hot!
 03:47=Prilepte ich niekam šikovne!
@@ -253,14 +256,14 @@
 04:04=Zaútočte na vašich nepriateľov brokovnicou s dvoma|výstrelmi. Vďaka jej rozptylu nepotrebujete|zasiahnuť protivníkov priamym zásahom|Útok: Výstrel (viacnásobný)|
 04:05=Rýchlo pod zem! Použite zbíjačku na vyvŕtanie|dieri v zemi a dosiahnutie ďalších miest.|Útok: Začatie alebo skončenie vŕtania|
 04:06=Unudený? Útok nie je možný? Chcete ušetriť náboje?|Nie je problém! Stačí preskočiť ťah, zbabelec!|Útok: Ukončí ťah bez boja|
-04:07=Zdolajte veľké vzdialenosti pomocou dobre|načasovaných výstrelov lana. Využite zotrvačnosť|na posúvanie ostatných ježkov alebo z výšky|zhadzujte bomby a iné zbrane|Útok: Vystrelenie alebo pustenie sa lana Dlhý|skok: Zhodenie granátov alebo podobných zbraní|
+04:07=Zdolajte veľké vzdialenosti pomocou dobre|načasovaných výstrelov lana. Využite zotrvačnosť|na posúvanie ostatných ježkov alebo z výšky|zhadzujte bomby a iné zbrane|Útok: Vystrelenie alebo pustenie sa lana|Dlhý skok: Zhodenie granátov alebo podobných zbraní|
 04:08=Udržujte nepriateľov v bezpečnej vzdialenosti|položením míny na rovinu alebo priamo pod nich.|Uistite sa, že ste v dostatočnej vzdialenosti, keď|sa aktivujú!|Útok: Položí mínu na vašu aktuálnu pozíciu|
 04:09=Nie ste si istý svojou muškou? Použite Desert|Eagle, ktorý má až štyri výstrely.|Útok: Výstrel (viacnásobný)|
 04:10=Útok hrubou silou sa dá použiť vždy. Umiestnite|túto klasickú trhavinu vedľa vášho nepriateľa a|vzdiaľte sa.|Útok: Položí mínu na vašu aktuálnu pozíciu|
 04:11=Zbavte sa nepriateľských ježkov tak, že ich|odpálkujete mimo hranice mapy alebo do vody. Alebo|máte chuť svojim kamarátom poslať nejaké míny?|Útok: Odpálkuje čokoľvek, čo stojí pred vami|
 04:12=Aby ste mohli použiť túto takmer smrtiacu techniku|bojového umenia musíte stáť blízko nepriateľa.|Útok: Vykoná Úder ohňa|
 04:13=UNUSED|
-04:14=Máte strach z výšok? Radšej si vezmite padák. Sám|sa otvorí, keď spadnete príliš hlboko a uchráni|vášho ježka pred zranením pádom.|Útok: Otvorenie padáku Dlhý skok: Zhodenie|granátov alebo podobných zbraní|
+04:14=Máte strach z výšok? Radšej si vezmite padák. Sám|sa otvorí, keď spadnete príliš hlboko a uchráni|vášho ježka pred zranením pádom.|Útok: Otvorenie padáku|Dlhý skok: Zhodenie granátov alebo podobných zbraní|
 04:15=Privolajte leteckú podporu a zdecimujte vašich|nepriateľov bombardovaním.|Vľavo/Vpravo: Určenie smeru útoku|Kurzor: Výber cieľa bombardovania|
 04:16=Privolajte leteckú podporu, ktorá do cieľovej|oblasti vypustí niekoľko mín.|Vľavo/Vpravo: Určenie smeru útoku|Kurzor: Výber cieľa útoku|
 04:17=Hľadáte úkryt? Použitie lampu na vyhĺbenie tunela|do zeme, ktorá vám poskytne ochranu.|Útok: Začatie alebo skončenie kopania|
@@ -274,10 +277,10 @@
 04:25=Použite túto maskovaciu súpravu, aby ste prinútili|nepriateľských ježkov skočiť smerom k vášmu|ježkovi (do vody alebo priepasti).|Útok: Použije súpravu a skúsi zviesť iného ježka|
 04:26=Hodí tento šťavnatý melón na vašich nepriateľov.|Po vypršaní časomiery sa rozpadne na niekoľko|vybuchujúcich kúskov.|1‐5: Nastaví časovač melóna|Útok: Držanie tlačidla zvyšuje silu hodu|
 04:27=Zošlite pekelné plamene na vašich súperov vďaka|tejto nepriateľskej výbušnine. Nezostaňte príliš|blízko k explózii, pretože malé plamienky môžu|horieť dlhšie.|Útok: Držanie tlačidla zvyšuje silu hodu|
-04:28=Chvíľku po vypustení tejto rakety sa začne|prevŕtavať do zeme a vybuchne vtedy, keď vyprší|jej časová poistka alebo sa objaví znova na|povrchu.|Útok: Držanie tlačidla zvyšuje silu výstrelu|
+04:28=Chvíľku po vypustení sa táto raketa začne|prevŕtavať do zeme a vybuchne vtedy, keď vyprší|jej časová poistka alebo sa objaví znova na|povrchu.|Útok: Držanie tlačidla zvyšuje silu výstrelu|
 04:29=Toto nie je nič pre malé deti! Loptičkový guľomet|vypáli množstvo malých farebných guličiek|naplnených výbušninami.|Útok: Výstrel v plnej sile|Hore/Dole: Mierenie počas pálenia guličiek|
-04:30=Privolajte leteckú podporu, ktorá spustí silný|napalmový útok. S dobrým mierením dokáže tento|útok odstrániť veľké časti krajiny vrátane ježkov,|ktorý majú smolu v tom, že na nej stoja.|Vľavo/Vpravo: Určenie smeru útoku|Kurzor: Výber cieľovej oblasti|
-04:31=Bezpilotný bombardér je ideálnou zbraňou na|pozbieranie krabíc alebo na zaútočenie ježkov,|ktorí sú príliš ďaleko. Buď ho navigujte priamo na|nepriateľov alebo najprv zhoďte zopár bômb.|Útok: Vypustenie lietadla alebo zhodenie bômb Dlhý|skok: Umožní vstup do boja valkýram|Hore/Dole: Navigovanie lietadla|
+04:30=Privolajte leteckú podporu, ktorá vypustí silný|napalmový útok. S dobrým mierením dokáže tento|útok odstrániť veľké časti krajiny vrátane ježkov,|ktorý majú smolu v tom, že na nej stoja.|Vľavo/Vpravo: Určenie smeru útoku|Kurzor: Výber cieľovej oblasti|
+04:31=Bezpilotný bombardér je ideálnou zbraňou na|pozbieranie krabíc alebo na zaútočenie na ježkov,|ktorí sú príliš ďaleko. Buď ho navigujte priamo na|nepriateľov alebo najprv zhoďte zopár bômb.|Útok: Vypustenie lietadla alebo zhodenie bômb|Dlhý skok: Umožní vstup do boja valkýram|Hore/Dole: Navigovanie lietadla|
 04:32=Nízka gravitácia je účinnejšia ako ktorákoľvek|diéta! Skáčte vyššie a ďalej alebo nechajte vašich|nepriateľov letieť ešte ďalej.|Útok: Aktivácia|
 04:33=Niekedy všetko čo potrebujete je len o trošku|väčšia sila, aby ste spôsobili ešte väčšiu škodu.|Útok: Aktivácia|
 04:34=Nedotýkaj sa ma!|Útok: Aktivácia|
@@ -285,7 +288,7 @@
 04:36=No, niekedy proste nemáte mušku. Zapnite si|podporu mierenia, ktorá podporuje najmodernejšie|technológie.|Útok: Aktivácia|
 04:37=Nebojte sa denného svetla. Vydrží len jeden ťah,|ale umožní vám vstrebať škodu, ktorú spôsobíte|iným ježkom.|Útok: Aktivácia|
 04:38=Ostreľovačka dokáže byť najdrvivejšou zbraňou v|celom vašom arzenále, je však veľmi neefektívna|pre blízke ciele. Škoda, ktorú spôsobí sa zvyšuje|so zvyšujúcou sa vzdialenosťou k cieľu.|Útok: Výstrel (dvakrát)|
-04:39=Preleťte na iné miesta mapy v lietajúcom tanieri.|Táto komplikovane sa ovládajúca pomôcka je schopná|vás preniesť na takmer akúkoľvek pozíciu na mape.|Útok: Aktivácia|Hore/Vľavo/Vpravo: Použiť silu v jednom smere Dlhý|skok: Zhodiť granáty alebo iné zbrane|
+04:39=Preleťte na iné miesta mapy v lietajúcom tanieri.|Táto komplikovane sa ovládajúca pomôcka je schopná|vás preniesť na takmer akúkoľvek pozíciu na mape.|Útok: Aktivácia|Hore/Vľavo/Vpravo: Použiť silu v jednom smere|Dlhý skok: Zhodiť granáty alebo iné zbrane|
 04:40=Podpáľte kúsok zeme použitím tejto fľaše naplnenej|zápalnou tekutinou.|Útok: Držanie tlačidla zvyšuje silu hodu|
 04:41=Dôkaz, že príroda môže dokonca predčiť lietajúci|tanier. Vtáčisko dokáže niesť vášho ježka a znášať|vajcia na vašich nepriateľov!|Útok: Aktivácia a zhadzovanie vajec|Hore/Vľavo/Vpravo: Mávanie krídiel v jednom smere|
 04:42=Toto prenosné portálové zariadenie je schopné|okamžite preniesť vás, vašich nepriateľov alebo|zbrane medzi miestami na mape. Použite ho rozvážne|a vaše ťaženie bude...  OBROVSKÝM ÚSPECHOM|Útok: Vystrelenie portálu|Prepnutie: Rotovanie portálových farieb|
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/stub.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,94 @@
+locale = {
+--      [":("] = "",
+--      ["!!!"] = "",
+--      ["A game of luck"] = "",
+--      ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Bat balls at your enemies and|push them into the sea!"] = "",
+--      ["Bat your opponents through the|baskets and out of the map!"] = "",
+--      ["Bazooka Training"] = "",
+--      ["Best laps per team: "] = "",
+--      ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] = "",
+--      ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["CAPTURE THE FLAG"] = "",
+--      ["Codename: Teamwork"] = "",
+--      ["Congratulations!"] = "",
+--      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["CONTROL"] = "",
+--      ["Control pillars to score points."] = "",
+--      ["CONTROL v0.3"] = "",
+--      ["CTF_BLIZZARD"] = "",
+--      ["CUSTOM BUILD 0.2"] = "",
+--      ["Cybernetic Empire"] = "",
+--      ["DAMMIT, ROOKIE!"] = "",
+--      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+--      ["Dangerous Ducklings"] = "",
+--      ["Eliminate all enemies"] = "",
+--      ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Eliminate Poison before the time runs out"] = "",
+--      ["Eliminate the Blue Team"] = "",
+--      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+--      ["Enjoy the swim..."] = "",
+--      ["Fastest lap: "] = "",
+--      ["Feeble Resistance"] = "",
+--      ["Flag captured!"] = "",
+--      ["Flag respawned!"] = "",
+--      ["Flag returned!"] = "",
+--      ["Flags will be placed where each team ends their turn."] = "",
+--      ["GAME OVER!"] = "",
+--      ["Game Started!"] = "",
+--      ["Get on over there and take him out!"] = "",
+--      ["Goal:"] = "",
+--      ["GO! GO! GO!"] = "",
+--      ["Good birdy......"] = "",
+--      ["Good luck out there!"] = "",
+--      ["Hedgewars-Basketball"] = "",
+--      ["Hedgewars-Knockball"] = "",
+--      ["Hmmm..."] = "",
+--      ["Hooray!"] = "",
+--      ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+--      ["- Jumping is disabled"] = "",
+--      ["Listen up, maggot!!"] = "",
+--      ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["NEW fastest lap: "] = "",
+--      ["NO JUMPING"] = "",
+--      ["Not So Friendly Match"] = "", -- Basketball, Knockball
+--      ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Operation Diver"] = "",
+--      ["Opposing Team: "] = "",
+--      ["Pathetic Hog #%d"] = "",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+--      ["Poison"] = "",
+--      ["Random Weapons"] = "",
+--      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+--      ["RULES OF THE GAME [Press ESC to view]"] = "",
+--      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["See ya!"] = "",
+--      ["Shotgun Team"] = "",
+--      ["Shotgun Training"] = "",
+--      ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
+--      ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
+--      ["Sniper Training"] = "",
+--      ["Sniperz"] = "",
+--      ["Spooky Tree"] = "",
+--      ["Team %d: "] = "",
+--      ["Team Scores:"] = "",
+--      ["That was pointless."] = "",
+--      ["The enemy is hiding out on yonder ducky!"] = "",
+--      ["The flag will respawn next round."] = "",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+--      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["TrophyRace"] = "",
+--      ["T_T"] = "",
+--      ["Unit 3378"] = "",
+--      ["Use your rope to get from start to finish as fast as you can!"] = "",
+--      ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+--      ["You have SCORED!!"] = "",
+--      ["You've failed. Try again."] = "",
+--      ["You've reached the goal!| |Time: "] = "",
+--      ["'Zooka Team"] = "",
+    }
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/sv.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,94 @@
+locale = {
+	[":("] = ":(",
+	["!!!"] = "!!!",
+	["A game of luck"] = "Ett lyckospel",
+	["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
+	["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
+	["Bazooka Training"] = "Bazookaträning",
+	["Best laps per team: "] = "Bästa varv per lag: ",
+	["Bloody Rookies"] = "Blodiga gröngölingar", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+    ["Boom!"] = "Bom!",
+	["by mikade"] = "av mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+	["CAPTURE THE FLAG"] = "CAPTURE THE FLAG",
+	["Codename: Teamwork"] = "Kodnamn: Lagarbete",
+	["Congratulations!"] = "Grattis!",
+	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle
+	["CONTROL"] = "KONTROLL",
+	["Control pillars to score points."] = "Kontrollera pelare för att ta poäng",
+	["CONTROL v0.3"] = "KONTROLL v0.3",
+    ["CTF_BLIZZARD"] = "CTF_BLIZZARD",
+	["CUSTOM BUILD 0.2"] = "SPECIALVERSION 0.2",
+	["Cybernetic Empire"] = "Robotriket",
+	["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "SATAN, GRÖNGÖLING! SLUTA TJATA!",
+	["DAMMIT, ROOKIE!"] = "SATAN, GRÖNGÖLING!",
+	["Dangerous Ducklings"] = "Farliga ankungar",
+	["Eliminate all enemies"] = "Förgör alla fiender",
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
+	["Eliminate Poison before the time runs out"] = "Förgör Gift innan tiden tar slut",
+	["Eliminate the Blue Team"] = "Förgör det Blå laget",
+	["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Förgör Enhet 3378 |- Klent motstånd måste överleva",
+	["Enjoy the swim..."] = "Ha en trevlig simtur...",
+	["Fastest lap: "] = "Snabbast varv: ",
+	["Feeble Resistance"] = "Klent motstånd",
+	["Flag captured!"] = "Flagga tagen!",
+	["Flag respawned!"] = "Flagga återställd!",
+	["Flag returned!"] = "Flagga återvänd!",
+	["Flags will be placed where each team ends their turn."] = "Flaggor kommer att placeras där varje lag avslutar sin tur.",
+	["GAME OVER!"] = "SPELET ÄR SLUT!",
+	["Game Started!"] = "Spel startat!",
+	["Get on over there and take him out!"] = "Ta dig bort där och gör dig av med honom!",
+    ["Goal:"] = "Mål:",
+	["GO! GO! GO!"] = "Kör! Kör! Kör!",
+	["Good birdy......"] = "Fin fågel......",
+	["Good luck out there!"] = "Lycka till där ute!",
+	["Hedgewars-Basketball"] = "Hedgewars-Basket",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+	["Hmmm..."] = "Hmmm...",
+	["Hooray!"] = "Hurra!",
+	["Hunter"] = "Jägare", --Bazooka, Shotgun, SniperRifle
+	["Instructor"] = "Instruktör", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+	["- Jumping is disabled"] = "- Hoppande är avaktiverat",
+	["Listen up, maggot!!"] = "Hör här, ynkrygg!!",
+    ["|- Mines Time:"] = "|- Mintid:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["MISSION FAILED"] = "UPPDRAG MISSLYCKADES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["MISSION SUCCESSFUL"] = "UPPDRAG SLUTFÖRT", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["NEW fastest lap: "] = "NYTT snabbast varv: ",
+	["NO JUMPING"] = "INGET HOPPANDE",
+	["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
+	["Oh no! Just try again!"] = "Å nej! Bara att försöka igen!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle
+	["Operation Diver"] = "Operationens dykare",
+	["Opposing Team: "] = "Motståndarlag: ",
+	["Pathetic Hog #%d"] = "Patetisk kott #%d",
+--      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+	["Poison"] = "Gift",
+	["Random Weapons"] = "Slumpade vapen",
+	[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Återvänd med fiendens flagga till din bas för att ta poäng | - Första laget till tre vinner | - Du kan bara ta poäng när din egen flagga är i basen | - Kottar tappar flaggan när de dödas eller drunknar | - Tappade flaggor kan tas tillbaka eller fångas | - Kottar kommer tillbaka när de dör",
+	["RULES OF THE GAME [Press ESC to view]"] = "SPELREGLER [Tryck ESC för att se]",
+    ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+	["See ya!"] = "Ses!",
+	["Shotgun Team"] = "Hagelgevärslaget",
+	["Shotgun Training"] = "Hagelgevärsträning",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball
+	["Sniper Training"] = "Prickskyttesträning",
+	["Sniperz"] = "Prickskyttarna",
+	["Spooky Tree"] = "Kusligt träd",
+	["Team %d: "] = "Lag %d: ",
+	["Team Scores:"] = "Lagresultat:",
+    ["That was pointless."] = "Det där var meningslöst.",
+	["The enemy is hiding out on yonder ducky!"] = "Fienden gömmer sig på andra ankan!",
+    ["The flag will respawn next round."] = "Flaggan kommer tillbaka nästa runda.",
+	["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Det har uppstått ett missförstånd om din utrustning|och nu måste du använda vad du kan hitta!",
+	["Toxic Team"] = "Förgiftade laget", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+	["TrophyRace"] = "TrophyRace",
+	["T_T"] = "T_T",
+	["Unit 3378"] = "Enhet 3378",
+	["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
+	["Victory for the "] = "Vinst för", -- CTF_Blizzard, Capture_the_Flag
+	["You have SCORED!!"] = "Du har tagit poäng!",
+	["You've failed. Try again."] = "Du har misslyckats. Försök igen.",
+	["You've reached the goal!| |Time: "] = "Du har nått målet!| |Tid: ",
+	["'Zooka Team"] = "Bazookalaget",
+    }
--- a/share/hedgewars/Data/Locale/uk.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/uk.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -3,7 +3,7 @@
 00:00=Граната
 00:01=Кластерна бомба
 00:02=Базука
-00:03=Наводима Бджілка
+00:03=Навідна Бджілка
 00:04=Рушниця
 00:05=Відбійний молоток
 00:06=Пропустити хід
@@ -42,10 +42,15 @@
 00:39=Літаюча тарілка
 00:40=Коктейль Молотова
 00:41=Пташечка
-00:42=Portable Portal Device
-00:43=Piano Strike
-00:44=Gas grenade
-00:45=Sine Gun
+00:42=Портативний портал
+00:43=Напад піаніно
+00:44=Старий лімбургський сир
+00:45=Синусна рушниця (beta)
+00:46=Вогнемет
+00:47=Липка міна
+00:48=Молоток
+00:49=Воскрешатор
+00:50=Напад дрелі
 
 01:00=Вперед до перемоги!
 01:01=Нічия
@@ -59,8 +64,9 @@
 01:09=Синхронізація...
 01:10=Використання цього засобу не завершить хід!
 01:11=Ця зброя чи засіб ще не доступний!
-01:12=Last round till Sudden Death!
-01:13=%1 rounds till Sudden Death!
+01:12=Останній раунд до Раптової Смерті!
+01:13=%1 раундів до Раптової Смерті!
+01:14=Приготуйся, %1!
 
 ; Event messages
 ; Hog (%1) died
@@ -262,15 +268,22 @@
 03:39=Пристрій для Переміщення
 03:40=Спалююча Граната
 03:41=Фанат Криків
-03:42=I'm making a note here...
+03:42=Я занотовую...
 ; the misspelled "Beethoven" is intentional (-> to beat)
-03:43=Performing Beathoven's deadly sonata
+03:43=Виконання смертельної сонати Бетховена
+03:44=Кращий до: 1923
+03:45=Сила науки
+03:46=Гаряче Гаряче Гаряче!
+03:47=Приліпіть їх де треба!
+03:48=Час молотка!
+03:49=Робить те, що ви подумали
+03:50=Кротячий фанат
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=Атакуй ворогів використовуючи просту гранату.|Вона вибухне як тільки її таймер доходить до нуля.|1-5: Вистав таймер гранати|Атака: Утримуй щоб метнути сильніше
 04:01=Атакуй ворогів використовуючи кластерну|бомбу. Вона розділиться на менші бомби|коли таймер досягає нуля.|1-5: Вистав таймер гранати|Атака: Утримуй щоб метнути сильніше
 04:02=Атакуй ворогів балістичним снарядом,|на політ якого впливає вітер.|Атака: Утримуй щоб стрельнути сильніше
-04:03=Запусти вибухонебезпечну бджолу, яка|полетить до вибраної цілі. Не стріляй на|повну силу щоб поліпшити її точність.|Курсор: Вибери ціль|Атака: Утримуй щоб стрельнути сильніше
+04:03=Запусти вибухо-небезпечну бджолу, яка|полетить до вибраної цілі. Не стріляй на|повну силу щоб поліпшити її точність.|Курсор: Вибери ціль|Атака: Утримуй щоб стрельнути сильніше
 04:04=Атакуй ворогів використовуючи рушницю з двома|пострілами.Завдяки її розмаху тобі не потрібні точні|попадання щоб зашкодити супернику.|Атака: Стріляй (кілька разів)
 04:05=Прямуй під землю! Візьми відбійний молоток,|просвердли в землі дірку та досягни інших областей.|Атака: Почни або заверши рити
 04:06=Засмутився? Немає можливості атакувати? Хочеш зберегти|боєприпаси? Без проблем! Просто пропусти хід, боягузе!|Атака: Пропусти свою чергу без бою
@@ -309,8 +322,14 @@
 04:39=Лети до іншої частини карти на літаючій тарілці.|Цей важко керований пристрій здатний перенести|тебе на практично будь-яку позицію поля бою.|Атака: Активувати|Вверх/Вліво/Вправо: Приклади зусилля в одному напрямку|Довгий Стрибок: Кинь гранати чи подібну зброю
 04:40=Покрий землю вогнем, використавши цю плашечку|наповнену горючою (незабаром) рідиною.|Атака: Утримуй щоб стрельнути сильніше
 04:41=Природа може переплюнути навіть літаючу|тарілку. Пташка може поносити їжака|навколо та скинути яйця на ворогів!|Атака: Активуй та скинь яйця|Вверх/Вліво/Вправо: Лети в одному напрямку
-04:42=ВЕЛИЧЕЗНИЙ УСПІХ| | |(але текст відсутній!)
-04:43=(текст відсутній)
+04:42=Цей портативний портал здатний миттєво преренести|вас, ваших ворогів, чи ваше озброєння між двома|точками на місцевості.|Використовуйте його з розумом і ваша кампанія буде...|ДУЖЕ УСПІШНОЮ!|Атака: Вистріли портал|Переключити: Змінюй колір порталу
+04:43=Проведи свій музичний дебют з величезним|успіхом! Скинь фортепіано з небес, але май|на увазі...хтось повинен на ньому грати,|і це може коштувати тобі життя!|Курсор: Вкажи цільовий регіон|F1-F9: Грай на піаніно
+04:44=Це не просто сир, це біологічна зброя! Він не|нанесе багато шкоди, коли таймер досягне нуля,|але він точно отруїть всіх, хто відчув його запах!|1-5: Встановити таймер гранати|Атака: Утримуй щоб метнути сильніше
+04:45=Всі ці класи фізики нарешті окупились, пусти|руйнівну Синусну хвилю на ворогів. Бережись,|ця зброя не іграшка. (Ця зброя не завершена)|Атака: Стріляй
+04:46=Облий противників шипучим рідким вогнем.|Аж зігріває серце!|Атака: Активувати|Вверх/Вниз: Продовжуй цілитись|Вліво/Вправо: Змінюй силу пострілів
+04:47=Подвійні веселощі з двома гострими, підлими,|липкими мінами. Налаштуй ланцюгову реакцію|або захищайся (або і те і те!)|Атака: Утримуй щоб кинути сильніше (двічі)
+04:48=Чому всі образи повинні отримати кроти?|Зробити з їжака божевільного теж весело!|Удар цим молотком забере у їжака|третину здоров'я і заб'є його під землю.|Атака: Активуй
+04:49=Воскреси своїх друзів! Але май на|увазі що це воскресить також і ворогів.|Атака: Утримуй атаку для повільного відновлення|Вверх: Пришвидш відновлення
 
 ; Game goal strings
 05:00=Режими Гри
@@ -329,3 +348,8 @@
 05:13=Мінні Таймери: Міни здетонують негайно
 05:14=Мінні Таймери: Міни здетонують через 0 - 3 секунди
 05:15=Модифікатор Шкоди: Будь-яка зброя наноситиме %1% шкоди
+05:16=Здоров'я всіх їжаків скидається на кінці ходу
+05:17=AI їжаки відроджуються після смерті
+05:18=Необмежені Атаки
+05:19=Зброя скидається на кінці ходу
+05:20=Зброя не розподіляється між їжаками
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/zh_CN.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,98 @@
+locale = {
+      ["!!!"] = "!!!",
+      ["A game of luck"] = "运气游戏",
+      ["Aiming Practice"] = "瞄准练习", --火箭筒、霰弹枪、狙击枪
+      ["Bat balls at your enemies and|push them into the sea!"] = "发射棒球将敌人击打入水",
+      ["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准栏框",
+      ["Bazooka Training"] = "火箭筒训练",
+      ["Best laps per team: "] = "每一队最佳速度:",
+      ["Bloody Rookies"] = "雉儿飞", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+--      ["Boom!"] =
+      ["by mikade"] = "mikade撰写", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+      ["CAPTURE THE FLAG"] = "抢旗子",
+      ["Codename: Teamwork"] = "代号:团队行动",
+      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "恭喜!你在规定时限内清零全部目标。", --Bazooka, Shotgun, SniperRifle
+      ["Congratulations!"] = "恭喜",
+      ["Control pillars to score points."] = "控制支柱得分",
+      ["CONTROL v0.3"] = "控制 v0.3",
+      ["CONTROL"] = "控制",
+--      ["CTF_BLIZZARD"] =
+      ["CUSTOM BUILD 0.2"] = "自定义建设 0.2",
+      ["Cybernetic Empire"] = "自动化帝国",
+      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "新人,别让我看到",
+      ["DAMMIT, ROOKIE!"] = "新人",
+      ["Dangerous Ducklings"] = "危险的小鸭子",
+      ["Eliminate all enemies"] = "解决全部对手",
+      ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "时间限制内清除全部目标。弹药无限。", --Bazooka, Shotgun, SniperRifle
+      ["Eliminate Poison before the time runs out"] = "时间限制内清除毒素。",
+      ["Eliminate the Blue Team"] = "解决蓝色队伍",
+      ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- 打倒 3378 |-反抗者必须存活",
+      ["Enjoy the swim..."] = "游水愉快",
+      ["Fastest lap: "] = "最快记录:",
+      ["Feeble Resistance"] = "反抗者",
+      ["Flag captured!"] = "夺旗得分!",
+      ["Flag respawned!"] = "旗帜重生!",
+      ["Flag returned!"] = "旗帜归还!",
+      ["Flags will be placed where each team ends their turn."] = "旗帜会被放置在每个队伍回合结束时所在的地方。",
+      ["GAME OVER!"] = "结束了!",
+      ["Game Started!"] = "开始",
+      ["Get on over there and take him out!"] = "上去把它拉下来!",
+--      ["Goal:"] =
+      ["GO! GO! GO!"] = "上!",
+      ["Good birdy......"] = "乖鸟儿",
+      ["Good luck out there!"] = "祝好运",
+      ["Hedgewars-Basketball"] = "刺猬大作战-篮球计划",
+      ["Hedgewars-Knockball"] = "刺猬大作战-击球计划",
+      ["Hmmm..."] = "呃...",
+      ["Hooray!"] = "呼!",
+      ["Hunter"] = "猎人", --Bazooka, Shotgun, SniperRifle
+      ["Instructor"] = "引导员", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+      ["- Jumping is disabled"] = "- 跳跃禁止",
+      ["Listen up, maggot!!"] = "听好,小子!!",
+--      ["|- Mines Time:"] =
+      ["MISSION FAILED"] = "任务失败", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["MISSION SUCCESSFUL"] = "任务成功", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["NEW fastest lap: "] = "新记录",
+      ["NO JUMPING"] = "不准跳",
+      ["Not So Friendly Match"] = "非友善对抗", -- Basketball, Knockball
+      ["Oh no! Just try again!"] = "不!重新再来。", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["Oh no! Time's up! Just try again."] = "不!到点了,需要重新来。", --Bazooka, Shotgun, SniperRifle
+      ["Operation Diver"] = "水下行动",
+--      ["Opposing Team: "] =
+      ["Opposing Team:"] = "对方队伍",
+      ["Pathetic Hog #1"] = "可怜刺猬一号",
+      ["Pathetic Hog #2"] = "可怜刺猬二号",
+--      ["Pathetic Hog #%d"] =
+--      ["points"] =
+--      ["Poison"] =
+      ["Random Weapons"] = "随机武器",
+--      [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] =
+      ["- Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "-带回敌人旗帜得分| -第一支3次夺旗队伍获胜| - 只有旗帜在己方基地才算| -带旗刺猬消逝则旗帜落下| -落下的旗帜使用方式不变| -损失的刺猬瞬间还原",
+      ["RULES OF THE GAME [Press ESC to view]"] = "游戏规则 [按下 ESC键 查看]",
+--      ["sec"] =
+      ["See ya!"] = "再见!",
+      ["Shotgun Team"] = "霰弹枪队",
+      ["Shotgun Training"] = "霰弹枪训练",
+      ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s 出局, %d 惩罚分数!", -- Basketball, Knockball
+      ["%s is out and Team %d|scored a point!| |Score:"] = "%s 出局, %d 得分!", -- Basketball, Knockball
+      ["Sniper Training"] = "狙击训练",
+      ["Sniperz"] = "狙击手",
+      ["Spooky Tree"] = "怪树",
+      ["Team %d: "] = "队伍 %d",
+      ["Team Scores:"] = "队伍得分:",
+--      ["That was pointless."] =
+      ["The enemy is hiding out on yonder ducky!"] = "敌人藏在那边!",
+--      ["The flag will respawn next round."] =
+      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "现阶段装备混用,只能最大|程度地用好到手的玩具。",
+      ["Toxic Team"] = "腐坏的队伍", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+      ["TrophyRace"] = "竞速",
+      ["T_T"] = "T_T",
+      ["Unit 3378"] = "3378",
+      ["Use your rope to get from start to finish as fast as you can!"] = "抓起绳子飞向目的地,越快越好。",
+      ["Victory for the "] = "胜利属于",
+      ["You have SCORED!!"] = "得分",
+      ["You've failed. Try again."] = "失败了。再尝试吧。",
+      ["You've reached the goal!| |Time: "] = "目标达成| |时间:",
+      ["'Zooka Team"] = "火箭队",
+      [":("] = "囧",
+    }
--- a/share/hedgewars/Data/Locale/zh_CN.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Locale/zh_CN.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -1,54 +1,57 @@
-; Simplified Chinese locale, Translated by Tonghuix (tonghuix@gmail.com) 21 Oct 2010
+; Simplified Chinese locale
 
-00:00=手榴蛋蛋
+00:00=手榴弹
 00:01=集束炸弹
-00:02=反坦克火箭筒
+00:02=火箭筒
 00:03=归巢的蜜蜂
 00:04=霰弹枪
-00:05=鹤嘴锤
+00:05=大锤
 00:06=跳过回合
 00:07=绳索
 00:08=地雷
 00:09=沙漠之鹰
 00:10=炸药
 00:11=球棒
-00:12=喔嘻嘻呦拳
+00:12=升龙拳
 00:13=秒
 00:14=降落伞
 00:15=空袭
 00:16=地雷空袭
 00:17=喷灯
-00:18=建设工具
+00:18=钢梁
 00:19=传送
 00:20=切换刺猬
 00:21=迫击炮
 00:22=鞭子
 00:23=神风特工队
 00:24=蛋糕
-00:25=色诱
+00:25=引诱
 00:26=西瓜炸弹
 00:27=地狱礼花
 00:28=钻头火箭
 00:29=弹珠炮
-00:30=汽油弹
+00:30=汽油弹空袭
 00:31=遥控轰炸机
 00:32=低重力
-00:33=额外伤害
+00:33=增强伤害
 00:34=无敌
 00:35=加时
 00:36=激光瞄准
 00:37=吸血
 00:38=狙击枪
-00:39=飞盘
+00:39=UFO
 00:40=燃烧瓶
 00:41=鸟儿
-00:42=移动传送器
+00:42=传送器
 00:43=飞来的钢琴
 00:44=毒奶酪
 00:45=正弦能量炮
 00:46=火焰喷射器
 00:47=固定地雷
 00:48=大锤
+00:49=复苏
+00:50=电钻空袭
+00:51=土块
 
 01:00=开战!
 01:01=平局
@@ -56,285 +59,284 @@
 01:03=音量 %1%
 01:04=暂停
 01:05=确定要退出? (是Y/否Esc)
-01:06=突然死亡模式!
+01:06=死亡模式!
 01:07=%1 剩余
 01:08=燃料
 01:09=同步中...
 01:10=使用本工具不会结束回合!
 01:11=您还不能用它!
-01:12=突然死亡模式前最后一回合!
+01:12=死亡模式前最后一回合!
 01:13=%1 回合倒计时!
 01:14=预备上, %1!
 
 ; Event messages
 ; Hog (%1) died
 ; 02:00=%1 has kicked the bucket!
-02:00=%1踢到了春哥的腿!
+02:00=%1 离去!
 ; 02:00=%1 has seen the light!
-02:00=%1看到了小野妹子在向他招手!
+02:00=%1 目睹圣光降临!
 ; 02:00=%1 never saw that coming!
-02:00=阿西BUG!%1被人暗算了! 
+02:00=%1 无法瞑目
 ; 02:00=%1 waves goodbye!
-02:00=%1我嘞个去!哪个混蛋竟用这个绝招!
+02:00=%1 向大家挥手道别。
 ; 02:00=%1 has gone to a better place!
-02:00=%1:你竟然敢背叛组织!
+02:00=%1 去了极乐世界!
 ; 02:00=%1 meets his maker!
-02:00=我嘞个去!这货不是%1!这货不是%1!
+02:00=%1 去见造物主了!
 ; 02:00=%1 can hang on no longer!
-02:00=真悲剧%1平田君(头顶内裤的哥们)!
+02:00=%1 再也受不了了!
 ; 02:00=%1 has done his duty!
-02:00=%1再也不会蛋疼了!
+02:00=%1 完成了他的使命!
 ; 02:00=%1 makes the ultimate sacrifice!
-02:00=%1:剩下的哥们,加嘞个油!!
+02:00=%1 做了最大的牺牲!
 ; 02:00=%1 departs this mortal coil!
-02:00=%1想玩“移形幻影”,失败了!
+02:00=%1 摆脱了躯壳的束缚!
 ; 02:00=%1 makes like a tree and leaves!
-02:00=%1啊~内裤!我这辈子值啦!~
+02:00=%1 叶落归根。
 ; 02:00=%1 has timed out!
-02:00=%1的人生杯具了
+02:00=%1 大限已至。
 ; 02:00=%1 says peace out!
-02:00=%1中了[喔嘻嘻呦拳]。。。这辈子值了!
+02:00=%1 悄然离场了。
 ; 02:00=%1 will be fondly remembered!
-02:00=不嘞个是吧!%1竟然会死!
+02:00=%1 永远活在我们心中!
 ; 02:00=%1 has an aneurysm!
-02:00=湿父,让%1起死回生吧!
+02:00=%1 不治而亡。
 ; 02:00=%1 leaves behind a wife and child
-02:00=%1 留下一家孤儿寡母。。。
+02:00=%1 留下一家孤儿寡母。
 ; 02:00=%1 has launched his last bazooka
-02:00=%1发射了最后一发火箭弹
+02:00=%1 发射了最后一发火箭弹
 ; 02:00=%1 has tossed his last grenade
-02:00=%1扔出了最后一枚手榴弹
+02:00=%1 扔出了最后一枚手榴弹
 ; 02:00=%1 has baked his last cake
-02:00=%1烘烤了最后一块蛋糕
+02:00=%1 烘烤了最后一块蛋糕
 ; 02:00=%1 has swung on his last rope
-02:00=%1甩出了最后一根绳索
+02:00=%1 最后一次甩出了绳索
 ; 02:00=%1 has called his last airstrike
-02:00=%1呼叫了最后一次空袭
+02:00=%1 最后一次呼叫空袭
 ; 02:00=%1 has pumped his last shotgun
-02:00=%1抽出了最后一把霰弹枪
+02:00=%1 最后一次抽出了霰弹枪
 ; 02:00=%1 has thrown his last melon
-02:00=%1扔出了最后一个西瓜炸弹
+02:00=%1 最后一次扔出了西瓜炸弹
 ; 02:00=%1 has drawn his last deagle
-02:00=%1拔出了最后一把沙鹰
+02:00=%1 最后一次拔出了沙鹰
 ; 02:00=%1 took one shot too many
-02:00=%1好像看到那谁家的小谁了~~
+02:00=%1 挨了太多枪了
 ; 02:00=%1 could really have used a health crate
-02:00=%1还没打倒“肉山大魔王”呢~
+02:00=%1 真该用下医疗包的
 ; 02:00=%1 has gone to play a better game
-02:00=徘句之神一屁股糊%1熊脸上了!
+02:00=%1 去玩更有意思的游戏去了
 ; 02:00=%1 has ragequit life
-02:00=%1还没看到这个游戏的主线目标呢!
+02:00=%1 拔网线了!
 ; 02:00=%1 fails
-02:00=洒家,%1还会再来的!
+02:00=%1 失败了
 ; 02:00=Poor poor %1...
-02:00=%1的人生简直就是一茶几(杯具+餐具)
+02:00=可怜的 %1...
 ; 02:00=%1 prefers wormux
-02:00=%1老湿,这游戏不给力啊!
+02:00=%1 更喜欢 Wormux
 ; 02:00=%1 has been blocking shots with his face
-02:00=%1杯具啊!菊花要爆啦!
+02:00=%1 勇于面对,结果相当惨烈
 ; 02:00=%1 is a hero amongst me...err..hogs
-02:00=我嘞个去!竟然有人爆%1的菊花!
+02:00=%1 是我的英雄!
 ; 02:00=%1 finds his place in Valhalla
-02:00=好好干吧!要不然,过世的%1会很伤心的!~
+02:00=%1 在勇者纪念碑上找到了位置
 ; 02:00=%1 has left the building
-02:00=不要破坏团队合作!否则过世的%1会很伤心的!~
+02:00=%1 离开了这间屋子
 ; 02:00=%1 goes the way of the dinosaurs
-02:00=%1又开始蛋疼了!
+02:00=%1 步上了恐龙的道路
 ; 02:00=%1 brings hedgehogs one step closer to extinction
-02:00=我嘞个擦!%1要让刺猬灭绝了
+02:00=%1 让刺猬物种灭绝更近了一步
 ; 02:00=%1 brings a tear to my eye
-02:00=我擦嘞!%1死的太突然那了!
+02:00=%1 带走了我一滴眼泪
 ; 02:00=%1 is an ex-hog
-02:00=%1的必杀技是——变成食物——开玩笑,呵呵
+02:00=%1 生前是一只刺猬
 ; 02:00=%1 is pushing up the daisies
-02:00=%1诅咒害他那人蛋疼菊紧!
+02:00=%1 被菊花簇拥
 ; 02:00=%1 has ceased to be
-02:00=%1:啊呀!这种插法,为湿多疼啊!~
+02:00=%1 被删除了
 ; 02:00=Say goodbye to %1
-02:00=比任何人都想去天竺的八戒,已经魂归天际啦!
+02:00=对 %1 说再见
 ; 02:00=No hope left for %1
-02:00=坑爹呢!为什么残念的%1会死!~
+02:00=%1 没有希望了
 ; 02:00=%1 faces the final curtain
-02:00=%1:我杀了你们的朋友,现在搞我是吧!
+02:00=%1 面容被落下的帷幕遮住了
 ; 02:00=Smoke 'em if you got 'em, %1
-02:00=%1心目中的世界观根本就是个BUG啊!
+02:00=%1 抓紧时间实现你最后的愿望吧
 ; 02:00=%1 suffers a Spontaneous Massive Existence Failure
-02:00=%1休斯顿,我们出问题了!(出自阿波罗13)
+02:00=%1 遭遇了自发性大规模故障
 ; 02:00=%1 has passed on
-02:00=%1被天朝“墙”了!
+02:00=%1 走了
 ; 02:00=%1 is stone dead
-02:00=%1被凤姐吻的不行了!~
+02:00=%1 永垂不朽
 ; 02:00=%1 is no more
-02:00=春哥需要你,%1!
+02:00=%1 不在了
 ; 02:00=%1 has expired
-02:00=%1被光腚总菊河蟹了!~~
+02:00=%1 已故
 ; 02:00=Bereft of life, %1 rests in peace
-02:00=%1说,这位玩家的表情太猥琐了
+02:00=%1 安详地躺着
 ; 02:00=%1 joins the choir invisible
-02:00=%1用尽了全部的查克拉~
+02:00=%1 加入了隐形唱诗班
 ; 02:00=Farewell %1, we hardly knew ye!
-02:00=%1后悔没信春哥!
+02:00=%1, 永别了,我们还没熟悉你呢!
 ; 02:00=%1 had a low tolerance for being shot
-02:00=%1想说,他一直暗恋凤姐很久了!~
+02:00=%1 抗打击能力不足
 ; 02:00=%1 could have used an extra life
-02:00=下一局,%1一定会妥妥儿的!~噢嗬!
+02:00=%1 本该用另一条命的
 ; 02:00=Is there a doctor in the house?
-02:00=擦!擦!玩儿蛋去!
+02:00=有医生吗?
 
 ; Hog (%1) drowned
 ; 02:01=%1 plays submarine!
-02:01=%1感觉自己内心清澈,心静如水~
+02:01=%1 以为自己是潜水艇!
 ; 02:01=%1 mimics the Titanic!
-02:01=%1想看波~~波~~
+02:01=%1 学泰坦尼克去了!
 ; 02:01=%1 swims like a stone!
-02:01=%1想在水下淫出一首好湿!
+02:01=%1 石沉大海!
 ;02:01=%1 checks out the deep end
-02:01=%1说凤姐在水下等她呢。。。
+02:01=%1 说要去检查深水区
 ;02:01=%1 goes glug glug glug
-02:01=%1 :菠萝菠萝蜜得隆东强~
-; 02:01=%1 goes splash
-02:01=芭蕉桑~你快醒醒吧~ 
-; 02:01=%1 forgot his armbands
-02:01=阿西BUG~!%1杯具了!
+02:01=%1 :“咕噜咕噜咕噜……”
+;02:01=%1 goes splash
+02:01=%1 栽入水花里
+;02:01=%1 forgot his armbands
+02:01=%1 忘记了戴臂章
 ;02:01=%1 really should have taken swimming lessons
-02:01=%1的遗言:信春哥得永生!
+02:01=%1 真的该去学游泳的
 ;02:01=%1 left his surfboard at home
-02:01=不给力啊!老湿!
+02:01=%1 把救生圈忘家了
 ;02:01=%1 is washed up
-02:01=%1庆幸自己没掉马桶里!
+02:01=%1 冲走了
 ;02:01=%1 is one soggy hog
-02:01=%1生前是个拳湿~~
+02:01=%1 湿掉了
 ;02:01=%1 forgot to bring his life jacket
-02:01=我擦泪!下水前%1忘了脱内裤!
+02:01=%1 忘记带救生衣了
 ;02:01=%1 goes splish splash splish
-02:01=我嘞个去!%1怎么穿着内裤就掉下去了~
+02:01=%1 实现了水上飘,身后一片水花荡漾
 ;02:01=%1 is sleeping with the fishes
-02:01=%1看到美人鱼在脱衣服~
+02:01=%1 将会和鱼睡在一起
 ;02:01=%1 thinks the water physics suck in this game
-02:01=%1认为这次元还真是个不毛之地啊!
+02:01=%1 认为这游戏的设定糟糕透了
 ;02:01=%1 looks thirsty
-02:01=这次元怎么连根毛都没有~
+02:01=%1 好像很渴
 ;02:01=the sea claims %1
-02:01=雅买歹~~(河蟹)
+02:01=大海吞没了 %1
 ;02:01=%1 is lost at sea
-02:01=%1宁愿自我河蟹~~
+02:01=%1 在海上迷失了
 ;02:01=%1 should have brought his scuba gear
-02:01=水表示鸭梨很大~~
+02:01=%1 应该要带潜水工具的
 ;02:01=%1 gets a burial at sea
-02:01=%1,春哥要你
+02:01=%1 享受到了海葬待遇
 ;02:01=%1 has that sinking feeling
-02:01=%1曾哥在水下唱“狮子座”
+02:01=%1 觉得自己在下沉
 ;02:01=%1 is practicing his backstroke
-02:01=%1的内裤是粉红色的哦!
+02:01=%1 终于能实践自己的游泳理论了
 ;02:01=%1 goes in search of the Titanic
-02:01=水下竟然有神兽!
+02:01=%1 去泰坦尼克号寻宝了
 ;02:01=%1 is not Jesus
-02:01=%1正在观看河蟹狂吃草泥马~ 
+02:01=很遗憾 %1 不是耶稣
 ;02:01=%1 is finding Nemo
-02:01=%1觉得陆地上房价太高了
+02:01=%1 正在寻找Nemo
 ;02:01=%1 springs a leak
-02:01=%1表示鸭梨很大~
-;02:01=%1 has tha
-02:01=%1想去看凤姐的内裤颜色~
+02:01=%1 钻入了一个水洼
 ;02:01=You've gotta wonder how many hogs are down there
-02:01=你会知道出师未捷身先死的八戒在下面等你呢
+02:01=你会知道海底还会有多少同伴的
 ;02:01=%1 makes the ocean slightly higher
 02:01=%1 让海平面高了那么一点, 就一点
 ;02:01=%1 didn't enlist in the Navy
-02:01=%1害怕城管来抓他~!
+02:01=很明显 %1 没在海军服役过
 ;02:01=%1 is doing his impersonation of a dead fish
-02:01=菲律宾警察营救%1失败~
+02:01=%1 其实是在模仿死鱼啦
 ;02:01=At least you didn't go down the toilet, %1
-02:01=%1撅着个腚飞起来啦~
+02:01=还好 %1 你不是掉进了厕所
 ;02:01=Sonic couldn't swim and neither can %1
-02:01=海底有个如意按摩棒~~ 
+02:01=索尼克不能游泳, %1 也一样
 ;02:01=%1 wants to play Ecco the dolphin
-02:01=%1想当水下波霸~!
+02:01=%1 想玩海底漫步
 ;02:01=%1 has gone to visit Aquaria
-02:01=%1被气得忿忿儿的!
+02:01=%1 去水族馆报到了
 ;02:01=%1 has found the lost city of Atlantis
-02:01=%1被爆菊了,要到水下清洗一下!
+02:01=%1 找到了传说中的亚特兰蒂斯城
 ;02:01=%1 aims for the lead role in Bioshock 3
-02:01=%1华丽丽的掉下去啦~
+02:01=%1 的目的是为了在生化奇兵3中起带头作用
 ;02:01=Your doggy paddle could use a little work, %1
-02:01=%1实在是太V5啦!连光腚总菊都拿他没辙!
+02:01=狗爬式会有用的, %1
 ;02:01=%1 should have brought a jet ski
-02:01=%1还没来得及吐槽!阿西BUG!
+02:01=%1 竟然没带摩托艇
 ;02:01=%1 doesn't like watersports
-02:01=%1的伪娘气质还没表现出来呢
+02:01=%1 不喜欢水上运动
 ;02:01=%1 is forever blowing bubbles
-02:01=%1落水时的体位亮了~
+02:01=%1 学会了绝技: 神风吹泡泡
 ;02:01=%1 is short of a raft
-02:01=%1被天朝屏蔽了~
+02:01=%1 腿太短了
 ;02:01=%1 thinks salt water is good for the skin
-02:01=%1认为天朝实在是个伟大的国度
+02:01=%1 认为盐水对皮肤有好处
 ;02:01=%1 gets salt water in his wounds
-02:01=%1大喊:不给力啊,你个白痴老湿!
+02:01=%1 的伤口沾上了盐水
 ;02:01=%1 has walked the plank
-02:01=太不给力啦,老湿!
+02:01=%1 错过了那块木板
 ;02:01=%1 has a bath
-02:01=这游戏不带感啊!
+02:01=%1 洗澡去了
 ;02:01=%1 is wet wet wet
-02:01=亮点永远都在最后
+02:01=%1 全身是水
 ;02:01=%1 gets his quills wet
-02:01=%1把屁股弄湿了
+02:01=%1 把刚毛弄湿了
 ;02:01=It's Davy Jones' locker for %1
-02:01=天朝正在水下等%1呢
+02:01=深海阎王正在等待 %1
 
 ; Round starts
 ; 02:02=Let's fight!
+02:02=开战!
 ; 02:02=Armed and ready!
-02:02=开战!
 02:02=准备!
 ;02:02=Let's get ready to rumble!
 02:02=准备对轰!
 ;02:02=Let's get it on!
-02:02=让我们取得胜利!
+02:02=让我们得到胜利!
 ;02:02=Let's get this party started
 02:02=这个Party要开始了
 ;02:02=Last hog standing wins
-02:02=胜利属于信春哥的人
+02:02=胜利属于最后一个生还者
 ;02:02=Let's go!
 02:02=出发吧!
 ;02:02=Let's rock!
+02:02=起点
 ;02:02=Let's jam!
 ;02:02=It's beginning...
-02:02=开始了...
+02:02=开始了
 ;02:02=This is the start of something big
 02:02=这是一个伟大的开始
 ;02:02=Welcome to Hedgewars
-02:02=欢迎来到“刺猬杀”!
+02:02=欢迎来到刺猬大作战
 ;02:02=Welcome to the front lines
 02:02=欢迎来到前线
 ;02:02=Crush your enemies!
-02:02=目标:吃掉你的敌人!
+02:02=目标:粉碎你的敌人!
 ;02:02=May the best hog win
-02:02=胜利属于会打飞机的那只!
+02:02=祝愿胜利属于最厉害的刺猬!
 ;02:02=Victory or death
 02:02=胜利或死亡
 ;02:02=To the victor goes the spoils
 02:02=战利品只属于胜利者
 ;02:02=Losing is not an option
-02:02=加嘞个油!老湿不能输啊!
+02:02=字典里面应该没有"输"这个字的
 ;02:02=Cry havoc! Let loose the hogs of war!
-02:02=哭吧! 这是刺猬的
+02:02=放声哭吧! 这是刺猬的战争!
 ;02:02=Hedgewars, brought to you by Hedgewars.org
-02:02=欢迎来到刺猬大作战, 官方网站 Hedgewars.org
+02:02=欢迎来到刺猬大作战, Hedgewars.org 为你呈现
 02:02=GL HF
 ;02:02=Just count yourself lucky you're not up against Tiyuri
-02:02=你看你多幸运你不是在对战 Tiyuri
+02:02=你看你多幸运不是在对战 Tiyuri
 ;02:02=Just count yourself lucky you're not up against unC0Rr
-02:02=你看你多幸运你不是在对战 unC0Rr
+02:02=你看你多幸运不是在对战 unC0Rr
 ;02:02=Just count yourself lucky you're not up against Nemo
-02:02=你看你多幸运你不是在对战 Nemo
+02:02=你看你多幸运不是在对战 Nemo
 ;02:02=Just count yourself lucky you're not up against Smaxx
-02:02=你看你多幸运你不是在对战 Smaxx
+02:02=你看你多幸运不是在对战 Smaxx
 ;02:02=Just count yourself lucky you're not up against Jessor
-02:02=你看你多幸运你不是在对战 Jessor
+02:02=你看你多幸运不是在对战 Jessor
 ;02:02=Give it your all!
 02:02=展现你的一切吧!
 ;02:02=The losers do the cleaning up!
-02:02=输的要去吻凤姐!
+02:02=输的要罚扫厕所!
 ;02:02=Let the fight of the millenium begin
 02:02=宇宙之战开始了
 ;02:02=Let the fight of the century begin
@@ -350,7 +352,7 @@
 ;02:02=Let the fight of the day begin
 02:02=本日最强入围赛开始了
 ;02:02=Let the fight of the hour begin
-02:02=我们能狂玩一小时!
+02:02=我们能战一小时!
 ;02:02=Do your best!
 02:02=诸君努力!
 ;02:02=Destroy the enemy!
@@ -358,30 +360,31 @@
 ;02:02=Good luck
 02:02=祝你好运
 ;02:02=Have fun~
-02:02=玩儿蛋去~
+02:02=开心玩~
 ;02:02=Fight the good fight
-02:02=要赢!
+02:02=漂亮的战斗
 ;02:02=Fight dirty
-02:02=不择手段也行!
+02:02=不择手段
 ;02:02=Fight with honour
-02:02=请注意文明用语
+02:02=满载荣誉而战
 ;02:02=Don't give up
-02:02=出师未捷身先死的教练: 别放弃
+02:02=教练告诉你: 别放弃
 ;02:02=Never surrender
 02:02=永不屈服!
 ;02:02=Rock 'em and sock 'em!
-02:02=刺猬杀!杀!杀!
+02:02=蹂虐对手
 ;02:02=Let the fragfest begin!
 02:02=积分赛开始!
 ;02:02=I hope you're ready for a tussle!
 02:02=你准备好恶战了么?
-02:02=Go Go Go!
+;02:02=Go Go Go!
+02:02=上!
 ;02:02=Hedgehogs advance!
-02:02=刺猬历险记!
+02:02=刺猬向前冲!
 ;02:02=Bring it to them!
 02:02=炸飞他们!
 ;02:02=Have no fear!
-02:02=勇敢前进!
+02:02=无所畏惧!
 ;02:02=Be brave and conquer
 02:02=敢于征服!
 
@@ -397,33 +400,33 @@
 ;02:05=Medic!
 02:05=急救包!
 ;02:05=First aid from the skies!
-02:05=最NB的东西空运来了!
+02:05=救援物资空运来了!
 ;02:05=A health pack for you
 02:05=你的医疗包到了
 ;02:05=Good health.. in box form!
-02:05=凤姐的内裤就在那箱子里!
+02:05=生命就在那箱子里!
 ;02:05=The doctor calls
-02:05=人在江湖飘啊,谁能不挨刀啊!PIA~PIA~
+02:05=医生的紧急呼叫
 ;02:05=Fresh band-aids!
 02:05=新鲜创可贴!
 ;02:05=This will make you feel better
-02:05=吃了这个感觉像在吻春哥...
+02:05=吃了这个感觉会好些的...
 ;02:05=A Hi-Potion! Whoops wrong game
-02:05=伟哥!呃。。。走错地方了
+02:05=兴奋剂!呃。。。走错地方了
 ;02:05=A pick-me-up!
 02:05=万金油!
 ;02:05=Grab it
-02:05=就是它了!
+02:05=捉住它
 ;02:05=A healthy snack
-02:05=春哥的吻如期而至~
+02:05=健康食品
 ;02:05=A remedy to pain
-02:05=这货不是药包!这货不是药包!貌似这货就是药包。。。
+02:05=止痛饼来了
 ;02:05=Correct Dosage: as many as you can find!
-02:05=凤姐诚心提醒:这东西很管用
+02:05=使用方法: 吃得越多越好
 ;02:05=Urgent delivery
-02:05=请小心使用
+02:05=紧急物资
 ;02:05=Supplies!
-02:05=里面没有TT
+02:05=补给!
 
 ; New ammo crate
 ; 02:06=More weapons!
@@ -431,79 +434,79 @@
 ;02:06=Reinforcements!
 02:06=增援!
 ;02:06=Lock and load!
-02:06=凤姐的及时雨!
+02:06=准备!
 ;02:06=I wonder what weapon is in there?
-02:06=尿布湿...
+02:06=我要的那个会在的吧...
 ;02:06=Supplies!
-02:06=也许有伟哥哦!
+02:06=补给!
 ;02:06=What could be inside?
 02:06=里面会有啥呢?
 ;02:06=Christmas comes early in Hedgewars
-02:06=刺猬杀特别派送~
+02:06=刺猬大作战每天都是圣诞节
 ;02:06=A present!
-02:06=今年过节不收礼!
+02:06=礼物送到!
 ;02:06=Special delivery!
-02:06=特快专递,收件人付费!
+02:06=特快专递!
 ;02:06=It was a nightmare getting this through customs
-02:06=“肉山大魔王”来了
+02:06=本局的噩梦来了
 ;02:06=Destructive toys from the heavens
-02:06=吃了这个可以找凤姐
+02:06=玩具从天堂掉下来了
 ;02:06=Warning! Contents Volatile
-02:06=警告! 小心喷鼻血~
+02:06=警告! 内含危险物品
 ;02:06=Pick it up or blow it up, choice is yours
-02:06=拿走或爆掉, 随你
+02:06=拿走或打爆, 随你
 ;02:06=Goodies!
-02:06=貌似没有凤姐的内裤!
+02:06=好玩意儿!
 ;02:06=Mmmmm Ammo
 02:06=弹药!!!!
 ;02:06=A box of destructive power
-02:06=潘朵拉的宝盒
+02:06=潘朵拉之盒
 ;02:06=Airmail!
-02:06=航空邮件,收件人付费!
+02:06=天降之物!
 ;02:06=Whatever's in that box, it ain't pizza
-02:06=无论里面是啥, 那肯定不会是小野妹子
+02:06=无论里面是啥, 那肯定不会是软妹子
 ;02:06=Get it!
 02:06=拿走它!
 ;02:06=Weapon drop incoming
 02:06=武器掉下来了!
 ;02:06=Don't let the enemy grab that!
-02:06=别让平田君拿了!
+02:06=别让敌人拿了!
 ;02:06=Shiny new toys!
-02:06=把这玩意装备上!
+02:06=新玩具!
 ;02:06=A mysterious box!
-02:06=迷一般的玩意...
+02:06=神秘的箱子!
 
 ; New utility crate
 ; 02:07=Tooltime!
 02:07=工具箱!
 ;02:07=This could come in handy...
-02:07=这货不是工具箱!貌似这货就是工具箱...
+02:07=这可能派上用场
 ;02:07=Utilities!
 02:07=工具!
 ;02:07=Utilise this box
 02:07=工具在这里!
 ;02:07=Watch out below
-02:07=令人蛋疼的东西!
+02:07=快看这里!
 ;02:07=More utilities!
 02:07=更多选择更多欢笑, 尽在工具包
 ;02:07=Tools for you!
-02:07=爆菊用的, 送给你!
+02:07=一堆工具, 送给你!
 ;02:07=This should be good!
-02:07=菊花表示压力很大...
+02:07=这看见起来蛮好...
 ;02:07=Use this wisely
 02:07=使用这个才是明智的选择
 ;02:07=Ooo this box is heavy
-02:07=这东西让所有刺猬为之一震
+02:07=好重...好重...
 ;02:07=You might need this
 02:07=会有用的
 
 ; Hog (%1) skips his turn
 ; 02:08=%1 is sooo boring...
-02:08=%1太无聊了...
+02:08=%1 太无聊了...
 ;02:08=%1 couldn't be bothered
-02:08=%1要去找凤姐!
+02:08=%1 不想被打扰!
 ;02:08=%1 is one lazy hog
-02:08=%1太懒了
+02:08=%1 太懒了
 ;02:08=%1 is thoughtless
 02:08=%1 太轻率了
 ;02:08=%1 gave up
@@ -571,163 +574,89 @@
 ;02:08=%1 has fallen asleep
 02:08=%1 睡着了
 
-; Hog (%1) skips his turn
-; 02:08=%1 is sooo boring...
-02:08=%1 太无聊了...
-;02:08=%1 couldn't be bothered
-02:08=%1要去找凤姐!
-;02:08=%1 is one lazy hog
-02:08=%1找春哥要签名去了!
-;02:08=%1 is thoughtless
-02:08=%1吻凤姐去
-;02:08=%1 gave up
-02:08=%1阿西BUG!
-;02:08=You snooze you lose, %1
-02:08=%1无可奈何!
-;02:08=%1 shamelessly skips
-02:08=%1无耻的跳过了本回合
-;02:08=%1 is really lazy
-02:08=%1貌似长痔疮了!
-;02:08=%1 needs a little more motivation
-02:08=%1觉得自己需要伟哥
-;02:08=%1 is a pacifist
-02:08=%1脱了去
-;02:08=%1 has a breather
-02:08=%1正在吃饭呢
-;02:08=%1 has a rest
-02:08=%1需要食物
-;02:08=%1 chills out
-02:08=%1想要爱爱了
-;02:08=%1 has no faith in his own abilities
-02:08=%1做啥都没信心了
-;02:08=%1 decides to do nothing at all
-02:08=%1决定找凤姐一块玩
-;02:08=%1 lets the enemy destroy itself
-02:08=%1认为凤姐会来杀敌的
-;02:08=%1 would be terrible at parties
-02:08=%1撅着屁股摆体位
-;02:08=%1 hides out
-02:08=%1会隐身术
-;02:08=%1 has decided to pass on this opportunity
-02:08=%1已经决定放弃这个机会
-;02:08=%1 decides the best thing he can do is...nothing
-02:08=%1决定他现在最应该做的是......去找凤姐
-;02:08=%1 is a big wuss
-02:08=%1真是太蠢了!
-;02:08=Buck Buck Buck, %1 is a chicken
-02:08=%1找个内裤来玩玩
-;02:08=%1 is looking a little yellow
-02:08=%1看来有点印堂发黑
-;02:08=%1 is a coward!
-02:08=%1是圣德太子!
-;02:08=%1 is waiting for sudden death
-02:08=%1在等待突然死亡模式
-;02:08=%1 is not the fighting type
-02:08=%1妥妥儿的
-;02:08=%1 is reconsidering his purpose in life
-02:08=%1正在思考凤姐内裤的颜色
-;02:08=%1 was never much of a good shot anyway
-02:08=%1从来就没玩好过
-;02:08=%1 didn't want to join the army in the first place
-02:08=%1不想玩这游戏
-;02:08=Stop wasting our time, %1
-02:08=别浪费时间了! %1
-;02:08=I'm dissapointed in you, %1
-02:08=拳湿对你失望了,平田君
-;02:08=Come on, you can do better than that %1
-02:08=%1我嘞个去!
-;02:08=%1's will has broken
-02:08=%1正在打飞机
-;02:08=%1 apparently has better things to do
-02:08=%1显然有更好的事情等着做
-;02:08=%1 is scared stiff
-02:08=%1怕刺激
-;02:08=%1 has fallen asleep
-02:08=%1睡着了
-
 ; Hog (%1) hurts himself only
 ; 02:09=%1 should practice aiming!
-02:09=%1该练练瞄准了!
+02:09=%1 该练练瞄准了!
 ; 02:09=%1 seems to hate himself.
-02:09=%1似乎看自己很不爽。
+02:09=%1 似乎看自己很不爽。
 ; 02:09=%1 is standing on the wrong side!
-02:09=%1在表演狗吃屎!
+02:09=%1 在表演乌龙!
 ; 02:09=%1 makes like an emo
-02:09=%1以为自己是拳湿
+02:09=%1 以为自己无敌
 ; 02:09=%1 was holding his weapon the wrong way around
-02:09=%1好像把武器拿错方向了
+02:09=%1 好像把武器拿错方向了
 ;02:09=%1 is a little sadistic
-02:09=%1更喜欢凤姐来玩
+02:09=%1 有点施虐狂
 ;02:09=%1 is a masochist
-02:09=%1是更喜欢春哥来玩
+02:09=%1 是受虐狂
 ;02:09=%1 has no instinct of self-preservation
-02:09=%1根本不会自我保护
+02:09=%1 根本不会自我保护
 ;02:09=%1 messed up
-02:09=%1吐槽了
+02:09=%1 乱套了
 ;02:09=%1 screwed up
-02:09=%1体位搞错了
+02:09=%1 搞砸了
 ;02:09=That was a poor shot, %1
-02:09=%1这一发真坑爹的!
+02:09=%1 这一发真渣
 ;02:09=%1 is a little too careless with dangerous weapons
-02:09=%1太不小心用那些危险的玩意了
+02:09=%1 太不小心用那些危险的玩意了
 ;02:09=%1 should consider a change of career
-02:09=%1正在考虑玩凤姐
+02:09=%1 正在考虑转职
 ;02:09=Worst. Shot. Ever!
-02:09=值啦! 值啦! 太值啦!
+02:09=更差! 最差! 非常差!
 ;02:09=No no no %1, you shoot at the ENEMY!
-02:09=%1, 你要打敌人!不要打飞机!
+02:09=No no no %1, 你要打敌人!
 ;02:09=%1 should only be destroying the enemy
-02:09=%1应该消灭宿敌啊
+02:09=%1 应该消灭敌人才对
 ;02:09=%1 moves one step closer to suicide
-02:09=%1需要吃蘑菇了
+02:09=%1 正在走向自杀
 ;02:09=%1 aids the enemy
-02:09=%1感觉自己蛋疼
+02:09=%1 帮助敌人
 ;02:09=That was stupid %1
-02:09=%1感觉自己菊紧
+02:09= %1 是笨蛋
 ;02:09=%1 lives by the mantra of "no pain, no gain"
-02:09=%1突然有点乳酸
+02:09=%1 贯彻“不付出,何收获“的原则
 ;02:09=%1 is confused
-02:09=%1貌似吃错药了
+02:09=%1 思维混乱了
 ;02:09=%1 hurt itself in its confusion
-02:09=%1吃错药而打错人
+02:09=%1 在混乱中攻击自己
 ;02:09=%1 has a knack for embarrassing himself
-02:09=%1感觉菊花鸭梨很大
+02:09=%1 正在为自己尴尬
 ;02:09=%1 is a klutz!
-02:09=%1要受不了啦
+02:09=%1 就是一个笨蛋!
 ;02:09=%1 is clumsy
-02:09=%1实在是笨到水了
+02:09=%1 笨手笨脚的
 ;02:09=%1 shows the enemy what he's capable of
-02:09=%1真是太杯具了
+02:09=%1 展示了自己的能力
 ;02:09=%1 can't be expected to be perfect all the time
-02:09=%1感觉自己的人生就一茶几
+02:09=%1 不能每次都完美
 ;02:09=Don't worry %1, pobody's nerfect
-02:09=杯具啊!
+02:09=不用担心 %1 , 人都不是完美的
 ;02:09=%1 totally did that on purpose
-02:09=爆菊啦!
+02:09=%1 这么做真的是有目的
 ;02:09=I won't tell anyone if you don't, %1
-02:09=脑仁疼啊!
+02:09=我不会把 %1 的事情到处说的
 ;02:09=How embarrassing!
-02:09=内裤找不到啦,害羞!
+02:09=何等的失态!
 ;02:09=I'm sure nobody saw that %1
-02:09=这游戏是谁发明的,画个圈圈诅咒他。。。
+02:09=保证,决没人看到 %1 做什么
 ;02:09=%1 needs to review his field manual
-02:09=%1不看说明书就上场
+02:09=%1 需要复习说明书
 ;02:09=%1's weapon clearly malfunctioned
-02:09=%1被谁爆菊了吧
+02:09=%1 的武器很明显坏了
 
 ; Hog shot an home run (using the bat and another hog)
 ; 02:10=Home Run!
 02:10=全垒打!
 ; 02:10=A bird, a plane, ...
-02:10=看!灰机!来打灰机啊!...
+02:10=一只鸟,一架飞机,...
 ; 02:10=That one is out!
-02:10=太差劲了,出局!
+02:10=那一位出界了!
 
 ; Hog (%1) has to leave (team is gone)
-02:11=%1必须找凤姐上床了
-02:11=%1玩的过火了,找犀利哥替代一下
-02:11=发射!这位已经被射出去。。。
-02:11=%1必须颠菜了
+02:11=%1 必须上床了
+02:11=%1 玩的过火了,休息一下
+02:11=发射!这位已经被送出去
+02:11=%1 必须走了
 
 ; Weapon Categories
 03:00=定时手雷
@@ -743,11 +672,11 @@
 03:10=BOOM!
 03:11=咚!
 03:12=武术
-03:13=UNUSED
+03:13=未使用
 03:14=移动工具
 03:15=空投打击
 03:16=空投打击
-03:17=钻孔工具
+03:17=打洞工具
 03:18=工具
 03:19=移动工具
 03:20=动作
@@ -755,7 +684,7 @@
 03:22=叫我主人!
 03:23=武术 (真的!)
 03:24=蛋糕不是谎言!
-03:25=儿童不宜
+03:25=化妆的诱惑
 03:26=果汁手雷
 03:27=烫手手雷
 03:28=弹道武器
@@ -772,10 +701,9 @@
 03:39=移动工具
 03:40=燃烧弹
 ;03:41=Huge fan of Squawks
-03:41=强烈的震撼
+03:41=粉丝的呼喊
 ;03:42=I'm making a note here...
-03:42=我将名垂青湿...
-
+03:42=我将在此记录...
 ; the misspelled "Beethoven" is intentional (-> to beat)
 ;03:43=Performing Beathoven's deadly sonata
 03:43=特殊的圣诞表演
@@ -789,7 +717,10 @@
 03:47= 呆在有利的地方!
 ;03:48=It's Hammer time!
 03:48=大锤威武!
-
+;03:49=Does what you guess
+03:49=尽情猜想
+;03:50=Moles fan
+03:50=地道战
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=使用简单的手榴弹攻击敌人.|定时器倒数到0就会爆炸.|1-5: 设定定时器|攻击键: 按住蓄力.
@@ -810,9 +741,9 @@
 04:15=呼叫一架飞机轰炸你的敌人.|左/右方向键: 决定攻击方向|光标: 选定目标
 04:16=呼叫一架飞机投下大量地雷.|左/右方向键: 决定攻击方向|光标: 选定目标
 04:17=需要个安全的地方? 使用喷灯为你挖掘一条安全的隧道!|攻击键: 开始/停止挖掘
-04:18=钻洞器还不够?还要个更安全的地方?|建造若干条大梁挡住吧.|左/右方向键: 选择梁的方向|光标: 建造
+04:18=喷灯还不够?还要个更安全的地方?|建造若干条大梁挡住吧.|左/右方向键: 选择梁的方向|光标: 建造
 04:19=适当的时候撤退是比所有的攻击|更安全的选择|光标: 选择传送目标
-04:20=可以让你更换当前使用的刺猬.|攻击键: 启动切换功能|TAB:切换刺猬
+04:20=可以让你更换当前使用的刺猬.|攻击键: 启动切换功能
 04:21=用炮弹发射器发射一个手榴弹样|的东西. 在爆炸之后会裂开成小块|攻击键: 全力发射
 04:22=这不只是女王才用的东西!|这鞭子能解决很多问题, 比如说那些|喜欢站在悬崖边上的小屁孩.|攻击键: 鞭打你面前的一切东西
 04:23=自杀式炸弹袭击向来好用!|用你的一条命攻击直线上的一切东西并爆炸.|攻击键: 启动自杀性攻击
@@ -834,20 +765,21 @@
 04:39=驾驶飞碟可以飞到地图上的任何角落.|不过这个东西连发明者都认为很难用.|攻击键: 激活|上/左/右方向键: 向某方向飞|前跳:攻击敌人
 04:40=把地面填满汽油然后....|攻击键: 按住蓄力.
 ;04:41=自然的力量要盖过飞盘。|带着刺猬的鸟竟然毫不犹豫的空中下蛋!|攻击键: 激活和放蛋|上/左/右方向键: 向某方向飞
-;04:42=这玩意可以,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours
+;04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours
 04:42=移动传送装置|迅速传输自己或者敌人或者|你的武器,直接连接|地表的两个不同位置。|用的聪明那么。。。|攻击键: 发射一个传送点|切换键: 改变颜色
 ;04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano
 04:43=音乐细胞的迸发!|钢琴从天堂降落,带|着演奏者最终回归天堂|光标: 选择目标区域|F1-F9:演奏钢琴
-04:44=这货不是奶酪!貌似是生化武器!|爆炸只有一次,带来的毒害是深远的!|1-5: 设定定时器|攻击键: 按住蓄力
+04:44=这不是奶酪!而是生化武器!|爆炸只有一次,带来的毒害是深远的!|1-5: 设定定时器|攻击键: 按住蓄力
 ;04:45=All those physics classes have finally |paid off, launch a devastating Sine |wave at your foes. |Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot
 04:45=全部物理阶级最终|转化为正弦波动|留心,力是相对的|攻击键: 发射
 ;04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
 04:46= 用满腔的火焰虐待你的对手吧。|攻击键: 激活|上/下方向键: 改变攻击方向|左/右方向键: 调整喷射距离
 ;04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
-04:47=两次机会双重乐趣,隐蔽且固定的地雷。|利用脑力造成连锁反应!|攻击键: 按住蓄力(两发)
+04:47=两次机会双重乐趣,隐蔽且黏着的地雷。|利用脑力造成连锁反应!|攻击键: 按住蓄力(两发)
 ;04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate
-04:48=痛扁刺猬:用力一锤|将使中者镶入地表,削减它生命值的1/3.|攻击键: 击打
-
+04:48=痛扁刺猬:用力一锤|将使中者镶入地表,削减它健康的1/3.|攻击键: 打
+;04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
+04:49=复苏|注意,一视同仁|使用: 按住使用键|上: 提高速率
 
 ; Game goal strings
 ;05:01=The following rules apply
@@ -859,7 +791,7 @@
 ;05:04=Invulnerability: Hogs are (almost) invulnerable
 05:04=无敌: 刺猬不受伤害
 ;05:05=Vampirism: Hogs will be healed for the damage dealt
-05:05=吸血: 敌人失去的就是我得到的
+05:05=吸血: 敌人失去的就是我的
 ;05:06=Karma: Hogs will be damaged for the damage dealt
 05:06=因果效应: 伤害有多少,自己都知道
 ;05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
@@ -880,3 +812,13 @@
 05:14=地雷定时器: 0-3 秒起爆
 ;05:15=Damage Modifier: All weapons will do %1% damage
 05:15=伤害修正: 武器伤害使用 %1% 修正值
+;05:16=Health of all hogs is reset on end of turn
+05:16=所有活着的刺猬回合结尾时彻底恢复健康
+;05:17=AI hogs respawn on death
+05:17=AI刺猬即时复活
+;05:18=Unlimited Attacks
+05:18=无限攻击法则
+;05:19=Weapons are reset on end of turn
+05:19=武器在回合结束时重置
+;05:20=Weapons are not shared between hogs
+05:20=刺猬的武器无法分享
Binary file share/hedgewars/Data/Maps/Bamboo/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/BambooPlinko/preview@2x.png has changed
--- a/share/hedgewars/Data/Maps/Basketball/map.lua	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Maps/Basketball/map.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -1,100 +1,6 @@
 -- Hedgewars - Basketball for 2+ Players
 
-local caption = {
-	["en"] = "Hedgewars-Basketball",
-	["de"] = "Hedgewars-Basketball",
-	["es"] = "Hedgewars-Baloncesto",
-	["pl"] = "Hedgewars-Koszykówka",
-	["pt_PT"] = "Hedgewars-Basketball",
-	["sk"] = "Hedgewars-Basketbal",
-	["sv"] = "Hedgewars-Basket",
-	["pt_BR"] = "Hedgewars-Basketball"
-	}
-
-local subcaption = {
-	["en"] = "Not So Friendly Match",
-	["de"] = "Kein-so-Freundschaftsspiel",
-	["es"] = "Partido no-tan-amistoso",
-	["pl"] = "Mecz Nie-Do-Końca Towarzyski",
-	["pt_PT"] = "Partida não muito amigável",
-	["sk"] = "Nie tak celkom priateľský zápas",
-	["sv"] = "En inte så vänlig match",
-	["pt_BR"] = "Partida não muito amigável"
-	}
-
-local goal = {
-	["en"] = "Bat your opponents through the|baskets and out of the map!",
-	["de"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
-	["es"] = "¡Batea a tus oponentes fuera del mapa a través de la canasta!",
-	["pl"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
-	["pt_PT"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
-	["sk"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
-	["sv"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
-	["pt_BR"] = "Rebata seus oponentes para|fora do mapa através dos cestos!"
-	}
-
-local scored = {
-	["en"] = " scored a point!",
-	["de"] = " erhält einen Punkt!",
-	["es"] = " anotó un tanto!",
-	["pl"] = " zdobyła punkt!",
-	["pt_PT"] = " marca um cesto!",
-	["sk"] = " skóruje!",
-	["sv"] = " fick ett poäng",
-	["pt_BR"] = " fez uma cesta"
-	}
-
-local failed = {
-	["en"] = " scored a penalty!",
-	["de"] = " erhält eine Strafe!",
-	["es"] = " anotó una falta!",
-	["pl"] = " zdobyła punkt karny!",
-	["pt_PT"] = " perde um ponto!",
-	["sk"] = " dostáva trestný bod!",
-	["sv"] = " fick ett straff",
-	["pt_BR"] = " sofre uma penalidade"
-	}
-
-	local sscore = {
-	["en"] = "Score",
-	["de"] = "Punktestand",
-	["es"] = "Puntuación",
-	["pl"] = "Punktacja",
-	["pt_PT"] = "Pontuação",
-	["sk"] = "Skóre",
-	["sv"] = "Poängställning",
-	["pt_BR"] = "Pontuação"
-	}
-
-local team = {
-	["en"] = "Team",
-	["es"] = "Equipo",
-	["pl"] = "Drużyna",
-	["pt_PT"] = "Equipa",
-	["sk"] = "Tím",
-	["sv"] = "Lag",
-	["pt_BR"] = "Equipe"
-	}
-
-local drowning = {
-	["en"] = "is out and",
-	["de"] = "ist draußen und",
-	["es"] = "cayó y",
-	["pl"] = "jest wyautowany i",
-	["pt_PT"] = "está fora e",
-	["sk"] = "je mimo hru a",
-	["sv"] = "är ute och",
-	["pt_BR"] = "está fora e"
-	}
-
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
 
 local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
 
@@ -111,7 +17,7 @@
 end
 
 function onGameStart()
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0);
+	ShowMission(loc("Hedgewars-Basketball"), loc("Not So Friendly Match"), loc("Bat your opponents through the|baskets and out of the map!"), -amBaseballBat, 0)
 	started = true
 end
 
@@ -132,16 +38,18 @@
 	end
 	if (GetGearType(gear) == gtHedgehog) and CurrentHedgehog ~= nil then
 		local clan = GetHogClan(CurrentHedgehog)
-		local s = GetHogName(gear) .. " " .. loc(drowning) .. "|" .. loc(team) .. " " .. (clan + 1) .. " "
-		if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
-			score[clan] = score[clan] + 1
-			s = s .. loc(scored)
-		else
-			score[clan] = score[clan] - 1
-			s = s .. loc(failed)
+		local s
+		if clan ~= nil then
+			if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
+				score[clan] = score[clan] + 1
+				s = string.format(loc("%s is out and Team %d|scored a point!| |Score:"), GetHogName(gear), clan + 1)
+			else
+				score[clan] = score[clan] - 1
+				s = string.format(loc("%s is out and Team %d|scored a penalty!| |Score:"), GetHogName(gear), clan + 1)
+			end
+			s = s .. " " .. score[0]
+			for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
+			ShowMission(loc("Hedgewars-Basketball"), loc("Not So Friendly Match"), s, -amBaseballBat, 0)
 		end
-		s = s .. "| |" .. loc(sscore) .. ": " .. score[0]
-		for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
-		ShowMission(loc(caption), loc(subcaption), s, -amBaseballBat, 0)
 	end
 end
Binary file share/hedgewars/Data/Maps/Basketball/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Bath/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Battlefield/preview@2x.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/Blizzard/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,7 @@
+install(FILES
+	map.png
+	map.cfg
+	mask.png
+	preview.png
+	DESTINATION ${SHAREPATH}Data/Maps/Blizzard)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/Blizzard/map.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,1 @@
+Snow
Binary file share/hedgewars/Data/Maps/Blizzard/map.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/Blizzard/map.svg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,1067 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:osb="http://www.openswatchbook.org/uri/2009/osb"
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:xlink="http://www.w3.org/1999/xlink"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   inkscape:export-ydpi="90"
+   inkscape:export-xdpi="90"
+   inkscape:export-filename="/mnt/y/src/hedgewars/share/hedgewars/Data/Maps/CTF_Blizzard/invulnerable.png"
+   id="svg2"
+   version="1.1"
+   inkscape:version="0.48.0 r9654"
+   width="4096"
+   height="2048"
+   sodipodi:docname="map.svg"
+   style="display:inline">
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1280"
+     inkscape:window-height="948"
+     id="namedview4"
+     showgrid="false"
+     inkscape:zoom="0.125"
+     inkscape:cx="247.9341"
+     inkscape:cy="1117.0204"
+     inkscape:window-x="-4"
+     inkscape:window-y="-3"
+     inkscape:window-maximized="1"
+     inkscape:current-layer="layer3" />
+  <metadata
+     id="metadata8">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
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+         style="fill:#e9eaf9;fill-opacity:1;stroke:none"
+         inkscape:connector-curvature="0" />
+    </g>
+  </g>
+</svg>
Binary file share/hedgewars/Data/Maps/Blizzard/mask.png has changed
Binary file share/hedgewars/Data/Maps/Blizzard/preview.png has changed
Binary file share/hedgewars/Data/Maps/Blox/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Bubbleflow/preview@2x.png has changed
--- a/share/hedgewars/Data/Maps/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Maps/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -4,6 +4,7 @@
 	Basketball
 	Bath
 	Battlefield
+	Blizzard
 	Blox
 	Bubbleflow
 	Cake
@@ -11,7 +12,9 @@
 	Cave
 	Cheese
 	Cogs
+	Control
 	CrazyMission
+	CTF_Blizzard
 	EarthRise
 	Eyes
 	Hammock
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/CTF_Blizzard/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,5 @@
+install(FILES
+	map.cfg
+	map.lua
+	preview.png
+	DESTINATION ${SHAREPATH}Data/Maps/CTF_Blizzard)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/CTF_Blizzard/map.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,1 @@
+Snow
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,756 @@
+--------------------------------
+-- CTF_BLIZZARD 0.4
+--------------------------------
+
+---------
+-- 0.2
+---------
+
+-- disabled super weapons
+
+-- theme modifications
+
+-- improved hog placement system: teams can now be put
+-- in any order and be of any size
+
+---------
+-- 0.3
+---------
+
+-- In this version:
+
+-- changed starting weapons
+-- changed crate drop contents and rate of drops
+
+-- completely removed super weapons and super weapon scripts
+
+-- removed custom respawning
+-- removed set respawn points
+
+-- added AIRespawn-esque respawning
+-- added simple left vs right respawn points
+
+-- added non-lethal poison to flag carriers as an indicator
+
+-- improved flag mechanics and player-flag feedback
+-- flag now instantly respawns if you kill enemy hog and return it,
+-- or if the flag falls in water, _BUT_ not if it is blown up
+
+---------
+-- 0.4
+---------
+
+-- tweaked crate drop rates and crate contents
+-- improved the teleporters, they should now be able to handle rope... hopefully
+-- updated SetEffect calls to be in line with 0.9.15 definitions
+-- added visual gears when hogs respawn
+-- added visual gears when hogs teleport
+-- added visual gear to track flag and flag carriers
+-- removed poisoning of flag carriers
+-- removed health adjustments for flag carriers due to aforementioned poisons
+
+---------
+-- 0.5
+---------
+
+-- added translation support, hopefully
+-- added ctf rules
+-- added effects to the teleporters
+-- added aura round spawning area
+-- changed the aura around the flag carrier / flag to an aura and added some support for this
+-- changed things so the seed is no longer always the same...
+
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+---------------------------------------------------------------
+----------lots of bad variables and things
+----------because someone is too lazy
+----------to read about tables properly
+------------------ "Oh well, they probably have the memory"
+
+local actionReset = 0 -- used in CheckTeleporters()
+
+local roundsCounter = 0	-- used to determine when to spawn more crates
+						-- currently every 6 TURNS, should this work
+						-- on ROUNDS instead?
+local effectTimer = 0
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams --  store the number of teams in the game
+local teamNameArr = {}	-- store the list of teams
+local teamSize = {}	-- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+-------------------
+-- flag variables
+-------------------
+
+local fGear = {}	-- pointer to the case gears that represent the flag
+local fThief = {}	-- pointer to the hogs who stole the flags
+local fIsMissing = {}	-- have the flags been destroyed or captured
+local fNeedsRespawn = {}	-- do the flags need to be respawned
+local fCaptures = {}	-- the team "scores" how many captures
+local fSpawnX = {}		-- spawn X for flags
+local fSpawnY = {}		-- spawn Y for flags
+
+local fThiefX = {}
+local fThiefY = {}
+local FTTC = 0 -- flag thief tracker counter
+--local fThiefsHealed = false
+
+local fSpawnC = {}
+local fCirc = {} -- flag/carrier marker circles
+local fCol = {} -- colour of the clans
+
+local vCircX = {}
+local vCircY = {}
+local vCircMinA = {}
+local vCircMaxA = {}
+local vCircType = {}
+local vCircPulse = {}
+local vCircFuckAll = {}
+local vCircRadius = {}
+local vCircWidth = {}
+local vCircCol = {}
+
+
+--------------------------------
+--zone and teleporter variables
+--------------------------------
+
+local redTel
+local orangeTel
+--local areaArr = {} -- no longer used
+
+local zXMin = {}
+local zWidth = {}
+local zYMin = {}
+local zHeight = {}
+local zOccupied = {}
+local zCount = 0
+
+------------------------
+-- zone methods
+------------------------
+-- see on gameTick also
+
+function ManageTeleporterEffects()
+	effectTimer = effectTimer + 1
+	if effectTimer > 50 then -- 100
+		effectTimer = 0
+		
+		for i = 0,1 do		
+			eX = 10 + zXMin[i] + GetRandom(zWidth[i]-10)
+			eY = 50 + zYMin[i] + GetRandom(zHeight[i]-110)
+
+	-- steam and smoke and DUST look good, smokering looks trippy 
+	-- smoketrace and eviltrace are not effected by wind?
+	-- chunk is a LR falling gear
+			tempE = AddVisualGear(eX, eY, vgtDust, 0, false)
+			if tempE ~= 0 then
+				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+				SetVisualGearValues(tempE, eX, eY, g3, g4, g5, g6, g7, g8, g9, fCol[i])
+			end
+		end
+	end 
+end
+
+function CreateZone(xMin, yMin, width, height)
+
+
+	zXMin[zCount] = xMin
+	zYMin[zCount] = yMin
+	zWidth[zCount] = width
+	zHeight[zCount] = height
+	zOccupied[zCount] = false
+	zCount = zCount + 1
+
+	return (zCount-1)
+
+end
+
+function GearIsInZone(gear, zI)
+
+	if (GetX(gear) > zXMin[zI]) and (GetX(gear) < (zXMin[zI]+zWidth[zI])) and (GetY(gear) > zYMin[zI]) and (GetY(gear) < (zYMin[zI]+zHeight[zI])) then
+		zOccupied[zI] = true
+	else
+		zOccupied[zI] = false
+	end
+
+	return zOccupied[zI]
+
+end
+
+------------------------
+--flag methods
+------------------------
+
+function CheckScore(teamID)
+
+	if teamID == 0 then
+		alt = 1
+		winner = "Red"
+
+	elseif teamID == 1 then
+		alt = 0
+		winner = "Blue"
+	end
+
+	if fCaptures[teamID] == 2 then
+		for i = 0, (numhhs-1) do
+			if GetHogClan(hhs[i]) == alt then
+				SetEffect(hhs[i], heResurrectable, false)
+				SetHealth(hhs[i],0)
+			end
+		end
+		--ShowMission("GAME OVER!", "Victory for the " .. winner .. " Team!", "Hooray!", 0, 0)
+		ShowMission(loc("GAME OVER!"), loc("Victory for the ") .. GetHogTeamName(CurrentHedgehog), loc("Hooray!"), 0, 0)
+	end
+
+end
+
+function HandleRespawns()
+
+	for i = 0, 1 do
+
+		if fNeedsRespawn[i] == true then
+			fGear[i] = SpawnAmmoCrate(fSpawnX[i],fSpawnY[i],amSkip)
+			--fGear[i] = SpawnHealthCrate(fSpawnX[i],fSpawnY[i])
+			fNeedsRespawn[i] = false
+			fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score
+			AddCaption(loc("Flag respawned!"))
+		end
+
+	end
+
+end
+
+function FlagDeleted(gear)
+
+	if (gear == fGear[0]) then
+		wtf = 0
+		bbq = 1
+	elseif (gear == fGear[1]) then
+		wtf = 1
+		bbq = 0
+	end
+
+	--ShowMission("OH HAI!", "FlagDeleted was called", "Oh noes!", -amBazooka, 0)
+
+	if CurrentHedgehog ~= nil then
+
+		--ShowMission("GUESS WAT?", "I'm not nil", "Oh noes!", -amBazooka, 0)
+		--if the player picks up the flag
+		if CheckDistance(CurrentHedgehog, fGear[wtf]) < 1600 then
+
+			fGear[wtf] = nil -- the flag has now disappeared and we shouldnt be pointing to it
+
+			-- player has successfully captured the enemy flag
+			if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then
+				fIsMissing[wtf] = false
+				fNeedsRespawn[wtf] = true
+				fIsMissing[bbq] = false
+				fNeedsRespawn[bbq] = true
+				fCaptures[wtf] = fCaptures[wtf] +1					--fCaptures[wtf]
+				
+				--ShowMission(loc("You have SCORED!!"), "Red Team: " .. fCaptures[0], "Blue Team: " .. fCaptures[1], -amBazooka, 0)
+				ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
+
+				PlaySound(sndVictory)
+				--SetEffect(fThief[bbq], hePoisoned, false)
+				fThief[bbq] = nil -- player no longer has the enemy flag
+				CheckScore(wtf)
+
+			--if the player is returning the flag
+			elseif GetHogClan(CurrentHedgehog) == wtf then
+
+				fNeedsRespawn[wtf] = true
+
+				-- NEW ADDIITON, does this work? Should make it possible to return your flag and then score in the same turn
+				if fIsMissing[wtf] == true then
+					HandleRespawns() -- this will set fIsMissing[wtf] to false :)
+					AddCaption(loc("Flag returned!"))
+				elseif fIsMissing[wtf] == false then
+					AddCaption(loc("That was pointless.") .. loc("The flag will respawn next round."))
+				end
+
+				--fIsMissing[wtf] = false
+				--ShowMission("Flag returned!", "Hooray", "", -amBazooka, 0)
+
+			--if the player is taking the enemy flag
+			elseif GetHogClan(CurrentHedgehog) == bbq then
+				fIsMissing[wtf] = true
+				for i = 0,numhhs-1 do
+					if CurrentHedgehog == hhs[i] then
+						fThief[wtf] = hhs[i]
+						--SetEffect(fThief[wtf], hePoisoned, true)
+					end
+				end
+
+				AddCaption(loc("Flag captured!"))
+
+			else --below line doesnt usually get called
+				AddCaption("Hmm... that wasn't supposed to happen...")
+
+			end
+
+		-- if flag has been destroyed, probably
+		else
+
+			if GetY(fGear[wtf]) > 2025 then
+				fGear[wtf] = nil
+				fIsMissing[wtf] = true
+				fNeedsRespawn[wtf] = true
+				HandleRespawns()
+			else
+				fGear[wtf] = nil
+				fIsMissing[wtf] = true
+				fNeedsRespawn[wtf] = true
+				AddCaption(loc("Boom!") .. " " .. loc("The flag will respawn next round."))
+			end
+
+		end
+
+	-- if flag has been destroyed deep underwater and player is now nil
+	-- probably only gets called if the flag thief drowns himself
+	-- otherwise the above one will work fine
+	else
+		--ShowMission("NIL PLAYER!", "Oh snap", "Oh noes!", -amBazooka, 0)
+		fGear[wtf] = nil
+		fIsMissing[wtf] = true
+		fNeedsRespawn[wtf] = true
+		AddCaption(loc("The flag will respawn next round."))
+	end
+
+end
+
+function FlagThiefDead(gear)
+
+	if (gear == fThief[0]) then
+		wtf = 0
+		bbq = 1
+	elseif (gear == fThief[1]) then
+		wtf = 1
+		bbq = 0
+	end
+
+	if fThief[wtf] ~= nil then
+		--SetEffect(fThief[wtf], hePoisoned, false)
+		fGear[wtf] = SpawnAmmoCrate(fThiefX[wtf],fThiefY[wtf]-50,amSkip)
+		AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false)
+		fThief[wtf] = nil
+	end
+
+end
+
+function HandleCircles()
+	
+	for i = 0, 1 do
+		if fIsMissing[i] == false then -- draw a circle at the flag's spawning place
+			--SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 33, 2, fCol[i])
+			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
+		elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then
+			if fThief[i] ~= nil then -- draw circle round flag carrier
+				--SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 33, 2, fCol[i])
+				SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
+			elseif fThief[i] == nil then -- draw cirle round dropped flag
+				--SetVisualGearValues(fCirc[i], GetX(fGear[i]), GetY(fGear[i]), 20, 200, 0, 0, 100, 33, 2, fCol[i])
+				SetVisualGearValues(fCirc[i], GetX(fGear[i]),GetY(fGear[i]), vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
+			end
+		end
+		
+		if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle
+			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i])
+		end
+	end
+
+end
+
+------------------------
+-- general methods
+------------------------
+
+function CheckDistance(gear1, gear2)
+
+	g1X, g1Y = GetGearPosition(gear1)
+	g2X, g2Y = GetGearPosition(gear2)
+
+	g1X = g1X - g2X
+	g1Y = g1Y - g2Y
+	z = (g1X*g1X) + (g1Y*g1Y)
+
+	--dist = math.sqrt(z)
+
+	dist = z
+
+	return dist
+
+end
+
+function CheckTeleporters()
+
+	teleportActive = false
+
+	if (GearIsInZone(CurrentHedgehog, redTel) == true) and (GetHogClan(CurrentHedgehog) == 0) then
+		teleportActive = true
+		destinationX = 1402
+		destinationY = 321
+	elseif (GearIsInZone(CurrentHedgehog, orangeTel) == true) and (GetHogClan(CurrentHedgehog) == 1) then
+		teleportActive = true
+		destinationX = 2692
+		destinationY = 321
+	end
+
+	if teleportActive == true then
+		if actionReset == 0 then
+			SetGearMessage(CurrentHedgehog, gmAttack)
+			--AddCaption(actionReset .. ";" .. "attack")
+		elseif actionReset == 10 then
+			SetGearMessage(CurrentHedgehog, 0)
+			--AddCaption(actionReset .. ";" .. "reset")
+		elseif actionReset == 20 then
+			AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtBigExplosion, 0, false)
+			SetGearPosition(CurrentHedgehog,destinationX,destinationY)
+			AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtBigExplosion, 0, false)
+			--AddCaption(actionReset .. ";" .. "teleport")
+		end
+
+		actionReset = actionReset + 1
+		if actionReset >= 30 then
+			actionReset = 0
+		end
+
+	end
+
+end
+
+function RebuildTeamInfo()
+
+
+	-- make a list of individual team names
+	for i = 0, 5 do
+		teamNameArr[i] = i
+		teamSize[i] = 0
+		teamIndex[i] = 0
+	end
+	numTeams = 0
+
+	for i = 0, (numhhs-1) do
+
+		z = 0
+		unfinished = true
+		while(unfinished == true) do
+
+			newTeam = true
+			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+			if tempHogTeamName == teamNameArr[z] then
+				newTeam = false
+				unfinished = false
+			end
+
+			z = z + 1
+
+			if z == TeamsCount then
+				unfinished = false
+				if newTeam == true then
+					teamNameArr[numTeams] = tempHogTeamName
+					numTeams = numTeams + 1
+				end
+			end
+
+		end
+
+	end
+
+	-- find out how many hogs per team, and the index of the first hog in hhs
+	for i = 0, numTeams-1 do
+
+		for z = 0, numhhs-1 do
+			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+				if teamSize[i] == 0 then
+					teamIndex[i] = z -- should give starting index
+				end
+				teamSize[i] = teamSize[i] + 1
+				--add a pointer so this hog appears at i in hhs
+			end
+		end
+
+	end
+
+end
+
+function HandleCrateDrops()
+
+	roundsCounter = roundsCounter +1
+
+	if roundsCounter == 5 then
+
+		roundsCounter = 0
+
+		r = GetRandom(8)
+		if r == 0 then
+			SpawnUtilityCrate(0,0,amSwitch)
+		elseif r == 1 then
+			SpawnUtilityCrate(0,0,amTeleport)
+		elseif r == 2 then
+			SpawnUtilityCrate(0,0,amJetpack)
+		elseif r == 3 then
+			SpawnUtilityCrate(0,0,amExtraTime)
+		elseif r == 4 then
+			SpawnUtilityCrate(0,0,amGirder)
+		elseif r == 5 then
+			SpawnAmmoCrate(0,0,amDynamite)
+		elseif r == 6 then
+			SpawnAmmoCrate(0,0,amFlamethrower)
+		elseif r == 7 then
+			SpawnUtilityCrate(0,0,amPortalGun)
+		end
+
+	end
+
+end
+
+------------------------
+-- game methods
+------------------------
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+	GameFlags = gfDivideTeams -- Game settings and rules
+	TurnTime = 30000 -- (was 30) The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	MinesTime  = 2000
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 10 -- The delay between each round
+	SuddenDeathTurns = 99 -- suddendeath is off, effectively
+	Map = "Blizzard" -- The map to be played
+	Theme = "Snow" -- The theme to be used "Nature"
+
+end
+
+
+function onGameStart()
+
+	--ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0)
+	ShowMission(loc("CTF_BLIZZARD") .. " 0.5", loc("by mikade"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
+
+
+	-- initialize teleporters
+	redTel = CreateZone(342,1316,42,449)	-- red teleporter
+	orangeTel = CreateZone(3719,1330,45,449)	-- orange teleporter
+
+
+	--new improved placement schematics aw yeah
+	RebuildTeamInfo()
+	--ShowMission("Team Info Rebuilt", "Here you go:", "TeamCount: " .. TeamsCount .. "|" .. teamNameArr[0] .. ": " .. teamSize[0] .. " Hogs|" .. teamNameArr[1] .. ": " .. teamSize[1] .. " Hogs|" .. teamNameArr[2] .. ": " .. teamSize[2] .. " Hogs|", 0, 0)
+	team1Placed = 0
+	team2Placed = 0
+	for i = 0, (TeamsCount-1) do
+		for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do
+			if GetHogClan(hhs[g]) == 0 then
+				SetGearPosition(hhs[g],1403+ ((team1Placed+1)*50),1570)
+				team1Placed = team1Placed +1
+				if team1Placed > 6 then
+					team1Placed = 0
+				end
+			elseif GetHogClan(hhs[g]) == 1 then
+				SetGearPosition(hhs[g],2230+ ((team2Placed+1)*50),1570)
+				team2Placed = team2Placed +1
+				if team2Placed > 6 then
+					team2Placed = 0
+				end
+			end
+		end
+	end
+
+
+
+	--spawn starting ufos and or super weapons
+	SpawnAmmoCrate(2048,1858,amJetpack)
+	--SpawnUtilityCrate(2048,1858,amExtraTime)
+
+	--set flag spawn points and spawn the flags
+	fSpawnX[0] = 957
+	fSpawnY[0] = 1747
+	fSpawnX[1] = 3123
+	fSpawnY[1] = 1747
+
+	for i = 0, 1 do
+		fGear[i] = SpawnAmmoCrate(fSpawnX[i],fSpawnY[i],amSkip)
+		fCirc[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+		fCol[i] = GetClanColor(i)	
+
+		fSpawnC[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+		SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 10, 200, 1, 10, 0, 300, 5, fCol[i])		
+		
+	
+		fIsMissing[i] = false
+		fNeedsRespawn[i] = false
+		fCaptures[i] = 0
+
+		vCircMinA[i] = 20
+		vCircMaxA[i] = 255
+		vCircType[i] = 1
+		vCircPulse[i] = 10
+		vCircFuckAll[i] = 0
+		vCircRadius[i] = 150
+		vCircWidth[i] = 5
+		vCircCol[i] = fCol[i]
+
+		SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
+
+	end
+
+end
+
+
+function onNewTurn()
+
+	if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
+		lastTeam = GetHogTeamName(CurrentHedgehog)
+	end
+
+	for i = 0, 1 do
+		if fThief[i] ~= nil then
+			--adjust = 5 + GetHealth(fThief[i])
+			--SetHealth(fThief[i], adjust)
+			--AddCaption('Helped out the flag poisoned flag thiefs')
+		end
+	end
+
+	--AddCaption("Handling respawns")
+	HandleRespawns()
+	HandleCrateDrops()
+
+	--myC = AddVisualGear(GetX(CurrentHedgehog),GetY(CurrentHedgehog),vgtCircle,0,true)
+	--SetVisualGearValues(myC, GetX(CurrentHedgehog),GetY(CurrentHedgehog), 20, 200, 0, 0, 100, 50, 3, GetClanColor(GetHogClan(CurrentHedgehog)))	
+
+end
+
+function onGameTick()
+
+	-- onRessurect calls AFTER you have resurrected,
+	-- so keeping track of x,y a few milliseconds before
+	-- is useful
+	--FTTC = FTTC + 1
+	--if FTTC == 100 then
+	--	FTTC = 0
+		for i = 0,1 do
+			if fThief[i] ~= nil then
+				fThiefX[i] = GetX(fThief[i])
+				fThiefY[i] = GetY(fThief[i])
+			end
+		end
+	--end
+
+	-- things we wanna check often
+	if (CurrentHedgehog ~= nil) then
+		--AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
+		--AddCaption("Checking Teleporters")
+		CheckTeleporters()
+	end
+
+	HandleCircles()
+	ManageTeleporterEffects()
+
+end
+
+
+function onAmmoStoreInit()
+
+	SetAmmo(amDrill,9,0,0,0)
+	SetAmmo(amMortar,9,0,0,0)
+
+	SetAmmo(amGrenade,9,0,0,0)
+	SetAmmo(amClusterBomb,4,0,0,0)
+
+	--SetAmmo(amDEagle, 4, 0, 0, 0)
+	SetAmmo(amShotgun, 9, 0, 0, 0)
+	SetAmmo(amFlamethrower, 1, 0, 0, 1)
+
+	SetAmmo(amFirePunch, 9, 0, 0, 0)
+	SetAmmo(amBaseballBat, 2, 0, 0, 0)
+
+	SetAmmo(amDynamite,2,0,0,1)
+	SetAmmo(amSMine,4,0,0,0)
+
+	SetAmmo(amBlowTorch, 9, 0, 0, 0)
+	SetAmmo(amPickHammer, 9, 0, 0, 0)
+	SetAmmo(amGirder, 2, 0, 0, 2)
+	SetAmmo(amPortalGun, 2, 0, 0, 2)
+
+	SetAmmo(amParachute, 9, 0, 0, 0)
+	SetAmmo(amRope, 9, 0, 0, 0)
+	SetAmmo(amTeleport, 1, 0, 0, 1)
+	SetAmmo(amJetpack, 1, 0, 0, 1)
+
+	SetAmmo(amSwitch, 2, 0, 0, 1)
+	SetAmmo(amExtraTime,1,0,0,1)
+	SetAmmo(amLowGravity,1,0,0,0)
+	SetAmmo(amSkip, 9, 0, 0, 0)
+
+end
+
+
+function onGearResurrect(gear)
+
+	--AddCaption("A gear has been resurrected!")
+
+	-- mark the flag thief as dead if he needed a respawn
+	for i = 0,1 do
+		if gear == fThief[i] then
+			FlagThiefDead(gear)
+		end
+	end
+
+	-- place hogs belonging to each clan either left or right side of map
+	if GetHogClan(gear) == 0 then
+		FindPlace(gear, false, 0, 2048)
+	elseif GetHogClan(gear) == 1 then
+		FindPlace(gear, false, 2048, LAND_WIDTH)
+	end
+	
+	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+
+end
+
+function onGearDamage(gear, damage)
+
+	-- >_< damn, occurs too fast, before the hog has finished moving / updated his health	
+	--if GetGearType(gear) == gtHedgehog then
+	--	if damage > GetHealth(gear) then
+	--		AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)		
+	--	end
+	--end
+
+end
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtHedgehog then
+
+		hhs[numhhs] = gear
+		numhhs = numhhs + 1
+		SetEffect(gear, heResurrectable, true)
+
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if (gear == fGear[0]) or (gear == fGear[1]) then
+		FlagDeleted(gear)
+	end
+
+end
Binary file share/hedgewars/Data/Maps/CTF_Blizzard/preview.png has changed
Binary file share/hedgewars/Data/Maps/Cake/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Castle/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Cave/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Cheese/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Cogs/preview@2x.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/Control/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,6 @@
+install(FILES
+	map.cfg
+	map.lua
+	map.png
+	preview.png
+	DESTINATION ${SHAREPATH}Data/Maps/Control)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/Control/map.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,4 @@
+Deepspace
+48
+Default
+Crazy
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/Control/map.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,466 @@
+--------------------------------
+-- CONTROL 0.3
+--------------------------------
+
+-- in this version
+
+---------
+-- 0.2
+---------
+-- fixed score display errrors
+-- added missing resurrection effects
+-- moved hogs off control points if thats where they started
+-- added sanity limit for the above
+-- added tint tags to display clan score on each point as it scors
+-- added gameflags filter
+-- changed scoring rate
+-- hogs now only score point DURING THEIR TURN
+-- map now accepts custom weaponsets and themes 
+-- changed win limit
+
+---------
+-- 0.3
+---------
+
+-- added translation support
+
+--------
+-- 0.4
+--------
+
+-- added scaling scoring based on clans: 300 points to win - 25 per team in game
+
+-----------------
+--script begins
+-----------------
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+---------------------------------------------------------------
+----------lots of bad variables and things
+----------because someone is too lazy
+----------to read about tables properly
+------------------ "Oh well, they probably have the memory"
+
+local gameWon = false
+local pointLimit = 300
+
+local vCirc = {}
+local vCircCount = 0
+
+local hGCount = 0
+
+local vCircX = {}
+local vCircY = {}
+local vCircMinA = {}
+local vCircMaxA = {}
+local vCircType = {}
+local vCircPulse = {}
+local vCircFuckAll = {}
+local vCircRadius = {}
+local vCircWidth = {}
+local vCircCol = {}
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams --  store the number of teams in the game
+local teamNameArr = {}	-- store the list of teams
+local teamClan = {}
+local teamSize = {}	-- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+local teamComment = {}
+local teamScore = {}
+
+--------------------------------
+--zone and teleporter variables
+--------------------------------
+
+--local redTel
+--local orangeTel
+--local areaArr = {} -- no longer used
+
+local cPoint = {}
+local cOwnerClan = {}
+
+local zXMin = {}
+local zWidth = {}
+local zYMin = {}
+local zHeight = {}
+local zOccupied = {}
+local zCount = 0
+
+------------------------
+-- zone methods
+------------------------
+-- see on gameTick also
+
+function CreateZone(xMin, yMin, width, height)
+
+
+	zXMin[zCount] = xMin
+	zYMin[zCount] = yMin
+	zWidth[zCount] = width
+	zHeight[zCount] = height
+	zOccupied[zCount] = false
+	zCount = zCount + 1
+
+	return (zCount-1)
+
+end
+
+function GearIsInZone(gear, zI)
+
+	if (GetX(gear) > zXMin[zI]) and (GetX(gear) < (zXMin[zI]+zWidth[zI])) and (GetY(gear) > zYMin[zI]) and (GetY(gear) < (zYMin[zI]+zHeight[zI])) then
+		zOccupied[zI] = true
+	else
+		zOccupied[zI] = false
+	end
+
+	return zOccupied[zI]
+
+end
+
+function ZonesAreEmpty()
+
+	okay = true
+
+	for i = 0,(zCount-1) do
+				
+		for k = 0, (numhhs-1) do
+			if (hhs[k] ~= nil) then
+			if (GearIsInZone(hhs[k],i)) == true then
+				FindPlace(hhs[k], false, 0, LAND_WIDTH, true)
+				okay = false
+			end
+			end
+		end
+	end
+
+	return(okay)
+
+end
+
+function CheckZones()
+
+	for i = 0,(zCount-1) do
+		SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff)
+		cOwnerClan[i] = nil
+		for k = 0, (numhhs-1) do
+			if (hhs[k] ~= nil) then
+			if (GearIsInZone(hhs[k],i)) == true then
+
+				if cOwnerClan[i] ~= nil then
+					if cOwnerClan[i] ~= GetHogClan(hhs[k]) then 
+						--if the hog now being compared is different to one that is also here and was previously compared
+						
+						SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff)						
+						--SetVisualGearValues(vCirc[i], 2739, 1378, 20, 255, 1, 10, 0, 300, 5, 0xffffffff)
+	
+						cOwnerClan[i] = 10 -- this means conflicted
+					end
+				elseif cOwnerClan[i] == nil then
+					cOwnerClan[i] = GetHogClan(hhs[k])
+					--SetVisualGearValues(vCirc[i], 2739, 1378, 20, 255, 1, 10, 0, 300, 5, GetClanColor( GetHogClan(hhs[k])) )
+					SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], GetClanColor( GetHogClan(hhs[k])))
+	
+				end
+
+			end
+			end
+		end
+
+	end
+
+end
+
+function AwardPoints()
+		
+	for i = 0,(zCount-1) do
+		-- give score to all players controlling points		
+		--if (cOwnerClan[i] ~= nil) and (cOwnerClan[i] ~= 10) then
+		--	teamScore[cOwnerClan[i]] = teamScore[cOwnerClan[i]] + 1
+		--end
+		
+		-- only give score to the player currently in control		
+		if CurrentHedgehog ~= nil then		
+			if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then
+				teamScore[cOwnerClan[i]] = teamScore[cOwnerClan[i]] + 1
+			end
+		end
+	end
+
+	-- i want to show all the tags at once as having the SAME score not 1,2,3,4 so alas, repeating the loop seems needed	
+	for i = 0,(zCount-1) do			
+		if CurrentHedgehog ~= nil then		
+			if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then
+				g = AddVisualGear(vCircX[i], vCircY[i], vgtHealthTag, 100, False)
+                if g ~= 0 then
+				    SetVisualGearValues(g, vCircX[i], vCircY[i], 0, 0, 0, 0, 0, teamScore[cOwnerClan[i]], 1500, GetClanColor(cOwnerClan[i]))
+                end
+			end
+		end
+	end
+
+end
+
+-----------------
+-- general methods
+------------------
+
+function RebuildTeamInfo()
+
+
+	-- make a list of individual team names
+	for i = 0, 5 do
+		teamNameArr[i] = " " -- = i
+		teamSize[i] = 0
+		teamIndex[i] = 0
+		teamScore[i] = 0
+	end
+	numTeams = 0
+
+	for i = 0, (numhhs-1) do
+
+		z = 0
+		unfinished = true
+		while(unfinished == true) do
+
+			newTeam = true
+			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+			if tempHogTeamName == teamNameArr[z] then
+				newTeam = false
+				unfinished = false
+			end
+
+			z = z + 1
+
+			if z == TeamsCount then
+				unfinished = false
+				if newTeam == true then
+					teamNameArr[numTeams] = tempHogTeamName
+					numTeams = numTeams + 1
+				end
+			end
+
+		end
+
+	end
+
+	-- find out how many hogs per team, and the index of the first hog in hhs
+	for i = 0, (numTeams-1) do
+		for z = 0, (numhhs-1) do
+			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+				teamClan[i] = GetHogClan(hhs[z])				
+				if teamSize[i] == 0 then
+					teamIndex[i] = z -- should give starting index
+				end
+				teamSize[i] = teamSize[i] + 1
+				--add a pointer so this hog appears at i in hhs
+			end
+		end
+
+	end
+
+end
+
+------------------------
+-- game methods
+------------------------
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+	--GameFlags = gfInfAttack + gfSolidLand -- Game settings and rules
+	
+	GameFlags = band(bor(GameFlags, gfInfAttack + gfSolidLand), bnot(gfKing + gfForts))
+		
+	SuddenDeathTurns = 99 -- suddendeath is off, effectively
+
+end
+
+
+function onGameStart()
+
+	
+
+	-- build zones
+	cPoint[0] = CreateZone(571,47,120,80)
+	cPoint[1] = CreateZone(1029,643,120,80)
+	cPoint[2] = CreateZone(322,1524,120,80)
+	cPoint[3] = CreateZone(1883,38,120,80)
+	cPoint[4] = CreateZone(3821,46,120,80)
+	cPoint[5] = CreateZone(2679,1338,120,80)
+
+	vCircX[0], vCircY[0] = 631, 82
+	vCircX[1], vCircY[1] = 1088, 684
+	vCircX[2], vCircY[2] = 381, 1569
+	vCircX[3], vCircY[3] = 1942, 77
+	vCircX[4], vCircY[4] = 3883, 89
+	vCircX[5], vCircY[5] = 2739, 1378
+	
+	for i = 0, 5 do	
+		vCirc[i] = AddVisualGear(0,0,vgtCircle,0,true)
+		vCircMinA[i] = 20
+		vCircMaxA[i] = 255
+		vCircType[i] = 1
+		vCircPulse[i] = 10
+		vCircFuckAll[i] = 0
+		vCircRadius[i] = 300
+		vCircWidth[i] = 5
+		vCircCol[i] = 0xffffffff
+
+		SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
+	end
+
+	--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+	--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1,    10,                     0,         100,        1,      GetClanColor(0))
+					--minO,max0 -glowyornot	--pulsate timer	 -- fuckall      -- radius -- width  -- colour
+
+	--new improved placement schematics aw yeah
+	RebuildTeamInfo()
+
+	for i = 0, (numTeams-1) do
+		pointLimit = pointLimit - 25
+	end
+	--SetGearPosition(hhs[0], 631, 82)
+	--SetGearPosition(hhs[1], 1088, 684)
+	--SetGearPosition(hhs[2], 381, 1569)
+
+	-- reposition hogs if they are on control points until they are not or sanity limit kicks in
+	reN = 0
+	--zz = 0
+	while (reN < 10) do
+		if ZonesAreEmpty() == false then
+			reN = reN + 1	
+			--zz = zz + 1	
+			--SetGearPosition(hhs[0], 631, 82) -- put this in here to thwart attempts at repositioning and test sanity limit	
+		else
+			reN = 15		
+		end
+		--AddCaption(zz) -- number of times it took to work
+	end
+
+	ShowMission(loc("CONTROL v0.3"), loc("by mikade"), loc("Control pillars to score points.") .. "|" .. loc("Goal:") .. " " .. pointLimit .. " " .. loc("points"), 0, 0)
+
+
+end
+
+
+function onNewTurn()
+
+		
+	if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
+		lastTeam = GetHogTeamName(CurrentHedgehog)
+	end
+
+	if gameWon == false then
+	
+		for i = 0, (numTeams-1) do
+			if teamScore[i] >= pointLimit then --150
+				gameWon = true
+				winnerClan = i			
+			end
+		end
+
+		if gameWon == true then
+			for i = 0, (numhhs-1) do
+				if hhs[i] ~= nil then				
+					if GetHogClan(hhs[i]) ~= winnerClan then
+						SetEffect(hhs[i], heResurrectable, false)
+						SetHealth(hhs[i],0)
+					end
+				end			
+			end
+			TurnTimeLeft = 1
+		end
+
+		for i = 0,5 do
+				if teamNameArr[i] ~= " " then				-- i
+					teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. loc (" points|")
+				elseif teamNameArr[i] == " " then
+					teamComment[i] = "|"
+				end
+			end
+			ShowMission(loc("CONTROL"), loc("Team Scores:"), teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)
+	
+	end
+
+end
+
+function onGameTick()
+
+	vCircCount = vCircCount + 1
+	if (vCircCount >= 500) and (gameWon == false) then
+		vCircCount = 0
+		CheckZones()
+		--AwardPoints()
+
+
+		--[[for i = 0,5 do
+
+			if teamNameArr[i] ~= " " then				-- i
+				teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i] ] .. " points|"
+			elseif teamNameArr[i] == " " then
+				teamComment[i] = "|"
+			end
+		end
+		
+		ShowMission("CONTROL", "Team Scores:", teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)]]
+
+	end	
+
+	-- things we wanna check often
+	if (CurrentHedgehog ~= nil) then
+	--	AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
+		--AddCaption(teamNameArr[0] .. " : " .. teamScore[0])
+		--AddCaption(GetHogTeamName(CurrentHedgehog) .. " : " .. teamScore[GetHogClan(CurrentHedgehog)]) -- this end up 1?
+		
+		-- huh? the first clan added seems to be clan 1, not 0 ??
+
+	end
+
+	hGCount = hGCount + 1
+	if (hGCount >= 2000) and (gameWon == false) then
+		hGCount = 0
+		AwardPoints()
+	end
+
+end
+
+function onGearResurrect(gear)
+	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+end
+
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtHedgehog then
+
+		hhs[numhhs] = gear
+		numhhs = numhhs + 1
+		SetEffect(gear, heResurrectable, true)
+
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if GetGearType(gear) == gtHedgehog then
+	--AddCaption("gear deleted!")
+		for i = 0, (numhhs-1) do
+			if gear == hhs[i] then
+				hhs[i] = nil
+				--AddCaption("for real")	
+			end		
+		end
+	end
+
+end
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--- a/share/hedgewars/Data/Maps/Knockball/map.lua	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Maps/Knockball/map.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -1,68 +1,6 @@
 -- Hedgewars - Knockball for 2+ Players
 
-local caption = {
-	["en"] = "Hedgewars-Knockball",
-	["de"] = "Hedgewars-Knockball",
-	["es"] = "Hedgewars-Knockball",
-	["pl"] = "Hedgewars-Knockball",
-	["pt_PT"] = "Hedgewars-Knockball",
-	["sk"] = "Hedgewars-Knockball",
-	["sv"] = "Hedgewars-Knockball",
-	["pt_BR"] = "Hedgewars-Knockball"
-	}
-
-local subcaption = {
-	["en"] = "Not So Friendly Match",
-	["de"] = "Kein-so-Freundschaftsspiel",
-	["es"] = "Partido no-tan-amistoso",
-	["pl"] = "Mecz Nie-Do-Końca Towarzyski",
-	["pt_PT"] = "Partida não muito amigável",
-	["sk"] = "Nie tak celkom priateľký zápas",
-	["sv"] = "En inte så vänlig match",
-	["pt_BR"] = "Partida não muito amigável"
-	}
-
-local goal = {
-	["en"] = "Bat balls at your enemies and|push them into the sea!",
-	["de"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
-	["es"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
-	["pl"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
-	["pt_PT"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
-	["sk"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
-	["sv"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
-	["pt_BR"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!"
-	}
-
-local scored = {
-	["en"] = "%s is out and Team %d|scored a point!| |Score:",
-	["de"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:",
-	["es"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:",
-	["pl"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:",
-	["pt_PT"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:",
-	["sk"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:",
-	["sv"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:",
-	["pt_BR"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:"
-	}
-
-local failed = {
-	["en"] = "%s is out and Team %d|scored a penalty!| |Score:",
-	["de"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:",
-	["es"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:",
-	["pl"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:",
-	["pt_PT"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:",
-	["sk"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:",
-	["sv"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:",
-	["pt_BR"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:"
-	}
-
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
 
 local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
 
@@ -81,7 +19,7 @@
 end
 
 function onGameStart()
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0)
+	ShowMission(loc("Hedgewars-Knockball"), loc("Not So Friendly Match"), loc("Bat balls at your enemies and|push them into the sea!"), -amBaseballBat, 0)
 	started = true
 end
 
@@ -98,7 +36,8 @@
 	if GetGearType(gear) == gtShover then
 		ball = AddGear(GetX(gear), GetY(gear), gtBall, 0, 0, 0, 0)
 		if ball ~= nil then
-			CopyPV2(gear, ball)
+			local dx, dy = GetGearVelocity(gear)
+			SetGearVelocity(ball, dx * 2, dy * 2)
 			SetState(ball, 0x200) -- temporary - might change!
 			SetTag(ball, 8) -- baseball skin
 			FollowGear(ball)
@@ -118,14 +57,14 @@
 		if clan ~= nil then
 			if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
 				score[clan] = score[clan] + 1
-				s = string.format(loc(scored), GetHogName(gear), clan + 1)
+				s = string.format(loc("%s is out and Team %d|scored a point!| |Score:"), GetHogName(gear), clan + 1)
 			else
 				score[clan] = score[clan] - 1
-				s = string.format(loc(failed), GetHogName(gear), clan + 1)
+				s = string.format(loc("%s is out and Team %d|scored a penalty!| |Score:"), GetHogName(gear), clan + 1)
 			end
 			s = s .. " " .. score[0]
 			for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
-			ShowMission(loc(caption), loc(subcaption), s, -amBaseballBat, 0)
+			ShowMission(loc("Hedgewars-Knockball"), loc("Not So Friendly Match"), s, -amBaseballBat, 0)
 		end
 	end
 end
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Binary file share/hedgewars/Data/Maps/Sticks/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/Trash/preview@2x.png has changed
--- a/share/hedgewars/Data/Maps/Tree/map.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Maps/Tree/map.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,1 +1,1 @@
-Nature
\ No newline at end of file
+Halloween
\ No newline at end of file
Binary file share/hedgewars/Data/Maps/Tree/preview@2x.png has changed
--- a/share/hedgewars/Data/Maps/TrophyRace/map.lua	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Maps/TrophyRace/map.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -1,85 +1,6 @@
 -- Hedgewars - Roperace for 2+ Players
 
-local caption = {
-	["en"] = "TrophyRace",
-	["sv"] = "TrophyRace",
-	["pt_PT"] = "TrophyRace",
-	["pl"] = "TrophyRace",
-	["es"] = "TrophyRace",
-	["pt_BR"] = "TrophyRace"
-	}
-
-local goal = {
-	["en"] = "Use your rope to get from start to finish as fast as you can!",
-	["sv"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
-	["pt_PT"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!",
-	["pl"] = "Użyj liny by jak najszybciej dotrzec od startu do mety",
-	["es"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!",
-	["pt_BR"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!"
-	}
-
-local done = {
-	["en"] = "You've reached the goal!| |Time: ",
-	["sv"] = "Du har nått målet!| |Tid: ",
-	["pt_PT"] = "Chegaste ao fim!| |Tempo: ",
-	["pl"] = "Dotarłeś do celu!| |Czas: ",
-	["es"] = "¡Has llegado a la meta!| |Tiempo: ",
-	["pt_BR"] = "Você alcançou o objetivo!| |Tempo: "
-	}
-
-local eliminated = {
-	["en"] = "Eliminating worst hedgehog this round...| |%s is OUT!",
-	["sv"] = "Eliminerar sämsta igelkott den här rundan...| |%s är UTE!",
-	["pt_PT"] = "A eliminar o pior ouriço da ronda...| |% está FORA!",
-	["pl"] = "Eliminujemy najgorszego jeża tej rundy...| |%s ODPADŁ!",
-	["es"] = "Eliminando al peor erizo de esta ronda...| |¡%s está FUERA!",
-	["pt_BR"] = "Eliminando o ouriço mais lento...| |%s vai para o chuveiro!"
-	}
-
-local newbesttime = {
-	["en"] = "NEW fastest lap: ",
-	["sv"] = "NYTT snabbast varv: ",
-	["pt_PT"] = "NOVA volta recorde: ",
-	["pl"] = "NOWE najszybsze okrążenie: ",
-	["es"] = "NUEVA vuelta rápida: ",
-	["pt_BR"] = "NOVA volta mais rápida: "
-	}
-
-local oldbesttime = {
-	["en"] = "Fastest lap: ",
-	["sv"] = "Snabbast varv: ",
-	["pt_PT"] = "Volta mais rápida: ",
-	["pl"] = "Najszybsze okrążenie: ",
-	["es"] = "Vuelta rápida: ",
-	["pt_BR"] = "Volta mais rápida: "
-	}
-
-local bestclantimes = {
-	["en"] = "Best laps per team: ",
-	["sv"] = "Bästa varv per lag: ",
-	["pt_PT"] = "Melhores voltas por equipa: ",
-	["pl"] = "Najszybsze okrążenie drużyny: ",
-	["es"] = "Mejores tiempos por equipo: ",
-	["pt_BR"] = "Melhor volta por equipe: "
-	}
-
-local clantime = {
-	["en"] = "Team %d: ",
-	["sv"] = "Lag %d: ",
-	["pt_PT"] = "Equipa %d: ",
-	["pl"] = "Drużyna %d: ",
-	["es"] = "Equipo %d",
-	["pt_BR"] = "Equipe %d: "
-	}
-
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
 
 -- store number of hedgehogs
 local numhhs = 0
@@ -132,7 +53,7 @@
 end
 
 function onGameStart()
-	ShowMission(loc(caption), "", loc(goal), -amRope, 0)
+	ShowMission(loc("TrophyRace"), "", loc("Use your rope to get from start to finish as fast as you can!"), -amRope, 0)
 	started = true
 	p=1820
 	for i = 0, numhhs - 1 do
@@ -188,15 +109,15 @@
 			if ttime < besttime then
 				besttime = ttime
 				besthog = CurrentHedgehog
-				hscore = hscore .. loc(newbesttime)
+				hscore = hscore .. loc("NEW fastest lap: ")
 			else
-				hscore = hscore .. loc(oldbesttime)
+				hscore = hscore .. loc("Fastest lap: ")
 			end
 			if ttime > worsttime then
 				worsttime = ttime
 				worsthog = CurrentHedgehog
 			end
-			hscore = hscore .. GetHogName(besthog) .. " - " .. (besttime / 1000) .. " s | |" .. loc(bestclantimes)
+			hscore = hscore .. GetHogName(besthog) .. " - " .. (besttime / 1000) .. " s | |" .. loc("Best laps per team: ")
 			
 			if clan == ClansCount -1 then
 				-- Time for elimination - worst hog is out and the worst hog vars are reset.
@@ -213,10 +134,10 @@
 				if clantimes[i] == 0 then
 					tt = "--"
 				end
-				hscore = hscore .. "|" .. string.format(loc(clantime), i+1) .. tt
+				hscore = hscore .. "|" .. string.format(loc("Team %d: "), i+1) .. tt
 			end
 			
-			ShowMission(loc(caption), "", loc(done) .. (ttime / 1000) .. " s" .. hscore, 0, 0)
+			ShowMission(loc("TrophyRace"), "", loc("You've reached the goal!| |Time: ") .. (ttime / 1000) .. " s" .. hscore, 0, 0)
 			TurnTimeLeft = 0
 		end
 	end
Binary file share/hedgewars/Data/Maps/TrophyRace/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/test/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/test2/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/test3/preview@2x.png has changed
Binary file share/hedgewars/Data/Maps/testmap/preview@2x.png has changed
--- a/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,338 +0,0 @@
--- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
--- IMPORTANT -- SAVE YOURSELF THE WORK AND DON'T TRANSLATE THE TEXTS IF YOU FEAR STARTING OVER LATER!
-
-local teamnames = {}
-local hognames = {}
-teamnames[0] = {
-	["en"] = "Bloody Rookies",
-	["de"] = "Blutige Anfänger",
-	["pl"] = "Żótodzioby",
-	["sv"] = "Blodiga nybörjare",
-	["es"] = "Reclutas",
-	["pt_PT"] = "Recrutas",
-	["pt_BR"] = "Maldito Recrutas"
-}
-
-teamnames[1] = {
-	["en"] = "Instructors",
-	["de"] = "Ausbilder",
-	["pl"] = "Instruktor",
-	["sv"] = "Instruktör",
-	["es"] = "Instructores",
-	["pt_PT"] = "Instrutores",
-	["pt_BR"] = "Instrutores"
-}
-
-hognames[0] = {
-	["en"] = "Joker",
-	["de"] = "Joker",
-	["pl"] = "Joker",
-	["sv"] = "Joker",
-	["es"] = "Joker",
-	["pt_PT"] = "Joker",
-	["pt_BR"] = "Comediante"
-}
-
-hognames[1] = {
-	["en"] = "Harthog",
-	["de"] = "Harthog",
-	["pl"] = "Harthog",
-	["sv"] = "Harthog",
-	["es"] = "Harthog",
-	["pt_PT"] = "Harthog",
-	["pt_BR"] = "Harthog"
-}
-
-local caption = {
-	["en"] = "Boot Camp",
-	["de"] = "Grundausbildung",
-	["pl"] = "Poligon",
-	["sv"] = "Grundutbildning",
-	["es"] = "Campamento militar",
-	["pt_PT"] = "Acampamento militar",
-	["pt_BR"] = "Acampamento Militar"
-
-}
-
-local subcaption = {
-	["en"] = "Follow the instructions!",
-	["de"] = "Befolge die Anweisungen!",
-	["pl"] = "Wykonuj polecenia!",
-	["sv"] = "Följ instruktioner!",
-	["es"] = "¡Sigue las órdenes!",
-	["pt_PT"] = "Segue as instruções!",
-	["pt_BR"] = "Siga as ordens!"
-}
-
-local goals = {}
-
-goals[0] = {
-	["en"] = "Listen to your Drill Instructor and follow his lead!",
-	["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
-	["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
-	["sv"] = "Lyssna på din instruktör och gör som han säger!",
-	["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
-	["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
-	["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder"
-}
-
-goals[1] = {
-	["en"] = "Destroy the target to finish this mission!",
-	["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
-	["pl"] = "Zniszcz cel by ukończyć misję!",
-	["sv"] = "Förstör målet för att avklara uppdraget!",
-	["es"] = "¡Destruye el objetivo para completar esta misión!",
-	["pt_PT"] = "Destrói o alvo para completar esta missão!",
-	["pt_BR"] = "Destrua o alvo para concluir a missão"
-}
-
-goals[2] = {
-	["en"] = "Excellent! You've passed the Boot Camp!",
-	["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
-	["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
-	["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
-	["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
-	["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
-	["pt_BR"] = "Excelente! Você completou a manobra"
-}
-
-local failed = {
-	["en"] = "You failed! Follow the instructions and shoot the target only!",
-	["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
-	["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
-	["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
-	["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
-	["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
-	["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo"
-}
-
-local drill = {}
-
-drill[0] = {
-	["en"] = "Allright, maggot!",
-	["de"] = "Also gut, du Made!",
-	["pl"] = "Słuchaj mnie gnido!",
-	["sv"] = "Dåså, din mask!",
-	["es"] = "¡Muy bien, escoria!",
-	["pt_PT"] = "Bom trabalho verme!",
-	["pt_BR"] = "Parabéns escória"
-}
-
-drill[1] = {
-	["en"] = "Show that you aren't that useless.",
-	["de"] = "Zeig, dass du nicht so nutzlos bist.",
-	["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
-	["sv"] = "Visa att du inte är så värdelös!",
-	["es"] = "Demuéstrame que no eres tan inútil como pareces.",
-	["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
-	["pt_BR"] = "Mostre que você não é um inútil."
-}
-
-drill[2] = {
-	["en"] = "Use [left] to move to the left!",
-	["de"] = "Benutze [Links], um nach links zu gehen!",
-	["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
-	["sv"] = "Använd [vänster] för att gå åt vänster!",
-	["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
-	["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
-	["pt_BR"] = "Use [esquerda] para mover para a esquerda"
-}
-
-drill[3] = {
-	["en"] = "Good! Now use [right] to come back!",
-	["de"] = "Gut! Nun komm mit [Rechts] zurück!",
-	["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
-	["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
-	["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
-	["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
-	["pt_BR"] = "Bom! Agora use [direita] para voltar"
-}
-
-drill[4] = {
-	["en"] = "Excellent!",
-	["de"] = "Ausgezeichnet!",
-	["pl"] = "Wspaniale!",
-	["sv"] = "Utmärkt!",
-	["es"] = "¡Excelente!",
-	["pt_PT"] = "Excelente!",
-	["pt_BR"] = "Excelente!"
-}
-
-drill[5] = {
-	["en"] = "Now jump to the left using [return]!",
-	["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
-	["pl"] = "Teraz skocz w lewo używając [Enter]",
-	["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
-	["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
-	["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
-	["pt_BR"] = "Agora pule para a esquerda usando [return"
-}
-
-drill[6] = {
-	["en"] = "Use [up] and [down] to aim.",
-	["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
-	["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
-	["sv"] = "Använd [upp] och [ner] för att sikta!",
-	["es"] = "Presiora [arriba] y [abajo] para apuntar.",
-	["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
-	["pt_BR"] = "Pressione [acima] e [abaixo] para mirar."
-}
-
-drill[7] = {
-	["en"] = "Hold [space] to power up your shot and then release it to shoot.",
-	["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
-	["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
-	["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
-	["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
-	["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
-	["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar"
-}
-
-drill[8] = {
-	["en"] = "Destroy the target to finish your basic training!",
-	["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
-	["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
-	["sv"] = "Förstör målet för att avsluta din grundutbildning!",
-	["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
-	["pt_PT"] = "Destrói o alvo para completar o treino básico!",
-	["pt_BR"] = "Destrua o alvo para terminar o treino básico"
-}
-
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
-local player = nil
-local instructor = nil
-local target = nil
-
-function onGameStart()
-
-end
-
-local player_start_x = 2300
-local player_start_y = 1250
-local target_x = 1900
-local target_y = 1250
-local player_health = 100
-local instructor_health = 100
-local teamcolor = 14483456
-
-local progress = 0
-local time_start = 0
-
-function onGameTick()
-	if progress == -1 and (time_start + 2500) == GameTime then
-		EndGame()
-	elseif progress == -1 then
-		
-	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
-		progress = -1
-		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0);
-		time_start = GameTime
-		PlaySound(sndNooo)
-		TurnTimeLeft = 0
-	elseif GameTime == 0 then
-		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0);
-		TurnTimeLeft = 60000
-	elseif GameTime == 2500 then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[0]), SAY_SAY)
-	elseif GameTime == 5000 then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[1]), SAY_SAY)
-	elseif GameTime == 7500 then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[2]), SAY_SHOUT)
-		progress = 1
-		TurnTimeLeft = 10000
-	elseif progress == 1 then
-		local x, y = GetGearPosition(player);
-		if x < player_start_x - 50 then
-			progress = 2
-			FollowGear(instructor)
-			HogSay(instructor, loc(drill[3]), SAY_SHOUT)
-			TurnTimeLeft = 10000
-		end
-	elseif progress == 2 then
-		local x, y = GetGearPosition(player);
-		if x > player_start_x then
-			progress = 3
-			FollowGear(instructor)
-			HogSay(instructor, loc(drill[4]), SAY_SAY)
-			time_start = GameTime
-		end
-	elseif progress == 3 and (time_start + 2500 == GameTime) then
-		progress = 4
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[5]), SAY_SHOUT)
-		HogTurnLeft(player, true)
-		TurnTimeLeft = 10000
-	elseif progress == 4 then
-		local x, y = GetGearPosition(player);
-		if y < player_start_y then
-			progress = 5
-			FollowGear(instructor)
-			HogSay(instructor, "Yeah!", SAY_SAY)
-			time_start = GameTime
-			TurnTimeLeft = 30000
-		end
-	elseif progress == 5 and (time_start + 2500 == GameTime) then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[6]), SAY_SAY)
-	elseif progress == 5 and (time_start + 5000 == GameTime) then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[7]), SAY_SAY)
-	elseif progress == 5 and (time_start + 7500 == GameTime) then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
-		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0);
-		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
-		TurnTimeLeft = 60000
-	elseif progress == 5 and (time_start + 10000 == GameTime) then
-		FollowGear(target)
-	elseif progress == 6 then
-		progress = 7
-		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0);
-		PlaySound(sndVictory);
-		time_start = GameTime
-	elseif progress == 7 and (time_start + 2500 == GameTime) then
-		EndGame()
-	end
-end
-
-function onGameInit()
-	Seed = 0
-	GameFlags = gfMultiWeapon + gfOneClanMode
-	TurnTime = 25000
-	CaseFreq = 0
-	MinesNum = 0
-	Explosives = 0
-	Delay = 2500
-	Map = "Mushrooms"
-	Theme = "Nature"
-	
-	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
-	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
-	SetGearPosition(player, player_start_x, player_start_y);
-	
-	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
-	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
-	SetGearPosition(instructor, player_start_x + 100, player_start_y)
-	HogTurnLeft(instructor, true)
-
-	FollowGear(player);
-end
-
-function onAmmoStoreInit()
-	SetAmmo(amBazooka, 9, 0, 0, 0)
-end
-
-function onGearDelete(gear)
-	if GetGearType(gear) == gtTarget then
-		progress = 6
-	end
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,357 @@
+-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
+-- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER!
+
+local teamnames = {}
+local hognames = {}
+teamnames[0] = {
+	["en"] = "Bloody Rookies",
+	["de"] = "Blutige Anfänger",
+	["pl"] = "Żótodzioby",
+	["sv"] = "Blodiga nybörjare",
+	["es"] = "Reclutas",
+	["pt_PT"] = "Recrutas",
+	["pt_BR"] = "Malditos Recrutas",
+	["sk"] = "Regruti"
+}
+
+teamnames[1] = {
+	["en"] = "Instructors",
+	["de"] = "Ausbilder",
+	["pl"] = "Instruktor",
+	["sv"] = "Instruktör",
+	["es"] = "Instructores",
+	["pt_PT"] = "Instrutores",
+	["pt_BR"] = "Instrutores",
+	["sk"] = "Inštruktori"
+}
+
+hognames[0] = {
+	["en"] = "Joker",
+	["de"] = "Joker",
+	["pl"] = "Joker",
+	["sv"] = "Joker",
+	["es"] = "Joker",
+	["pt_PT"] = "Joker",
+	["pt_BR"] = "Comediante",
+	["sk"] = "Komediant"
+}
+
+hognames[1] = {
+	["en"] = "Harthog",
+	["de"] = "Harthog",
+	["pl"] = "Harthog",
+	["sv"] = "Harthog",
+	["es"] = "Harthog",
+	["pt_PT"] = "Harthog",
+	["pt_BR"] = "Harthog",
+	["sk"] = "Harthog"
+}
+
+local caption = {
+	["en"] = "Boot Camp",
+	["de"] = "Grundausbildung",
+	["pl"] = "Poligon",
+	["sv"] = "Grundutbildning",
+	["es"] = "Campamento militar",
+	["pt_PT"] = "Acampamento militar",
+	["pt_BR"] = "Acampamento Militar",
+	["sk"] = "Výcvikový tábor"
+
+}
+
+local subcaption = {
+	["en"] = "Follow the instructions!",
+	["de"] = "Befolge die Anweisungen!",
+	["pl"] = "Wykonuj polecenia!",
+	["sv"] = "Följ instruktioner!",
+	["es"] = "¡Sigue las órdenes!",
+	["pt_PT"] = "Segue as instruções!",
+	["pt_BR"] = "Siga as ordens!",
+	["sk"] = "Postupujte podľa inštrukcií!"
+}
+
+local goals = {}
+
+goals[0] = {
+	["en"] = "Listen to your Drill Instructor and follow his lead!",
+	["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
+	["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
+	["sv"] = "Lyssna på din instruktör och gör som han säger!",
+	["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
+	["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
+	["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder",
+	["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!"
+}
+
+goals[1] = {
+	["en"] = "Destroy the target to finish this mission!",
+	["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
+	["pl"] = "Zniszcz cel by ukończyć misję!",
+	["sv"] = "Förstör målet för att avklara uppdraget!",
+	["es"] = "¡Destruye el objetivo para completar esta misión!",
+	["pt_PT"] = "Destrói o alvo para completar esta missão!",
+	["pt_BR"] = "Destrua o alvo para concluir a missão",
+	["sk"] = "Pre ukončenie misie zneškodnite cieľ!"
+}
+
+goals[2] = {
+	["en"] = "Excellent! You've passed the Boot Camp!",
+	["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
+	["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
+	["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
+	["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
+	["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
+	["pt_BR"] = "Excelente! Você completou a manobra",
+	["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!"
+}
+
+local failed = {
+	["en"] = "You failed! Follow the instructions and shoot the target only!",
+	["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
+	["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
+	["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
+	["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
+	["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
+	["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo",
+	["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!"
+}
+
+local drill = {}
+
+drill[0] = {
+	["en"] = "Allright, maggot!",
+	["de"] = "Also gut, du Made!",
+	["pl"] = "Słuchaj mnie gnido!",
+	["sv"] = "Dåså, din mask!",
+	["es"] = "¡Muy bien, escoria!",
+	["pt_PT"] = "Bom trabalho verme!",
+	["pt_BR"] = "Parabéns escória",
+	["sk"] = "Počúvaj, ty červík!"
+}
+
+drill[1] = {
+	["en"] = "Show that you aren't that useless.",
+	["de"] = "Zeig, dass du nicht so nutzlos bist.",
+	["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
+	["sv"] = "Visa att du inte är så värdelös!",
+	["es"] = "Demuéstrame que no eres tan inútil como pareces.",
+	["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
+	["pt_BR"] = "Mostre que você não é um inútil.",
+	["sk"] = "Dokáž, že nie si na svete úplne zbytočným."
+}
+
+drill[2] = {
+	["en"] = "Use [left] to move to the left!",
+	["de"] = "Benutze [Links], um nach links zu gehen!",
+	["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
+	["sv"] = "Använd [vänster] för att gå åt vänster!",
+	["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
+	["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
+	["pt_BR"] = "Use [esquerda] para mover para a esquerda",
+	["sk"] = "Stlačte [vľavo] pre pohyb doľava"
+}
+
+drill[3] = {
+	["en"] = "Good! Now use [right] to come back!",
+	["de"] = "Gut! Nun komm mit [Rechts] zurück!",
+	["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
+	["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
+	["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
+	["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
+	["pt_BR"] = "Bom! Agora use [direita] para voltar",
+	["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!"
+}
+
+drill[4] = {
+	["en"] = "Excellent!",
+	["de"] = "Ausgezeichnet!",
+	["pl"] = "Wspaniale!",
+	["sv"] = "Utmärkt!",
+	["es"] = "¡Excelente!",
+	["pt_PT"] = "Excelente!",
+	["pt_BR"] = "Excelente!",
+	["sk"] = "Výborne!"
+}
+
+drill[5] = {
+	["en"] = "Now jump to the left using [return]!",
+	["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
+	["pl"] = "Teraz skocz w lewo używając [Enter]",
+	["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
+	["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
+	["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
+	["pt_BR"] = "Agora pule para a esquerda usando [return]!",
+	["sk"] = "Teraz skočte doľava stlačením [enter]!"
+}
+
+drill[6] = {
+	["en"] = "Use [up] and [down] to aim.",
+	["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
+	["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
+	["sv"] = "Använd [upp] och [ner] för att sikta!",
+	["es"] = "Presiora [arriba] y [abajo] para apuntar.",
+	["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
+	["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.",
+	["sk"] = "Stlačte [hore] a [dole] pre mierenie."
+}
+
+drill[7] = {
+	["en"] = "Hold [space] to power up your shot and then release it to shoot.",
+	["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
+	["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
+	["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
+	["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
+	["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
+	["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar",
+	["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte."
+}
+
+drill[8] = {
+	["en"] = "Destroy the target to finish your basic training!",
+	["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
+	["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
+	["sv"] = "Förstör målet för att avsluta din grundutbildning!",
+	["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
+	["pt_PT"] = "Destrói o alvo para completar o treino básico!",
+	["pt_BR"] = "Destrua o alvo para terminar o treino básico",
+	["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!"
+}
+
+local function loc(text)
+	if text == nil then return "**missing**"
+	elseif text[L] == nil then return text["en"]
+	else return text[L]
+	end
+end
+
+local player = nil
+local instructor = nil
+local target = nil
+
+function onGameStart()
+
+end
+
+local player_start_x = 2300
+local player_start_y = 1250
+local target_x = 1900
+local target_y = 1250
+local player_health = 100
+local instructor_health = 100
+local teamcolor = 14483456
+
+local progress = 0
+local time_start = 0
+
+function onGameTick()
+	if progress == -1 and (time_start + 2500) == GameTime then
+		EndGame()
+	elseif progress == -1 then
+		
+	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
+		progress = -1
+		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
+		time_start = GameTime
+		PlaySound(sndNooo)
+		TurnTimeLeft = 0
+	elseif GameTime == 0 then
+		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
+		TurnTimeLeft = 60000
+	elseif GameTime == 2500 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[0]), SAY_SAY)
+	elseif GameTime == 5000 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[1]), SAY_SAY)
+	elseif GameTime == 7500 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[2]), SAY_SHOUT)
+		progress = 1
+		TurnTimeLeft = 10000
+	elseif progress == 1 then
+		local x, y = GetGearPosition(player)
+		if x < player_start_x - 50 then
+			progress = 2
+			FollowGear(instructor)
+			HogSay(instructor, loc(drill[3]), SAY_SHOUT)
+			TurnTimeLeft = 10000
+		end
+	elseif progress == 2 then
+		local x, y = GetGearPosition(player)
+		if x > player_start_x then
+			progress = 3
+			FollowGear(instructor)
+			HogSay(instructor, loc(drill[4]), SAY_SAY)
+			time_start = GameTime
+		end
+	elseif progress == 3 and (time_start + 2500 == GameTime) then
+		progress = 4
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[5]), SAY_SHOUT)
+		HogTurnLeft(player, true)
+		TurnTimeLeft = 10000
+	elseif progress == 4 then
+		local x, y = GetGearPosition(player)
+		if y < player_start_y then
+			progress = 5
+			FollowGear(instructor)
+			HogSay(instructor, "Yeah!", SAY_SAY)
+			time_start = GameTime
+			TurnTimeLeft = 30000
+		end
+	elseif progress == 5 and (time_start + 2500 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[6]), SAY_SAY)
+	elseif progress == 5 and (time_start + 5000 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[7]), SAY_SAY)
+	elseif progress == 5 and (time_start + 7500 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
+		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
+		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
+		TurnTimeLeft = 60000
+	elseif progress == 5 and (time_start + 10000 == GameTime) then
+		FollowGear(target)
+	elseif progress == 6 then
+		progress = 7
+		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
+		PlaySound(sndVictory)
+		time_start = GameTime
+	elseif progress == 7 and (time_start + 2500 == GameTime) then
+		EndGame()
+	end
+end
+
+function onGameInit()
+	Seed = 0
+	GameFlags = gfMultiWeapon + gfOneClanMode
+	TurnTime = 25000
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+	Delay = 2500
+	Map = "Mushrooms"
+	Theme = "Nature"
+	
+	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
+	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
+	SetGearPosition(player, player_start_x, player_start_y)
+	
+	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
+	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
+	SetGearPosition(instructor, player_start_x + 100, player_start_y)
+	HogTurnLeft(instructor, true)
+
+	FollowGear(player)
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtTarget then
+		progress = 6
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,178 @@
+-- Hedgewars Bazooka Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+	-- add a new target gear
+	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+	
+	-- move it to a random position within 0 and
+	-- LAND_WIDTH - the width of the map
+	FindPlace(gear, true, 0, LAND_WIDTH)
+	
+	-- move the target to a higher vertical position
+	-- to ensure it's not somewhere down below
+	x, y = GetGearPosition(gear)
+	SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 1
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
+	-- The time the player has to move each round (in ms)
+	TurnTime = 60000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	MinesNum = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "Bamboo"
+	-- The theme to be used
+	Theme = "Bamboo"
+
+	-- Create the player team
+	AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+	SetGearPosition(player, 1960, 1160)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget()
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0)
+end
+
+function onNewTurn()
+	ParseCommand("setweap " .. string.char(amBazooka))
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0)
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of bazooka ammo
+	SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+	-- We're only interested in target gears.
+	if GetGearType(gear) == gtTarget then
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			spawnTarget()
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Shotgun.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,178 @@
+-- Hedgewars Shotgun Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+	-- add a new target gear
+	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+	
+	-- move it to a random position within 0 and
+	-- LAND_WIDTH - the width of the map
+	FindPlace(gear, true, 0, LAND_WIDTH)
+	
+	-- move the target to a higher vertical position
+	-- to ensure it's not somewhere down below
+	x, y = GetGearPosition(gear)
+	SetGearPosition(gear, x, 500)
+end
+
+function onNewTurn()
+	ParseCommand("setweap " .. string.char(amShotgun))
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 1
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode
+	-- The time the player has to move each round (in ms)
+	TurnTime = 30000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	MinesNum = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "Mushrooms"
+	-- The theme to be used
+	Theme = "Nature"
+
+	-- Create the player team
+	AddTeam(loc("Shotgun Team"), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+	SetGearPosition(player, 2334, 1254)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget()
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc("Shotgun Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amShotgun, 0)
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc("Shotgun Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0)
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of shotgun ammo
+	SetAmmo(amShotgun, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+	-- We're only interested in target gears.
+	if GetGearType(gear) == gtTarget then
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			spawnTarget()
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc("Shotgun Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,307 @@
+-- Hedgewars SniperRifle Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 31
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+local target = nil
+
+local last_hit_time = 0
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget(x, y)
+	-- add a new target gear
+	target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
+	-- have the camera move to the target so the player knows where it is
+	FollowGear(target)
+end
+
+function blowUp(x, y)
+	-- adds some TNT
+	gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
+end
+
+function onNewTurn()
+	ParseCommand("setweap " .. string.char(amSniperRifle))
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 0
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
+	-- The time the player has to move each round (in ms)
+	TurnTime = 150000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	MinesNum = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "Ropes"
+	-- The theme to be used
+	Theme = "City"
+
+	-- Create the player team
+	AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc("Hunter"), 0, 1, "Sniper")
+	SetGearPosition(player, 602, 1465)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget(860,1020)
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0)
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	if game_lost then
+		return
+	end
+	-- after a target is destroyed, show hog, then target
+	if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
+		-- move camera to the target
+		FollowGear(target)
+	elseif TurnTimeLeft + 300 < last_hit_time then
+		-- move camera to the hog
+		FollowGear(player)
+	end
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0)
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of shotgun ammo
+	SetAmmo(amSniperRifle, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+    
+	if GetGearType(gear) == gtCase then
+		game_lost = true
+		return
+	end
+	
+	if (GetGearType(gear) == gtTarget) then
+		-- remember when the target was hit for adjusting the camera
+		last_hit_time = TurnTimeLeft
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			if score == 1 then
+				spawnTarget(1520,1350)
+			elseif score == 2 then
+				spawnTarget(1730,1040)
+			elseif score == 3 then
+				spawnTarget(2080,780)
+			elseif score == 4 then
+				blowUp(1730,1226)
+				blowUp(1440,1595)
+				blowUp(1527,1575)
+				blowUp(1614,1595)
+				blowUp(1420,1675)
+				blowUp(1527,1675)
+				blowUp(1634,1675)
+				blowUp(1440,1755)
+				blowUp(1527,1775)
+				blowUp(1614,1755)
+				spawnTarget(1527,1667)
+			elseif score == 5 then
+				spawnTarget(1527,1667)
+			elseif score == 6 then
+				spawnTarget(2175,1300)
+			elseif score == 7 then
+				spawnTarget(2250,940)
+			elseif score == 8 then
+				spawnTarget(2665,1540)
+			elseif score == 9 then
+				spawnTarget(3040,1160)
+			elseif score == 10 then
+				spawnTarget(2930,1500)
+			elseif score == 11 then
+				spawnTarget(700,720)
+			elseif score == 12 then
+				blowUp(914,1222)
+				blowUp(1050,1222)
+				blowUp(1160,1008)
+				blowUp(1160,1093)
+				blowUp(1160,1188)
+				blowUp(375,911)
+				blowUp(510,911)
+				blowUp(640,911)
+				blowUp(780,911)
+				blowUp(920,911)
+				blowUp(1060,913)
+				blowUp(1198,913)
+				spawnTarget(1200,730)
+			elseif score == 13 then
+				spawnTarget(1200,830)
+			elseif score == 14 then
+				spawnTarget(1430,450)
+			elseif score == 15 then
+				spawnTarget(796,240)
+			elseif score == 16 then
+				spawnTarget(300,10)
+			elseif score == 17 then
+				spawnTarget(2080,820)
+			elseif score == 18 then
+				blowUp(2110,920)
+				blowUp(2210,920)
+				blowUp(2200,305)
+				blowUp(2300,305)
+				blowUp(2300,400)
+				blowUp(2300,500)
+				blowUp(2300,600)
+				blowUp(2300,700)
+				blowUp(2300,800)
+				blowUp(2300,900)
+				blowUp(2401,305)
+				blowUp(2532,305)
+				blowUp(2663,305)
+				spawnTarget(2300,760)
+			elseif score == 19 then
+				spawnTarget(2300,760)
+			elseif score == 20 then
+				spawnTarget(2738,190)
+			elseif score == 21 then
+				spawnTarget(2590,-100)
+			elseif score == 22 then
+				blowUp(2790,305)
+				blowUp(2930,305)
+				blowUp(3060,305)
+				blowUp(3190,305)
+				blowUp(3310,305)
+				blowUp(3393,613)
+				blowUp(2805,370)
+				blowUp(2805,500)
+				blowUp(2805,630)
+				blowUp(2805,760)
+				blowUp(2805,890)
+				blowUp(2700,890)
+				blowUp(3258,370)
+				blowUp(3258,475)
+				blowUp(3264,575)
+				spawnTarget(3230,240)
+			elseif score == 23 then
+				spawnTarget(3230,290)
+			elseif score == 24 then
+				spawnTarget(3670,250)
+			elseif score == 25 then
+				spawnTarget(2620,-100)
+			elseif score == 26 then
+				spawnTarget(2870,300)
+			elseif score == 27 then
+				spawnTarget(3850,900)
+			elseif score == 28 then
+				spawnTarget(3780,300)
+			elseif score == 29 then
+				spawnTarget(3670,0)
+			elseif score == 30 then
+				spawnTarget(3480,1200)
+			end
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
--- a/share/hedgewars/Data/Missions/Training/Bazooka.lua	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,257 +0,0 @@
--- Hedgewars Bazooka Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
-	["en"] = "Bazooka Training",
-	["de"] = "Bazooka-Training",
-	["es"] = "Entrenamiento con bazuca",
-	["pl"] = "Trening bazooki",
-	["pt_PT"] = "Treino com Bazuca",
-	["pt_BR"] = "Treino com a Bazuca",
-	["sv"] = "Bazookaträning"
-	-- To add other languages, just add lines similar to the
-	-- existing ones - don't forget the trailing ","!
-	}
-
-local subcaption = {
-	["en"] = "Aiming Practice",
-	["de"] = "Zielübung",
-	["es"] = "Practica tu puntería",
-	["pl"] = "Potrenuj celność",
-	["pt_PT"] = "Pratica a tua pontaria",
-	["pt_BR"] = "Pratique a sua pontaria",
-	["sv"] = "Siktesövning"
-	}
-
-local goal = {
-	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
-	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.",
-	["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.",
-	["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
-	["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.",
-	["pt_BR"] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.",
-	["sv"] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag"
-	}
-
-local timeout = {
-	["en"] = "Oh no! Time's up! Just try again.",
-	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.",
-	["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?",
-	["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
-	["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente.",
-	["pt_BR"] = "Oh não! O tempo acabou! Tente novamente.",
-	["sv"] = "Åh nej! Tiden är ute! Pröva igen."
-	}
-
-local success = {
-	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
-	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.",
-	["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.",
-	["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
-	["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.",
-	["pt_BR"] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.",
-	["sv"] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen."
-	}
-
-local teamname = {
-	["en"] = "'Zooka Team",
-	["de"] = "Die Knalltüten",
-	["es"] = "Bazuqueros",
-	["pl"] = "Bazookinierzy",
-	["pt_PT"] = "Bazuqueiros",
-	["pt_BR"] = "Bazuqueiros",
-	["sv"] = "Bazookalaget"
-	}
-
-local hogname = {
-	["en"] = "Hunter",
-	["de"] = "Jäger",
-	["es"] = "Artillero",
-	["pl"] = "Strzelec",
-	["pt_PT"] = "Comando",
-	["pt_BR"] = "Artilheiro",
-	["sv"] = "Jägare"
-	}
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
-	-- add a new target gear
-	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-	
-	-- move it to a random position within 0 and
-	-- LAND_WIDTH - the width of the map
-	FindPlace(gear, true, 0, LAND_WIDTH)
-	
-	-- move the target to a higher vertical position
-	-- to ensure it's not somewhere down below
-	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
-	-- The time the player has to move each round (in ms)
-	TurnTime = 60000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	MinesNum = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "Bamboo"
-	-- The theme to be used
-	Theme = "Bamboo"
-
-	-- Create the player team
-	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc(hogname), 0, 1, "NoHat")
-	SetGearPosition(player, 1960, 1160);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget()
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of bazooka ammo
-	SetAmmo(amBazooka, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-	-- We're only interested in target gears.
-	if GetGearType(gear) == gtTarget then
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			spawnTarget()
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end
--- a/share/hedgewars/Data/Missions/Training/Shotgun.lua	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,257 +0,0 @@
--- Hedgewars Shotgun Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
-	["en"] = "Shotgun Training",
-	["de"] = "Schrotflinten-Training",
-	["es"] = "Entrenamiento con escopeta",
-	["pl"] = "Trening strzelecki",
-	["pt_PT"] = "Treino com Caçadeira",
-	["pt_BR"] = "Treino com a Escopeta",
-	["sv"] = "Hagelgevärsträning"
-	-- To add other languages, just add lines similar to the
-	-- existing ones - don't forget the trailing ","!
-	}
-
-local subcaption = {
-	["en"] = "Aiming Practice",
-	["de"] = "Zielübung",
-	["es"] = "Practica tu puntería",
-	["pl"] = "Potrenuj celność",
-	["pt_PT"] = "Pratica a tua pontaria",
-	["pt_BR"] = "Pratique a sua pontaria",
-	["sv"] = "Siktesövning"
-	}
-
-local goal = {
-	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
-	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.",
-	["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.",
-	["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
-	["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.",
-	["pt_BR"] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.",
-	["sv"] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag"
-	}
-
-local timeout = {
-	["en"] = "Oh no! Time's up! Just try again.",
-	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.",
-	["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?",
-	["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
-	["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente.",
-	["pt_BR"] = "Oh não! O tempo acabou! Tente novamente.",
-	["sv"] = "Åh nej! Tiden är ute! Pröva igen."
-	}
-
-local success = {
-	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
-	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.",
-	["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.",
-	["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
-	["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.",
-	["pt_BR"] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.",
-	["sv"] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen."
-	}
-
-local teamname = {
-	["en"] = "Shotgun Team",
-	["de"] = "Die Knalltüten",
-	["es"] = "Escopeteros",
-	["pl"] = "Shotgun Team",
-	["pt_PT"] = "Caçadores",
-	["pt_PT"] = "Carabineiros",
-	["sv"] = "Hagelgevärslaget"
-	}
-
-local hogname = {
-	["en"] = "Hunter",
-	["de"] = "Jäger",
-	["es"] = "Cazador",
-	["pl"] = "Strzelec",
-	["pt_PT"] = "Comando",
-	["pt_BR"] = "Caçador",
-	["sv"] = "Jägare"
-	}
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
-	-- add a new target gear
-	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-	
-	-- move it to a random position within 0 and
-	-- LAND_WIDTH - the width of the map
-	FindPlace(gear, true, 0, LAND_WIDTH)
-	
-	-- move the target to a higher vertical position
-	-- to ensure it's not somewhere down below
-	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode
-	-- The time the player has to move each round (in ms)
-	TurnTime = 25000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	MinesNum = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "Mushrooms"
-	-- The theme to be used
-	Theme = "Nature"
-
-	-- Create the player team
-	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc(hogname), 0, 1, "NoHat")
-	SetGearPosition(player, 2334, 1254);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget()
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of shotgun ammo
-	SetAmmo(amShotgun, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-	-- We're only interested in target gears.
-	if GetGearType(gear) == gtTarget then
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			spawnTarget()
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end
--- a/share/hedgewars/Data/Missions/Training/SniperRifle.lua	Mon Dec 27 23:57:44 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,385 +0,0 @@
--- Hedgewars SniperRifle Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
-	["en"] = "Sniper Training",
-	["de"] = "Scharfschützen-Training",
-	["es"] = "Entrenamiento con rifle francotirador",
-	["pl"] = "Trening Snajperski",
-	["pt_PT"] = "Treino com Sniper",
-	["pt_BR"] = "Treino com o Rifle Sniper",
-	["sv"] = "Prickskyttesträning"
-	-- To add other languages, just add lines similar to the
-	-- existing ones - don't forget the trailing ","!
-	}
-
-local subcaption = {
-	["en"] = "Aiming Practice",
-	["de"] = "Zielübung",
-	["es"] = "Practica tu puntería",
-	["pl"] = "Potrenuj celność",
-	["pt_PT"] = "Pratica a tua pontaria",
-	["pt_BR"] = "Pratique a sua pontaria",
-	["sv"] = "Siktesövning"
-	}
-
-local goal = {
-	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
-	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.",
-	["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.",
-	["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
-	["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.",
-	["pt_BR"] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.",
-	["sv"] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag"
-	}
-
-local timeout = {
-	["en"] = "Oh no! Time's up! Just try again.",
-	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.",
-	["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?",
-	["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
-	["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente.",
-	["pt_BR"] = "Oh não! O tempo acabou! Tente novamente.",
-	["sv"] = "Åh nej! Tiden är ute! Pröva igen."
-	}
-
-local success = {
-	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
-	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.",
-	["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.",
-	["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
-	["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.",
-	["pt_BR"] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.",
-	["sv"] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen."
-	}
-
-local teamname = {
-	["en"] = "Sniperz",
-	["de"] = "Heckenschützen",
-	["es"] = "Fusileros",
-	["pl"] = "Snajperzy",
-	["pt_BR"] = "Franco-Atiradores",
-	["sv"] = "Prickskyttarna"
-	}
-
-local hogname = {
-	["en"] = "Hunter",
-	["de"] = "Jäger",
-	["es"] = "Francotirador",
-	["pl"] = "Strzelec",
-	["pt_PT"] = "Comando",
-	["pt_BR"] = "Caçador",
-	["sv"] = "Jägare"
-	}
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 31
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
-local target = nil
-
-local last_hit_time = 0
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget(x, y)
-	-- add a new target gear
-	target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
-	-- have the camera move to the target so the player knows where it is
-	FollowGear(target)
-end
-
-function blowUp(x, y)
-	-- adds some TNT
-	gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
-	-- The time the player has to move each round (in ms)
-	TurnTime = 150000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	MinesNum = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "Ropes"
-	-- The theme to be used
-	Theme = "City"
-
-	-- Create the player team
-	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc(hogname), 0, 1, "Sniper")
-	SetGearPosition(player, 602, 1465);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget(860,1020)
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	if game_lost then
-		return
-	end
-	-- after a target is destroyed, show hog, then target
-	if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
-		-- move camera to the target
-		FollowGear(target)
-	elseif TurnTimeLeft + 300 < last_hit_time then
-		-- move camera to the hog
-		FollowGear(player)
-	end
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of shotgun ammo
-	SetAmmo(amSniperRifle, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-    
-	if GetGearType(gear) == gtCase then
-		game_lost = true
-		return
-	end
-	
-	if (GetGearType(gear) == gtTarget) then
-		-- remember when the target was hit for adjusting the camera
-		last_hit_time = TurnTimeLeft
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			if score == 1 then
-				spawnTarget(1520,1350)
-			elseif score == 2 then
-				spawnTarget(1730,1040)
-			elseif score == 3 then
-				spawnTarget(2080,780)
-			elseif score == 4 then
-				blowUp(1730,1226)
-				blowUp(1440,1595)
-				blowUp(1527,1575)
-				blowUp(1614,1595)
-				blowUp(1420,1675)
-				blowUp(1527,1675)
-				blowUp(1634,1675)
-				blowUp(1440,1755)
-				blowUp(1527,1775)
-				blowUp(1614,1755)
-				spawnTarget(1527,1667)
-			elseif score == 5 then
-				spawnTarget(1527,1667)
-			elseif score == 6 then
-				spawnTarget(2175,1300)
-			elseif score == 7 then
-				spawnTarget(2250,940)
-			elseif score == 8 then
-				spawnTarget(2665,1540)
-			elseif score == 9 then
-				spawnTarget(3040,1160)
-			elseif score == 10 then
-				spawnTarget(2930,1500)
-			elseif score == 11 then
-				spawnTarget(700,720)
-			elseif score == 12 then
-				blowUp(914,1222)
-				blowUp(1050,1222)
-				blowUp(1160,1008)
-				blowUp(1160,1093)
-				blowUp(1160,1188)
-				blowUp(375,911)
-				blowUp(510,911)
-				blowUp(640,911)
-				blowUp(780,911)
-				blowUp(920,911)
-				blowUp(1060,913)
-				blowUp(1198,913)
-				spawnTarget(1200,730)
-			elseif score == 13 then
-				spawnTarget(1200,830)
-			elseif score == 14 then
-				spawnTarget(1430,450)
-			elseif score == 15 then
-				spawnTarget(796,240)
-			elseif score == 16 then
-				spawnTarget(300,10)
-			elseif score == 17 then
-				spawnTarget(2080,820)
-			elseif score == 18 then
-				blowUp(2110,920)
-				blowUp(2210,920)
-				blowUp(2200,305)
-				blowUp(2300,305)
-				blowUp(2300,400)
-				blowUp(2300,500)
-				blowUp(2300,600)
-				blowUp(2300,700)
-				blowUp(2300,800)
-				blowUp(2300,900)
-				blowUp(2401,305)
-				blowUp(2532,305)
-				blowUp(2663,305)
-				spawnTarget(2300,760)
-			elseif score == 19 then
-				spawnTarget(2300,760)
-			elseif score == 20 then
-				spawnTarget(2738,190)
-			elseif score == 21 then
-				spawnTarget(2590,-100)
-			elseif score == 22 then
-				blowUp(2790,305)
-				blowUp(2930,305)
-				blowUp(3060,305)
-				blowUp(3190,305)
-				blowUp(3310,305)
-				blowUp(3393,613)
-				blowUp(2805,370)
-				blowUp(2805,500)
-				blowUp(2805,630)
-				blowUp(2805,760)
-				blowUp(2805,890)
-				blowUp(2700,890)
-				blowUp(3258,370)
-				blowUp(3258,475)
-				blowUp(3264,575)
-				spawnTarget(3230,240)
-			elseif score == 23 then
-				spawnTarget(3230,290)
-			elseif score == 24 then
-				spawnTarget(3670,250)
-			elseif score == 25 then
-				spawnTarget(2620,-100)
-			elseif score == 26 then
-				spawnTarget(2870,300)
-			elseif score == 27 then
-				spawnTarget(3850,900)
-			elseif score == 28 then
-				spawnTarget(3780,300)
-			elseif score == 29 then
-				spawnTarget(3670,0)
-			elseif score == 30 then
-				spawnTarget(3480,1200)
-			end
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,158 @@
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+
+local player = nil -- This variable will point to the hog's gear
+local instructor = nil
+local enemy = nil
+--local givenSpeech = false
+
+local speechStage = 0
+
+local gameLost = false
+local gameWon = false
+local notListening = false
+
+local endTimer = 0
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfInfAttack -- Game settings and rules
+	TurnTime = 60000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 0 -- The delay between each round
+	Map = "Bath" -- The map to be played
+	Theme = "Bath" -- The theme to be used
+
+
+	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+
+	--AddTeam("Instructors", 14483456, "Simple", "Island", "Default")
+	instructor = AddHog(loc("Instructor"), 1, 1, "Vega")
+
+	AddTeam("Blue Team", 29439, "Simple", "Island", "Default")
+	enemy = AddHog("Filthy Blue", 1, 100, "Skull")
+
+	SetGearPosition(player, 1170, 1926)
+	SetGearPosition(instructor, 1341, 1926)
+	SetGearPosition(enemy, 2942, 1861)
+
+
+	HogSay(player, ".............................", SAY_THINK)
+	HogTurnLeft(instructor, true)
+
+
+end
+
+
+function onGameStart()
+
+	SpawnAmmoCrate(1499,1500,amRope)
+	SpawnAmmoCrate(2753,1500,amFirePunch)
+
+	FollowGear(player)
+
+	--spawnTarget()
+
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc("Dangerous Ducklings"), loc("by mikade"), loc("Eliminate the Blue Team"), -amRope, 1);
+
+end
+
+
+function onGameTick()
+
+
+	-- opening speech
+	if (notListening == false) and (gameLost == false) then
+
+		if (TurnTimeLeft == 58000) and (speechStage == 0)  then
+			HogSay(instructor, loc("Listen up, maggot!!"), SAY_SHOUT)
+			speechStage = 1
+		elseif (TurnTimeLeft == 57000) and (speechStage == 1) then
+			HogSay(player,loc("!!!"),SAY_SHOUT)
+		elseif (TurnTimeLeft == 55000) and (speechStage == 1) then
+			HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY)
+			speechStage = 2
+
+		elseif (TurnTimeLeft == 49000) and (speechStage == 2) then
+			FollowGear(enemy)
+		elseif (TurnTimeLeft == 46500) and (speechStage == 2) then
+			FollowGear(instructor)
+			HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY)
+			speechStage = 3
+		elseif (TurnTimeLeft == 43500) and (speechStage == 3) then
+			HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT)
+			speechStage = 4
+			givenSpeech = true
+		end
+
+	end
+
+
+	-- if player falls in water or if player ignores speech
+	if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then
+		if (GetY(player) > 2060) and (gameLost == false) then
+			HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT)
+			gameLost = true
+		end
+
+		if (GetX(player) > 1324) and (GetY(player) > 1908) and (notListening == false) and (speechStage < 3) then
+			HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT)
+			notListening = true
+		end
+
+	end
+
+	--player out of time
+	if (TurnTimeLeft == 1) and (gameWon == false) then
+		SetHealth(player, 0)
+	end
+
+	-- meh
+	if gameLost == true then
+		endTimer = endTimer + 1
+		if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then
+			if endTimer >= 3000 then
+				SetHealth(instructor,0)
+				TurnTimeLeft = 0
+			end
+			ShowMission(loc("MISSION FAILED"), loc(":("), loc("You've failed. Try again."), -amRope, 1);
+		end
+	end
+
+end
+
+
+function onAmmoStoreInit()
+	SetAmmo(amFirePunch, 0, 0, 0, 1)
+	SetAmmo(amParachute, 1, 0, 0, 0)
+	SetAmmo(amRope, 0, 0, 0, 1)
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtHedgehog then
+		if gear == player then
+			gameLost = true
+		elseif gear == instructor then
+			HogSay(player, loc("See ya!"), SAY_THINK)
+			TurnTimeLeft = 3000
+		elseif gear == enemy then
+			HogSay(player, loc("Enjoy the swim..."), SAY_THINK)
+			gameWon = true
+			TurnTimeLeft = 3000
+		end
+
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,96 @@
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil -- This variable will point to the hog's gear
+local enemy = nil
+
+local GameOver = false
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
+	TurnTime = 90000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	MinesTime  = 1000
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 10 -- The delay between each round
+	Map = "Hydrant" -- The map to be played
+	Theme = "City" -- The theme to be used
+
+	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+			
+	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
+	enemy = AddHog(loc("Poison"), 1, 100, "Skull")
+
+	SetGearPosition(player, 1454, 1540)
+	SetGearPosition(enemy, 2488, 1960)
+
+end
+
+
+function onGameStart()
+
+
+	SpawnAmmoCrate(1450,1910,amJetpack)
+	SpawnAmmoCrate(2568,1714,amFirePunch)
+	SpawnAmmoCrate(1974,1875,amBlowTorch)
+	SpawnAmmoCrate(2056,1877,amParachute)
+
+	AddGear(1603, 1320, gtMine, 0, 0, 0, 0)
+
+	ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
+	--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
+
+	SetWind(-100)
+
+end
+
+
+function onGameTick()
+
+
+	if (TotalRounds == 3) and (GameOver == false) then
+		SetHealth(player, 0)
+		GameOver = true
+	end
+
+	if TurnTimeLeft == 1 then
+		SetHealth(player, 0)
+		GameOver = true
+	end
+
+end
+
+
+function onAmmoStoreInit()
+	SetAmmo(amFirePunch, 1, 0, 0, 1)
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amGirder, 1, 0, 0, 0)
+	SetAmmo(amParachute, 0, 0, 0, 1)
+	SetAmmo(amJetpack, 0, 0, 0, 1)
+end
+
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtJetpack then
+		SetHealth(gear,1000)
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if (gear == enemy) and (GameOver == false) then
+		ShowMission(loc("Operation Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+	elseif gear == player then
+		ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)		
+		GameOver = true
+	end
+
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,152 @@
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+---------------------------------------------------------------
+
+local player = nil -- This variable will point to the hog's gear
+local instructor = nil
+local enemy = nil
+
+local GameOver = false
+local birdSpeech = false
+local birdSqualk = false
+
+local GirderCrate = nil
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules
+	TurnTime = 90000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	MinesTime  = 1
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 10 -- The delay between each round
+	Map = "Tree" -- The map to be played
+	Theme = "Halloween" -- The theme to be used
+
+	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+			--852718
+	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
+	enemy = AddHog(loc("Poison"), 1, 10, "Skull")
+
+	SetGearPosition(player, 1994, 1047)
+	SetGearPosition(enemy, 1522, 1830)
+
+end
+
+
+function onGameStart()
+
+	--right side mines
+	AddGear(2705, 1383, gtMine, 0, 0, 0, 0)
+	AddGear(2742, 1542, gtMine, 0, 0, 0, 0)
+	AddGear(2672, 1551, gtMine, 0, 0, 0, 0)
+	AddGear(2608, 1546, gtMine, 0, 0, 0, 0)
+
+	--tunnel mines
+	AddGear(1325, 1593, gtSMine, 0, 0, 0, 0)
+	AddGear(1396, 1632, gtSMine, 0, 0, 0, 0)
+	AddGear(1477, 1652, gtSMine, 0, 0, 0, 0)
+	AddGear(1548, 1635, gtSMine, 0, 0, 0, 0)
+	AddGear(1637, 1635, gtSMine, 0, 0, 0, 0)
+
+	AddGear(1332, 1510, gtSMine, 0, 0, 0, 0)
+	AddGear(1396, 1502, gtSMine, 0, 0, 0, 0)
+	AddGear(1477, 1490, gtSMine, 0, 0, 0, 0)
+	AddGear(1548, 1495, gtSMine, 0, 0, 0, 0)
+	AddGear(1637, 1490, gtSMine, 0, 0, 0, 0)
+
+	--above the tunnel mines
+	AddGear(1355, 1457, gtMine, 0, 0, 0, 0)
+	AddGear(1428, 1444, gtMine, 0, 0, 0, 0)
+	AddGear(1508, 1448, gtMine, 0, 0, 0, 0)
+	AddGear(1586, 1441, gtMine, 0, 0, 0, 0)
+	AddGear(1664, 1436, gtMine, 0, 0, 0, 0)
+
+	-- crates crates and more crates
+	SpawnAmmoCrate(2232,1600,amBlowTorch)
+	SpawnAmmoCrate(2491,1400,amPickHammer)
+	SpawnUtilityCrate(1397,1189,amGirder)
+	SpawnUtilityCrate(1728,1647,amJetpack)
+	SpawnUtilityCrate(2670,1773,amLaserSight)
+
+	SpawnAmmoCrate(1769,1442,amShotgun) --shotgun1
+	SpawnAmmoCrate(1857,1456,amFirePunch) --fire punch
+	GirderCrate = SpawnAmmoCrate(2813,1538,amShotgun) -- final shotgun
+	SpawnAmmoCrate(2205,1443,amBee)
+
+	ShowMission(loc("Spooky Tree"), loc("by mikade"), loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
+
+	SetWind(-75)
+
+end
+
+
+function onGameTick()
+
+
+	if CurrentHedgehog ~= nil then
+
+		if (birdSqualk == false) and (GetX(CurrentHedgehog) == 2126) and (GetY(CurrentHedgehog) == 1157)  then
+			birdSqualk = true
+			PlaySound(sndBirdyLay)
+		end
+
+		if (birdSpeech == false) and (GetX(CurrentHedgehog) == 2092) and (GetY(CurrentHedgehog) == 1186) then
+			birdSpeech = true
+			HogSay(player,loc("Good birdy......"),SAY_THINK)
+		end
+	end
+
+	if CurrentHedgehog ~= nil then
+		--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
+	end
+
+	if (TotalRounds == 2) and (GameOver == false) then -- just in case
+		SetHealth(player, 0)
+		GameOver = true
+	end
+
+	if TurnTimeLeft == 1 then
+		--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		SetHealth(player, 0)
+		GameOver = true
+	end
+
+end
+
+
+function onAmmoStoreInit()
+	SetAmmo(amShotgun, 0, 0, 0, 1)
+	SetAmmo(amFirePunch, 0, 0, 0, 1)
+	SetAmmo(amBee, 0, 0, 0, 1)
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amGirder, 0, 0, 0, 1)
+	SetAmmo(amParachute, 1, 0, 0, 1)
+	SetAmmo(amPickHammer, 0, 0, 0, 1)
+	SetAmmo(amJetpack, 0, 0, 0, 1)
+	SetAmmo(amLaserSight, 0, 0, 0, 1)
+end
+
+function onGearDelete(gear)
+
+	if gear == GirderCrate then
+		TurnTimeLeft = TurnTimeLeft + 30000
+	end
+
+	if GetGearType(gear) == gtCase then
+		TurnTimeLeft = TurnTimeLeft + 5000
+	end
+
+	if (gear == enemy) and (GameOver == false) then
+		ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
+	elseif gear == player then
+		ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+		GameOver = true
+	end
+
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,119 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil -- This variable will point to the hog's gear
+local p2 = nil
+local enemy = nil
+local bCrate = nil
+
+local GameOver = false
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfDisableWind-- Game settings and rules
+	SuddenDeathTurns = 9999
+	TurnTime = 30000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	MinesTime  = 1
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 10 -- The delay between each round
+	Map = "Mushrooms" -- The map to be played
+	Theme = "Nature" -- The theme to be used
+
+	AddTeam(loc("Feeble Resistance"), 14483456, "Simple", "Island", "Default")
+	player = AddHog(string.format(loc("Pathetic Hog #%d"), 1), 0, 50, "NoHat")
+	p2 = AddHog(string.format(loc("Pathetic Hog #%d"), 2), 0, 20, "NoHat")
+
+	--AddTeam("Toxic Team", 	1175851, "Simple", "Island", "Robot","cm_binary")
+	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Robot", "cm_binary")
+	enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg")
+
+	SetGearPosition(player, 2427, 1259)
+	SetGearPosition(p2, 2293, 1263)
+	SetGearPosition(enemy, 1516, 1519)
+
+end
+
+
+function onGameStart()
+
+	--mines
+	AddGear(1300, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1325, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1350, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1375, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1400, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1425, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1450, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1475, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(1500, 1100, gtMine, 0, 0, 0, 0)
+
+	AddGear(1910, 1380, gtMine, 0, 0, 0, 0)
+	AddGear(1925, 1380, gtMine, 0, 0, 0, 0)
+	AddGear(1950, 1380, gtMine, 0, 0, 0, 0)
+	AddGear(1975, 1380, gtMine, 0, 0, 0, 0)
+	AddGear(2000, 1380, gtMine, 0, 0, 0, 0)
+	AddGear(2025, 1380, gtMine, 0, 0, 0, 0)
+
+	-- crates crates and more crates
+	bCrate = SpawnAmmoCrate(2712,1500,amBaseballBat)
+	SpawnUtilityCrate(1596,1167,amGirder)
+	SpawnAmmoCrate(2728,1978,amPickHammer)
+	SpawnAmmoCrate(1728,1647,amBlowTorch)
+	SpawnUtilityCrate(2567,1768,amJetpack)
+	SpawnAmmoCrate(1251,1466,amDrill)
+
+	ShowMission(loc("Codename: Teamwork"), loc("by mikade"), loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0)
+
+end
+
+
+function onGameTick()
+
+	--if CurrentHedgehog ~= nil then
+	--	AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
+	--end
+
+end
+
+
+function onAmmoStoreInit()
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amGirder, 0, 0, 0, 1)
+	SetAmmo(amPickHammer, 0, 0, 0, 2)
+	SetAmmo(amJetpack, 0, 0, 0, 1)
+	SetAmmo(amDrill, 0, 0, 0, 2)
+	SetAmmo(amBaseballBat, 0, 0, 0, 1)
+	SetAmmo(amSwitch, 9, 0, 0, 0)
+	SetAmmo(amSkip, 9, 0, 0, 0)
+end
+
+function onGearDamage(gear, damage)
+	if (gear == player) and (damage == 30) then
+		HogSay(player,loc("T_T"),SAY_SHOUT)
+	end
+end
+
+function onGearDelete(gear)
+
+	if gear == bCrate then
+		HogSay(CurrentHedgehog, loc("Hmmm..."), SAY_THINK)
+	end
+
+	if GetGearType(gear) == gtCase then
+		TurnTimeLeft = TurnTimeLeft + 5000
+	end
+
+	if (gear == enemy) and (GameOver == false) then
+		ShowMission(loc("Codename: Teamwork"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+		GameOver = true
+	elseif  ( ((gear == player) or (gear == p2)) and (GameOver == false)) then
+		ShowMission(loc("Codename: Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+		GameOver = true
+		SetHealth(p2,0)
+		SetHealth(player,0)
+	end
+
+end
Binary file share/hedgewars/Data/Music/main theme.ogg has changed
Binary file share/hedgewars/Data/Music/main_theme.ogg has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,7 @@
+file(GLOB luafiles *.lua)
+
+install(FILES
+	${luafiles}
+	DESTINATION ${SHAREPATH}Data/Scripts)
+
+add_subdirectory(Multiplayer)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Locale.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,10 @@
+local lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
+if lang ~= nil then
+    lang()
+end
+
+function loc(text)
+    if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
+    else return text
+    end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,7 @@
+file(GLOB luafiles *.lua)
+file(GLOB cfgfiles *.cfg)
+
+install(FILES
+	${luafiles}
+	${cfgfiles}
+	DESTINATION ${SHAREPATH}Data/Scripts/Multiplayer)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,2 @@
+Default
+Default
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,597 @@
+--------------------------------
+-- CAPTURE_THE_FLAG_CUSTOM 0.3
+-- by mikade
+--------------------------------
+
+-- Version History
+---------
+-- 0.1
+---------
+
+-- [conversion from map-dependant CTF_Blizzard to map independant Capture the Flag]
+-- added an intial starting stage where flagspawn is decided by the players (weapon set will require a jetpack unless I set)
+-- changed the flag from a crate to a visual gear, and all associated methods and checks relating to flags (five hours later, lol)
+-- changed starting/respawning positioning to accommodate different map sizes
+-- added another circle to mark flag spawn
+-- added gameFlag filter
+-- changed scoring feedback
+-- cleaned up some code
+
+-- removing own flag from spawning point no longer possible
+-- destroying flags no longer possible.
+-- added basic glowing circle effect to spawn area
+-- added expanding circle to fgear itself
+
+-- removed teleporters
+-- removed random crate drops (this should be decided by scheme)
+-- removed set map criteria like minesNum, turnTime, explosives etc. except for sudden death
+-- removed weapon defintions
+-- removed placement and respawning methods, hopefully divideTeams will have this covered
+
+---------
+-- 0.2
+---------
+
+-- [now with user friendliness]
+-- flag is now placed wherever you end up at the end of your first turn, this ensures that it is always placed by turn 3
+-- removed a bunch of backup code and no-longer needed variables / methods from CTF_Blizzard days
+-- removed an aura that was still mistakenly hanging about
+-- added an in-game note about placements
+-- added an in-game note about the rules of the game
+-- added translation support and loc()'ed everything
+-- changed things so the seed is no longer always the same...
+
+-- In this version:
+---------
+-- 0.3
+---------
+-- [fufufufu kamikaze fix]
+-- added nill checks to make sure the player doesn't generate errors by producing a nil value in hhs[] when he uses kamikaze
+-- added a check to make sure the player doesn't kamikaze straight down and make the flag's starting point underwater
+-- added a check to make sure the player drops the flag if he has it and he uses kamikaze
+
+-----------------
+--SCRIPT BEGINS
+-----------------
+
+-- enable awesome translaction support so we can use loc() wherever we want
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+---------------------------------------------------------------
+----------lots of bad variables and things
+----------because someone is too lazy
+----------to read about tables properly
+------------------ "Oh well, they probably have the memory"
+
+local gameStarted = false
+local gameTurns = 0	
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams --  store the number of teams in the game
+local teamNameArr = {}	-- store the list of teams
+local teamSize = {}	-- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+-------------------
+-- flag variables
+-------------------
+
+local fPlaced = {} -- has the flag been placed TRUE/FALSE
+
+local fGear = {}	-- pointer to the visual gears that represent the flag
+local fGearX = {}
+local fGearY = {}
+
+local fThief = {}	-- pointer to the hogs who stole the flags
+local fIsMissing = {}	-- have the flags been destroyed or captured
+local fNeedsRespawn = {}	-- do the flags need to be respawned
+local fCaptures = {}	-- the team "scores" how many captures
+local fSpawnX = {}		-- spawn X for flags
+local fSpawnY = {}		-- spawn Y for flags
+
+local fThiefX = {}
+local fThiefY = {}
+local FTTC = 0 -- flag thief tracker counter
+
+local fSpawnC = {} -- spawn circle marker
+local fCirc = {} -- flag/carrier marker circles
+local fCol = {} -- colour of the clans
+
+local fGearRad = 0
+local fGearRadMin = 5
+local fGearRadMax = 33
+local fGearTimer = 0
+
+------------------------
+--flag methods
+------------------------
+
+function CheckScore(teamID)
+
+	if teamID == 0 then
+		alt = 1
+	elseif teamID == 1 then
+		alt = 0
+	end
+
+	if fCaptures[teamID] == 3 then
+		for i = 0, (numhhs-1) do
+			if hhs[i] ~= nil then			
+				if GetHogClan(hhs[i]) == alt then
+					SetEffect(hhs[i], heResurrectable, false)
+					SetHealth(hhs[i],0)
+				end
+			end
+		end
+		if CurrentHedgehog ~= nil then		
+			ShowMission(loc("GAME OVER!"), loc("Victory for the ") .. GetHogTeamName(CurrentHedgehog), loc("Hooray!"), 0, 0)
+		end
+	end
+
+end
+
+function DoFlagStuff(gear)
+
+	if (gear == fGear[0]) then
+		wtf = 0
+		bbq = 1
+	elseif (gear == fGear[1]) then
+		wtf = 1
+		bbq = 0
+	end
+	
+	-- player has successfully captured the enemy flag
+	if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then
+		
+		DeleteVisualGear(fGear[wtf])
+		fGear[wtf] = nil -- the flag has now disappeared				
+				
+		fIsMissing[wtf] = false
+		fNeedsRespawn[wtf] = true
+		fIsMissing[bbq] = false
+		fNeedsRespawn[bbq] = true
+		fCaptures[wtf] = fCaptures[wtf] +1				
+		ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
+		PlaySound(sndVictory)
+		fThief[bbq] = nil -- player no longer has the enemy flag
+		CheckScore(wtf)
+
+	--if the player is returning the flag
+	elseif (GetHogClan(CurrentHedgehog) == wtf) and (fIsMissing[wtf] == true) then
+			
+		DeleteVisualGear(fGear[wtf])
+		fGear[wtf] = nil -- the flag has now disappeared
+					
+		fNeedsRespawn[wtf] = true					
+		HandleRespawns() -- this will set fIsMissing[wtf] to false :)
+		AddCaption(loc("Flag returned!"))
+	
+	--if the player is taking the enemy flag
+	elseif GetHogClan(CurrentHedgehog) == bbq then
+				
+		DeleteVisualGear(fGear[wtf])
+		fGear[wtf] = nil -- the flag has now disappeared				
+				
+		fIsMissing[wtf] = true
+		for i = 0,numhhs-1 do
+			if CurrentHedgehog ~= nil then			
+				if CurrentHedgehog == hhs[i] then
+					fThief[wtf] = hhs[i]
+				end
+			end
+		end
+		AddCaption(loc("Flag captured!"))
+
+	--below line doesnt usually get called
+	--else 
+		-- now gets called if you go over your own flag, presumably		
+		--AddCaption("Hmm... that wasn't supposed to happen...")
+	end
+	
+end
+
+function CheckFlagProximity() 
+
+	for i = 0, 1 do
+		if fGear[i] ~= nil then
+			
+			g1X = fGearX[i]
+			g1Y = fGearY[i]			
+	
+			g2X, g2Y = GetGearPosition(CurrentHedgehog)
+
+			q = g1X - g2X
+			w = g1Y - g2Y
+			dist = (q*q) + (w*w)
+			
+			if dist < 500 then --1600
+				DoFlagStuff(fGear[i])
+			end
+		end
+	end
+
+end
+
+
+function HandleRespawns()
+
+	for i = 0, 1 do
+
+		if fNeedsRespawn[i] == true then
+			fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+			fGearX[i] = fSpawnX[i]
+			fGearY[i] = fSpawnY[i]			
+			--fGear[i] = SpawnAmmoCrate(fSpawnX[i],fSpawnY[i],amSkip)
+			fNeedsRespawn[i] = false
+			fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score
+			AddCaption(loc("Flag respawned!"))
+		end
+
+	end
+
+end
+
+
+function FlagThiefDead(gear)
+
+	if (gear == fThief[0]) then
+		wtf = 0
+		bbq = 1
+	elseif (gear == fThief[1]) then
+		wtf = 1
+		bbq = 0
+	end
+
+	if fThief[wtf] ~= nil then
+		-- falls into water		
+		--ShowMission(LAND_HEIGHT,  fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0)	
+		if (LAND_HEIGHT - fThiefY[wtf]) < 15 then
+			fIsMissing[wtf] = true
+			fNeedsRespawn[wtf] = true
+			HandleRespawns()
+			--AddCaption("hah??")
+		else	--normally	
+			fGearX[wtf]  =  fThiefX[wtf]
+			fGearY[wtf]  =  fThiefY[wtf]	
+			fGear[wtf] = AddVisualGear(fGearX[wtf],fGearY[wtf],vgtCircle,0,true)		
+			--fGear[wtf] = AddVisualGear(fThiefX[wtf],fThiefY[wtf],vgtCircle,0,true)
+		end
+
+		AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false)
+		fThief[wtf] = nil
+	end
+
+end
+
+function HandleCircles()
+
+	fGearTimer = fGearTimer + 1
+	if fGearTimer == 50 then
+		fGearTimer = 0
+		fGearRad = fGearRad + 1
+		if fGearRad > fGearRadMax then
+			fGearRad = fGearRadMin	
+		end
+	end
+
+	for i = 0, 1 do
+		
+		--SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) -- draw a circ for spawning area
+		
+		if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place
+			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i])
+			if fGear[i] ~= nil then -- draw the flag gear itself
+				SetVisualGearValues(fGear[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
+			end
+		elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then
+			if fThief[i] ~= nil then -- draw circle round flag carrier
+				SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i])
+				--AddCaption("circle marking carrier")
+			elseif fThief[i] == nil then -- draw cirle round dropped flag
+				--g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 =  GetVisualGearValues(fGear[i])				
+				--SetVisualGearValues(fCirc[i], g1X, g1Y, 20, 200, 0, 0, 100, 33, 2, fCol[i])
+				SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i])
+				--AddCaption('dropped circle marker')				
+				if fGear[i] ~= nil then -- flag gear itself
+					--SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i])					
+					SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
+					--AddCaption('dropped flag itself')
+				end
+			end
+		end
+
+		if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle
+			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i])
+			--AddCaption("needs respawn = true. flag 'destroyed'?")
+		end
+	end
+
+end
+
+------------------------
+-- general methods
+------------------------
+
+function CheckDistance(gear1, gear2)
+
+	g1X, g1Y = GetGearPosition(gear1)
+	g2X, g2Y = GetGearPosition(gear2)
+
+	g1X = g1X - g2X
+	g1Y = g1Y - g2Y
+	z = (g1X*g1X) + (g1Y*g1Y)
+
+	dist = z
+
+	return dist
+
+end
+
+function RebuildTeamInfo()
+
+
+	-- make a list of individual team names
+	for i = 0, 5 do
+		teamNameArr[i] = i
+		teamSize[i] = 0
+		teamIndex[i] = 0
+	end
+	numTeams = 0
+
+	for i = 0, (numhhs-1) do
+
+		z = 0
+		unfinished = true
+		while(unfinished == true) do
+
+			newTeam = true
+			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+			if tempHogTeamName == teamNameArr[z] then
+				newTeam = false
+				unfinished = false
+			end
+
+			z = z + 1
+
+			if z == TeamsCount then
+				unfinished = false
+				if newTeam == true then
+					teamNameArr[numTeams] = tempHogTeamName
+					numTeams = numTeams + 1
+				end
+			end
+
+		end
+
+	end
+
+	-- find out how many hogs per team, and the index of the first hog in hhs
+	for i = 0, numTeams-1 do
+
+		for z = 0, numhhs-1 do
+			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+				if teamSize[i] == 0 then
+					teamIndex[i] = z -- should give starting index
+				end
+				teamSize[i] = teamSize[i] + 1
+				--add a pointer so this hog appears at i in hhs
+			end
+		end
+
+	end
+
+end
+
+function StartTheGame()
+
+	gameStarted = true
+	AddCaption(loc("Game Started!"))
+
+	for i = 0, 1 do
+
+		-- if someone uses kamikaze downwards, this can happen as the hog won't respawn		
+		if (LAND_HEIGHT - fSpawnY[i]) < 0 then
+			tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+     			FindPlace(tempG, true, 0, LAND_WIDTH, true)			
+			fSpawnX[i], fSpawnY[i] = GetGearPosition(tempG)
+			DeleteGear(tempG)
+		end  		
+
+		fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+		fCirc[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+		fSpawnC[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+
+		fGearX[i] = fSpawnX[i]
+		fGearY[i] = fSpawnY[i]
+
+		fCol[i] = GetClanColor(i)
+		fIsMissing[i] = false
+		fNeedsRespawn[i] = false
+		fCaptures[i] = 0
+		
+		--SetVisualGearValues(zxc, 1000,1000, 20, 100, 0,    10,                     1,         100,        5,      GetClanColor(0))		
+		
+		SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i])
+		--SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i])
+
+				
+	end
+
+end
+
+------------------------
+-- game methods
+------------------------
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+	
+	GameFlags = band(bor(GameFlags, gfDivideTeams), bnot(gfKing + gfForts))
+	SuddenDeathTurns = 99 -- suddendeath is off, effectively
+	--TurnTime = 30000 -- (was 30) The time the player has to move each round (in ms)
+	--Delay = 10 -- The delay between each round
+
+end
+
+
+function onGameStart()
+
+	--ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0)
+	ShowMission(loc("CAPTURE THE FLAG"), loc("by mikade"), loc("CUSTOM BUILD 0.2"), 0, 0)
+
+	RebuildTeamInfo()
+	
+	-- should gfDivideTeams do this automatically?	
+	--[[for i = 0, (TeamsCount-1) do
+		for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do
+			if GetHogClan(hhs[g]) == 0 then
+				FindPlace(hhs[g], false, 0, LAND_WIDTH/2)
+			elseif GetHogClan(hhs[g]) == 1 then
+				FindPlace(hhs[g], false, LAND_WIDTH/2, LAND_WIDTH)
+			end
+		end
+	end]]
+
+	fPlaced[0] = false
+	fPlaced[1] = false
+
+	--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
+
+	
+	--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1,    10,                     0,         200,        1,      GetClanColor(0))
+					--minO,max0 -glowyornot	--pulsate timer	 -- fuckall      -- radius -- width  -- colour
+end
+
+
+function onNewTurn()
+
+	gameTurns = gameTurns + 1
+	
+	if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
+		lastTeam = GetHogTeamName(CurrentHedgehog)
+	end
+
+	--AddCaption("Handling respawns")
+	if gameStarted == true then
+		HandleRespawns()
+	--new method of placing starting flags	
+	elseif gameTurns == 1 then
+		ShowMission(loc("CAPTURE THE FLAG"), loc("Flags will be placed where each team ends their turn."), "", 0, 0)
+	elseif gameTurns == 2 then
+		fPlaced[0] = true
+		ShowMission(loc("CAPTURE THE FLAG"), loc("RULES OF THE GAME [Press ESC to view]"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
+	elseif gameTurns == 3 then
+		fPlaced[1] = true	
+		StartTheGame()
+	end
+
+end
+
+function onGameTick()
+
+	-- onRessurect calls AFTER you have resurrected,
+	-- so keeping track of x,y a few milliseconds before
+	-- is useful
+	--FTTC = FTTC + 1
+	--if FTTC == 100 then
+	--	FTTC = 0
+		for i = 0,1 do
+			if fThief[i] ~= nil then
+				fThiefX[i] = GetX(fThief[i])
+				fThiefY[i] = GetY(fThief[i])
+			end
+		end
+	--end
+
+	-- things we wanna check often
+	if (CurrentHedgehog ~= nil) then
+		--AddCaption(LAND_HEIGHT - GetY(CurrentHedgehog))
+		--AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
+		--CheckTeleporters()
+
+	end
+
+	if gameStarted == true then
+		HandleCircles()
+		if CurrentHedgehog ~= nil then
+			CheckFlagProximity()
+		end
+	elseif CurrentHedgehog ~= nil then -- if the game hasn't started yet, keep track of where we are gonna put the flags on turn end
+				
+		if GetHogClan(CurrentHedgehog) == 0 then
+			i = 0			
+		elseif GetHogClan(CurrentHedgehog) == 1 then
+			i = 1			
+		end			
+		
+		fSpawnX[i] = GetX(CurrentHedgehog)
+		fSpawnY[i] = GetY(CurrentHedgehog)
+			
+	end
+
+end
+
+function onGearResurrect(gear)
+
+	--AddCaption("A gear has been resurrected!")
+
+	-- mark the flag thief as dead if he needed a respawn
+	for i = 0,1 do
+		if gear == fThief[i] then
+			FlagThiefDead(gear)
+		end
+	end
+
+	-- should be covered by gfDivideTeams, actually
+	-- place hogs belonging to each clan either left or right side of map
+	--if GetHogClan(gear) == 0 then
+	--	FindPlace(gear, false, 0, LAND_WIDTH/2)
+	--elseif GetHogClan(gear) == 1 then
+	--	FindPlace(gear, false, LAND_WIDTH/2, LAND_WIDTH)
+	--end
+
+	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+
+end
+
+function onGearDamage(gear, damage)
+--
+end
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtHedgehog then
+		hhs[numhhs] = gear
+		numhhs = numhhs + 1
+		SetEffect(gear, heResurrectable, true)
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if GetGearType(gear) == gtHedgehog then
+	--AddCaption("gear deleted!")
+		for i = 0, (numhhs-1) do
+			if gear == hhs[i] then
+				
+				for i = 0,1 do
+					if gear == fThief[i] then
+						FlagThiefDead(gear)
+					end
+				end				
+				hhs[i] = nil
+				--AddCaption("for real")	
+			end		
+		end
+	end
+
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,2 @@
+Default
+Default
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,16 @@
+--------------------------------
+-- NO JUMPING
+--------------------------------
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+function onGameStart()
+	ShowMission(loc("NO JUMPING"), loc("- Jumping is disabled"), loc("Good luck out there!"), 0, 0)
+end
+
+function onNewTurn()
+	SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
+end
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,2 @@
+Default
+locked
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,54 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
+            amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
+            amBaseballBat, amTeleport, amMortar, amCake, amSeduction,
+            amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane,
+            amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb,
+            amFlamethrower, amSMine, amHammer, amSnowball }
+
+local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
+
+
+function onGameInit()
+    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
+end
+
+function onGameStart()
+    if MapHasBorder() == false then
+        for i, w in pairs(airweapons) do
+            table.insert(weapons, w)
+        end
+    end
+
+    ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0)
+end
+
+function onAmmoStoreInit()
+    SetAmmo(amSkip, 9, 0, 0, 0)
+
+    SetAmmo(amParachute, 0, 1, 0, 1)
+    SetAmmo(amGirder, 0, 1, 0, 2)
+    SetAmmo(amSwitch, 0, 1, 0, 1)
+    SetAmmo(amLowGravity, 0, 1, 0, 1)
+    SetAmmo(amExtraDamage, 0, 1, 0, 1)
+    SetAmmo(amInvulnerable, 0, 1, 0, 1)
+    SetAmmo(amExtraTime, 0, 1, 0, 1)
+    SetAmmo(amLaserSight, 0, 1, 0, 1)
+    SetAmmo(amVampiric, 0, 1, 0, 1)
+    SetAmmo(amJetpack, 0, 1, 0, 1)
+    SetAmmo(amPortalGun, 0, 1, 0, 1)
+    SetAmmo(amResurrector, 0, 1, 0, 1)
+
+    for i, w in pairs(weapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(airweapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+end
+
+function onNewTurn()
+    AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1])
+end
Binary file share/hedgewars/Data/Sounds/voices/British/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/British/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Classic/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Classic/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Mobster/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Mobster/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Pirate/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Pirate/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Robot/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Robot/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Russian/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Russian/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Singer/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Singer/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Surfer/PoisonCough.ogg has changed
Binary file share/hedgewars/Data/Sounds/voices/Surfer/PoisonMoan.ogg has changed
Binary file share/hedgewars/Data/Themes/Art/icon.png has changed
Binary file share/hedgewars/Data/Themes/Art/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Art/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Art/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,11 @@
-7 13 40
-13 17 22
-$01 $3b $66
-$01 $3b $66 $80
-Art.ogg
-0
-4
-Soup
-3 3 220 130 18 1 0 0 142 150
-Mona
-2 0 190 191 8 1 0 0 191  150
-Schrei
-1 0 345 130 1 1 0 0 160 175
-Zeit
-2 0 153 45 5 1 90 20 106 105
-0
-0
-30 0 0 0
+sky = 7, 13, 40
+border = 13, 17, 22
+water-top = $01, $3b, $66
+water-bottom = $01, $3b, $66
+water-opacity = $80
+music = Art.ogg
+clouds = 0
+object = Soup, 3, 3, 220, 130, 18, 1, 0, 0, 142, 150
+object = Mona, 2, 0, 190, 191, 8, 1, 0, 0, 191, 150
+object = Schrei, 1, 0, 345, 130, 1, 1, 0, 0, 160, 175
+object = Zeit, 2, 0, 153, 45, 5, 1, 90, 20, 106, 105
Binary file share/hedgewars/Data/Themes/Bamboo/icon.png has changed
Binary file share/hedgewars/Data/Themes/Bamboo/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Bamboo/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Bamboo/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,12 @@
-117 141 186
-143 171 80
-$54 $5C $9D
-$34 $3C $7D $80
-oriental.ogg
-9
-4
-Flower
-3 65 258 80 2 1 0 0 240 215
-Bamboo
-3 65 258 80 2 1 0 0 240 215
-Bamboo2
-3 65 258 80 2 1 0 0 240 215
-Bamboo3
-3 65 258 80 2 1 0 0 240 215
-0
-100
-1 1000 50 50
+sky = 117, 141, 186
+border = 143, 171, 80
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = oriental.ogg
+clouds = 9
+object = Flower, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = Bamboo, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = Bamboo2, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = Bamboo3, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+flakes = 100, 1, 1000, 50, 50
Binary file share/hedgewars/Data/Themes/Bath/icon.png has changed
Binary file share/hedgewars/Data/Themes/Bath/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Bath/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Bath/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,22 +1,14 @@
-255 255 237
-173 182 247
-$54 $5C $9D
-$34 $3C $7D $80
-bath.ogg
-15
-6
-Toothbrush
-3 120 245 8 15 1 90 6 65 220
-Toothbrush_g
-3 85 243 10 11 1 89 13 97 211
-Toothbrush_b
-3 113 245 8 15 1 84 6 66 218
-Duck
-3 102 253 20 4 1 48 142 150 107
-Duck2
-3 50 94 16 4 1 5 15 101 72
-Bubble
-3 37 78 3 2 1 0 0 77 44
-0
-100
-1 0 0 10
+sky = 255, 255, 237
+border = 173, 182, 247
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = bath.ogg
+clouds = 15
+object = Toothbrush, 3, 120, 245, 8, 15, 1, 90, 6, 65, 220
+object = Toothbrush_g, 3, 85, 243, 10, 11, 1, 89, 13, 97, 211
+object = Toothbrush_b, 3, 113, 245, 8, 15, 1, 84, 6, 66, 218
+object = Duck, 3, 102, 253, 20, 4, 1, 48, 142, 150, 107
+object = Duck2, 3, 50, 94, 16, 4, 1, 5, 15, 101, 72
+object = Bubble, 3, 37, 78, 3, 2, 1, 0, 0, 77, 44
+flakes = 100, 1, 0, 0, 10
Binary file share/hedgewars/Data/Themes/Blox/icon.png has changed
Binary file share/hedgewars/Data/Themes/Blox/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Blox/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Blox/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,10 +1,8 @@
-179 243 243
-128 128	128
-$54 $5C $9D
-$34 $3C $7D $80
-Nature.ogg
-0
-0
-0
-100
-2 500 100 300
+sky = 179, 243, 243
+border = 128, 128, 128
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = Nature.ogg
+clouds = 0
+flakes = 100, 2, 500, 100, 300
Binary file share/hedgewars/Data/Themes/Brick/icon.png has changed
Binary file share/hedgewars/Data/Themes/Brick/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Brick/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Brick/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,35 +1,21 @@
-11 21 80
-155 155 155
-$51 $5B $60
-$22 $2F $36 $80
-Brick.ogg
-9
-9
-plant1
-1 83 215 92 35 1 0 0 250 190
-plant2
-2 0 115 70 40 1 8 0 60 100
-plant3
-2 0 115 70 40 1 8 0 60 100
-plant4
-2 20 200 25 5 1 0 0 70 140
-plant5
-2 240 22 17 43 1 8 21 227 80
-plant6
-1 83 225 92 25 1 0 0 250 200
-plant7
-2 20 200 25 5 1 0 0 70 140
-plant8
-5 45 0 10 10 1 0 50 109 155
-plant9
-2 20 200 25 5 1 0 0 70 140
-3
-spray1
-2
-spray2
-2
-spray3
-2
-0
-20
-30 50 50 250
+sky = 11, 21, 80
+border = 155, 155, 155
+water-top = $51, $5B, $60
+water-bottom = $22, $2F, $36
+water-opacity = $80
+music = Brick.ogg
+clouds = 9
+object = plant1, 1, 83, 215, 92, 35, 1, 0, 0, 250, 190
+object = plant2, 2, 0, 115, 70, 40, 1, 8, 0, 60, 100
+object = plant3, 2, 0, 115, 70, 40, 1, 8, 0, 60, 100
+object = plant4, 2, 20, 200, 25, 5, 1, 0, 0, 70, 140
+object = plant5, 2, 240, 22, 17, 43, 1, 8, 21, 227, 80
+object = plant6, 1, 83, 225, 92, 25, 1, 0, 0, 250, 200
+object = plant7, 2, 20, 200, 25, 5, 1, 0, 0, 70, 140
+object = plant8, 5, 45, 0, 10, 10, 1, 0, 50, 109, 155
+object = plant9, 2, 20, 200, 25, 5, 1, 0, 0, 70, 140
+spray = spray1, 2
+spray = spray2, 2
+spray = spray3, 2
+;Should this theme have flakes? they where disabled
+;flakes = 20, 30, 50, 50, 250
--- a/share/hedgewars/Data/Themes/CMakeLists.txt	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -7,6 +7,7 @@
 	Cake
 	Castle
 	Cheese
+	Christmas
 	Deepspace
 	City
 	CrazyMission
Binary file share/hedgewars/Data/Themes/Cake/icon.png has changed
Binary file share/hedgewars/Data/Themes/Cake/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Cake/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Cake/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,12 @@
-0 0 51
-255 200 90
-$FF $DF $E1
-$FF $DF $E1 $80
-snow.ogg
-9
-4
-plant1
-3 83 215 92 35 1 0 0 250 190
-plant2
-3 118 115 41 20 1 0 0 159 110
-plant3
-3 0 115 70 40 1 8 0 60 100
-plant4
-3 20 200 25 5 1 0 0 70 150
-0
-20
-100 0 30 250
+sky = 0, 0, 51
+border = 255, 200, 90
+water-top = $FF, $DF, $E1
+water-bottom = $FF, $DF, $E1
+water-opacity = $80
+music = snow.ogg
+clouds = 9
+object = plant1, 3, 83, 215, 92, 35, 1, 0, 0, 250, 190
+object = plant2, 3, 118, 115, 41, 20, 1, 0, 0, 159, 110
+object = plant3, 3, 0, 115, 70, 40, 1, 8, 0, 60, 100
+object = plant4, 3, 20, 200, 25, 5, 1, 0, 0, 70, 150
+flakes = 20, 100, 0, 30, 250
Binary file share/hedgewars/Data/Themes/Castle/icon.png has changed
Binary file share/hedgewars/Data/Themes/Castle/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Castle/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Castle/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,12 @@
-45 53 57
-145 145 145
-81 91 96
-81 91 96 $80
-Castle.ogg
-5
-4
-Spear
-3 65 258 175 2 1 0 0 240 215
-Shield
-3 0 165 163 2 1 0 0 163 140
-Sword
-3 240 22 17 43 1 8 21 227 80
-Axe
-3 25 195 90 65 1 40 5 195 175
-0
-25
-3 99999999 0 750
+sky = 45, 53, 57
+border = 145, 145, 145
+water-top = 81, 91, 96
+water-bottom = 81, 91, 96
+water-opacity = $80
+music = Castle.ogg
+clouds = 5
+object = Spear, 3, 65, 258, 175, 2, 1, 0, 0, 240, 215
+object = Shield, 3, 0, 165, 163, 2, 1, 0, 0, 163, 140
+object = Sword, 3, 240, 22, 17, 43, 1, 8, 21, 227, 80
+object = Axe, 3, 25, 195, 90, 65, 1, 40, 5, 195, 175
+flakes = 25, 3, 99999999, 0, 750
Binary file share/hedgewars/Data/Themes/Cheese/icon.png has changed
Binary file share/hedgewars/Data/Themes/Cheese/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Cheese/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Cheese/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,19 +1,12 @@
-16 5 27
-240 175 32
-$54 $5C $9D
-$34 $3C $7D $80
-EarthRise.ogg
-9
-5
-cheese
-3 60 80 55 30 1 0 0 140 70
-mouseright
-3 85 162 60 20 1 6 6 200 140
-mouseleft
-3 60 162 63 20 1 6 6 200 140
-knife
-3 90 130 50 20 1 140 0 160 110
-fork
-3 240 130 10 30 1 0 0 170 120
-0
-0
+sky = 16, 5, 27
+border = 240, 175, 32
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = EarthRise.ogg
+clouds = 9
+object = cheese, 3, 60, 80, 55, 30, 1, 0, 0, 140, 70
+object = mouseright, 3, 85, 162, 60, 20, 1, 6, 6, 200, 140
+object = mouseleft, 3, 60, 162, 63, 20, 1, 6, 6, 200, 140
+object = knife, 3, 90, 130, 50, 20, 1, 140, 0, 160, 110
+object = fork, 3, 240, 130, 10, 30, 1, 0, 0, 170, 120
Binary file share/hedgewars/Data/Themes/Christmas/Ball.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/Ball.svg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,500 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:osb="http://www.openswatchbook.org/uri/2009/osb"
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   inkscape:export-ydpi="90"
+   inkscape:export-xdpi="90"
+   inkscape:export-filename="/mnt/y/src/hedgewars/share/hedgewars/Data/Themes/Snow/Ball.png"
+   inkscape:version="0.48.0 r9654"
+   version="1.1"
+   id="svg2"
+   height="174.48601"
+   width="166.29604"
+   sodipodi:docname="Ball.svg">
+  <sodipodi:namedview
+     id="base"
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1.0"
+     inkscape:pageopacity="0.0"
+     inkscape:pageshadow="2"
+     inkscape:zoom="1.4142136"
+     inkscape:cx="80.36706"
+     inkscape:cy="129.02805"
+     inkscape:document-units="px"
+     inkscape:current-layer="layer1"
+     showgrid="false"
+     inkscape:window-width="1280"
+     inkscape:window-height="948"
+     inkscape:window-x="-4"
+     inkscape:window-y="-3"
+     inkscape:window-maximized="1"
+     fit-margin-top="15"
+     fit-margin-left="15"
+     fit-margin-right="15"
+     fit-margin-bottom="15" />
+  <defs
+     id="defs4">
+    <pattern
+       inkscape:stockid="Polka dots, medium"
+       id="Polkadots-med"
+       patternTransform="translate(0,0) scale(10,10)"
+       height="10"
+       width="10"
+       patternUnits="userSpaceOnUse"
+       inkscape:collect="always">
+      <circle
+         id="circle4775"
+         r="0.15"
+         cy="0.810"
+         cx="2.567"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4777"
+         r="0.15"
+         cy="2.33"
+         cx="3.048"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4779"
+         r="0.15"
+         cy="2.415"
+         cx="4.418"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4781"
+         r="0.15"
+         cy="3.029"
+         cx="1.844"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4783"
+         r="0.15"
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+         cx="6.08"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4785"
+         r="0.15"
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+         id="circle4787"
+         r="0.15"
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+         cx="4.305"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4789"
+         r="0.15"
+         cy="3.045"
+         cx="5.541"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4791"
+         r="0.15"
+         cy="5.527"
+         cx="4.785"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4793"
+         r="0.15"
+         cy="5.184"
+         cx="2.667"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4795"
+         r="0.15"
+         cy="1.448"
+         cx="7.965"
+         style="fill:black;stroke:none" />
+      <circle
+         id="circle4797"
+         r="0.15"
+         cy="5.049"
+         cx="7.047"
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+      <circle
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+         r="0.15"
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+         cx="4.340"
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Binary file share/hedgewars/Data/Themes/Christmas/Border.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/CMakeLists.txt	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,6 @@
+file(GLOB images *.png)
+
+install(FILES
+    theme.cfg
+    ${images}
+    DESTINATION ${SHAREPATH}Data/Themes/Christmas)
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Binary file share/hedgewars/Data/Themes/Christmas/Chunk.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Dust.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Flake.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Girder.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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Binary file share/hedgewars/Data/Themes/Christmas/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Snowman.png has changed
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+       transform="matrix(-0.89667058,0.13458791,0.13458791,0.89667058,611.4391,214.21042)" />
+    <path
+       style="color:#000000;fill:#0f5a00;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:3.07692313;marker:none;visibility:visible;display:inline;overflow:visible;enable-background:accumulate"
+       d="m 311.9375,187.03125 c -0.45977,0.0563 -0.91431,0.5574 -1.4375,1.6875 -27.46069,59.31641 -64.3135,129.16439 -88.03125,196.1875 -2.19825,6.21197 -4.68756,12.4126 -7.40625,18.5 9.23441,-2.30912 19.5091,-7.19983 23.49816,-12.08455 -1.55465,14.24238 -0.86672,21.44123 -8.40441,35.8033 -13.47341,25.67175 46.38444,-10.86252 74.4375,-31.4375 2.2683,12.90795 -7.86004,46.45072 -3.28125,48.25 8.78235,3.4511 36.05234,-29.29285 39.9375,-46.1875 36.98649,19.43247 80.84963,45.61244 92.65625,40.53125 6.46895,-2.78403 -14.08591,-32.24239 -22.875,-51.875 6.40826,1.81746 28.2105,4.89062 47.875,0.25 -2.81705,-3.52702 -5.62443,-7.03829 -8.34375,-10.53125 -45.12677,-57.96528 -78.8238,-117.24493 -116.75,-186.90625 -2.41113,-4.42868 -3.78274,3.71109 -10.5625,4.5625 -7.31287,0.91836 -9.32018,-6.99387 -11.3125,-6.75 z"
+       id="path3774"
+       inkscape:connector-curvature="0"
+       sodipodi:nodetypes="sssccscscsccssss"
+       transform="matrix(0.65,0,0,0.65,135.89853,164.493)" />
+    <path
+       style="fill:#146e00;fill-opacity:1;stroke:#081806;stroke-width:3.07692313;stroke-linecap:butt;stroke-linejoin:round;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
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+       id="path3778"
+       inkscape:connector-curvature="0"
+       sodipodi:nodetypes="ssssscscscscssss"
+       transform="matrix(0.65,0,0,0.65,135.89853,164.493)" />
+    <path
+       style="fill:#0f5a00;fill-opacity:1;stroke:none;stroke-width:3.07692308;stroke-miterlimit:4;stroke-dasharray:none"
+       d="m 319.46875,101 c -1.65606,0.0782 -2.19937,6.76313 -8.28125,7.03125 -5.63851,0.24857 -7.90201,-6.15962 -9.25,-2.21875 -21.2033,61.98832 -47.80813,109.18658 -67.40625,165.25 -3.41406,9.76644 -8.08331,20.11989 -13.53125,30.59375 -1.89182,9.79149 -3.53943,15.38615 -7.96875,25.90625 -13.52077,32.11325 82.97665,-29.03355 92.03125,-42.65625 41.87418,22.76445 85.1814,46.68995 122.5,40.375 8.92075,-1.50954 -23.93122,-31.04246 -34.78125,-52.3125 3.84719,1.17472 14.70944,4.99423 24.78125,5.03125 -5.41287,-6.40955 -10.29834,-13.22133 -14.34375,-20.46875 -28.62207,-51.27692 -51.74468,-110.893 -82.34375,-155.375 -0.58298,-0.84748 -1.02408,-1.1743 -1.40625,-1.15625 z"
+       id="path3765"
+       inkscape:connector-curvature="0"
+       sodipodi:nodetypes="sssscscsccsss"
+       transform="matrix(0.65,0,0,0.65,135.89853,165.87186)" />
+    <path
+       transform="matrix(0.65,0,0,0.65,135.7151,164.67243)"
+       style="fill:#146e00;fill-opacity:1;stroke:#081806;stroke-width:3.07692313;stroke-linecap:butt;stroke-linejoin:round;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
+       d="m 294,37.589998 c 1.95506,-5.362959 3.08301,2.217832 7.98,2.1 6.50099,-0.156428 4.86541,-10.459312 8.505,-4.935 25.77959,39.129232 53.64887,87.413942 77.595,132.405002 23.55723,44.26039 74.34962,81.85249 84.42,88.46714 16.32783,10.7248 -61.06708,14.12218 -75.18,9.81286 10.46541,18.96235 43.88485,44.66864 32.51397,49.06794 -23.32642,9.0248 -82.35265,-12.61746 -124.22683,-35.38191 -9.0546,13.6227 -103.82696,69.78768 -90.30619,37.67443 5.46257,-12.97419 6.67932,-18.36488 9.36302,-33.51046 -11.7685,8.19367 -71.01105,13.11498 -59.74809,1.8092 23.9316,-24.02258 51.80898,-63.55221 71.24714,-99.3784 C 261.44192,139.12962 274.52551,91.010848 294,37.589998 z"
+       id="path3757"
+       inkscape:connector-curvature="0"
+       sodipodi:nodetypes="ssssscscscsas" />
+  </g>
+</svg>
Binary file share/hedgewars/Data/Themes/Christmas/amSnowball.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/holly.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/holly2.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/horizont.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/icon.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/icon@2x.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant2.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant3.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant4.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/reindeer.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,16 @@
+sky = 9, 14, 45
+border = 141, 151, 213
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = snow.ogg
+clouds = 9
+object = reindeer, 1, 90, 232, 94, 12, 2, 55, 60, 90, 73, 80, 134, 105, 64
+object = tree, 1, 238, 706, 36, 9, 2, 122, 355, 208, 293, 164, 168, 82, 154
+object = plant2, 3, 0, 85, 25, 25, 2, 0, 0, 170, 70, 50, 70, 120, 40
+object = plant3, 3, 26, 0, 48, 1, 1, 25, 15, 50, 60
+object = plant4, 3, 45, 4, 1, 45, 1, 20, 45, 20, 60
+object = Snowman, 1, 38, 283, 119, 14, 1, 38, 21, 124, 216
+spray = holly, 4
+spray = holly2, 4
+flakes = 100, 3, 99999999, 100, 300
Binary file share/hedgewars/Data/Themes/Christmas/tree.png has changed
Binary file share/hedgewars/Data/Themes/City/icon.png has changed
Binary file share/hedgewars/Data/Themes/City/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/City/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/City/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,19 +1,12 @@
-21 20 38
-128 0 0
-$54 $5C $9D
-$34 $3C $7D
-$80
-City.ogg
-45
-4
-plant1
-3 200 344 54 2 1 0 0 160 215
-plant2
-3 32 165 65 2 1 0 0 163 140
-plant3
-3 45 0 14 1 1 23 9 54 57
-plant4
-3 99 8 1 38 1 42 7 42 103
-0
-1500
-0 0 0 2000
+sky = 21, 20, 38
+border = 128, 0, 0
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = City.ogg
+clouds = 45
+object = plant1, 3, 200, 344, 54, 2, 1, 0, 0, 160, 215
+object = plant2, 3, 32, 165, 65, 2, 1, 0, 0, 163, 140
+object = plant3, 3, 45, 0, 14, 1, 1, 23, 9, 54, 57
+object = plant4, 3, 99, 8, 1, 38, 1, 42, 7, 42, 103
+flakes = 1500, 0, 0, 0, 2000
Binary file share/hedgewars/Data/Themes/Compost/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Compost/amSnowball.png has changed
Binary file share/hedgewars/Data/Themes/Compost/icon.png has changed
Binary file share/hedgewars/Data/Themes/Compost/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Compost/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Compost/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,34 +1,20 @@
-92 151 253
-52 38 23
-$41 $23 $12
-$33 $21 $9 $FF
-Compost.ogg
-16
-8
-Eggshell1
-3 48 92 78 37 1 0 0 125 47
-Eggshell2
-3 40 65 80 50 1 0 0 120 50
-Onion1
-3 0 65 90 30 1 0 0 75 50
-Onion2
-3 35 80 75 40 2 0 0 30 50 0 36 30 50
-Cucumber1
-3 0 100 75 40 1 80 0 89 95
-Cucumber2
-3 0 70 125 45 1 0 0 70 55
-Carrot1
-3 65 0 40 30 1 0 100 100 100
-Carrot2
-3 0 30 40 35 1 80 65 100 100
-4
-Cucumber3
-1
-Cucumber4
-1
-Carrot3
-1
-Carrot4
-1
-100
-1 130 0 5
+sky = 92, 151, 253
+border = 52, 38, 23
+water-top = $41, $23, $12
+water-bottom = $33, $21, $9
+water-opacity = $FF
+music = Compost.ogg
+clouds = 16
+object = Eggshell1, 3, 48, 92, 78, 37, 1, 0, 0, 125, 47
+object = Eggshell2, 3, 40, 65, 80, 50, 1, 0, 0, 120, 50
+object = Onion1, 3, 0, 65, 90, 30, 1, 0, 0, 75, 50
+object = Onion2, 3, 35, 80, 75, 40, 2, 0, 0, 30, 50, 0, 36, 30, 50
+object = Cucumber1, 3, 0, 100, 75, 40, 1, 80, 0, 89, 95
+object = Cucumber2, 3, 0, 70, 125, 45, 1, 0, 0, 70, 55
+object = Carrot1, 3, 65, 0, 40, 30, 1, 0, 100, 100, 100
+object = Carrot2, 3, 0, 30, 40, 35, 1, 80, 65, 100, 100
+spray = Cucumber3, 1
+spray = Cucumber4, 1
+spray = Carrot3, 1
+spray = Carrot4, 1
+flakes = 100, 1, 130, 0, 5
--- a/share/hedgewars/Data/Themes/CrazyMission/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/CrazyMission/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,9 +1,7 @@
-20 23 24
-20 23 24
-21 57 76
-21 57 76 $80
-snow.ogg
-4
-0
-0
-0
\ No newline at end of file
+sky = 20, 23, 24
+border = 20, 23, 24
+water-top = 21, 57, 76
+water-bottom = 21, 57, 76
+water-opacity = $80
+music = snow.ogg
+clouds = 4
--- a/share/hedgewars/Data/Themes/Deepspace/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Deepspace/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,9 +1,9 @@
-0 0 0
-175 177 75
-$2B $2B $2B
-$2A $2A $2A $CC
-hell.ogg
-9
-0
-0
-50
+sky = 0, 0, 0
+border = 175, 177, 75
+water-top = $2B, $2B, $2B
+water-bottom = $2A, $2A, $2A
+water-opacity = $CC
+music = hell.ogg
+clouds = 9
+flakes = 50, 1, 1000, 50, 50
+;1, 1000, 50, 50 are copied from bamboo theme, as these numbers are required
Binary file share/hedgewars/Data/Themes/Desert/icon.png has changed
Binary file share/hedgewars/Data/Themes/Desert/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Desert/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Desert/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,26 +1,15 @@
-116 239 255
-242 230 124
-$3E $7B $94
-$35 $69 $85 $80
-Desert.ogg
-9
-7
-sand
-4 9 3 4 4 2 1 1 7 27 9 31 5 6
-sandR
-4 4 3 4 4 2 9 1 7 27 3 31 5 6
-buzzard
-1 17 318 4 21 1 51 91 289 241
-cobra
-1 65 230 57 4 1 28 0 206 202
-cactus
-3 27 440 73 10 1 0 0 258 384
-rock1
-2 75 108 73 12 1 0 0 173 99
-rock2
-5 7 18 10 1 1 0 0 24 12
-1
-cowskull
-2
-0
-1 9999 50 10
+sky = 116, 239, 255
+border = 242, 230, 124
+water-top = $3E, $7B, $94
+water-bottom = $35, $69, $85
+water-opacity = $80
+music = Desert.ogg
+clouds = 9
+object = sand, 4, 9, 3, 4, 4, 2, 1, 1, 7, 27, 9, 31, 5, 6
+object = sandR, 4, 4, 3, 4, 4, 2, 9, 1, 7, 27, 3, 31, 5, 6
+object = buzzard, 1, 17, 318, 4, 21, 1, 51, 91, 289, 241
+object = cobra, 1, 65, 230, 57, 4, 1, 28, 0, 206, 202
+object = cactus, 3, 27, 440, 73, 10, 1, 0, 0, 258, 384
+object = rock1, 2, 75, 108, 73, 12, 1, 0, 0, 173, 99
+object = rock2, 5, 7, 18, 10, 1, 1, 0, 0, 24, 12
+spray = cowskull, 2
Binary file share/hedgewars/Data/Themes/EarthRise/icon.png has changed
Binary file share/hedgewars/Data/Themes/EarthRise/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/EarthRise/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/EarthRise/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,10 @@
-0 0 0
-106 106 106
-$54 $5C $9D
-$34 $3C $7D $80
-EarthRise.ogg
-0
-2
-Rock
-3 65 258 175 2 1 0 0 240 215
-RockShort
-3 0 165 163 2 1 0 0 163 140
-0
-20
-1 0 20 0
+sky = 0, 0, 0
+border = 106, 106, 106
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = EarthRise.ogg
+clouds = 0
+object = Rock, 3, 65, 258, 175, 2, 1, 0, 0, 240, 215
+object = RockShort, 3, 0, 165, 163, 2, 1, 0, 0, 163, 140
+flakes = 20, 1, 0, 20, 0
--- a/share/hedgewars/Data/Themes/Eyes/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Eyes/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,9 +1,9 @@
-0 0 0
-175 177 75
-$2B $2B $2B
-$2A $2A $2A $CC
-hell.ogg
-9
-0
-0
-50
+sky = 0, 0, 0
+border = 175, 177, 75
+water-top = $2B, $2B, $2B
+water-bottom = $2A, $2A, $2A
+water-opacity = $CC
+music = hell.ogg
+clouds = 9
+flakes = 50, 1, 1000, 50, 50
+;1, 1000, 50, 50 are copied from bamboo theme, as these numbers are required
Binary file share/hedgewars/Data/Themes/Freeway/icon.png has changed
Binary file share/hedgewars/Data/Themes/Freeway/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Freeway/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Freeway/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,22 +1,14 @@
-99 51 43
-70 58 55
-$54 $5C $9D
-$34 $3C $7D $80
-Freeway.ogg
-9
-2
-Tire
-3 83 215 92 35 1 0 0 250 190
-AppleSmall
-3 40 0 25 1 1 0 35 100 65
-4
-TireDirt
-2
-AppleDirt
-5
-FishDirt
-4
-BottleDirt
-4
-200
-1 0 0 0
+sky = 99, 51, 43
+border = 70, 58, 55
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = Freeway.ogg
+clouds = 9
+object = Tire, 3, 83, 215, 92, 35, 1, 0, 0, 250, 190
+object = AppleSmall, 3, 40, 0, 25, 1, 1, 0, 35, 100, 65
+spray = TireDirt, 2
+spray = AppleDirt, 5
+spray = FishDirt, 4
+spray = BottleDirt, 4
+flakes = 200, 1, 0, 0, 0
Binary file share/hedgewars/Data/Themes/Halloween/icon.png has changed
Binary file share/hedgewars/Data/Themes/Halloween/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Halloween/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Halloween/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,14 +1,10 @@
-16 3 8
-116 0 100
-37 91 31
-44 84 40 $80
-Halloween.ogg
-9
-2
-Rock
-3 65 258 175 2 1 0 0 240 215
-RockShort
-3 0 165 163 2 1 0 0 163 140
-0
-20
-7 130 0 5
+sky = 16, 3, 8
+border = 116, 0, 100
+water-top = 37, 91, 31
+water-bottom = 44, 84, 40
+water-opacity = $80
+music = Halloween.ogg
+clouds = 9
+object = Rock, 3, 65, 258, 175, 2, 1, 0, 0, 240, 215
+object = RockShort, 3, 0, 165, 163, 2, 1, 0, 0, 163, 140
+flakes = 20, 7, 130, 0, 5
Binary file share/hedgewars/Data/Themes/Hell/icon.png has changed
Binary file share/hedgewars/Data/Themes/Hell/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Hell/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Hell/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,12 @@
-10 10 10
-245 118 0
-$A7 $0B $0C
-$A1 $0A $0A $80
-hell.ogg
-9
-4
-plant1
-3 83 215 92 35 1 0 0 250 190
-plant2
-3 118 115 41 20 1 0 0 159 110
-plant3
-3 0 115 70 40 1 8 0 60 100
-plant4
-3 20 200 25 5 1 0 0 70 150
-0
-20
-30 0 0 250
+sky = 10, 10, 10
+border = 245, 118, 0
+water-top = $A7, $0B, $0C
+water-bottom = $A1, $0A, $0A
+water-opacity = $80
+music = hell.ogg
+clouds = 9
+object = plant1, 3, 83, 215, 92, 35, 1, 0, 0, 250, 190
+object = plant2, 3, 118, 115, 41, 20, 1, 0, 0, 159, 110
+object = plant3, 3, 0, 115, 70, 40, 1, 8, 0, 60, 100
+object = plant4, 3, 20, 200, 25, 5, 1, 0, 0, 70, 150
+flakes = 20, 30, 0, 0, 250
Binary file share/hedgewars/Data/Themes/Island/icon.png has changed
Binary file share/hedgewars/Data/Themes/Island/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Island/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Island/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,20 +1,13 @@
-21 20 38
-242 230 124
-$54 $5C $9D
-$34 $3C $7D $80
-pirate.ogg
-9
-5
-anchor
-3 65 258 80 2 1 0 0 240 215
-plant1
-3 10 192 60 2 1 33 0 149 152
-plant2
-3 55 218 30 2 1 0 0 240 175
-plant3
-3 20 0 60 1 1 0 15 100 44
-plant4
-3 78 5 2 60 1 0 0 65 110
-0
-100
-2 500 100 300
+sky = 21, 20, 38
+border = 242, 230, 124
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = pirate.ogg
+clouds = 9
+object = anchor, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = plant1, 3, 10, 192, 60, 2, 1, 33, 0, 149, 152
+object = plant2, 3, 55, 218, 30, 2, 1, 0, 0, 240, 175
+object = plant3, 3, 20, 0, 60, 1, 1, 0, 15, 100, 44
+object = plant4, 3, 78, 5, 2, 60, 1, 0, 0, 65, 110
+flakes = 100, 2, 500, 100, 300
Binary file share/hedgewars/Data/Themes/Jungle/icon.png has changed
Binary file share/hedgewars/Data/Themes/Jungle/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Jungle/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Jungle/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,30 +1,18 @@
-141 149 164
-75 103 25
-$A7 $6A $32
-$B3 $78 $1B $80
-oriental.ogg
-20
-7
-PalmTree
-1 141 225 25 5 1 0 0 230 190
-Flowers
-1 5 65 180 5 1 0 0 150 50
-Liana
-2 0 0 25 10 1 0 40 25 160
-Monkey
-1 20 145 60 5 1 0 0 130 130
-Snake
-1 30 95 40 5 1 0 0 110 75
-FernRight
-2 0 0 20 70 1 40 0 165 70
-FernLeft
-2 185 0 20 70 1 0 0 165 70
-3
-FlowerRed
-2
-FlowerBlue
-2
-Spider
-2
-100
-1 1000 50 50
+sky = 141, 149, 164
+border = 75, 103, 25
+water-top = $A7, $6A, $32
+water-bottom = $B3, $78, $1B
+water-opacity = $80
+music = oriental.ogg
+clouds = 20
+object = PalmTree, 1, 141, 225, 25, 5, 1, 0, 0, 230, 190
+object = Flowers, 1, 5, 65, 180, 5, 1, 0, 0, 150, 50
+object = Liana, 2, 0, 0, 25, 10, 1, 0, 40, 25, 160
+object = Monkey, 1, 20, 145, 60, 5, 1, 0, 0, 130, 130
+object = Snake, 1, 30, 95, 40, 5, 1, 0, 0, 110, 75
+object = FernRight, 2, 0, 0, 20, 70, 1, 40, 0, 165, 70
+object = FernLeft, 2, 185, 0, 20, 70, 1, 0, 0, 165, 70
+spray = FlowerRed, 2
+spray = FlowerBlue, 2
+spray = Spider, 2
+flakes = 100, 1, 1000, 50, 50
Binary file share/hedgewars/Data/Themes/Nature/icon.png has changed
Binary file share/hedgewars/Data/Themes/Nature/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Nature/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Nature/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,33 +1,19 @@
-19 18 82
-176 51 0
-$54 $5C $9D
-$34 $3C $7D
-$80
-Nature.ogg
-9
-11
-plant1
-3 65 258 80 2 1 0 0 240 215
-plant2
-3 21 163 33 15 1 60 62 87 95
-plant3
-3 40 0 25 1 1 0 35 100 65
-plant4
-3 98 10 2 25 1 0 0 70 110
-mole
-1 0 129 161 71 1 13 0 142 99
-mole2
-1 0 129 161 71 1 13 0 142 99
-mole3
-1 0 129 161 71 1 13 0 142 99
-butterfly
-1 43 176 56 6 1 21 14 91 46
-snail
-3 51 94 52 3 1 0 0 135 87
-mushroom
-3 14 77 24 2 1 0 0 76 73
-mushroom2
-3 24 78 48 7 2 0 0 80 36 15 38 57 30
-0
-55
-40 99999999 30 200
+sky = 19, 18, 82
+border = 176, 51, 0
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = Nature.ogg
+clouds = 9
+object = plant1, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = plant2, 3, 21, 163, 33, 15, 1, 60, 62, 87, 95
+object = plant3, 3, 40, 0, 25, 1, 1, 0, 35, 100, 65
+object = plant4, 3, 98, 10, 2, 25, 1, 0, 0, 70, 110
+object = mole, 1, 0, 129, 161, 71, 1, 13, 0, 142, 99
+object = mole2, 1, 0, 129, 161, 71, 1, 13, 0, 142, 99
+object = mole3, 1, 0, 129, 161, 71, 1, 13, 0, 142, 99
+object = butterfly, 1, 43, 176, 56, 6, 1, 21, 14, 91, 46
+object = snail, 3, 51, 94, 52, 3, 1, 0, 0, 135, 87
+object = mushroom, 3, 14, 77, 24, 2, 1, 0, 0, 76, 73
+object = mushroom2, 3, 24, 78, 48, 7, 2, 0, 0, 80, 36, 15, 38, 57, 30
+flakes = 55, 40, 99999999, 30, 200
Binary file share/hedgewars/Data/Themes/Olympics/icon.png has changed
Binary file share/hedgewars/Data/Themes/Olympics/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Olympics/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Olympics/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,19 +1,12 @@
-177 190 216
-204 200 168
-$54 $5C $9D
-$34 $3C $7D
-$80
-Olympics.ogg
-9
-4
-Statue
-3 42 258 115 2 1 0 0 165 240
-Column01
-3 21 258 80 2 1 0 0 110 240
-Column02
-3 12 258 76 2 1 0 0 110 240
-Column03
-3 3 173 84 2 1 0 0 90 155
-0
-50
-1 1000 0 10
+sky = 177, 190, 216
+border = 204, 200, 168
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = Olympics.ogg
+clouds = 9
+object = Statue, 3, 42, 258, 115, 2, 1, 0, 0, 165, 240
+object = Column01, 3, 21, 258, 80, 2, 1, 0, 0, 110, 240
+object = Column02, 3, 12, 258, 76, 2, 1, 0, 0, 110, 240
+object = Column03, 3, 3, 173, 84, 2, 1, 0, 0, 90, 155
+flakes = 50, 1, 1000, 0, 10
--- a/share/hedgewars/Data/Themes/Planes/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Planes/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,9 +1,7 @@
-21 20 38
-177 175 49
-$54 $5C $9D
-$34 $3C $7D $80
-City.ogg
-9
-0
-0
-0
+sky = 21, 20, 38
+border = 177, 175, 49
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = City.ogg
+clouds = 9
Binary file share/hedgewars/Data/Themes/Sheep/icon.png has changed
Binary file share/hedgewars/Data/Themes/Sheep/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Sheep/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Sheep/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,40 +1,23 @@
-66 71 141
-0 88 0
-$54 $5C $9D
-$34 $3C $7D $80
-Sheep.ogg
-4
-7
-fleur
-3 45 127 50 3 1 0 0 120 105
-mouton1
-3 88 222 122 4 1 0 0 275 200
-mouton2
-3 84 245 125 20 1 0 0 275 200
-mouton3
-3 152 255 176 15 1 0 0 440 230
-mouton4
-3 148 245 162 20 1 0 0 440 205
-barriere
-3 34 190 300 10 1 0 0 381 140
-rocher
-3 16 90 69 3 1 0 0 110 65
-8
-grass
-7
-grass2
-7
-grassp
-7
-grassp2
-7
-fleurland
-7
-fleurland2
-7
-fleurland3
-7
-fleurland4
-7
-20
-1000 1000 25 1
+sky = 66, 71, 141
+border = 0, 88, 0
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = Sheep.ogg
+clouds = 4
+object = fleur, 3, 45, 127, 50, 3, 1, 0, 0, 120, 105
+object = mouton1, 3, 88, 222, 122, 4, 1, 0, 0, 275, 200
+object = mouton2, 3, 84, 245, 125, 20, 1, 0, 0, 275, 200
+object = mouton3, 3, 152, 255, 176, 15, 1, 0, 0, 440, 230
+object = mouton4, 3, 148, 245, 162, 20, 1, 0, 0, 440, 205
+object = barriere, 3, 34, 190, 300, 10, 1, 0, 0, 381, 140
+object = rocher, 3, 16, 90, 69, 3, 1, 0, 0, 110, 65
+spray = grass, 7
+spray = grass2, 7
+spray = grassp, 7
+spray = grassp2, 7
+spray = fleurland, 7
+spray = fleurland2, 7
+spray = fleurland3, 7
+spray = fleurland4, 7
+flakes = 20, 1000, 1000, 25, 1
Binary file share/hedgewars/Data/Themes/Snow/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Snow/amSnowball.png has changed
Binary file share/hedgewars/Data/Themes/Snow/icon.png has changed
Binary file share/hedgewars/Data/Themes/Snow/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Snow/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Snow/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,18 +1,12 @@
-21 20 38
-141 151 213
-$54 $5C $9D
-$34 $3C $7D $80
-snow.ogg
-9
-4
-plant1
-3 65 258 80 2 1 0 0 240 215
-plant2
-3 0 85 25 25 2 0 0 170 70 50 70 120 40
-plant3
-3 26 0 48 1 1 25 15 50 60
-plant4
-3 45 4 1 45 1 20 45 20 60
-0
-100
-3 99999999 100 300
+sky = 21, 20, 38
+border = 141, 151, 213
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = snow.ogg
+clouds = 9
+object = plant1, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = plant2, 3, 0, 85, 25, 25, 2, 0, 0, 170, 70, 50, 70, 120, 40
+object = plant3, 3, 26, 0, 48, 1, 1, 25, 15, 50, 60
+object = plant4, 3, 45, 4, 1, 45, 1, 20, 45, 20, 60
+flakes = 100, 3, 99999999, 100, 300
Binary file share/hedgewars/Data/Themes/Stage/icon.png has changed
Binary file share/hedgewars/Data/Themes/Stage/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Stage/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Stage/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,30 +1,18 @@
-0 0 0
-106 106 106
-72 105 127
-37 76 91 128
-Rock.ogg
-0
-6
-MicR
-1 0 28 7 24 1 25 0 125 52
-MicL
-1 145 27 5 25 1 0 0 110 52
-Bass
-1 243 373 20 5 1 0 0 330 310
-Light
-1 10 0 65 10 1 0 42 140 122
-Box
-1 0 170 150 8 1 0 0 150 145
-drum
-1 0 202 239 4 1 39 0 200 150
-4
-poster1
-2
-poster2
-2
-poster3
-2
-poster4
-2
-100
-3 99999999 10 20
+sky = 0, 0, 0
+border = 106, 106, 106
+water-top = 72, 105, 127
+water-bottom = 37, 76, 91
+water-opacity = 128
+music = Rock.ogg
+clouds = 0
+object = MicR, 1, 0, 28, 7, 24, 1, 25, 0, 125, 52
+object = MicL, 1, 145, 27, 5, 25, 1, 0, 0, 110, 52
+object = Bass, 1, 243, 373, 20, 5, 1, 0, 0, 330, 310
+object = Light, 1, 10, 0, 65, 10, 1, 0, 42, 140, 122
+object = Box, 1, 0, 170, 150, 8, 1, 0, 0, 150, 145
+object = drum, 1, 0, 202, 239, 4, 1, 39, 0, 200, 150
+spray = poster1, 2
+spray = poster2, 2
+spray = poster3, 2
+spray = poster4, 2
+flakes = 100, 3, 99999999, 10, 20
Binary file share/hedgewars/Data/Themes/Underwater/SDClouds.png has changed
Binary file share/hedgewars/Data/Themes/Underwater/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Underwater/amSnowball.png has changed
Binary file share/hedgewars/Data/Themes/Underwater/icon.png has changed
Binary file share/hedgewars/Data/Themes/Underwater/icon@2x.png has changed
--- a/share/hedgewars/Data/Themes/Underwater/theme.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/Underwater/theme.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -1,20 +1,13 @@
-255 255 255
-123 148 220
-0 0 0
-0 0 0 $FF
-underwater.ogg
-9
-5
-anchor
-3 65 258 80 2 1 0 0 240 215
-clam
-3 60 131 16 2 1 0 0 150 117
-crab
-3 78 256 96 2 1 3 60 237 155
-coral
-3 10 193 38 32 2 128 66 66 94 39 0 88 167
-coral2
-3 119 146 23 22 1 5 0 123 130
-0
-20
-20 150 0 5
+sky = 255, 255, 255
+border = 123, 148, 220
+water-top = 0, 0, 0
+water-bottom = 0, 0, 0
+water-opacity = $FF
+music = underwater.ogg
+clouds = 9
+object = anchor, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = clam, 3, 60, 131, 16, 2, 1, 0, 0, 150, 117
+object = crab, 3, 78, 256, 96, 2, 1, 3, 60, 237, 155
+object = coral, 3, 10, 193, 38, 32, 2, 128, 66, 66, 94, 39, 0, 88, 167
+object = coral2, 3, 119, 146, 23, 22, 1, 5, 0, 123, 130
+flakes = 20, 20, 150, 0, 5
--- a/share/hedgewars/Data/Themes/themes.cfg	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/Themes/themes.cfg	Tue Jan 04 12:53:46 2011 +0100
@@ -4,6 +4,7 @@
 Brick
 Castle
 Cheese
+Christmas
 City
 Compost
 Desert
--- a/share/hedgewars/Data/misc/hedgewars-mimeinfo.xml	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/misc/hedgewars-mimeinfo.xml	Tue Jan 04 12:53:46 2011 +0100
@@ -8,13 +8,14 @@
     -->
     <comment>Hedgewars Demo</comment>
     <comment xml:lang="de">Hedgewars Demo</comment>
-    <comment xml:lang="fr">Hedgewars Démonstration</comment>
+    <comment xml:lang="es">Demo de Hedgewars</comment>
+    <comment xml:lang="fr">Démonstration d'Hedgewars</comment>
+    <comment xml:lang="it">Demo di Hedgewars</comment>
+	<comment xml:lang="ko">헤즈와스 데모</comment>
     <comment xml:lang="pl">Demo gry Hedgewars</comment>
+	<comment xml:lang="pt">Hedgewars Demo</comment>
     <comment xml:lang="sk">Demo hry Hedgewars</comment>
     <comment xml:lang="sv">Demo för Hedgewars</comment>
-    <comment xml:lang="es">Demo de Hedgewars</comment>
-    <comment xml:lang="it">Demo di Hedgewars</comment>
-	<comment xml:lang="pt">Hedgewars Demo</comment>
     <magic priority="50">
       <match required="yes" type="byte" offset="0" value="2"/>
       <match required="yes" type="big16" offset="1" value="21572"/>
@@ -26,12 +27,14 @@
     <!--<generic-icon name="applications-games"/>-->
     <comment>Hedgewars Save</comment>
     <comment xml:lang="de">Hedgewars gespeichertes Spiel</comment>
+    <comment xml:lang="es">Partida guardada de Hedgewars</comment>
+    <comment xml:lang="fr">Parties enregistrées d'Hedgewars</comment>
+	<comment xml:lang="ko">헤즈와스 저장된 게임</comment>
+    <comment xml:lang="it">Partita salvata di Hedgewars</comment>
     <comment xml:lang="pl">Zapis gry Hedgewars</comment>
+	<comment xml:lang="pt">Partida guardada de Hedgewars</comment>
     <comment xml:lang="sk">Uložená hra Hedgewars</comment>
     <comment xml:lang="sv">Sparfil för Hedgewars</comment>
-    <comment xml:lang="es">Partida guardada de Hedgewars</comment>
-    <comment xml:lang="it">Partita salvata di Hedgewars</comment>
-	<comment xml:lang="pt">Partida guardada de Hedgewars</comment>
     <magic priority="50">
       <match required="yes" type="byte" offset="0" value="2"/>
       <match required="yes" type="big16" offset="1" value="21587"/>
--- a/share/hedgewars/Data/misc/hwengine.desktop.in	Mon Dec 27 23:57:44 2010 +0100
+++ b/share/hedgewars/Data/misc/hwengine.desktop.in	Tue Jan 04 12:53:46 2011 +0100
@@ -5,13 +5,14 @@
 Name=Hedgewars Engine
 GenericName=Hedgewars engine, for playback of saves and demos
 GenericName[de]=Hedgewars engine, für die Wiedergabe von gespeicherten Spielen und Demos
+GenericName[es]=Motor del juego Hedgewars, reproduce demos y partidas guardadas
+GenericName[fr]=Moteur graphique d'Hedgewars, pour revoir les parties enregistrées et de démonstration.
+GenericName[it]=Motore grafico di Hedgewars, riproduce le demo e riprende le partite salvate
 GenericName[pl]=Silnik gry Hedgewars do odtwarzania dem i zapisów gier
+GenericName[pt]=Motor de jogo Hedgewars, para reprodução de jogos guardados e demos
+GenericName[ru]=Движок Hedgewars для проигрывания сохранённых игр и демок
 GenericName[sk]=Engine hry Hedgewars, pre prehrávanie uložených hier a demo súborov
 GenericName[sv]=Hedgewarsmotorn, för att öppna demo- och sparfiler
-GenericName[es]=Motor del juego Hedgewars, reproduce demos y partidas guardadas
-GenericName[it]=Motore grafico di Hedgewars, riproduce le demo e riprende le partite salvate
-GenericName[pt]=Motor de jogo Hedgewars, para reprodução de jogos guardados e demos
-GenericName[ru]=Движок Hedgewars для проигрывания сохранённых игр и демок
 Icon=hedgewars.png
 Exec=${CMAKE_INSTALL_PREFIX}/bin/hwengine ${HEDGEWARS_DATADIR}/hedgewars/Data %f
 Path=/tmp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/PascalParser.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,98 @@
+module PascalParser where
+
+import Text.ParserCombinators.Parsec
+import Control.Monad
+
+data PascalUnit =
+    Program Identificator Implementation FunctionBody
+    | Unit Identificator Interface Implementation (Maybe Initialize) (Maybe Finalize)
+    deriving Show
+
+data Interface = Interface Uses TypesAndVars
+    deriving Show
+data Implementation = Implementation Uses TypesAndVars Functions
+    deriving Show
+data Functions = Functions [Function]
+    deriving Show
+data Function = Function String
+    deriving Show
+data Identificator = Identificator String
+    deriving Show
+data FunctionBody = FunctionBody String
+    deriving Show
+data TypesAndVars = TypesAndVars String
+    deriving Show
+data Initialize = Initialize Functions
+    deriving Show
+data Finalize = Finalize Functions
+    deriving Show
+data Uses = Uses [Identificator]
+    deriving Show
+
+parsePascalUnit :: String -> Either ParseError PascalUnit
+parsePascalUnit = parse pascalUnit "unit"
+    where
+    comments = skipMany (comment >> spaces)
+    identificator = do
+        spaces
+        l <- letter <|> oneOf "_"
+        ls <- many (alphaNum <|> oneOf "_")
+        spaces
+        return $ Identificator (l:ls)
+
+    pascalUnit = do
+        spaces
+        comments
+        u <- choice [program, unit]
+        comments
+        spaces
+        return u
+
+    comment = choice [
+            char '{' >> manyTill anyChar (try $ char '}')
+            , string "(*" >> manyTill anyChar (try $ string "*)")
+            , string "//" >> manyTill anyChar (try newline)
+            ]
+
+    unit = do
+        name <- unitName
+        spaces
+        comments
+        int <- string "interface" >> interface
+        manyTill anyChar (try $ string "implementation")
+        spaces
+        comments
+        impl <- implementation
+        return $ Unit name int impl Nothing Nothing
+        where
+            unitName = between (string "unit") (char ';') identificator
+
+    interface = do
+        spaces
+        comments
+        u <- uses
+        return $ Interface u (TypesAndVars "")
+
+    program = do
+        name <- programName
+        spaces
+        comments
+        impl <- implementation
+        return $ Program name impl (FunctionBody "")
+        where
+            programName = between (string "program") (char ';') identificator
+
+    implementation = do
+        u <- uses
+        manyTill anyChar (try $ string "end.")
+        return $ Implementation u (TypesAndVars "") (Functions [])
+
+    uses = liftM Uses (option [] u)
+        where
+            u = do
+                string "uses"
+                spaces
+                u <- (identificator >>= \i -> spaces >> return i) `sepBy1` (char ',' >> spaces)
+                char ';'
+                spaces
+                return u
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/drawMapTest.pro	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,15 @@
+# -------------------------------------------------
+# Project created by QtCreator 2010-11-27T22:18:20
+# -------------------------------------------------
+TARGET = drawMapTest
+TEMPLATE = app
+SOURCES += main.cpp \
+    mainwindow.cpp \
+    drawmapscene.cpp \
+    qaspectratiolayout.cpp \
+    drawmapwidget.cpp
+HEADERS += mainwindow.h \
+    drawmapscene.h \
+    qaspectratiolayout.h \
+    drawmapwidget.h
+FORMS += mainwindow.ui
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/drawmapscene.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,187 @@
+#include <QDebug>
+#include <QGraphicsSceneMouseEvent>
+#include <QGraphicsPathItem>
+#include <QtEndian>
+
+#include "drawmapscene.h"
+
+template <class T> T sqr(const T & x)
+{
+    return x*x;
+}
+
+DrawMapScene::DrawMapScene(QObject *parent) :
+    QGraphicsScene(parent),
+    m_pen(Qt::yellow),
+    m_brush(Qt::yellow)
+{
+    setSceneRect(0, 0, 4096, 2048);
+
+    QLinearGradient gradient(0, 0, 0, 2048);
+    gradient.setColorAt(0, QColor(60, 60, 155));
+    gradient.setColorAt(1, QColor(155, 155, 60));
+    setBackgroundBrush(QBrush(gradient));
+
+    m_pen.setWidth(67);
+    m_pen.setJoinStyle(Qt::RoundJoin);
+    m_pen.setCapStyle(Qt::RoundCap);
+    m_currPath = 0;
+}
+
+void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
+{
+
+    qDebug() << "move" << mouseEvent->scenePos();
+
+    if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
+    {
+        QPainterPath path = m_currPath->path();
+        path.lineTo(mouseEvent->scenePos());
+        paths.first().append(mouseEvent->scenePos().toPoint());
+        m_currPath->setPath(path);
+
+        emit pathChanged();
+    }
+}
+
+void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
+{
+    qDebug() << "press" << mouseEvent->scenePos();
+
+    m_currPath = addPath(QPainterPath(), m_pen);
+
+    QPainterPath path = m_currPath->path();
+    QPointF p = mouseEvent->scenePos();
+    p += QPointF(0.01, 0.01);
+    path.moveTo(p);
+    path.lineTo(mouseEvent->scenePos());
+    paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
+    m_currPath->setPath(path);
+
+    emit pathChanged();
+}
+
+void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
+{
+    qDebug() << "release" << mouseEvent->scenePos();
+
+    simplifyLast();
+
+    m_currPath = 0;
+}
+
+void DrawMapScene::undo()
+{
+    if(items().size())
+    {
+        removeItem(items().first());
+        paths.removeFirst();
+
+        emit pathChanged();
+    }
+}
+
+QByteArray DrawMapScene::encode()
+{
+    QByteArray b;
+
+    foreach(QList<QPoint> points, paths)
+    {
+        int cnt = 0;
+        foreach(QPoint point, points)
+        {
+            qint16 px = qToBigEndian((qint16)point.x());
+            qint16 py = qToBigEndian((qint16)point.y());
+            quint8 flags = 2;
+            if(!cnt) flags |= 0x80;
+            b.append((const char *)&px, 2);
+            b.append((const char *)&py, 2);
+            b.append((const char *)&flags, 1);
+
+            ++cnt;
+        }
+
+    }
+
+    return b;
+}
+
+void DrawMapScene::decode(QByteArray data)
+{
+    clear();
+    paths.clear();
+
+    QList<QPoint> points;
+
+    while(data.size() >= 5)
+    {
+        qint16 px = qFromBigEndian(*(qint16 *)data.data());
+        data.remove(0, 2);
+        qint16 py = qFromBigEndian(*(qint16 *)data.data());
+        data.remove(0, 2);
+        quint8 flags = *(quint8 *)data.data();
+        data.remove(0, 1);
+
+        //last chunk or first point
+        if((data.size() < 5) || (flags & 0x80))
+        {
+            if(points.size())
+            {
+                qDebug() << points;
+                addPath(pointsToPath(points), m_pen);
+                paths.prepend(points);
+
+                points.clear();
+            }
+        }
+
+        points.append(QPoint(px, py));
+    }
+}
+
+void DrawMapScene::simplifyLast()
+{
+    QList<QPoint> points = paths[0];
+
+    QPoint prevPoint = points.first();
+    int i = 1;
+    while(i < points.size())
+    {
+        if( (i != points.size() - 1)
+            && (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
+          )
+            points.removeAt(i);
+        else
+        {
+            prevPoint = points[i];
+            ++i;
+        }
+    }
+
+    paths[0] = points;
+
+
+    // redraw path
+    {
+        QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
+        pathItem->setPath(pointsToPath(paths[0]));
+    }
+
+    emit pathChanged();
+}
+
+QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
+{
+    QPainterPath path;
+
+    if(points.size())
+    {
+        QPointF p = points[0] + QPointF(0.01, 0.01);
+        path.moveTo(p);
+
+        foreach(QPoint p, points)
+            path.lineTo(p);
+    }
+
+    return path;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/drawmapscene.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,40 @@
+#ifndef DRAWMAPSCENE_H
+#define DRAWMAPSCENE_H
+
+#include <QGraphicsScene>
+#include <QPainterPath>
+
+class QGraphicsPathItem;
+
+typedef QList<QList<QPoint> > Paths;
+
+class DrawMapScene : public QGraphicsScene
+{
+Q_OBJECT
+public:
+    explicit DrawMapScene(QObject *parent = 0);
+
+    QByteArray encode();
+    void decode(QByteArray data);
+
+signals:
+    void pathChanged();
+
+public slots:
+    void undo();
+    void simplifyLast();
+
+private:
+    QPen m_pen;
+    QBrush m_brush;
+    QGraphicsPathItem  * m_currPath;
+    Paths paths;
+
+    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
+    virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
+    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
+
+    QPainterPath pointsToPath(const QList<QPoint> points);
+};
+
+#endif // DRAWMAPSCENE_H
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/drawmapwidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,38 @@
+#include "drawmapwidget.h"
+
+DrawMapWidget::DrawMapWidget(QWidget *parent) :
+    QWidget(parent),
+    ui(new Ui::DrawMapWidget)
+{
+    ui->setupUi(this);
+}
+
+DrawMapWidget::~DrawMapWidget()
+{
+    delete ui;
+}
+
+void DrawMapWidget::changeEvent(QEvent *e)
+{
+    QWidget::changeEvent(e);
+    switch (e->type()) {
+    case QEvent::LanguageChange:
+        ui->retranslateUi(this);
+        break;
+    default:
+        break;
+    }
+}
+
+void DrawMapWidget::setScene(DrawMapScene * scene)
+{
+    ui->graphicsView->setScene(scene);
+}
+
+void DrawMapWidget::resizeEvent(QResizeEvent * event)
+{
+    Q_UNUSED(event);
+
+    if(ui->graphicsView && ui->graphicsView->scene())
+        ui->graphicsView->fitInView(ui->graphicsView->scene()->sceneRect(), Qt::KeepAspectRatio);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/drawmapwidget.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,61 @@
+#ifndef DRAWMAPWIDGET_H
+#define DRAWMAPWIDGET_H
+
+#include <QWidget>
+#include <QHBoxLayout>
+#include <QPushButton>
+#include <QGraphicsView>
+#include <QApplication>
+
+#include "qaspectratiolayout.h"
+#include "drawmapscene.h"
+
+namespace Ui {
+    class Ui_DrawMapWidget
+    {
+    public:
+        QGraphicsView *graphicsView;
+        QPushButton *pbUndo;
+
+        void setupUi(QWidget *drawMapWidget)
+        {
+            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
+            arLayout->setMargin(0);
+
+            graphicsView = new QGraphicsView(drawMapWidget);
+            arLayout->addWidget(graphicsView);
+
+            retranslateUi(drawMapWidget);
+
+            QMetaObject::connectSlotsByName(drawMapWidget);
+        } // setupUi
+
+        void retranslateUi(QWidget *drawMapWidget)
+        {
+            Q_UNUSED(drawMapWidget);
+        } // retranslateUi
+
+    };
+
+    class DrawMapWidget: public Ui_DrawMapWidget {};
+}
+
+class DrawMapWidget : public QWidget
+{
+    Q_OBJECT
+
+public:
+    explicit DrawMapWidget(QWidget *parent = 0);
+    ~DrawMapWidget();
+
+    void setScene(DrawMapScene * scene);
+
+protected:
+    void changeEvent(QEvent *e);
+    virtual void resizeEvent(QResizeEvent * event);
+
+private:
+    Ui::DrawMapWidget *ui;
+};
+
+#endif // DRAWMAPWIDGET_H
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/main.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,10 @@
+#include <QtGui/QApplication>
+#include "mainwindow.h"
+
+int main(int argc, char *argv[])
+{
+    QApplication a(argc, argv);
+    MainWindow w;
+    w.show();
+    return a.exec();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/mainwindow.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,70 @@
+#include <QFileDialog>
+
+#include "mainwindow.h"
+#include "ui_mainwindow.h"
+#include "drawmapscene.h"
+
+MainWindow::MainWindow(QWidget *parent) :
+    QMainWindow(parent),
+    ui(new Ui::MainWindow)
+{
+    ui->setupUi(this);
+
+    scene = new DrawMapScene(this);
+    //ui->graphicsView->setScene(scene);
+    ui->drawMapWidget->setScene(scene);
+
+    connect(ui->pbUndo, SIGNAL(clicked()), scene, SLOT(undo()));
+    connect(scene, SIGNAL(pathChanged()), this, SLOT(scene_pathChanged()));
+}
+
+MainWindow::~MainWindow()
+{
+    delete ui;
+}
+
+void MainWindow::changeEvent(QEvent *e)
+{
+    QMainWindow::changeEvent(e);
+    switch (e->type()) {
+    case QEvent::LanguageChange:
+        ui->retranslateUi(this);
+        break;
+    default:
+        break;
+    }
+}
+
+void MainWindow::scene_pathChanged()
+{
+    QString str = scene->encode().toBase64();
+    ui->plainTextEdit->setPlainText(str);
+    ui->sbBytes->setValue(str.size());
+}
+
+void MainWindow::on_pbSave_clicked()
+{
+    QString fileName = QFileDialog::getSaveFileName(this, tr("Save map"), ".");
+
+    if(!fileName.isEmpty())
+    {
+        QFile f(fileName);
+
+        f.open(QIODevice::WriteOnly);
+        f.write(scene->encode());
+    }
+}
+
+void MainWindow::on_pbLoad_clicked()
+{
+    QString fileName = QFileDialog::getOpenFileName(this, tr("Open map file"), ".");
+
+    if(!fileName.isEmpty())
+    {
+        QFile f(fileName);
+
+        f.open(QIODevice::ReadOnly);
+        QByteArray data = f.readAll();
+        scene->decode(data);
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/mainwindow.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,31 @@
+#ifndef MAINWINDOW_H
+#define MAINWINDOW_H
+
+#include <QMainWindow>
+
+namespace Ui {
+    class MainWindow;
+}
+
+class DrawMapScene;
+
+class MainWindow : public QMainWindow {
+    Q_OBJECT
+public:
+    MainWindow(QWidget *parent = 0);
+    ~MainWindow();
+
+protected:
+    void changeEvent(QEvent *e);
+
+private:
+    Ui::MainWindow *ui;
+    DrawMapScene * scene;
+
+private slots:
+    void on_pbLoad_clicked();
+    void on_pbSave_clicked();
+    void scene_pathChanged();
+};
+
+#endif // MAINWINDOW_H
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/mainwindow.ui	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,92 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>MainWindow</class>
+ <widget class="QMainWindow" name="MainWindow">
+  <property name="geometry">
+   <rect>
+    <x>0</x>
+    <y>0</y>
+    <width>600</width>
+    <height>400</height>
+   </rect>
+  </property>
+  <property name="windowTitle">
+   <string>MainWindow</string>
+  </property>
+  <widget class="QWidget" name="centralWidget">
+   <layout class="QGridLayout" name="gridLayout" rowstretch="3,1">
+    <item row="1" column="2">
+     <widget class="QPlainTextEdit" name="plainTextEdit"/>
+    </item>
+    <item row="0" column="0" rowspan="2">
+     <layout class="QVBoxLayout" name="verticalLayout">
+      <item>
+       <widget class="QPushButton" name="pbUndo">
+        <property name="text">
+         <string>Undo</string>
+        </property>
+       </widget>
+      </item>
+      <item>
+       <spacer name="verticalSpacer">
+        <property name="orientation">
+         <enum>Qt::Vertical</enum>
+        </property>
+        <property name="sizeHint" stdset="0">
+         <size>
+          <width>20</width>
+          <height>40</height>
+         </size>
+        </property>
+       </spacer>
+      </item>
+      <item>
+       <widget class="QPushButton" name="pbSave">
+        <property name="text">
+         <string>Save</string>
+        </property>
+       </widget>
+      </item>
+      <item>
+       <widget class="QPushButton" name="pbLoad">
+        <property name="text">
+         <string>Load</string>
+        </property>
+       </widget>
+      </item>
+      <item>
+       <widget class="QSpinBox" name="sbBytes">
+        <property name="readOnly">
+         <bool>true</bool>
+        </property>
+        <property name="buttonSymbols">
+         <enum>QAbstractSpinBox::NoButtons</enum>
+        </property>
+        <property name="suffix">
+         <string> bytes</string>
+        </property>
+        <property name="maximum">
+         <number>999999</number>
+        </property>
+       </widget>
+      </item>
+     </layout>
+    </item>
+    <item row="0" column="2">
+     <widget class="DrawMapWidget" name="drawMapWidget" native="true"/>
+    </item>
+   </layout>
+  </widget>
+ </widget>
+ <layoutdefault spacing="6" margin="11"/>
+ <customwidgets>
+  <customwidget>
+   <class>DrawMapWidget</class>
+   <extends>QWidget</extends>
+   <header>drawmapwidget.h</header>
+   <container>1</container>
+  </customwidget>
+ </customwidgets>
+ <resources/>
+ <connections/>
+</ui>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/qaspectratiolayout.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,206 @@
+/*
+ * Copyright (c) 2009 Nokia Corporation.
+ */
+
+#include "qaspectratiolayout.h"
+
+QAspectRatioLayout::QAspectRatioLayout(QWidget* parent, int spacing) : QLayout(parent) {
+        init(spacing);
+}
+
+QAspectRatioLayout::QAspectRatioLayout(int spacing) {
+        init(spacing);
+}
+
+QAspectRatioLayout::~QAspectRatioLayout() {
+        delete item;
+        delete lastReceivedRect;
+        delete _geometry;
+}
+
+void QAspectRatioLayout::init(int spacing) {
+        item = 0;
+        lastReceivedRect = new QRect(0, 0, 0, 0);
+        _geometry = new QRect(0, 0, 0, 0);
+        setSpacing(spacing);
+}
+
+
+/* Adds item if place isn't already taken. */
+void QAspectRatioLayout::add(QLayoutItem* item) {
+        if(!hasItem()) {
+                replaceItem(item);
+        }
+}
+
+/* Adds item if place isn't already taken. */
+void QAspectRatioLayout::addItem(QLayoutItem* item) {
+        if(!hasItem()) {
+                replaceItem(item);
+        }
+}
+
+/* Adds widget if place isn't already taken. */
+void QAspectRatioLayout::addWidget(QWidget* widget) {
+        if(!hasItem()) {
+                replaceItem(new QWidgetItem(widget));
+        }
+}
+
+/* Returns the item pointer and dereferences it here. */
+QLayoutItem* QAspectRatioLayout::take() {
+        QLayoutItem* item = 0;
+        if(this->hasItem()) {
+                item = this->item;
+                this->item = 0;
+        }
+        return item;
+}
+
+/* Returns the item pointer and dereferences it here. */
+QLayoutItem* QAspectRatioLayout::takeAt(int index) {
+        if(index != 0) {
+                return 0;
+        }
+        return this->take();
+}
+
+/* Returns the item pointer. */
+QLayoutItem* QAspectRatioLayout::itemAt(int index) const {
+        if(index != 0) {
+                return 0;
+        }
+        if(hasItem()) {
+                return this->item;
+        }
+        return 0;
+}
+
+/* Checks if we have an item. */
+bool QAspectRatioLayout::hasItem() const {
+        return this->item != 0;
+}
+
+/* Returns the count of items which can be either 0 or 1. */
+int QAspectRatioLayout::count() const {
+        int returnValue = 0;
+        if(hasItem()) {
+                returnValue = 1;
+        }
+        return returnValue;
+}
+
+/* Replaces the item with the new and returns the old. */
+QLayoutItem* QAspectRatioLayout::replaceItem(QLayoutItem* item) {
+        QLayoutItem* old = 0;
+        if(this->hasItem()) {
+                old = this->item;
+        }
+        this->item = item;
+        setGeometry(*this->_geometry);
+        return old;
+}
+
+/* Tells which way layout expands. */
+Qt::Orientations QAspectRatioLayout::expandingDirections() const {
+        return Qt::Horizontal | Qt::Vertical;
+}
+
+/* Tells which size is preferred. */
+QSize QAspectRatioLayout::sizeHint() const {
+        return this->item->minimumSize();
+}
+
+/* Tells minimum size. */
+QSize QAspectRatioLayout::minimumSize() const {
+        return this->item->minimumSize();
+}
+
+/*
+ * Tells if heightForWidth calculations is handled.
+ * It isn't since width isn't enough to calculate
+ * proper size.
+ */
+bool QAspectRatioLayout::hasHeightForWidth() const {
+        return false;
+}
+
+/* Replaces lastReceivedRect. */
+void QAspectRatioLayout::setLastReceivedRect(const QRect& rect) {
+        QRect* oldRect = this->lastReceivedRect;
+        this->lastReceivedRect = new QRect(rect.topLeft(), rect.size());
+        delete oldRect;
+}
+
+/* Returns geometry */
+QRect QAspectRatioLayout::geometry() {
+        return QRect(*this->_geometry);
+}
+
+/* Sets geometry to given size. */
+void QAspectRatioLayout::setGeometry(const QRect& rect) {
+        /*
+         * We check if the item is set and
+         * if size is the same previously received.
+         * If either is false nothing is done.
+         */
+        if(!this->hasItem() ||
+           areRectsEqual(*this->lastReceivedRect, rect)) {
+                return;
+        }
+        /* Replace the last received rectangle. */
+        setLastReceivedRect(rect);
+        /* Calculate proper size for the item relative to the received size. */
+        QSize properSize = calculateProperSize(rect.size());
+        /* Calculate center location in the rect and with item size. */
+        QPoint properLocation = calculateCenterLocation(rect.size(), properSize);
+        /* Set items geometry */
+        this->item->setGeometry(QRect(properLocation, properSize));
+        QRect* oldRect = this->_geometry;
+        /* Cache the calculated geometry. */
+        this->_geometry = new QRect(properLocation, properSize);
+        delete oldRect;
+        /* Super classes setGeometry */
+        QLayout::setGeometry(*this->_geometry);
+}
+
+/* Takes the shortest side and creates QSize
+ * with the shortest side as width and height. */
+QSize QAspectRatioLayout::calculateProperSize(QSize from) const {
+        QSize properSize;
+        if(from.height() * 2 < from.width()) {
+                properSize.setHeight(from.height() - this->margin());
+                properSize.setWidth(from.height() * 2 - this->margin());
+        }
+        else {
+                properSize.setWidth(from.width() - this->margin());
+                properSize.setHeight(from.width() / 2 - this->margin());
+        }
+        return properSize;
+}
+
+/* Calculates center location from the given height and width for item size. */
+QPoint QAspectRatioLayout::calculateCenterLocation(QSize from,
+                                                   QSize itemSize) const {
+        QPoint centerLocation;
+        if((from.width() - itemSize.width()) > 0) {
+                centerLocation.setX((from.width() - itemSize.width())/2);
+        }
+        if((from.height() - itemSize.height()) > 0) {
+                centerLocation.setY((from.height() - itemSize.height())/2);
+        }
+        return centerLocation;
+}
+
+/* Compares if two QRects are equal. */
+bool QAspectRatioLayout::areRectsEqual(const QRect& a,
+                                       const QRect& b) const {
+        bool result = false;
+        if(a.x() == b.x() &&
+           a.y() == b.y() &&
+           a.height() == b.height() &&
+           a.width() == b.width()) {
+                result = true;
+        }
+        return result;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/drawMapTest/qaspectratiolayout.h	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) 2009 Nokia Corporation.
+ */
+
+#ifndef QASPECTRATIOLAYOUT_H_
+#define QASPECTRATIOLAYOUT_H_
+
+#include <QLayout>
+#include <QPointer>
+#include <QRect>
+#include <QWidgetItem>
+#include <QLayoutItem>
+
+
+class QAspectRatioLayout : public QLayout
+{
+        Q_OBJECT
+
+public:
+        QAspectRatioLayout(QWidget* parent, int spacing =-1);
+        QAspectRatioLayout(int spacing = -1);
+        ~QAspectRatioLayout();
+
+        /* Convenience method */
+        virtual void add(QLayoutItem* item);
+
+/* http://doc.trolltech.com/qlayout.html#addItem */
+        virtual void addItem(QLayoutItem* item);
+        /* http://doc.trolltech.com/qlayout.html#addWidget */
+        virtual void addWidget(QWidget* widget);
+        /* http://doc.trolltech.com/qlayout.html#takeAt */
+        virtual QLayoutItem* takeAt(int index);
+        /* http://doc.trolltech.com/qlayout.html#itemAt */
+        virtual QLayoutItem* itemAt(int index) const;
+        /* http://doc.trolltech.com/qlayout.html#count */
+        virtual int count() const;
+
+        /*
+         * These are ours since we do have only one item.
+         */
+        virtual QLayoutItem* replaceItem(QLayoutItem* item);
+        virtual QLayoutItem* take();
+        virtual bool hasItem() const;
+
+/* http://doc.trolltech.com/qlayout.html#expandingDirections */
+        virtual Qt::Orientations expandingDirections() const;
+
+        /*
+         * This method contains most of the juice of this article.
+         * http://doc.trolltech.com/qlayoutitem.html#setGeometry
+         */
+        virtual void setGeometry(const QRect& rect);
+        /* http://doc.trolltech.com/qlayoutitem.html#geometry */
+        virtual QRect geometry();
+
+        /* http://doc.trolltech.com/qlayoutitem.html#sizeHint */
+        virtual QSize sizeHint() const;
+        /* http://doc.trolltech.com/qlayout.html#minimumSize */
+        virtual QSize minimumSize() const;
+        /* http://doc.trolltech.com/qlayoutitem.html#hasHeightForWidth */
+        virtual bool hasHeightForWidth() const;
+
+private:
+        /* Saves the last received rect. */
+        void setLastReceivedRect(const QRect& rect);
+        /* Used to initialize the object. */
+        void init(int spacing);
+        /* Calculates the maximum size for the item from the assigned size. */
+        QSize calculateProperSize(QSize from) const;
+        /* Calculates the center location from the assigned size and
+         * the items size. */
+        QPoint calculateCenterLocation(QSize from, QSize itemSize) const;
+        /* Check if two QRects are equal */
+        bool areRectsEqual(const QRect& a, const QRect& b) const;
+        /* Contains item reference */
+        QLayoutItem* item;
+        /*
+         * Used for caching so we won't do calculations every time
+         * setGeometry is called.
+         */
+        QRect* lastReceivedRect;
+        /* Contains geometry */
+        QRect* _geometry;
+
+};
+
+#endif /* QASPECTRATIOLAYOUT_H_ */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/unitCycles.hs	Tue Jan 04 12:53:46 2011 +0100
@@ -0,0 +1,46 @@
+module Main where
+
+import PascalParser
+import System
+import Control.Monad
+import Data.Either
+import Data.List
+import Data.Graph
+import Data.Maybe
+
+unident :: Identificator -> String
+unident (Identificator s) = s
+
+extractUnits :: PascalUnit -> (String, [String])
+extractUnits (Program (Identificator name) (Implementation (Uses idents) _ _) _) = ("program " ++ name, map unident idents)
+extractUnits (Unit (Identificator name) (Interface (Uses idents1) _) (Implementation (Uses idents2) _ _) _ _) = (name, map unident $ idents1 ++ idents2)
+
+f :: [(String, [String])] -> String
+f = unlines . map showSCC . stronglyConnComp . map (\(a, b) -> (a, a, b))
+    where
+    showSCC (AcyclicSCC v) = v
+    showSCC (CyclicSCC vs) = intercalate ", " vs
+
+myf :: [(String, [String])] -> String
+myf d = unlines . map (findCycle . fst) $ d
+    where
+    findCycle :: String -> String
+    findCycle searched = searched ++ ": " ++ (intercalate ", " $ fc searched [])
+        where
+        fc :: String -> [String] -> [String]
+        fc curSearch visited = let uses = curSearch `lookup` d; res = dropWhile null . map t $ fromJust uses in if isNothing uses || null res then [] else head res
+            where
+            t u =
+                if u == searched then
+                    [u]
+                    else
+                    if u `elem` visited then
+                        []
+                        else
+                        let chain = fc u (u:visited) in if null chain then [] else u:chain
+
+
+main = do
+    fileNames <- getArgs
+    files <- mapM readFile fileNames
+    putStrLn . myf . map extractUnits . rights . map parsePascalUnit $ files