Sat, 11 Dec 2010 01:55:16 +0100 add the appirater class for getting more positive reviews
koda [Sat, 11 Dec 2010 01:55:16 +0100] rev 4504
add the appirater class for getting more positive reviews enabled full multitasking for iphone (but only with ios >= 4.2) fixed a glitch that would leave stuff onscreen while ammo menu open
Sat, 11 Dec 2010 01:00:00 +0100 also updated TrophyRace to new system
Henek [Sat, 11 Dec 2010 01:00:00 +0100] rev 4503
also updated TrophyRace to new system
Fri, 10 Dec 2010 23:58:15 +0100 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek [Fri, 10 Dec 2010 23:58:15 +0100] rev 4502
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Fri, 10 Dec 2010 22:39:20 +0100 Frontend:
smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend: * Fixed missing icon files on Win32
Sat, 11 Dec 2010 21:27:15 +0300 Add a stub for draw map page
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
Thu, 09 Dec 2010 20:35:28 -0500 return RGBA
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
Thu, 09 Dec 2010 19:10:37 -0500 clan color fetch
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
Thu, 09 Dec 2010 22:51:07 +0100 merge
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
Thu, 09 Dec 2010 11:12:40 -0500 add missing setter for botlevel
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
Thu, 09 Dec 2010 10:24:04 -0500 Updated Chinese translation
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
Thu, 09 Dec 2010 11:59:07 +0300 Pass hardcoded drawn map from frontend into engine \o/
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:35:29 +0100 removing all ; from lua script as an act of temporary rage and perfectionism
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
Wed, 08 Dec 2010 15:10:38 -0500 standardise name
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
Wed, 08 Dec 2010 14:46:17 -0500 pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
Wed, 08 Dec 2010 22:25:30 +0300 Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
Wed, 08 Dec 2010 22:18:50 +0300 - Pass map drawing data to engine
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine - Hardcode one map for test purposes
Thu, 09 Dec 2010 22:50:16 +0100 forgot to update these files
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
Wed, 08 Dec 2010 21:55:15 +0300 Add drawn map into the list of map generators
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 merge
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
Tue, 07 Dec 2010 23:47:11 -0500 these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 code cleanup
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 team selection completely refactored, now has animation and more performance
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance use a semi transparent black background color (on powerful devices) other smaller improvements and bugfixes
Mon, 06 Dec 2010 21:15:41 -0500 rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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