Sat, 01 Jan 2011 14:42:08 +0100 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Sat, 01 Jan 2011 14:26:50 +0100 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
Sat, 01 Jan 2011 11:15:35 +0100 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Fri, 31 Dec 2010 21:30:38 +0100 Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
Fri, 31 Dec 2010 19:31:37 +0100 Make flakes smaller by popular demand.
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
Fri, 31 Dec 2010 04:08:57 +0100 Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
koda [Fri, 31 Dec 2010 04:08:57 +0100] rev 4794
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
Fri, 31 Dec 2010 03:29:41 +0100 merge and fix my typos Hedgewars-iOS-1.2.2
koda [Fri, 31 Dec 2010 03:29:41 +0100] rev 4793
merge and fix my typos
Fri, 31 Dec 2010 01:05:23 +0100 sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek [Fri, 31 Dec 2010 01:05:23 +0100] rev 4792
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Fri, 31 Dec 2010 00:37:39 +0100 Snow blends into land, trys to fill the gaps
Palewolf [Fri, 31 Dec 2010 00:37:39 +0100] rev 4791
Snow blends into land, trys to fill the gaps
Thu, 30 Dec 2010 22:20:17 +0100 fix portal gun wrong color issue
sheepluva [Thu, 30 Dec 2010 22:20:17 +0100] rev 4790
fix portal gun wrong color issue
Thu, 30 Dec 2010 20:55:22 +0100 finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Henek [Thu, 30 Dec 2010 20:55:22 +0100] rev 4789
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Thu, 30 Dec 2010 20:10:26 +0100 Updated Slovak translation (lua)
jose1711 [Thu, 30 Dec 2010 20:10:26 +0100] rev 4788
Updated Slovak translation (lua)
Thu, 30 Dec 2010 19:36:40 +0100 Merge
jose1711 [Thu, 30 Dec 2010 19:36:40 +0100] rev 4787
Merge
Thu, 30 Dec 2010 11:32:04 -0500 French translation finally gets some love
ourobolos [Thu, 30 Dec 2010 11:32:04 -0500] rev 4786
French translation finally gets some love
Thu, 30 Dec 2010 16:21:14 +0100 some more themes updated, note comments on brick
Henek [Thu, 30 Dec 2010 16:21:14 +0100] rev 4785
some more themes updated, note comments on brick
Thu, 30 Dec 2010 09:58:05 -0500 avoid uninitialised pointer. thanks to dead.mazayus
nemo [Thu, 30 Dec 2010 09:58:05 -0500] rev 4784
avoid uninitialised pointer. thanks to dead.mazayus
Wed, 29 Dec 2010 22:44:45 -0500 nil check
nemo [Wed, 29 Dec 2010 22:44:45 -0500] rev 4783
nil check
Thu, 30 Dec 2010 01:44:55 +0100 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek [Thu, 30 Dec 2010 01:44:55 +0100] rev 4782
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Tue, 20 Sep 2011 00:00:22 +0400 Close branch 0.9.15
unc0rr [Tue, 20 Sep 2011 00:00:22 +0400] rev 4781
Close branch
Wed, 29 Dec 2010 16:21:30 -0500 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo [Wed, 29 Dec 2010 16:21:30 -0500] rev 4780
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
Wed, 29 Jun 2011 21:52:07 +0200 merge 0.9.15
koda [Wed, 29 Jun 2011 21:52:07 +0200] rev 4779
merge
Wed, 29 Dec 2010 17:27:33 +0100 have napalm strike bombs explode right over the target
sheepluva [Wed, 29 Dec 2010 17:27:33 +0100] rev 4778
have napalm strike bombs explode right over the target
Sat, 26 Feb 2011 17:07:30 +0100 info.plist 2011 0.9.15
koda [Sat, 26 Feb 2011 17:07:30 +0100] rev 4777
info.plist 2011
Wed, 29 Dec 2010 15:57:13 +0100 set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
sheepluva [Wed, 29 Dec 2010 15:57:13 +0100] rev 4776
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
Wed, 02 Feb 2011 09:23:42 +0100 add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
koda [Wed, 02 Feb 2011 09:23:42 +0100] rev 4775
add NOAUTOUPDATE symbol and hedgewars-server.cabal
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