QTfrontend/gamecfgwidget.cpp
Wed, 27 Jul 2011 11:30:54 +0200 koda annoying translators like it was no thing
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sat, 19 Mar 2011 20:24:31 -0400 nikin percentage modifier for get away time
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Mon, 27 Dec 2010 12:43:29 -0500 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
Sun, 26 Dec 2010 23:18:43 +0100 Henek fixed strange config on room join and untranslated "Normal" gameplay option
Mon, 20 Dec 2010 20:55:45 +0300 unc0rr Add those stupid breaks
Sat, 18 Dec 2010 23:02:39 +0300 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
Sat, 18 Dec 2010 19:15:26 +0100 Henek fix layout in game config widget as per nemo's request
Fri, 17 Dec 2010 19:27:02 +0100 Henek added replacement of "_" to " " in gameplay scripts
Wed, 15 Dec 2010 22:03:46 +0300 unc0rr Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:40:16 +0300 unc0rr The Fix
Tue, 14 Dec 2010 21:56:37 +0300 unc0rr Compess at highest ratio
Tue, 14 Dec 2010 21:04:43 +0300 unc0rr Debug messages
Tue, 14 Dec 2010 20:46:50 +0300 unc0rr Try to send drawn map data to net server
Mon, 13 Dec 2010 04:52:23 +0100 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Sun, 12 Dec 2010 21:47:55 +0300 unc0rr Pretension to switch to draw map page
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:18:50 +0300 unc0rr - Pass map drawing data to engine
Tue, 07 Dec 2010 22:23:40 -0500 nemo Restore millisecond precision for mines time
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 12:25:50 -0500 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
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