hedgewars/uScript.pas
Fri, 10 Apr 2015 10:36:17 -0400 nemo tweak erase
Wed, 08 Apr 2015 23:59:35 -0400 nemo also erase
Wed, 08 Apr 2015 15:10:44 -0400 nemo fix copypasta typo, failure to bump offset of lf params
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sun, 25 Jan 2015 16:10:20 -0500 nemo Add generic getter/setter for a bunch of more obscure gear structure values
Sun, 25 Jan 2015 14:48:02 -0500 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
Sun, 14 Dec 2014 20:11:36 +0100 sheepluva Issue 865: gfResetHealth is not exposed to Lua
Thu, 11 Dec 2014 17:50:05 +0100 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Wed, 03 Dec 2014 17:59:31 +0100 sheepluva tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 nemo set globals in commandline lua
Wed, 03 Dec 2014 17:09:04 +0100 sheepluva fix some things I messed up with the drawing functions
Tue, 02 Dec 2014 23:55:20 +0100 sheepluva update changelog
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Thu, 27 Nov 2014 13:20:52 +0100 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Sun, 23 Nov 2014 18:38:49 +0100 sheepluva small cleanup
Wed, 19 Nov 2014 02:00:47 +0100 sheepluva make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 01:36:59 +0100 sheepluva update changelog a little
Sat, 15 Nov 2014 12:21:43 +0300 unc0rr Fix use of uninitialized variable
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Tue, 01 Jul 2014 12:39:06 +0200 sheepluva add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 sheepluva lua api: allow to specify layer when adding visual gear
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
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