hedgewars/uTeams.pas
Thu, 22 Sep 2011 17:19:39 +0400 unc0rr Fix sheepluva's merge
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 23:55:52 +0400 unc0rr - Unset hhdriven flag for gone hedgehog
Sat, 17 Sep 2011 13:40:54 -0400 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Mon, 12 Sep 2011 07:38:16 +0200 sheepluva don't load key binds for AI hedgehogs
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 22:04:40 +0400 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Thu, 08 Sep 2011 21:18:44 -0400 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 Henek redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sun, 12 Dec 2010 20:17:00 -0500 nemo div 0 check
Tue, 07 Dec 2010 17:33:11 -0500 nemo would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Sun, 05 Dec 2010 22:02:30 -0500 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 22 Nov 2010 21:43:31 +0300 unc0rr uCommandHandlers
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 19:07:43 +0300 unc0rr Remove uAmmos dependaency from uCommands
less more (0) -100 -50 -30 tip