hedgewars/uGearsHandlersMess.pas
Wed, 15 May 2019 14:12:15 +0300 alfadur if at all possible, don't regenerate arbitrary number of health textures each tick
Tue, 14 May 2019 03:23:34 +0200 Wuzzy Don't render health crate and barrel health when drowning
Tue, 14 May 2019 02:29:29 +0200 Wuzzy Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Sat, 04 May 2019 21:37:22 +0200 Wuzzy Some fixes to make Pas2C happy again
Sat, 20 Apr 2019 05:39:57 +0200 Wuzzy Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Sun, 07 Apr 2019 23:39:30 +0200 Wuzzy Fix health crate health display not respecting Karma value properly
Sun, 07 Apr 2019 23:21:07 +0200 Wuzzy Hide health of fake health crates
Sun, 07 Apr 2019 23:08:33 +0200 Wuzzy Don't show SMine timer if drowning
Sun, 07 Apr 2019 19:26:16 +0200 Wuzzy Render mine timer if gear info is active
Sun, 07 Apr 2019 18:21:14 +0200 Wuzzy Add key to display extra gear info tags
Wed, 03 Apr 2019 13:00:05 +0200 Wuzzy Fix air mine not colliding with crates initially (bug 679)
Tue, 02 Apr 2019 14:51:55 +0200 Wuzzy Fix air attack placement in HedgeEditor/Construction Mode
Mon, 01 Apr 2019 20:08:34 +0200 Wuzzy Fix turn end if placing air attack in bouncy world edge map was denied
Mon, 01 Apr 2019 18:49:08 +0200 Wuzzy Fix right limit of piano placement in bounce world edge
Wed, 13 Feb 2019 19:39:14 -0500 nemo give frozen hogs a break
Fri, 18 Jan 2019 07:24:39 +0100 Wuzzy Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wed, 16 Jan 2019 22:39:27 +0100 Wuzzy Update clan passive status when team died / got resurrected
Mon, 14 Jan 2019 15:11:15 -0500 nemo just focus on the unsafe deletes in a hopefully branch-safe fashion 0.9.25
Mon, 14 Jan 2019 15:01:43 -0500 nemo aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code 0.9.25
Mon, 14 Jan 2019 04:30:31 +0100 Wuzzy Tweak bounce effects of some gears
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Mon, 14 Jan 2019 02:48:36 +0100 Wuzzy Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Sun, 13 Jan 2019 18:07:04 +0100 Wuzzy Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Sun, 13 Jan 2019 17:49:29 +0100 Wuzzy Tweak height limit of air attack in bounce edge maps
Sun, 13 Jan 2019 17:28:33 +0100 Wuzzy Disallow placement of piano beyond bounce world edge
Sun, 13 Jan 2019 17:02:15 +0100 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
Sat, 12 Jan 2019 23:26:33 +0100 Wuzzy Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Fri, 11 Jan 2019 08:51:11 -0500 nemo merge release branch
Fri, 11 Jan 2019 08:45:11 -0500 nemo tabs to spaces 0.9.25
Fri, 11 Jan 2019 08:42:15 -0500 nemo deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already 0.9.25
Fri, 11 Jan 2019 08:08:28 -0500 nemo couple more use after frees for gear deletion.
Thu, 03 Jan 2019 19:46:48 +0100 Wuzzy Fix bee targeting fail across wrap world edge
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Sat, 01 Dec 2018 23:39:49 +0100 Wuzzy Make sad Pas2C happy again (add missing parenthesis around a "not")
Thu, 29 Nov 2018 20:09:01 +0100 Wuzzy Fix freezer failing to freeze gears with negative coordinate
Thu, 29 Nov 2018 19:06:33 +0100 Wuzzy Do not call AddCI when air mine is frozen without creating land
Thu, 29 Nov 2018 18:41:21 +0100 Wuzzy Frozen air mines: Don't erase land if gstNoGravity state is off
Thu, 29 Nov 2018 17:13:09 +0100 Wuzzy Pixel-perfect removal of exploding frozen air mines
Thu, 29 Nov 2018 10:56:06 -0500 nemo kill stray icicle pixel
Thu, 29 Nov 2018 10:49:08 -0500 nemo fix bounds check, make out of bounds air mines fall since there's no land to check them into
Thu, 29 Nov 2018 08:41:18 -0500 nemo Remove airmines on solid land too
Thu, 29 Nov 2018 01:43:41 +0300 alfadur add frozen airmines to collision array to make them shovable by blowtorch
Thu, 29 Nov 2018 01:34:58 +0300 alfadur 😢
Thu, 29 Nov 2018 01:23:14 +0300 alfadur make blowtorch hit moving gears
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:20:55 -0500 nemo more uninitialised values
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 13 Nov 2018 08:11:31 +0300 alfadur reset airmine timer on stun recovery
Tue, 13 Nov 2018 03:57:27 +0300 alfadur add sparkles to stunned airmines
Tue, 13 Nov 2018 03:22:16 +0300 alfadur update kamikaze collision cache after portalling
Tue, 13 Nov 2018 01:56:42 +0300 alfadur stun airmines on shove
Sun, 11 Nov 2018 00:14:13 +0100 unc0rr Fix birdy appearance/disappearance animation
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Sat, 03 Nov 2018 17:40:21 +0100 Wuzzy Fix portal color being switchable after losing control
Fri, 02 Nov 2018 14:33:05 +0100 unC0Rr abs(hwRound()) is nonsense
Fri, 02 Nov 2018 14:05:08 +0100 Wuzzy Fix ambigious abs in uGearsHandlersMess
Fri, 02 Nov 2018 01:58:27 +0300 alfadur fix overflow check in airmine handling
Thu, 01 Nov 2018 04:04:33 +0300 alfadur prevent minigun bullet land impacts from pushing hedgehogs
Wed, 31 Oct 2018 13:08:56 +0100 Wuzzy Stop using dsUnknown, replace with concrete damage sources
Sat, 27 Oct 2018 19:50:01 +0200 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
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