Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Check for 0 health to avoid div by 0. spotted by mikade.
guess what. comments. yay for burning commits
added some comments in order to confuse the GSoC students as much as possible ;D
Improved random name generation (now a random fort and random grave is choosen
from the available ones)
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Fixing
issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.