hedgewars/uVariables.pas
Sun, 26 May 2019 19:59:54 +0200 Wuzzy Rename sprFirepunch to sprFirePunch
Sun, 26 May 2019 19:12:16 +0300 alfadur add idle shouryuuken animation
Sun, 26 May 2019 14:16:35 +0200 Wuzzy Refactor definition of "local" clans
Tue, 21 May 2019 23:04:50 +0300 alfadur add rope layers
Tue, 21 May 2019 16:32:34 +0200 Wuzzy Fix un-selecting weapon while in multishoot allowing another attack
Sat, 18 May 2019 00:55:59 +0200 Wuzzy Add separate hand image for landspray
Sat, 18 May 2019 00:21:58 +0200 Wuzzy Add piano icon on mouse cursor when selecting piano strike
Sat, 18 May 2019 00:18:52 +0200 Wuzzy Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Fri, 17 May 2019 22:57:22 +0200 Wuzzy Show icon above hedgehog for most ammos without hand image
Thu, 16 May 2019 06:41:56 +0200 Wuzzy Show more health-related icons in top right corner
Thu, 16 May 2019 04:02:09 +0200 Wuzzy Show vampirism icon when vampirism is active
Thu, 16 May 2019 03:41:24 +0200 Wuzzy Make health HUD icon green if hog poisoned
Thu, 16 May 2019 02:07:29 +0200 Wuzzy Display current health in top right corner
Tue, 14 May 2019 21:36:50 +0300 alfadur make rope styleable
Tue, 30 Apr 2019 18:25:04 +0200 Wuzzy Refactor decimal separator to make Pas2C happy
Sat, 27 Apr 2019 13:51:02 +0200 Wuzzy Move Hedgewars key IDs to CSV file
Tue, 23 Apr 2019 15:54:06 +0200 Wuzzy Change init theme to Nature
Sat, 20 Apr 2019 05:14:24 +0200 Wuzzy Poison taunts: Fall back to Default voice if missing
Thu, 18 Apr 2019 19:44:25 +0200 Wuzzy Refactor mouse movement handling
Mon, 08 Apr 2019 00:59:08 +0200 Wuzzy Fix floating pixels if wielding and rotating cleaver
Sun, 07 Apr 2019 18:21:14 +0200 Wuzzy Add key to display extra gear info tags
Mon, 01 Apr 2019 22:07:42 +0200 Wuzzy Invert colors if clan color is very dark
Tue, 05 Feb 2019 03:39:03 +0100 Wuzzy Fix precise volume change being a bit buggy
Tue, 05 Feb 2019 02:46:41 +0100 Wuzzy Precise+zoom/volume change makes changes in smaller steps
Tue, 05 Feb 2019 02:13:04 +0100 Wuzzy Add setting to set default/initial zoom
Fri, 25 Jan 2019 06:46:13 +0100 Wuzzy Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
Wed, 16 Jan 2019 00:01:29 +0100 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
Sun, 13 Jan 2019 17:28:33 +0100 Wuzzy Disallow placement of piano beyond bounce world edge
Sun, 13 Jan 2019 17:02:15 +0100 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
Fri, 11 Jan 2019 04:38:07 +0100 Wuzzy Make sure to render crosshair above render
Thu, 10 Jan 2019 17:54:58 +0100 Wuzzy Add button to set bounciness in touch interface
Sat, 05 Jan 2019 22:05:20 +0100 Wuzzy Lua: Add InitHealth, read-only variable containing the initial hog health setting
Thu, 03 Jan 2019 19:46:48 +0100 Wuzzy Fix bee targeting fail across wrap world edge
Wed, 19 Dec 2018 19:10:42 +0100 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
Tue, 18 Dec 2018 15:21:23 +0100 Wuzzy Add Lua functions to save/get mission variables
Wed, 12 Dec 2018 23:01:06 -0500 nemo Allow scaling hand drawn maps
Mon, 10 Dec 2018 09:39:34 +0100 Wuzzy Show Sudden Death warning messages only once per round
Sun, 09 Dec 2018 17:12:47 +0100 Wuzzy Lua API: SetTurnTimePaused/GetTurnTimePaused
Tue, 27 Nov 2018 03:08:06 +0100 Wuzzy Swap a few weapons in ammo menu to get a nice 6×10 grid
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Wed, 31 Oct 2018 13:35:53 +0100 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Sat, 27 Oct 2018 19:07:37 +0200 Wuzzy Use sndWatchThis for molotov attack
Sat, 27 Oct 2018 18:26:44 +0200 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Fri, 26 Oct 2018 23:09:50 +0200 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Sat, 15 Sep 2018 15:26:23 +0200 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Tue, 07 Aug 2018 10:29:01 +0200 Wuzzy Move max. number of crate spawns into variable
Mon, 16 Jul 2018 23:27:15 +0200 Wuzzy Add variable to make state of sound system clear 0.9.24
Wed, 01 Aug 2018 02:49:03 +0200 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
Sat, 28 Jul 2018 12:58:12 -0400 nemo merge of 0.9.24 - hopefully correctly this time
Tue, 24 Jul 2018 20:07:58 +0200 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
Fri, 20 Jul 2018 19:25:21 +0200 Wuzzy Move hardcoded bounciness values to uConsts
Mon, 16 Jul 2018 23:27:15 +0200 Wuzzy Add variable to make state of sound system clear
Tue, 10 Jul 2018 16:44:13 +0200 Wuzzy Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Tue, 10 Jul 2018 16:07:11 +0200 Wuzzy Add dedicated key to display mission panel: M
Tue, 10 Jul 2018 13:28:47 +0200 Wuzzy Add /help chat command for engine
Sun, 08 Jul 2018 02:06:08 +0200 Wuzzy Fix GetAmmo getting wrong ammo count
Sun, 27 May 2018 13:10:32 -0400 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
Sat, 26 May 2018 10:54:17 -0400 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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