hedgewars/uVisualGears.pas
Tue, 07 Aug 2018 19:32:33 +0200 Wuzzy Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Tue, 17 Apr 2018 15:21:52 -0400 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Sat, 17 Mar 2018 04:37:13 +0100 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
Fri, 09 Mar 2018 23:34:46 +0100 alfadur Improve appearance of bullet trails, slight fade out at beginning
Wed, 21 Feb 2018 15:53:30 +0100 Wuzzy Fix SD flakes attributes not set properly when SD flake count = normal flake count
Fri, 13 Oct 2017 23:39:36 +0200 Wuzzy Fix failure to update all cloud layers properly when entering Sudden Death
Thu, 21 Sep 2017 03:08:25 +0200 Wuzzy Fix vgtAmmo showing air attack icon if frame is amNothing
Tue, 04 Apr 2017 23:43:19 +0200 sheepluva whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 KoBeWi added CloudsL and FlakeL
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 31 Mar 2015 00:15:00 +0200 sheepluva draw birdy's feathers in low quality mode too
Mon, 15 Dec 2014 16:11:18 +0100 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
Thu, 11 Dec 2014 07:52:51 -0500 nemo fix copypasta
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 02 Aug 2014 02:42:12 +0200 sheepluva fix flake angles
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