hedgewars/uVisualGears.pas
Tue, 07 Aug 2018 19:32:33 +0200 Wuzzy Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Tue, 17 Apr 2018 15:21:52 -0400 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Sat, 17 Mar 2018 04:37:13 +0100 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
Fri, 09 Mar 2018 23:34:46 +0100 alfadur Improve appearance of bullet trails, slight fade out at beginning
Wed, 21 Feb 2018 15:53:30 +0100 Wuzzy Fix SD flakes attributes not set properly when SD flake count = normal flake count
Fri, 13 Oct 2017 23:39:36 +0200 Wuzzy Fix failure to update all cloud layers properly when entering Sudden Death
Thu, 21 Sep 2017 03:08:25 +0200 Wuzzy Fix vgtAmmo showing air attack icon if frame is amNothing
Tue, 04 Apr 2017 23:43:19 +0200 sheepluva whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 KoBeWi added CloudsL and FlakeL
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 31 Mar 2015 00:15:00 +0200 sheepluva draw birdy's feathers in low quality mode too
Mon, 15 Dec 2014 16:11:18 +0100 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
Thu, 11 Dec 2014 07:52:51 -0500 nemo fix copypasta
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 02 Aug 2014 02:42:12 +0200 sheepluva fix flake angles
Mon, 07 Jul 2014 00:48:12 +0200 sheepluva cont.
Mon, 07 Jul 2014 00:37:10 +0200 sheepluva simplifying some code
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 sheepluva some rendering tweaks
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Fri, 07 Feb 2014 22:42:57 +0400 unc0rr Implement a bit of astring
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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