QTfrontend/gameuiconfig.h
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Wed, 12 Dec 2012 15:57:01 +0100 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
Sun, 02 Dec 2012 01:26:00 +0400 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
Thu, 30 Aug 2012 22:13:42 -0400 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Sun, 22 Apr 2012 18:38:34 +0200 koda added savepassword checkbox to options page, which now reloads values at every acces
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 04 Jul 2011 12:28:58 +0200 koda (fix issue 126) moved initial nickname popup to the netconnection page
Sun, 19 Jun 2011 20:55:34 -0400 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 01 Mar 2010 12:55:54 +0000 smxx Frontend:
Tue, 09 Feb 2010 03:21:09 +0000 nemo Only enable chirp for room owner
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Sun, 24 May 2009 02:41:34 +0000 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Sun, 09 Nov 2008 09:47:10 +0000 unc0rr Add an option to name records with current date and time
Thu, 07 Aug 2008 14:08:43 +0000 displacer correct restoring window size after fullscreen mode
Thu, 07 Aug 2008 13:30:09 +0000 displacer Frontend Fullscreen mode added
Sun, 27 Jul 2008 22:14:43 +0000 unc0rr Add a checkbox in frontend to turn music off
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Fri, 21 Sep 2007 19:18:06 +0000 unc0rr - Use current screen color depth in engine
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
Sun, 27 May 2007 20:17:55 +0000 unc0rr Option for alternative damage tags
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Fri, 12 Jan 2007 16:04:45 +0000 unc0rr Oops, fix the build
Fri, 12 Jan 2007 15:23:16 +0000 unc0rr - HWMapContainer sets and stores the theme
Fri, 15 Dec 2006 12:48:40 +0000 unc0rr Use QSettings to storing config
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
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