hedgewars/uLandObjects.pas
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Sun, 26 Jul 2009 19:19:03 +0000 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Thu, 26 Mar 2009 13:59:27 +0000 unc0rr patch by nemo: water bouncing + some tweaks
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Tue, 17 Feb 2009 12:58:08 +0000 unc0rr Clouds fixes by nemo
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Tue, 27 Jan 2009 15:34:37 +0000 unc0rr nemo's template patch (invertion)
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Fri, 19 Sep 2008 20:34:41 +0000 unc0rr - Unbreak previously broken themes
Fri, 19 Sep 2008 19:58:57 +0000 unc0rr Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
Fri, 12 Sep 2008 18:00:49 +0000 unc0rr Allow theme to set custom water color
Sun, 10 Aug 2008 19:55:08 +0000 unc0rr Enable back rendering objects that are put on top of land texture
Fri, 08 Aug 2008 20:54:55 +0000 unc0rr Step 5: Finally... we have theme objects with alpha-channel!
Fri, 08 Aug 2008 20:45:13 +0000 unc0rr - Fix previous commit
Fri, 08 Aug 2008 20:38:26 +0000 unc0rr Allow theme-customizable water and girder
Fri, 08 Aug 2008 20:33:57 +0000 unc0rr Step 4: repair girder rendering (girder is 32bit now)
Fri, 08 Aug 2008 20:13:32 +0000 unc0rr Step 3: Maps are rendered correctly, but without objects yet
Fri, 08 Aug 2008 19:39:22 +0000 unc0rr Step 2: painted maps loading correctly
Fri, 08 Aug 2008 19:34:55 +0000 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
Wed, 06 Aug 2008 12:47:42 +0000 unc0rr Fix small glitch when placing girder on map
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