hedgewars/uGearsHedgehog.pas
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Fri, 07 Apr 2017 04:56:51 +0200 Wuzzy Add support for hog name in home run message
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sun, 01 May 2016 02:40:12 +0200 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Mon, 28 Mar 2016 18:19:20 -0400 nemo RC planes should not pick up frozen crates
Fri, 15 Jan 2016 13:29:27 +0100 sheepluva fix comment; revert unintentional commit of some testing png
Fri, 15 Jan 2016 13:18:40 +0100 sheepluva serious anti wall sticking protection for hedgewars
Wed, 13 Jan 2016 21:29:04 +0300 unc0rr Damaged hog is not in a jumping state
Tue, 05 Jan 2016 15:15:54 -0500 nemo limit Y increment to 6 (saucer/birdy bug)
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Sun, 01 Nov 2015 15:08:39 -0500 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
Thu, 08 Oct 2015 10:42:00 -0400 nemo restore uid on resurrection as well
Sun, 04 Oct 2015 16:30:55 -0400 nemo Avoid waiting past end of turn for smine.
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 26 May 2015 23:29:53 +0200 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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