hedgewars/uStore.pas
Wed, 30 Jun 2010 12:55:33 +0200 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Fri, 25 Jun 2010 22:59:31 -0400 nemo Flag dimensions with booleans instead of using 0.
Tue, 22 Jun 2010 23:08:57 -0400 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Sun, 20 Jun 2010 18:35:59 +0200 koda fix zoom smoothness
Thu, 17 Jun 2010 19:57:51 +0200 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
Thu, 17 Jun 2010 11:41:38 -0400 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Thu, 03 Jun 2010 14:03:48 +0000 smxx Engine:
Wed, 02 Jun 2010 13:52:23 +0000 koda a bunch of minor stuff
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Fri, 07 May 2010 10:54:07 +0000 smxx Engine:
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sat, 01 May 2010 21:53:31 +0000 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Thu, 15 Apr 2010 14:24:26 +0000 smxx Engine:
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Fri, 09 Apr 2010 00:04:50 +0000 nemo Skip loading of splashes
Tue, 30 Mar 2010 20:18:04 +0000 smxx Frontend:
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Fri, 26 Mar 2010 17:43:21 +0000 smxx Engine:
Sun, 21 Mar 2010 20:55:45 +0000 koda fix a small leak
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Sat, 06 Mar 2010 13:55:58 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Tue, 02 Mar 2010 15:04:31 +0000 smxx Engine:
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Fri, 26 Feb 2010 16:29:00 +0000 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 05:50:29 +0000 nemo Check the right midpoint font
Mon, 22 Feb 2010 05:40:24 +0000 nemo Fix CJK in tooltips.
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:29:19 +0000 smxx Engine:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Thu, 07 Jan 2010 22:59:14 +0000 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
Thu, 07 Jan 2010 16:18:32 +0000 nemo Drop the LongInt conversion, strip the two tests that are too large
Thu, 07 Jan 2010 16:12:26 +0000 nemo bit of a short circuit to reduce a few pointless tests on most text strings
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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