Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
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Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
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Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
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Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
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Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
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Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
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Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
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Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
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Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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