QTfrontend/hwform.cpp
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Wed, 27 Mar 2013 14:12:19 +0100 koda define NETGAME_DEFAULT_SERVER
Tue, 26 Mar 2013 18:52:42 +0100 sheepluva merge
Fri, 22 Mar 2013 11:08:42 +0100 koda scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
Thu, 21 Mar 2013 09:27:35 +0100 sheepluva fix player info
Wed, 20 Mar 2013 23:18:46 +0100 sheepluva add lobby chat features to room chat
Tue, 12 Mar 2013 17:18:55 +0100 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Sun, 10 Mar 2013 15:44:03 +0100 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 01:27:48 +0100 koda fix loading files on osx too, the cause was different than other systems
Mon, 04 Mar 2013 15:16:06 +0100 koda fix file association on windows too
Mon, 04 Mar 2013 11:09:36 +0100 koda hopefully fix bug 523, file extension association
Fri, 01 Mar 2013 00:06:05 +0100 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 22:59:22 +0100 koda use NETGAME_DEFAULT_PORT macro across frontend sources
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Wed, 13 Feb 2013 23:00:57 +0400 unc0rr Ehm... probably this will improve situation with desyncs
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Sun, 27 Jan 2013 21:46:25 +0400 unc0rr Allow navigating backwards chat widget log while new lines are being added
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Fri, 25 Jan 2013 22:33:26 +0400 unc0rr - Also pass unknown cmds to the server when in room
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Mon, 21 Jan 2013 00:30:18 -0500 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
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