QTfrontend/SDLs.cpp
Sun, 03 Apr 2011 00:13:38 -0400 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 21 Dec 2010 14:42:47 +0100 Henek removing all " " in filenames under share and replacing "_" with " " in missions
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 17 Oct 2009 21:01:54 +0000 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
Sat, 17 Oct 2009 09:44:22 +0000 unc0rr Smaxx: small fix to some misinformation
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 16:42:51 +0000 koda THE fix for openalbridge
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sun, 11 Oct 2009 20:14:55 +0000 koda fix build and partially moves messages to errlib
Fri, 02 Oct 2009 18:56:54 +0000 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Sun, 02 Aug 2009 17:37:45 +0000 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Tue, 30 Jun 2009 12:31:32 +0000 koda -Smaxx's porting of the library to MSVC compilers
Mon, 29 Jun 2009 20:01:05 +0000 koda - fade in/out functions merged, but kept binary compatibility
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Wed, 24 Jun 2009 19:47:32 +0000 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Wed, 13 May 2009 01:30:08 +0000 nemo only init music on use. workaround for audio bug.
Sun, 03 May 2009 21:39:45 +0000 nemo oops - checked in my disabling of frontend sound/animation
Sun, 03 May 2009 21:38:56 +0000 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
Sun, 18 Jan 2009 14:25:44 +0000 unc0rr Now voicepack checking button should work (but it doesn't for me)
Sat, 17 Jan 2009 14:38:12 +0000 unc0rr Fix warning
Fri, 16 Jan 2009 18:37:21 +0000 unc0rr A button for checking voicepack (doesn't work yet)
Thu, 04 Dec 2008 21:17:03 +0000 unc0rr Try to fix problem with playing music when path contains non-latin letters
Mon, 20 Oct 2008 18:56:23 +0000 unc0rr Lower music volume in frontend
Fri, 29 Aug 2008 19:40:37 +0000 unc0rr - Set frontend's music volume level to 50%
Sat, 16 Aug 2008 20:36:18 +0000 unc0rr Play music in menu also, with fading effects when run game
Sat, 16 Aug 2008 20:15:27 +0000 unc0rr - Add icons for each theme
Sat, 16 Aug 2008 14:28:44 +0000 unc0rr Hackish way to play music in frontend... to be fixed
Sun, 10 Aug 2008 20:18:40 +0000 unc0rr With this change, SDL will probably report more screen resolutions on dual-monitor configurations
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
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