QTfrontend/main.cpp
2012-12-04 koda backout rea7541f77944 since development of frontlib is on another branch
2012-12-03 unc0rr Create hedgewars.ini if not exists manually,
2012-12-02 Drew Gottlieb GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-11-23 unc0rr Load sounds with the help of physfsrwops library
2012-11-22 unc0rr - Fix saving .ini files
2012-11-20 unc0rr Start port to frontlib
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-05 unc0rr - Load teams via physfs physfslayer
2012-11-04 unc0rr Wee, now frontend is able to load translation file physfslayer
2012-11-02 unc0rr Merge with default physfslayer
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-20 unc0rr Oops, forgot this physfslayer
2012-10-19 unc0rr Try using PhysicsFS. physfslayer
2012-10-06 unc0rr Simplify file loading procedure
2012-06-24 Stepan777 merge
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-04 Stepan777 here it is
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-04-29 sheepluva hello GameStyleModel
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26 sheepluva renaming HWDataManager -> DataManager
2012-02-20 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-26 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-16 valnut GCI task: season greetings
2011-11-14 nemo Not useful.
2011-10-30 sheepluva beep on highlight
2011-10-29 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
2011-10-24 sheepluva chat:
2011-10-24 sheepluva minor cleanups, mostly in own code
2011-10-22 sheepluva let's create some templates so that the user knows how to start off
2011-10-22 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-21 sheepluva same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-21 sheepluva frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-21 sheepluva fix multiplayer script loading
2011-10-21 sheepluva simplified some stuff I wrote
2011-10-20 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-14 Florian Fabre Hide focus outline on buttons.
2011-09-16 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-11 sheepluva fix for issue #269
2011-09-04 unc0rr Extract downloaded content into temp dir
2011-06-25 unc0rr Fix broken theme icon loading from user dir
2011-06-24 nemo unbreak localisation
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-21 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-19 koda passing by reference... my darkest enemy
2011-06-18 koda file association for mac!
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-04-03 koda fix autorelease pools not being set (issue 209) and format code a little
2011-03-01 koda Happy 2011 :)
2011-01-30 sheepluva activate icon display in menus
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-10-06 smaxx Engine:
2010-09-27 smaxx Engine:
2010-09-14 smaxx Frontend:
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