QTfrontend/gamecfgwidget.cpp
2010-03-22 smxx Engine:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-15 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 nemo another fix to MrMFS' patch
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-01 smxx Frontend:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 nemo And in frontend
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr TheXception's patch:
2009-04-13 unc0rr - Add gameServer to build system
2009-03-26 unc0rr - User from localhost is server admin
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-15 unc0rr More game options by nemo
2009-03-13 unc0rr Scheme options work now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-11 unc0rr Continue work on new schemes implementation
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09 unc0rr Fix wrong value passed as initial health
2009-03-09 unc0rr Pass template filter
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr - Fix a bug in map widget
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr Templates filter by nemo
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Custom spinbox for bonus boxes factor
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-10 unc0rr Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2008-12-05 unc0rr Fix compilation warning
2008-12-05 unc0rr - Less crossclass dependancies
2008-12-05 unc0rr Implement Solid Land checkbox
2008-11-27 unc0rr Store ammo info directly in combobox
2008-11-07 unc0rr Allow turn time to be 1-99 seconds
2008-10-26 unc0rr Support 'Divide teams' option in engine
2008-10-26 unc0rr Add 'Divide teams' option to frontend
2008-08-15 unc0rr Save some pixels for chat widget
2008-08-15 unc0rr Remake gamecfgwidget
2008-08-15 unc0rr - Make border 3px width
2008-07-07 unc0rr Update copyright headers a bit
2008-01-12 displacer weapon names transmitted over network
2008-01-11 displacer pre-alpha network weapons selection
2008-01-09 displacer working multiplayer weapons combo
2007-12-17 unc0rr Save some vertical pixels using fewer margin in HWMapContainer
2007-02-23 unc0rr - Change proto version to 4
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