hedgewars/hwengine.pas
Wed, 11 Nov 2015 19:25:56 +0100 sheepluva reenable cursor movement etc. sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 11 Sep 2015 07:39:01 +0200 sheepluva pas2c doesn't like {$ENDIF} with argument
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Thu, 10 Sep 2015 17:51:49 +0200 antonc27 - ifdef for CMEM ios-revival
Thu, 10 Sep 2015 17:47:01 +0200 antonc27 - ifdef for engine exit/halt ios-revival
Sat, 15 Aug 2015 20:48:13 +0200 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
Thu, 13 Aug 2015 13:40:12 +0200 antonc27 - Fix for app crash after ending game ios-revival
Thu, 13 Aug 2015 01:33:40 +0200 antonc27 - Using come for internal memory management ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 21 Jul 2015 08:41:06 -0400 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Sun, 01 Mar 2015 04:15:11 +0100 sheepluva selections
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Wed, 03 Dec 2014 18:49:10 +0100 sheepluva pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 sheepluva add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:18:37 +0100 sheepluva unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Sat, 01 Nov 2014 00:23:22 +0300 unc0rr - Allow to delete teams from config qmlfrontend
Sat, 25 Oct 2014 15:17:02 -0400 nemo cosmetic disabling of clouds with sea edges and underwater theme
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
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