hedgewars/uVariables.pas
Sat, 29 Jun 2013 01:56:16 +0200 koda uvariables comes before uutils
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Fri, 04 Jan 2013 03:13:21 +0100 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 17 Dec 2012 00:43:52 +0100 koda bye bye cBits
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 29 Nov 2012 23:13:06 -0500 Joe Doyle (Ginto8) Remove unused global variables
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Sun, 21 Oct 2012 12:28:05 -0400 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Tue, 21 Aug 2012 19:40:02 -0400 nemo allow lua to specify template by number
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
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