QTfrontend/hedgewars.qrc
Fri, 02 Aug 2013 01:55:38 +0300 Periklis Ntanasis added image and description for desert01 spacecampaign
Wed, 31 Jul 2013 02:29:57 +0300 Periklis Ntanasis ice planet main quest image and description spacecampaign
Thu, 11 Jul 2013 16:22:36 +0300 Periklis Ntanasis added image and description for the moon mission spacecampaign
Mon, 01 Jul 2013 23:23:22 +0300 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
Mon, 01 Jul 2013 20:04:32 +0300 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
Mon, 01 Jul 2013 18:03:06 +0300 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
Tue, 25 Jun 2013 05:10:13 +0300 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
Mon, 27 May 2013 21:39:52 +0300 Periklis Ntanasis issue 562, image and description for the campaign page
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Mon, 14 Jan 2013 14:10:37 -0500 dag10 Organized options into more relavant tabs.
Mon, 14 Jan 2013 11:19:59 +0100 dag10 GCI2012: Improve Game Configuration Widget
Sun, 13 Jan 2013 10:46:01 +0400 dag10 Hat selection reworked
Wed, 02 Jan 2013 18:32:19 +0100 martin_bede Tips are now loaded from an xml file.
Thu, 27 Dec 2012 17:01:02 +0100 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Thu, 20 Dec 2012 23:54:41 +0100 dag10 GCI2012: Beautify Network Page
Thu, 06 Dec 2012 01:54:34 +0100 koda GCI2012: Refactor Authors Page
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 01 Sep 2012 12:09:59 -0400 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Sat, 22 Oct 2011 02:41:59 +0200 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
Thu, 06 Oct 2011 03:55:51 +0200 koda (a lot of) ooops
Wed, 05 Oct 2011 10:05:14 +0200 koda the retina infection keeps spreading...
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Wed, 31 Aug 2011 15:50:39 -0400 nemo Add buttons for tag team, bottom border, unbreak smoothing
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Mon, 30 Aug 2010 22:02:33 +0200 TheXception adds prettier after-game statistics page with more stats
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Wed, 24 Mar 2010 23:31:13 +0000 smxx Frontend:
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Mon, 01 Mar 2010 12:20:38 +0000 smxx Frontend:
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Mon, 22 Feb 2010 22:51:21 +0000 smxx Frontend:
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Wed, 03 Feb 2010 13:02:28 +0000 smxx Frontend:
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Fri, 08 May 2009 18:15:39 +0000 nemo Mine icon for game scheme mine count
Sun, 03 May 2009 21:38:56 +0000 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Sun, 05 Apr 2009 07:58:50 +0000 unc0rr patch by TheXception:
Thu, 02 Apr 2009 20:37:03 +0000 unc0rr New schemes page look by TheXception
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