project_files/HedgewarsMobile/Classes/UIImageExtra.m
2012-03-27 koda dates are no more!
2012-02-17 koda the most important commit of the year
2011-10-25 koda restore runtime compatibility with ios 3.2
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-03-01 koda Happy 2011 :)
2010-12-08 koda code cleanup
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-01 koda enable support for retina display in the ios port
2010-11-25 koda update some files for new graphics and new ios4.2
2010-10-16 koda fix some glitches
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-25 koda pimp-my-savagame-table
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-27 koda add a nice group of hogs in lobby page
2010-07-31 koda remove trailing spaces from end of line
2010-07-03 koda initial support for customizing weaponset
2010-06-27 koda complete configuration for schemes
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
less more (0) tip