2012-11-29 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com> [Thu, 29 Nov 2012 14:02:28 +1300] rev 8138
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-30 Merge flibqtfrontend
unc0rr [Fri, 30 Nov 2012 11:40:37 +0400] rev 8137
Merge
2012-11-29 GCI: use player's name for the default team
zero579911 [Thu, 29 Nov 2012 04:57:35 +0100] rev 8136
GCI: use player's name for the default team task: http://www.google-melange.com/gci/task/view/google/gci2012/8007227 note: these bugs were NOT introduced by this: - double confirmation on team removal - team addition fails
2012-11-30 Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
Medo <smaxein@googlemail.com> [Fri, 30 Nov 2012 15:16:14 +0100] rev 8135
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
2012-11-29 unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
nemo [Thu, 29 Nov 2012 14:47:36 -0500] rev 8134
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-27 Some fixes flibqtfrontend
unc0rr [Tue, 27 Nov 2012 10:05:24 +0400] rev 8133
Some fixes
2012-11-27 Added default weaponset to frontlib hwconsts flibqtfrontend
Medo <smaxein@googlemail.com> [Tue, 27 Nov 2012 21:21:14 +0100] rev 8132
Added default weaponset to frontlib hwconsts Now the weaponset create function can actually do what it promises and create a default set instead of an empty one :)
2012-11-28 merge
nemo [Wed, 28 Nov 2012 10:57:07 -0500] rev 8131
merge
2012-11-26 No more crashes when running quick game flibqtfrontend
unc0rr [Tue, 27 Nov 2012 00:29:41 +0400] rev 8130
No more crashes when running quick game
2012-11-28 GCI2012: Empty list help text (Issue 375)
Bryan Dunsmore [Wed, 28 Nov 2012 11:57:39 +0100] rev 8129
GCI2012: Empty list help text (issue #375)
2012-11-25 Try to setup weapon sets for quick game flibqtfrontend
unc0rr [Mon, 26 Nov 2012 00:28:47 +0400] rev 8128
Try to setup weapon sets for quick game
2012-11-27 Remove limit on hedgehogs number
unc0rr [Wed, 28 Nov 2012 00:27:30 +0400] rev 8127
Remove limit on hedgehogs number
2012-11-25 Merge from default to have recent fixes flibqtfrontend
unc0rr [Mon, 26 Nov 2012 00:09:54 +0400] rev 8126
Merge from default to have recent fixes
2012-11-26 koda, koda... could have checked your claims
unc0rr [Mon, 26 Nov 2012 11:34:54 +0400] rev 8125
koda, koda... could have checked your claims
2012-11-24 link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
koda [Sat, 24 Nov 2012 18:31:49 +0100] rev 8124
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24 Updated Slovak translation
jose1711 [Sat, 24 Nov 2012 14:29:47 +0100] rev 8123
Updated Slovak translation
2012-11-24 add ios project to physfs
koda [Sat, 24 Nov 2012 18:30:59 +0100] rev 8122
add ios project to physfs
2012-11-24 merge
jose1711 [Sat, 24 Nov 2012 12:32:37 +0100] rev 8121
merge
2012-11-24 INSTALL and README updates
koda [Sat, 24 Nov 2012 05:17:40 +0100] rev 8120
INSTALL and README updates
2012-11-24 physfs: no carbon depency on osx, add cdecl attributes on extra functions
koda [Sat, 24 Nov 2012 01:30:46 +0100] rev 8119
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-23 Updated Slovak translation
jose1711 [Fri, 23 Nov 2012 23:27:34 +0100] rev 8118
Updated Slovak translation
2012-11-23 Load sounds with the help of physfsrwops library
unc0rr [Sat, 24 Nov 2012 00:28:32 +0400] rev 8117
Load sounds with the help of physfsrwops library
2012-12-01 merge webgl
koda [Sun, 02 Dec 2012 00:03:16 +0100] rev 8116
merge
2012-11-23 Refactor identifiers names
unc0rr [Fri, 23 Nov 2012 16:19:01 +0400] rev 8115
Refactor identifiers names
2012-12-01 GCI2012: Check for Clang Version in CMake webgl
koda [Sat, 01 Dec 2012 04:39:31 +0100] rev 8114
GCI2012: Check for Clang Version in CMake
2012-12-01 Refactor Clang module. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:52:36 -0600] rev 8113
Refactor Clang module.
2012-11-23 Implement QAbstractFileEngine::FastReadLineExtension
unc0rr [Fri, 23 Nov 2012 16:17:06 +0400] rev 8112
Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Move version check of Clang to CMakeLists. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 21:28:40 -0600] rev 8111
Move version check of Clang to CMakeLists.
2012-11-23 Use alternative way of checking for file end. Also refactor this code a bit.
unc0rr [Fri, 23 Nov 2012 16:16:02 +0400] rev 8110
Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Move code for Clang to separate CMake module. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:00:58 -0600] rev 8109
Move code for Clang to separate CMake module.
2012-12-01 Move code for Clang to separate CMake module. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:04:15 -0600] rev 8108
Move code for Clang to separate CMake module.
2012-11-23 Bring ansistrings back
unc0rr [Fri, 23 Nov 2012 13:08:50 +0400] rev 8107
Bring ansistrings back
2012-11-25 Oops, temporary objects involved flibqtfrontend
unc0rr [Mon, 26 Nov 2012 00:06:42 +0400] rev 8106
Oops, temporary objects involved
2012-11-24 ok at least pas2c now parses allnots....... webgl
koda [Sat, 24 Nov 2012 04:27:31 +0100] rev 8105
ok at least pas2c now parses allnots.......
2012-11-23 show console on win when debugging to see frontend messages
koda [Fri, 23 Nov 2012 10:43:15 +0100] rev 8104
show console on win when debugging to see frontend messages
2012-11-25 Convert HWTeam to be a wrapper to flib_team flibqtfrontend
unc0rr [Sun, 25 Nov 2012 22:17:11 +0400] rev 8103
Convert HWTeam to be a wrapper to flib_team
2012-11-22 update var name webgl
koda [Thu, 22 Nov 2012 10:28:07 +0100] rev 8102
update var name
2012-11-22 Oops, sorry, libphysfs.dll
unc0rr [Thu, 22 Nov 2012 23:20:56 +0400] rev 8101
Oops, sorry, libphysfs.dll
2012-11-24 - frontlib loads team config via physfs flibqtfrontend
unc0rr [Sun, 25 Nov 2012 01:13:51 +0400] rev 8100
- frontlib loads team config via physfs - some more work on frontlib port
2012-11-22 throw in some 'nots' trying to restore pas2c functionality webgl
koda [Thu, 22 Nov 2012 01:47:09 +0100] rev 8099
throw in some 'nots' trying to restore pas2c functionality
2012-11-22 - Fix saving .ini files
unc0rr [Thu, 22 Nov 2012 15:24:10 +0400] rev 8098
- Fix saving .ini files - Fix frontend effects value loading - Fix some places working with files not via physfs
2012-11-23 Remove debug messages flibqtfrontend
unc0rr [Sat, 24 Nov 2012 00:07:05 +0400] rev 8097
Remove debug messages
2012-11-21 updated branch webgl
koda [Thu, 22 Nov 2012 00:41:53 +0100] rev 8096
updated branch
2012-11-22 revisit the debugfile section
koda [Thu, 22 Nov 2012 02:15:23 +0100] rev 8095
revisit the debugfile section
2012-11-22 Fix some frontlib bugs flibqtfrontend
unc0rr [Thu, 22 Nov 2012 23:19:01 +0400] rev 8094
Fix some frontlib bugs
2012-11-21 moar cmake cleanup, use message(WARNING ...) where appropriate
koda [Wed, 21 Nov 2012 23:34:54 +0100] rev 8093
moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 Try to use map preview facilities: flibqtfrontend
unc0rr [Thu, 22 Nov 2012 01:19:16 +0400] rev 8092
Try to use map preview facilities: - HWGame and HWRecorder are completely broken - HWMap should work, but doesn't
2012-11-21 Follow IANA suggestions better
unc0rr [Thu, 22 Nov 2012 00:56:36 +0400] rev 8091
Follow IANA suggestions better
2012-11-21 cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda [Wed, 21 Nov 2012 18:34:45 +0100] rev 8090
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 Bad unC0Rr
koda [Wed, 21 Nov 2012 15:03:33 +0100] rev 8089
Bad unC0Rr
2012-11-21 Bad koda!
unc0rr [Wed, 21 Nov 2012 17:57:05 +0400] rev 8088
Bad koda!
2012-11-21 little cmake cleanup, search installed modules first, then our own
koda [Wed, 21 Nov 2012 12:03:40 +0100] rev 8087
little cmake cleanup, search installed modules first, then our own
2012-11-21 how this happened?
koda [Wed, 21 Nov 2012 11:26:30 +0100] rev 8086
how this happened?
2012-11-21 Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
unc0rr [Wed, 21 Nov 2012 13:33:27 +0400] rev 8085
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 Some fixes to build process
unc0rr [Wed, 21 Nov 2012 11:57:14 +0400] rev 8084
Some fixes to build process
2012-11-21 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda [Wed, 21 Nov 2012 11:14:51 +0100] rev 8083
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 lotsa hackery to get frontend somehow link libengine...
koda [Wed, 21 Nov 2012 01:48:10 +0100] rev 8082
lotsa hackery to get frontend somehow link libengine...
2012-11-20 frontlib paths
koda [Tue, 20 Nov 2012 22:08:08 +0100] rev 8081
frontlib paths
2012-11-20 fix physfs on osx, now all platforms should be happy
koda [Tue, 20 Nov 2012 21:55:51 +0100] rev 8080
fix physfs on osx, now all platforms should be happy
2012-11-20 Oops
unc0rr [Wed, 21 Nov 2012 00:16:09 +0400] rev 8079
Oops
2012-11-20 Start port to frontlib
unc0rr [Wed, 21 Nov 2012 00:04:09 +0400] rev 8078
Start port to frontlib
2012-11-20 Fix build
unc0rr [Tue, 20 Nov 2012 23:09:17 +0400] rev 8077
Fix build
2012-11-20 Fix SDL library name
unc0rr [Tue, 20 Nov 2012 22:29:58 +0400] rev 8076
Fix SDL library name
2012-11-20 find lua.h ...
koda [Tue, 20 Nov 2012 19:16:11 +0100] rev 8075
find lua.h ...
2012-11-20 thou shall not use system headers for crossplatformness
koda [Tue, 20 Nov 2012 18:51:42 +0100] rev 8074
thou shall not use system headers for crossplatformness
2012-11-20 physfs compilation on windows
koda [Tue, 20 Nov 2012 18:33:09 +0100] rev 8073
physfs compilation on windows * external calls must always be named * physfs has to be compiled as dll * there shouln't be external variables, implemented a function that sets buffer * physfs extras is now integrated in main physfs * removed physfs extras
2012-11-20 use lua headers correctly
koda [Tue, 20 Nov 2012 17:50:17 +0100] rev 8072
use lua headers correctly
2012-11-19 Fix typo
unc0rr [Tue, 20 Nov 2012 00:47:35 +0400] rev 8071
Fix typo
2012-11-19 Okay, remove previous request only if it has same parent
unc0rr [Tue, 20 Nov 2012 00:10:12 +0400] rev 8070
Okay, remove previous request only if it has same parent as this one. Fixes the last note of previous commit (which was nearly impossible to hit, but whatever, just cleaning implementation)
2012-11-19 - Only allow one engine instance running at the moment
unc0rr [Mon, 19 Nov 2012 23:43:45 +0400] rev 8069
- Only allow one engine instance running at the moment - When adding new map preview call to the queue, check if previous map preview request has started, and if no, remove it from queue. Could be harmful if you manage to request previews for two widgets in less time than needed to generate one.
2012-11-19 win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
koda [Mon, 19 Nov 2012 13:21:20 +0100] rev 8068
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
unc0rr [Mon, 19 Nov 2012 17:41:09 +0400] rev 8067
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 Merge
unc0rr [Mon, 19 Nov 2012 10:38:02 +0400] rev 8066
Merge
2012-11-19 fix deprecation warnings for libav sources
koda [Mon, 19 Nov 2012 03:29:41 +0100] rev 8065
fix deprecation warnings for libav sources
2012-11-19 meh
koda [Mon, 19 Nov 2012 02:48:21 +0100] rev 8064
meh
2012-11-18 linking phsyfs on osx
koda [Mon, 19 Nov 2012 00:49:24 +0100] rev 8063
linking phsyfs on osx
2012-11-18 allow the engine to use physfs on android too
Xeli [Sun, 18 Nov 2012 19:33:15 +0100] rev 8062
allow the engine to use physfs on android too
2012-11-18 Merge from 0.9.18
unc0rr [Sun, 18 Nov 2012 23:10:26 +0400] rev 8061
Merge from 0.9.18
2012-11-18 Convert reading hedgehogs limit from map config
unc0rr [Sun, 18 Nov 2012 18:58:46 +0400] rev 8060
Convert reading hedgehogs limit from map config
2012-11-18 Download .zip too, and store them to .hwp
unc0rr [Sun, 18 Nov 2012 18:52:58 +0400] rev 8059
Download .zip too, and store them to .hwp
2012-11-18 merge... need to remember to update first
nemo [Sat, 17 Nov 2012 20:30:32 -0500] rev 8058
merge... need to remember to update first
2012-11-17 Merge physfslayer branch into default. Have fun!
unc0rr [Sun, 18 Nov 2012 01:00:26 +0400] rev 8057
Merge physfslayer branch into default. Have fun!
2012-11-17 Close this branch physfslayer
unc0rr [Sun, 18 Nov 2012 01:06:01 +0400] rev 8056
Close this branch
2012-11-17 - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
unc0rr [Sun, 18 Nov 2012 00:58:57 +0400] rev 8055
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) - QuaZIP no more. RIP.
2012-11-18 oops
nemo [Sat, 17 Nov 2012 20:27:49 -0500] rev 8054
oops
2012-11-13 oops webgl
koda [Wed, 14 Nov 2012 00:23:29 +0100] rev 8053
oops
2012-11-17 Mount .hwt files found in Data folder physfslayer
unc0rr [Sun, 18 Nov 2012 00:37:23 +0400] rev 8052
Mount .hwt files found in Data folder
2012-11-17 oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
nemo [Sat, 17 Nov 2012 09:03:47 -0500] rev 8051
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 link main on osx webgl
koda [Tue, 13 Nov 2012 23:56:50 +0100] rev 8050
link main on osx
2012-11-17 Get rid of DataManager::findFileForRead physfslayer
unc0rr [Sat, 17 Nov 2012 22:45:30 +0400] rev 8049
Get rid of DataManager::findFileForRead
2012-11-16 Backed out changeset 5d00c28059e3 - enable the feedback button again
koda [Fri, 16 Nov 2012 06:14:18 +0100] rev 8048
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 cleanup headers, remove -I . from rtl lib to save a few warnings webgl
koda [Tue, 13 Nov 2012 23:39:49 +0100] rev 8047
cleanup headers, remove -I . from rtl lib to save a few warnings
2012-11-17 Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
unc0rr [Sat, 17 Nov 2012 22:07:17 +0400] rev 8046
Use (undocumented) Mix_LoadMUS_RW to load music
2012-11-16 mutatis mutandis
koda [Fri, 16 Nov 2012 05:54:01 +0100] rev 8045
mutatis mutandis
2012-11-13 some CMake cleanup webgl
koda [Tue, 13 Nov 2012 22:24:30 +0100] rev 8044
some CMake cleanup
2012-11-16 We need custom script loading function in lua now physfslayer
unc0rr [Sat, 17 Nov 2012 00:41:30 +0400] rev 8043
We need custom script loading function in lua now
2012-11-15 up android target api (but this commit is actually just to test buildbot: desync
Xeli [Thu, 15 Nov 2012 22:43:44 +0100] rev 8042
up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 fix build webgl
nemo [Tue, 13 Nov 2012 13:57:29 -0500] rev 8041
fix build
2012-11-16 Keeping bruteforce physfslayer
unc0rr [Sat, 17 Nov 2012 00:15:30 +0400] rev 8040
Keeping bruteforce
2012-11-15 another tweak tomake --stats-only work on headless servers
Xeli [Thu, 15 Nov 2012 16:46:46 +0100] rev 8039
another tweak tomake --stats-only work on headless servers
2012-11-11 and install it too webgl
koda [Sun, 11 Nov 2012 22:29:58 +0100] rev 8038
and install it too
2012-11-16 Oops, didn't realize FindLua.cmake is our own module physfslayer
unc0rr [Sat, 17 Nov 2012 00:10:46 +0400] rev 8037
Oops, didn't realize FindLua.cmake is our own module
2012-11-15 Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
unc0rr [Thu, 15 Nov 2012 13:58:49 +0400] rev 8036
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 comments and runtime list of files to convert and compile webgl
koda [Sun, 11 Nov 2012 19:11:47 +0100] rev 8035
comments and runtime list of files to convert and compile
2012-11-16 Implement reader in C ffs physfslayer
unc0rr [Sat, 17 Nov 2012 00:01:06 +0400] rev 8034
Implement reader in C ffs
2012-11-15 Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr [Thu, 15 Nov 2012 13:57:29 +0400] rev 8033
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 finally hwengine in c links without errors webgl
koda [Sun, 11 Nov 2012 17:58:36 +0100] rev 8032
finally hwengine in c links without errors
2012-11-15 Script loading via physfs which doesn't work: physfslayer
unc0rr [Fri, 16 Nov 2012 00:46:33 +0400] rev 8031
Script loading via physfs which doesn't work: - Some scripts just refuse to load for no obvious reason - Some scripts load fine when you set BUFSIZE to a large value, like 64k, but don't load with small values Error messages in both cases don't seem to have relation to lua file contents
2012-11-15 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo [Wed, 14 Nov 2012 23:23:56 -0500] rev 8030
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 cmake linking for engine in c webgl
koda [Sun, 11 Nov 2012 17:52:49 +0100] rev 8029
cmake linking for engine in c
2012-11-14 Engine loads fine with basic config physfslayer
unc0rr [Wed, 14 Nov 2012 23:27:33 +0400] rev 8028
Engine loads fine with basic config
2012-11-15 make stats-only mode work headless. also skip a few things to save time/memory.
nemo [Wed, 14 Nov 2012 22:27:05 -0500] rev 8027
make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
koda [Sun, 11 Nov 2012 17:15:19 +0100] rev 8026
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
2012-11-14 Get rid of Pathz and UserPathz physfslayer
unc0rr [Wed, 14 Nov 2012 22:45:36 +0400] rev 8025
Get rid of Pathz and UserPathz
2012-11-15 oops
nemo [Wed, 14 Nov 2012 22:08:40 -0500] rev 8024
oops
2012-11-11 better clang search webgl
koda [Sun, 11 Nov 2012 16:53:16 +0100] rev 8023
better clang search
2012-11-13 - Add physfsrwops library physfslayer
unc0rr [Wed, 14 Nov 2012 00:41:29 +0400] rev 8022
- Add physfsrwops library - Load images via physfs (crashes)
2012-11-14 Don't accept in-room flags when not in room
unc0rr [Wed, 14 Nov 2012 14:31:17 +0400] rev 8021
Don't accept in-room flags when not in room
2012-11-11 merge xymeng pas2c webgl
koda [Sun, 11 Nov 2012 16:44:40 +0100] rev 8020
merge xymeng pas2c
2012-11-13 merge with default physfslayer
unc0rr [Tue, 13 Nov 2012 23:21:46 +0400] rev 8019
merge with default
2012-11-11 merge with latest default webgl
koda [Sun, 11 Nov 2012 15:14:18 +0100] rev 8018
merge with latest default
2012-11-13 Some tweaks to AI
unc0rr [Tue, 13 Nov 2012 13:50:04 +0400] rev 8017
Some tweaks to AI
2012-11-11 fix demo playback
nemo [Sun, 11 Nov 2012 08:45:51 -0500] rev 8016
fix demo playback
2012-11-08 couple of nots
nemo [Thu, 08 Nov 2012 18:05:05 -0500] rev 8015
couple of nots
2012-11-08 merge
nemo [Thu, 08 Nov 2012 15:57:01 -0500] rev 8014
merge
2012-11-08 Various tweaks to recent AI change
unc0rr [Thu, 08 Nov 2012 17:18:49 +0400] rev 8013
Various tweaks to recent AI change
2012-11-08 this wasn't needed IMO
nemo [Thu, 08 Nov 2012 15:54:11 -0500] rev 8012
this wasn't needed IMO
2012-11-08 objects too
nemo [Wed, 07 Nov 2012 23:04:29 -0500] rev 8011
objects too
2012-11-08 something bender asked for. allow a mask without a map
nemo [Wed, 07 Nov 2012 21:47:00 -0500] rev 8010
something bender asked for. allow a mask without a map
2012-11-07 oups
nemo [Wed, 07 Nov 2012 18:46:00 -0500] rev 8009
oups
2012-11-11 search for more clang names webgl
koda [Sun, 11 Nov 2012 14:59:22 +0100] rev 8008
search for more clang names
2012-11-07 Make FindPlace more flexible on large maps.
nemo [Wed, 07 Nov 2012 15:37:02 -0500] rev 8007
Make FindPlace more flexible on large maps.
2012-11-09 no globs, sources not yet generated webgl
koda [Fri, 09 Nov 2012 23:11:53 +0100] rev 8006
no globs, sources not yet generated
2012-11-07 merge
unc0rr [Wed, 07 Nov 2012 23:08:02 +0400] rev 8005
merge
2012-11-09 correct includes and clang detection webgl
koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
2012-11-07 LongInt Land width/height, mouse coords
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
2012-11-07 More strictness on room bans
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
2012-11-09 Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
2012-11-07 strip BOM
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
2012-11-09 add a few cmakefiles for c engine and rtl webgl
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
2012-11-07 Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-09 add FindGLEW.cmake module webgl
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
2012-11-07 Try to beat AI in Mutant!
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
2012-11-08 rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
2012-11-07 merge
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
2012-11-08 split WEBGL and NOPASCAL cmake options webgl
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
2012-11-07 add gstMoving to avoid sticking
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
2012-11-08 better GL.h (which was needed after all) webgl
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
2012-11-06 Don't zero TeamHealth, only show empty health bar
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
2012-11-08 add xymeng's pas2c header webgl
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
2012-11-06 Spam log with checksums
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
2012-11-08 empty or old files webgl
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
2012-11-06 Maybe this caused server crashes? Add more strictness on team owner record field
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-08 well this was silly webgl
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
2012-11-06 This should ensure zsm doesn't screw up locale, hopefully.
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 add xymeng's rtl port webgl
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
2012-11-06 Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-07 move stuff out of engine folder webgl
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
2012-11-06 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 verbose pas2c for parsed args webgl
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
2012-11-06 issue #458
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
issue #458
2012-11-07 parentheses for everyone webgl
koda [Wed, 07 Nov 2012 14:41:35 +0000] rev 7977
parentheses for everyone
2012-11-06 revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
nemo [Mon, 05 Nov 2012 22:18:47 -0500] rev 7976
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-07 haskell usability on windows webgl
koda [Wed, 07 Nov 2012 13:31:58 +0000] rev 7975
haskell usability on windows
2012-11-06 support ridiculously large maps
nemo [Mon, 05 Nov 2012 22:03:26 -0500] rev 7974
support ridiculously large maps
2012-11-05 add CMakeFile for pas2c, add WEBGL config option webgl
koda [Mon, 05 Nov 2012 02:24:28 +0100] rev 7973
add CMakeFile for pas2c, add WEBGL config option
2012-11-05 Oops, fix room info on room admin change
unc0rr [Tue, 06 Nov 2012 00:28:47 +0400] rev 7972
Oops, fix room info on room admin change
2012-11-13 dos2unix hedgewars.pro physfslayer
unc0rr [Tue, 13 Nov 2012 23:16:21 +0400] rev 7971
dos2unix hedgewars.pro
2013-06-03 close branch 0.9.18
koda [Mon, 03 Jun 2013 10:01:33 +0200] rev 7970
close branch
2012-11-05 move pas2c files in their own directory and add a warning about argument order webgl
koda [Mon, 05 Nov 2012 01:35:54 +0100] rev 7969
move pas2c files in their own directory and add a warning about argument order
2012-11-05 ios: fill in CFBundleVersion and CFBundleShortVersionString information better
koda [Mon, 05 Nov 2012 01:05:23 +0100] rev 7968
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-07 Build physfs lib before engine physfslayer
unc0rr [Wed, 07 Nov 2012 23:44:54 +0400] rev 7967
Build physfs lib before engine
2013-02-11 Replay without frontend mode 0.9.18
unc0rr [Tue, 12 Feb 2013 00:12:27 +0400] rev 7966
Replay without frontend mode
2012-11-04 pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
koda [Sun, 04 Nov 2012 06:11:39 +0100] rev 7965
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
2012-11-04 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7964
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-05 Fix function prototype physfslayer
unc0rr [Mon, 05 Nov 2012 23:10:54 +0400] rev 7963
Fix function prototype
2012-12-08 removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 7962
removing the optimisation that caused (most likely) the lua crashes on osx
2012-11-04 pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
koda [Sun, 04 Nov 2012 03:04:20 +0100] rev 7961
pas2c can search for inc files in alternate folders (needed for out of source builds)
2012-11-04 bad koda
nemo [Sun, 04 Nov 2012 17:27:54 -0500] rev 7960
bad koda
2012-11-05 Start work on physfs support in engine physfslayer
unc0rr [Mon, 05 Nov 2012 23:03:32 +0400] rev 7959
Start work on physfs support in engine
2012-11-18 Fix crash in kamikaze 0.9.18
unc0rr [Sun, 18 Nov 2012 23:09:29 +0400] rev 7958
Fix crash in kamikaze
2012-11-04 pas2c can read files without changing the process directory webgl
koda [Sun, 04 Nov 2012 02:35:17 +0100] rev 7957
pas2c can read files without changing the process directory
2012-11-04 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo [Sun, 04 Nov 2012 17:24:14 -0500] rev 7956
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-05 - Load teams via physfs physfslayer
unc0rr [Mon, 05 Nov 2012 23:03:01 +0400] rev 7955
- Load teams via physfs - Some fixes which allow Qt to load ini files and icons via physfs
2012-11-07 advice from hasufell 0.9.18
koda [Wed, 07 Nov 2012 05:17:07 +0100] rev 7954
advice from hasufell
2012-11-04 pas2C is slowely becoming parametric webgl
koda [Sun, 04 Nov 2012 02:13:25 +0100] rev 7953
pas2C is slowely becoming parametric
2012-11-04 oups
nemo [Sun, 04 Nov 2012 17:05:54 -0500] rev 7952
oups
2012-11-04 merge with default again physfslayer
unc0rr [Mon, 05 Nov 2012 00:32:41 +0400] rev 7951
merge with default again
2012-11-05 strip bad line 0.9.18
nemo [Mon, 05 Nov 2012 17:11:28 -0500] rev 7950
strip bad line
2012-11-03 let's start to introduce bugs in haskell stuff too webgl
koda [Sat, 03 Nov 2012 23:44:49 +0100] rev 7949
let's start to introduce bugs in haskell stuff too
2012-11-04 merge .18 lua
nemo [Sun, 04 Nov 2012 17:05:15 -0500] rev 7948
merge .18 lua
2012-11-04 Better place for SendUpdateOnThisRoom
unc0rr [Sun, 04 Nov 2012 21:28:03 +0400] rev 7947
Better place for SendUpdateOnThisRoom
2012-11-04 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7946
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-03 Send notification about 1 player in room on room creation
unc0rr [Sat, 03 Nov 2012 23:28:42 +0400] rev 7945
Send notification about 1 player in room on room creation
2012-11-04 play nicer with system flags 0.9.18
hasufell [Sun, 04 Nov 2012 16:28:04 +0100] rev 7944
play nicer with system flags
2012-11-03 leak
koda [Sat, 03 Nov 2012 19:16:41 +0100] rev 7943
leak
2012-11-04 avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
koda [Sun, 04 Nov 2012 15:45:45 +0100] rev 7942
avwrapper needs to depend on hwengine not on ENGINECLEAN
2012-11-03 this version of tremor requires a nil check on close_func
koda [Sat, 03 Nov 2012 19:16:05 +0100] rev 7941
this version of tremor requires a nil check on close_func https://svn.xiph.org/trunk/Tremor/vorbisfile.c
2012-11-04 fix parallel compilation 0.9.18
hasufell [Sun, 04 Nov 2012 15:43:32 +0100] rev 7940
fix parallel compilation
2012-11-03 merge from 0.9.18
koda [Sat, 03 Nov 2012 18:01:38 +0100] rev 7939
merge from 0.9.18
2012-11-04 *sigh* 0.9.18
nemo [Sat, 03 Nov 2012 22:45:24 -0400] rev 7938
*sigh*
2012-11-03 more fixes 0.9.18
nemo [Sat, 03 Nov 2012 10:18:44 -0400] rev 7937
more fixes
2012-11-02 Script typos 0.9.18
nemo [Fri, 02 Nov 2012 18:50:03 -0400] rev 7936
Script typos
2012-11-02 update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
nemo [Fri, 02 Nov 2012 16:26:51 -0400] rev 7935
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
2012-11-01 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
nemo [Thu, 01 Nov 2012 19:12:22 -0400] rev 7934
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
2012-11-01 many osx sparkle fixes 0.9.18
koda [Fri, 02 Nov 2012 00:06:11 +0100] rev 7933
many osx sparkle fixes
2012-11-02 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli [Fri, 02 Nov 2012 20:59:57 +0100] rev 7932
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-04 Wee, now frontend is able to load translation file physfslayer
unc0rr [Sun, 04 Nov 2012 23:56:27 +0400] rev 7931
Wee, now frontend is able to load translation file
2012-11-01 fix name 0.9.18
koda [Fri, 02 Nov 2012 00:03:56 +0100] rev 7930
fix name
2012-11-02 merge from hedgeroid, includes Medo's work from GSoC
Xeli [Fri, 02 Nov 2012 20:57:20 +0100] rev 7929
merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 Merge with default physfslayer
unc0rr [Sat, 03 Nov 2012 00:34:35 +0400] rev 7928
Merge with default
2012-11-01 merge from default 0.9.18
koda [Thu, 01 Nov 2012 21:42:06 +0100] rev 7927
merge from default
2012-11-02 oops, fix incorrect room owner name in ROOM UPD command again
unc0rr [Fri, 02 Nov 2012 10:17:52 +0400] rev 7926
oops, fix incorrect room owner name in ROOM UPD command again
2012-11-01 Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
nemo [Thu, 01 Nov 2012 16:22:40 -0400] rev 7925
Added tag 0.9.18-release for changeset 2fc02902c7cb
2012-11-02 oops, fix incorrect room owner name in ROOM UPD command
unc0rr [Fri, 02 Nov 2012 10:07:30 +0400] rev 7924
oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 Removed tag 0.9.18-release 0.9.18
nemo [Thu, 01 Nov 2012 16:22:07 -0400] rev 7923
Removed tag 0.9.18-release
2012-11-01 fix for forts mode *sob* 0.9.18 0.9.18-release
nemo [Thu, 01 Nov 2012 15:54:05 -0400] rev 7922
fix for forts mode *sob*
2012-11-01 Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
unc0rr [Fri, 02 Nov 2012 00:09:40 +0400] rev 7921
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-01 Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
nemo [Thu, 01 Nov 2012 13:22:52 -0400] rev 7920
Added tag 0.9.18-release for changeset be11c26a3a0b
2012-11-01 Small fixes to b-day image. For next year I 'spose
nemo [Thu, 01 Nov 2012 08:59:16 -0400] rev 7919
Small fixes to b-day image. For next year I 'spose
2012-11-01 Removed tag 0.9.18-release 0.9.18
nemo [Thu, 01 Nov 2012 13:22:17 -0400] rev 7918
Removed tag 0.9.18-release
2012-11-01 Backed out changeset 5d00c28059e3 - enable the feedback button again
koda [Thu, 01 Nov 2012 06:10:50 +0100] rev 7917
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 Fix 0.9.18 desync: 0.9.18
unc0rr [Thu, 01 Nov 2012 14:31:53 +0400] rev 7916
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.
2012-11-01 merge again
koda [Thu, 01 Nov 2012 04:26:36 +0100] rev 7915
merge again
2012-11-01 updated Info.plist 0.9.18
koda [Thu, 01 Nov 2012 04:25:03 +0100] rev 7914
updated Info.plist
2012-11-01 merge with 0.9.18
koda [Thu, 01 Nov 2012 01:35:59 +0100] rev 7913
merge with 0.9.18
2012-11-01 small it.txt update 0.9.18
ChipHome [Thu, 01 Nov 2012 01:35:04 +0100] rev 7912
small it.txt update
2011-11-21 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 7911
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
2012-11-01 Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
koda [Thu, 01 Nov 2012 01:05:35 +0100] rev 7910
Added tag 0.9.18-release for changeset 2f203395baca
2012-10-31 !@#$ 0.9.18
nemo [Wed, 31 Oct 2012 16:39:07 -0400] rev 7909
!@#$
2012-10-31 add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
nemo [Wed, 31 Oct 2012 16:35:43 -0400] rev 7908
add missing cmakelists.txt, move portal mission graphic to correct dir
2012-10-31 merge trunk w/ final 0.9.18
nemo [Wed, 31 Oct 2012 15:54:55 -0400] rev 7907
merge trunk w/ final 0.9.18
2012-10-31 merge w/ trunk 0.9.18
nemo [Wed, 31 Oct 2012 15:31:18 -0400] rev 7906
merge w/ trunk
2012-10-31 update lua loc, adjust cleaver in ammo sets 0.9.18
nemo [Wed, 31 Oct 2012 15:29:16 -0400] rev 7905
update lua loc, adjust cleaver in ammo sets
2012-10-31 portal challenge 0.9.18
sphrix [Wed, 31 Oct 2012 15:21:29 -0400] rev 7904
portal challenge
2012-10-31 birthday style 0.9.18
nemo [Wed, 31 Oct 2012 15:10:21 -0400] rev 7903
birthday style
2012-10-31 - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
inu [Wed, 31 Oct 2012 22:59:18 +0400] rev 7902
- Fix for little mistakes (applied to every hedgewars_*.ts file). - Full hedgewars_pt_PT.ts and pt_PT.txt Portuguese (Portugal) translation. - Partial pt_PT.lua translation.
2012-10-31 Update ai actions tracing subsystem 0.9.18
unc0rr [Wed, 31 Oct 2012 14:51:03 +0400] rev 7901
Update ai actions tracing subsystem
2012-10-31 Fix white background in players list on halloween, christmas and easter 0.9.18
unc0rr [Wed, 31 Oct 2012 14:50:45 +0400] rev 7900
Fix white background in players list on halloween, christmas and easter
2012-10-31 Merge from default 0.9.18
unc0rr [Wed, 31 Oct 2012 12:52:53 +0400] rev 7899
Merge from default
2012-10-31 Clear in-game flag when user joins room
unc0rr [Wed, 31 Oct 2012 16:52:31 +0400] rev 7898
Clear in-game flag when user joins room
2012-10-30 libav name refactor
koda [Tue, 30 Oct 2012 12:50:50 +0100] rev 7897
libav name refactor
2012-10-30 another stake at variable pre-initialisation - we lost preview logging in the course
koda [Tue, 30 Oct 2012 02:22:54 +0100] rev 7896
another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30 apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
Vatten [Tue, 30 Oct 2012 18:01:11 -0400] rev 7895
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
2012-10-30 fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
nemo [Mon, 29 Oct 2012 20:37:57 -0400] rev 7894
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-30 new script specialising in altering weapon behaviour 0.9.18
Vatten [Tue, 30 Oct 2012 14:40:40 -0400] rev 7893
new script specialising in altering weapon behaviour
2012-10-29 merge from stable
koda [Tue, 30 Oct 2012 00:17:23 +0100] rev 7892
merge from stable
2012-10-29 polish language update (+ closes issue 322) 0.9.18
szczur [Tue, 30 Oct 2012 00:13:22 +0100] rev 7891
polish language update (+ closes issue #322)
2012-10-29 consistent line endings 0.9.18
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7890
consistent line endings
2012-10-29 consistent line endings
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7889
consistent line endings
2012-10-29 fix reserved hats from scripting 0.9.18
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7888
fix reserved hats from scripting
2012-10-29 fix reserved hats from scripting
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7887
fix reserved hats from scripting
2012-10-29 remove cleaver gradient 0.9.18
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7886
remove cleaver gradient
2012-10-29 remove cleaver gradient
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7885
remove cleaver gradient
2012-10-29 merge trunk in 0.9.18 0.9.18
koda [Mon, 29 Oct 2012 21:46:50 +0100] rev 7884
merge trunk in 0.9.18
2012-10-29 dev version bump, for 'stable' commits please use 0.9.18 branch
koda [Mon, 29 Oct 2012 21:49:09 +0100] rev 7883
dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29 disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
nemo [Mon, 29 Oct 2012 16:26:26 -0400] rev 7882
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29 use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
koda [Mon, 29 Oct 2012 21:14:48 +0100] rev 7881
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29 tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Star [Mon, 29 Oct 2012 16:23:45 -0400] rev 7880
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29 Change messages a bit
unc0rr [Tue, 30 Oct 2012 00:16:42 +0400] rev 7879
Change messages a bit
2012-10-29 Mutant script
unc0rr [Tue, 30 Oct 2012 00:10:31 +0400] rev 7878
Mutant script
2012-10-29 Fix training script positions altered by variable land dimension change. Issue #453
nemo [Mon, 29 Oct 2012 14:22:29 -0400] rev 7877
Fix training script positions altered by variable land dimension change. issue #453
2012-10-29 Fix 440, used 'grave' rather than '`' in default binds
Xeli [Mon, 29 Oct 2012 18:17:36 +0100] rev 7876
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 darken and contrast the gray images to distinguish more easily from pink
nemo [Mon, 29 Oct 2012 10:39:46 -0400] rev 7875
darken and contrast the gray images to distinguish more easily from pink
2012-10-29 Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo [Mon, 29 Oct 2012 09:35:16 -0400] rev 7874
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 Improve TestSniperRifle a bit
unc0rr [Mon, 29 Oct 2012 14:32:54 +0400] rev 7873
Improve TestSniperRifle a bit
2012-10-29 Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo [Mon, 29 Oct 2012 05:06:15 -0400] rev 7872
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29 boo, koda
unc0rr [Mon, 29 Oct 2012 12:51:21 +0400] rev 7871
boo, koda
2012-10-29 this commit is a no-op
koda [Mon, 29 Oct 2012 05:12:24 +0100] rev 7870
this commit is a no-op
2012-10-29 close engine shortcut, from the discussion in issue 317
koda [Mon, 29 Oct 2012 04:26:44 +0100] rev 7869
close engine shortcut, from the discussion in issue #317
2012-10-28 disable fps widget when recording
koda [Mon, 29 Oct 2012 00:36:40 +0100] rev 7868
disable fps widget when recording
2012-10-28 add videorec button descriptions and delete screenshot when video is deleted (issue 427)
koda [Mon, 29 Oct 2012 00:20:34 +0100] rev 7867
add videorec button descriptions and delete screenshot when video is deleted (issue #427)
2012-10-28 apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda [Sun, 28 Oct 2012 23:53:38 +0100] rev 7866
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28 increase framerate and bitrate (issue 427)
koda [Sun, 28 Oct 2012 22:52:08 +0100] rev 7865
increase framerate and bitrate (issue #427)
2012-10-28 double cleaver rotation speed, also make spin direction dX dependent.
nemo [Sun, 28 Oct 2012 17:31:54 -0400] rev 7864
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28 Slight update of russian translation
unc0rr [Mon, 29 Oct 2012 00:03:42 +0400] rev 7863
Slight update of russian translation
2012-10-28 Choose first unused color for added team (addresses issue 431) + other small changes
unc0rr [Sun, 28 Oct 2012 23:43:56 +0400] rev 7862
Choose first unused color for added team (addresses issue #431) + other small changes
2012-10-28 add SDL as an dependency hedgeroid
Xeli [Sun, 28 Oct 2012 15:18:26 +0100] rev 7861
add SDL as an dependency
2012-10-28 let animation objects delete themselves after they are not being used anymore
sheepluva [Sun, 28 Oct 2012 20:35:08 +0100] rev 7860
let animation objects delete themselves after they are not being used anymore PS: I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way. But at least we're not keeping those non-reused objects around forever now...
2012-10-28 revert tremor back to a version before koda broke it ;p hedgeroid
Xeli [Sun, 28 Oct 2012 15:15:39 +0100] rev 7859
revert tremor back to a version before koda broke it ;p
2012-10-28 more like here
nemo [Sun, 28 Oct 2012 12:36:08 -0400] rev 7858
more like here
2012-10-28 merge Medo's GSoC work hedgeroid
Xeli [Sun, 28 Oct 2012 15:12:37 +0100] rev 7857
merge Medo's GSoC work
2012-10-28 Workaround for visual bug. Issue #442
nemo [Sun, 28 Oct 2012 11:04:03 -0400] rev 7856
Workaround for visual bug. issue #442
2012-10-28 merge hedgeroid branch with tip hedgeroid
Xeli [Sun, 28 Oct 2012 13:28:23 +0100] rev 7855
merge hedgeroid branch with tip
2012-10-28 add flag of the soviet union (issue 297)
koda [Sun, 28 Oct 2012 04:57:11 +0100] rev 7854
add flag of the soviet union (issue #297)
2012-10-28 fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
koda [Sun, 28 Oct 2012 04:47:30 +0100] rev 7853
fix for issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28 merge
koda [Sun, 28 Oct 2012 04:31:27 +0100] rev 7852
merge
2012-10-28 forgot to remove these files when reverting tremor
koda [Sun, 28 Oct 2012 04:31:16 +0100] rev 7851
forgot to remove these files when reverting tremor
2012-10-28 cleanup in initEverything and freeEverything
koda [Sun, 28 Oct 2012 04:28:39 +0100] rev 7850
cleanup in initEverything and freeEverything
2012-10-28 revert r767d3c4153a1 this tremor implementation is buggy
koda [Sun, 28 Oct 2012 04:00:07 +0100] rev 7849
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28 * fix initialisation, preload values and then read args
koda [Sun, 28 Oct 2012 03:48:37 +0100] rev 7848
* fix initialisation, preload values and then read args * respect audio and music settings * a few variables cleanup
2012-10-28 disable audio dampening on mobile
koda [Sun, 28 Oct 2012 03:12:49 +0100] rev 7847
disable audio dampening on mobile
2012-10-27 polish translation update (bug448)
szczur [Sun, 28 Oct 2012 00:16:59 +0200] rev 7846
polish translation update (bug #448)
2012-10-28 issue #428 - move power to after team labels
nemo [Sat, 27 Oct 2012 21:56:58 -0400] rev 7845
issue #428 - move power to after team labels
2012-10-27 german engine translation update
sheepluva [Sat, 27 Oct 2012 21:40:37 +0200] rev 7844
german engine translation update
2012-10-27 german Qt-Frontend translation update
sheepluva [Sat, 27 Oct 2012 21:24:17 +0200] rev 7843
german Qt-Frontend translation update
2012-10-27 - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
unc0rr [Sat, 27 Oct 2012 22:23:41 +0400] rev 7842
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell. - Fix couple warnings
2012-10-27 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli [Sat, 27 Oct 2012 20:05:52 +0200] rev 7841
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27 Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
unc0rr [Sat, 27 Oct 2012 21:39:09 +0400] rev 7840
Fix issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27 these files had the executable flag/permission set
sheepluva [Sat, 27 Oct 2012 19:27:20 +0200] rev 7839
these files had the executable flag/permission set
2012-10-27 Issue #443 - change in syntax for effects
nemo [Sat, 27 Oct 2012 11:33:38 -0400] rev 7838
issue #443 - change in syntax for effects
2012-10-27 minor macro cleanup
koda [Sat, 27 Oct 2012 14:50:38 +0200] rev 7837
minor macro cleanup
2012-10-27 updated italian translation (#447)
ChipHome [Sat, 27 Oct 2012 14:28:52 +0200] rev 7836
updated italian translation (#447)
2012-10-26 Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr [Sat, 27 Oct 2012 01:16:35 +0400] rev 7835
Clear hedgehog's gear Power value when switching. Should fix issue #446 (not tested, but looks obvious).
2012-10-26 Oops, fix room players list emptyness
unc0rr [Sat, 27 Oct 2012 00:53:23 +0400] rev 7834
Oops, fix room players list emptyness
2012-10-26 This should cover all entries from issue 438
unc0rr [Sat, 27 Oct 2012 00:39:27 +0400] rev 7833
This should cover all entries from issue #438
2012-10-26 Fix cake splashing bug (issue 429)
unc0rr [Sat, 27 Oct 2012 00:27:15 +0400] rev 7832
Fix cake splashing bug (issue #429)
2012-10-26 No hacks! Fix issue 437
unc0rr [Sat, 27 Oct 2012 00:20:31 +0400] rev 7831
No hacks! Fix issue #437
2012-10-26 fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva [Fri, 26 Oct 2012 20:37:18 +0200] rev 7830
fix for issue #441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo [Fri, 26 Oct 2012 14:06:42 -0400] rev 7829
Set minimums on a few values to avoid camera zooming out past them. partly issue #430. Might be worth defining a new constant for this.
2012-10-26 eh. might as well toss this in for reference purposes
nemo [Fri, 26 Oct 2012 13:50:03 -0400] rev 7828
eh. might as well toss this in for reference purposes
2012-10-26 Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
nemo [Fri, 26 Oct 2012 13:47:16 -0400] rev 7827
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 fix for the root cause of issue 434 (previous pages being visible in the background)
sheepluva [Fri, 26 Oct 2012 19:38:25 +0200] rev 7826
fix for the root cause of issue #434 (previous pages being visible in the background)
2012-10-26 issue #445 spin math
nemo [Fri, 26 Oct 2012 12:42:56 -0400] rev 7825
issue #445 spin math
2012-10-26 disable F5 key and data refresh
sheepluva [Fri, 26 Oct 2012 17:21:28 +0200] rev 7824
disable F5 key and data refresh
2012-10-26 rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
sheepluva [Fri, 26 Oct 2012 17:05:12 +0200] rev 7823
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 missed this one when fixing regular flakes. issue #444
nemo [Fri, 26 Oct 2012 10:31:26 -0400] rev 7822
missed this one when fixing regular flakes. issue #444
2012-10-26 0.9.18 release branch 0.9.18
koda [Fri, 26 Oct 2012 14:13:09 +0100] rev 7821
0.9.18 release branch
2012-10-25 Restore -gv, limit points to template dimensions
nemo [Thu, 25 Oct 2012 13:55:55 -0400] rev 7820
Restore -gv, limit points to template dimensions
2012-10-25 -gv was causing broken behaviour
nemo [Thu, 25 Oct 2012 13:30:08 -0400] rev 7819
-gv was causing broken behaviour
2012-10-25 add gsoc students. also sphrix to translators
nemo [Thu, 25 Oct 2012 11:57:06 -0400] rev 7818
add gsoc students. also sphrix to translators
2012-10-25 countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda [Thu, 25 Oct 2012 05:06:00 +0200] rev 7817
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 finally videorec on osx
koda [Thu, 25 Oct 2012 01:16:13 +0200] rev 7816
finally videorec on osx
2012-10-24 I hate Windows and it hates me...
koda [Wed, 24 Oct 2012 18:44:23 +0100] rev 7815
I hate Windows and it hates me...
2012-10-24 add surname to credits
Randy [Wed, 24 Oct 2012 17:24:04 +0200] rev 7814
add surname to credits
2012-10-24 support video recording on windows with automation and headers
koda [Wed, 24 Oct 2012 14:55:31 +0100] rev 7813
support video recording on windows with automation and headers
2012-10-24 enable png support under win32
koda [Wed, 24 Oct 2012 13:21:18 +0100] rev 7812
enable png support under win32
2012-10-24 hgignore and skip one config file for win32
koda [Wed, 24 Oct 2012 10:23:37 +0100] rev 7811
hgignore and skip one config file for win32
2012-10-24 download SDL dlls if not present
koda [Wed, 24 Oct 2012 10:18:42 +0100] rev 7810
download SDL dlls if not present
2012-10-24 update SDL headers for winutils
koda [Wed, 24 Oct 2012 10:17:38 +0100] rev 7809
update SDL headers for winutils
2012-10-24 Make explosion look depend less on fps
unc0rr [Wed, 24 Oct 2012 12:41:46 +0400] rev 7808
Make explosion look depend less on fps
2012-10-24 fuuuuuuuuuuuu don't use stack checking
koda [Wed, 24 Oct 2012 04:21:29 +0200] rev 7807
fuuuuuuuuuuuu don't use stack checking
2012-10-24 missing nil test
nemo [Tue, 23 Oct 2012 20:15:15 -0400] rev 7806
missing nil test
2012-10-23 Flag script parsecommands to avoid echoing to net
nemo [Tue, 23 Oct 2012 16:52:13 -0400] rev 7805
Flag script parsecommands to avoid echoing to net
2012-10-23 Get rid of C-style operators
unc0rr [Wed, 24 Oct 2012 00:35:27 +0400] rev 7804
Get rid of C-style operators
2012-10-23 better?
nemo [Tue, 23 Oct 2012 12:09:15 -0400] rev 7803
better?
2012-10-23 Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
nemo [Tue, 23 Oct 2012 11:14:08 -0400] rev 7802
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 lupdate -no-obsolete project_files/hedgewars.pro
koda [Tue, 23 Oct 2012 15:52:06 +0100] rev 7801
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 tweak tab styling
nemo [Tue, 23 Oct 2012 07:34:33 -0400] rev 7800
tweak tab styling
2012-10-23 tweaks to win build script, hedgewars.pro now supports win32 target
koda [Tue, 23 Oct 2012 12:12:28 +0100] rev 7799
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 tweak tab appearance to try to appease koda
nemo [Tue, 23 Oct 2012 04:06:12 -0400] rev 7798
tweak tab appearance to try to appease koda
2012-10-23 forgot modality for this widget
koda [Tue, 23 Oct 2012 07:14:28 +0200] rev 7797
forgot modality for this widget
2012-10-23 disable feedback button for now
koda [Tue, 23 Oct 2012 07:05:24 +0200] rev 7796
disable feedback button for now
2012-10-23 set window modality also for custom dialogs, small text changes
koda [Tue, 23 Oct 2012 07:03:07 +0200] rev 7795
set window modality also for custom dialogs, small text changes
2012-10-23 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda [Tue, 23 Oct 2012 06:50:19 +0200] rev 7794
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 add standard copyright header
koda [Tue, 23 Oct 2012 05:21:44 +0200] rev 7793
add standard copyright header
2012-10-23 don't try to delete a default scheme
koda [Tue, 23 Oct 2012 04:40:13 +0200] rev 7792
don't try to delete a default scheme
2012-10-23 Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo [Mon, 22 Oct 2012 22:30:03 -0400] rev 7791
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 - Fix desyncs triggered by AI
unc0rr [Mon, 22 Oct 2012 23:35:12 +0400] rev 7790
- Fix desyncs triggered by AI - Assert for valid input in /timer and /setweap
2012-10-22 Check cake and air attack again if walked far from initial position (not tested)
unc0rr [Mon, 22 Oct 2012 21:24:38 +0400] rev 7789
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 Track targets better in multiattack mode
unc0rr [Mon, 22 Oct 2012 14:39:49 +0400] rev 7788
Track targets better in multiattack mode
2012-10-22 Mark places where tried to jump, avoid too much of thinking
unc0rr [Mon, 22 Oct 2012 14:16:10 +0400] rev 7787
Mark places where tried to jump, avoid too much of thinking
2012-10-22 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo [Sun, 21 Oct 2012 22:42:50 -0400] rev 7786
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 Someone should look this over to make sure it should stay in
nemo [Sun, 21 Oct 2012 22:34:20 -0400] rev 7785
Someone should look this over to make sure it should stay in
2012-10-22 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo [Sun, 21 Oct 2012 21:15:10 -0400] rev 7784
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
nemo [Sun, 21 Oct 2012 21:14:33 -0400] rev 7783
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 0.9.17 -> 0.9.18 changelog
unc0rr [Mon, 22 Oct 2012 00:44:52 +0400] rev 7782
0.9.17 -> 0.9.18 changelog
2012-10-21 crude workaround for problem inu reported with sound button
nemo [Sun, 21 Oct 2012 13:19:16 -0400] rev 7781
crude workaround for problem inu reported with sound button
2012-10-21 ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo [Sun, 21 Oct 2012 12:28:05 -0400] rev 7780
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 Fix include
unc0rr [Sun, 21 Oct 2012 19:17:00 +0400] rev 7779
Fix include
2012-10-20 Fix build physfslayer
unc0rr [Sun, 21 Oct 2012 01:28:33 +0400] rev 7778
Fix build
2012-10-21 Fix knockball
nemo [Sun, 21 Oct 2012 10:20:48 -0400] rev 7777
Fix knockball
2012-10-20 Workaround over QIcon failing to load from physfs physfslayer
unc0rr [Sun, 21 Oct 2012 00:34:14 +0400] rev 7776
Workaround over QIcon failing to load from physfs
2012-10-21 Keep room admin ready status always set
unc0rr [Sun, 21 Oct 2012 17:00:35 +0400] rev 7775
Keep room admin ready status always set
2012-10-20 Simplify DataManager as physfs partially implements its functions physfslayer
unc0rr [Sun, 21 Oct 2012 00:33:38 +0400] rev 7774
Simplify DataManager as physfs partially implements its functions
2012-10-21 Remove deprecated signals
unc0rr [Sun, 21 Oct 2012 16:38:54 +0400] rev 7773
Remove deprecated signals
2012-10-20 Oops, forgot this physfslayer
unc0rr [Sun, 21 Oct 2012 00:32:32 +0400] rev 7772
Oops, forgot this
2012-10-21 fix trophyrace. also tweak it a little
nemo [Sat, 20 Oct 2012 22:43:25 -0400] rev 7771
fix trophyrace. also tweak it a little
2012-10-20 Many bugfixes and features to FileEngine physfslayer
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
2012-10-20 Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
2012-10-19 Try using PhysicsFS. physfslayer
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS. First step: break frontend.
2012-10-18 damn nots
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
2012-10-17 Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
2012-10-17 'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
2012-10-17 - Show unready status in icon
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon - Fix bug with search for player in model by nick performing "starts with" test
2012-10-17 I like this condition for home run better
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
2012-10-16 Better error handling
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
2012-10-16 skip all dx/dy mod if Power is 0
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
2012-10-16 Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
2012-10-16 Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
(0) -3000 -1000 -384 +384 +1000 +3000 tip