netserver/HWProto.hs
2008-11-10 unc0rr Show last hour logins number
2008-11-10 unc0rr Finish refactoring
2008-11-10 unc0rr Make answers creation more abstract, in prepare for a conversion
2008-11-07 unc0rr Make code flow more clear
2008-11-07 unc0rr Add simple DoS protection
2008-11-04 unc0rr Cleanup code a bit, some reformatting
2008-11-04 unc0rr Give more specific explanation when deny to add team
2008-11-04 unc0rr Handle exceptions on accept
2008-11-02 unc0rr Client sends PONG to server's PING
2008-11-02 unc0rr Ping clients every 30 seconds, should help with ghosts on server
2008-10-31 unc0rr Show clients list in server message
2008-10-31 unc0rr Fix a bug (check parameters)
2008-10-25 unc0rr Don't list rooms with restricted joining
2008-10-24 unc0rr Room control menu works
2008-10-24 unc0rr Unset ready status after round
2008-10-24 unc0rr Send readiness info to room creator too
2008-10-24 unc0rr Send readiness information on join
2008-10-24 unc0rr - Fix a bug in READY message handling
2008-10-23 unc0rr Bring back old 'Go!' button behavior
2008-10-22 unc0rr - Fix a bug screwing rooms list
2008-10-22 unc0rr Improve handling client's protocol number
2008-10-22 unc0rr - Send additional info on rooms
2008-10-21 unc0rr Implement kick
2008-10-20 unc0rr Shutdown private server when room is abandoned
2008-10-20 unc0rr Support for private servers in frontend
2008-10-20 unc0rr Refactor options handling and storing
2008-10-18 unc0rr Log reply only when send it
2008-10-18 unc0rr - Customize QTextBrowser look
2008-10-16 unc0rr - Frontend: don't reset playing teams list after end of round
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-10-13 unc0rr - Reverse the order of client list
2008-10-12 unc0rr Server erases teams list after round finish, so everything should be okay now
2008-10-12 unc0rr Clients send roundfinished message to server when the round is over
2008-10-09 unc0rr Stub to run network game
2008-10-09 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
2008-10-09 unc0rr Small optimization (use partition instead of two filters with opposite predicates)
2008-10-09 unc0rr Send team removal message to others in room when client disconnects
2008-10-09 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
2008-10-09 unc0rr Fix that bug (lol, pretty fast, eh?)
2008-10-09 unc0rr Send teams info to newly connected client (has a bug with team sequence, need to discover)
2008-10-09 unc0rr - Allow team color changing
2008-10-09 unc0rr - Only team owner can remove team from the list
2008-10-09 unc0rr Add support for removing team
2008-10-09 unc0rr Can choose hedgehogs number now
2008-10-08 unc0rr Adding teams now works
2008-10-08 unc0rr Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
2008-10-08 unc0rr Fix protocol implementation to conform documentation
2008-10-08 unc0rr - Add protocol description (just started)
2008-10-08 unc0rr Optimize list lookups a bit
2008-10-08 unc0rr Server now fully supports game options
2008-10-06 unc0rr Fix a bug with 'ghosts' on server
2008-10-06 unc0rr Fix another server failure (when second client in room disconnects)
2008-10-06 unc0rr - Now actually fix
2008-10-05 unc0rr - Fix build of server (has some bugs now)
2008-10-05 unc0rr Start refactoring standalone server (prepare to change protocol)
2008-10-05 unc0rr Remove deprecated stuff
2008-07-21 unc0rr Further work on dedicated server
2008-07-21 unc0rr - Modify network protocol to use new delimiter
2008-05-04 unc0rr Implement LIST command
less more (0) -60 tip