QTfrontend/hwconsts.cpp.in
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Fri, 25 Mar 2011 19:25:50 -0400 nemo Delay portal gun a bit, reduce mudball
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Mon, 13 Dec 2010 04:52:23 +0100 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:19:37 -0500 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
Sat, 13 Nov 2010 12:59:56 -0500 nemo replace orange with yellow to differentiate from peach 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Thu, 11 Nov 2010 11:04:24 -0500 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Thu, 11 Nov 2010 00:38:12 +0100 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Mon, 08 Nov 2010 14:15:26 -0500 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Sun, 07 Nov 2010 17:03:10 -0500 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
Fri, 05 Nov 2010 14:14:32 -0400 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Thu, 02 Sep 2010 19:22:37 -0400 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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