hedgewars/VGSHandlers.inc
Mon, 12 Sep 2011 07:27:34 +0200 sheepluva nemo's molotov burst effect; with a slight color modification added
Sun, 11 Sep 2011 10:22:09 -0400 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
Sat, 10 Sep 2011 11:40:37 -0400 nemo tone flash waaaaay down when zoomed out
Wed, 07 Sep 2011 20:53:45 -0400 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 nemo Revert camera shake. Now to make sure we don't desync anymore.
Wed, 07 Sep 2011 20:12:20 -0400 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
Thu, 18 Aug 2011 23:33:39 -0400 nemo oops
Mon, 15 Aug 2011 16:57:36 -0400 nemo Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 nemo I'll learn to build first eventually...
Mon, 15 Aug 2011 16:49:15 -0400 nemo oops
Mon, 15 Aug 2011 16:48:39 -0400 nemo Move HealthTag dY init into AddGear
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Sun, 12 Jun 2011 10:33:55 -0400 nemo Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
Thu, 28 Apr 2011 01:01:07 +0200 koda fix some more warnings
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 13 Jan 2011 16:01:16 -0500 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
Sat, 01 Jan 2011 23:10:57 +0100 Henek added flake configuration also in sudden death and SDClouds for underwater
Mon, 06 Dec 2010 21:15:41 -0500 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Mon, 06 Dec 2010 13:07:36 -0500 nemo try this mikade
Thu, 02 Dec 2010 20:29:46 -0500 nemo make Tint(longword) use RGBA
Fri, 26 Nov 2010 10:21:53 -0500 nemo corrected steps
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