hedgewars/uSound.pas
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Tue, 30 Jun 2009 17:02:41 +0000 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
Tue, 30 Jun 2009 12:31:32 +0000 koda -Smaxx's porting of the library to MSVC compilers
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Mon, 29 Jun 2009 20:01:05 +0000 koda - fade in/out functions merged, but kept binary compatibility
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Thu, 25 Jun 2009 10:49:05 +0000 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
Wed, 24 Jun 2009 19:47:32 +0000 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Mon, 19 Jan 2009 15:25:22 +0000 unc0rr Patch by nemo (polished by me)
Wed, 14 Jan 2009 16:36:16 +0000 unc0rr Mostly fix voicepack usage
Mon, 12 Jan 2009 22:02:47 +0000 unc0rr Fix small bug in voicepacks support in engine. It's complete and tested now.
Mon, 12 Jan 2009 21:57:41 +0000 unc0rr Finish voicepacks support in engine (not tested though)
Mon, 12 Jan 2009 21:49:10 +0000 unc0rr Start voicepacks implementation
Fri, 02 Jan 2009 14:46:35 +0000 unc0rr Don't play sounds when quick replaying in spectate mode
Sat, 16 Aug 2008 20:36:18 +0000 unc0rr Play music in menu also, with fading effects when run game
Tue, 29 Jul 2008 11:08:40 +0000 unc0rr Fix previous commit
Sun, 27 Jul 2008 22:09:40 +0000 unc0rr Add an option to engine for turning music off
Sun, 27 Jul 2008 21:58:46 +0000 unc0rr - Disable ability to resize window
Fri, 25 Jul 2008 19:39:15 +0000 unc0rr Remove deprecated function
Fri, 25 Jul 2008 19:26:44 +0000 unc0rr Enable music dependance on current land theme
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sat, 22 Sep 2007 17:50:14 +0000 unc0rr Fix warnings
Sat, 18 Aug 2007 20:53:49 +0000 unc0rr Fix some warnings
Sat, 21 Jul 2007 12:29:09 +0000 unc0rr Fix some bug, finish playlist implementation
Fri, 20 Jul 2007 19:04:24 +0000 unc0rr Finalize basic playlists implementation
Sun, 18 Feb 2007 12:52:39 +0000 unc0rr - Fix creating net server in Windows issue
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 21:31:10 +0000 unc0rr Small fixes to bring engine to life
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Thu, 30 Nov 2006 22:36:07 +0000 unc0rr Fix music loading path
Tue, 28 Nov 2006 17:14:39 +0000 unc0rr - Pickhammer sound
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Tue, 03 Oct 2006 19:02:08 +0000 unc0rr - Fixed crash with sound turned off
Wed, 27 Sep 2006 20:52:22 +0000 unc0rr - Some improvements to volume control
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Sun, 04 Sep 2005 21:19:19 +0000 unc0rr Fix some issues with sound
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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