Sun, 05 May 2019 17:23:59 +0200 |
Wuzzy |
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
|
file |
diff |
annotate
|
Sun, 05 May 2019 16:57:37 +0200 |
Wuzzy |
Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
|
file |
diff |
annotate
|
Wed, 16 Jan 2019 22:48:48 +0100 |
Wuzzy |
Make passive teams no longer mess with game stats
|
file |
diff |
annotate
|
Wed, 16 Jan 2019 15:40:11 +0100 |
Wuzzy |
Add SetTeamPassive. Passive teams are treated like frozen teams
|
file |
diff |
annotate
|
Tue, 15 Jan 2019 21:28:54 +0100 |
Wuzzy |
Make hog kill stat stuff consistent WRT SD water rise
|
file |
diff |
annotate
|
Tue, 15 Jan 2019 21:23:56 +0100 |
Wuzzy |
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
|
file |
diff |
annotate
|
Tue, 15 Jan 2019 20:53:01 +0100 |
Wuzzy |
Comment all important variables in uStats
|
file |
diff |
annotate
|
Thu, 10 Jan 2019 19:47:18 +0100 |
Wuzzy |
Don't say "first blood" in games with only 1 clan
|
file |
diff |
annotate
|
Tue, 18 Dec 2018 18:26:13 +0100 |
Wuzzy |
Add Lua callback: onGameResult
|
file |
diff |
annotate
|
Mon, 10 Dec 2018 08:55:45 +0100 |
Wuzzy |
Fix "first blood" taunt being repeated if same hog got hurt again
|
file |
diff |
annotate
|
Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 14:33:43 +0100 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
|
file |
diff |
annotate
|
Tue, 30 Oct 2018 23:51:01 +0100 |
Wuzzy |
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
|
file |
diff |
annotate
|
Tue, 30 Oct 2018 23:08:43 +0100 |
Wuzzy |
Play another voice as fallback if sndRevenge could not be found
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 04:21:13 +0100 |
Wuzzy |
Add taunts: Leavemealone, Cutitout (when attacked many times)
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 02:24:06 +0200 |
Wuzzy |
Add revenge taunt
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 00:47:10 +0200 |
Wuzzy |
Chance to play sndNutter if player sacrifices hog and misses
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 20:31:31 +0200 |
Wuzzy |
Don't play sndDrat or sndBugger on self-kill
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 17:17:01 +0200 |
Wuzzy |
Add 3 taunts: Amazing, Brilliant, Excellent
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 15:13:49 +0200 |
Wuzzy |
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
|
file |
diff |
annotate
|
Tue, 09 Oct 2018 11:28:07 -0400 |
nemo |
IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
|
file |
diff |
annotate
|
Wed, 05 Sep 2018 01:53:21 +0200 |
Wuzzy |
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 17:57:48 +0200 |
Wuzzy |
Fix turn reaction not working properly after turn
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 16:12:53 +0200 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 15:03:35 +0200 |
Wuzzy |
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 14:20:15 +0200 |
Wuzzy |
Rework rankings of losing clans: Rank them in the reverse order they died
|
file |
diff |
annotate
|
Mon, 03 Sep 2018 22:14:46 +0200 |
Wuzzy |
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
|
file |
diff |
annotate
|
Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
|
file |
diff |
annotate
|
Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
|
file |
diff |
annotate
|