hedgewars/uGearsUtils.pas
Thu, 10 Aug 2017 08:13:37 -0400 alfadur block spawning on ice slopes
Wed, 09 Aug 2017 15:36:05 -0400 nemo So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
Wed, 09 Aug 2017 12:46:52 -0400 nemo trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
Wed, 09 Aug 2017 12:22:05 -0400 nemo don't spawn things on ice. it's too unpredictable what'll happen to them
Wed, 26 Apr 2017 19:38:34 +0200 Wuzzy Disable resurrection message for respawning with heResurrectalbe
Thu, 20 Apr 2017 02:38:45 +0200 Wuzzy Make health gain message translatable
Wed, 19 Apr 2017 22:03:11 +0200 Wuzzy Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Mon, 10 Apr 2017 13:51:07 +0200 Wuzzy Fix syntax error in uGearsUtils
Mon, 10 Apr 2017 13:30:44 +0200 Wuzzy Play different bounce sound for rubber duck
Fri, 07 Apr 2017 00:57:09 +0200 Wuzzy Set turn time to 0 when current hog drowns
Thu, 06 Apr 2017 23:28:13 +0200 Wuzzy Fix enemy saying “Missed” when poisoned w/o damage
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Mon, 20 Mar 2017 08:58:30 -0400 nemo sanity cutoff for splash sound
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Mon, 03 Oct 2016 14:10:25 -0400 nemo Make frozen hogs poison immune
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Fri, 01 Jan 2016 10:49:59 -0500 nemo add 32px to top offset
Thu, 31 Dec 2015 15:11:44 -0500 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Wed, 30 Dec 2015 23:20:57 -0500 nemo remove hardcoded shotgun val
Fri, 25 Sep 2015 23:31:16 -0400 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
Fri, 25 Sep 2015 23:30:21 -0400 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 17 Feb 2015 09:50:22 -0500 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Sun, 14 Dec 2014 03:16:40 +0100 sheepluva lua API event: onGearWaterSkip
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 10:33:49 +0100 sheepluva cont.
Thu, 11 Dec 2014 10:22:51 +0100 sheepluva wrap explosions!
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Fri, 28 Nov 2014 21:30:36 -0500 nemo fix invulnerability check for shotgun
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Thu, 02 Oct 2014 00:06:59 +0200 sheepluva some more splash code tweaking/fixing
Wed, 01 Oct 2014 22:46:58 +0200 sheepluva tweak splash position
Mon, 07 Jul 2014 15:43:48 +0200 sheepluva drowning tweaks
Sat, 05 Jul 2014 21:22:42 +0200 sheepluva for real this time
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Wed, 11 Jun 2014 00:35:23 +0400 unc0rr Fallback to old heuristic if not pit position
Wed, 11 Jun 2014 00:28:17 +0400 unc0rr Allow barrels to spawn in U-shaped pits in stable position
Thu, 15 May 2014 21:58:37 +0400 unc0rr Fix some pas2c engine warnings
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
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