unc0rr [Sat, 17 Nov 2012 00:41:30 +0400] rev 8043
We need custom script loading function in lua now
Xeli [Thu, 15 Nov 2012 22:43:44 +0100] rev 8042
up android target api (but this commit is actually just to test buildbot: desync
nemo [Tue, 13 Nov 2012 13:57:29 -0500] rev 8041
fix build
unc0rr [Sat, 17 Nov 2012 00:15:30 +0400] rev 8040
Keeping bruteforce
Xeli [Thu, 15 Nov 2012 16:46:46 +0100] rev 8039
another tweak tomake --stats-only work on headless servers
koda [Sun, 11 Nov 2012 22:29:58 +0100] rev 8038
and install it too
unc0rr [Sat, 17 Nov 2012 00:10:46 +0400] rev 8037
Oops, didn't realize FindLua.cmake is our own module
unc0rr [Thu, 15 Nov 2012 13:58:49 +0400] rev 8036
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
koda [Sun, 11 Nov 2012 19:11:47 +0100] rev 8035
comments and runtime list of files to convert and compile
unc0rr [Sat, 17 Nov 2012 00:01:06 +0400] rev 8034
Implement reader in C ffs
unc0rr [Thu, 15 Nov 2012 13:57:29 +0400] rev 8033
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
koda [Sun, 11 Nov 2012 17:58:36 +0100] rev 8032
finally hwengine in c links without errors
unc0rr [Fri, 16 Nov 2012 00:46:33 +0400] rev 8031
Script loading via physfs which doesn't work:
- Some scripts just refuse to load for no obvious reason
- Some scripts load fine when you set BUFSIZE to a large
value, like 64k, but don't load with small values
Error messages in both cases don't seem to have relation
to lua file contents
nemo [Wed, 14 Nov 2012 23:23:56 -0500] rev 8030
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
koda [Sun, 11 Nov 2012 17:52:49 +0100] rev 8029
cmake linking for engine in c
unc0rr [Wed, 14 Nov 2012 23:27:33 +0400] rev 8028
Engine loads fine with basic config
nemo [Wed, 14 Nov 2012 22:27:05 -0500] rev 8027
make stats-only mode work headless. also skip a few things to save time/memory.
koda [Sun, 11 Nov 2012 17:15:19 +0100] rev 8026
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
unc0rr [Wed, 14 Nov 2012 22:45:36 +0400] rev 8025
Get rid of Pathz and UserPathz
nemo [Wed, 14 Nov 2012 22:08:40 -0500] rev 8024
oops
koda [Sun, 11 Nov 2012 16:53:16 +0100] rev 8023
better clang search
unc0rr [Wed, 14 Nov 2012 00:41:29 +0400] rev 8022
- Add physfsrwops library
- Load images via physfs (crashes)
unc0rr [Wed, 14 Nov 2012 14:31:17 +0400] rev 8021
Don't accept in-room flags when not in room
koda [Sun, 11 Nov 2012 16:44:40 +0100] rev 8020
merge xymeng pas2c
unc0rr [Tue, 13 Nov 2012 23:21:46 +0400] rev 8019
merge with default
koda [Sun, 11 Nov 2012 15:14:18 +0100] rev 8018
merge with latest default
unc0rr [Tue, 13 Nov 2012 13:50:04 +0400] rev 8017
Some tweaks to AI
nemo [Sun, 11 Nov 2012 08:45:51 -0500] rev 8016
fix demo playback
nemo [Thu, 08 Nov 2012 18:05:05 -0500] rev 8015
couple of nots
nemo [Thu, 08 Nov 2012 15:57:01 -0500] rev 8014
merge
unc0rr [Thu, 08 Nov 2012 17:18:49 +0400] rev 8013
Various tweaks to recent AI change
nemo [Thu, 08 Nov 2012 15:54:11 -0500] rev 8012
this wasn't needed IMO
nemo [Wed, 07 Nov 2012 23:04:29 -0500] rev 8011
objects too
nemo [Wed, 07 Nov 2012 21:47:00 -0500] rev 8010
something bender asked for. allow a mask without a map
nemo [Wed, 07 Nov 2012 18:46:00 -0500] rev 8009
oups
koda [Sun, 11 Nov 2012 14:59:22 +0100] rev 8008
search for more clang names
nemo [Wed, 07 Nov 2012 15:37:02 -0500] rev 8007
Make FindPlace more flexible on large maps.
koda [Fri, 09 Nov 2012 23:11:53 +0100] rev 8006
no globs, sources not yet generated
unc0rr [Wed, 07 Nov 2012 23:08:02 +0400] rev 8005
merge
koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
koda [Wed, 07 Nov 2012 14:41:35 +0000] rev 7977
parentheses for everyone
nemo [Mon, 05 Nov 2012 22:18:47 -0500] rev 7976
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
koda [Wed, 07 Nov 2012 13:31:58 +0000] rev 7975
haskell usability on windows
nemo [Mon, 05 Nov 2012 22:03:26 -0500] rev 7974
support ridiculously large maps
koda [Mon, 05 Nov 2012 02:24:28 +0100] rev 7973
add CMakeFile for pas2c, add WEBGL config option
unc0rr [Tue, 06 Nov 2012 00:28:47 +0400] rev 7972
Oops, fix room info on room admin change
unc0rr [Tue, 13 Nov 2012 23:16:21 +0400] rev 7971
dos2unix hedgewars.pro
koda [Mon, 03 Jun 2013 10:01:33 +0200] rev 7970
close branch
koda [Mon, 05 Nov 2012 01:35:54 +0100] rev 7969
move pas2c files in their own directory and add a warning about argument order
koda [Mon, 05 Nov 2012 01:05:23 +0100] rev 7968
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
unc0rr [Wed, 07 Nov 2012 23:44:54 +0400] rev 7967
Build physfs lib before engine
unc0rr [Tue, 12 Feb 2013 00:12:27 +0400] rev 7966
Replay without frontend mode
koda [Sun, 04 Nov 2012 06:11:39 +0100] rev 7965
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7964
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Mon, 05 Nov 2012 23:10:54 +0400] rev 7963
Fix function prototype
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 7962
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sun, 04 Nov 2012 03:04:20 +0100] rev 7961
pas2c can search for inc files in alternate folders (needed for out of source builds)
nemo [Sun, 04 Nov 2012 17:27:54 -0500] rev 7960
bad koda
unc0rr [Mon, 05 Nov 2012 23:03:32 +0400] rev 7959
Start work on physfs support in engine
unc0rr [Sun, 18 Nov 2012 23:09:29 +0400] rev 7958
Fix crash in kamikaze
koda [Sun, 04 Nov 2012 02:35:17 +0100] rev 7957
pas2c can read files without changing the process directory
nemo [Sun, 04 Nov 2012 17:24:14 -0500] rev 7956
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
unc0rr [Mon, 05 Nov 2012 23:03:01 +0400] rev 7955
- Load teams via physfs
- Some fixes which allow Qt to load ini files and icons via physfs
koda [Wed, 07 Nov 2012 05:17:07 +0100] rev 7954
advice from hasufell
koda [Sun, 04 Nov 2012 02:13:25 +0100] rev 7953
pas2C is slowely becoming parametric
nemo [Sun, 04 Nov 2012 17:05:54 -0500] rev 7952
oups
unc0rr [Mon, 05 Nov 2012 00:32:41 +0400] rev 7951
merge with default again
nemo [Mon, 05 Nov 2012 17:11:28 -0500] rev 7950
strip bad line
koda [Sat, 03 Nov 2012 23:44:49 +0100] rev 7949
let's start to introduce bugs in haskell stuff too
nemo [Sun, 04 Nov 2012 17:05:15 -0500] rev 7948
merge .18 lua
unc0rr [Sun, 04 Nov 2012 21:28:03 +0400] rev 7947
Better place for SendUpdateOnThisRoom
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7946
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Sat, 03 Nov 2012 23:28:42 +0400] rev 7945
Send notification about 1 player in room on room creation
hasufell [Sun, 04 Nov 2012 16:28:04 +0100] rev 7944
play nicer with system flags
koda [Sat, 03 Nov 2012 19:16:41 +0100] rev 7943
leak
koda [Sun, 04 Nov 2012 15:45:45 +0100] rev 7942
avwrapper needs to depend on hwengine not on ENGINECLEAN
koda [Sat, 03 Nov 2012 19:16:05 +0100] rev 7941
this version of tremor requires a nil check on close_func
https://svn.xiph.org/trunk/Tremor/vorbisfile.c
hasufell [Sun, 04 Nov 2012 15:43:32 +0100] rev 7940
fix parallel compilation
koda [Sat, 03 Nov 2012 18:01:38 +0100] rev 7939
merge from 0.9.18
nemo [Sat, 03 Nov 2012 22:45:24 -0400] rev 7938
*sigh*
nemo [Sat, 03 Nov 2012 10:18:44 -0400] rev 7937
more fixes
nemo [Fri, 02 Nov 2012 18:50:03 -0400] rev 7936
Script typos
nemo [Fri, 02 Nov 2012 16:26:51 -0400] rev 7935
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
nemo [Thu, 01 Nov 2012 19:12:22 -0400] rev 7934
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
koda [Fri, 02 Nov 2012 00:06:11 +0100] rev 7933
many osx sparkle fixes
Xeli [Fri, 02 Nov 2012 20:59:57 +0100] rev 7932
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
unc0rr [Sun, 04 Nov 2012 23:56:27 +0400] rev 7931
Wee, now frontend is able to load translation file
koda [Fri, 02 Nov 2012 00:03:56 +0100] rev 7930
fix name
Xeli [Fri, 02 Nov 2012 20:57:20 +0100] rev 7929
merge from hedgeroid, includes Medo's work from GSoC
unc0rr [Sat, 03 Nov 2012 00:34:35 +0400] rev 7928
Merge with default
koda [Thu, 01 Nov 2012 21:42:06 +0100] rev 7927
merge from default
unc0rr [Fri, 02 Nov 2012 10:17:52 +0400] rev 7926
oops, fix incorrect room owner name in ROOM UPD command again
nemo [Thu, 01 Nov 2012 16:22:40 -0400] rev 7925
Added tag 0.9.18-release for
changeset 2fc02902c7cb
unc0rr [Fri, 02 Nov 2012 10:07:30 +0400] rev 7924
oops, fix incorrect room owner name in ROOM UPD command
nemo [Thu, 01 Nov 2012 16:22:07 -0400] rev 7923
Removed tag 0.9.18-release
nemo [Thu, 01 Nov 2012 15:54:05 -0400] rev 7922
fix for forts mode *sob*
unc0rr [Fri, 02 Nov 2012 00:09:40 +0400] rev 7921
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
nemo [Thu, 01 Nov 2012 13:22:52 -0400] rev 7920
Added tag 0.9.18-release for
changeset be11c26a3a0b
nemo [Thu, 01 Nov 2012 08:59:16 -0400] rev 7919
Small fixes to b-day image. For next year I 'spose
nemo [Thu, 01 Nov 2012 13:22:17 -0400] rev 7918
Removed tag 0.9.18-release
koda [Thu, 01 Nov 2012 06:10:50 +0100] rev 7917
Backed out
changeset 5d00c28059e3 - enable the feedback button again
unc0rr [Thu, 01 Nov 2012 14:31:53 +0400] rev 7916
Fix 0.9.18 desync:
CreateNetGame() slot creates signal-slot connections from hwnet to hwgame.
The problem is that this slot is called asynchronously using queued connection,
and hwnet could send some signals to hwgame before hwgame object
is created and connected.
Changed this to direct connection. Also changed connections to hwgame object
to queued, but this is unrelated.
Sorry, it is frontend patch. Maybe a little delay on server side could help,
but not much, as tcp packets could get glued on client's side, and that greately
depends on pc and internet connection performance.
Frontend should be reworked to be safe for queued connections, as it is extemely
dangerous to have a mix of queued/direct connections.
koda [Thu, 01 Nov 2012 04:26:36 +0100] rev 7915
merge again
koda [Thu, 01 Nov 2012 04:25:03 +0100] rev 7914
updated Info.plist
koda [Thu, 01 Nov 2012 01:35:59 +0100] rev 7913
merge with 0.9.18
ChipHome [Thu, 01 Nov 2012 01:35:04 +0100] rev 7912
small it.txt update
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 7911
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
koda [Thu, 01 Nov 2012 01:05:35 +0100] rev 7910
Added tag 0.9.18-release for
changeset 2f203395baca
nemo [Wed, 31 Oct 2012 16:39:07 -0400] rev 7909
!@#$
nemo [Wed, 31 Oct 2012 16:35:43 -0400] rev 7908
add missing cmakelists.txt, move portal mission graphic to correct dir
nemo [Wed, 31 Oct 2012 15:54:55 -0400] rev 7907
merge trunk w/ final 0.9.18
nemo [Wed, 31 Oct 2012 15:31:18 -0400] rev 7906
merge w/ trunk
nemo [Wed, 31 Oct 2012 15:29:16 -0400] rev 7905
update lua loc, adjust cleaver in ammo sets
sphrix [Wed, 31 Oct 2012 15:21:29 -0400] rev 7904
portal challenge
nemo [Wed, 31 Oct 2012 15:10:21 -0400] rev 7903
birthday style
inu [Wed, 31 Oct 2012 22:59:18 +0400] rev 7902
- Fix for little mistakes (applied to every hedgewars_*.ts file).
- Full hedgewars_pt_PT.ts and pt_PT.txt Portuguese (Portugal) translation.
- Partial pt_PT.lua translation.
unc0rr [Wed, 31 Oct 2012 14:51:03 +0400] rev 7901
Update ai actions tracing subsystem
unc0rr [Wed, 31 Oct 2012 14:50:45 +0400] rev 7900
Fix white background in players list on halloween, christmas and easter
unc0rr [Wed, 31 Oct 2012 12:52:53 +0400] rev 7899
Merge from default
unc0rr [Wed, 31 Oct 2012 16:52:31 +0400] rev 7898
Clear in-game flag when user joins room
koda [Tue, 30 Oct 2012 12:50:50 +0100] rev 7897
libav name refactor
koda [Tue, 30 Oct 2012 02:22:54 +0100] rev 7896
another stake at variable pre-initialisation - we lost preview logging in the course
Vatten [Tue, 30 Oct 2012 18:01:11 -0400] rev 7895
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
nemo [Mon, 29 Oct 2012 20:37:57 -0400] rev 7894
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
Vatten [Tue, 30 Oct 2012 14:40:40 -0400] rev 7893
new script specialising in altering weapon behaviour
koda [Tue, 30 Oct 2012 00:17:23 +0100] rev 7892
merge from stable
szczur [Tue, 30 Oct 2012 00:13:22 +0100] rev 7891
polish language update (+ closes
issue #322)
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7890
consistent line endings
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7889
consistent line endings
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7888
fix reserved hats from scripting
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7887
fix reserved hats from scripting
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7886
remove cleaver gradient
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7885
remove cleaver gradient
koda [Mon, 29 Oct 2012 21:46:50 +0100] rev 7884
merge trunk in 0.9.18
koda [Mon, 29 Oct 2012 21:49:09 +0100] rev 7883
dev version bump, for 'stable' commits please use 0.9.18 branch
nemo [Mon, 29 Oct 2012 16:26:26 -0400] rev 7882
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
koda [Mon, 29 Oct 2012 21:14:48 +0100] rev 7881
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Star [Mon, 29 Oct 2012 16:23:45 -0400] rev 7880
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
unc0rr [Tue, 30 Oct 2012 00:16:42 +0400] rev 7879
Change messages a bit
unc0rr [Tue, 30 Oct 2012 00:10:31 +0400] rev 7878
Mutant script
nemo [Mon, 29 Oct 2012 14:22:29 -0400] rev 7877
Fix training script positions altered by variable land dimension change.
issue #453
Xeli [Mon, 29 Oct 2012 18:17:36 +0100] rev 7876
Fix 440, used 'grave' rather than '`' in default binds
nemo [Mon, 29 Oct 2012 10:39:46 -0400] rev 7875
darken and contrast the gray images to distinguish more easily from pink
nemo [Mon, 29 Oct 2012 09:35:16 -0400] rev 7874
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
unc0rr [Mon, 29 Oct 2012 14:32:54 +0400] rev 7873
Improve TestSniperRifle a bit
nemo [Mon, 29 Oct 2012 05:06:15 -0400] rev 7872
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
unc0rr [Mon, 29 Oct 2012 12:51:21 +0400] rev 7871
boo, koda
koda [Mon, 29 Oct 2012 05:12:24 +0100] rev 7870
this commit is a no-op
koda [Mon, 29 Oct 2012 04:26:44 +0100] rev 7869
close engine shortcut, from the discussion in
issue #317
koda [Mon, 29 Oct 2012 00:36:40 +0100] rev 7868
disable fps widget when recording
koda [Mon, 29 Oct 2012 00:20:34 +0100] rev 7867
add videorec button descriptions and delete screenshot when video is deleted (
issue #427)
koda [Sun, 28 Oct 2012 23:53:38 +0100] rev 7866
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda [Sun, 28 Oct 2012 22:52:08 +0100] rev 7865
increase framerate and bitrate (
issue #427)
nemo [Sun, 28 Oct 2012 17:31:54 -0400] rev 7864
double cleaver rotation speed, also make spin direction dX dependent.
unc0rr [Mon, 29 Oct 2012 00:03:42 +0400] rev 7863
Slight update of russian translation
unc0rr [Sun, 28 Oct 2012 23:43:56 +0400] rev 7862
Choose first unused color for added team (addresses
issue #431) + other small changes
Xeli [Sun, 28 Oct 2012 15:18:26 +0100] rev 7861
add SDL as an dependency
sheepluva [Sun, 28 Oct 2012 20:35:08 +0100] rev 7860
let animation objects delete themselves after they are not being used anymore
PS:
I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way.
But at least we're not keeping those non-reused objects around forever now...
Xeli [Sun, 28 Oct 2012 15:15:39 +0100] rev 7859
revert tremor back to a version before koda broke it ;p
nemo [Sun, 28 Oct 2012 12:36:08 -0400] rev 7858
more like here
Xeli [Sun, 28 Oct 2012 15:12:37 +0100] rev 7857
merge Medo's GSoC work
nemo [Sun, 28 Oct 2012 11:04:03 -0400] rev 7856
Workaround for visual bug.
issue #442
Xeli [Sun, 28 Oct 2012 13:28:23 +0100] rev 7855
merge hedgeroid branch with tip
koda [Sun, 28 Oct 2012 04:57:11 +0100] rev 7854
add flag of the soviet union (
issue #297)
koda [Sun, 28 Oct 2012 04:47:30 +0100] rev 7853
fix for
issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
koda [Sun, 28 Oct 2012 04:31:27 +0100] rev 7852
merge
koda [Sun, 28 Oct 2012 04:31:16 +0100] rev 7851
forgot to remove these files when reverting tremor
koda [Sun, 28 Oct 2012 04:28:39 +0100] rev 7850
cleanup in initEverything and freeEverything
koda [Sun, 28 Oct 2012 04:00:07 +0100] rev 7849
revert
r767d3c4153a1 this tremor implementation is buggy
koda [Sun, 28 Oct 2012 03:48:37 +0100] rev 7848
* fix initialisation, preload values and then read args
* respect audio and music settings
* a few variables cleanup
koda [Sun, 28 Oct 2012 03:12:49 +0100] rev 7847
disable audio dampening on mobile
szczur [Sun, 28 Oct 2012 00:16:59 +0200] rev 7846
polish translation update (
bug #448)
nemo [Sat, 27 Oct 2012 21:56:58 -0400] rev 7845
issue #428 - move power to after team labels
sheepluva [Sat, 27 Oct 2012 21:40:37 +0200] rev 7844
german engine translation update
sheepluva [Sat, 27 Oct 2012 21:24:17 +0200] rev 7843
german Qt-Frontend translation update
unc0rr [Sat, 27 Oct 2012 22:23:41 +0400] rev 7842
- Better fix than the one from
rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
- Fix couple warnings
Xeli [Sat, 27 Oct 2012 20:05:52 +0200] rev 7841
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
unc0rr [Sat, 27 Oct 2012 21:39:09 +0400] rev 7840
Fix
issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
sheepluva [Sat, 27 Oct 2012 19:27:20 +0200] rev 7839
these files had the executable flag/permission set
nemo [Sat, 27 Oct 2012 11:33:38 -0400] rev 7838
issue #443 - change in syntax for effects
koda [Sat, 27 Oct 2012 14:50:38 +0200] rev 7837
minor macro cleanup
ChipHome [Sat, 27 Oct 2012 14:28:52 +0200] rev 7836
updated italian translation (#447)
unc0rr [Sat, 27 Oct 2012 01:16:35 +0400] rev 7835
Clear hedgehog's gear Power value when switching. Should fix
issue #446 (not tested, but looks obvious).
unc0rr [Sat, 27 Oct 2012 00:53:23 +0400] rev 7834
Oops, fix room players list emptyness
unc0rr [Sat, 27 Oct 2012 00:39:27 +0400] rev 7833
This should cover all entries from
issue #438
unc0rr [Sat, 27 Oct 2012 00:27:15 +0400] rev 7832
Fix cake splashing bug (
issue #429)
unc0rr [Sat, 27 Oct 2012 00:20:31 +0400] rev 7831
sheepluva [Fri, 26 Oct 2012 20:37:18 +0200] rev 7830
fix for
issue #441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
nemo [Fri, 26 Oct 2012 14:06:42 -0400] rev 7829
Set minimums on a few values to avoid camera zooming out past them. partly
issue #430. Might be worth defining a new constant for this.
nemo [Fri, 26 Oct 2012 13:50:03 -0400] rev 7828
eh. might as well toss this in for reference purposes
nemo [Fri, 26 Oct 2012 13:47:16 -0400] rev 7827
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
sheepluva [Fri, 26 Oct 2012 19:38:25 +0200] rev 7826
fix for the root cause of
issue #434 (previous pages being visible in the background)
nemo [Fri, 26 Oct 2012 12:42:56 -0400] rev 7825
sheepluva [Fri, 26 Oct 2012 17:21:28 +0200] rev 7824
disable F5 key and data refresh
sheepluva [Fri, 26 Oct 2012 17:05:12 +0200] rev 7823
rollback of
r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
nemo [Fri, 26 Oct 2012 10:31:26 -0400] rev 7822
missed this one when fixing regular flakes.
issue #444
koda [Fri, 26 Oct 2012 14:13:09 +0100] rev 7821
0.9.18 release branch
nemo [Thu, 25 Oct 2012 13:55:55 -0400] rev 7820
Restore -gv, limit points to template dimensions
nemo [Thu, 25 Oct 2012 13:30:08 -0400] rev 7819
-gv was causing broken behaviour
nemo [Thu, 25 Oct 2012 11:57:06 -0400] rev 7818
add gsoc students. also sphrix to translators
koda [Thu, 25 Oct 2012 05:06:00 +0200] rev 7817
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda [Thu, 25 Oct 2012 01:16:13 +0200] rev 7816
finally videorec on osx
koda [Wed, 24 Oct 2012 18:44:23 +0100] rev 7815
I hate Windows and it hates me...
Randy [Wed, 24 Oct 2012 17:24:04 +0200] rev 7814
add surname to credits
koda [Wed, 24 Oct 2012 14:55:31 +0100] rev 7813
support video recording on windows with automation and headers
koda [Wed, 24 Oct 2012 13:21:18 +0100] rev 7812
enable png support under win32
koda [Wed, 24 Oct 2012 10:23:37 +0100] rev 7811
hgignore and skip one config file for win32
koda [Wed, 24 Oct 2012 10:18:42 +0100] rev 7810
download SDL dlls if not present
koda [Wed, 24 Oct 2012 10:17:38 +0100] rev 7809
update SDL headers for winutils
unc0rr [Wed, 24 Oct 2012 12:41:46 +0400] rev 7808
Make explosion look depend less on fps
koda [Wed, 24 Oct 2012 04:21:29 +0200] rev 7807
fuuuuuuuuuuuu don't use stack checking
nemo [Tue, 23 Oct 2012 20:15:15 -0400] rev 7806
missing nil test
nemo [Tue, 23 Oct 2012 16:52:13 -0400] rev 7805
Flag script parsecommands to avoid echoing to net
unc0rr [Wed, 24 Oct 2012 00:35:27 +0400] rev 7804
Get rid of C-style operators