rust/lib-hwengine-future/src/lib.rs
Tue, 17 Dec 2024 15:44:21 +0100 unC0Rr Implement passing of available ammo to rust AI transitional_engine
Fri, 22 Nov 2024 17:29:30 +0100 unC0Rr Add some progress on rust AI transitional_engine
Sun, 27 Oct 2024 17:00:17 +0100 unC0Rr Start on AI implementation in rust transitional_engine
Wed, 18 Sep 2024 13:42:26 +0200 unC0Rr Add templates for different maze styles transitional_engine
Mon, 16 Sep 2024 16:57:11 +0200 unC0Rr Sanitize maze mapgen code a bit transitional_engine
Tue, 10 Sep 2024 18:21:31 +0200 unC0Rr Use rust implementation of maze generator in engine transitional_engine
Tue, 03 Sep 2024 13:56:35 +0200 unC0Rr Fix cavern templates transitional_engine
Thu, 29 Aug 2024 17:09:39 +0200 unC0Rr Allow switching between outline and wfc map generators transitional_engine
Thu, 29 Aug 2024 12:56:16 +0200 unC0Rr Pass full path to WFC for tile loading transitional_engine
Mon, 13 Feb 2023 17:02:08 +0100 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
Mon, 13 Feb 2023 12:31:30 +0100 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
Mon, 13 Feb 2023 11:00:12 +0100 unC0Rr Refactor landgen package structure transitional_engine
Mon, 30 Jan 2023 15:50:14 +0100 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
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