QTfrontend/hedgewars.qrc
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Mon, 14 Jan 2013 14:10:37 -0500 dag10 Organized options into more relavant tabs.
Mon, 14 Jan 2013 11:19:59 +0100 dag10 GCI2012: Improve Game Configuration Widget
Sun, 13 Jan 2013 10:46:01 +0400 dag10 Hat selection reworked
Wed, 02 Jan 2013 18:32:19 +0100 martin_bede Tips are now loaded from an xml file.
Thu, 27 Dec 2012 17:01:02 +0100 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Thu, 20 Dec 2012 23:54:41 +0100 dag10 GCI2012: Beautify Network Page
Thu, 06 Dec 2012 01:54:34 +0100 koda GCI2012: Refactor Authors Page
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 01 Sep 2012 12:09:59 -0400 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Sat, 22 Oct 2011 02:41:59 +0200 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
Thu, 06 Oct 2011 03:55:51 +0200 koda (a lot of) ooops
Wed, 05 Oct 2011 10:05:14 +0200 koda the retina infection keeps spreading...
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Wed, 31 Aug 2011 15:50:39 -0400 nemo Add buttons for tag team, bottom border, unbreak smoothing
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Mon, 30 Aug 2010 22:02:33 +0200 TheXception adds prettier after-game statistics page with more stats
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
less more (0) -50 -30 tip