QTfrontend/newnetclient.cpp
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Sat, 24 Jan 2009 12:40:30 +0000 unc0rr Start fixing spectating bug (implement some routines)
Fri, 16 Jan 2009 15:43:19 +0000 unc0rr Show team owner in tooltip
Wed, 14 Jan 2009 16:49:44 +0000 unc0rr Implement isInRoom in client
Tue, 13 Jan 2009 22:38:08 +0000 unc0rr Disable net debug
Tue, 13 Jan 2009 20:36:02 +0000 unc0rr Fix handling team addition message
Tue, 13 Jan 2009 20:13:36 +0000 unc0rr Mention Josh on about page
Mon, 12 Jan 2009 16:38:52 +0000 unc0rr Draw ready status icon on ready button
Thu, 08 Jan 2009 15:34:51 +0000 unc0rr Go page back when room is abandoned by its admin
Tue, 06 Jan 2009 19:47:19 +0000 unc0rr Start converting network protocol to no-disconnecting religion
Tue, 06 Jan 2009 17:51:39 +0000 unc0rr Notify lobby when a room is created or deleted
Tue, 06 Jan 2009 14:29:34 +0000 unc0rr Don't escape chat strings which go to engine
Tue, 06 Jan 2009 11:30:50 +0000 unc0rr Escape html characters in chat messages, nicknames and info to prevent screwing chat
Tue, 06 Jan 2009 11:28:13 +0000 unc0rr Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
Mon, 05 Jan 2009 19:44:43 +0000 unc0rr Don't send LEFT message for clients without nick
Sat, 03 Jan 2009 20:48:37 +0000 unc0rr - Decrease font size in chat
Sat, 03 Jan 2009 19:01:50 +0000 unc0rr Check for deprecated ammo schemes at startup and delete them
Fri, 02 Jan 2009 20:01:02 +0000 unc0rr - Update some copyrights
Fri, 02 Jan 2009 19:54:23 +0000 unc0rr Lobby chat should work now
Fri, 02 Jan 2009 19:44:52 +0000 unc0rr Start work on lobby: add/remove nick from the list on join/quit
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Fri, 02 Jan 2009 14:10:23 +0000 unc0rr Now spectating works for those who joined after game start
Fri, 02 Jan 2009 13:00:46 +0000 unc0rr - Send previous moves info to newly connected client when it joins a room with already started game
Sat, 06 Dec 2008 11:53:50 +0000 unc0rr Finalize ammo store fix
Fri, 05 Dec 2008 16:49:04 +0000 unc0rr Implement Solid Land checkbox
Thu, 04 Dec 2008 21:15:01 +0000 unc0rr Send QUIT message to server when netclient object is destroyed
Tue, 25 Nov 2008 15:43:10 +0000 unc0rr - Don't send 'Bad param' msg, as the only reason of it is just some lag
Tue, 04 Nov 2008 22:49:13 +0000 unc0rr - Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
Tue, 04 Nov 2008 16:53:02 +0000 unc0rr Follow protocol more precisely in frontend
Sun, 02 Nov 2008 20:48:10 +0000 unc0rr Client sends PONG to server's PING
Sun, 26 Oct 2008 17:39:33 +0000 unc0rr Add 'Divide teams' option to frontend
Sun, 26 Oct 2008 14:45:07 +0000 unc0rr Delay for 250 msec before connect to local server
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Fri, 24 Oct 2008 17:34:20 +0000 unc0rr Send appropriate messages to server on control menu actions
Fri, 24 Oct 2008 13:00:53 +0000 unc0rr Show players ready status in chat nick list
Fri, 24 Oct 2008 12:57:06 +0000 unc0rr - Fix a bug in READY message handling
Tue, 21 Oct 2008 16:53:34 +0000 unc0rr Implement kick
Mon, 20 Oct 2008 18:51:43 +0000 unc0rr Shutdown private server when room is abandoned
Mon, 20 Oct 2008 18:35:36 +0000 unc0rr Support for private servers in frontend
Sat, 18 Oct 2008 17:01:34 +0000 unc0rr Allow /me in chat
Sat, 18 Oct 2008 13:53:58 +0000 unc0rr - Customize QTextBrowser look
Sat, 18 Oct 2008 08:59:43 +0000 unc0rr - Add brazilian translation
Wed, 15 Oct 2008 16:59:11 +0000 unc0rr Fix doubling chat message
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Wed, 15 Oct 2008 11:50:16 +0000 unc0rr Various small insignificant improvements everywhere
Mon, 13 Oct 2008 19:04:27 +0000 unc0rr Add partial implementation of handling disconnects while playing via network
Sun, 12 Oct 2008 16:45:13 +0000 unc0rr Clients send roundfinished message to server when the round is over
Thu, 09 Oct 2008 20:36:53 +0000 unc0rr Fix the bug
Thu, 09 Oct 2008 17:28:22 +0000 unc0rr Stub to run network game
Thu, 09 Oct 2008 17:14:29 +0000 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
Thu, 09 Oct 2008 15:54:09 +0000 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
Thu, 09 Oct 2008 13:53:03 +0000 unc0rr - Allow team color changing
Thu, 09 Oct 2008 13:48:06 +0000 unc0rr - Only team owner can remove team from the list
Thu, 09 Oct 2008 13:43:47 +0000 unc0rr Can choose hedgehogs number now
Wed, 08 Oct 2008 18:56:32 +0000 unc0rr Adding teams now works
Wed, 08 Oct 2008 18:46:02 +0000 unc0rr Get rid of team id in client code
Wed, 08 Oct 2008 18:29:16 +0000 unc0rr Fix protocol implementation to conform documentation
Wed, 08 Oct 2008 18:25:08 +0000 unc0rr - Add protocol description (just started)
Wed, 08 Oct 2008 15:57:35 +0000 unc0rr Optimize list lookups a bit
Wed, 08 Oct 2008 15:55:23 +0000 unc0rr Reformat some code =P
Wed, 08 Oct 2008 15:53:23 +0000 unc0rr - Shut the client's tries to configure server up
Wed, 08 Oct 2008 13:58:27 +0000 unc0rr - Add join and leave messages to chat box
Wed, 08 Oct 2008 13:54:51 +0000 unc0rr Implement rooms list refresh
Wed, 08 Oct 2008 13:40:29 +0000 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
Tue, 07 Oct 2008 12:37:06 +0000 unc0rr - Add stub page for rooms list
Mon, 06 Oct 2008 19:01:59 +0000 unc0rr Get rid of "internet" network game mode
Mon, 06 Oct 2008 18:37:47 +0000 unc0rr Fix another server failure (when second client in room disconnects)
Mon, 06 Oct 2008 18:07:38 +0000 unc0rr - Now actually fix
Sun, 05 Oct 2008 23:27:53 +0000 unc0rr - Fix build of server (has some bugs now)
Sun, 05 Oct 2008 16:35:46 +0000 unc0rr Remove deprecated stuff
Sun, 31 Aug 2008 19:23:29 +0000 unc0rr Send hats info via net. Hats implementation complete now.
Sun, 10 Aug 2008 15:03:53 +0000 unc0rr Fix compile under Ubuntu (why it compiles everywhere else?)
Mon, 21 Jul 2008 15:54:12 +0000 unc0rr Further work on dedicated server
Mon, 21 Jul 2008 09:45:40 +0000 unc0rr - Modify network protocol to use new delimiter
Tue, 15 Jul 2008 16:40:50 +0000 unc0rr First steps to switch hedgewars to new net protocol
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 27 Apr 2008 13:09:11 +0000 unc0rr - Some debug info
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Mon, 21 Jan 2008 21:25:42 +0000 displacer delimiter changed
Sat, 12 Jan 2008 22:41:03 +0000 displacer weapon names transmitted over network
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Thu, 13 Dec 2007 22:24:06 +0000 unc0rr - Temporary set delimiter to *, as \t seems to be endline now in Qt
Sat, 18 Aug 2007 12:35:10 +0000 unc0rr - Update copyright header
Sat, 18 Aug 2007 12:05:29 +0000 unc0rr - Highlight more undefined behavior of net protocol
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Tue, 20 Feb 2007 22:34:42 +0000 displacer some debug messages removed
Tue, 20 Feb 2007 19:50:38 +0000 displacer chatWidget with nicks ready
Tue, 20 Feb 2007 17:50:59 +0000 displacer chatWidget with layout
Mon, 19 Feb 2007 15:31:40 +0000 displacer hedgehogs num bugfix for netgame
Sun, 18 Feb 2007 16:57:43 +0000 displacer simple net cha added
Sun, 18 Feb 2007 12:20:36 +0000 displacer waiting state for net Go button
Wed, 14 Feb 2007 22:51:07 +0000 displacer forts mode initial state added
Wed, 14 Feb 2007 22:15:55 +0000 displacer fort, grave and difficulty information for net team
Sun, 11 Feb 2007 11:55:38 +0000 unc0rr - Two more land templates
Wed, 07 Feb 2007 14:11:47 +0000 displacer lost connection to server warning message
Tue, 06 Feb 2007 21:46:33 +0000 displacer some colors and network protocol fixes
Tue, 06 Feb 2007 19:34:21 +0000 displacer more correct network hhnum
Mon, 05 Feb 2007 23:26:00 +0000 displacer return after rungame
Mon, 05 Feb 2007 22:39:01 +0000 unc0rr - Fix net game bug
Sun, 04 Feb 2007 22:26:13 +0000 displacer some debug messages disabled
Sun, 04 Feb 2007 14:35:28 +0000 displacer some disconnect and remove teams bugfixes
Sat, 03 Feb 2007 21:40:50 +0000 displacer colors changing config fully working (still need disabling in slaves)
Sat, 27 Jan 2007 18:33:14 +0000 displacer network team add can be denied by server
Sat, 27 Jan 2007 17:41:08 +0000 displacer network colors (alpha)
Wed, 24 Jan 2007 20:00:03 +0000 displacer hedgehogs num modification now allowed to chief client only
Sun, 21 Jan 2007 22:27:42 +0000 displacer network teams hedgehogs nums modifications now working from chief client
Sun, 21 Jan 2007 21:27:07 +0000 displacer network to local teams map, addteams from server before team config bug, fixed some segfaults
Sun, 21 Jan 2007 19:53:25 +0000 displacer first buggy hedgehogs num net change
Thu, 18 Jan 2007 19:59:04 +0000 displacer disable widgets if we are slave network client
Wed, 17 Jan 2007 21:32:52 +0000 displacer equal team names huge bug fixed for multiple clients
Wed, 17 Jan 2007 19:56:51 +0000 displacer more correct remove net teams
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sun, 14 Jan 2007 23:13:24 +0000 displacer multiple teams now available per host (still alpha)
Sun, 14 Jan 2007 21:10:36 +0000 displacer CONFIG_PARAM for storing config
Sun, 14 Jan 2007 20:46:17 +0000 displacer protocol changes
Sun, 14 Jan 2007 18:45:13 +0000 displacer isChiefClient is now correct :)
Sun, 14 Jan 2007 14:08:40 +0000 unc0rr Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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